Nightmarch

(#18080442)
Level 1 Nocturne
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Familiar

Murktooth Bramblekeep
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Energy: 45/50
This dragon’s natural inborn element is Light.
Male Nocturne
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Personal Style

Apparel

Plum Wooly Coat
Teardrop Citrine Armlet
Teardrop Citrine Tail Ring
Orange Tabby

Skin

Scene

Measurements

Length
5.81 m
Wingspan
4.16 m
Weight
737.05 kg

Genetics

Primary Gene
Obsidian
Vipera
Obsidian
Vipera
Secondary Gene
Fire
Shimmer
Fire
Shimmer
Tertiary Gene
Fire
Underbelly
Fire
Underbelly

Hatchday

Hatchday
Oct 31, 2015
(8 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Light
Common
Level 1 Nocturne
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Biography

nightmarch
ghostkeeper

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Though younger than Halloweve by a couple of months, they are already as close as two dragons can be. The older dragons like to toss around 'soulmates' and 'soulbonds' but they're much more simple about it; they're each others' other half. Halloweve is the communicator, and Nightmarch is the enforcer, though Halloweve can hold her own very well. Although Nightmarch can't see the ghosts as well as Halloweve can, he is valuable to the job as more of a supernatural amplifier. He and Halloweve's bond allows him to boost her abilities, and his very presence can lend energy to ghosts, other supernatural beings, and even living dragons if Nightmarch is close enough to them. As the transfer of energy is sometimes spontaneous, Nightmarch outside of their job is extremely reserved and more like Halloweve's shadow, interacting with only a few other dragons and touch none. He shares Halloweve's acquaintance with Proteus, Mulder and Scully, and Filbert, but he isn't close to any of them and the only one he really talks to is Scully, simply because she reminds him of Halloweve.
Nightmarch adores Halloweve's father, and likes to help out as a distraction for when Halloweve and Spider plot some new event in Spider's secret courting of Brandr. Spider's disappearence has shaken up Nightmarch's entire life, and most of the clan is suffering as his control over his power falters.
His small new companion, an orange cat named Gwynn, has helped to stabilize Nightmarch's control, though even months after the disappearences his control is highly unstable. Gwynn is the littermate of Halloweve and his son's cats, connecting them all in another bond.

needs:
accent: coldflame orange/gold m by calavera

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Exalting Nightmarch to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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