Karako
(#49617591)
HONK!
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Hatchling dragons cannot wear apparel.
Scene
Measurements
Length
1.31 m
Wingspan
1.07 m
Weight
12.74 kg
Genetics
Charcoal
Clown
Clown
Blackberry
Seraph
Seraph
Royal
Spines
Spines
Hatchday
Breed
Eye Type
Level 1 Mirror
EXP: 0 / 245
STR
8
AGI
7
DEF
7
QCK
6
INT
5
VIT
7
MND
5
Biography
Karako Pierot
Caprira
Sign of the unwavering “HONK!” Karako is a purpleblood that seems to have a penchant for running off, as he is found with an ID tag that reads: If lost, call BRONYA URSAMA under his name. Karako is a friendly and cheerful purpleblood, taking a liking to the player mere moments upon meeting them. When the player risks life and limb to defend Karako from an Imperial Drone, Karako is immensely impressed with the player's quick thinking. In his good ending, Karako does not hesitate to offer a hug to the player, though he later decides a handshake would be less dangerous as his belt is stuffed with blades of every sort. Apart from that, Karako has a bit of a temper and does not respond well to provocation. This is best illustrated when the seadwellers relentlessly mock him and the player; Karako vibrates with undiluted rage and his eyes turn red. After one jab too many, Karako launches himself right at the violetbloods with his blades in hand. While Karako is shown to be a capable fighter, things don't go well for him as his opponents are made of sterner stuff. The player guesses that Karako doesn't take well to bullying as he probably had to deal with it while on his travels. Interestingly, Karako only communicates through a series of honks, but the player can understand him just fine regardless. It is likely that he can't speak Alternian yet as he's much younger than he actually appears to be. Karako is also shown to be barefoot, and sports numerous jewelry on his being. Apart from that, Karako has a bit of a temper and does not respond well to provocation. This is best illustrated when the seadwellers relentlessly mock him and the player; Karako vibrates with undiluted rage and his eyes turn red. After one jab too many, Karako launches himself right at the violetbloods with his blades in hand. While Karako is shown to be a capable fighter, things don't go well for him as his opponents are made of sterner stuff. The player guesses that Karako doesn't take well to bullying as he probably had to deal with it while on his travels. Interestingly, Karako only communicates through a series of honks, but the player can understand him just fine regardless. It is likely that he can't speak Alternian yet as he's much younger than he actually appears to be. Karako is also shown to be barefoot, and sports numerous jewelry on his being. Karako literally only says "HONK" Appears in: Hiveswap Friendsim Vol. 14 and Hiveswap: Act Two Theme: (An ascii image of bowsette), General Clownery (Unofficial)
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Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Karako to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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