Murky

(#34671050)
Level 1 Guardian
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Permafrost Impaler
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
This dragon’s natural inborn element is Water.
Female Guardian
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Mystic Bark Mask
Twilight Oracle's Guise
Green Birdskull Headdress
Sweet Dried Tea
Ornate Copper Necklace
Grove Sylvan Dress

Skin

Accent: Glowing Growing

Scene

Measurements

Length
13.29 m
Wingspan
12.83 m
Weight
9487.91 kg

Genetics

Primary Gene
Eggplant
Poison
Eggplant
Poison
Secondary Gene
Teal
Toxin
Teal
Toxin
Tertiary Gene
Overcast
Smoke
Overcast
Smoke

Hatchday

Hatchday
Jul 24, 2017
(6 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Water
Common
Level 1 Guardian
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Biography

Murky is an enigma. She just kind of... showed up in the clan one day, and while nobody seems to recognize her, she certainly isn't hurting anyone by being here. She's hardly spoken a word to anyone else since her sudden appearance, but she has a soothing, comforting air to her that brings quite a few of the clan's dragons to seek her presence during any hardships they may be going through. Strangely, her scales smell strongly of seaweed, with a fainter tinge of mint; many find this aroma to be therapeutic.

True to her Water heritage, Murky is a prophet. Her Charge is a hefty cauldron filled with what seems to be enchanted water, that she transports on her back anytime she leaves the lair. With it, she makes her predictions; they can range from moments to centuries in the future, appearing as rippling images on the surface of the water. They're usually incredibly vague, and while she tries her best to interpret them, she's made plenty of mistakes reading them in the past.

After having multiple mates over the years that never really stuck, (AND ONE THAT WAS A QUITE LOVED TRAVELLER WHO GOT EXALTED) Murky has now finally found herself comfortable in a polycule with fellow Guardians Raven and Kuro.




Murky remembers everyone who has ever lived in this clan, whether they were born here and left as soon as they were capable of travel, spent their lives here, or merely passed through on their adventures -- as well, she possesses an archive of every dragon that has ever departed from this clan to begin their adventures!

However, finding the paperwork cumbersome, Murky now splits the responsibility of logging all of these travellers with her two husbands: Raven looks after the log of all travellers who found their forever homes, and Kuro looks after all of the travellers who went suddenly missing and never turned up. Really, Murky could be considered the keeper of the present, Kuro the keeper of the past, and Raven the keeper of the future.





Actively Travelling Dragons (I Would Walk 500 Miles):

Violet the Skydancer
Nova the Coatl
Saturn the Pearlcatcher
Diligence the Tundra
Wisdom the Tundra
Arrow the Skydancer
Windy the Spiral
Oakley the Bogsneak
Katie the Nocturne
Weston the Nocturne
Actinium the Spiral
Mirrau the Imperial (Home lair didn't really want her, so I gave her lore and adopted her. My dragon now)
Anchsu the Wildclaw
Tears Of Pearls the Guardian
Pumpernickel the Ridgeback
Yonder the Pearlcatcher
Vagabond the Pearlcatcher
Unagi the Spiral
Nickelback the Ridgeback
Backbacon the Skydancer
Afton the Tundra
Wulfric the Tundra
Marrah "Marrow" the Mirror
Shank the Guardian
Mirage Pierce the Ridgeback
Dullahan the Spiral
Spectre the Pearlcatcher
Ahsha the Spiral
Bacongrease the Spiral
Cassidy the Tundra
Matryoshka the Tundra
Gladiator the Snapper
Eminence the Spiral
Basalt the Spiral
Ube the Guardian
Beef Borscht the Snapper
Blood Pudding the Snapper
Athana the Tundra
Vythara the Tundra
Dess the Tundra
The Atomizer the Bogsneak
Aletha the Guardian
Bukse the Spiral
Kae the Guardian
Vothael the Guardian
Cherry Cola the Tundra
Trim the Wildclaw
Lowded the Guardian
Blistered Brush the Nocturne
Butcher the Guardian
Ano the Snapper

(To Be Released)
Fire the Bogsneak
DJ the Pearlcatcher
Lilli the Nocturne
Enoch the Imperial
Fruit Punch the Ridgeback


Travellers in Dead Lairs (Ya Win Some, Ya Lose Some):

Paradigm the Bogsneak
Loyalty the Tundra
Affection the Tundra
Puff the Ridgeback
Cinnamon Bun the 'Skydancer'
Taffy the Nocturne
Fractal the Spiral
Fortune the Guardian
Chance the Imperial
Neptune the Bogsneak
Buck the Nocturne
Poncho the Coatl (His home lair got changed. I appreciate the sentiment, but now that I've come back to the site it's just a little frustrating. I love that people wanna be alternate lairs for my travellers, that's fine -- but please don't overwrite me, because chances are I'm gonna come back!)
Coulter the Tundra
Leyline the Skydancer
Renai the Pearlcatcher
Egg Roll the Guardian
Blightedearth the Snapper (Her old home lair disowned her, so I took her in)
Frostflake the Ridgeback
Goose the Wildclaw
Cynfael the Skydancer
Skippy the Guardian
Candybloo the Guardian




Fimbulvetr wrote:
A long, arduous journey brought Fim far from his last rest stop, this time to the Sunbeam Ruins. After such an exhausting travel, he longed to settle down and give himself some time to relax; fortunately for Fim, a nearby clan residing in a temple in the Hewn City was not just willing to house travelers, but had dedicated much of the space in their lair to all manner of vagabonds and nomads!

They called their home The Purified Temple, and the name was apt -- much of the ruins of the Hewn City had been swallowed up by an encroaching fog, but the temple itself and a swath of land around it were all untouched by the murk. Hollyfin, the clan's current leader-in-training, explained that long ago their mother and a travelling healer with powers of purification had combined their efforts to destroy some of the fog, but after a month of solid work this was all they had managed to salvage. The story was a fascinating one, and Fim listened to the Fae with great intent.

During Fim's stay, he ended up meeting a fellow Guardian named Murky. She was a strange dragon, cool and quiet, calculating and knowing; it seemed like she could observe a dragon for a single day and tell everything about them, every little facet of their personality, their desires and their interests. She took a special interest in Fim, and brought him into her room of the lair one day to show him her greatest treasure, her Charge. A large cauldron of enchanted water sat in the center of the room, and all sorts of strange herbs and ingredients lined the shelves on the walls.

Murky explained that, when she added various combinations of herbs to the water, she could summon predictions of the future that appeared as flashing images on the water's rippling surface. It had taken years of practice and discipline for the oracle to learn how to summon the predictions she wanted, and even now, all these years later, the results still weren't completely reliable.

Over the course of a few weeks, the two Guardians grew much closer. Neither of them were much for talking; Fim offered Murky his quiet company, the warmth of his presence, and Murky offered Fim her kindness and concern. The prophet offered him all sorts of predictions, from what places would be safe for him to go during his travels, to paths and rest stops that he should avoid. She even offered him her prediction on where he would be likely to find his own Charge:


"Glinting, glimmering in the Kelp Beds. Mighty treasure fit for a dragon, not the beast that claims it now. Seek where the weapon pierces scale and flesh, fell the Beast and thieve the Trident."


Fim nodded in understanding. His next destination would be the Sea of a Thousand Currents then, some distance from where he was now. And even then, he would first have to find someone capable of training him in battle; it would be quite a while before he was powerful enough to face such a fearsome opponent somewhere as treacherous as the Kelp Beds.

Before he set out continue his journey, however, Fim couldn't ignore the feelings he had developed for Murky. His love was reciprocated by the oracle, and the two of them chose to raise a clutch of eggs together. After quite some time of Fim and Murky vigilantly guarding their nest, two daughters and a son each broke through their eggshells, taking in the sight of their parents for the first time.

Fim knew Murky could not leave her home and her Charge, and Murky knew Fim would not be content to retire from his travels and settle down in another clan just yet. They said their goodbyes, parting on good terms. Fim would carry his love for Murky and his young children wherever the winds of travel took him next.

The Masked Rosette wrote:
The Nocturne's adventures had been feeling more and more hollow lately, since she and Honey had gone their separate ways and she was once again wandering Sornieth alone. After everything that had happened over her adventure, all of the violence and guilt that clouded her memories, Amphitrite hated being alone to her thoughts. The weight that she had felt lifting before had come back in full-force, as a twisting tension of guilt in her chest and stomach. Hoping to seek some new companionship to lift her spirits, Amphitrite made a stop at the next flight closest to her, the Light flight, and found a clan in the Hewn City willing to accommodate her.

Amphitrite was delighted to see that she had another stroke of luck in finding this clan; they weren't just willing to house travellers, they had dedicated much of the space in their temple-situated lair to all manner of vagabonds and nomads! Surely she would be able to find another travelling partner during her stay here. First though, she would give herself some time to rest, enjoy the safe feeling of a family unit that a clan could bring.

During her stay, Amphitrite's fellow travellers directed her towards a permanent resident of the clan, named Murky. Murky was a wise oracle Guardian hailing from the Water Flight, who used her Charge, a large cauldron of enchanted water, to make cryptic predictions; given she could interpret these predictions correctly, she was potentially a great help to the travellers passing through. From advising them on the best flying days based on weather, to telling them to avoid certain clans to avoid violent rogue dragons, she was a valuable asset.

Amphitrite stepped apprehensively into what the travellers had said was Murky's room of the lair. It was dark and quiet, haunting but at the same time serene. The Guardian welcomed her warmly, grabbing a bundle of herbs and other miscellaneous ingredients from a shelf. "Hello, Amphitrite. I've been expecting you," she spoke softly. Amphitrite flinched at the sudden use of her name, cocking her head in confusion, and Murky made a little huff of amusement. "My clanmates have told me I'm very observant," she explained, "sometimes to a point of intruding on others. I simply overheard the other travellers using your name, and picked up on it."

Amphitrite quickly felt the tension leaver her chest. 'Of course,' she thought to herself, 'it's a fairly dense clan. Word of my arrival and my name would travel fast.' She was just so anxious nowadays, remembering her past bloodshed and fearful of other dragons discovering the truth about her. Even now she felt nervous and tightly-wound, and this Guadian's presence only seemed to be abetting her worries.

The Guardian beckoned Amph over to her cauldron, cutting through the Nocturne's swirling, anxious thoughts momentarily. "Shall we begin?" Murky inquired, dipping a large wooden stirrer into the cauldron, dropping in a bundle of herbs, and beginning to hum a soft enchantment.

"Y-yeah, sure..." Amph stuttered, apprehensive, wringing her claws as she approached the cauldron's rim. She looked up at Murky's massive form, offering her attention but subtly avoiding eye contact with the Guardian. "What do you need me to do?"

"This enchantment will give me brief glimpses into your future travels. The magic it relies on is weak, but far less draining on my body this way," the Guardian explained. "If the spell does its job, I will be able to advise you on where to go, places and times to avoid, and how to travel to your next destination. For now though, the ingredients I've added require constant stirring, and I need you to add the next reagents for me."

'Alright. Just reagents. I can do that.' Amph fluttered over to Murky's shelf of ingredients, and began rifling through them. Before her laid all manner of insects and plants -- some of them live in jars, some of them stored dried and tied in bundles, others ground into dust and portioned in neat little satchels. 'Wow that's a lot. Okay, this isn't gonna be as easy as it sounded.'
Frosted Violets

"What kind of reagents are you gonna need?" Amph barked, over the climbing volume of the Guardian's humming.

"You should see a pouch of dried, blue petals, alongside some gray leaves belonging to the same plant: those are frosted violets. I need you to dump all of the contents of the pouch into this cauldron."

"Blue petals, gray leaves," Amph repeated to herself, opening a few of the pouches to investigate. The Nocturne realized then, only feeding her mounting anxiety, that two of these pouches contained nearly identical-looking flowers! 'Agh, this won't do! When they're dried, all of their colours just... look the same...'

Whatever. Maybe they were just the same kind of flower? Amph shook her nervous thoughts out of her head, grabbed the satchel that looked the closest to Murky's description and flew it over to the cauldron, dumping the contents in dutifully. The water began to boil...

With a sudden crack of electricity from the cauldron, Amph flew back from it with a yelp. The electric current travelled up Murky's wooden stirrer, coiling around and around it like a serpent, and zapped into her arm. Murky roared suddenly, recoiling back, and the stirrer crumbled to dust in her claw as the water in the cauldron suddenly ceased its bubbling and came to a complete standstill.

The room was all too dark then, all too quiet. Only Murky's breathing, suddenly rapid and shallow as if panicked, could be heard. The mighty Guardian finally lifted her head, barely visible in the low light, and that was when Amph could hardly restrain a scream -- thick fluid, black like tar and dripping like tears, flowed from Murky's eyes and dribbled under her jaws, from the corners of her mouth. It felt like eternities before she spoke again, and the liquid burbled in her throat, coating her words.

"That... was the wrong satchel," the Guardian's voice came out broken, and ragged. Shaking as if she was scared. Amph shuffled back, just a few steps. 'What the Hell has her so rattled?!'

"Those flowers were not frosted violets, Amphitrite. Those... were satin violets. The spell didn't show me your future, it -- it showed me your past."
Satin Violets

'No. No, it can't be...' Amph's head was swirling with the anxious thoughts again, but now her secret was out, and they were full-throttle, overwhelming her. There was so much she had to say, to ask, to apologize for. In her despair, all the Nocturne could choke out was: "What did it show you?"

But Murky didn't respond. She was already barrelling down on the Nocturne, the liquid trailing from her eyes as she ran. "MURDERER!!" She roared, and Amph's body responded before her mind or voice could, and she was fleeing.

It was like she had blacked out. By the time Amph could gain her bearings and the adrenaline was leaving her system, she was already in flight, soaring far above the Light domain with the Hewn City long behind her. 'I was so close to redemption,' was all she could think.

Her whole body quivered with the sobs that threatened to escape her maw, but unyielding, she packed them back down. The strength of her sorrow nearly overcame her, but as she held her ground against it, it began to waver... and then fade away.

Amph closed herself off completely, feeling that lingering despair and guilt from her past life freeze over and pale into complete apathy. It took a strong dragon to be able to keep hope, and continue fighting for redemption when they had commited the atrocities she had, and Amphitrite just didn't have that fight left in her. Not anymore.

The Nocturne left her heart behind her in that clan.

And so she became the Masked Rosette again.
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Murky to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.