ELEMENTAL LURES
In an effort to make the coli a bit more interesting, I'd like to suggest an elemental lure. Some little time-limited token that you can use as a buff in the coli that would raise the odds of you meeting creatures of a particular element more frequently. Not a large amount but, maybe just an extra +25% to +50% of their current appearance ratio. For example, an element with a regular 14% appearance rate would only end up with a (at +25%)17.5% appearance rate or a (at +50%) 21% appearance rate for about oh…. 20-30 minutes or an hour tops.
The original concept comes from the use of pheromone lures for trapping insects, since they're usually very species specific. As well as urine baits for deer hunting, which are also species specific and show proof-of-concept for larger, thinking animals. Since the Shade is supposed to be in control of the monsters in the Coli, I would say that they could also be lured in the same manner.
I think the item should be a rather rare Scavenging or Digging item. Not Darktouched Chimera/Hippojay rare, but probably rarer than getting an Iron Treasure Chest to make demand high but prevent easy abuse. Perhaps they can also be available in the Marketplace as a limited item and as another treasure sink.
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For the heck of it, I made names for lures. (The only ones I'm somewhat proud of are the Shadow/Light and Neutral lures)
Earth - Glittering Lure
Fire - Smoking Lure
Wind - Whistling Lure
Water - Splashing Lure
Lightning - Droning Lure
Ice - Verglas Lure
Shadow - Ensnaring Lure
Light - Beguiling Lure
Plague - Spoiled Lure
Nature - Blooming Lure
Arcane - Bewitching Lure
Neutral - Carrot Bait
Had some good feedback. I agree about the boss problem, however, I think the bosses are weighted separately on the RNG. The removal of the element of of the southmarsh podid doesn't seem to have made the Water Toad boss show up more frequently, even though the area is now lacking a second water element monster. When the RNG rolls for a water element there is just a pack of neutral podids. I think it's going by monster name and not by element specifically, if it does, all the better. Bosses could be auto-excluded from lure effects.
I completely agree with the idea of having the baits be scattered across the gathering professions, but I don't think they should be limited to the element. So someone who RPs only gathering in their Flight's regions shouldn't have to miss out Made adjustments below, mind you, I basically went by the lure's name. Feel free to suggest other lure names.
Earth - Glittering Lure (Digging)
Fire - Smoking Lure (Scavenging)
Wind - Whistling Lure (Hunting)
Water - Splashing Lure (Fishing)
Lightning - Droning Lure (Insect Gathering)
Ice - Verglas Lure (Scavenging/Digging)
Shadow - Ensnaring Lure (Foraging)
Light - Beguiling Lure (Foraging)
Plague - Spoiled Lure (Hunting)
Nature - Blooming Lure (Foraging)
Arcane - Bewitching Lure (Fishing)
Neutral - Carrot Bait (Pinkerton/chest drop?)
(12/26/15)
Friv - suggested the name Faux Lure as an alternative for Carrot Baits. Could be a fun collectible for NoTN?
brit and mageoftime - suggested that lures be # of battles based, rather than strictly time based.
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Bumping this thread back up for a couple of reasons (06/30/16)
1) I still think it's a fun idea to give some more texture to the coli.
2) Had another idea that ties into this, but is still possibly a separate idea.
COLI BUFFS
As it has been mentioned by the admins, they are not going to consider making apperel provide stat boosts, hidden or obvious, in order to not force people to wear particular outfits. This is fine, but I still think the coli could use some player-end boosts.
Currently we have this item
If someone uses this item..... raise your hand? I really know no one who buys or uses these. A refresh works much better for clearing issues than the elixir.