Valkyrie

(#39304871)
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Energy: 50/50
This dragon’s natural inborn element is Lightning.
Female Nocturne
This dragon is hibernating.
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Personal Style

Apparel

Wise Bonecarver's Cage
Bone Antlers
Sanddune Rags
Voidfollow Flightshroud
Voidfollow Hindcallouses
Ash Lace Tail Ornament
Inked Mantle
Trailing Storm

Skin

Scene

Scene: 8th Anniversary

Measurements

Length
1.59 m
Wingspan
1.66 m
Weight
2.37 kg

Genetics

Primary Gene
Obsidian
Crystal
Obsidian
Crystal
Secondary Gene
Obsidian
Facet
Obsidian
Facet
Tertiary Gene
Abyss
Opal
Abyss
Opal

Hatchday

Hatchday
Feb 06, 2018
(6 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Lightning
Common
Level 14 Nocturne
EXP: 23049 / 54161
Scratch
Shred
Ambush
STR
48
AGI
10
DEF
10
QCK
48
INT
10
VIT
15
MND
10

Lineage


Biography

Glitched dragon?
"Glitched Nocturnes are at least 4 years old and have measurements under 2m and weight under 3kg."





Coli Team
Aphelion (Plague)
Gengarina (Shadow)
Suramar (Ice)
Warstomp (Arcane)
Sanguine (Fire)
Maere (Wind) - mage
Occuleth (Water) - mage
Belvedere (Arcane) - 15 elim
Valkyrie (Lightning) - 14
WillOWisp (Nature) - 9

Teams:
Kelp Beds: (Aphelion, Suramar) - 2 melee
-Plague
-Ice (good)
-Water/Nature ok as long as they reflect against bosses

Portal: (Sanguine, Maere?, Occuleth?) - portal only, mage
-Fire
-Arcane (weak to a boss)
-Water (good)
-Wind (good against bosses)

Golem: (Sanguine, Occuleth, Maere?)
-Fire
-Nature
-(Ice/Water good)
-Wind?

Mire: (Warstomp, ?)
-Arcane
-Earth

General grinders:
?

earth, fire?


Lvl 25

Aphelion (Plague)
+++++ [Kelp Beds, Crystal Pools, Boreal Woods]
===== [Volcanic Vents, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Arena, Golem Workshop, Scorched Forest, Waterway, Portal]

Current build: Solo Mire
(117 STR, 8 AGI, 25 VIT, 70 QCK
Rally, Eliminate, Haste, Sap
Berserker x3, Ambush x2)

Deals increased damage to Nature, Shadow, Water
Deals reduced damage to Light, Plague
Weak to Fire, Ice, and Light
Resistant to Plague, Shadow
Gengarina (Shadow)
+++++ [Thunderhead Savanna, Forgotten Cave]
===== [Waterway, Arena, Harpy's Roost]
- - - - - - [Sandswept Delta, Crystal Pools, Mire, Portal, Volcanic Vents]

Current build: Leveling, not Tinctured
(126 STR, 9 AGI, 7 VIT, 58 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)

Deals increased damage to Fire, Ice, Wind
Deals reduced damage to Plague, Shadow
Weak to Arcane, Light, Plague
Resistant to Ice, Shadow
Suramar (Ice)
+++++ [Bamboo Falls, Redrock Cove]
===== [Kelp Beds, Scorched Forest, Forgotten Cave, Crystal Pools, GW]
- - - - - - [Mire, Thunderhead Savanna, Harpy's Roost]

Current build: Leveling, not Tinctured
(124 STR, 11 AGI, 6 VIT, 50 QCK
Scratch, Eliminate
Berserker x3, Ambush x2)

Deals increased damage to Nature, Plague, Water
Deals reduced damage to Ice, Shadow
Weak to Fire, Lightning, Shadow
Resistant to Ice, Water
Warstomp (Arcane)
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]

Deals increased damage to Light, Lightning, Shadow
Deals reduced damage to Arcane, Nature
Weak to Earth, Nature, Wind
Resistant to Arcane, Lightning

Current build: Leveling, not Tinctured
(125 STR, 11 AGI, 6 VIT, 60 QCK
Scratch, Eliminate, Sap
Berserker x3, Ambush x2)
Sanguine (Fire)
+++++ [Golem Workshop, Forbidden Portal, Rainsong Jungle]
===== [Waterway, Sandswept Delta, Harpy's Roost, Ghostlight Ruins]
- - - - - - [Kelp Beds, Crystal Pools]

Deals increased damage to --
Deals reduced damage to --
Weak to --
Resistant to --



Leveling - Priority [Portal, Golem, Kelp]
Eventually, >1 of each element
Occuleth, Maere (?), Belvedere
Occuleth (Water) - 14
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)

Maere (Wind) - 1
Best: --
Good: Portal, Golem, GLR, Rainson, Kelp (weak to bosses)

Belvedere (Arcane) - 15
+++++ [Mire, Forbidden Portal]
===== [Boreal Wood, Thunderhead Savanna, Volcanic Vents, Arena, Cove]
- - - - - - [Rainsong Jungle, Woodland Path]

Valkyrie (Lightning) - 14
+++++ [Arena, Boreal Wood]
===== [Forgotten cave, Bamboo Falls, Thunderhead Savanna, Redrock cove, Waterway]
- - - - - - [Crystal Pools, Kelp Beds]

Need: See Below


Need [Items]:
Tincture of Dissolution x3 (lvl 25 set)
For each new set:
Berserker x3
Ambush x2
Build stones (non-elim?)
Haste, Rally

Solo Mire Build details:
With 117 STR, your dragon can defeat any enemy in 4 Scratches. It takes 6 Scratches to have enough breath to use Eliminate, so in the first spawn you will be capable of using Eliminate. Just make sure that your first spawn is not comprised of a Wartoad, or of 3 physical attackers (Toridae, Shellions, Scythe and Sickle Kamaitachi). You should be able to get to speed without being defeated.

Once your breath is up, for the next batches of enemies, have your trainer use Rally on itself on the first turn, then Eliminate the enemies. Only Mossy Cerdae and Brilliant Psywurms require a Scratch+Eliminate combo; therefore, if a spawn is entirely these, you don't need to use Rally.

You'll want to target Scythe Kamaitachi and Venomous Toridae first, followed by Salve Kamaitachi and Wetland Unicorns due to their Contuse. After that, just go by physical attackers followed by magical attackers. If your dragon is not Arcane-element, you'll want to be aware of your elemental weaknesses, and target those specific magic users before others.

Keep in mind that you will not be gaining an XP chain bonus, so there's no harm in refreshing the coliseum to get a better spawn, or to restart, especially since it only takes one spawn of enemies to regain your breath. Wartoads are a big reason to restart, in fact. Unless you are leveling up dragons far higher than mere exalt fodder, so they can take more hits from the Wartoad, you'll not be able to handle them. If a fodder has, and lives long enough to use, Contuse, then use it as much as you can. This is where having Haste and Sap on your trainer can come in handy. Sap restores a small amount of HP on use, using up your practically infinite stores of breath, and Haste makes you quicker for a few turns. A combination of all of these can help you defeat Wartoads with, really, just a single dragon.


Best Elements for each Venue

Arena [UPDATED] [Warstomp, Belvedere, ?]
Best: Lightning, Light
Good: Arcane
Worst: Wind, Plague

Volcanic Vents [Warstomp, Aphelion, Belvedere]
Best: Earth
Good: Arcane, Nature, Plague
Worst: Shadow

Rainsong Jungle [Sanguine, Fire?, Wind/Water?]
Best: Fire
Good: Wind, Water
Worst: Light

Boreal Wood [UPDATED] [Aphelion, Warstomp, Belvedere]
Best: Plague
Good: Lightning, Arcane
Worst: Water, Earth

Crystal Pools [Aphelion, Suramar, none?]
Best: Plague
Good: Earth, Wind, Ice
Worst: Shadow, Water, Lightning, Fire*
*Generally good, but weak against boss

Harpy's Roost [Gengarina, Aphelion, Sanguine]
Best: Wind
Good: Shadow, Fire, Nature, Plague
Worst: Light, Earth, Ice

Ghostlight Ruins [Aphelion, Sanguine, Nature/Water/None?]
Best: Nature
Good: Water, Fire, Plague
Worst: Earth

Mire [Warstomp, Belvedere, No 3rd]
Best: Arcane
Good: Earth
Worst: Water, Shadow

Kelp Beds [Aphelion, Suramar, Plague/Nature?]
Best: Plague
Good: Ice, Water*, Nature*
Worst: Earth, Wind, Fire
*Good, but weak against both bosses!

Golem Workshop [UPDATED] [Sanguine, Suramar, Water/Nature?]
Best: Fire, Nature
Good: Ice, Water
Worst: Plague, Light

Forbidden Portal [NEW!] [Sanguine, Warstomp, Fire/Water?]
Best: Fire, Arcane*
Good: Water, Earth*
Worst: Light, Shadow, Plague
*Weak to one of the bosses!

To get:
Fire - Portal, Golem, GLR, Rainsong
Nature - Golem, Kelp, GLR?
Water - Portal, Golem, Kelp?, GLR?, Rainsong

Need [Elements]:
Water - Ophiucus, Vesper*, AnamCaillte*, Bridgette*
Wind - Maere*
Nature - WillOWisp, Asteria*
Fire - Baphomet*, Chicxulub*, Cider*, Tarnish*, Cure*, Haki, Cinder, Ember, Rustic, Bonecaster, Xidal

Train oldies?
Warstomp (3 yrs) - Arcane TRAINED
Valkyrie (3 yrs) - Lightning
Bridgett (2 yrs) - Water
Bellatrix (1 yr) - Shadow
Ceri (1 yr) - Nature
Entropy (11mo?) - Wind
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