@liantal
You can also argue they are harmful to the economy, to quote my friend gema who can explain it better then I can:
Source: http://www1.flightrising.com/forums/sug/2216742/10#post_27983962
To add to that it also shows clear favoritism from the staff, even if it was unintentional. The retired year 2 and 3 items won't be reaching the same value as their year 1 counterparts for a long time. And year 4 and onwards won't ever see that kind of value at all, so why should the staff give more priority to their older players? Of course they shouldn't pick newer over older players either, I am aware things were different in the site's first year but that is no excuse.
As for people wanting Beta/KS/Downtime items to be unretired, that is a massively false assumption, a lot of people even if they'd like to see the festival items cycle do not support the other retired items to come back simply because there is one important key difference. Beta/KS/downtine/Anniversary are all gifts or rewards for something. The festival items on the other hand are not. So there also is no point in putting them up on a pedestal as if they were a KS item because they aren't.
This argument is pretty stupid, allow me to explain.
The staff has changed their minds before about multiple things they said they wouldn't do/didn't want to do (I have some examples of this if you'd like to see them)
Yet I don't see anyone crying of broken trust there, my friend Gema at times has asked around on other suggestions that if the staff were to implement them or change something if they can still be trusted and the response is usually "Yes we can still trust them, it'd be silly not to" However it's only with any sort of suggestion to unretire the festival items that the staff becomes "untrustworthy" Which...makes no sense at all what so ever, why can we still trust them if they change their minds about anything else but not this?
If people choose not to trust the staff anymore if they go back on this...well that is up to them really. Secondly the user base already can be pretty toxic, speaking of personal experience here me and a few others have been harassed just for saying we'd like to see these items cycled rather then retired. Now my experience wasn't to awful but for some of the others it was less pleasant. And due to it being done anomalously both on/off site we sadly couldn't report these people to the staff.
I don't really see people being harassed over their opinion on pixels as a "non toxic" thing.
To be fair I've seen people act as if the staff is going to kill a puppy, or show up on their door step to beat them up if they unretire the festival items. *shrug* But for how long will that remain? Sure they are stable now but will that still be over 5 years? We just can't know that. What about in 20 years if FR still exists, will these items still be around then or will they have gone "extinct"? If the staff were to decide to do something about it then it will most likely be a ton harder to find a proper balance between "open the flood gates" (which nobody wants) and "very hard to get but not impossible"
So why not nip it in the butt while it's still doable?
You can also argue they are harmful to the economy, to quote my friend gema who can explain it better then I can:
Quote:
Finally remember #10
10) Too much economic control in the hands of very few players. Selling a 2013 sprite, especially a light sprite, or early year one clothing and skins, puts a lot of gems in the hands of one person. Those gems, in turn, can be used to buy a lot of stuff around site and give that person a huge economic advantage. This is most apparent in Dom pushes and new gene releases.
11) Ties in with number 10, but this is causing a lot of inflation on the gem:treasure ratio. Most of these year one items are sold for gems, that means players in the race for year one items are scrambling to convert their treasure into gems in order to buy these. That makes gems more valuable, driving the ratio up and negatively impacting every user on the site, even those who are completely uninterested in year one items. Furthermore, players really are scrambling for the funds needed for these items before they disappear. That means lots of Coli grinding, Fairgrounds cap, exalting, and whatnot to bring money into the system. The problem is, that money isn't leaving the system as quickly. That's why so many other suggestions mention treasure sinks, and that's one of the reasons Joxar's Box was conceived. And when players do buy their much-sought year one items, that money just changes hands. But it still sticks around in the system, leading the problem point 10 mentions
10) Too much economic control in the hands of very few players. Selling a 2013 sprite, especially a light sprite, or early year one clothing and skins, puts a lot of gems in the hands of one person. Those gems, in turn, can be used to buy a lot of stuff around site and give that person a huge economic advantage. This is most apparent in Dom pushes and new gene releases.
11) Ties in with number 10, but this is causing a lot of inflation on the gem:treasure ratio. Most of these year one items are sold for gems, that means players in the race for year one items are scrambling to convert their treasure into gems in order to buy these. That makes gems more valuable, driving the ratio up and negatively impacting every user on the site, even those who are completely uninterested in year one items. Furthermore, players really are scrambling for the funds needed for these items before they disappear. That means lots of Coli grinding, Fairgrounds cap, exalting, and whatnot to bring money into the system. The problem is, that money isn't leaving the system as quickly. That's why so many other suggestions mention treasure sinks, and that's one of the reasons Joxar's Box was conceived. And when players do buy their much-sought year one items, that money just changes hands. But it still sticks around in the system, leading the problem point 10 mentions
Source: http://www1.flightrising.com/forums/sug/2216742/10#post_27983962
To add to that it also shows clear favoritism from the staff, even if it was unintentional. The retired year 2 and 3 items won't be reaching the same value as their year 1 counterparts for a long time. And year 4 and onwards won't ever see that kind of value at all, so why should the staff give more priority to their older players? Of course they shouldn't pick newer over older players either, I am aware things were different in the site's first year but that is no excuse.
As for people wanting Beta/KS/Downtime items to be unretired, that is a massively false assumption, a lot of people even if they'd like to see the festival items cycle do not support the other retired items to come back simply because there is one important key difference. Beta/KS/downtine/Anniversary are all gifts or rewards for something. The festival items on the other hand are not. So there also is no point in putting them up on a pedestal as if they were a KS item because they aren't.
Quote:
Furthermore no one will trust the admins anymore which will lead to a toxic and doubting community.
This argument is pretty stupid, allow me to explain.
The staff has changed their minds before about multiple things they said they wouldn't do/didn't want to do (I have some examples of this if you'd like to see them)
Yet I don't see anyone crying of broken trust there, my friend Gema at times has asked around on other suggestions that if the staff were to implement them or change something if they can still be trusted and the response is usually "Yes we can still trust them, it'd be silly not to" However it's only with any sort of suggestion to unretire the festival items that the staff becomes "untrustworthy" Which...makes no sense at all what so ever, why can we still trust them if they change their minds about anything else but not this?
If people choose not to trust the staff anymore if they go back on this...well that is up to them really. Secondly the user base already can be pretty toxic, speaking of personal experience here me and a few others have been harassed just for saying we'd like to see these items cycled rather then retired. Now my experience wasn't to awful but for some of the others it was less pleasant. And due to it being done anomalously both on/off site we sadly couldn't report these people to the staff.
I don't really see people being harassed over their opinion on pixels as a "non toxic" thing.
Quote:
Also: the really expensive retired items have a stable value since almost two years. Why is everyone acting like they are suddenly no longer available?
To be fair I've seen people act as if the staff is going to kill a puppy, or show up on their door step to beat them up if they unretire the festival items. *shrug* But for how long will that remain? Sure they are stable now but will that still be over 5 years? We just can't know that. What about in 20 years if FR still exists, will these items still be around then or will they have gone "extinct"? If the staff were to decide to do something about it then it will most likely be a ton harder to find a proper balance between "open the flood gates" (which nobody wants) and "very hard to get but not impossible"
So why not nip it in the butt while it's still doable?