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Ability Lords
This is the Universe 0101001001010000 of Ability Lords, aka RP Ability Lords
The Realm of Erravion is complete with magical kingdoms, ruled and protected by those called Ability Lords. The land was peaceful. The Ability Lords meant to keep it that way. They were magical and spread across all classes—Mage, Knight, Berserker, Rogue, you name it—they were almost all-powerful.

Almost.

But now the Realm of Erravion is in worldwide turmoil. Dark, alien creatures have invaded and taken out the old Ability Lords, striking quickly across each kingdom, one after another.

Corrupting. Devouring.

With these dark enemies on the rise, the Heirs have formed together, creating a new order of the Ability Lords. It is their duty to put an end to these relentless beasts.
///
Beware, However, of the rise of the Numericals, fueled by their Numericallity—a twisted form of Epicallity—they are a force to be reckoned with, but they are unpredictable. Alas, Beware.
Ability Lords
This is the Universe 0101001001010000 of Ability Lords, aka RP Ability Lords
The Realm of Erravion is complete with magical kingdoms, ruled and protected by those called Ability Lords. The land was peaceful. The Ability Lords meant to keep it that way. They were magical and spread across all classes—Mage, Knight, Berserker, Rogue, you name it—they were almost all-powerful.

Almost.

But now the Realm of Erravion is in worldwide turmoil. Dark, alien creatures have invaded and taken out the old Ability Lords, striking quickly across each kingdom, one after another.

Corrupting. Devouring.

With these dark enemies on the rise, the Heirs have formed together, creating a new order of the Ability Lords. It is their duty to put an end to these relentless beasts.
///
Beware, However, of the rise of the Numericals, fueled by their Numericallity—a twisted form of Epicallity—they are a force to be reckoned with, but they are unpredictable. Alas, Beware.
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
Rules 1. Follow FR rules. Duh. 2. Please be active. Say something if you won’t be able to get online ahead of time so we can plan accordingly. 3. No Gary Stues/Mary Sues. Ability Lords are powerful, but they didn’t start off that way. Give your character some flaws, but they should have some flavor too. 4. Yes, the aliens will be difficult to fight, that’s why Ability Lords is plural, stay close and fight enemies, not each other. [s]Not to say drama isn’t allowed, however.[/s] 5. Run character forms by me before starting the roleplay. Once you are confirmed, you’re set to go. 6. [b]Only those who assist in defeating the boss will recieve an Ability.[/b] Character Forms: [quote] Player: (put your username for quick reference Name: Ability Lord Descendant of: (who was your parent Ability Lord?) Gender: Species: (halfling, orc, ork, Elf, goblin, werewolf, human, you name it) Age: (include physical and/or actual age) Height: Appearance: Personality: History: (can be developed in-rp if you wish) Familiar: Starter Element: Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses) Other: [/quote] Accepted PC’s: [quote] Player: FusionKnight Name:Ezxio Gilligan Ability Lord Descendant of: Alexandra Gilligan Gender: Male Species: Dark Elf Age: 256 but looks like he's in his mid 20 Height: 5'6 Appearance:Ezxio has a lean athletic build with snake tattoos coiling up both his arms. His hair is jet black and his eyes a dark brown. He is mostly dressed in a dark cloak to conceal his daggers, his assassinations have kept him nimble and quick on his feet while deadly in close combat. Personality: Cocky-Hotheaded-Cunning History: Ezxio was born right before his mother became an Ability Lord, though she had chosen to become a Guardian she had trained her son in the arts of the shadow. Learning very quickly at a young age to mask his steps and to conceal himself. He was called a prodigy as he had quickly mastered the Shadow arts. He prides himself in stroking his ego with each kill, preferring to fight in close quarters. Although he won't admit it Ezxio is afraid of archers. He had once tortured an archer for almost hitting him by his leg, the poor man died after three days of endless torture. Familiar: Black Siberian Wolf named Hunter Starter Element: Shadow Starter Abilities: Shadow-cloak: He is able to envelope his lower legs in shadow which mutes every step he takes and also grant him the ability to scale walls. The shadow can also be stick to his skin as an armor that is as durable as iron armor. Possession: With this ability he is able to take control of a person or animal for a short period of time. Whilst using this ability though his body is left without a soul and can last for up to three days without it. While he is out of his body, Hunter will most likely stay with it until he return. Fiend: This ability is his trump card as he can transform himself into a hulking shadow being with terrifying strength. This ability drains his stamina quickly though and he is left very weak after using it. Other: Pancakes [/quote] [quote Dragonninja] Player: Dragonninja Name: Rio Estrellas Ability Lord Descendant of: Rain Estrellas Gender: Male Species: Human- Angel Halfling (if angels are allowed) Age: 25 Height: 5'7 Appearance: Rio has a slim lightly muscled build. He has pale skin and electric blue eyes. Mostly he wears a pair of blue jeans, a blue t-shirt and black combat boots with ice blue laces, topped off by a midnight blue hooded cloak. Personality: Rio is highly sarcastic, kind of skeptical at first, and picks fights with those who he thinks to have too big of an ego, though he is pretty loyal once you get to know him. History: His mother, a human and his father, and angel. A pair that could never last. From a broken home to running away, Rio's been on his own since he was 14. (No more information on Rio's background until discovered in rp.) Familiar: A navy colored dragon with sky blue spines running down its back called, Night. Starter Element: Ice Starter Abilities: Freeze: Allows him to freeze his opponents in a chunk of ice. When the ice shatters it leaves the enemy momentarily blinded and confused allowing Rio time to get a few hits in. Blizzard: Creates a blinding snow storm around the enemy rendering them blind. It can provide cover for a sneak attack. It takes a lot of energy though causing Rio to avoid using it unless he absolutely has to. Ice Favor: Allows Rio to create and summon ice beings to help him out in a fight. It is a useful ability when he gets ganged up on. The one downside is that he feels and takes the damage the ice creatures get. [/quote] [quote] Player: Kapara Name: Eliga deVas Ability Lord Descendant of: Byler Vas deHol (paternal grandmother) Gender: Female Species: Great gnome Age: 19 (appears more mature) Height: 204cm (6'7) Appearance: Imagine a humanoid bolder. Now smooth it out and add hair. Eliga has the characteristic dark skin and pale lips of the great gnomes. She typically wears metal armour over a black vest and tough something-skin pants. Her shoes have metal soles. Despite her bulk, she is very quick on her feet. Personality: A nice person in general, team-oriented and a savage on the battlefield (I'll figure out the rest as we go along) History: Her family had considerable standing in the great gnome community due to her grandmother being an Ability Lord. This protected them, and Eliga grew up in relative safety. When Byler died, her family became nomads, constantly on the run from dark beasts and rival clans. Starter Element: Metal Starter Abilities: In general, her abilities are faster and stronger when she concentrates or is in physical contact with the metal Rust - This ability causes metal to deteriorate at an accelerated pace. In the course of 3 sword swings her enemy's armour and weapon may have crumbled to pieces. This has also previously freed her from metal chains and prisons. Killzone - Eliga brings up metals from the ground beneath her to form durable, deadly sharp spikes which line the area around her. These spikes bend when she or allies step on them, but will piece straight through the feet of enemies. Taller spikes work effectively as a shield or wall. Because all these spikes are interlinked by thin wires and are in direct contact with Eliga's skin, she has far greater control. Zweihänder - A very basic, but effective ability. Eliga collects a massive amount of metal and fashions it into a giant sword or club. This weapon can be up to 3 times her own height. When using this ability, Eliga is not dividing her concentration between physical and magical actions. The combination of her strength and telekinetic powers in a focused swing can cleave the land in half New ability: Plated Eliga covers every inch of her skin with metal, transforming herself into a durable golem-like creature. [/quote] [quote] Player: YarnDrawcia Name: Pancaea Elixir Ability Lord Descendant of: Alkahest Elixir Gender: Female Species: Wolfman Age: 27 Height: 5"11 Appearance: Here. Personality: Cold and distant, Pancaea is more of an observer than anything. Her words are short to the point, though if asked she can provide long explanations, especially about alchemy. The female wolfman is logical, taking time to observe her foes before deciding on a strategy. History: Will be developed. Familiar: A black cobra named Pharoah. He helps provide the venom for potions that require it. Starter Element: Lightning Starter Abilities: Potion Brew: Can brew any potion on the fly, provided she has the ingredients. Minor Transmutation: Can do basic transmutations (i.e. wood into stone). Electrical Ball Fires a ball electricity from her palm. New ability: Lightning Strike A single target Lightning spell that causes damage to a single enemy. The spell is also powerful enough to briefly power machinery that require electricity. Other: Nope. [/quote] [quote] Player: Icicledrop Name: *Casually presses name generator* Ferrys Agria Ability Lord Descendant of: (who was your parent Ability Lord?) Marrien Agria (Mother) Gender: Female Species: Demon / human hybrid Age: 23 y/o, she's quite young. Height: 5' 5" Appearance: Ferrys has jet-black hair, usually curly. Her dark grey shawl is a few shades darker than her eyes. The hybrid wears a long black dress with gold lace patterns. She doesn't wear much make-up, only cherry-red lipstick. Her black horns are hidden under a blood-red dress hat. Gives off a gothic/edgy aura, eh? Personality: Not the type of hero you'd normally see. She's cold-hearted and ambitious, but is quite weak. Yes, she's pathetic. Usually uses the damsel-in-distress act to get what she wants. Ferrys calls everyone "sweetie" or "sweetheart" out of habit. History: (can be developed in-rp if you wish) Familiar: A magpie called Nameless that sits on her shoulder. Starter Element: Light Abilities: Glowing eyes - exactly what it is. Ferrys can make her eyes glow white in the dark. No batteries needed, haha. Blinding light - The hybrid can blind her enemies by using light for a short amount of time. Bright arrow - Allows Ferrys to summon arrows made out of light, shooting them at the opponent. The arrows will faze the opponent, and do a decent amount of damage. Other:none, none. [/quote] NPC’s: [quote] Player: Eldarowability (Eldarowabilitylords) Name: Eldarow Steinan Rehacabinets Ability Lord Descendant of: Jake Ecar Rehacabinets Gender: Male Species: Human Quarter Elf Age: 27 Height: 5’ 9” Appearance: Eldarow is physically average all around, being fast but not too fast, strong but not too strong. He wears a hooded green and black cloak, snakescale boots, chainmail shorts and leather shirt and pants. Personality: Eldarow is an epitome of determination, able to outwill almost any opponent. He is somewhat socialable, and is somewhat adept at improvising puns on the fly. If asked about his parents or history, Eldarow will usually mumble around until he can change the subject. History: Eldarow does not come from this realm, only being lucky to fall through a spontaneous spatial anomaly during an event which would have lead to him falling to his death. (No further information will be available for this character’s history until it is discussed/disclosed/discovered in story mode.) Familiar: Eldarow wishes to not use a familiar. Starter Element: Plant Starter Abilities: - Attack Root; Eldarow’s most proficient Ability, Attack Root summons rapidly growing vines, plants, and trees to assault the opponent with razor sharp, leafless plants. - Lucky Green; A somewhat new Ability for Eldarow, Lucky Green summons a Green Sprite, a small glowing green ball that moves extremely fast, however deals very little damage. - Defence Root; An Extremely experimental Ability, Defence Root creates plants at a rapid rate like Attack Root, however these plants are wide and leafy, with vines wrapping and tying so densely it is tiring work with a Fire Sword to even cut through them. Other: (this character is going to be the protagonists’ group rival) [/quote] [quote] Player: Eldarowability Name: Dustbone Ability Lord Descendant of: Shattertooth Gender: Male Species: Orc (Wild Edge Mining subspecies) Age: 27 Height: 8’2” Appearance: [img] https://vignette.wikia.nocookie.net/warhammerfb/images/0/0a/Ork.png/revision/latest?cb=20140321004017.jpg [/img] Personality: Set it on fire, add to your army, kill it, eat it, add it to your armor, punch it, kick it, or run are his only mindsets, the latter being the rarest History: Scaly Bois mess wit’ his Dust, now he wanna punch Scaly Bois, and maybe set ‘em on Fire too Familiar: Bumper, a steampunk skunk/skunk skeleton that sets on fire random things at random. Starter Element: Chrystal Starter Abilities: Crash Through; Force that pierces a target will turn into magic crystals the size of bricks that will fly out towards the next target. Revenge; Dustbone turns a blood/crimson red color for a short amount of time, during which any blows towards Dustbone will be magically stored up, then upon release of the Ability, released with a thundering crash on every bone in the attackers’ legs. Stomper; Dustbone temporarily pilots a massive steampunk mech that launches him excessively high in the air and allows him to land and crush a target enemy. Other: “Dust” is a mining orc’s slang for family or treasure stash [/quote] [quote] Player: Betterbatman111 Name: Gigagar Status: ABILITY LORD Species: Geargon Gender: Male Age Unknown even by him Appearance: A skeletal figure made out of gears. The outer part of the Gear are gold and the inner part is silver. Abilities: Gear armor( increases an allie’s defense , spear summon, spear launch( does a high damage ranged attacked but takes a while to charge) Element: Metal Weapon: Spears Height: 6ft Personality: cold( he typically doesn’t care about others feelings), can get angry easily History: He was exiled from his home planet by the evil King Palcar. Then he was sucked into a multi-dimensional wormhole bringing him to this dimension and turn him into an Abilty lord. (This is why he is not an descendant of anyone) Other: Gigagar is a Knight. Just like all other Geargons he can control gears. [/quote]
Rules
1. Follow FR rules. Duh.
2. Please be active. Say something if you won’t be able to get online ahead of time so we can plan accordingly.
3. No Gary Stues/Mary Sues. Ability Lords are powerful, but they didn’t start off that way. Give your character some flaws, but they should have some flavor too.
4. Yes, the aliens will be difficult to fight, that’s why Ability Lords is plural, stay close and fight enemies, not each other. Not to say drama isn’t allowed, however.
5. Run character forms by me before starting the roleplay. Once you are confirmed, you’re set to go.
6. Only those who assist in defeating the boss will recieve an Ability.

Character Forms:
Quote:
Player: (put your username for quick reference
Name:
Ability Lord Descendant of: (who was your parent Ability Lord?)
Gender:
Species: (halfling, orc, ork, Elf, goblin, werewolf, human, you name it)
Age: (include physical and/or actual age)
Height:
Appearance:
Personality:
History: (can be developed in-rp if you wish)
Familiar:
Starter Element:
Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses)
Other:
Accepted PC’s:
Quote:
Player: FusionKnight

Name:Ezxio Gilligan

Ability Lord Descendant of: Alexandra Gilligan

Gender: Male

Species: Dark Elf

Age: 256 but looks like he's in his mid 20

Height: 5'6

Appearance:Ezxio has a lean athletic build with snake tattoos coiling up both his arms. His hair is jet black and his eyes a dark brown. He is mostly dressed in a dark cloak to conceal his daggers, his assassinations have kept him nimble and quick on his feet while deadly in close combat.

Personality: Cocky-Hotheaded-Cunning

History: Ezxio was born right before his mother became an Ability Lord, though she had chosen to become a Guardian she had trained her son in the arts of the shadow. Learning very quickly at a young age to mask his steps and to conceal himself. He was called a prodigy as he had quickly mastered the Shadow arts. He prides himself in stroking his ego with each kill, preferring to fight in close quarters. Although he won't admit it Ezxio is afraid of archers. He had once tortured an archer for almost hitting him by his leg, the poor man died after three days of endless torture.

Familiar: Black Siberian Wolf named Hunter

Starter Element: Shadow

Starter Abilities: Shadow-cloak: He is able to envelope his lower legs in shadow which mutes every step he takes and also grant him the ability to scale walls. The shadow can also be stick to his skin as an armor that is as durable as iron armor.

Possession: With this ability he is able to take control of a person or animal for a short period of time. Whilst using this ability though his body is left without a soul and can last for up to three days without it. While he is out of his body, Hunter will most likely stay with it until he return.

Fiend: This ability is his trump card as he can transform himself into a hulking shadow being with terrifying strength. This ability drains his stamina quickly though and he is left very weak after using it.

Other: Pancakes
Quote:
Player: Dragonninja
Name: Rio Estrellas
Ability Lord Descendant of: Rain Estrellas
Gender: Male
Species: Human- Angel Halfling (if angels are allowed)
Age: 25
Height: 5'7
Appearance: Rio has a slim lightly muscled build. He has pale skin and electric blue eyes. Mostly he wears a pair of blue jeans, a blue t-shirt and black combat boots with ice blue laces, topped off by a midnight blue hooded cloak.
Personality: Rio is highly sarcastic, kind of skeptical at first, and picks fights with those who he thinks to have too big of an ego, though he is pretty loyal once you get to know him.
History: His mother, a human and his father, and angel. A pair that could never last. From a broken home to running away, Rio's been on his own since he was 14. (No more information on Rio's background until discovered in rp.)
Familiar: A navy colored dragon with sky blue spines running down its back called, Night.
Starter Element: Ice
Starter Abilities: Freeze: Allows him to freeze his opponents in a chunk of ice. When the ice shatters it leaves the enemy momentarily blinded and confused allowing Rio time to get a few hits in.

Blizzard: Creates a blinding snow storm around the enemy rendering them blind. It can provide cover for a sneak attack. It takes a lot of energy though causing Rio to avoid using it unless he absolutely has to.

Ice Favor: Allows Rio to create and summon ice beings to help him out in a fight. It is a useful ability when he gets ganged up on. The one downside is that he feels and takes the damage the ice creatures get.
Quote:
Player: Kapara
Name: Eliga deVas
Ability Lord Descendant of: Byler Vas deHol (paternal grandmother)
Gender: Female
Species: Great gnome
Age: 19 (appears more mature)
Height: 204cm (6'7)

Appearance: Imagine a humanoid bolder. Now smooth it out and add hair. Eliga has the characteristic dark skin and pale lips of the great gnomes. She typically wears metal armour over a black vest and tough something-skin pants. Her shoes have metal soles. Despite her bulk, she is very quick on her feet.
Personality: A nice person in general, team-oriented and a savage on the battlefield (I'll figure out the rest as we go along)
History: Her family had considerable standing in the great gnome community due to her grandmother being an Ability Lord. This protected them, and Eliga grew up in relative safety. When Byler died, her family became nomads, constantly on the run from dark beasts and rival clans.

Starter Element: Metal
Starter Abilities: In general, her abilities are faster and stronger when she concentrates or is in physical contact with the metal

Rust - This ability causes metal to deteriorate at an accelerated pace. In the course of 3 sword swings her enemy's armour and weapon may have crumbled to pieces. This has also previously freed her from metal chains and prisons.

Killzone - Eliga brings up metals from the ground beneath her to form durable, deadly sharp spikes which line the area around her. These spikes bend when she or allies step on them, but will piece straight through the feet of enemies. Taller spikes work effectively as a shield or wall. Because all these spikes are interlinked by thin wires and are in direct contact with Eliga's skin, she has far greater control.

Zweihänder - A very basic, but effective ability. Eliga collects a massive amount of metal and fashions it into a giant sword or club. This weapon can be up to 3 times her own height. When using this ability, Eliga is not dividing her concentration between physical and magical actions. The combination of her strength and telekinetic powers in a focused swing can cleave the land in half

New ability: Plated
Eliga covers every inch of her skin with metal, transforming herself into a durable golem-like creature.
Quote:
Player: YarnDrawcia
Name: Pancaea Elixir
Ability Lord Descendant of: Alkahest Elixir
Gender: Female
Species: Wolfman
Age: 27
Height: 5"11
Appearance: Here.
Personality: Cold and distant, Pancaea is more of an observer than anything. Her words are short to the point, though if asked she can provide long explanations, especially about alchemy. The female wolfman is logical, taking time to observe her foes before deciding on a strategy.
History: Will be developed.
Familiar: A black cobra named Pharoah. He helps provide the venom for potions that require it.
Starter Element: Lightning
Starter Abilities:
Potion Brew:
Can brew any potion on the fly, provided she has the ingredients.

Minor Transmutation:
Can do basic transmutations (i.e. wood into stone).

Electrical Ball
Fires a ball electricity from her palm.

New ability: Lightning Strike
A single target Lightning spell that causes damage to a single enemy. The spell is also powerful enough to briefly power machinery that require electricity.

Other: Nope.
Quote:
Player: Icicledrop

Name: *Casually presses name generator* Ferrys Agria

Ability Lord Descendant of: (who was your parent Ability Lord?) Marrien Agria (Mother)

Gender: Female

Species: Demon / human hybrid

Age: 23 y/o, she's quite young.

Height: 5' 5"

Appearance: Ferrys has jet-black hair, usually curly. Her dark grey shawl is a few shades darker than her eyes. The hybrid wears a long black dress with gold lace patterns. She doesn't wear much make-up, only cherry-red lipstick. Her black horns are hidden under a blood-red dress hat. Gives off a gothic/edgy aura, eh?

Personality: Not the type of hero you'd normally see. She's cold-hearted and ambitious, but is quite weak. Yes, she's pathetic. Usually uses the damsel-in-distress act to get what she wants. Ferrys calls everyone "sweetie" or "sweetheart" out of habit.

History: (can be developed in-rp if you wish)

Familiar: A magpie called Nameless that sits on her shoulder.

Starter Element: Light

Abilities:

Glowing eyes - exactly what it is. Ferrys can make her eyes glow white in the dark. No batteries needed, haha.

Blinding light - The hybrid can blind her enemies by using light for a short amount of time.

Bright arrow - Allows Ferrys to summon arrows made out of light, shooting them at the opponent. The arrows will faze the opponent, and do a decent amount of damage.

Other:none, none.
NPC’s:
Quote:
Player: Eldarowability (Eldarowabilitylords)
Name: Eldarow Steinan Rehacabinets
Ability Lord Descendant of: Jake Ecar Rehacabinets
Gender: Male
Species: Human Quarter Elf
Age: 27
Height: 5’ 9”
Appearance: Eldarow is physically average all around, being fast but not too fast, strong but not too strong. He wears a hooded green and black cloak, snakescale boots, chainmail shorts and leather shirt and pants.

Personality: Eldarow is an epitome of determination, able to outwill almost any opponent. He is somewhat socialable, and is somewhat adept at improvising puns on the fly. If asked about his parents or history, Eldarow will usually mumble around until he can change the subject.

History: Eldarow does not come from this realm, only being lucky to fall through a spontaneous spatial anomaly during an event which would have lead to him falling to his death. (No further information will be available for this character’s history until it is discussed/disclosed/discovered in story mode.)

Familiar: Eldarow wishes to not use a familiar.
Starter Element: Plant

Starter Abilities:
- Attack Root; Eldarow’s most proficient Ability, Attack Root summons rapidly growing vines, plants, and trees to assault the opponent with razor sharp, leafless plants.
- Lucky Green; A somewhat new Ability for Eldarow, Lucky Green summons a Green Sprite, a small glowing green ball that moves extremely fast, however deals very little damage.
- Defence Root; An Extremely experimental Ability, Defence Root creates plants at a rapid rate like Attack Root, however these plants are wide and leafy, with vines wrapping and tying so densely it is tiring work with a Fire Sword to even cut through them.

Other: (this character is going to be the protagonists’ group rival)
Quote:
Player: Eldarowability
Name: Dustbone
Ability Lord Descendant of: Shattertooth
Gender: Male
Species: Orc (Wild Edge Mining subspecies)
Age: 27
Height: 8’2”
Appearance:
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Personality: Set it on fire, add to your army, kill it, eat it, add it to your armor, punch it, kick it, or run are his only mindsets, the latter being the rarest
History: Scaly Bois mess wit’ his Dust, now he wanna punch Scaly Bois, and maybe set ‘em on Fire too
Familiar: Bumper, a steampunk skunk/skunk skeleton that sets on fire random things at random.
Starter Element: Chrystal
Starter Abilities:
Crash Through; Force that pierces a target will turn into magic crystals the size of bricks that will fly out towards the next target.
Revenge; Dustbone turns a blood/crimson red color for a short amount of time, during which any blows towards Dustbone will be magically stored up, then upon release of the Ability, released with a thundering crash on every bone in the attackers’ legs.
Stomper; Dustbone temporarily pilots a massive steampunk mech that launches him excessively high in the air and allows him to land and crush a target enemy.
Other: “Dust” is a mining orc’s slang for family or treasure stash
Quote:
Player: Betterbatman111
Name: Gigagar
Status: ABILITY LORD
Species: Geargon
Gender: Male
Age Unknown even by him
Appearance: A skeletal figure made out of gears. The outer part of the Gear are gold and the inner part is silver.
Abilities: Gear armor( increases an allie’s defense , spear summon, spear launch( does a high damage ranged attacked but takes a while to charge)
Element: Metal
Weapon: Spears
Height: 6ft
Personality: cold( he typically doesn’t care about others feelings), can get angry easily
History: He was exiled from his home planet by the evil King Palcar. Then he was sucked into a multi-dimensional wormhole bringing him to this dimension and turn him into an Abilty lord. (This is why he is not an descendant of anyone)
Other: Gigagar is a Knight. Just like all other Geargons he can control gears.
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
Map: [b]The Ice Isles (Cold Element) The Noble Fields (Fire Element)[/b] - The massive open planes of the Noble Fields are a sight to see, especially the humongous shadow of the Risen Caverns at sunset—a beautiful sight even during the day. Such beauty does not come without a price, trees here are few, the only vegetation being short cacti and an extremely dry type of grass that grows there, and the Fields have hundreds of wildfires each year. Ancient believers tell of a war between gods that happened here, the entirety of the section of the world aflame. [b]The Shadow Nation (Dark Element) The Forsaken Lush (Leaf Element) The Ancient Province (Rock Element) The Crimson Lakes (Aqua Element) [/b] - Some say the blood of gods cursed these waters long ago, which is false. The waters are neither blood ridden nor cursed, probably. The dark red rock on the beds of the Crimson Lakes dyes the water a dark, blood like red color. Another false presumption is that the Crimson Lakes are actually Lakes, in fact, they are massive oceans covering most of the planet. This presumably comes from the mountain sized creatures that live there because to their large size the oceans appear small. [b] The Risen Caverns (Crystal Element) [/b] - Long, Long ago a massive earthquake split open the ground, revealing the deep caverns—then known only as the Chrystal Cavern. The earthquake was so tremendous it brought a chunk of the ground up hundreds of meters into the sky from outrushing magma. The magma cooled, supergluing the massive plateau in place. Some older folks still call this place the Crystal Caverns, though most of the population there—usually Orks—call it the risen caverns. [b] The Solar Domain (Light Element) [/b] - The Solar Domain always seems to be hustling and bustling, shoppers buying rampantly in the streets. In fact, the Solar Domain (due to its location in the center of the central continent of Erravion) has many cities, each prepared with many inns, shops, and other buildings of the like. [b] The Hidden Outer (Mystic Element) [/b] - Most that live here are nomads, living off of the land as hunter-gatherers. They are known for there respect towards the land and their quietness towards outsiders. Those that are native to the Hidden Outer are sometimes called “Outers” for their reluctancy to be social. [b] The Titan Isles (Legend Element) [/b] - The majority of those that live in the Titan Isles are wonderful warriors. Many creatures grow to massive sizes, taking the leaderboard of the food chain, leaving, or dying out. This is not a place for fools, nor the weak. “Kill or be killed,” some here say. [b] The Shattered Vales (Doom Element) [/b] - Even Outers call these people strange. Massive amounts of Doom energy emanates from this place, those that live here seem to give off bad luck themselves. A terrible disease once struck here, killing billions across Erravion. Keep your glass vases close, my friend. [b] The Final Nexus (Edge Element) [/b] [b] Mystery Characters [/b] (To be met later in rp) [quote] Player: Eldarowability Name: Thirty-Nine (39) Ability Lord Descendant of: Gender: Male Species: Human Age: 19 Height: 5’ 11” Appearance: [img]https://a.playmoss.com//uploads/images/t/o/d/todoroki.jpg[/img] Personality: History: (can be developed in-rp if you wish) Familiar: Starter Element: Dualty; Fire and Ice Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses) Other: [/quote] [quote] Player: Eldarowability Name: Twenty-Three (23) Ability Lord Descendant of: Gender: Female Species: Human Age: 19 Height: 5’ 11” Appearance: [img]https://pa1.narvii.com/5992/206b92b2d147e59d127428e35b64a3872f33bfc6_hq.gif[/img] Personality: History: (can be developed in-rp if you wish) Familiar: Starter Element: Omnitality; Touch Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses) Other: [/quote]
Map:
The Ice Isles (Cold Element)
The Noble Fields (Fire Element)

- The massive open planes of the Noble Fields are a sight to see, especially the humongous shadow of the Risen Caverns at sunset—a beautiful sight even during the day. Such beauty does not come without a price, trees here are few, the only vegetation being short cacti and an extremely dry type of grass that grows there, and the Fields have hundreds of wildfires each year. Ancient believers tell of a war between gods that happened here, the entirety of the section of the world aflame.
The Shadow Nation (Dark Element)
The Forsaken Lush (Leaf Element)
The Ancient Province (Rock Element)
The Crimson Lakes (Aqua Element)

- Some say the blood of gods cursed these waters long ago, which is false. The waters are neither blood ridden nor cursed, probably. The dark red rock on the beds of the Crimson Lakes dyes the water a dark, blood like red color. Another false presumption is that the Crimson Lakes are actually Lakes, in fact, they are massive oceans covering most of the planet. This presumably comes from the mountain sized creatures that live there because to their large size the oceans appear small.
The Risen Caverns (Crystal Element)
- Long, Long ago a massive earthquake split open the ground, revealing the deep caverns—then known only as the Chrystal Cavern. The earthquake was so tremendous it brought a chunk of the ground up hundreds of meters into the sky from outrushing magma. The magma cooled, supergluing the massive plateau in place. Some older folks still call this place the Crystal Caverns, though most of the population there—usually Orks—call it the risen caverns.
The Solar Domain (Light Element)
- The Solar Domain always seems to be hustling and bustling, shoppers buying rampantly in the streets. In fact, the Solar Domain (due to its location in the center of the central continent of Erravion) has many cities, each prepared with many inns, shops, and other buildings of the like.
The Hidden Outer (Mystic Element)
- Most that live here are nomads, living off of the land as hunter-gatherers. They are known for there respect towards the land and their quietness towards outsiders. Those that are native to the Hidden Outer are sometimes called “Outers” for their reluctancy to be social.
The Titan Isles (Legend Element)
- The majority of those that live in the Titan Isles are wonderful warriors. Many creatures grow to massive sizes, taking the leaderboard of the food chain, leaving, or dying out. This is not a place for fools, nor the weak. “Kill or be killed,” some here say.
The Shattered Vales (Doom Element)
- Even Outers call these people strange. Massive amounts of Doom energy emanates from this place, those that live here seem to give off bad luck themselves. A terrible disease once struck here, killing billions across Erravion. Keep your glass vases close, my friend.
The Final Nexus (Edge Element)



Mystery Characters
(To be met later in rp)
Quote:
Player: Eldarowability
Name: Thirty-Nine (39)
Ability Lord Descendant of:
Gender: Male
Species: Human
Age: 19
Height: 5’ 11”
Appearance: todoroki.jpg
Personality:
History: (can be developed in-rp if you wish)
Familiar:
Starter Element: Dualty; Fire and Ice
Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses)
Other:
Quote:
Player: Eldarowability
Name: Twenty-Three (23)
Ability Lord Descendant of:
Gender: Female
Species: Human
Age: 19
Height: 5’ 11”
Appearance: 206b92b2d147e59d127428e35b64a3872f33bfc6_hq.gif
Personality:
History: (can be developed in-rp if you wish)
Familiar:
Starter Element: Omnitality; Touch
Starter Abilities: (come up with three (3) abilities to start, more will be “unlocked” as the rp progresses)
Other:
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
Welcome @FusionKnight
Ezxio is accepted, welcome to Erravion!
Welcome @FusionKnight
Ezxio is accepted, welcome to Erravion!
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
@Eldarowability
Player: Dragonninja
Name: Rio Estrellas
Ability Lord Descendant of: Rain Estrellas
Gender: Male
Species: Human- Angel Halfling (if angels are allowed)
Age: 25
Height: 5'7
Appearance: Rio has a slim lightly muscled build. He has pale skin and electric blue eyes. Mostly he wears a pair of blue jeans, a blue t-shirt and black combat boots with ice blue laces, topped off by a midnight blue hooded cloak. Under the cloak is a pair of azure wings.
Personality: Rio is highly sarcastic, kind of skeptical at first, and picks fights with those who he thinks to have too big of an ego, though he is pretty loyal once you get to know him.
History: His mother, a human and his father, and angel. A pair that could never last. From a broken home to running away, Rio's been on his own since he was 14. (No more information on Rio's background until discovered in rp.)
Familiar: A navy colored dragon with sky blue spines running down its back called, Night.
Starter Element: Ice
Starter Abilities: Freeze: Allows him to freeze his opponents in a chunk of ice. When the ice shatters it leaves the enemy momentarily blinded and confused allowing Rio time to get a few hits in.

Blizzard: Creates a blinding snow storm around the enemy rendering them blind. It can provide cover for a sneak attack. It takes a lot of energy though causing Rio to avoid using it unless he absolutely has to.

Ice Favor: Allows Rio to create and summon ice beings to help him out in a fight. It is a useful ability when he gets ganged up on. The one downside is that he feels and takes the damage the ice creatures get.

Other: Love blue, chocolate, and pancakes.
@Eldarowability
Player: Dragonninja
Name: Rio Estrellas
Ability Lord Descendant of: Rain Estrellas
Gender: Male
Species: Human- Angel Halfling (if angels are allowed)
Age: 25
Height: 5'7
Appearance: Rio has a slim lightly muscled build. He has pale skin and electric blue eyes. Mostly he wears a pair of blue jeans, a blue t-shirt and black combat boots with ice blue laces, topped off by a midnight blue hooded cloak. Under the cloak is a pair of azure wings.
Personality: Rio is highly sarcastic, kind of skeptical at first, and picks fights with those who he thinks to have too big of an ego, though he is pretty loyal once you get to know him.
History: His mother, a human and his father, and angel. A pair that could never last. From a broken home to running away, Rio's been on his own since he was 14. (No more information on Rio's background until discovered in rp.)
Familiar: A navy colored dragon with sky blue spines running down its back called, Night.
Starter Element: Ice
Starter Abilities: Freeze: Allows him to freeze his opponents in a chunk of ice. When the ice shatters it leaves the enemy momentarily blinded and confused allowing Rio time to get a few hits in.

Blizzard: Creates a blinding snow storm around the enemy rendering them blind. It can provide cover for a sneak attack. It takes a lot of energy though causing Rio to avoid using it unless he absolutely has to.

Ice Favor: Allows Rio to create and summon ice beings to help him out in a fight. It is a useful ability when he gets ganged up on. The one downside is that he feels and takes the damage the ice creatures get.

Other: Love blue, chocolate, and pancakes.
BNy42UW.pngoKgCGqL.pnghzemmQf.png
@Dragonninja
Angels are good too.
Rio is accepted, welcome to Erravion!
@Dragonninja
Angels are good too.
Rio is accepted, welcome to Erravion!
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
@Eldarowability

Player: Kapara
Name: Eliga deVas
Ability Lord Descendant of: Byler Vas deHol (paternal grandmother)
Gender: Female
Species: Great gnome
Age: 19 (appears more mature)
Height: 204cm (6'7)

Appearance: Imagine a humanoid bolder. Now smooth it out and add hair. Eliga has the characteristic dark skin and pale lips of the great gnomes. She typically wears metal armour over a black vest and tough something-skin pants. Her shoes have metal soles. Despite her bulk, she is very quick on her feet.
Personality: A nice person in general, team-oriented and a savage on the battlefield (I'll figure out the rest as we go along)
History: Her family had considerable standing in the great gnome community due to her grandmother being an Ability Lord. This protected them, and Eliga grew up in relative safety. When Byler died, her family became nomads, constantly on the run from dark beasts and rival clans.

Starter Element: Metal
Starter Abilities: In general, her abilities are faster and stronger when she concentrates or is in physical contact with the metal

Rust - This ability causes metal to deteriorate at an accelerated pace. In the course of 3 sword swings her enemy's armour and weapon may have crumbled to pieces. This has also previously freed her from metal chains and prisons.

Killzone - Eliga brings up metals from the ground beneath her to form durable, deadly sharp spikes which line the area around her. These spikes bend when she or allies step on them, but will piece straight through the feet of enemies. Taller spikes work effectively as a shield or wall. Because all these spikes are interlinked by thin wires and are in direct contact with Eliga's skin, she has far greater control.

Zweihänder - A very basic, but effective ability. Eliga collects a massive amount of metal and fashions it into a giant sword or club. This weapon can be up to 3 times her own height. When using this ability, Eliga is not dividing her concentration between physical and magical actions. The combination of her strength and telekinetic powers in a focused swing can cleave the land in half
@Eldarowability

Player: Kapara
Name: Eliga deVas
Ability Lord Descendant of: Byler Vas deHol (paternal grandmother)
Gender: Female
Species: Great gnome
Age: 19 (appears more mature)
Height: 204cm (6'7)

Appearance: Imagine a humanoid bolder. Now smooth it out and add hair. Eliga has the characteristic dark skin and pale lips of the great gnomes. She typically wears metal armour over a black vest and tough something-skin pants. Her shoes have metal soles. Despite her bulk, she is very quick on her feet.
Personality: A nice person in general, team-oriented and a savage on the battlefield (I'll figure out the rest as we go along)
History: Her family had considerable standing in the great gnome community due to her grandmother being an Ability Lord. This protected them, and Eliga grew up in relative safety. When Byler died, her family became nomads, constantly on the run from dark beasts and rival clans.

Starter Element: Metal
Starter Abilities: In general, her abilities are faster and stronger when she concentrates or is in physical contact with the metal

Rust - This ability causes metal to deteriorate at an accelerated pace. In the course of 3 sword swings her enemy's armour and weapon may have crumbled to pieces. This has also previously freed her from metal chains and prisons.

Killzone - Eliga brings up metals from the ground beneath her to form durable, deadly sharp spikes which line the area around her. These spikes bend when she or allies step on them, but will piece straight through the feet of enemies. Taller spikes work effectively as a shield or wall. Because all these spikes are interlinked by thin wires and are in direct contact with Eliga's skin, she has far greater control.

Zweihänder - A very basic, but effective ability. Eliga collects a massive amount of metal and fashions it into a giant sword or club. This weapon can be up to 3 times her own height. When using this ability, Eliga is not dividing her concentration between physical and magical actions. The combination of her strength and telekinetic powers in a focused swing can cleave the land in half
dNCLmdm.png
@Kapara
Eliga is accepted, welcome to Erravion!

@Dragonninja @FusionKnight
The above post was updated, and just in case it was missed, Eldarow is the Designated Group Rival. You will encounter (and maybe battle) him many a time in the roleplay.
@Kapara
Eliga is accepted, welcome to Erravion!

@Dragonninja @FusionKnight
The above post was updated, and just in case it was missed, Eldarow is the Designated Group Rival. You will encounter (and maybe battle) him many a time in the roleplay.
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
Player: YarnDrawcia
Name: Pancaea Elixir
Ability Lord Descendant of: Alkahest Elixir
Gender: Female
Species: Wolfman
Age: 27
Height: 5"11
Appearance: Here.
Personality: Cold and distant, Pancaea is more of an observer than anything. Her words are short to the point, though if asked she can provide long explanations, especially about alchemy. The female wolfman is logical, taking time to observe her foes before deciding on a strategy.
History: Will be developed.
Familiar: A black cobra named Pharoah. He helps provide the venom for potions that require it.
Starter Element: Lightning
Starter Abilities:
Potion Brew
Can brew any potion on the fly, provided she has the ingredients.
Minor Transmutation
Can do basic transmutations (i.e. wood into stone).
Electrical Ball
Fires a ball electricity from her palm.
Other: Nope.
Player: YarnDrawcia
Name: Pancaea Elixir
Ability Lord Descendant of: Alkahest Elixir
Gender: Female
Species: Wolfman
Age: 27
Height: 5"11
Appearance: Here.
Personality: Cold and distant, Pancaea is more of an observer than anything. Her words are short to the point, though if asked she can provide long explanations, especially about alchemy. The female wolfman is logical, taking time to observe her foes before deciding on a strategy.
History: Will be developed.
Familiar: A black cobra named Pharoah. He helps provide the venom for potions that require it.
Starter Element: Lightning
Starter Abilities:
Potion Brew
Can brew any potion on the fly, provided she has the ingredients.
Minor Transmutation
Can do basic transmutations (i.e. wood into stone).
Electrical Ball
Fires a ball electricity from her palm.
Other: Nope.
o9Cn4yA.gifxpxalNl.gif4mo3Cj1.gif
@YarnDrawcia
Pancaea is accepted, welcome to Erravion!
@YarnDrawcia
Pancaea is accepted, welcome to Erravion!
“What type of hero am I? The hero who does not stop. No matter the odds. I will stop the ball an inch from the floor, and bring the fight back from zero. Be certain in my strength, and it will be unending. Lend me your hopes and your dreams and I will break through any wall in my way, stop any opponent that crosses my path, and fight back any force that opposes me!”
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