sorry if necro-ing, but full support for getting rid of dodge completely. i waited until the coli revamp was under way to see if my issues would be met, but it doesn't seem like they will be. at least on the surface.
i've been on flight rising for over 4 years, nearing 5, and this has been my main and basically only notable complaint. dodge is awful and its welcome has been long overstayed.
Quote:
coli is a strategic RPG, so it needs dodge because...
what turn-based, level-based RPG have you played where once you hit the max level, you have any challenge fighting anything that isn't the small selection of end-game enemies? you wipe the floor with everything regardless of dodges in the game. and with weak enemies, if the game has an accuracy/dodge feature, it's purely random, annoying, and adds nothing but a time waster because they have no chance of defeating you. that's just the nature of the beast with level-based games. every JRPG ever is like this. the only difference is that once you hit max level, your playthrough is over barring DLC or an engaging post-game.
we continue to use the coliseum after maxing out because it's updated with drops often and it's a good way to make money.
and even then, it doesn't matter what you think it is or what it's advertised as;
coli is pure grinding. it will never be challenging after you max out. it's meant to train exalt fodder and grind for drops. dodge is 100% just an annoyance and there to keep an illusion of difficulty where there is none.
Quote:
dodge adds some variety/it makes coli not boring/etc
dodge doesn't make it "unpredictable" or "less boring." getting extremely frustrated doesn't translate to getting into it/not being bored, in fact i usually have to stop using coli altogether to calm down when dodge is stacking up too much (which is frequent; i use coli a lot), and i know i'm not the only one. i don't think anybody who says this actually finds dodge exciting or fun in any respect.
Quote:
eliminate will become overpowered without dodge!
i really could care less if eliminate becomes "OP" as a result because...
eliminate was/is OP already. the only thing that could change that would be changing eliminate itself and/or implementing different, useful battle stones. or COMPLETELY changing coli which will never happen. coli has it's niche established already. dodge adds nothing to this equation beyond being an annoyance no matter what.
also, eliminates have always been
ridiculously hard to come by and extremely expensive to purchase. like most, i'm a more "casual" user that makes most of my money through coli & taking art commissions. it took me
years to get two eliminate stones for my two offensive dragons. that in itself provides a nerf. for all the grinding it takes or for all the cost it takes to get it, i don't deserve to continuously miss and miss and miss and waste so much time.
if i overcame the massive challenge, i expect the massive reward.
it's also ridiculous that our fully trained level 25s have to miss just as much with low level enemies. again, where is the "fun" "strategy" here? the enemy has no chance of beating you when it dies in 1-3 scratches, even if it dodges 50 times in a row. it's annoying.
i don't think higher/max level enemies should dodge either. it, still, adds nothing to the actual strategy and team-building you're basically required to do with the later venues. it's just artificial difficulty and wastes your time by making you sigh in frustration as you restart your chain or just tab out to do something else because you're over it for the day.
Quote:
just make agility more useful/have dodged attacks inflict half damage/decrease the dodge rate but don't remove it 100%
i don't think any of these "alternatives" will change the concerns of people who just want dodge to be scrapped completely.
make agility more useful? so, take away from the necessary strength points to put them into agility, so maybe,
maaaaybe, you won't get screwed by RNG? you're still going to get stacked on. it doesn't matter, because when you put points into agility outside of assuring your first move, you're purely putting points into a luck stat. you'll just have a weaker dragon that kills at a slower rate, and maybe a little bit of let-up on the dodge stacking. maybe. doesn't sound fun at all.
inflict half damage when dodged? a little better, but it still adds no semblance of strategy, fun, whatever. still just random dumb luck and a waste of time. maybe this would be...sort of okay in later venues, but when the enemy can't kill you regardless, there's ultimately no point.
"decreasing the dodge rate" is, again, useless. it's luck based and this really doesn't do anything except
maybe make it a
little less bad.
having it so you don't lose breath or losing less breath when the eliminate misses...doesn't do anything either. people still find that "OP" and it's still just annoying and a bit of a smaller waste of time.
Quote:
then critical hits have to be removed too!
sure, get rid of them. they're artificial difficulty as well and don't add anything to the coli experience either.
Quote:
but it's just like pokemon!
it really isn't. but that wouldn't make it good or useful. i'm an avid follower of competitive pokemon battling, and literally nobody i pay attention to is a fan of pokemon's random dodge RNG (even though it is significantly lower than FR's). an evasion clause is in place to prevent players from exploiting dodge RNG because it's what?
cheap, annoying, and adds nothing to the actual gameplay. it's 100% pure dumb luck. just like it is in the coliseum.
also, in normal pokemon gameplay, when the AI of some low-level enemy spams protects or sand attacks or anything that gets you to miss, does that add strategy or fun? no. you KNOW the enemy has no chance of actually beating you because you're so strong, it's just annoying, bad AI. it'll either die when you finally hit it or you just switch to something else to kill it.
again, though, pokemon and the FR coliseum are completely different things so the comparison isn't really apt, though both do have annoying dodge features of their own.
in conclusion, we all know coli is for grinding. if you want to play a game with fun unpredictability then go play a video game that isn't turn-based or level-based. nobody who actually plays level or turn-based games regularly likes dumb luck being thrown in even if you feel some minutiae of satisfaction when the enemy misses you. i think this covers most of my personal issues with dodge.