Saga

(#4138645)
Level 25 Guardian
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Familiar

Ensorcelled Volume
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Guardian
This dragon is hibernating.
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Personal Style

Apparel

Ruthless Headdress
Bone Antlers
Teardrop Pearl Necklace
Illuminated Runescroll
Brown Wooly Coat
Koi's Arm Guards
Koi's Leg Armor
Veteran's Shoulder Scars

Skin

Scene

Scene: Frostbite Falls

Measurements

Length
17.55 m
Wingspan
14.85 m
Weight
7410.65 kg

Genetics

Primary Gene
Saffron
Python
Saffron
Python
Secondary Gene
Brown
Daub
Brown
Daub
Tertiary Gene
Jade
Stained
Jade
Stained

Hatchday

Hatchday
Jun 13, 2014
(9 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Ice
Common
Level 25 Guardian
Max Level
Scratch
Shred
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
125
AGI
9
DEF
5
QCK
60
INT
5
VIT
11
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

Quote:
Saga's Lore Archives

Saga has traveled across the world for many years, maintaining
a record of clans she has come across within her enchanted runescroll.
This knowledge is freely shared with travelers that she encounters
along the way, should they show an interest.

One of her apprentice's, Andus, is the caretaker of her work regarding more ancient clans.

(Lore interactions always OPEN)
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Updated Notes
November 2021

Gaoler Impersonator
born on a Friday the 13th, two days after my 1st FR anniversary;
originally platinum/azure/slate » 13 scatters » saffron/brown/jade


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« Bitter Sap Clan »
The Northern Taiga
INFO

ALIGNMENT
Chaotic Neutral

SERVICES
n/a

GOODS
Pine Rosin, Spun Fiber

CUSTOMERS
Dragons

OTHER
Lore Thread

AU of my original lore from 2013

Early-Mid Fourth Age

************
To say the pine forest near the edge of the Snowsquall Tundra was an inviting place to live might be pushing it. Even though the ground closer to the mountains made it easier for the trees to grow, they were by no means the tallest trees in the world. They were taller than those struggling to grow out on the tundra flats, where the trees fought both the constant northern wind and the permafrost, but even the trees here wouldn't reach heights taller than Guardians or Ridgebacks. Smaller rocks and larger boulders littered sections of the mountain side and there were a few streams of water making their way down the slopes here and there.

Despite all of this, Luckystone and Lightfoot decided to stake their claim on a particularly thick section of the pine forest and set up their home in the middle of it. After all, what was an Ice-born dragon if not sturdy and resilient to their harsh surroundings?

The Barrowbough would see them through it all.
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« Isle of Khebrul »
The Jagged Coast
INFO

ALIGNMENT
Neutral Good

SERVICES
Trade, Overland Caravan

GOODS
Ceramics, Fish, Crystals

CUSTOMERS
Dragons & Beast clans

OTHER
Lair Art

************
The wild magic surged from the Crystal Spires toward Dragonhome, distorting the shores closest to the Starfall Isles. Rock twisted and fractured. Some fell into the sea, others hung in the air frozen in place.

It remained unoccupied by dragons until an Awakened Obelisk discovered the strange island and made it his home. Others soon joined him, one of which brought seedlings to grow massive trees for shade and vines to connect the floating fragments into a bridge to the mainland.

Originally founded by Obelisks, the Isle of Khebrul has grown to include other breeds as well. They're also home to a small guild of Stone Singers, those who shape the earth around them by harmonizing with it, and a tight-knit caravan that keeps everyone in touch with the rest of the world.

WIP
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« The Forgotten Crown »
The Northern Salt Marsh
INFO

ALIGNMENT
Neutral Evil

SERVICES
Information, Apothecary, Sauna, Room & Board

GOODS
Mead, Local Cuisine, Poison, Soap

CUSTOMERS
Dragons & Beast Clans

OTHER
Lore Thread (wip)

************
If you’re seeking information, the Forgotten Crown tavern is the place to find anything from idle gossip to blackmail. Whatever the reason behind your visit, everyone ends up seeing Atropa – be it for mead or rumor – and everyone pays something in the end.

And if you’re feeling particularly adventurous there are some stone ruins nearby, half-sunken down and overgrown. Residents of the tavern have kept watch over it for many years, unaware of the old magic that lurks deep within the ruins.

The crumbling architecture of an ancient building that is now almost submerged in the Northern Salt Marsh, too old to really tell what it used to be, but stable enough after some repairs to live in. There appears to be more than one floor, but the stairs leading up are blocked. If you want to go down, however, follow the stairs just off the rear hallway...
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« The Court of Thorns »
INFO

ALIGNMENT
Neutral Evil

SERVICES
n/a

GOODS
n/a

CUSTOMERS
n/a

************
Once the site of a grand city, the salt marsh has reclaimed most of the buildings and its original inhabitants faded into memory... and myth. If you don’t find what you seek in the tavern, maybe you’ll find something interesting there. The tavern keeper did mention the rumor of disappearing travelers, although it did come with a warning to stay away.

Deep underground, a rift in space has created a pocket dimension accessible by the Door, a place for their kingdom to hide away from a world at war. It is here that the Tyasununi fey – and any dragons or beast clans they have lured in – reside. Not dragon, not beastclan, the Tyasununi are something older. Something tied to the energy of the world even more closely than the dragons.

The land here is split evenly between land and sea, encircled by a great void. Mountains frame the edges of the territory, discouraging most from seeking what lies beyond. Most of the Tyasununi have created outposts and small clusters of dwellings near the sea. Those higher up the hierarchy live on a secluded island in the middle of the sea, surrounded by mists.
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(layout code by Mask, round icons by Limanya)
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