Valkyrie
(#39304871)
Size Glitch
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
1.59 m
Wingspan
1.66 m
Weight
2.37 kg
Genetics
Obsidian
Crystal
Crystal
Obsidian
Facet
Facet
Abyss
Opal
Opal
Hatchday
Breed
Eye Type
Level 14 Nocturne
EXP: 23049 / 54161
STR
48
AGI
10
DEF
10
QCK
48
INT
10
VIT
15
MND
10
Biography
Glitched dragon?
"Glitched Nocturnes are at least 4 years old and have measurements under 2m and weight under 3kg."
Coli Team
Aphelion (Plague)
Gengarina (Shadow)
Suramar (Ice)
Warstomp (Arcane)
Sanguine (Fire)
Maere (Wind) - mage
Occuleth (Water) - mage
Belvedere (Arcane) - 15 elim
Valkyrie (Lightning) - 14
WillOWisp (Nature) - 9
Teams:
Kelp Beds: (Aphelion, Suramar) - 2 melee
-Plague
-Ice (good)
-Water/Nature ok as long as they reflect against bosses
Portal: (Sanguine, Maere?, Occuleth?) - portal only, mage
-Fire
-Arcane (weak to a boss)
-Water (good)
-Wind (good against bosses)
Golem: (Sanguine, Occuleth, Maere?)
-Fire
-Nature
-(Ice/Water good)
-Wind?
Mire: (Warstomp, ?)
-Arcane
-Earth
General grinders:
?
earth, fire?
Lvl 25
Aphelion (Plague)
+++++ [Kelp Beds, Crystal Pools, Boreal Woods]
===== [Volcanic Vents, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Arena, Golem Workshop, Scorched Forest, Waterway, Portal]
Current build: Solo Mire
(117 STR, 8 AGI, 25 VIT, 70 QCK
Rally, Eliminate, Haste, Sap
Berserker x3, Ambush x2)
Deals increased damage to Nature, Shadow, Water
Deals reduced damage to Light, Plague
Weak to Fire, Ice, and Light
Resistant to Plague, Shadow
Gengarina (Shadow)
+++++ [Thunderhead Savanna, Forgotten Cave]
===== [Waterway, Arena, Harpy's Roost]
- - - - - - [Sandswept Delta, Crystal Pools, Mire, Portal, Volcanic Vents]
Current build: Leveling, not Tinctured
(126 STR, 9 AGI, 7 VIT, 58 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)
Deals increased damage to Fire, Ice, Wind
Deals reduced damage to Plague, Shadow
Weak to Arcane, Light, Plague
Resistant to Ice, Shadow
Suramar (Ice)
+++++ [Bamboo Falls, Redrock Cove]
===== [Kelp Beds, Scorched Forest, Forgotten Cave, Crystal Pools, GW]
- - - - - - [Mire, Thunderhead Savanna, Harpy's Roost]
Current build: Leveling, not Tinctured
(124 STR, 11 AGI, 6 VIT, 50 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)
Deals increased damage to Nature, Plague, Water
Deals reduced damage to Ice, Shadow
Weak to Fire, Lightning, Shadow
Resistant to Ice, Water
Warstomp (Arcane)
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]
Deals increased damage to Light, Lightning, Shadow
Deals reduced damage to Arcane, Nature
Weak to Earth, Nature, Wind
Resistant to Arcane, Lightning
Current build: Leveling, not Tinctured
(125 STR, 11 AGI, 6 VIT, 60 QCK
Scratch, Eliminate, Sap
Berserker x3, Ambush x2)
Sanguine (Fire)
+++++ [Golem Workshop, Forbidden Portal, Rainsong Jungle]
===== [Waterway, Sandswept Delta, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Kelp Beds, Crystal Pools]
Deals increased damage to --
Deals reduced damage to --
Weak to --
Resistant to --
Leveling - Priority [Portal, Golem, Kelp]
Eventually, >1 of each element
Occuleth, Maere (?), Belvedere
Occuleth (Water) - 14
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)
Maere (Wind) - 1
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)
Belvedere (Arcane) - 15
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]
Valkyrie (Lightning) - 14
+++++ [Arena, Boreal Wood]
===== [Forgotten cave, Bamboo Falls, Thunderhead Savanna, Redrock cove, Waterway]
- - - - - - [Crystal Pools, Kelp Beds]
Need: See Below
Need [Items]:
Tincture of Dissolution x3 (lvl 25 set)
For each new set:
Berserker x3
Ambush x2
Build stones (non-elim?)
Haste, Rally
Solo Mire Build details:
With 117 STR, your dragon can defeat any enemy in 4 Scratches. It takes 6 Scratches to have enough breath to use Eliminate, so in the first spawn you will be capable of using Eliminate. Just make sure that your first spawn is not comprised of a Wartoad, or of 3 physical attackers (Toridae, Shellions, Scythe and Sickle Kamaitachi). You should be able to get to speed without being defeated.
Once your breath is up, for the next batches of enemies, have your trainer use Rally on itself on the first turn, then Eliminate the enemies. Only Mossy Cerdae and Brilliant Psywurms require a Scratch+Eliminate combo; therefore, if a spawn is entirely these, you don't need to use Rally.
You'll want to target Scythe Kamaitachi and Venomous Toridae first, followed by Salve Kamaitachi and Wetland Unicorns due to their Contuse. After that, just go by physical attackers followed by magical attackers. If your dragon is not Arcane-element, you'll want to be aware of your elemental weaknesses, and target those specific magic users before others.
Keep in mind that you will not be gaining an XP chain bonus, so there's no harm in refreshing the coliseum to get a better spawn, or to restart, especially since it only takes one spawn of enemies to regain your breath. Wartoads are a big reason to restart, in fact. Unless you are leveling up dragons far higher than mere exalt fodder, so they can take more hits from the Wartoad, you'll not be able to handle them. If a fodder has, and lives long enough to use, Contuse, then use it as much as you can. This is where having Haste and Sap on your trainer can come in handy. Sap restores a small amount of HP on use, using up your practically infinite stores of breath, and Haste makes you quicker for a few turns. A combination of all of these can help you defeat Wartoads with, really, just a single dragon.
Best Elements for each Venue
Arena [UPDATED] [Warstomp, Belvedere, ?]
Best: Lightning, Light
Good: Arcane
Worst: Wind, Plague
Volcanic Vents [Warstomp, Aphelion, Belvedere]
Best: Earth
Good: Arcane, Nature, Plague
Worst: Shadow
Rainsong Jungle [Sanguine, Fire?, Wind/Water?]
Best: Fire
Good: Wind, Water
Worst: Light
Boreal Wood [UPDATED] [Aphelion, Warstomp, Belvedere]
Best: Plague
Good: Lightning, Arcane
Worst: Water, Earth
Crystal Pools [Aphelion, Suramar, none?]
Best: Plague
Good: Earth, Wind, Ice
Worst: Shadow, Water, Lightning, Fire*
*Generally good, but weak against boss
Harpy's Roost [Gengarina, Aphelion, Sanguine]
Best: Wind
Good: Shadow, Fire, Nature, Plague
Worst: Light, Earth, Ice
Ghostlight Ruins [Aphelion, Sanguine, Nature/Water/None?]
Best: Nature
Good: Water, Fire, Plague
Worst: Earth
Mire [Warstomp, Belvedere, No 3rd]
Best: Arcane
Good: Earth
Worst: Water, Shadow
Kelp Beds [Aphelion, Suramar, Plague/Nature?]
Best: Plague
Good: Ice, Water*, Nature*
Worst: Earth, Wind, Fire
*Good, but weak against both bosses!
Golem Workshop [UPDATED] [Sanguine, Suramar, Water/Nature?]
Best: Fire, Nature
Good: Ice, Water
Worst: Plague, Light
Forbidden Portal [NEW!] [Sanguine, Warstomp, Fire/Water?]
Best: Fire, Arcane*
Good: Water, Earth*
Worst: Light, Shadow, Plague
*Weak to one of the bosses!
To get:
Fire - Portal, Golem, GLR, Rainsong
Nature - Golem, Kelp, GLR?
Water - Portal, Golem, Kelp?, GLR?, Rainsong
Need [Elements]:
Water - Ophiucus, Vesper*, AnamCaillte*, Bridgette*
Wind - Maere*
Nature - WillOWisp, Asteria*
Fire - Baphomet*, Chicxulub*, Cider*, Tarnish*, Cure*, Haki, Cinder, Ember, Rustic, Bonecaster, Xidal
Train oldies?
Warstomp (3 yrs) - Arcane TRAINED
Valkyrie (3 yrs) - Lightning
Bridgett (2 yrs) - Water
Bellatrix (1 yr) - Shadow
Ceri (1 yr) - Nature
Entropy (11mo?) - Wind
"Glitched Nocturnes are at least 4 years old and have measurements under 2m and weight under 3kg."
Coli Team
Aphelion (Plague)
Gengarina (Shadow)
Suramar (Ice)
Warstomp (Arcane)
Sanguine (Fire)
Maere (Wind) - mage
Occuleth (Water) - mage
Belvedere (Arcane) - 15 elim
Valkyrie (Lightning) - 14
WillOWisp (Nature) - 9
Teams:
Kelp Beds: (Aphelion, Suramar) - 2 melee
-Plague
-Ice (good)
-Water/Nature ok as long as they reflect against bosses
Portal: (Sanguine, Maere?, Occuleth?) - portal only, mage
-Fire
-Arcane (weak to a boss)
-Water (good)
-Wind (good against bosses)
Golem: (Sanguine, Occuleth, Maere?)
-Fire
-Nature
-(Ice/Water good)
-Wind?
Mire: (Warstomp, ?)
-Arcane
-Earth
General grinders:
?
earth, fire?
Lvl 25
Aphelion (Plague)
+++++ [Kelp Beds, Crystal Pools, Boreal Woods]
===== [Volcanic Vents, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Arena, Golem Workshop, Scorched Forest, Waterway, Portal]
Current build: Solo Mire
(117 STR, 8 AGI, 25 VIT, 70 QCK
Rally, Eliminate, Haste, Sap
Berserker x3, Ambush x2)
Deals increased damage to Nature, Shadow, Water
Deals reduced damage to Light, Plague
Weak to Fire, Ice, and Light
Resistant to Plague, Shadow
Gengarina (Shadow)
+++++ [Thunderhead Savanna, Forgotten Cave]
===== [Waterway, Arena, Harpy's Roost]
- - - - - - [Sandswept Delta, Crystal Pools, Mire, Portal, Volcanic Vents]
Current build: Leveling, not Tinctured
(126 STR, 9 AGI, 7 VIT, 58 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)
Deals increased damage to Fire, Ice, Wind
Deals reduced damage to Plague, Shadow
Weak to Arcane, Light, Plague
Resistant to Ice, Shadow
Suramar (Ice)
+++++ [Bamboo Falls, Redrock Cove]
===== [Kelp Beds, Scorched Forest, Forgotten Cave, Crystal Pools, GW]
- - - - - - [Mire, Thunderhead Savanna, Harpy's Roost]
Current build: Leveling, not Tinctured
(124 STR, 11 AGI, 6 VIT, 50 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)
Deals increased damage to Nature, Plague, Water
Deals reduced damage to Ice, Shadow
Weak to Fire, Lightning, Shadow
Resistant to Ice, Water
Warstomp (Arcane)
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]
Deals increased damage to Light, Lightning, Shadow
Deals reduced damage to Arcane, Nature
Weak to Earth, Nature, Wind
Resistant to Arcane, Lightning
Current build: Leveling, not Tinctured
(125 STR, 11 AGI, 6 VIT, 60 QCK
Scratch, Eliminate, Sap
Berserker x3, Ambush x2)
Sanguine (Fire)
+++++ [Golem Workshop, Forbidden Portal, Rainsong Jungle]
===== [Waterway, Sandswept Delta, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Kelp Beds, Crystal Pools]
Deals increased damage to --
Deals reduced damage to --
Weak to --
Resistant to --
Leveling - Priority [Portal, Golem, Kelp]
Eventually, >1 of each element
Occuleth, Maere (?), Belvedere
Occuleth (Water) - 14
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)
Maere (Wind) - 1
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)
Belvedere (Arcane) - 15
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]
Valkyrie (Lightning) - 14
+++++ [Arena, Boreal Wood]
===== [Forgotten cave, Bamboo Falls, Thunderhead Savanna, Redrock cove, Waterway]
- - - - - - [Crystal Pools, Kelp Beds]
Need: See Below
Need [Items]:
Tincture of Dissolution x3 (lvl 25 set)
For each new set:
Berserker x3
Ambush x2
Build stones (non-elim?)
Haste, Rally
Solo Mire Build details:
With 117 STR, your dragon can defeat any enemy in 4 Scratches. It takes 6 Scratches to have enough breath to use Eliminate, so in the first spawn you will be capable of using Eliminate. Just make sure that your first spawn is not comprised of a Wartoad, or of 3 physical attackers (Toridae, Shellions, Scythe and Sickle Kamaitachi). You should be able to get to speed without being defeated.
Once your breath is up, for the next batches of enemies, have your trainer use Rally on itself on the first turn, then Eliminate the enemies. Only Mossy Cerdae and Brilliant Psywurms require a Scratch+Eliminate combo; therefore, if a spawn is entirely these, you don't need to use Rally.
You'll want to target Scythe Kamaitachi and Venomous Toridae first, followed by Salve Kamaitachi and Wetland Unicorns due to their Contuse. After that, just go by physical attackers followed by magical attackers. If your dragon is not Arcane-element, you'll want to be aware of your elemental weaknesses, and target those specific magic users before others.
Keep in mind that you will not be gaining an XP chain bonus, so there's no harm in refreshing the coliseum to get a better spawn, or to restart, especially since it only takes one spawn of enemies to regain your breath. Wartoads are a big reason to restart, in fact. Unless you are leveling up dragons far higher than mere exalt fodder, so they can take more hits from the Wartoad, you'll not be able to handle them. If a fodder has, and lives long enough to use, Contuse, then use it as much as you can. This is where having Haste and Sap on your trainer can come in handy. Sap restores a small amount of HP on use, using up your practically infinite stores of breath, and Haste makes you quicker for a few turns. A combination of all of these can help you defeat Wartoads with, really, just a single dragon.
Best Elements for each Venue
Arena [UPDATED] [Warstomp, Belvedere, ?]
Best: Lightning, Light
Good: Arcane
Worst: Wind, Plague
Volcanic Vents [Warstomp, Aphelion, Belvedere]
Best: Earth
Good: Arcane, Nature, Plague
Worst: Shadow
Rainsong Jungle [Sanguine, Fire?, Wind/Water?]
Best: Fire
Good: Wind, Water
Worst: Light
Boreal Wood [UPDATED] [Aphelion, Warstomp, Belvedere]
Best: Plague
Good: Lightning, Arcane
Worst: Water, Earth
Crystal Pools [Aphelion, Suramar, none?]
Best: Plague
Good: Earth, Wind, Ice
Worst: Shadow, Water, Lightning, Fire*
*Generally good, but weak against boss
Harpy's Roost [Gengarina, Aphelion, Sanguine]
Best: Wind
Good: Shadow, Fire, Nature, Plague
Worst: Light, Earth, Ice
Ghostlight Ruins [Aphelion, Sanguine, Nature/Water/None?]
Best: Nature
Good: Water, Fire, Plague
Worst: Earth
Mire [Warstomp, Belvedere, No 3rd]
Best: Arcane
Good: Earth
Worst: Water, Shadow
Kelp Beds [Aphelion, Suramar, Plague/Nature?]
Best: Plague
Good: Ice, Water*, Nature*
Worst: Earth, Wind, Fire
*Good, but weak against both bosses!
Golem Workshop [UPDATED] [Sanguine, Suramar, Water/Nature?]
Best: Fire, Nature
Good: Ice, Water
Worst: Plague, Light
Forbidden Portal [NEW!] [Sanguine, Warstomp, Fire/Water?]
Best: Fire, Arcane*
Good: Water, Earth*
Worst: Light, Shadow, Plague
*Weak to one of the bosses!
To get:
Fire - Portal, Golem, GLR, Rainsong
Nature - Golem, Kelp, GLR?
Water - Portal, Golem, Kelp?, GLR?, Rainsong
Need [Elements]:
Water - Ophiucus, Vesper*, AnamCaillte*, Bridgette*
Wind - Maere*
Nature - WillOWisp, Asteria*
Fire - Baphomet*, Chicxulub*, Cider*, Tarnish*, Cure*, Haki, Cinder, Ember, Rustic, Bonecaster, Xidal
Train oldies?
Warstomp (3 yrs) - Arcane TRAINED
Valkyrie (3 yrs) - Lightning
Bridgett (2 yrs) - Water
Bellatrix (1 yr) - Shadow
Ceri (1 yr) - Nature
Entropy (11mo?) - Wind
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Valkyrie to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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