A few of the things mentioned here I've talked about in other threads, but I figured I should collect all my thoughts into one coherent post. Basically, there is a problem a lot of users have, and that is an abundance of certain colours of transmutes, clogging up their hoards.
To start things out, let's analyse some facts. Low-level/one (or two) star items such as green goo/ooze/sludge, grey slime and copper muck are some of the more valuable transmutes, according to AH prices.
Keep in mind that those values may fluctuate, so this is a general estimation that's spanning over several months worth of documentation.
The reason for this are the flight holidays, when Baldwin's Brew presents you with the option to brew the corresponding holiday's currency, plus one skin and one accent from the winning entries of that month.
The accent and skin have two standard recipes; 5 green ooze + 4 green sludge, or 5 green goo + 4 green sludge. The recipes also include 7500T (T = Treasure) and 10 each of an item you can find while using your gathering rounds for digging, but since those items shift for each separate holiday and are not transmutes in themselves, they're not included here.
There are several options for brewing up the holiday currency:
1 green goo + 25T + 35 minutes = 1 currency + 20XP (XP = Experience Points)
1 green ooze + 1 green sludge + 40T + 40 minutes = 2 currency + 25XP
1 yellow goo + 1 yellow ooze + 1 yellow sludge + 100T + 1 hour = 5 currency + 48XP
1 grey slime + 1 copper muck + 200T + 2 hours and 50 minutes = 20 currency + 130XP
To get the most bang for their buck, and to save green transmutes for skin and accent brewing, most users go with the 20 currency option. These recipes are why the low-level items are some of the most valuable to FR players.
Due to many players relentlessly reducing items from their hoard in quest of green transmutes/copper muck/grey slime, and the fact that transmutes are not hoard-sellable, this has caused the issue I'd like to present some options to here.
Tons and tons of 99-stacks of yellow to purple transmutes are stuck forever in their hoards, practically unusable and AH-unsellable unless one were to brew up hundreds of some things available as recipes in Baldwin's brew, which also requires valuable grey slime or green transmutes, or other items of high regard.
How does one go about fixing this? It's no fun having, for example, 600+ orange ooze just sitting there collecting dust, after all.
My first solution, one I'm slightly iffy on but could have it's definite advantages, would be to make the transmutes hoard-sellable. That way users could clear out their hoard/vault as they please. This would also mean transmutes could be re-reduced in the cauldron. As this might go against some of the aesthetic goals of Baldwin's Brew, I won't go further into the pros and cons of this solution.
The second solution would be to introduce more recipes for higher amounts of currency, something I talked about in this thread, where players discussed the abundance of silver muck they had in their hoards:
McMod wrote on 2016-06-17:
Chipping in with some support for the festival currency idea, with a base idea of a recipe for perhaps 50 currency?
1x + 2x + 2x + 2x
+ 1x + 1x + 1x
+ 300 treasure + 4.5 hours of brewing time = 50 festival currency + 350XP
Transmute colours/time/treasure/XP gain could be altered for even higher amounts of currency as well.
1x + 2x + 2x + 2x
+ 1x + 1x + 1x
+ 300 treasure + 4.5 hours of brewing time = 50 festival currency + 350XP
Transmute colours/time/treasure/XP gain could be altered for even higher amounts of currency as well.
As noted, this base recipe could be altered for even larger amounts (replace yellows with reds, combining three-four different colours, etc), and include slimes as well. I'd suggest this be a level 4 recipe.
The third solution also involves more recipes, but this time for new items, namely brew-only holiday apparel, or holiday-only vistas!
For the vistas, I would suggest they cycle, like the elemental runes. So there would be one vista for each flight, available only in Baldwin's Brew during that flight's holiday week.
I've not thought too much about possible brew-only holiday apparel items, since we're already presented with a few each holiday in the Festive Favors shop.
Here is another suggestion for a recipe, this time for the possible flight holiday vistas:
Quote:
1x
+ 2x + 2x + 1x
(+ 10x of a gathering item found while digging in the relevant flight's area) + 9000T + 6 hours brew time
= a flight holiday vista + 650XP
I took the liberty of cutting down on the brew time compared to the brewable vistas we have and balancing it out with a higher treasure cost and less XP gain, to make it fit as lower-level recipe, perhaps somewhere around lvl 5 - 7.
EDIT: Well, the vistas was indeed a thing which happened (yay!), but for the Favors shop, so this suggestion is off the board./b]
+ 1x + 10x + 5x + 2x + 2x + 1x
(+ 10x of a gathering item found while digging in the relevant flight's area) + 9000T + 6 hours brew time
= a flight holiday vista + 650XP
I took the liberty of cutting down on the brew time compared to the brewable vistas we have and balancing it out with a higher treasure cost and less XP gain, to make it fit as lower-level recipe, perhaps somewhere around lvl 5 - 7.
EDIT: Well, the vistas was indeed a thing which happened (yay!), but for the Favors shop, so this suggestion is off the board./b]
A fourth solution would be to introduce further recipes for brewable food items. The soylent foods are a wonderful thing, but they all (besides Soylent Green, but not many players are in need of plant food) have a common issue, and that's their usage of green transmutes, which we've established are something players tend to save for the brewable skins and accents.
I would like to suggest a new line of craftable food items, using mid-range level transmutes, as a way for players to both get rid of their excess, and to help in feeding their beloved lair. For the purpose of this post, I will dub the new food items “Souplent ---”, because I'm clearly a remarkably witty person. Also, soup is tasty.
Here are some suggestions for recipes, one for each food type:
Quote:
3x
3x + 3x + 2x = 10x Souplent Blue
3x + 3x + 2x = 10x Souplent Green
1x + 1x + 2x + 2x
= 10x Souplent Red
The colours correspond to the current Soylent food types, with each 'Souplent' food item being worth perhaps somewhere along 12 - 14 foodpoints.
The treasure cost to brew each recipe would be 250T, the experience points gain would be 100XP, and I'd peg this as a lvl 8 recipe.
+ 3x + 2x = 10x Souplent Yellow3x + 3x + 2x = 10x Souplent Blue
3x + 3x + 2x = 10x Souplent Green
1x + 1x + 2x + 2x
= 10x Souplent Red
The colours correspond to the current Soylent food types, with each 'Souplent' food item being worth perhaps somewhere along 12 - 14 foodpoints.
The treasure cost to brew each recipe would be 250T, the experience points gain would be 100XP, and I'd peg this as a lvl 8 recipe.
That's all the ideas I've thought up so far! Now I'd like to open up for discussion and further suggestions from my fellow players.
Do you fine folks have any other ideas for how one could get rid of their ever-increasing transmutes clog in the hoard? Improvement ideas of my suggested recipes? Perhaps a whole new line of stuff to make? Or just tossing in your approval or commentary on this all?
Let 'em fly!