Priscilla

(#2305665)
Level 1 Ridgeback
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Familiar

Infestation Hound
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Energy: 50/50
This dragon’s natural inborn element is Plague.
Female Ridgeback
This dragon is hibernating.
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Personal Style

Apparel

Date Plumed Jabbot
Date Plumed Mantle
Date Plumed Headdress
Date Plumed Corsage
Date Plumed Cover
Date Plumed Anklets
Viridian Leather Skullcap

Skin

Skin: Acid Bath

Scene

Scene: Strange Chests

Measurements

Length
19.16 m
Wingspan
18.03 m
Weight
7744.77 kg

Genetics

Primary Gene
Midnight
Speckle
Midnight
Speckle
Secondary Gene
Black
Freckle
Black
Freckle
Tertiary Gene
Leaf
Basic
Leaf
Basic

Hatchday

Hatchday
Feb 11, 2014
(10 years)

Breed

Breed
Adult
Ridgeback

Eye Type

Eye Type
Plague
Common
Level 1 Ridgeback
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
7
DEF
7
QCK
6
INT
5
VIT
7
MND
5

Lineage

Parents

Offspring

  • none

Biography

dragon?age=1&body=11&bodygene=116&breed=21&element=2&eyetype=2&gender=1&tert=39&tertgene=130&winggene=116&wings=9&auth=0e52b0b33791813aee57021de8789dad28025243&dummyext=prev.png



Ideas~
Quote:
Earth 1.png

World map says: monument builder.
Could also be: Historian, miner, architect, jeweler, geologist, prospector, tomb raider.
Other ideas: Genealogist. Ghostbuster/slayer of the undead. The real creepy things aren't in Shadow, they're lurking right there in Earth, in the Cairnstone Rest.

Earth as a flight particularly cares about preserving and understanding history, and is known for its valuable rocks and minerals. They also seem to have a connection and awareness of life and death, which goes along with the importance they place on history and family.

Fire 11.png
World map says: metalworker.
Could also be: Anything else relating to smithing, forging, or metalworking. Firebreather. Fire... fighter?
Other ideas: Steam power researcher. Farmer. Volcanic soil is supposed to be rich for growing, right?

In my opinion, Fire is the most one-note flight according to official lore, but that doesn't mean you can't get creative. (As for me, I struggle with it). Their BotE lore focuses on a group of blacksmiths, and their festival apparel's focused on it too, but think beyond the obvious and you can probably come up with some unique stuff that official FR lore hasn't touched upon.
Wind 3.png
World map says: explorer.
Could also be: Artist (sculptor, painter, musician, dancer) cartographer, courier, tinkerer.
Other ideas: I have one wind dragon who creates kites, wings, and balloons, often for dragons who can't fly by typical means. Farmer (I think terraced farming exists in the Windswept Plateau). Also... corgi breeder?

Wind's two main themes seem to be exploration and the arts. Any creative job or a job involving travel would be a natural fit.

Water 4.png
World map says: oracle.
Could also be: Fisher, diver (for treasure or otherwise) aquaculturist, pirate.
Other ideas: Any job where being able to breathe underwater/hold one's breath for a long time would be a benefit.


Shadow 7.png
World map says: trickster.
Could also be: witch, thief, gambler, jester, fortune teller.
Other ideas: Mushroom farmer (fungiculturist). Chess grandmaster (are there chess tournaments in Sornieth?) Faerie lantern seller (it's probably illegal to bottle and sell faeries, but hey, a dragon's gotta make money.) Also, is "spooky ghost" a profession?

Shadow's lore focuses on tricks and games, but surely there's dragons who make more "serious" use of their time.

Ice 6.png
World map says: collector.
Could also be: Climber or mountain climbing guide, jailer, prisoner.
Other ideas: Researcher of cryogenically preserved specimens.

Ice's lore is actually pretty dark, with frozen prisons and the monstrous things contained within. I don't think the Icewarden solely employs Gaolers (seen in BotE lore) for everything going on in the Fortress of the Ends, so dragons may also find jobs there.

Lightning 5.png
World map says: engineer.
Could also be: Lightning farmer, scrap metal scrounger, desert guide, repairdragon, Tempest Spire intern, golem creator
Other ideas: Moisture farmer (it's dry in the desert!)

Lightning's my flight, but my lore's not distinctively Lightning themed. I feel bad about neglecting them, but there's still plenty of interesting opportunities to explore. It may not be my aesthetic, but it's kind of neat how advanced they seem compared to the other flights.

Light 8.png
World map says: philosopher.
Could also be: scholar, teacher, historian, librarian, bookseller, writer, priest or other "dragon of the cloth," archaeologist, or some combination of those.
Other ideas: Marble sculptor. Walking lighthouse (especially for those dragons blessed with Primal eyes!) Treasure hunter (for those not afraid of the perils of the Hewn City)

Light dragons are nerds who like sniffing the pages of old books. 'Nuff said.

Nature 10.png
World map says: druid.
Could also be: Botanist, florist, herbalist, animal tamer or farmer.
Other ideas: Beekeeper. Architect (I imagine it's a bit different to build your home out of living wood...)

Sure, Nature dragons like plants, but that doesn't mean they all have to be tree-hugging hippies.

Plague 2.png
World map says: survivor.
Could also be: berserker, mercenary, doctor, surgeon, pilgrim.
Other ideas: Bone carver, living biological weapon. Wasteland guide. An expert in infectious diseases or mutations (not preventing, but rather encouraging them). Any job where adaptability would be an asset. Plague farming would certainly be a different game compared to farming in other flights as well, since the crops are so mutated.

Plague's not the "evil flight," of course. They're more about surviving, changing, and growing stronger. That doesn't necessarily involve cruelty. Plague dragons can have jobs that let them focus on helping others.

Arcane 9.png
World map says: dreamer.
Could also be: Researcher, mage, enchanter, astronomer, astrologist, crystal miner.
Other ideas: Lensmaker (obviously they're needed for telescopes, but think about those dragons who need glasses, too!) Also, in my lore, there's a profession called Runewaking: unlocking the unique magical potential of another dragon in the form of runic markings. It's an explanation for the Runes gene change scroll and is especially linked to Arcane dragons.

Arcane's the most purely magical flight, but it's improbable that it's entirely a society of sorcerers. Of course there's dragons who are less magically-inclined, prefer to do more physically-demanding work, or use a mix of both in their jobs, such as the crystal miners who, in lore, "mine the peaks and use their fledgling magic to send large plinths of crystal to their patron."
Quote:
What if.. a capsuled bogsneak was a lair's personal cauldron? So you can imagine your lair's dragons bringing all the scrap materials/apparel/spoiled food/ect. to the bogsneak, and they would sit and watch as the fluid in their neck/stomach turned different colors (to the appropriate color) that the ooze/sludge/muck/slime/goo would be. And of course, after fully breaking down the material, they would regurgitate it and then your dragons could use it to craft things at Baldwin's.

I don't know if this idea was stupid, it just popped into my mind and I couldn't help but share! c:
Also if you'd like to use this in a lore idea, feel free to do so!
by Karitoriki

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Exalting Priscilla to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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