I like this idea a lot, especially if it freezes breeding cooldowns and has unlimited space for collecting (even better if it comes with a grouping feature, so we can
finally organize our dragons). Although.. I would prefer it being called something else rather than pasture, lol. XD I think I'd feel bad putting all my poor guardians out to pasture. XD XD
Maybe instead, they could be on patrol duty, or on some kind of mission/quest/job for the clan, and hence still be a part of the clan, but not quite so obviously stuck in storage. And not eating all the food. XD Although, if they ever fix the gathering system, feeding hundreds of dragons could actually be done reasonably, if each adult dragon did its share of the work instead of the terrible setup they have now. But I;m getting off topic. XD
Agreeing with @
koben about the possible issue with amassing babies for exalting, though I think if it's only adding 12 more slots, it really wouldn't be worth the trouble to code - and right now, around 50 lair slots seems to be where people are hitting the soft cap anyway. So extra slots would make pretty much no difference there. I could fill ten times that amount with dragons I want to keep but never breed. Heck, my
entire lair is full of dragons I'll never bother to breed except for a handful of pairs. So for people like me who like to collect dragons because they look nice or are hoping to turn them into projects where they get breed-changed or gene'd, that sort of thing would be pretty useless. I'd fill 12 slots within a week and then be right back to where I am now. XD
While I like @
Ankokou's suggestion about hatchlings not being able to be pastured, I think that making cooldowns actually go backwards and taking several days to remove critters from pasture would make the extra slots more frustrating than they were worth, honestly. FR is already full of systems that are more frustrating than they are useful - but there probably needs to be a way to keep people from mass exalt-collecting.
Exalting is already limited by how much people are willing to spend treasure-wise. I'd rather see a limit put on dragons coming out of pasture - say.. they can't be exalted for a week after being removed (which would make it pointless to collect them for exalting since even 99 dragons unfrozen before a push will make zero difference, in a dominance race), but it taking days just to remove a dragon from storage seems excessive. >.>
Also while I support there not being a cap on the max limit of pasture storage slots, I do think there should be some kind of expansion requirement - but one that doesn't need endless grinding or absurd amounts of treasure. It might actually be better to borrow a page from other petsites, who actually expand lair/nest/storage space by how much it's used. What I mean is, for every nest a player hatches, you get 5 extra slots. Obviously this can be done very fast with the use of boons and buying ready-to-breed dragons, but any player with
that much treasure is probably at max lairspace already. XD
Agreeing with @
quadibloc about the lairs growing to a size larger than needed to keep five nests constantly busy. Growing it even larger makes no difference, and even with the use of boons, they're going to run out of pairs eventually. That's what the cooldowns are for. In the end though, there's no real reason to limit the number of dragons a person has other than server/lag issues, and this is already a problem so lair limits clearly didn't work the first time. >_>
Also, when I really think about it, even if we had space to just collect a ton of babies for exalting.. two things would happen: the minimum price of babies would rise as people bought them up steadily, and dominance would be less about who has the most treasure that week and more about who's spent their treasure and time planning/levelling over the course of weeks in order to stockpile babies. Frankly.. I actually kind of prefer the second one - it might actually even the playing field, letting players with limited funds be able to participate. So.. while I can see the issue of stockpiling babies for exalting, at the same time, that kind of thing might actually be
better than the way it's done currently. Although I do think storage/pasture space should have some kind of
reasonable expansion system, maybe tied into the future adventure or some separate quest system. Although.. admittedly, I'd really rather they just fix the terrible lair setup altogether rather than adding extra storage, but cooldown-freezing extra storage would be a better alternative than nothing. XD