Therima
(#54994745)
Level 6 Gaoler
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Energy: 50/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
13.01 m
Wingspan
8.57 m
Weight
7295.84 kg
Genetics
Moon
Mosaic (Gaoler)
Mosaic (Gaoler)
Metals
Trail (Gaoler)
Trail (Gaoler)
Gloom
Scorpion (Gaoler)
Scorpion (Gaoler)
Hatchday
Breed
Eye Type
Level 6 Gaoler
EXP: 304 / 8380
STR
20
AGI
5
DEF
7
QCK
15
INT
5
VIT
9
MND
7
Biography
Therima
Therima was too young to remember when the Seeker's order was disbanded, but she was present for its reinstatement. The high cavern of the Glacial Assembly held every member of every order as the first modern dragons were paraded in to demonstrate the state of the world outside the Fortress.
Shade-touched. Entirely.
That amount was small, to be sure, but still intimately familiar to a member of the Keeper order. She smelled it every day on shift, roaming the winding, flat prison of the Fortress of Ends, even through the solid ice walls that trapped it. Only Sentries trained longer than her order on scent training, of picking up even the smallest amount and chasing it to the ends of the Fortress. No one had ever set paw beyond the Fortress of Ends in millennia. She did not envy the Seekers, who would be the first to step out into such a world that reeked so strongly of doom without being true about it.
The news they would bring back was momentous and each report rocked the prisons from top to bottom as much as the outer chambers collapsing. Breeds that none had ever encountered, beasts unlike any of those imprisoned, and Shade. Everywhere. But in smaller amounts than most things they guarded. Dragons affected by it ran a gamut, rather than being universally malignant murderers with varying levels of cunning.
This spawned a quandary within the Fortress. Gaolers hatchlings were intentionally rare, in part due to their long lifespans and overcrowding in the Fortress. The collapse of the outer barracks certainly wasn't helping either. It could be fixed, in a number of years, but until then, Keeper and Sentinel ranks would be especially thin from the loss of former Seekers, but extremely needed. It was decided in a further Gathering that it would be Keeper ranks that would follow Seekers out into the world to aid or, as necessary, imprison and bring back any Shade-touched dragons found in the wider world. Those who stayed would be expected to help repopulate the ranks and since Therima hadn't any fondness towards the few other drakes her age, she joined the first wave of Keepers to volunteer for the outside.
None of them really understood how permanent their first missions would be. Accompany a Shade-touched modern dragon until they died sounded fine on paper, given how long Gaolers lived in comparison.
Then Therima received her first mission. A Seeker had encountered a friendly Shade-touched in the Sunbeam Ruins, which was quickly being recognized as a hotspot. But first she had to get there. She couldn't fly there, obviously, so she took a boat, piloted by modern dragons who all of course wanted any and every story from a Gaoler that they could hear. She stonewalled whenever she had to be on deck or eating in the mess, delving into the cavernous hold to escape long enough to land on the edge of the Windswept Plateau.
Disappearing into the bamboo, she followed her map along the outskirts of the new Plaguelands, which she instantly loathed for its similarity to certain prisoners. Next into the Tangled Wood, which practically felt like home with its black depths and blue light. The thorns gave her her first idea of how her prisoners felt, catching on her fur and horns as she tried to bull through the thickets. She's thankful at least for the plating she developed in the Fortress.
Still, she bullied her way to the Stairway between the territories and into the Hewn City. She would have thought that the Sunbeam Ruins would be brighter than the Wood, but if this place is as Shade-touched as reported....
She hesitates at the clan borderstones of beaten brass suns set in stone. How do modern clans greet each other? Should she petition to join the clan somehow? She hadn't met anyone new in so long, would a Gaoler nod, used by passing guards, suffice?
Then the breeze picks up, probably from the sea, and her resolve refreezes. She is a Keeper, and she knows her duty. Her fur raises as she traverses the border, speeding through the underbrush towards the Shadesmell.
Plants and brush lashed around her until she reaches a huge marble structure, but its grandeur is lost on her in the face of her mission. Basking in the noonsun of the courtyard was a black and gold imperial, bound in ribbons and veiled. Her target. With the background crash of the borderguards chasing her, Therima presented herself to Arden as his new Keeper.
There was a lot of kerfuffle after that she didn't worry much about. Justifying her sudden rush over the border. Explaining the reason she made the sojourn from the Icefields, as they hadn't been told the purpose of the Seeker's visit. Answering as many questions as she could tolerate about Gaolers before brusquely telling them to ask later. She stood by Arden's paws, sniffing his scent mixed with Shade and memorizing it, to be able to hunt him down if needed.
She has to admit the bindings are good, considering he accidentally ate a piece of Shade, and if she weren't so well trained, the veil would do a good job of protecting him. She begrudgingly admits the curse was clever too, and probably saved his sanity. But he's still a danger and one she is charged with containing, and she conducts herself in honorable Ice fashion.
The fractures in that composure start as she adjusts to modern clan life. She struggles to understand the elemental flight conflict, in a clan that contains members of every element. Arden explains that elemental loyalties are no longer as strong as they were before the Pillar shattered. The fae and coatl are difficult to understand, so Arden translates for her to the gathering team and border guard. She nearly has a moral panic over the deeply stocked, if orderly, hoard and rants to Arden about the mad insecurity of having places to hide things or fugitives.
His explanation of the need to stock in case of emergencies or hoarded wealth to trade becomes a larger conversation about the safety of the lair. To her, the open air of the courtyards, large windows and balconies of a Light-typical marble style were incredibly unsafe compared to the thick, buried ice walls of the Fortress. Arden countered that the Lair also had an extensive tunnel system for emergencies and that there were many warriors responsible for the clan defense. Not to mention the matriarch's raw protective fury. And well, that part was clear; the swift response and immediate readiness in reaction to her invasion was both heartening and threatening.
About four months in, she finally understands exactly what they all signed up for.
Life in a modern clan, with the variety of breeds and border conflicts and changing weather, feels like it moves slower. Four months in the Fortress would have breezed by while she cannot believe that it has only been a third of the year. And she has to spend the rest of Arden's life out here with him, and that isn't certain for Imperials even if he is cursed.
The time the Gaolers had spent preparing for disruptions and preventing them had bred a mindset that could not handle the new world. Therima writes a letter to the Keeper-Warden, advising him of her experiences and how new Gaolers should prepare for their duty, which she gives to a mirror messenger, to carry it across a world she's never truly known.
She sighed as he left, stationed by Arden's side. This was going to be an adventure.
Six months later, a reply arrives in the form of three more Gaolers bearing a letter. The answer is terse, thanking her for her input and introducing her to her new Overseer. There's to be a gaol created in her area, for ease of containment should anything go wrong. Her new overseer though is.... not Ice. Neither is one of the sentries. And she's not sure how to feel about that. But they're allowing Arden to remain within the clan instead of containing him, so for now, she doesn't have to worry about it. And Lance is friendly enough for all of them.
The Keeper-Guard
"Stand back please. He's my responsibility."
"Stand back please. He's my responsibility."
Therima was too young to remember when the Seeker's order was disbanded, but she was present for its reinstatement. The high cavern of the Glacial Assembly held every member of every order as the first modern dragons were paraded in to demonstrate the state of the world outside the Fortress.
Shade-touched. Entirely.
That amount was small, to be sure, but still intimately familiar to a member of the Keeper order. She smelled it every day on shift, roaming the winding, flat prison of the Fortress of Ends, even through the solid ice walls that trapped it. Only Sentries trained longer than her order on scent training, of picking up even the smallest amount and chasing it to the ends of the Fortress. No one had ever set paw beyond the Fortress of Ends in millennia. She did not envy the Seekers, who would be the first to step out into such a world that reeked so strongly of doom without being true about it.
The news they would bring back was momentous and each report rocked the prisons from top to bottom as much as the outer chambers collapsing. Breeds that none had ever encountered, beasts unlike any of those imprisoned, and Shade. Everywhere. But in smaller amounts than most things they guarded. Dragons affected by it ran a gamut, rather than being universally malignant murderers with varying levels of cunning.
This spawned a quandary within the Fortress. Gaolers hatchlings were intentionally rare, in part due to their long lifespans and overcrowding in the Fortress. The collapse of the outer barracks certainly wasn't helping either. It could be fixed, in a number of years, but until then, Keeper and Sentinel ranks would be especially thin from the loss of former Seekers, but extremely needed. It was decided in a further Gathering that it would be Keeper ranks that would follow Seekers out into the world to aid or, as necessary, imprison and bring back any Shade-touched dragons found in the wider world. Those who stayed would be expected to help repopulate the ranks and since Therima hadn't any fondness towards the few other drakes her age, she joined the first wave of Keepers to volunteer for the outside.
None of them really understood how permanent their first missions would be. Accompany a Shade-touched modern dragon until they died sounded fine on paper, given how long Gaolers lived in comparison.
Then Therima received her first mission. A Seeker had encountered a friendly Shade-touched in the Sunbeam Ruins, which was quickly being recognized as a hotspot. But first she had to get there. She couldn't fly there, obviously, so she took a boat, piloted by modern dragons who all of course wanted any and every story from a Gaoler that they could hear. She stonewalled whenever she had to be on deck or eating in the mess, delving into the cavernous hold to escape long enough to land on the edge of the Windswept Plateau.
Disappearing into the bamboo, she followed her map along the outskirts of the new Plaguelands, which she instantly loathed for its similarity to certain prisoners. Next into the Tangled Wood, which practically felt like home with its black depths and blue light. The thorns gave her her first idea of how her prisoners felt, catching on her fur and horns as she tried to bull through the thickets. She's thankful at least for the plating she developed in the Fortress.
Still, she bullied her way to the Stairway between the territories and into the Hewn City. She would have thought that the Sunbeam Ruins would be brighter than the Wood, but if this place is as Shade-touched as reported....
She hesitates at the clan borderstones of beaten brass suns set in stone. How do modern clans greet each other? Should she petition to join the clan somehow? She hadn't met anyone new in so long, would a Gaoler nod, used by passing guards, suffice?
Then the breeze picks up, probably from the sea, and her resolve refreezes. She is a Keeper, and she knows her duty. Her fur raises as she traverses the border, speeding through the underbrush towards the Shadesmell.
Plants and brush lashed around her until she reaches a huge marble structure, but its grandeur is lost on her in the face of her mission. Basking in the noonsun of the courtyard was a black and gold imperial, bound in ribbons and veiled. Her target. With the background crash of the borderguards chasing her, Therima presented herself to Arden as his new Keeper.
There was a lot of kerfuffle after that she didn't worry much about. Justifying her sudden rush over the border. Explaining the reason she made the sojourn from the Icefields, as they hadn't been told the purpose of the Seeker's visit. Answering as many questions as she could tolerate about Gaolers before brusquely telling them to ask later. She stood by Arden's paws, sniffing his scent mixed with Shade and memorizing it, to be able to hunt him down if needed.
She has to admit the bindings are good, considering he accidentally ate a piece of Shade, and if she weren't so well trained, the veil would do a good job of protecting him. She begrudgingly admits the curse was clever too, and probably saved his sanity. But he's still a danger and one she is charged with containing, and she conducts herself in honorable Ice fashion.
The fractures in that composure start as she adjusts to modern clan life. She struggles to understand the elemental flight conflict, in a clan that contains members of every element. Arden explains that elemental loyalties are no longer as strong as they were before the Pillar shattered. The fae and coatl are difficult to understand, so Arden translates for her to the gathering team and border guard. She nearly has a moral panic over the deeply stocked, if orderly, hoard and rants to Arden about the mad insecurity of having places to hide things or fugitives.
His explanation of the need to stock in case of emergencies or hoarded wealth to trade becomes a larger conversation about the safety of the lair. To her, the open air of the courtyards, large windows and balconies of a Light-typical marble style were incredibly unsafe compared to the thick, buried ice walls of the Fortress. Arden countered that the Lair also had an extensive tunnel system for emergencies and that there were many warriors responsible for the clan defense. Not to mention the matriarch's raw protective fury. And well, that part was clear; the swift response and immediate readiness in reaction to her invasion was both heartening and threatening.
About four months in, she finally understands exactly what they all signed up for.
Life in a modern clan, with the variety of breeds and border conflicts and changing weather, feels like it moves slower. Four months in the Fortress would have breezed by while she cannot believe that it has only been a third of the year. And she has to spend the rest of Arden's life out here with him, and that isn't certain for Imperials even if he is cursed.
The time the Gaolers had spent preparing for disruptions and preventing them had bred a mindset that could not handle the new world. Therima writes a letter to the Keeper-Warden, advising him of her experiences and how new Gaolers should prepare for their duty, which she gives to a mirror messenger, to carry it across a world she's never truly known.
She sighed as he left, stationed by Arden's side. This was going to be an adventure.
Six months later, a reply arrives in the form of three more Gaolers bearing a letter. The answer is terse, thanking her for her input and introducing her to her new Overseer. There's to be a gaol created in her area, for ease of containment should anything go wrong. Her new overseer though is.... not Ice. Neither is one of the sentries. And she's not sure how to feel about that. But they're allowing Arden to remain within the clan instead of containing him, so for now, she doesn't have to worry about it. And Lance is friendly enough for all of them.
Art by Luciferase
Frontpage Feature count!: 1
Canonically Ice
Frontpage Feature count!: 1
Canonically Ice
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