Steffen
(#14655662)
Level 25 Imperial
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Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
26.62 m
Wingspan
17.22 m
Weight
6203.12 kg
Genetics
Blue
Crystal
Crystal
White
Shimmer
Shimmer
White
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 25 Imperial
Max Level
STR
133
AGI
8
DEF
5
QCK
40
INT
5
VIT
6
MND
5
Lineage
Parents
Offspring
- Bella
- Yehet
- Martinez
- Yax
- Orion
- Zeal
- Juice
- Nabokov
- Sparkle
- Breeze
- Gleam
- Vortex
- Riptide
- Baine
- Hak
- Calco
- Rhiderch
- Udana
- Momoe
- Arrix
- Aliana
- Brix
- GlowingSea
- Iolite
- Dennys
- Harvestmoon
- Kaladin
- Ary
- Uriel
- Spray
- Anemone
- Wave
- Rosetta
- Bara
- Seranida
- Lock
- LapisSky
- Frost
- Chiaki
- ServantOfLight
- Chiharu
- ServantOfLight
- Gale
- FrozenWind
- Etryan
- LuxAeterna
- GlacierIce
- Unnamed
- Unnamed
- Ica
- Unnamed
- Atlantis
- Seniichii
- MoonWaters
- Unnamed
- Unnamed
- Aega
- Meudwen
- Yarra
- GlitterDancer
- GlitterDancer
- GlitterDancer
- Banith
- Eos
- GlitterDancer
- GlitterDancer
- GlitterDancer
- Rui
- Eili
- Meir
- GlitterDancer
- GlitterDancer
- GlitterDancer
- Blue
- Glitterdancer
- Alesinde
- Glitterdancer
- Unnamed
- Philippa
- Unnamed
- Aurix
- Glitterdancer
- Glitterdancer
- Glitterdancer
- Accord
- Flowers
- Unnamed
- Flowers
- Celeste
- Glitterdancer
- Glitterdancer
- Glitterdancer
- Shine
- Fisk
- Fisk
- Fisk
- Isaiah
- Ligature
- Glitterdancer
- Glitterdancer
- LightsGlory
- TideDancer
- TideDancer
- TideDancer
- TideDancer
- Shine
- Shine
- Shine
- Shine
- Shine
- Shine
- Shine
- Glory
- Glory
- Glory
- Glory
- Glory
- Honored
- Honored
- Honored
- Honored
- Usnavi
- Unnamed
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Kleos
- Glitterdancer
- Glitterdancer
- Downcast
- Dragonair
- Quillhopper
- Gilbert
- Kleos
- Unnamed
Biography
Farmer
133 STR | 40 QCK | 6 VIT
Water
133 STR | 40 QCK | 6 VIT
Water
Bantymom for 400g 9/10
Glitter Gladiator. Trained by Gravisphere.
Kasael wrote on 2018-10-20 15:54:34:
@BantyMom
Light is the worst possible element for the Golem Workshop. It's tolerable in other high-level venues, though.
Most high-level builds are intended for fodder training, and most fodder training builds use just one physical attacker. That being said, some venues do work fine with a mage in tow. I think your best bet would be having her as a companion for a physical dragon in the Kelp Beds. You can read more about Kelp Beds builds here: http://www1.flightrising.com/forums/gde/2441268#post_33268171
Light is the worst possible element for the Golem Workshop. It's tolerable in other high-level venues, though.
Most high-level builds are intended for fodder training, and most fodder training builds use just one physical attacker. That being said, some venues do work fine with a mage in tow. I think your best bet would be having her as a companion for a physical dragon in the Kelp Beds. You can read more about Kelp Beds builds here: http://www1.flightrising.com/forums/gde/2441268#post_33268171
Nightwind wrote on 2018-10-20 15:59:49:
@Bantymom
Well, Light does very poorly against magic users in the GW. The main problem with Light is that it constantly takes double damage vs. most of the mage packs and a critical hit will wipe her out if you do the standard 129 INT to go with a pair of 133 STR fighters.
You might try her as a healerbot-style build if you've got 129 STR dragons:
123 INT/45 QCK/39 VIT/15 MND
Meditate, Contuse, Aid, Rally, Scholarx3, Ambushx2
She'll get a lot of turns to build breath since she'll be constantly rallying/healing. 694 or so is the most she'll take from a crit by a magic user to her 1530 health. These stats are approximate for INT and QCK since I don't run a mage whose element is fragile in the GW. 40 is about as low as I'd put QCK on a mage in the GW and 105 is the lowest INT I've run there.
Or you could restat her as a moderately okay Mire Flyer (Rally is the expensive stone on her so it will stay) type or a Boreal Brawler.
Hope this helps!
edit: Regeneration should be added, too for going against bosses.
Well, Light does very poorly against magic users in the GW. The main problem with Light is that it constantly takes double damage vs. most of the mage packs and a critical hit will wipe her out if you do the standard 129 INT to go with a pair of 133 STR fighters.
You might try her as a healerbot-style build if you've got 129 STR dragons:
123 INT/45 QCK/39 VIT/15 MND
Meditate, Contuse, Aid, Rally, Scholarx3, Ambushx2
She'll get a lot of turns to build breath since she'll be constantly rallying/healing. 694 or so is the most she'll take from a crit by a magic user to her 1530 health. These stats are approximate for INT and QCK since I don't run a mage whose element is fragile in the GW. 40 is about as low as I'd put QCK on a mage in the GW and 105 is the lowest INT I've run there.
Or you could restat her as a moderately okay Mire Flyer (Rally is the expensive stone on her so it will stay) type or a Boreal Brawler.
Hope this helps!
edit: Regeneration should be added, too for going against bosses.
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