If someone would like to make a template version, I've provided the lines here. I'll likely colour one myself with pencils at some point.
Name: Dunelancer (credit to Stormdragon)
Obtained: In my dreams~
Rarity: 30 rare
Breeding Cooldown: No breeding, GET BACK TO WORK!
Diet: Meat, insects, plants
Overview
Dunelancers originate from the highlands of the Shifting Expanse. These territorial, combative dragons do not get on well with others of their own kind, and even more poorly with other dragon species. Despite this, some have begun wandering into new lands, looking for an easier life than scratching a living out of the desert.
Physical Attributes
Dunelancers are large (10 metres +) dragons covered in plate-like scales with sharpened edges, with many of their joints protected by protruding blades. Although they are bipeds, dunelancers can balance themselves forward on their two massive foreclaws for greater stability, which they often do when weathering the frequent sandstorms of their homeland. When not in use, they tend to tuck their arms against their sides is a somewhat birdlike fashion, so as to keep their long claws from getting dull. Dunelancers can (and do) eat almost anything, allowing them to make the most out of whatever opportunities the desert provides. They are strong and competent fliers, using the desert thermals to hold them effortlessly aloft for hours at a time.
Social
Because of the highly competitive environment that they live in, dunelancers are mostly solitary. Intrusion into an individual's territory, if detected, is met with a ferocious display of aggression, which is usually enough to drive the offending party off. This makes looking for a mate a difficult prospect, so they tend to form long-term pairs. Eggs are tended and guarded jealously, but hatchlings enjoy only a brief window of parental care before they are driven from the territory to make their own way in the world. Happily, young dunelancers are canny and resourceful, equipped with everything they need to survive in the desert. Dunelancers that join mixed-breed clans tend to need a period of acclimatization while they integrate with others. After it becomes apparent that no one is going to steal their food, they usually dive into clan life wholeheartedly.
Lairs
Dunelancers cannot dig effectively with their large foreclaws, and are only able to make shallow scrapes in the packed earth with their hind limbs. They will appropriate lairs and dens from other dragons and desert creatures given the opportunity. In mixed-breed clans, dunelancers are usually given a large chamber to themselves - their long claws are a hazard even in their sleep, and their snoring is truly frightful.
Tactics
As one might expect, dunelancers are physical combatants, charging into the fray with claws upraised. These devastating weapons can cut through hide, scale, and bone with frightening ease. Their beaks are lined with sharp teeth as well, but their bite is comparatively weak. Dunelancers prefer to attack from cover if they can, but will also dive down on a target from the air. In aerial combat they try to employ hit-and-run tactics, slashing at their opponent's wing membranes to destabilize them and gain the advantage. Very few dunelancers lack the mental discipline for magic.