Brelle
(#40570001)
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Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.74 m
Wingspan
7.96 m
Weight
561.16 kg
Genetics
Goldenrod
Poison
Poison
Coral
Basic
Basic
Oilslick
Basic
Basic
Hatchday
Breed
Eye Type
Level 7 Nocturne
EXP: 1044 / 11881
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7
Lineage
Parents
- none
Offspring
- none
Biography
15,000t with poison
A slime sludge dragon named OOBLECK!!!!
NotN guide
This is just a dumping ground for ideas and snippets that I might want to play with later, so I'm saving them somewhere easy to find.
And I accidentally deleted a whole huge thing of notes from here.
Starting over.
:Bunch of random thoughts:
Tert gene like veined called fracture or something that has cracks all over with glow shining through, on breeds with open mouth glow there too possibly.
ixnay on Ypsygay
Ok so I need a shepherd dragon and then to collect the sheep food items. Needs to be a white-ish Obi and look like those great shepherd dogs that blend in with the sheep Done! Found a perfect g1 and I love her. Though she needs a silhouette scroll.
It would be funny to have a fodder pair with Paint who's kids all have those absurd paint color names. Mom and Dad are Behr and SherwinWilliams.
~so i've been thinking recently that I wish we could have a EY scroll that works like the silhouette scroll and lets you flip between both options. But I just realized what I REALLY want is a scroll that remembers. So lets say you have a python/basic/firefly dragon with common eyes. And you add a memory scroll. From that point on any changes become mutable and reversable, add a lionfish scroll and now the dragon has both python AND lionfish and you can select which you want to display at any given time. And you can keep going. Add multiple tert genes, breeds, and eye types and then flip between all of them. Bonus if you can have Ancients as well and then add Ancient genes too.
I'd definitely use it on some dragons and then pile on scrolls so i can have all my favorite gene plans at the same time. And I'd have to resist the desire to give a dragon ALL of them. Every gene and breed and eye type possible. That would be so neat.
Add silhouette and have a real shape shifter dragon.
~~~~~~~~~
Haven't read all the Veil canon, but..... With all that hair grooming must be a big part of their lives each day. So, social grooming as a bonding activity, others comforting a distressed veil by brushing their hair. Head scritches as a sign of platonic affection towards hatchlings or family members. Braiding and plaits with meaning depending on how it's done. Social status and signals based on how the hair is styled.
Courting gifts related to hair care, brushes, combs, creams, ribbons and ties. Dragons giving a braided lock of hair to a loved one or mate before a journey separates them.
Hacthling pranks of tying hair to things while someone is sleeping, or causing tangles. Depilatories and stealth cutting hair as a nasty prank meant to humiliate or shame.
Rebellious younglings choosing outrageous styles to shock their clan. Spiked up with toad slime, dyed unnatural colors, bones and uncanny things (glowing fungus or caveworms) woven into it.
And as the Victorians proved, creepy mementos of the deceased made from their hair are a valid way of grieving.
~~~~~~~~~~~~~~~~~~~~~~~
SWIPED FROM BIO after exalting the derg, saving in case I want to reuse the concept.
Maybe some sort of travelling fortune teller? With a strong flavor of snakeoil, perhaps.
The Oracular Spectacular: peripatetic prognosticator and traveling soothsayer extraordinaire.
"Secrets of the past, present, and future laid bare before your very eyes.
For only a nominal fee all your questions can be answered. Fates and fortunes divined and mysteries of the universe unraveled for your edification!"
blah blah blah
Something something "all seeing eyes" :ha!:
other possibly useful terms for his spiel etc
nomadic, itinerant, traveling, wandering, roving, roaming, migratory,
prediction, forecast, prophecy, divination, augury
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok so Terrible tragic cliched backstory ho!
Guardian who's charge is a stuffed toy that belonged to their nestmate who died along with the rest of their clan in some whatever when Guardian was a tiny hatchling. Guardian was the only one left and held on to toy when found/rescued. Was devoted to protecting it the way they couldn't for their sibling. This could go two ways. One it's a flat out toy maybe a mith doll or something. OR stitch/patch EY and then there's two ways that can go. Actual toy no selfhood that Guard has a sort of calvin and hobbes thing going on with. Or it's actually alive. Kinda like the hobbes thing better though. Could collect multiple of them over the years. Eventually collects a full grown gaoler because "it's so fluffy it must be a doll!".
Also, and this is somewhat unrelated, I see that crop up as an excuse for why guns aren't a thing in Sornieth, and it's really stupid, 1920s was when the tommy gun was invented, that era of history had frikin submachine guns, that's post WWI, they weren't out throwing rocks at each other. It wouldn't even be accurate if they were saying 1820s tech. I'm not arguing for guns at all (I don't want them), just saying 1920s tech was an awful lot more advanced than staff/players seem to think it was and considering Sornieth has some stuff that is still not remotely in line with that ballpark, maybe we could stop using that as the limit of technological advancement for dragons?
Ok so.......Luminax death cult, (I find all the bleating about how wonderful and cute Luminax is to be obnoxious) small cult of dragons who worship Luminax and wish to destroy the gods and replace them with their favorite soulless undead killing machine. Currently plotting how to capture and kill more Imperials in close proximity to create more emperors or increase Luminax's power.
Nature needs a vining battle stone ensnare/entangle that reduces an opponent's ability to get a hit in successfully and stops them from dodging your hits. And looks like vines growing up around them for the animation.
I just need more battlestones.
The inhabitants of the caves understood that their survival depended on following very simple rules. Never stray far from the heat and light of the hearth fires. Always keep them burning, and never leave anything out of reach of the light for long. For years this kept the clan safe, when danger finally came for them it wasn't from below but from above. The attackers came swiftly and when their grisly work was finished and every item of value stripped they left just as quickly. And when the echoes of screams and sounds of battle had faded into silence and the hearth fires guttered out, the cold moist air of the deep caves breathed out into chambers once filled with life and activity now empty of dragons, but still holding so many things left to the dark.
The spores carried on that air settled on a fallen toy, a hand stitched dragon made of rags and brightly colored fabric scraps almost as large as a real hatchling. And in that fertile ground something began to grow.
Something hungry.
I think the thing about Baldwin that Arlo doesn't have is smaller immediate payoff, yeah you take a long time to level up your cauldron and reach the full scope of benefits, but in the meantime you are brewing and melting which both give you items in reward for each action. It might take you a year of dedicated brewing to hit the cap, but in the process you get tons of rewards to make it worth doing.
Arlo gives you nothing until you get the prize at the end. He's like if in order to get coli drops (and no fodder training at all) you had to level a team to 25 and until you do you get zero coli drops. Yeah maybe the end result is worth it when you can take those dragons and finally grind for drops but until then it's all work for no immediate reward. And at least coli is active engagement, Arlo is passive and it's weirdly timed to keep dragging you back off sync to other timed mechanics like melting at Baldwin's. Coming back every 15-10 minutes just to click a few times isn't all that engaging after the novelty wears off.
Honestly I think it would be a little more fun if turning over a square dropped a small trinket or food item with a rarer chance at better stuff. Then at least there's a feeling of gaining something for your daily efforts and the fun of seeing what dropped.
A slime sludge dragon named OOBLECK!!!!
NotN guide
This is just a dumping ground for ideas and snippets that I might want to play with later, so I'm saving them somewhere easy to find.
And I accidentally deleted a whole huge thing of notes from here.
Starting over.
:Bunch of random thoughts:
Tert gene like veined called fracture or something that has cracks all over with glow shining through, on breeds with open mouth glow there too possibly.
ixnay on Ypsygay
It would be funny to have a fodder pair with Paint who's kids all have those absurd paint color names. Mom and Dad are Behr and SherwinWilliams.
~so i've been thinking recently that I wish we could have a EY scroll that works like the silhouette scroll and lets you flip between both options. But I just realized what I REALLY want is a scroll that remembers. So lets say you have a python/basic/firefly dragon with common eyes. And you add a memory scroll. From that point on any changes become mutable and reversable, add a lionfish scroll and now the dragon has both python AND lionfish and you can select which you want to display at any given time. And you can keep going. Add multiple tert genes, breeds, and eye types and then flip between all of them. Bonus if you can have Ancients as well and then add Ancient genes too.
I'd definitely use it on some dragons and then pile on scrolls so i can have all my favorite gene plans at the same time. And I'd have to resist the desire to give a dragon ALL of them. Every gene and breed and eye type possible. That would be so neat.
Add silhouette and have a real shape shifter dragon.
~~~~~~~~~
Haven't read all the Veil canon, but..... With all that hair grooming must be a big part of their lives each day. So, social grooming as a bonding activity, others comforting a distressed veil by brushing their hair. Head scritches as a sign of platonic affection towards hatchlings or family members. Braiding and plaits with meaning depending on how it's done. Social status and signals based on how the hair is styled.
Courting gifts related to hair care, brushes, combs, creams, ribbons and ties. Dragons giving a braided lock of hair to a loved one or mate before a journey separates them.
Hacthling pranks of tying hair to things while someone is sleeping, or causing tangles. Depilatories and stealth cutting hair as a nasty prank meant to humiliate or shame.
Rebellious younglings choosing outrageous styles to shock their clan. Spiked up with toad slime, dyed unnatural colors, bones and uncanny things (glowing fungus or caveworms) woven into it.
And as the Victorians proved, creepy mementos of the deceased made from their hair are a valid way of grieving.
~~~~~~~~~~~~~~~~~~~~~~~
SWIPED FROM BIO after exalting the derg, saving in case I want to reuse the concept.
Maybe some sort of travelling fortune teller? With a strong flavor of snakeoil, perhaps.
The Oracular Spectacular: peripatetic prognosticator and traveling soothsayer extraordinaire.
"Secrets of the past, present, and future laid bare before your very eyes.
For only a nominal fee all your questions can be answered. Fates and fortunes divined and mysteries of the universe unraveled for your edification!"
blah blah blah
Something something "all seeing eyes" :ha!:
other possibly useful terms for his spiel etc
nomadic, itinerant, traveling, wandering, roving, roaming, migratory,
prediction, forecast, prophecy, divination, augury
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok so Terrible tragic cliched backstory ho!
Guardian who's charge is a stuffed toy that belonged to their nestmate who died along with the rest of their clan in some whatever when Guardian was a tiny hatchling. Guardian was the only one left and held on to toy when found/rescued. Was devoted to protecting it the way they couldn't for their sibling. This could go two ways. One it's a flat out toy maybe a mith doll or something. OR stitch/patch EY and then there's two ways that can go. Actual toy no selfhood that Guard has a sort of calvin and hobbes thing going on with. Or it's actually alive. Kinda like the hobbes thing better though. Could collect multiple of them over the years. Eventually collects a full grown gaoler because "it's so fluffy it must be a doll!".
Also, and this is somewhat unrelated, I see that crop up as an excuse for why guns aren't a thing in Sornieth, and it's really stupid, 1920s was when the tommy gun was invented, that era of history had frikin submachine guns, that's post WWI, they weren't out throwing rocks at each other. It wouldn't even be accurate if they were saying 1820s tech. I'm not arguing for guns at all (I don't want them), just saying 1920s tech was an awful lot more advanced than staff/players seem to think it was and considering Sornieth has some stuff that is still not remotely in line with that ballpark, maybe we could stop using that as the limit of technological advancement for dragons?
Ok so.......Luminax death cult, (I find all the bleating about how wonderful and cute Luminax is to be obnoxious) small cult of dragons who worship Luminax and wish to destroy the gods and replace them with their favorite soulless undead killing machine. Currently plotting how to capture and kill more Imperials in close proximity to create more emperors or increase Luminax's power.
Nature needs a vining battle stone ensnare/entangle that reduces an opponent's ability to get a hit in successfully and stops them from dodging your hits. And looks like vines growing up around them for the animation.
I just need more battlestones.
The inhabitants of the caves understood that their survival depended on following very simple rules. Never stray far from the heat and light of the hearth fires. Always keep them burning, and never leave anything out of reach of the light for long. For years this kept the clan safe, when danger finally came for them it wasn't from below but from above. The attackers came swiftly and when their grisly work was finished and every item of value stripped they left just as quickly. And when the echoes of screams and sounds of battle had faded into silence and the hearth fires guttered out, the cold moist air of the deep caves breathed out into chambers once filled with life and activity now empty of dragons, but still holding so many things left to the dark.
The spores carried on that air settled on a fallen toy, a hand stitched dragon made of rags and brightly colored fabric scraps almost as large as a real hatchling. And in that fertile ground something began to grow.
Something hungry.
I think the thing about Baldwin that Arlo doesn't have is smaller immediate payoff, yeah you take a long time to level up your cauldron and reach the full scope of benefits, but in the meantime you are brewing and melting which both give you items in reward for each action. It might take you a year of dedicated brewing to hit the cap, but in the process you get tons of rewards to make it worth doing.
Arlo gives you nothing until you get the prize at the end. He's like if in order to get coli drops (and no fodder training at all) you had to level a team to 25 and until you do you get zero coli drops. Yeah maybe the end result is worth it when you can take those dragons and finally grind for drops but until then it's all work for no immediate reward. And at least coli is active engagement, Arlo is passive and it's weirdly timed to keep dragging you back off sync to other timed mechanics like melting at Baldwin's. Coming back every 15-10 minutes just to click a few times isn't all that engaging after the novelty wears off.
Honestly I think it would be a little more fun if turning over a square dropped a small trinket or food item with a rarer chance at better stuff. Then at least there's a feeling of gaining something for your daily efforts and the fun of seeing what dropped.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Brelle to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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- Names must be no longer than 16 characters.
- Names can only contain letters.