We are currently looking for a melee/fighter/tanky character. Other than that signups are closed
A lone young woman wanders the forest, hopefully traveling in the direction of a new city. With a large blue jay on her shoulder, her walk was slow and calm. Suddenly, though, a tremendous wind blew through the forest, and the very blue sky above her went dark and purple. Gargantuan wings flapped from above, shaking the trees underneath them violently.
The woman broke into a run, and the immense purple figure rushed past above her. Is that a dragon? She thought, running even faster now, her bird friend flying alongside. The city she was aiming for was now in sight, but the dragon—if that’s what it was—had already arrived, and began attacking.
Vanra: The Evil and The Good
Hello! I’m Eldarowabilitylords, but call me Eld. (I’m subscribed to these forums, so no need to @ me!) The story begins at the large city of Grirvalm, where a huge purple dragon is attacking! The heroes whose fate it was to meet at Grirvalm will unite to face this immensely sized dragon. Are you up to the challenge? The adventure? The unity of being a team of heroes?
Rules: Lets keep this simple:
Normal FR rules.
Be cool, hate the enemies not your party members.
Remember, your characters are heroes, perhaps try not to stretch that definition too far.
A lone young woman wanders the forest, hopefully traveling in the direction of a new city. With a large blue jay on her shoulder, her walk was slow and calm. Suddenly, though, a tremendous wind blew through the forest, and the very blue sky above her went dark and purple. Gargantuan wings flapped from above, shaking the trees underneath them violently.
The woman broke into a run, and the immense purple figure rushed past above her. Is that a dragon? She thought, running even faster now, her bird friend flying alongside. The city she was aiming for was now in sight, but the dragon—if that’s what it was—had already arrived, and began attacking.
Vanra: The Evil and The Good
Hello! I’m Eldarowabilitylords, but call me Eld. (I’m subscribed to these forums, so no need to @ me!) The story begins at the large city of Grirvalm, where a huge purple dragon is attacking! The heroes whose fate it was to meet at Grirvalm will unite to face this immensely sized dragon. Are you up to the challenge? The adventure? The unity of being a team of heroes?
Rules: Lets keep this simple:
Normal FR rules.
Be cool, hate the enemies not your party members.
Remember, your characters are heroes, perhaps try not to stretch that definition too far.
Quote:
Character Sheet
Name:
Alignment:
Class/Profession:
Age:
Appearance:
Background:
Skills:
Personality:
Inventory:
Backstory:
Other:
Name:
Alignment:
Class/Profession:
Age:
Appearance:
Background:
Skills:
Personality:
Inventory:
Backstory:
Other:
Quote:
Character Sheet
Name: Aelina “Madame Jay” Acord
Alignment: Neutral Good
Class/Profession: Falconer/Mage
Age: 19
Appearance: With medium brown shoulder-length hair, blue eyes and olive skin, Madame Jay doesn’t look too much different from other human females, save for her quite short height of 4’11”. Her build is rather light, but she can still swing a stick hard enough to leave a bruise. She carries herself with a royal air in the way she walks, with her head held high and her chin up frequently.
Background: Falconer/Farmer
Skills:
- Some Spellcasting
- Bird Tamer & Handler/Falconer
- Pretty good with staves & spearheaded weapons.
- Farming & Farm Animal Handling
Personality: Upfront, Madame Jay is your stereotypical high-end Noble, despite being from a commoner’s household. She prefers decency the most in this cover, but really she doesn’t trust others enough to show her other side. With those she likes, she is more upbeat and rugged than she usually shows, and cares deeply for others. She also favors birds due to her upbringing, and likes birdwatching and feeding birds.
Inventory:
- Spellcasting Orb
- Spellbook
- Common clothes and a cape
- Several week’s rations
History: Jay’s father was a farmer and falconer, and cherished animals just like his wife, and these ideals were passed onto Jay as she grew up, when she would learn falconry and various farming jobs. She would frequently go into the forest on days when work on the farm was low and return with some bird feathers to show her mother in fascination. One particular day, when she was around fourteen, she found a small, injured blue jay, and returned home to nurse it back to health. In doing so, she gave herself the nickname, Madame Jay, as she goes by today. That very blue jay also became a close friend of hers, and he was named Azure for his sky-blue feathers. Azure would accompany her on excursions to the forest, and one autumn day when she was around sixteen, they found an old book with strange symbols and pictures under some leaves, but Jay didn’t know how to read! So the next day she went to the nearest town to find someone who could teach her to read. After a search, she met a noble traveling to the next city who would teach her how to read in his few days of rest in town, and she would return to the town to learn more for four days. Returning home on the last day and saying goodbye to the noble, Jay took to reading the book she had found, and discovered that it was a spellbook. Due to her incomplete education, she only learned a few spells from it, but she practiced using them anyway, in secret from her parents. Eventually she decided to leave home in search of adventure and riches, alongside Azure. Carrying her spellbook and enough things to last, she set off for the nearest city in search of adventure!
Other: Azure is Madame Jay’s large pet blue jay that understands english from most tones of voice. He can pick up small objects, peck to attack and tweet a noisy tune to distract opponents.
Name: Aelina “Madame Jay” Acord
Alignment: Neutral Good
Class/Profession: Falconer/Mage
Age: 19
Appearance: With medium brown shoulder-length hair, blue eyes and olive skin, Madame Jay doesn’t look too much different from other human females, save for her quite short height of 4’11”. Her build is rather light, but she can still swing a stick hard enough to leave a bruise. She carries herself with a royal air in the way she walks, with her head held high and her chin up frequently.
Background: Falconer/Farmer
Skills:
- Some Spellcasting
- Bird Tamer & Handler/Falconer
- Pretty good with staves & spearheaded weapons.
- Farming & Farm Animal Handling
Personality: Upfront, Madame Jay is your stereotypical high-end Noble, despite being from a commoner’s household. She prefers decency the most in this cover, but really she doesn’t trust others enough to show her other side. With those she likes, she is more upbeat and rugged than she usually shows, and cares deeply for others. She also favors birds due to her upbringing, and likes birdwatching and feeding birds.
Inventory:
- Spellcasting Orb
- Spellbook
- Common clothes and a cape
- Several week’s rations
History: Jay’s father was a farmer and falconer, and cherished animals just like his wife, and these ideals were passed onto Jay as she grew up, when she would learn falconry and various farming jobs. She would frequently go into the forest on days when work on the farm was low and return with some bird feathers to show her mother in fascination. One particular day, when she was around fourteen, she found a small, injured blue jay, and returned home to nurse it back to health. In doing so, she gave herself the nickname, Madame Jay, as she goes by today. That very blue jay also became a close friend of hers, and he was named Azure for his sky-blue feathers. Azure would accompany her on excursions to the forest, and one autumn day when she was around sixteen, they found an old book with strange symbols and pictures under some leaves, but Jay didn’t know how to read! So the next day she went to the nearest town to find someone who could teach her to read. After a search, she met a noble traveling to the next city who would teach her how to read in his few days of rest in town, and she would return to the town to learn more for four days. Returning home on the last day and saying goodbye to the noble, Jay took to reading the book she had found, and discovered that it was a spellbook. Due to her incomplete education, she only learned a few spells from it, but she practiced using them anyway, in secret from her parents. Eventually she decided to leave home in search of adventure and riches, alongside Azure. Carrying her spellbook and enough things to last, she set off for the nearest city in search of adventure!
Other: Azure is Madame Jay’s large pet blue jay that understands english from most tones of voice. He can pick up small objects, peck to attack and tweet a noisy tune to distract opponents.
Quote:
Character Sheet
Name: Wayren Telderi
Alignment: Chaotic Neutral
Class/Profession: Hunter/Woodworker
Age: 22
Appearance:
tumblr_ozbvtjIckl1roereko1_1280.jpg
Wayren is a bit shorter than most men, but still a fairly typical 5'3". His coarse, dirty blonde hair is cut to his shoulders and often worn back to keep his mane in check. His eyes are amber and his skin tanned from work outside. His freckles give that much away at least. He has a strong build, but not too bulky as he needs to be nimble in the forest.
Background: Wanderer, Hunter, Survivalist
Skills: Hunting, Tracking, Woodcarving, woodland survival. He's got some pretty spot on aim with a bow and arrow, but doesn't do well with heavier weapons. He's popular among the local children for carving little dolls in their near exact image. He's also a great cook!
Personality: He's happy to keep to himself. He takes joy in his work and is a bit of a free spirit. Wayren likes everyone to be happy and so is a bit of a jokester. It doesn't seem like he cares deeply for anything but himself, but he's not unkind.
Inventory: His favorite bow, a quiver full of arrows, whittling and hunting knives, small flute, and minimal camping kit (bedroll, tent, pot, kettle, rope)
Backstory: Wayren Telderi comes from a long line of criminals. Theives, highwaymen, arsonists, you name it. Though his mother was a kinder type. She did her best to raise him to be a good citizen. Try as she might, she just couldn't keep him still. He would sneak out at night to explore and after nearly getting struck by a hunter's arrow he fell in with them. With his mother satisfied that he had good role models she left them to their own devices. Wayren often lived out in the forest and he and his mother drifted further apart. The hunters taught him all they could until he finally set off on his own. Wayren doesn't "settle down" and has been in the same part of the forest for too long. He's traveling to a new area to shake things up a bit.
Other: Is not a bard but secretly would love to be one. He keeps a small bone flute to practice while no one is around.
Name: Wayren Telderi
Alignment: Chaotic Neutral
Class/Profession: Hunter/Woodworker
Age: 22
Appearance:
tumblr_ozbvtjIckl1roereko1_1280.jpg
Wayren is a bit shorter than most men, but still a fairly typical 5'3". His coarse, dirty blonde hair is cut to his shoulders and often worn back to keep his mane in check. His eyes are amber and his skin tanned from work outside. His freckles give that much away at least. He has a strong build, but not too bulky as he needs to be nimble in the forest.
Background: Wanderer, Hunter, Survivalist
Skills: Hunting, Tracking, Woodcarving, woodland survival. He's got some pretty spot on aim with a bow and arrow, but doesn't do well with heavier weapons. He's popular among the local children for carving little dolls in their near exact image. He's also a great cook!
Personality: He's happy to keep to himself. He takes joy in his work and is a bit of a free spirit. Wayren likes everyone to be happy and so is a bit of a jokester. It doesn't seem like he cares deeply for anything but himself, but he's not unkind.
Inventory: His favorite bow, a quiver full of arrows, whittling and hunting knives, small flute, and minimal camping kit (bedroll, tent, pot, kettle, rope)
Backstory: Wayren Telderi comes from a long line of criminals. Theives, highwaymen, arsonists, you name it. Though his mother was a kinder type. She did her best to raise him to be a good citizen. Try as she might, she just couldn't keep him still. He would sneak out at night to explore and after nearly getting struck by a hunter's arrow he fell in with them. With his mother satisfied that he had good role models she left them to their own devices. Wayren often lived out in the forest and he and his mother drifted further apart. The hunters taught him all they could until he finally set off on his own. Wayren doesn't "settle down" and has been in the same part of the forest for too long. He's traveling to a new area to shake things up a bit.
Other: Is not a bard but secretly would love to be one. He keeps a small bone flute to practice while no one is around.
Quote:
Name: Calvius Vermilion
Alignment: Chaotic Good
Class/Profession: Sort of a Spellsword
Age: Equivalent of 26 years old
Appearance:
Standing at about 3'2" which is pretty tall as far as halflings go, Calvius is an individual made fit from traveling but isn't the brawler type by far. His skin is tanned from traveling as well and covered in an assortment of colorful, detailed tattoos. On his back are a pair of small wings which almost look to be folded and the wing bits connected to the feathers appears to be skeletal in nature, colored white to make this point clear. The feathers themselves are incredibly colorful, detailed with nearly any sorts of vibrant color imaginable. A colorful and almost surreal design of waves and fish cover his right arm in various shades of blues, oranges, purples, and pinks, and an equally colorful design that appears to mimic stained glass is on his left arm. His neck is tattooed with a writhing mass of serpents completely around his throat in striking blues, greens, reads, and yellows. The upper half of his chest is tattooed with a stylized upper portion of The Hanged Man tarot card. Everywhere else is bare of ink, however that could very well be changed in the future.
Over all, his features are handsome with a Greek nose, a rather angular jaw, high cheekbones, full lips, and slightly larger than average green eyes. It is fairly normal to see a confident smirk on his face and a clever gleam in his eyes. His short, dark brown hair is a bit long when he lets it down, going a little ways down his back, but he normally has it tied back. He has a well kept beard that has a small braid on either side of his chin which have various colorful beads in them.
While his inked skin may be colorful, the clothes he chooses to wear are no less colorful or loud. His usual attire includes: billowy, lavender pants, a loose, open-necked white shirt, a robe that has large sleeves and comes down to his knees and colored with vibrant shades of red, gold, purple, and orange with a white lining, and some sturdy leather boots. In addition, he enjoys wearing various adornments including: two rings on his left hand and three on his right, three different necklaces, a bangle on each arm, and a small cuff on each ear. They vary in the type of metal they are made of but the majority are meant to be as flashy as possible. One ring does stand out simply because it isn't nearly as flashy as the others. The ring he wears on his left forefinger is a simplistic gold band with a small symbol of the goddess of redemption pressed into the metal. There is also a necklace which would stand out if he wasn't wearing it in such a way as it won't be seen easily. A leather cord with five silver rings seemingly slipped upon it. Each ring has the same symbol of a sun-like eye with two pupils.
Background: Cultist Mage -> Traveler/Cultist Hunter
Skills:
Experienced in Spellcasting, Fairly experienced in wielding daggers, a bit of alchemical knowledge, enough knowledge about enchantments to be able to identify the type of an enchantment on an item, decent persuasive abilities
Personality:
Much like his choice in clothing, Calvius is an incredibly ostentatious person. He makes no attempt to hide himself or live quietly. You're very likely to find him in some way or another, enjoying life's pleasures at any given time. He doesn't like to live simply and is very willing to do most odd job he can in order to fund his more extravagant tastes. Despite his tendency to be drawn to lavish things, he isn't actually a selfish person. In all honesty, he is very willing to give money to those who don't have much of anything and generally won't accept payment from people who really could use the money more than him.
The halfling is also very comfortable in group settings and very friendly towards friend and stranger alike. Not knowing a stranger for long, he will speak to such a person as if he has known them forever. Doing everything with style and confidence, Calvius does not hid his tastes nor who he is. Enjoys bantering and flirting with others.
Beneath the surface, hidden by this jovial exterior, is a deep morose sadness and anger. Both towards himself and his own past actions but also towards those of the Cult of All-Knower. His good deeds being edged with a a sense of needing to payback misdeeds and redeem himself. When faced with any cultist, his whole demeanor will change. Gone will be the laid-back, friendly man as he lets out all the anger he has bottled up.
Inventory:
- Very gaudy dagger
- The most ostentatious robes he could buy
- Other clothes
- Bit of money
- Miscellaneous Adornments
- Necklace of Silver Rings
- Satchel
- Portable Alchemy Kit
- A few empty vials
- Random alchemical ingredients
- Various Spell Components
- Vial of Ink
- Quill and Parchment
- Spellbook
Backstory:
Calvius was born into very unusual circumstances, as his parents were a part of the secretive cult of the All-Knower. As such, he grew up under their teachings and was influenced by their ideology. The All-Knower would gift his followers with vast amounts of power for their loyalty at his resurrection. So, anything that the high priest, his uncle Deleon Malgrove, said was taken as the word of the All-Knower and it was to be followed to the letter. As someone raised within the cult and not allowed access to the outside world, there was nothing that allowed him to think anything other than this was how the world worked. To him, they were doing good and all actions were justified, because that is what he had been told from a young age.
Over the years, he showed proficiency with magic and was tutored in the ways of the arcane so that he would be a weapon to the cult. Calvius participated in horrible thing in that time, always being told that such things were justified or that the people deserved it. It wasn't until one singular event changed him. At no more than seventeen years of age, he was instructed to interrogate a man to get any valuable information from him. The teen was faced with a halfling man probably in his last years of life and, perhaps because he was curious about the outside world, he chose to simply talk with this man. The conversation went on for several hours before the man stuck his hand through the cell bars and introduce himself as Brevan Windtreader. However, as Calvius took the man's hand, there was suddenly a painful feeling of some intrusive presence within his mind. In an instant he was on the ground, holding his head.
Memories came flooding into him. Those that did not belong to him and, most likely, belong to the old man. He saw visions of true kindness, of all the good deeds this elderly halfling had done, the smiles of those grateful for the help, and the true atrocities the cult committed and the devastating effects on various people and families. Deep, seemingly bottomless grief and guilt very nearly consumed him. Tears ran down his face as his entire world was flipped on its head. It was nearly enough to break him but, somehow, he remained whole, barely. Even now, he wasn't sure if the man had meant to drive him insane with that or if the old man simply saw some remaining good within him. But when he finally arose, in his hand was a gold ring with the symbol of the goddess of redemption on it and the old man now lay dead in his cell.
It wasn't long before Calvius escaped the cult and went on the run. After a couple of years of trying to work through the immeasurable guilt, he decided on what to do with his life. He would hunt down the cult, kill every last member, so that they can never hurt anyone ever again. His own ring is probably in the ocean somewhere but the five rings around his neck all come from cultist that he has killed.
Other:
- Made to live a simple life in the cult, his choices on how to decorate himself and cloth himself are partially because that is how he likes to dress, almost in defiance of the cult, and for other reasons as well.
Alignment: Chaotic Good
Class/Profession: Sort of a Spellsword
Age: Equivalent of 26 years old
Appearance:
Standing at about 3'2" which is pretty tall as far as halflings go, Calvius is an individual made fit from traveling but isn't the brawler type by far. His skin is tanned from traveling as well and covered in an assortment of colorful, detailed tattoos. On his back are a pair of small wings which almost look to be folded and the wing bits connected to the feathers appears to be skeletal in nature, colored white to make this point clear. The feathers themselves are incredibly colorful, detailed with nearly any sorts of vibrant color imaginable. A colorful and almost surreal design of waves and fish cover his right arm in various shades of blues, oranges, purples, and pinks, and an equally colorful design that appears to mimic stained glass is on his left arm. His neck is tattooed with a writhing mass of serpents completely around his throat in striking blues, greens, reads, and yellows. The upper half of his chest is tattooed with a stylized upper portion of The Hanged Man tarot card. Everywhere else is bare of ink, however that could very well be changed in the future.
Over all, his features are handsome with a Greek nose, a rather angular jaw, high cheekbones, full lips, and slightly larger than average green eyes. It is fairly normal to see a confident smirk on his face and a clever gleam in his eyes. His short, dark brown hair is a bit long when he lets it down, going a little ways down his back, but he normally has it tied back. He has a well kept beard that has a small braid on either side of his chin which have various colorful beads in them.
While his inked skin may be colorful, the clothes he chooses to wear are no less colorful or loud. His usual attire includes: billowy, lavender pants, a loose, open-necked white shirt, a robe that has large sleeves and comes down to his knees and colored with vibrant shades of red, gold, purple, and orange with a white lining, and some sturdy leather boots. In addition, he enjoys wearing various adornments including: two rings on his left hand and three on his right, three different necklaces, a bangle on each arm, and a small cuff on each ear. They vary in the type of metal they are made of but the majority are meant to be as flashy as possible. One ring does stand out simply because it isn't nearly as flashy as the others. The ring he wears on his left forefinger is a simplistic gold band with a small symbol of the goddess of redemption pressed into the metal. There is also a necklace which would stand out if he wasn't wearing it in such a way as it won't be seen easily. A leather cord with five silver rings seemingly slipped upon it. Each ring has the same symbol of a sun-like eye with two pupils.
Background: Cultist Mage -> Traveler/Cultist Hunter
Skills:
Experienced in Spellcasting, Fairly experienced in wielding daggers, a bit of alchemical knowledge, enough knowledge about enchantments to be able to identify the type of an enchantment on an item, decent persuasive abilities
Personality:
Much like his choice in clothing, Calvius is an incredibly ostentatious person. He makes no attempt to hide himself or live quietly. You're very likely to find him in some way or another, enjoying life's pleasures at any given time. He doesn't like to live simply and is very willing to do most odd job he can in order to fund his more extravagant tastes. Despite his tendency to be drawn to lavish things, he isn't actually a selfish person. In all honesty, he is very willing to give money to those who don't have much of anything and generally won't accept payment from people who really could use the money more than him.
The halfling is also very comfortable in group settings and very friendly towards friend and stranger alike. Not knowing a stranger for long, he will speak to such a person as if he has known them forever. Doing everything with style and confidence, Calvius does not hid his tastes nor who he is. Enjoys bantering and flirting with others.
Beneath the surface, hidden by this jovial exterior, is a deep morose sadness and anger. Both towards himself and his own past actions but also towards those of the Cult of All-Knower. His good deeds being edged with a a sense of needing to payback misdeeds and redeem himself. When faced with any cultist, his whole demeanor will change. Gone will be the laid-back, friendly man as he lets out all the anger he has bottled up.
Inventory:
- Very gaudy dagger
- The most ostentatious robes he could buy
- Other clothes
- Bit of money
- Miscellaneous Adornments
- Necklace of Silver Rings
- Satchel
- Portable Alchemy Kit
- A few empty vials
- Random alchemical ingredients
- Various Spell Components
- Vial of Ink
- Quill and Parchment
- Spellbook
Backstory:
Calvius was born into very unusual circumstances, as his parents were a part of the secretive cult of the All-Knower. As such, he grew up under their teachings and was influenced by their ideology. The All-Knower would gift his followers with vast amounts of power for their loyalty at his resurrection. So, anything that the high priest, his uncle Deleon Malgrove, said was taken as the word of the All-Knower and it was to be followed to the letter. As someone raised within the cult and not allowed access to the outside world, there was nothing that allowed him to think anything other than this was how the world worked. To him, they were doing good and all actions were justified, because that is what he had been told from a young age.
Over the years, he showed proficiency with magic and was tutored in the ways of the arcane so that he would be a weapon to the cult. Calvius participated in horrible thing in that time, always being told that such things were justified or that the people deserved it. It wasn't until one singular event changed him. At no more than seventeen years of age, he was instructed to interrogate a man to get any valuable information from him. The teen was faced with a halfling man probably in his last years of life and, perhaps because he was curious about the outside world, he chose to simply talk with this man. The conversation went on for several hours before the man stuck his hand through the cell bars and introduce himself as Brevan Windtreader. However, as Calvius took the man's hand, there was suddenly a painful feeling of some intrusive presence within his mind. In an instant he was on the ground, holding his head.
Memories came flooding into him. Those that did not belong to him and, most likely, belong to the old man. He saw visions of true kindness, of all the good deeds this elderly halfling had done, the smiles of those grateful for the help, and the true atrocities the cult committed and the devastating effects on various people and families. Deep, seemingly bottomless grief and guilt very nearly consumed him. Tears ran down his face as his entire world was flipped on its head. It was nearly enough to break him but, somehow, he remained whole, barely. Even now, he wasn't sure if the man had meant to drive him insane with that or if the old man simply saw some remaining good within him. But when he finally arose, in his hand was a gold ring with the symbol of the goddess of redemption on it and the old man now lay dead in his cell.
It wasn't long before Calvius escaped the cult and went on the run. After a couple of years of trying to work through the immeasurable guilt, he decided on what to do with his life. He would hunt down the cult, kill every last member, so that they can never hurt anyone ever again. His own ring is probably in the ocean somewhere but the five rings around his neck all come from cultist that he has killed.
Other:
- Made to live a simple life in the cult, his choices on how to decorate himself and cloth himself are partially because that is how he likes to dress, almost in defiance of the cult, and for other reasons as well.
Quote:
Character Sheet
Name: Falgotin Tyrwood
Alignment: Neutral Good
Class/Profession: Monk-- Traveling as a Story-Teller
Age: 25
Appearance: Half-elf. 5'9". 180 lbs. Dark brown skin. Hair cut short and close to the head-- black and in many tight curls. Wears a leather crop-top jacket over a flowing white pirate shirt, brown pants, boots. Staff is strapped to his back. Jacket has many pockets both inside and out. Satchel hanging from his shoulder that holds his larger belongings. Small pouches hang from a belt around his waste. Triangular brand on his right shoulder, old and faded-- always keeps it covered.
Background: Acolyte
Skills: Insight, Religion, Performance, and Acrobatics
Personality: Quieter than one would expect for a person of his profession. Has a difficult time opening up to anyone for even minor things-- would rather tough it out. Adopts the persona of a bold and suave man when performing. A good person who lets no ties stop him from helping those who need it. Neither shy nor afraid of social repercussions when faced with something that needs to be done.
Inventory:
Book of Stories-- a book filled with fables collected from across the land. Falgotin has scribbled notes and additions to the stories in the margins.
Black Oak Quarterstaff-- a staff made of wood from a black oak tree. Two parts of it equidistant from the center are worn down from constant use. A small red bead is inlayed in the very center.
Beads-- a set of ten small black beads. Made of obsidian and somewhat round, the hole in the center is just fine enough for a hair to fit through.
Flash Powder-- powder that creates a small flash when thrown. Used for performances but could momentarily blind someone if close enough.
Medical Kit-- not as good as a cleric but it can get the job done. Contains bandages, a needle, thread, ointment, and various healing herbs.
Mask of the Story Teller-- a cloth mask Falgotin sewed together. He claims it is imbued with the spirits of revelry and stories and dons it whenever he is performing. It is a dull violet color and is only an oval with two holes for the eyes and a string to hold it in place.
One change of clothes.
50 gold
Backstory: Abandoned at the monastery as a young boy, he remembers little to nothing about his parents, other than that they gave him the brand on his shoulder. His only clue to their identity is his last name, which he has failed to find any information about. The monk who raised and trained him, an orc named Shigor, helped him to accept that his "true" parents were out of the picture and soon became Falgotin's new father. He lived at the monastery until his 22nd birthday, when he ventured out into the world to find himself. He quickly adopted the lie of being a story teller from a small town, as people tended to ask too many questions otherwise. He also quickly discovered that he could not see people suffering and refuse to help them. He often gives money and food to those who need it, helps anyone who is hurt, and generally tries to do good.
Other: Was a monk of Syreth, goddess of guardians and protection.
Name: Falgotin Tyrwood
Alignment: Neutral Good
Class/Profession: Monk-- Traveling as a Story-Teller
Age: 25
Appearance: Half-elf. 5'9". 180 lbs. Dark brown skin. Hair cut short and close to the head-- black and in many tight curls. Wears a leather crop-top jacket over a flowing white pirate shirt, brown pants, boots. Staff is strapped to his back. Jacket has many pockets both inside and out. Satchel hanging from his shoulder that holds his larger belongings. Small pouches hang from a belt around his waste. Triangular brand on his right shoulder, old and faded-- always keeps it covered.
Background: Acolyte
Skills: Insight, Religion, Performance, and Acrobatics
Personality: Quieter than one would expect for a person of his profession. Has a difficult time opening up to anyone for even minor things-- would rather tough it out. Adopts the persona of a bold and suave man when performing. A good person who lets no ties stop him from helping those who need it. Neither shy nor afraid of social repercussions when faced with something that needs to be done.
Inventory:
Book of Stories-- a book filled with fables collected from across the land. Falgotin has scribbled notes and additions to the stories in the margins.
Black Oak Quarterstaff-- a staff made of wood from a black oak tree. Two parts of it equidistant from the center are worn down from constant use. A small red bead is inlayed in the very center.
Beads-- a set of ten small black beads. Made of obsidian and somewhat round, the hole in the center is just fine enough for a hair to fit through.
Flash Powder-- powder that creates a small flash when thrown. Used for performances but could momentarily blind someone if close enough.
Medical Kit-- not as good as a cleric but it can get the job done. Contains bandages, a needle, thread, ointment, and various healing herbs.
Mask of the Story Teller-- a cloth mask Falgotin sewed together. He claims it is imbued with the spirits of revelry and stories and dons it whenever he is performing. It is a dull violet color and is only an oval with two holes for the eyes and a string to hold it in place.
One change of clothes.
50 gold
Backstory: Abandoned at the monastery as a young boy, he remembers little to nothing about his parents, other than that they gave him the brand on his shoulder. His only clue to their identity is his last name, which he has failed to find any information about. The monk who raised and trained him, an orc named Shigor, helped him to accept that his "true" parents were out of the picture and soon became Falgotin's new father. He lived at the monastery until his 22nd birthday, when he ventured out into the world to find himself. He quickly adopted the lie of being a story teller from a small town, as people tended to ask too many questions otherwise. He also quickly discovered that he could not see people suffering and refuse to help them. He often gives money and food to those who need it, helps anyone who is hurt, and generally tries to do good.
Other: Was a monk of Syreth, goddess of guardians and protection.
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”