Terra
(#29328299)
Highest Leader
Click or tap to view this dragon in Predict Morphology.
Energy: 22/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.5 m
Wingspan
3.11 m
Weight
187.93 kg
Genetics
Chartreuse
Giraffe
Giraffe
Thicket
Hex
Hex
Pear
Thylacine
Thylacine
Hatchday
Breed
Eye Type
Level 3 Tundra
EXP: 623 / 1401
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7
Lineage
Parents
Offspring
- Litor
- BeastBoy
- Breeze
- Grumble
- Leafscale
- Mordremoth
- Eskel
- Clumsy
- Saoirse
- Chimera
- Ni
- Walkersea
- Kricket
- Breeze
- Mantis
- Varafarger
- Balsoi
- Telyn
- Harevis
- Unnamed
- Unnamed
- Tallah
- Baienrok
- Nettle
- Ixuraide
- Sakrament
- Maestro
- Talfryn
- Camelia
- Kwahandya
- Chinarain
- Deathbringer
- Unnamed
- Roach
- Ash
- Ash
- Prustil
- Dean
- Irving
- Unnamed
- Aldebar
- Unnamed
- Jaylene
- Sparkle
- Raegan
- Kaleen
- Champion
- Shinki
- Pythios
- Panthera
- Maksim
- Toxicscream
- Ambers
- Vernon
- Duck
- Zephyr
- Rumbledyhump
- Kesha
- Yipyip
- Enterprise
- Zuphlas
- leafa
- Tilallai
- Howler
- Wanna
- Aquamentus
- Virida
- Coras
- Lawen
- Unnamed
- Unnamed
- Marnie
- Kaleido
- Pink
- Andin
- Mantis
- Banana
- Ysolte
- Banana
- Balsoi
- Glitter
- Glitter
- Tairo
- Leafus
- Evergreen
- Granite
- Dia
- Awakened
- Carwyn
- Lil
- Tamarix
- Seluvia
- Poseidon
- Anasztaizia
- Bamboo
- Greed
- Glitter
- Glitter
- Glitter
- Brashen
- Carantoc
- Everyn
- Pwent
- Cormac
- Arnalt
- Bertrude
- Sephony
- Deerkin
- Faris
- sanrio
- Aharon
- Marris
- Cyrene
- Ewe
- Jurek
- Revyn
- Kayden
- Volan
- Talfryn
- Rivoltanti
- Braid
- Rega
- Squall
- Agamon
- Faran
- Midrin
- Michelle
Biography
___________________________________________________________
TERRA
The Leader Mate of Jairo |
♛ "I prefer to lead with my kindness, not my strength" ♛ _________________________ |
|
Bio template by Mibella, find it here.
Received on Mother's Day 2018 from the Feathered Haven
Received on Mother's Day 2019 from the Feathered Haven
HOW ARE WE ORGANIZED
Leading Wind
Leading Wind contains us leaders. Me and my husband Jairo.
We listen to our dragons and see to proper defense and quality of life.
A small police department and most importantly, the Court also take in a big part of the Leading Wind.
Cor and his people watch us all to make sure that we don't abuse our power. He's on the watch as well. He also catches criminals and brings them to court.
Justitia sees to rightful punishment while prosecutor Hex and attorney Alexandra help her out.
Breeze Town
Breeze Town is the home of travelers, refugees and our usual citizens. Dragons who haven't found their place yet or who are new in the Cloud Cavalry tend to live there first. Gentiana and Gladiolus watch out for the citizens. They are a part of the price force of Cor, but they are responsible for the town. It also contains a postal office led by Prompto and the marketplace is there as well. Gaia lives in the underground but the entrance to her cave lies there.
But most importantly, it's the place where dragons vote for or against new laws. It's the place where they critique our system and help us steer it into the right direction. Where they choose a new leader and where they meet to head out into the world. Ignis watches over all of this. He's the dragon who does all the paperwork, handles the market and counts the voices on election days. The Cloud Cavalry would be done without him. His wife Nayrune helps him with all those tasks.
Cloud Plateau
The Cloud Plateau serves as a place for the scholars and scientists. Up there lives our doctor Sumrak beneath our weather forecast dragon Narisha, Cartographer Goldur, religious members, teachers and many more.
Chinooktown
Chinooktown is the place of the dragons in the entertainer industry. It's a place made of lit alleyways and slightly unsettling little rooms. Watch out that you don't get lost there. Gladiolus and Hex say there is a criminal wandering around there. Even Ignis noticed some shady actions behind his back but his wife refuses to help him out with this one. So watch what you do.
Cumulus Valley
The Cumulus Valley is the place of workers and Scavengers. Radialumina is responsible for the electricity in the whole town. Cindy takes everything apart that she gets between her fingers. Markeb collects new materials from the most dangerous places while Mimir forges all kinds of things out of metal.
Lake Mistral
Lake Mistral is the home of the dragons who feel best when they're close to water. If you go there, make sure not to upset Leviathan and visit the little bar of Larkin. The Lake drops off into free sky and it's a nice place to relax every once in a while.
Whisk Woods
The Whisk Woods are unique in their own way. At first they're only made of bamboo, that's where most of the inhabitants of this part of our isle life. Go to Bertra in case you want to hear some stories. The swamp may be a little dirty to stand in, but she's truly lovable. If you go deeper in you end up in complete darkness. There's a legend that tells of an unknown ghost wandering around there.
Stormcliffs
The Stormcliffs go around the whole Cavalry. After all we live on a big floating island so the defense was placed around us. Those dragons, led by Aranea who's an underling of Jairo, protect the island. The winds are incredibly strong around the cliffs, so it would be hard for other dragons to slash through there. However some larger monsters are strong enough to fly through those invisible barriers. Over the years the troops developed a certain technique of flight, that only uses to strong winds to their advantage. Yeager practically transforms into a bullet as soon as he's in the sky, Nanashi somehow manages to use the wind as a blade. Koukakala however is better on the ground. Artyom and Grishuna don't care if it gets a little colder, Animamea is the best fighter during the night, Regis, Finian and their adopted daughter Ciri have the eyesight of hawks and thus they notice enemies before everyone else.
Leading Wind
Leading Wind contains us leaders. Me and my husband Jairo.
We listen to our dragons and see to proper defense and quality of life.
A small police department and most importantly, the Court also take in a big part of the Leading Wind.
Cor and his people watch us all to make sure that we don't abuse our power. He's on the watch as well. He also catches criminals and brings them to court.
Justitia sees to rightful punishment while prosecutor Hex and attorney Alexandra help her out.
Breeze Town
Breeze Town is the home of travelers, refugees and our usual citizens. Dragons who haven't found their place yet or who are new in the Cloud Cavalry tend to live there first. Gentiana and Gladiolus watch out for the citizens. They are a part of the price force of Cor, but they are responsible for the town. It also contains a postal office led by Prompto and the marketplace is there as well. Gaia lives in the underground but the entrance to her cave lies there.
But most importantly, it's the place where dragons vote for or against new laws. It's the place where they critique our system and help us steer it into the right direction. Where they choose a new leader and where they meet to head out into the world. Ignis watches over all of this. He's the dragon who does all the paperwork, handles the market and counts the voices on election days. The Cloud Cavalry would be done without him. His wife Nayrune helps him with all those tasks.
Cloud Plateau
The Cloud Plateau serves as a place for the scholars and scientists. Up there lives our doctor Sumrak beneath our weather forecast dragon Narisha, Cartographer Goldur, religious members, teachers and many more.
Chinooktown
Chinooktown is the place of the dragons in the entertainer industry. It's a place made of lit alleyways and slightly unsettling little rooms. Watch out that you don't get lost there. Gladiolus and Hex say there is a criminal wandering around there. Even Ignis noticed some shady actions behind his back but his wife refuses to help him out with this one. So watch what you do.
Cumulus Valley
The Cumulus Valley is the place of workers and Scavengers. Radialumina is responsible for the electricity in the whole town. Cindy takes everything apart that she gets between her fingers. Markeb collects new materials from the most dangerous places while Mimir forges all kinds of things out of metal.
Lake Mistral
Lake Mistral is the home of the dragons who feel best when they're close to water. If you go there, make sure not to upset Leviathan and visit the little bar of Larkin. The Lake drops off into free sky and it's a nice place to relax every once in a while.
Whisk Woods
The Whisk Woods are unique in their own way. At first they're only made of bamboo, that's where most of the inhabitants of this part of our isle life. Go to Bertra in case you want to hear some stories. The swamp may be a little dirty to stand in, but she's truly lovable. If you go deeper in you end up in complete darkness. There's a legend that tells of an unknown ghost wandering around there.
Stormcliffs
The Stormcliffs go around the whole Cavalry. After all we live on a big floating island so the defense was placed around us. Those dragons, led by Aranea who's an underling of Jairo, protect the island. The winds are incredibly strong around the cliffs, so it would be hard for other dragons to slash through there. However some larger monsters are strong enough to fly through those invisible barriers. Over the years the troops developed a certain technique of flight, that only uses to strong winds to their advantage. Yeager practically transforms into a bullet as soon as he's in the sky, Nanashi somehow manages to use the wind as a blade. Koukakala however is better on the ground. Artyom and Grishuna don't care if it gets a little colder, Animamea is the best fighter during the night, Regis, Finian and their adopted daughter Ciri have the eyesight of hawks and thus they notice enemies before everyone else.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Terra to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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