Bandit

(#10703870)
Level 1 Fae
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Familiar

Flying Iron Key
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Energy: 49/50
This dragon’s natural inborn element is Plague.
Male Fae
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Personal Style

Apparel

Golem Gauntlet
Brown Breeches
White Linen Leg Wraps
Classy Dress Shirt
White Linen Tail Wrap
White Linen Wing Wraps

Skin

Accent: Plague-Touched

Scene

Measurements

Length
0.95 m
Wingspan
1.61 m
Weight
1.93 kg

Genetics

Primary Gene
Slate
Tiger
Slate
Tiger
Secondary Gene
Rust
Freckle
Rust
Freckle
Tertiary Gene
Maize
Glimmer
Maize
Glimmer

Hatchday

Hatchday
Feb 14, 2015
(9 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Plague
Common
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Lineage

Parents

Offspring

  • none

Biography

BANDIT
...


When the original Clan of the Burrows was moving to the Labyrinth, they passed just on the border of the Wasteland. Not a moment before they stepped out of the Plaguebringer's territory, one of the cart-pullers discovered a tiny, mute scavenger buried in the load, evidently trying to make off with bits of metal. As was the Clan's usual method in its heyday, they immediately accepted the Fae into the fold and kept moving, deciding against asking any questions (not that they would be answered in the first place).

Bandit is a very intelligent, aptly-named little dragon with a love for machinery and poor impulse control. The hoard has a cabinet set aside for him to burrow through and take tools and materials from, and he has a huge room to accommodate all of his piles of half-finished projects and machine bits.

Bandit is driven to create, even when he can't find a purpose for his creation. As such, the lair is littered with tiny, delicate and beautifully crafted metal robots that do more or less jack squat. It's no exaggeration to say that one could reach into a crack in the wall or pile of clothes at random and likely find one, chirping and wiggling uselessly.
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This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
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Exalting Bandit to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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