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Roleplay

Tell stories and roleplay in the world of Flight Rising.
TOPIC | WotS IC
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**** please note this rp takes place in a different setting from the warriors series, and has special positions in each clan the original series does not. please read all rules and additional information if you would like to join. [center][b][size=6] Warriors of the Sun[/size][/b][/center] [center][columns][color= transparent]........[/color][nextcol][url=http://www1.flightrising.com/forums/rp/2188603#post_2188603]OOC CHAT[/url] [url=http://www1.flightrising.com/forums/rp/2188603#post_27257080]FAQ[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256445]WEATHER/SEASON/PREY[/url] [url=http://www1.flightrising.com/forums/rp/2188550/2#post_27256675]RECAP/ANNOUNCEMENTS[/url][nextcol][color= transparent].....[/color][nextcol] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27255926]OVERVIEW[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27255998]WARRIOR CODE[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256027]CLAN ROLES[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256401]INDEX[/url][nextcol][color= transparent].....[/color][nextcol][url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256074]HERB GUIDE[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256157]SPIRITUALITY[/url] [url=http://www1.flightrising.com/forums/rp/2188550/2#post_27256630]CHARACTER DIRECTORY[/url] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256582]CAMP DESCRIPTIONS[/url][nextcol][color= transparent].....[/color][nextcol] [url=http://www1.flightrising.com/forums/rp/2188550/1#post_27256427]MYTHS[/url] [url=http://www1.flightrising.com/forums/rp/2188550/2#post_27256614]M&A&R INFO[/url] [url=https://www.pinterest.com/merridouche/warriors-of-the-sun/]INSPO[/url] [/columns][/center] [center][b]RULES AND MEMBER LIST[/b] [/center] [b]Rules[/b] [b] 1. [/b]Standard FR rules apply [b]2. [/b]No godmodding, powerplaying, perfect characters, etc. Don't know what these are? Just ask and I or another rper can explain. [b]3.[/b] This roleplay is semi-lit and up, so please no chatspeak, and have a paragraph minimum for each response. (ex. no "Firestar looked up at the sky and wondered, Hmmm" for your whole post) [b]4.[/b] Don't be afraid to let you character get hurt or fail, it makes the rp more interesting. Also, your character winning every battle is kinda impossible (remember guys, even Firestar lost a few fights). [b]5.[/b] While this is a Warrior rp remember rule one and keep the violence and blood to a minimum/within the FR rules. [b]6.[/b] One Leader/Deputy/Sunwatcher per person (meaning one of each per person, so a player may have a sunwatcher and a leader but not two sunwatchers, etc). Any named role is generally going to be kinda exclusive to a one per clan rule too, except for Medicine Cats outside of ShoalClan. (depending on interest, this is subject to change) [b]7.[/b] 5 characters max (though you will be able to add more further down the line) and it's preferable to have characters in more than one clan. [b]8.[/b] Please separate your posts by setting (Hillclan, Shoalclan, etc.), character name, or other indicator of changing pov (i.e. "- - - -", "* * * * * * *", etc [b]9.[/b] This is a LGBT friendly rp. There is no stigma against these things in any of the Clans. [b]10. [/b]Please familiarize yourself with the clans, setting, and changes to the warrior code, as this roleplay is very different from the "Warriors of the Forest" series. [b]11.[/b] If you play important characters, please remain active or they will be removed from the rp. [b]12.[/b] Have a question about the world? Want to add something to the lore/mythology/index? Just ask, I'd love to hear all of it :}} [b]13[/b]. Have fun. :}} [b]Character Sheet:[/b] [code] [b]Name:[/b] [b]Age (in moons):[/b] [b]Gender (tom/she-cat/lee/felil):[/b] [b]Lives: (for leaders only)[/b] [b]Sexuality:[/b] [b]Rank:[/b] [b]Clan:[/b] [b]Mentor/Apprentice: (if applicable)[/b] [b]Kin (optional):[/b] [b]Appearance:[/b] [b]Personality:[/b] [b]Mate (optional): (required for queens)[/b] [b]Kits (optional): (required for queens)[/b] [b]History (optional):[/b] [b]Other (optional):[/b] [/code] [columns][b]Member List[/b] **please subscribe to the rp or request that others ping you specifically 1. @smerdyakov 2. @Lavendetta 3. @Dogsblubblub 4. @superpapershark 5. @KiTea 6. @ILuvYou 7. @Foxbrush 8. @Aretimes 9. @SpottedSorex 10. @Burnmoon 11. @LibreNoctre 12. 13. [nextcol][color= transparent].............[/color][nextcol] [b]Waiting List[/b] **i'll contact you when a position opens 1. 2. 3. 4. 5. 6. 7. [br][br][br][br][br][br][br] [/columns] [center][b]MAP AND ALLEGIANCES[/b][/center] [img]http://pre14.deviantart.net/cfb7/th/pre/f/2017/023/9/8/wots_map_by_gingerbit-dawhowh.png[/img] Yellow = Hillclan Red = Walkerclan Purple = Edgeclan Blue = Shoalclan Orange = Clan camp ***Descriptions of Clan Camps: HERE [center][b]HillClan Allegiances[/b][/center] [b]Leader (0/1):[/b] [b]Deputy (1/1):[/b] Wolfeyes (she/her) @Foxbrush [b]Second Deputy (1/1)[/b] Paleheart (they/them) @smerdyakov [b]Sunwatcher (1/1):[/b] Blacksun @smerdyakov [b]Medicine Cats (1/3):[/b] --Firefox (she/her) @KiTea [b]Medicine Cat Apprentices (1/1):[/b] Thrushpaw (he/him) @Dogsblubblub [b]Stonerunners (2/5):[/b] -- Sandshadow (she/her) @LibreNoctre --Pebblefall (he/him) @smerdyakov [b]Rough Foots (2/5):[/b] --Dryvoice (he/him) @SpottedSorex --Cactusclimb (she/her) @smerdyakov [b]Queens:[/b] -- Blossomleaf (she/her) @ILuvYou [b]Warriors:[/b] --Willowfur (she/her) @Lavendetta [b]Apprentices:[/b] [b]Elders:[/b] [b]Kits:[/b] [center][b]WalkerClan Allegiances[/b][/center] [b]Leader (1/1):[/b] Mallow (they/them) @smerdyakov [b]Deputy (1/1):[/b] Coyotefang (he/him) @Burnmoon [b]Sunwatcher (1/1):[/b] Darksun (he/him) @ILuvYou [b]Medicine Cats (1/3):[/b] --Quailcall (she/they) @smerdyakov [b]Medicine Cat Apprentices (0/1):[/b] [b]Defts (2/5):[/b] --Rattlebone (she/her) @smerdyakov --Duskrun (he/him) @Foxbrush [b]Queens:[/b] --Adderfang (they/them, lient with she/her) @KiTea [b]Warriors:[/b] -- Mothwing (she/her) @superpapershark [b]Apprentices:[/b] --Milkpaw (she/her) @SpottedSorex [b]Elders:[/b] [b]Kits:[/b] --Dustkit (he/him) @Dogsblubblub [center][b]EdgeClan Allegiances[/b][/center] [b]Leader (1/1):[/b] Stag (he/him) @KiTea [b]Deputy (1/1):[/b] Chicoryclaw (they/them) @Dogsblubblub [b]Sunwatcher (1/1):[/b] Dawnsun (she/her) @superpapershark [b]Small Sun (1/1):[/b] Hummingwing (he/him) @smerdyakov [b]Medicine Cats (2/3):[/b] --Urchinsong (he/him) @smerdyakov --Hollyeyes (he/him) @Burnmoon [b]Medicine Cat Apprentices (0/1):[/b] [b]Pool Fillers (2/3):[/b] --Snakeeyes (he/him) @LibreNoctre --Lizardbelly (she/her) @smerdyakov [b]Queens:[/b] [b]Warriors:[/b] -- Ravenwing (she/her) @ILuvYou -- Thundercloud (he/him) @smerdyakov [b]Apprentices:[/b] --Blossompaw (she/her) @KiTea [b]Elders:[/b] [b]Kits:[/b] --Ploverkit (he/him) @SpottedSorex [center][b]ShoalClan Allegiances[/b][/center] [b]Leader (1/1):[/b] Prickle (they/them) @SpottedSorex [b]Deputy (1/1):[/b] Daybreak (he/him) @superpapershark [b]Medicine Cats (2/4):[/b] -- Breezeheart (he/him) @Lavendetta -- Nightsight (she/they) @Aretimes [b]Medicine Cat Apprentices (1/1):[/b] Azurepaw (she/her) @ILuvYou [b]Sunwatcher (1/1):[/b] Mumblesun (he/they) @SpottedSorex [b]Far Swimmers (2/4):[/b] -- Saltheart (they/them) @superpapershark --Starsplash (they/he/she) @smerdyakov [b]Feather Speakers (2/2):[/b] --Conchtail (she/her) @Dogsblubblub --Leapingstorm (he/him) @Foxbrush [b]Queens:[/b] [b]Warriors:[/b] --Stingtail (he/him) @smerdyakov --Kelpbloom (they/them) @smerdyakov --Ravensong (he/him) @KiTea [b]Apprentices:[/b] [b]Elders:[/b] --Scaleface (they/them) @smerdyakov [b]Kits:[/b] --Fishkit (she/her) @Dogsblubblub --Lightningkit (he/him) @LibreNoctre [center][b]Other[/b][/center] [b]Rogues (1/3):[/b] --Stormfox (he/him) @Foxbrush [b]Loners (1/2):[/b] -- reserved @smerdyakov [b]Kittypets (1/1):[/b] reserved @Foxbrush
**** please note this rp takes place in a different setting from the warriors series, and has special positions in each clan the original series does not. please read all rules and additional information if you would like to join.


Warriors of the Sun



RULES AND MEMBER LIST

Rules

1.
Standard FR rules apply
2. No godmodding, powerplaying, perfect characters, etc. Don't know what these are? Just ask and I or another rper can explain.
3. This roleplay is semi-lit and up, so please no chatspeak, and have a paragraph minimum for each response. (ex. no "Firestar looked up at the sky and wondered, Hmmm" for your whole post)
4. Don't be afraid to let you character get hurt or fail, it makes the rp more interesting. Also, your character winning every battle is kinda impossible (remember guys, even Firestar lost a few fights).
5. While this is a Warrior rp remember rule one and keep the violence and blood to a minimum/within the FR rules.
6. One Leader/Deputy/Sunwatcher per person (meaning one of each per person, so a player may have a sunwatcher and a leader but not two sunwatchers, etc). Any named role is generally going to be kinda exclusive to a one per clan rule too, except for Medicine Cats outside of ShoalClan. (depending on interest, this is subject to change)
7. 5 characters max (though you will be able to add more further down the line) and it's preferable to have characters in more than one clan.
8. Please separate your posts by setting (Hillclan, Shoalclan, etc.), character name, or other indicator of changing pov (i.e. "- - - -", "* * * * * * *", etc
9. This is a LGBT friendly rp. There is no stigma against these things in any of the Clans.
10. Please familiarize yourself with the clans, setting, and changes to the warrior code, as this roleplay is very different from the "Warriors of the Forest" series.
11. If you play important characters, please remain active or they will be removed from the rp.
12. Have a question about the world? Want to add something to the lore/mythology/index? Just ask, I'd love to hear all of it :}}
13. Have fun. :}}


Character Sheet:
Code:
[b]Name:[/b] [b]Age (in moons):[/b] [b]Gender (tom/she-cat/lee/felil):[/b] [b]Lives: (for leaders only)[/b] [b]Sexuality:[/b] [b]Rank:[/b] [b]Clan:[/b] [b]Mentor/Apprentice: (if applicable)[/b] [b]Kin (optional):[/b] [b]Appearance:[/b] [b]Personality:[/b] [b]Mate (optional): (required for queens)[/b] [b]Kits (optional): (required for queens)[/b] [b]History (optional):[/b] [b]Other (optional):[/b]

Member List
**please subscribe to the rp or request
that others ping you specifically

1. @smerdyakov
2. @Lavendetta
3. @Dogsblubblub
4. @superpapershark
5. @KiTea
6. @ILuvYou
7. @Foxbrush
8. @Aretimes
9. @SpottedSorex
10. @Burnmoon
11. @LibreNoctre
12.
13.
............. Waiting List
**i'll contact you when a position opens

1.
2.
3.
4.
5.
6.
7.







MAP AND ALLEGIANCES

wots_map_by_gingerbit-dawhowh.png

Yellow = Hillclan
Red = Walkerclan
Purple = Edgeclan
Blue = Shoalclan
Orange = Clan camp
***Descriptions of Clan Camps: HERE

HillClan Allegiances

Leader (0/1):

Deputy (1/1): Wolfeyes (she/her) @Foxbrush


Second Deputy (1/1) Paleheart (they/them) @smerdyakov


Sunwatcher (1/1): Blacksun @smerdyakov

Medicine Cats (1/3):
--Firefox (she/her) @KiTea


Medicine Cat Apprentices (1/1): Thrushpaw (he/him) @Dogsblubblub

Stonerunners (2/5):
-- Sandshadow (she/her) @LibreNoctre
--Pebblefall (he/him) @smerdyakov

Rough Foots (2/5):
--Dryvoice (he/him) @SpottedSorex
--Cactusclimb (she/her) @smerdyakov

Queens:
-- Blossomleaf (she/her) @ILuvYou

Warriors:
--Willowfur (she/her) @Lavendetta

Apprentices:


Elders:

Kits:
WalkerClan Allegiances

Leader (1/1): Mallow (they/them) @smerdyakov

Deputy (1/1): Coyotefang (he/him) @Burnmoon

Sunwatcher (1/1): Darksun (he/him) @ILuvYou

Medicine Cats (1/3):
--Quailcall (she/they) @smerdyakov

Medicine Cat Apprentices (0/1):

Defts (2/5):
--Rattlebone (she/her) @smerdyakov
--Duskrun (he/him) @Foxbrush

Queens:
--Adderfang (they/them, lient with she/her) @KiTea

Warriors:
-- Mothwing (she/her) @superpapershark


Apprentices:
--Milkpaw (she/her) @SpottedSorex

Elders:


Kits:
--Dustkit (he/him) @Dogsblubblub


EdgeClan Allegiances

Leader (1/1): Stag (he/him) @KiTea

Deputy (1/1): Chicoryclaw (they/them) @Dogsblubblub

Sunwatcher (1/1): Dawnsun (she/her) @superpapershark

Small Sun (1/1): Hummingwing (he/him) @smerdyakov

Medicine Cats (2/3):
--Urchinsong (he/him) @smerdyakov
--Hollyeyes (he/him) @Burnmoon

Medicine Cat Apprentices (0/1):

Pool Fillers (2/3):
--Snakeeyes (he/him) @LibreNoctre
--Lizardbelly (she/her) @smerdyakov

Queens:


Warriors:
-- Ravenwing (she/her) @ILuvYou
-- Thundercloud (he/him) @smerdyakov

Apprentices:
--Blossompaw (she/her) @KiTea

Elders:


Kits:
--Ploverkit (he/him) @SpottedSorex

ShoalClan Allegiances

Leader (1/1): Prickle (they/them) @SpottedSorex

Deputy (1/1): Daybreak (he/him) @superpapershark

Medicine Cats (2/4):
-- Breezeheart (he/him) @Lavendetta
-- Nightsight (she/they) @Aretimes

Medicine Cat Apprentices (1/1): Azurepaw (she/her) @ILuvYou

Sunwatcher (1/1): Mumblesun (he/they) @SpottedSorex

Far Swimmers (2/4):
-- Saltheart (they/them) @superpapershark
--Starsplash (they/he/she) @smerdyakov


Feather Speakers (2/2):
--Conchtail (she/her) @Dogsblubblub
--Leapingstorm (he/him) @Foxbrush


Queens:


Warriors:
--Stingtail (he/him) @smerdyakov
--Kelpbloom (they/them) @smerdyakov
--Ravensong (he/him) @KiTea

Apprentices:


Elders:
--Scaleface (they/them) @smerdyakov

Kits:
--Fishkit (she/her) @Dogsblubblub
--Lightningkit (he/him) @LibreNoctre

Other

Rogues (1/3):
--Stormfox (he/him) @Foxbrush


Loners (1/2):
-- reserved @smerdyakov


Kittypets (1/1): reserved @Foxbrush
.. 52030.png miles
{he/they}
{fr +0}
{lore}
.
Setting and Clan Overviews
While the original WC series takes place in a deciduous forest, this roleplay is set in a coastal desert. (Google the Sea of Cortez coastline to get a feel for the environment and appearance).

The four clans are located in and around a large bay that was originally slated for development but was abandoned early on. There is a dusty, rocky road that winds between the hills to meet the rocky beach, which has become over grown with browning weeds and eroded from the occasional summer and winter storms.

In the high, rocky hills that surround the area HillClan make their home. They are muscular and large, allowing for greater control and braking when maneuvering the unstable gravel. A clan known for power and their high numbers, it is unwise to stray onto their territory as the their constant exposure to the sun and sharp foliage has made them hot-tempered and thick skinned. Their camp is a semi-circle of small caves that eroded under the roots of a large, half-dead smoke tree on the crest of the largest hill in the Clan territory. Warriors do not sleep in these caves, nesting instead under the low hanging branches of the tree itself.

The most militant of the four clans, HillClan is always looking to expand their territory and often sends exploration teams into the surrounding hills in search of other, ideal territory. Their leaders must be very well-liked, strategic in battle, and eloquent in troubling times, otherwise they can be overthrown by the two appointed deputies. These coups were common in the past, but one has not occurred in some time. Despite HillClan's aggressive reputation, HillClan prefers to keep a defensive stance in battle and most of their fighting techniques involve holding ground and pushing enemies back.

Positions in HillClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputies: Due to HillClans size, two deputies are appointed, one by the leader as a successor and one by the first deputy to better monitor and serve the needs of HillClan. If a leader should die, the deputy appointed by the Leader takes the Leader's place, appointing the second deputy as their deputy by default.
Sunwatcher: See "Code Variations" below.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Stonerunners: The strongest and most agile of the clan who have been trained to create controlled landslides and avalanches with their hind legs by flinging rocks and gravel at attackers climbing HillClan's hills. There are generally five Stonerunners at a time but they are cycled out every twelve moons.
Rough Foots: Specially trained warriors who are sent to explore the territory beyond HillClan in order to find more inhabitable and accessible territory. They are named for their calloused paw pads and tend to form strong relationships among themselves. During times of drought they accompany Pool Fillers to search for water. There are usually four to five Rough Foots at a time and they remain Rough Foots as long as they are able.


As the land dips into a more even state the skeletons of an abandoned condo project rise up out of the dust. Many of these houses are rotted wooden frames, though some of them have sturdy walls and half completed roofs. Here WalkerClan ekes out an existence among the ruins built by the High-Walkers their clan is named for. The most reviled among the clans, WalkerClan is a fairly large group but, due to their lack of hunting territory and limited access to fresh water, they are scrawny and tend to appear disheveled even after a thorough grooming. The other clans dislike WalkerClan for their association with the "High-Walker Bones" and often blame them for unfortunate natural phenomena. They have grown tired of playing scapegoat, though, and are equally resentful and distrusting of other clans.

Their camp is located in the central most building of the ruins, where a number of crucifixion thorns have sprung up around the inner walls and the outer edges of the crumbling fence. These provide little shade, though they do serve as excellent protection from attackers. The building itself only has a partial roof under which all the clan members sleep in a pile.

WalkerClan's territory also has a large, decorative fountain which was not sealed correctly and leaks. While it is not suitable for water collection and storage, during rainy seasons, toads and tadpoles live in and around it, making it a source of pride for WalkerClan.

Positions in WalkerClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputy: Standard deputy duties
Sunwatcher: See "Code Variations" below.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Defts: Because of the sarcity of prey and water, WalkerClan has warriors who are trained specifically to infiltrate other territories and covertly chase prey into WalkerClan territory. These cats' identities are known only to the Leader, Deputy, and Sunwatcher, but it is not a coveted position considering the high risk for injury and death. If a Deft is caught, the clan denies knowledge of the incident and leaves their fate to the Clan that discovered them. Otherwise a Deft remains a Deft until they can no longer hunt. There are usually 3-4 Defts selected at a time.

Across from the cursed High-Walker Bones, a thick and ancient creosote "forest" rises up out of the dusty flatland and winds towards shallow tide pools and the farthest edges of the rocky beach. This is the domain of EdgeClan, a clan of cats who know the benefits of maneuvering on all manner of terrain. While their camp is located deep in the creosote, EdgeClan's territory is graced with a deteriorating bulldozer, the beginning incline of a steep hill, and the small tide pools that are too removed from ShoalClan for the latter to claim; making EdgeClan capable of understanding the other three clans to a certain measure. While they can fight on inclines, swim in calmer and shallower waters, and are less superstitious of High-Walker Bones, they are most comfortable in the shadows of the creosote and, despite their tendency to be longer haired, maneuver through the thick brush with ease. Their camp is marked by two small elephant trees that rises out of the creosote, with Clan members living in and around the tree depending on their need for shelter and protection.

Of the four Clans, EdgeClan is well-liked. They tend to remain on good terms with all Clans and are said to have the strongest connection to the Sun because their Sunwatchers have always held equal power to their Leaders. They are perhaps the most empathetic clan and are elected to guard and tend to the Neverdry Pool (See "The Stone Shore")

Positions in EdgeClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Code Variations" below. In EdgeClan, the Leader and Sunwatcher are considered joint leaders. Together they appoint a Deputy and Deputy-Sunwatcher (called a Small Sun, who does not take a "sun" suffix)
Sunwatcher: See "Code Variations" below. In EdgeClan the Sunwatcher and Leader are considered joint leaders. Together they appoint a Deputy and Deputy-Sunwatcher (called a Small Sun, who does not take a "sun" suffix).
Deputy: Standard deputy duties.
Small Sun: Assistant Sunwatcher, with standard Sunwatcher duties except for the ability to receive visions from SunClan.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Pool Fillers: The three cats with the lifelong task of making sure the Neverdry Pool is clean, guarded, and always as full as possible. See "The Stone Shore" below.

From the small tidepools of EdgeClan, the earth give way to the small and loose rocky beach. Where the water strikes the shore, ShoalClan's territory begins and stretches down the shoreline and to a large "bridge" of searock and tidepools, which connects a small, elevated island to the mainland. This island is shaped like a lopsided oblong and is 78 feet in diameter. It is covered in large rocks, various cactus and thorny desert plans and is sided by sheer, shale cliffs that stretch 20-25 feet upwards to where the land levels. The only way to climb to the island is from the rock bridge, which leads upwards towards the top of the island.

At high tide, the "bridge" from mainland to ShoalClan's island is completely covered by water and inaccessible. The ocean has worn a tunnel through the center of the cliffs towards the middle of the island, which ShoalClan calls "The Cleft" and is a popular hang-out and hunting spot during low tide.

ShoalClan is the most reclusive of the clans, as they live most of their lives on the island and swimming in the surrounding sea. The clan itself is more familiar with the ways of the sea fowl and the marine life than the lives of the other land-dwelling Clans. While their Clan is blessed with the best defenses, their dependency on the water also makes them slaves to time and the schedules of the ocean. Breaking a rule in ShoalClan can mean drowning or becoming stranded on the mainland until the water recedes, so each Clan member is very serious about schedules and time.

Despite all this, ShoalClan is a healthy, well fed clan who form very strong bonds with each other due to their constant, close proximity to each other. While they have a Sunwatcher, they place more emphasis on the Moon, and, as such, their Medicine cats can actually communicate with MoonClan (See "Code Variations"). The most distrustful of the Four Clans, many say that ShoalClan would cut themselves off from the other three clans if they could.

Positions in ShoalClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputy: Standard deputy duties.
Sunwatcher: See "Code Variations" below. ShoalClan is the only clan where a Sunwatcher is less respected, as ShoalClan prefers the familial advice of MoonClan over the singular sort of SunClan.
Medicine Cat(s): two to four permitted. See "Code Variations" below. Medicine cats in ShoalClan are equally honored with Sunwatchers and often called upon for the advice they recieve from MoonClan.
Far Swimmers: The best swimmers of ShoalClan who are used to hunt when close marine prey becomes scarce. Far Swimmers also are used to rescue cats who are injured or struggling in the sea, as such they are require to learn basic healing techniques from Medicine Cats. Far swimmers remain far swimmers as long as they are able. There are usually three far swimmers at a time.
Feather Speakers: Two cats of two different genders who have been taught to communicate and hunt the sea fowl that share the island and surrounding rocks with ShoalClan. These cats have powerful hind-legs and have been trained specifically to hunt aerial prey. But they also protect the nests of the sea birds that settle on the island and on the surrounding cliffs, forming a symbiotic relationship with the creatures. They are the only cats who have been taught or have figured out how to speak to birds and, because of this, sometimes have a harder time understanding or connecting with the rest of their clan members. But their gift lets them alert ShoalClan of coming storms and odd weather patterns. A cat is a Feather Speaker for life and can only be chosen by another Feather Speaker.

The Stone Shore

The rocky beach itself is neutral territory on which hunting and fighting is forbidden. Here, the clans may venture to communicate with each other, for strategic bonds, or drinking from the Neverdry Pool. The beginnings of a hot-tub that was never completed, it is built into an elevated slab of concrete and used to collect water for the Clans. Appointed Pool Fillers shade the water during the hot season and may be asked to leave the Clan territories in search of more water when the Neverdry Pool runs low.

On the morning after a full moon, the leaders of each Clan, their Sunwatchers, and four warriors will gather around the pool to discuss happenings within the four Clans. This is the only time Sunwatchers are allowed on The Stone Shore, as it is said to weaken their connection to SunClan. Occasionally, Leaders may agree monitored hunting is allowed on The Stone Shore, but this is only during times when prey is extremely scarce for every Clan.
Setting and Clan Overviews
While the original WC series takes place in a deciduous forest, this roleplay is set in a coastal desert. (Google the Sea of Cortez coastline to get a feel for the environment and appearance).

The four clans are located in and around a large bay that was originally slated for development but was abandoned early on. There is a dusty, rocky road that winds between the hills to meet the rocky beach, which has become over grown with browning weeds and eroded from the occasional summer and winter storms.

In the high, rocky hills that surround the area HillClan make their home. They are muscular and large, allowing for greater control and braking when maneuvering the unstable gravel. A clan known for power and their high numbers, it is unwise to stray onto their territory as the their constant exposure to the sun and sharp foliage has made them hot-tempered and thick skinned. Their camp is a semi-circle of small caves that eroded under the roots of a large, half-dead smoke tree on the crest of the largest hill in the Clan territory. Warriors do not sleep in these caves, nesting instead under the low hanging branches of the tree itself.

The most militant of the four clans, HillClan is always looking to expand their territory and often sends exploration teams into the surrounding hills in search of other, ideal territory. Their leaders must be very well-liked, strategic in battle, and eloquent in troubling times, otherwise they can be overthrown by the two appointed deputies. These coups were common in the past, but one has not occurred in some time. Despite HillClan's aggressive reputation, HillClan prefers to keep a defensive stance in battle and most of their fighting techniques involve holding ground and pushing enemies back.

Positions in HillClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputies: Due to HillClans size, two deputies are appointed, one by the leader as a successor and one by the first deputy to better monitor and serve the needs of HillClan. If a leader should die, the deputy appointed by the Leader takes the Leader's place, appointing the second deputy as their deputy by default.
Sunwatcher: See "Code Variations" below.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Stonerunners: The strongest and most agile of the clan who have been trained to create controlled landslides and avalanches with their hind legs by flinging rocks and gravel at attackers climbing HillClan's hills. There are generally five Stonerunners at a time but they are cycled out every twelve moons.
Rough Foots: Specially trained warriors who are sent to explore the territory beyond HillClan in order to find more inhabitable and accessible territory. They are named for their calloused paw pads and tend to form strong relationships among themselves. During times of drought they accompany Pool Fillers to search for water. There are usually four to five Rough Foots at a time and they remain Rough Foots as long as they are able.


As the land dips into a more even state the skeletons of an abandoned condo project rise up out of the dust. Many of these houses are rotted wooden frames, though some of them have sturdy walls and half completed roofs. Here WalkerClan ekes out an existence among the ruins built by the High-Walkers their clan is named for. The most reviled among the clans, WalkerClan is a fairly large group but, due to their lack of hunting territory and limited access to fresh water, they are scrawny and tend to appear disheveled even after a thorough grooming. The other clans dislike WalkerClan for their association with the "High-Walker Bones" and often blame them for unfortunate natural phenomena. They have grown tired of playing scapegoat, though, and are equally resentful and distrusting of other clans.

Their camp is located in the central most building of the ruins, where a number of crucifixion thorns have sprung up around the inner walls and the outer edges of the crumbling fence. These provide little shade, though they do serve as excellent protection from attackers. The building itself only has a partial roof under which all the clan members sleep in a pile.

WalkerClan's territory also has a large, decorative fountain which was not sealed correctly and leaks. While it is not suitable for water collection and storage, during rainy seasons, toads and tadpoles live in and around it, making it a source of pride for WalkerClan.

Positions in WalkerClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputy: Standard deputy duties
Sunwatcher: See "Code Variations" below.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Defts: Because of the sarcity of prey and water, WalkerClan has warriors who are trained specifically to infiltrate other territories and covertly chase prey into WalkerClan territory. These cats' identities are known only to the Leader, Deputy, and Sunwatcher, but it is not a coveted position considering the high risk for injury and death. If a Deft is caught, the clan denies knowledge of the incident and leaves their fate to the Clan that discovered them. Otherwise a Deft remains a Deft until they can no longer hunt. There are usually 3-4 Defts selected at a time.

Across from the cursed High-Walker Bones, a thick and ancient creosote "forest" rises up out of the dusty flatland and winds towards shallow tide pools and the farthest edges of the rocky beach. This is the domain of EdgeClan, a clan of cats who know the benefits of maneuvering on all manner of terrain. While their camp is located deep in the creosote, EdgeClan's territory is graced with a deteriorating bulldozer, the beginning incline of a steep hill, and the small tide pools that are too removed from ShoalClan for the latter to claim; making EdgeClan capable of understanding the other three clans to a certain measure. While they can fight on inclines, swim in calmer and shallower waters, and are less superstitious of High-Walker Bones, they are most comfortable in the shadows of the creosote and, despite their tendency to be longer haired, maneuver through the thick brush with ease. Their camp is marked by two small elephant trees that rises out of the creosote, with Clan members living in and around the tree depending on their need for shelter and protection.

Of the four Clans, EdgeClan is well-liked. They tend to remain on good terms with all Clans and are said to have the strongest connection to the Sun because their Sunwatchers have always held equal power to their Leaders. They are perhaps the most empathetic clan and are elected to guard and tend to the Neverdry Pool (See "The Stone Shore")

Positions in EdgeClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Code Variations" below. In EdgeClan, the Leader and Sunwatcher are considered joint leaders. Together they appoint a Deputy and Deputy-Sunwatcher (called a Small Sun, who does not take a "sun" suffix)
Sunwatcher: See "Code Variations" below. In EdgeClan the Sunwatcher and Leader are considered joint leaders. Together they appoint a Deputy and Deputy-Sunwatcher (called a Small Sun, who does not take a "sun" suffix).
Deputy: Standard deputy duties.
Small Sun: Assistant Sunwatcher, with standard Sunwatcher duties except for the ability to receive visions from SunClan.
Medicine Cat(s): One to three permitted. See "Code Variations" below.
Pool Fillers: The three cats with the lifelong task of making sure the Neverdry Pool is clean, guarded, and always as full as possible. See "The Stone Shore" below.

From the small tidepools of EdgeClan, the earth give way to the small and loose rocky beach. Where the water strikes the shore, ShoalClan's territory begins and stretches down the shoreline and to a large "bridge" of searock and tidepools, which connects a small, elevated island to the mainland. This island is shaped like a lopsided oblong and is 78 feet in diameter. It is covered in large rocks, various cactus and thorny desert plans and is sided by sheer, shale cliffs that stretch 20-25 feet upwards to where the land levels. The only way to climb to the island is from the rock bridge, which leads upwards towards the top of the island.

At high tide, the "bridge" from mainland to ShoalClan's island is completely covered by water and inaccessible. The ocean has worn a tunnel through the center of the cliffs towards the middle of the island, which ShoalClan calls "The Cleft" and is a popular hang-out and hunting spot during low tide.

ShoalClan is the most reclusive of the clans, as they live most of their lives on the island and swimming in the surrounding sea. The clan itself is more familiar with the ways of the sea fowl and the marine life than the lives of the other land-dwelling Clans. While their Clan is blessed with the best defenses, their dependency on the water also makes them slaves to time and the schedules of the ocean. Breaking a rule in ShoalClan can mean drowning or becoming stranded on the mainland until the water recedes, so each Clan member is very serious about schedules and time.

Despite all this, ShoalClan is a healthy, well fed clan who form very strong bonds with each other due to their constant, close proximity to each other. While they have a Sunwatcher, they place more emphasis on the Moon, and, as such, their Medicine cats can actually communicate with MoonClan (See "Code Variations"). The most distrustful of the Four Clans, many say that ShoalClan would cut themselves off from the other three clans if they could.

Positions in ShoalClan

Leader: Standard Clan leader duties, only retains first part of their warrior name, see "Index" below.
Deputy: Standard deputy duties.
Sunwatcher: See "Code Variations" below. ShoalClan is the only clan where a Sunwatcher is less respected, as ShoalClan prefers the familial advice of MoonClan over the singular sort of SunClan.
Medicine Cat(s): two to four permitted. See "Code Variations" below. Medicine cats in ShoalClan are equally honored with Sunwatchers and often called upon for the advice they recieve from MoonClan.
Far Swimmers: The best swimmers of ShoalClan who are used to hunt when close marine prey becomes scarce. Far Swimmers also are used to rescue cats who are injured or struggling in the sea, as such they are require to learn basic healing techniques from Medicine Cats. Far swimmers remain far swimmers as long as they are able. There are usually three far swimmers at a time.
Feather Speakers: Two cats of two different genders who have been taught to communicate and hunt the sea fowl that share the island and surrounding rocks with ShoalClan. These cats have powerful hind-legs and have been trained specifically to hunt aerial prey. But they also protect the nests of the sea birds that settle on the island and on the surrounding cliffs, forming a symbiotic relationship with the creatures. They are the only cats who have been taught or have figured out how to speak to birds and, because of this, sometimes have a harder time understanding or connecting with the rest of their clan members. But their gift lets them alert ShoalClan of coming storms and odd weather patterns. A cat is a Feather Speaker for life and can only be chosen by another Feather Speaker.

The Stone Shore

The rocky beach itself is neutral territory on which hunting and fighting is forbidden. Here, the clans may venture to communicate with each other, for strategic bonds, or drinking from the Neverdry Pool. The beginnings of a hot-tub that was never completed, it is built into an elevated slab of concrete and used to collect water for the Clans. Appointed Pool Fillers shade the water during the hot season and may be asked to leave the Clan territories in search of more water when the Neverdry Pool runs low.

On the morning after a full moon, the leaders of each Clan, their Sunwatchers, and four warriors will gather around the pool to discuss happenings within the four Clans. This is the only time Sunwatchers are allowed on The Stone Shore, as it is said to weaken their connection to SunClan. Occasionally, Leaders may agree monitored hunting is allowed on The Stone Shore, but this is only during times when prey is extremely scarce for every Clan.
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The Warrior Code/Variation to the Code

(Entries with a "*" are taken from the Erin's warrior code ( with minor edits), found here: http://warriors.wikia.com/wiki/The_Warrior_Code
Entries marked with "***" are ways in which a code entry has been altered by a specific Clan.)

*1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.

*2. Do not hunt or trespass on another Clan's territory.
***WalkerClan's Defts are permitted by their Clan to chase prey from other territories into their own.

*3. Elders, queens, kits, and Sunwatchers must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.

*4. Prey is killed only to be eaten or used for medicinal purposes.
***ShoalClan: Sea fowl may only be killed by Feather Speakers.

*5. A kit must be at least six moons old to become an apprentice.

*6. Newly appointed warriors will keep a silent vigil for one day after receiving their warrior name.

*7. A cat cannot be made deputy without having mentored at least one apprentice.
***HillClan's second deputy does not need to have mentored an apprentice.

*8. The deputy will become Clan leader when the leader dies, retires or is exiled.
***If both deputies in HillClan find the Leader unfit to lead they may perform a coup

*9. After the death or retirement of the deputy, the new deputy must be chosen before the next sunrise.

10. The Stone Shore belongs to no Clan, as the Neverdry Pool belongs to no Clan, as water itself is a force that can belong to no Clan. Hunting and fighting is not permitted on The Stone Shore, and no cat may sleep or live there.

11. On the morning immediately following a Full Moon, each Clan Leader, Sunwatcher, and four warriors must gather around the Neverdry Pool and discuss the events of each clan.
***Only ShoalClan may count a Medicine cat as one of its four warriors.

*12. Boundaries must be checked and marked daily. Challenge all trespassing cats.
***ShoalClan does not need to mark the edges of their territory as it begins with the sea.
*13. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
14. A Clan Leader may alter The Warrior Code to better protect and suit the needs of their Clan. But this change must not conflict the nature of the Code itself.
***EdgeClan's Leader and Sunwatcher must come to an agreement to alter the Code.

*15. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense.

16. The word of SunClan must be recognized as having the weight of the Leader's word, if we forget our past greatness we will fall.
***In ShoalClan the word of MoonClan is also considered equal to that of a Leader.

17. A High-Walker is a dangerous creature and must be reported upon first sighting. If a High-Walker is sighted, the Leaders and Sunwatchers must gather at the Neverdry Pool and discuss a means by which to protect the four Clans from this threat. Any Clan Member touched or taken by a High-Walker is considered dead to fate and cannot become a Medicine cat, Sunwatcher, Deputy, or Leader.
***In EdgeClan, cats who have come into contact with High-Walkers may not become Small Suns.
***In ShoalClan, cats who have come into contact with High-Walkers may not become Feather Speakers.
***In WalkerClan, there is no penalty for having come into contact with High-Walkers, and returning to the clan after such an encounter is considered a badge of honor.

18. The identity of a cat will blend them with the warmth of SunClan and the softness of MoonClan, no cat should hide their personal identity for fear of scorn just as no cat should scorn another for their identity.


The Code of Sunwatchers

1. The Warrior Code must be protected and upheld by the Sunwatchers.
2. Every Sunwatcher must give their eyes to SunClan by keeping them open and turned to the Sun during their one day vigil.
3. No Sunwatcher may venture onto The Stone Shore apart from the morning following a Full Moon, as it weakens their connection to SunClan.
4. A Sunwatcher must not hunt or kill any living creature during their life.
5. A Sunwatcher must not take on a mate or raise kits during their life.
6. A Sunwatcher must repeat all words, omens, visions, prophecies, and wisdom given to them by SunClan, to hide or falsify these things is punishable by exile.
7. Sunwatchers must not speak to other Sunwatchers exempting their meeting on the morning following each Full Moon.
8. A Sunwatcher is loyal to the Leader above themselves, loyal to the Clan above their Leader, and loyal to SunClan above their Clan.
9. A Sunwatcher must not look at the moon or remain awake during the night.
10. A Sunwatcher must appoint the next Sunwatcher the sunrise before they pass to MoonClan.
11. A Sunwatcher must change their second name to "Sun" to demonstrate that their loyalty is to SunClan.

The Code of Medicine Cats

1. The Warrior Code must be protected and upheld by all Medicine cats.
2. Medicine cats must help all cats who require their help and heal, regardless of Clan, feud, or origin.
3.[/b] Medicine cats may take on mates and, if their are multiple medicine cats, may have and raise kits as long as their is one Medicine cat who is not currently kitting or raising kits.
4. Medicine cats must be trained to hunt and fight before they learn to heal.
5. Medicine cats must have at least one apprentice among their ranks at all times.
6. Medicine cats must aid in the kitting of all Queens in the Clan. If another Clan calls upon a Medicine cat to aid in one of their own Queen's kittings and their is no Queen within the Medicine cat's clan who requires them for kitting, they must assist the other Clan's Queen until her kitting is complete.

*** the following is ShoalClan Medicine cat Code Only
7. At least one Medicine cat must watch the moon for the entirity of a night.
8. A Medicine cat is loyal to the Leader above themselves, loyal to the Clan above their Leader, and loyal to MoonClan above their Clan.
9. A Medicine cat must believe in the strength and potential of each Clanmate as they will one day join the wisdom of MoonClan.
10. On the morning following a Full Moon, one Medicine cat must accompany the Leader to the Neverdry Pool.
The Warrior Code/Variation to the Code

(Entries with a "*" are taken from the Erin's warrior code ( with minor edits), found here: http://warriors.wikia.com/wiki/The_Warrior_Code
Entries marked with "***" are ways in which a code entry has been altered by a specific Clan.)

*1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.

*2. Do not hunt or trespass on another Clan's territory.
***WalkerClan's Defts are permitted by their Clan to chase prey from other territories into their own.

*3. Elders, queens, kits, and Sunwatchers must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.

*4. Prey is killed only to be eaten or used for medicinal purposes.
***ShoalClan: Sea fowl may only be killed by Feather Speakers.

*5. A kit must be at least six moons old to become an apprentice.

*6. Newly appointed warriors will keep a silent vigil for one day after receiving their warrior name.

*7. A cat cannot be made deputy without having mentored at least one apprentice.
***HillClan's second deputy does not need to have mentored an apprentice.

*8. The deputy will become Clan leader when the leader dies, retires or is exiled.
***If both deputies in HillClan find the Leader unfit to lead they may perform a coup

*9. After the death or retirement of the deputy, the new deputy must be chosen before the next sunrise.

10. The Stone Shore belongs to no Clan, as the Neverdry Pool belongs to no Clan, as water itself is a force that can belong to no Clan. Hunting and fighting is not permitted on The Stone Shore, and no cat may sleep or live there.

11. On the morning immediately following a Full Moon, each Clan Leader, Sunwatcher, and four warriors must gather around the Neverdry Pool and discuss the events of each clan.
***Only ShoalClan may count a Medicine cat as one of its four warriors.

*12. Boundaries must be checked and marked daily. Challenge all trespassing cats.
***ShoalClan does not need to mark the edges of their territory as it begins with the sea.
*13. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
14. A Clan Leader may alter The Warrior Code to better protect and suit the needs of their Clan. But this change must not conflict the nature of the Code itself.
***EdgeClan's Leader and Sunwatcher must come to an agreement to alter the Code.

*15. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense.

16. The word of SunClan must be recognized as having the weight of the Leader's word, if we forget our past greatness we will fall.
***In ShoalClan the word of MoonClan is also considered equal to that of a Leader.

17. A High-Walker is a dangerous creature and must be reported upon first sighting. If a High-Walker is sighted, the Leaders and Sunwatchers must gather at the Neverdry Pool and discuss a means by which to protect the four Clans from this threat. Any Clan Member touched or taken by a High-Walker is considered dead to fate and cannot become a Medicine cat, Sunwatcher, Deputy, or Leader.
***In EdgeClan, cats who have come into contact with High-Walkers may not become Small Suns.
***In ShoalClan, cats who have come into contact with High-Walkers may not become Feather Speakers.
***In WalkerClan, there is no penalty for having come into contact with High-Walkers, and returning to the clan after such an encounter is considered a badge of honor.

18. The identity of a cat will blend them with the warmth of SunClan and the softness of MoonClan, no cat should hide their personal identity for fear of scorn just as no cat should scorn another for their identity.


The Code of Sunwatchers

1. The Warrior Code must be protected and upheld by the Sunwatchers.
2. Every Sunwatcher must give their eyes to SunClan by keeping them open and turned to the Sun during their one day vigil.
3. No Sunwatcher may venture onto The Stone Shore apart from the morning following a Full Moon, as it weakens their connection to SunClan.
4. A Sunwatcher must not hunt or kill any living creature during their life.
5. A Sunwatcher must not take on a mate or raise kits during their life.
6. A Sunwatcher must repeat all words, omens, visions, prophecies, and wisdom given to them by SunClan, to hide or falsify these things is punishable by exile.
7. Sunwatchers must not speak to other Sunwatchers exempting their meeting on the morning following each Full Moon.
8. A Sunwatcher is loyal to the Leader above themselves, loyal to the Clan above their Leader, and loyal to SunClan above their Clan.
9. A Sunwatcher must not look at the moon or remain awake during the night.
10. A Sunwatcher must appoint the next Sunwatcher the sunrise before they pass to MoonClan.
11. A Sunwatcher must change their second name to "Sun" to demonstrate that their loyalty is to SunClan.

The Code of Medicine Cats

1. The Warrior Code must be protected and upheld by all Medicine cats.
2. Medicine cats must help all cats who require their help and heal, regardless of Clan, feud, or origin.
3.[/b] Medicine cats may take on mates and, if their are multiple medicine cats, may have and raise kits as long as their is one Medicine cat who is not currently kitting or raising kits.
4. Medicine cats must be trained to hunt and fight before they learn to heal.
5. Medicine cats must have at least one apprentice among their ranks at all times.
6. Medicine cats must aid in the kitting of all Queens in the Clan. If another Clan calls upon a Medicine cat to aid in one of their own Queen's kittings and their is no Queen within the Medicine cat's clan who requires them for kitting, they must assist the other Clan's Queen until her kitting is complete.

*** the following is ShoalClan Medicine cat Code Only
7. At least one Medicine cat must watch the moon for the entirity of a night.
8. A Medicine cat is loyal to the Leader above themselves, loyal to the Clan above their Leader, and loyal to MoonClan above their Clan.
9. A Medicine cat must believe in the strength and potential of each Clanmate as they will one day join the wisdom of MoonClan.
10. On the morning following a Full Moon, one Medicine cat must accompany the Leader to the Neverdry Pool.
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RESPONSIBILITIES OF CLAN LIFE

H I L L C L A N


Leader:


-- Uphold the Warrior Code.
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Lead the clan with eloquence, strength, and resilience.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.

Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border patrols and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- Appoint a Deputy to assist them with their tasks.
-- If Second Deputy agrees current Leader is unfit or unable to lead, assist in removing them (as peacefully as possible) from their position and take up the duties of a Leader.

Second Deputy:

-- Uphold the Warrior Code.
-- Act as a Leader Appointed Deputy when they are absent.
-- Organize border patrols and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- If Deputy agrees current Leader is unfit or unable to lead, assist in removing them (as peacefully as possible) from their position and take up the duties of a Deputy.

Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.

Stonerunners:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and their deputies.
-- Train often to defend Hillclan territory using the special techniques taught to Stonerunners.
-- Act as the first and last lines of defense for Hillclan, using Stonerunner techniques to push attackers back.


Rough Foots:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and their deputies.
-- Search for habitable expansions to Hillclan territory when directed by the Leader.
-- In times of drought, assist Pool Fillers in searching for freshwater and defend, respect, and trust them as if they were your clanmates.

Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.


W A L K E R C L A N


Leader:


-- Uphold the Warrior Code.
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.
-- Appoint four Defts to serve their clan in secret.

Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Assign Defts to hunting duties.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.


Defts:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Keep all information regarding position as a Deft secret from all except the Leader, Deputy, and Sunwatcher.
-- Covertly and efficiently chase prey into Walkerclan territory before killing it.
-- Take silent blame for these actions if caught, understanding Walkerclan cannot come to your defense and your position of a Deft is now compromised.

Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.



E D G E C L A N


Leader:

-- Uphold the Warrior Code
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Consider the words and judgement of the Sunwatcher as equal with their own.
-- Appoint a deputy before moonhigh if there is a vacancy.


Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- Recognize the decisions of the Sunwatcher as equal to those of the Leader.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.
-- Lead the clan as a Leader would in conjunction to the current Leader.
-- Appoint a Small Sun after the Sunwatcher's Vigil to assist you with your tasks.


Small Sun:

--Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Assist the Sunwatcher in any way they require.


Pool Fillers:

-- Uphold the Warrior Code.
-- When not tending to the Neverdry Pool, perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Guard, monitor, and shade the Neverdry Pool during the day.
-- When necessary, guard the Neverdry Pool at night.
-- In times of drought, ration the amount of water each clan cat may drink from the pool, with no bias for any cat or clan.
-- In times of drought, accompany Rough Foots in searching for freshwater and defend, respect, and trust them as if they were your clanmates.


Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.
-- Take up the duties of a Pool Filler if they are absent.


S H O A L C L A N


Leader:

-- Uphold the Warrior Code
-- Sacrifice self for the good of the clan first, always, and without bias
-- Make decisions about the stance and opinions of the clan in times of tension
-- Distribute punishment or mercy on clanmates and enemies when necessary
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with a Medicine Cat and the Sunwatcher.
-- Select three warriors to attend meeting on The Stone Shore.
-- Consult the Medicine Cats regarding the wisdom and words of Moonclan.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.


Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.


Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Honor Moonclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, etc. of Moonclan with the Leader or clanmates as directed by Moonclan.
-- One Medicine Cat (alternating) must remain awake motionless, facing the moon at night for the entirety of the night.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.
-- Assist Far Swimmers in the rescue and care of struggling/drowning cats in the ocean.
-- In the event both Feather Speakers are removed, Medicine Cats must appoint two new ones after consulting Moonclan.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.


Feather Speakers:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Communicate with and protect all sea fowl that nest on and close to Shoalclan's territory.
-- Observe weather patterns and alert Shoalclan to changes in the weather and oceanic prey patterns using information shared between Feather Speakers and sea fowl.
-- In times of starvation, provide for the clan by hunting adult sea fowl in moderation, using all parts of the bird after it is killed.
-- Appointing new a Feather Speaker when there is a vacancy.

Far Swimmers:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Participate in oceanic hunting patrols during times of scarce prey in Shoalclan that go far beyond Shoalclan territory.
-- Watch for and assist all cats who are struggling or drowning in the ocean.
-- Work with Medicine Cats to provide care and rescue for these individuals.
RESPONSIBILITIES OF CLAN LIFE

H I L L C L A N


Leader:


-- Uphold the Warrior Code.
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Lead the clan with eloquence, strength, and resilience.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.

Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border patrols and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- Appoint a Deputy to assist them with their tasks.
-- If Second Deputy agrees current Leader is unfit or unable to lead, assist in removing them (as peacefully as possible) from their position and take up the duties of a Leader.

Second Deputy:

-- Uphold the Warrior Code.
-- Act as a Leader Appointed Deputy when they are absent.
-- Organize border patrols and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- If Deputy agrees current Leader is unfit or unable to lead, assist in removing them (as peacefully as possible) from their position and take up the duties of a Deputy.

Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.

Stonerunners:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and their deputies.
-- Train often to defend Hillclan territory using the special techniques taught to Stonerunners.
-- Act as the first and last lines of defense for Hillclan, using Stonerunner techniques to push attackers back.


Rough Foots:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and their deputies.
-- Search for habitable expansions to Hillclan territory when directed by the Leader.
-- In times of drought, assist Pool Fillers in searching for freshwater and defend, respect, and trust them as if they were your clanmates.

Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.


W A L K E R C L A N


Leader:


-- Uphold the Warrior Code.
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.
-- Appoint four Defts to serve their clan in secret.

Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Assign Defts to hunting duties.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.


Defts:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Keep all information regarding position as a Deft secret from all except the Leader, Deputy, and Sunwatcher.
-- Covertly and efficiently chase prey into Walkerclan territory before killing it.
-- Take silent blame for these actions if caught, understanding Walkerclan cannot come to your defense and your position of a Deft is now compromised.

Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.



E D G E C L A N


Leader:

-- Uphold the Warrior Code
-- Sacrifice self for the good of the clan first, always, and without bias.
-- Make decisions about the stance and opinions of the clan in times of tension.
-- Distribute punishment or mercy on clanmates and enemies when necessary.
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with the Sunwatcher.
-- Select four warriors to attend meeting on The Stone Shore.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Consider the words and judgement of the Sunwatcher as equal with their own.
-- Appoint a deputy before moonhigh if there is a vacancy.


Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize border and hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.
-- Recognize the decisions of the Sunwatcher as equal to those of the Leader.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.
-- Lead the clan as a Leader would in conjunction to the current Leader.
-- Appoint a Small Sun after the Sunwatcher's Vigil to assist you with your tasks.


Small Sun:

--Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Assist the Sunwatcher in any way they require.


Pool Fillers:

-- Uphold the Warrior Code.
-- When not tending to the Neverdry Pool, perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Guard, monitor, and shade the Neverdry Pool during the day.
-- When necessary, guard the Neverdry Pool at night.
-- In times of drought, ration the amount of water each clan cat may drink from the pool, with no bias for any cat or clan.
-- In times of drought, accompany Rough Foots in searching for freshwater and defend, respect, and trust them as if they were your clanmates.


Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Reflect on and distribute the advice shared by Moonclan as directed by them.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.
-- Take up the duties of a Pool Filler if they are absent.


S H O A L C L A N


Leader:

-- Uphold the Warrior Code
-- Sacrifice self for the good of the clan first, always, and without bias
-- Make decisions about the stance and opinions of the clan in times of tension
-- Distribute punishment or mercy on clanmates and enemies when necessary
-- Settle disputes amongst clanmates when necessary.
-- Attend monthly meeting on The Stone Shore with a Medicine Cat and the Sunwatcher.
-- Select three warriors to attend meeting on The Stone Shore.
-- Consult the Medicine Cats regarding the wisdom and words of Moonclan.
-- Consult the Sunwatcher regarding the wisdom and words of Sunclan.
-- Appoint a deputy before moonhigh if there is a vacancy.


Deputy:

-- Uphold the Warrior Code.
-- Act as a leader when the leader is absent.
-- Organize hunting patrols when necessary.
-- Organize clanmates to assist Medicine Cats on gathering patrols.
-- Approve or deny requests from clanmates to visit The Stone Shore.
-- Assist in settling disputes amongst clanmates when necessary.


Medicine Cats:

-- Uphold the Warrior Code.
-- Uphold the Medicine Cat Code.
-- Honor Moonclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, etc. of Moonclan with the Leader or clanmates as directed by Moonclan.
-- One Medicine Cat (alternating) must remain awake motionless, facing the moon at night for the entirety of the night.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Heal and care for all cats in need with dedication and without bias.
-- Gathering, store, and maintain all herbs and other items necessary to keep a clan healthy.
-- Assist Far Swimmers in the rescue and care of struggling/drowning cats in the ocean.
-- In the event both Feather Speakers are removed, Medicine Cats must appoint two new ones after consulting Moonclan.


Sunwatcher:

-- Uphold the Warrior Code.
-- Uphold the Sunwatcher Code.
-- Honor Sunclan's words, wisdom, and will above your own life.
-- Share the words, wisdoms, will, prophecies, etc. of Sunclan with the Leader or clanmates as directed by Sunclan.
-- Remain motionless, facing the sun when it risen and uncovered from the location where your Sunwatcher's Vigil was preformed.
-- Refrain from remaining awake at night or ever looking at the moon.
-- Attend monthly meeting on The Stone Shore with the Leader.
-- Refrain from killing any living creature after the Sunwatcher's Vigil is complete.


Feather Speakers:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Communicate with and protect all sea fowl that nest on and close to Shoalclan's territory.
-- Observe weather patterns and alert Shoalclan to changes in the weather and oceanic prey patterns using information shared between Feather Speakers and sea fowl.
-- In times of starvation, provide for the clan by hunting adult sea fowl in moderation, using all parts of the bird after it is killed.
-- Appointing new a Feather Speaker when there is a vacancy.

Far Swimmers:

-- Uphold the Warrior Code.
-- Perform the tasks and duties expected of a Warrior, as directed by the Leader and Deputy.
-- Participate in oceanic hunting patrols during times of scarce prey in Shoalclan that go far beyond Shoalclan territory.
-- Watch for and assist all cats who are struggling or drowning in the ocean.
-- Work with Medicine Cats to provide care and rescue for these individuals.
.. 52030.png miles
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HERBS AND MORE FOR MEDICINE CATS
*** this is 100% made up please do not consider any of these real uses for these plants and items. ref here: http://www.desertusa.com/flora.html
***bold words are the Clan names for plants, italic words are the actual names, though there may be some crossover between the two.

B. Toadflax/Toadmouth: Grown by stored herbs to keep mold away.

Barrel Cactus/Thick Cactus: Sacks of juice inside can be used to re-hydrate patients who are severely dehydrated. Seeds from fruit induce sleep. Fruit is sweet and can be used to disguised the taste of foul tasting remedies. Flowers should not be used as this reduces the amount of fruit a Thick Cactus will produce, though the petals reduce swelling.

Brown Sea Weed: Wet and apply to nose and paws to cool over heated or panicking cats. If ingested it causes vomiting.

Century Plant/Sun Reachers: Flowers help prevent infection when fresh but are very hard to obtain due to the height and thinness of the stalks they grow on.

Chain Fruit Cholla/Bad Cactus: The bane of all Medicine cats, the fruit from a Bad Cactus is considered useful for nearly every ailment but obtaining these fruits is often a troublesome and painful experience. Originally called Leaping Cactus, the Medicine cat name for them eventually caught on. A famous EdgeClan Medicine cat, Littleleaf, was said to line her stores with this cactus to keep thieves and attackers away from them.

Cicada Skins: If carefully stuffed with various herbs, they can serve as a fast way for patients to take mixed remedies faster.

Croesote/Rainbushes: Flowers and leafy branches used to calm patients. Red, fuzzy fruits used to induce sleep. Also called rainbushes.

Crucifixion Thorn/Deaththorns/Deathberry Plant: Berries can be used for euthanizing agonized patients. These are known as Deathberries.

Death Valley Monkeyflower/Stickyleaf: Leaves are sticky and used to hold other herbs in place. Do not ingest. Leaves that are too dry can agitate skin.

Desert Lavender/Moonflower: Line patients nests to calm them down, use to cover the smell of death and wounds, and, if ingested, can clear nose and throat of phlegm. Ingest in small amounts as it thins blood.

Desert Milkweed: Sap used to seal shallow or small wounds. Do not ingest.

Elephant Tree/Thicktrunk: Fruit that appears in winter is used to speed healing process and induce peaceful sleep when ingested. Also can be used to heal internal wounds and respiratory illnesses. Fruit has a terrible taste. Flowers can calm patient and when dried and pressed to a wound keeps away insects and promotes healing. When ingested, dried and fresh flowers lessen pain. Only EdgeClan has access to this plant.

Fish Bones: Marrow can be used to get nutrients quickly to malnourished patients. Horrible smell. Usually only ShoalClan and EdgeClan carry fish bones.

Fishhook Cactus/Land Urchin Cactus: Petals reduce swelling, watch out for the spines as they are very hard to remove.

Globemallow: Seeds induce sleep and reduce pain. Also to stop the production of milk.

Green Lichen: Used to restore appetite.

Green Seaweed: Used to accelerate healing process when wound around wound. Can be used to hold splints in place.

Gull Feathers: While having no real medical use, they make for soft nests and are said to speed up healing process if blessed by a Feather Speaker.

Lupines/Coyote Tails: Grow next to live stores for healthy plants. Flowers make good bedding and can be eaten with other herbs to disguise their taste.

Mesquite Tree: Sap can be used to keep flies and insects away from wounds, beans, when crushed, should be fed to cats with digestive issues or sprinkle on the food of cats who have trouble eating as it increases appetite. Leaves are velvety and make good bedding. Thornless branches are good for making splints, but be careful of thorns.

Mohave Yucca/Spike Brush: Seeds are deadly and can be used to euthanize suffering patients. If chewed, the leaves numb pain in mouth.

Organpipe Cactus/Shaggy Cactus: Stripes of inside flesh cool inflamed areas but be careful of the spines and they cause swelling.

Palo Verde/Green Bark: A tree whose sap numbs areas of injury and whose flowers induce vomiting and sneezing. Branches good for making splints.

Prickly Pear Cactus/Sweet Cactus: Fruit's juice restores appetite, reduces swelling, and can be used to disguise bitter tasting remedies.

Purple Urchin Spines: Used to dye patients skin to see any possible parasites or objects caught or living under skin. Only EdgeClan and ShoalClan have access to urchin spines.

Rat liver: Used to restore appetite with strong smell and savory taste.

Rat tails or bird legs: For cats to chew on during intensive or painful procedures.

Saguaro: Flowers calm patients and reduce swelling. The "bones" of fallen saguaros make excellent splints.

Sea Water: Ingest to induce vomiting. Flowing sea water can be used to disinfect wounds.

Showy Milkweed/Cottonbursts/Starflowers: Leaves are ingested for respiratory illnesses like green and white cough. The cotton-like substance surrounding the fully bloomed flowers can be used to staunch wounds.

Smoketree: Flowers and leaves placed next to other plants keep these herbs fresher, longer. Only HillClan has access to this plant.

Spiderwebs: (Generally from tarantulas and other spiders with thick, closely woven webs) Used to staunch wounds and hold herbs in place.

White Lichen and Gold Lichen: Ingested to reduce physical pain. Makes patients groggy and can be deadly if too much is eaten.
HERBS AND MORE FOR MEDICINE CATS
*** this is 100% made up please do not consider any of these real uses for these plants and items. ref here: http://www.desertusa.com/flora.html
***bold words are the Clan names for plants, italic words are the actual names, though there may be some crossover between the two.

B. Toadflax/Toadmouth: Grown by stored herbs to keep mold away.

Barrel Cactus/Thick Cactus: Sacks of juice inside can be used to re-hydrate patients who are severely dehydrated. Seeds from fruit induce sleep. Fruit is sweet and can be used to disguised the taste of foul tasting remedies. Flowers should not be used as this reduces the amount of fruit a Thick Cactus will produce, though the petals reduce swelling.

Brown Sea Weed: Wet and apply to nose and paws to cool over heated or panicking cats. If ingested it causes vomiting.

Century Plant/Sun Reachers: Flowers help prevent infection when fresh but are very hard to obtain due to the height and thinness of the stalks they grow on.

Chain Fruit Cholla/Bad Cactus: The bane of all Medicine cats, the fruit from a Bad Cactus is considered useful for nearly every ailment but obtaining these fruits is often a troublesome and painful experience. Originally called Leaping Cactus, the Medicine cat name for them eventually caught on. A famous EdgeClan Medicine cat, Littleleaf, was said to line her stores with this cactus to keep thieves and attackers away from them.

Cicada Skins: If carefully stuffed with various herbs, they can serve as a fast way for patients to take mixed remedies faster.

Croesote/Rainbushes: Flowers and leafy branches used to calm patients. Red, fuzzy fruits used to induce sleep. Also called rainbushes.

Crucifixion Thorn/Deaththorns/Deathberry Plant: Berries can be used for euthanizing agonized patients. These are known as Deathberries.

Death Valley Monkeyflower/Stickyleaf: Leaves are sticky and used to hold other herbs in place. Do not ingest. Leaves that are too dry can agitate skin.

Desert Lavender/Moonflower: Line patients nests to calm them down, use to cover the smell of death and wounds, and, if ingested, can clear nose and throat of phlegm. Ingest in small amounts as it thins blood.

Desert Milkweed: Sap used to seal shallow or small wounds. Do not ingest.

Elephant Tree/Thicktrunk: Fruit that appears in winter is used to speed healing process and induce peaceful sleep when ingested. Also can be used to heal internal wounds and respiratory illnesses. Fruit has a terrible taste. Flowers can calm patient and when dried and pressed to a wound keeps away insects and promotes healing. When ingested, dried and fresh flowers lessen pain. Only EdgeClan has access to this plant.

Fish Bones: Marrow can be used to get nutrients quickly to malnourished patients. Horrible smell. Usually only ShoalClan and EdgeClan carry fish bones.

Fishhook Cactus/Land Urchin Cactus: Petals reduce swelling, watch out for the spines as they are very hard to remove.

Globemallow: Seeds induce sleep and reduce pain. Also to stop the production of milk.

Green Lichen: Used to restore appetite.

Green Seaweed: Used to accelerate healing process when wound around wound. Can be used to hold splints in place.

Gull Feathers: While having no real medical use, they make for soft nests and are said to speed up healing process if blessed by a Feather Speaker.

Lupines/Coyote Tails: Grow next to live stores for healthy plants. Flowers make good bedding and can be eaten with other herbs to disguise their taste.

Mesquite Tree: Sap can be used to keep flies and insects away from wounds, beans, when crushed, should be fed to cats with digestive issues or sprinkle on the food of cats who have trouble eating as it increases appetite. Leaves are velvety and make good bedding. Thornless branches are good for making splints, but be careful of thorns.

Mohave Yucca/Spike Brush: Seeds are deadly and can be used to euthanize suffering patients. If chewed, the leaves numb pain in mouth.

Organpipe Cactus/Shaggy Cactus: Stripes of inside flesh cool inflamed areas but be careful of the spines and they cause swelling.

Palo Verde/Green Bark: A tree whose sap numbs areas of injury and whose flowers induce vomiting and sneezing. Branches good for making splints.

Prickly Pear Cactus/Sweet Cactus: Fruit's juice restores appetite, reduces swelling, and can be used to disguise bitter tasting remedies.

Purple Urchin Spines: Used to dye patients skin to see any possible parasites or objects caught or living under skin. Only EdgeClan and ShoalClan have access to urchin spines.

Rat liver: Used to restore appetite with strong smell and savory taste.

Rat tails or bird legs: For cats to chew on during intensive or painful procedures.

Saguaro: Flowers calm patients and reduce swelling. The "bones" of fallen saguaros make excellent splints.

Sea Water: Ingest to induce vomiting. Flowing sea water can be used to disinfect wounds.

Showy Milkweed/Cottonbursts/Starflowers: Leaves are ingested for respiratory illnesses like green and white cough. The cotton-like substance surrounding the fully bloomed flowers can be used to staunch wounds.

Smoketree: Flowers and leaves placed next to other plants keep these herbs fresher, longer. Only HillClan has access to this plant.

Spiderwebs: (Generally from tarantulas and other spiders with thick, closely woven webs) Used to staunch wounds and hold herbs in place.

White Lichen and Gold Lichen: Ingested to reduce physical pain. Makes patients groggy and can be deadly if too much is eaten.
.. 52030.png miles
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CLANS & SPIRITUALITY

SUNCLAN

The semi-divine and prophetic assembly of admirable or notable former leaders, Sunclan is considered the spiritual authority over all clans except Shoalclan (where this is shared equally with Moonclan). Just as the sun dictates life and death in the desert, so does Sunclan map the fates of each cat in their paws. Symbolic of knowledge, innovation, power, and sacrifice, Sunclan demands these things from the Leaders and Sunwatchers of each clan.

Like Moonclan, there are four different clans within Sunclan-- though times of great trouble have united them in the past-- with each clan communicating to their own clan's Sunwatcher. Denizens of Sunclan are more vocal that Moonclan because their numbers are low and dependent of Leader's achieving greatness through Sunclan's efforts-- because it would, theoretically, be possible for a clan in Sunclan to be completely depleted after fading from a nine lives ceremony. So while there is a measure of fate involved in a Leader joining the ranks of Sunclan, often times, when dedication or innovation is blurrier or seems minor, Sunclan cats from a clan will vote on whether or not a Leader belongs there.

Sunclan bestows omens, signs, prophecies, and visions on Sunwatchers, and can only be seen and heard by these cats normally. The exceptions to this are when they guide a great Leader into their ranks or when the Sunwatcher's ability is temporarily given to a new Leader during their nine lives ceremony.

MOONCLAN

The assembly of most deceased cats (barring those in Sunclan or the few in Under Stone), Moonclan is a place of oneness, fulfillment, and personal actualization. Once a cat who was not a great leader or a blatant and relentless code-breaker dies they arrive in the territory belonging to their clan in Moonclan. In this moment or seeing their ancestors and friends, they merge their own consciousness with that of their clan's in Moonclan and understand their joys, their struggles, and their triumphs. While cats in Moonclan still retain their own identities, they lose all sense of the other clans as time passes and only remember and understand those who dwell in their own clan. (This is primarily why strong or romantic inter-clan relationships are frowned on, because they become completely irrelevant in the afterlife)

Just as the moon quietly pulls and the tide and marks the passage of time, Moonclan represents kinship, memory, peace, understanding, and eternity. In Shoalclan, the words of Moonclan are considered as having equal weight with those of Sunclan's former leaders, and Shoalclan medicine cats have stronger ties to Moonclan because they observe the moon the same way Sunwatchers do the sun. Monnclan's advice is less concerned with the future and looks to the past to explain clanmates' behaviors, feelings, etc. for a better understanding of what may come in the future.

Moonclan also is strongly linked to clans' Queens and has been known to communicate with them.


UNDER STONE

The horrible fate of clan cats who defy the warrior code relentlessly, seriously, or without remorse. Under Stone is a place of darkness, pressure, and isolation, with no hope of escape. Populated largely with cats of great import (like former Leaders, Deputies, Sunwatchers, etc.), it serves as a reminder that those who chose selfishness that their actions hurt themselves as much as they hurt the clans. Still, Under Stone is not viewed as completely negative and has come to symbolize redemption through hard work and suffering. For, while Under Stone Dwellers are not reincarnated, they are said to hold up the world so that living cats may undo their wickedness.

Under Stone Dwellers are not capable of communicating with living cats but there has been an exception where a Queen's sister who dwelled in Under Stone managed to speak with her in dreams.


LEADER'S NINE LIVES CEREMONY
--A new leader must meet with the Sunwatcher the same day as the death/exile/removal of the previous one. If the previous leader is removed/dies during the night, the ceremony shall take place the following day.

--The leader sits in front of their Sunwatcher, facing them on the vantage that their Sunwatcher uses to observe the sun and communicate with Sunclan. The leader stares into the Sunwatcher's eyes and the Sunwatcher "passes" their ability to see and hear Sunclan to the new leader for as long as the ceremony lasts.

--The leader is surrounded by nine previous leaders of their clan, who have come to dwell in Sunclan. These leaders will bestow a life each on the new leader and then fade to be reincarnated into a life of obscurity.

--The leader will sit in silence for the rest of the day, listening to the voices of Sunclan. After the sun sets, the new leader has completed their rite of passage and leaves their old name with the setting sun.

O T H E R


Prophecies- enigmatic and prophetic verbal messages given to a Sunwatcher directly by a member of Sunclan or to a Shoalclan Medicine Cat by Moonclan.

Omens- enigmatic, informatory, or prophetic nonverbal messages given to Sunwatchers by Sunclan through visions and dreams, or to Shoalclan Medicine Cats in visions, dreams, or manifestations in the real world (i.e. a rock slide, red tide, etc.).

Signs- the appearance an omen takes in a Sunwatcher's vision/dream or a Shoalclan Medicine Cat's vision, dream, or experience.
CLANS & SPIRITUALITY

SUNCLAN

The semi-divine and prophetic assembly of admirable or notable former leaders, Sunclan is considered the spiritual authority over all clans except Shoalclan (where this is shared equally with Moonclan). Just as the sun dictates life and death in the desert, so does Sunclan map the fates of each cat in their paws. Symbolic of knowledge, innovation, power, and sacrifice, Sunclan demands these things from the Leaders and Sunwatchers of each clan.

Like Moonclan, there are four different clans within Sunclan-- though times of great trouble have united them in the past-- with each clan communicating to their own clan's Sunwatcher. Denizens of Sunclan are more vocal that Moonclan because their numbers are low and dependent of Leader's achieving greatness through Sunclan's efforts-- because it would, theoretically, be possible for a clan in Sunclan to be completely depleted after fading from a nine lives ceremony. So while there is a measure of fate involved in a Leader joining the ranks of Sunclan, often times, when dedication or innovation is blurrier or seems minor, Sunclan cats from a clan will vote on whether or not a Leader belongs there.

Sunclan bestows omens, signs, prophecies, and visions on Sunwatchers, and can only be seen and heard by these cats normally. The exceptions to this are when they guide a great Leader into their ranks or when the Sunwatcher's ability is temporarily given to a new Leader during their nine lives ceremony.

MOONCLAN

The assembly of most deceased cats (barring those in Sunclan or the few in Under Stone), Moonclan is a place of oneness, fulfillment, and personal actualization. Once a cat who was not a great leader or a blatant and relentless code-breaker dies they arrive in the territory belonging to their clan in Moonclan. In this moment or seeing their ancestors and friends, they merge their own consciousness with that of their clan's in Moonclan and understand their joys, their struggles, and their triumphs. While cats in Moonclan still retain their own identities, they lose all sense of the other clans as time passes and only remember and understand those who dwell in their own clan. (This is primarily why strong or romantic inter-clan relationships are frowned on, because they become completely irrelevant in the afterlife)

Just as the moon quietly pulls and the tide and marks the passage of time, Moonclan represents kinship, memory, peace, understanding, and eternity. In Shoalclan, the words of Moonclan are considered as having equal weight with those of Sunclan's former leaders, and Shoalclan medicine cats have stronger ties to Moonclan because they observe the moon the same way Sunwatchers do the sun. Monnclan's advice is less concerned with the future and looks to the past to explain clanmates' behaviors, feelings, etc. for a better understanding of what may come in the future.

Moonclan also is strongly linked to clans' Queens and has been known to communicate with them.


UNDER STONE

The horrible fate of clan cats who defy the warrior code relentlessly, seriously, or without remorse. Under Stone is a place of darkness, pressure, and isolation, with no hope of escape. Populated largely with cats of great import (like former Leaders, Deputies, Sunwatchers, etc.), it serves as a reminder that those who chose selfishness that their actions hurt themselves as much as they hurt the clans. Still, Under Stone is not viewed as completely negative and has come to symbolize redemption through hard work and suffering. For, while Under Stone Dwellers are not reincarnated, they are said to hold up the world so that living cats may undo their wickedness.

Under Stone Dwellers are not capable of communicating with living cats but there has been an exception where a Queen's sister who dwelled in Under Stone managed to speak with her in dreams.


LEADER'S NINE LIVES CEREMONY
--A new leader must meet with the Sunwatcher the same day as the death/exile/removal of the previous one. If the previous leader is removed/dies during the night, the ceremony shall take place the following day.

--The leader sits in front of their Sunwatcher, facing them on the vantage that their Sunwatcher uses to observe the sun and communicate with Sunclan. The leader stares into the Sunwatcher's eyes and the Sunwatcher "passes" their ability to see and hear Sunclan to the new leader for as long as the ceremony lasts.

--The leader is surrounded by nine previous leaders of their clan, who have come to dwell in Sunclan. These leaders will bestow a life each on the new leader and then fade to be reincarnated into a life of obscurity.

--The leader will sit in silence for the rest of the day, listening to the voices of Sunclan. After the sun sets, the new leader has completed their rite of passage and leaves their old name with the setting sun.

O T H E R


Prophecies- enigmatic and prophetic verbal messages given to a Sunwatcher directly by a member of Sunclan or to a Shoalclan Medicine Cat by Moonclan.

Omens- enigmatic, informatory, or prophetic nonverbal messages given to Sunwatchers by Sunclan through visions and dreams, or to Shoalclan Medicine Cats in visions, dreams, or manifestations in the real world (i.e. a rock slide, red tide, etc.).

Signs- the appearance an omen takes in a Sunwatcher's vision/dream or a Shoalclan Medicine Cat's vision, dream, or experience.
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I N D E X

Airhearts: A derogatory term for EdgeClan cats. It refers to the stereotype that EdgeClan has no loyalty to anything or anyone.

Coldsea: Late fall to late winter. The cold season. Frost is possible, as is scarcity of prey and the occasional winter storm.

Defts: A secret position in WalkerClan that only the Leader, deputy, and Sunwatcher are aware of, Defts are cats who drive prey from other Clan territories into WalkerClan. If a Deft is caught, their Leader denies knowledge of them and turns them over to the Clan who caught them for punishment. A Deft does not automatically go Under Stone, as they are essential to their Clan.

Deputy: A helper to their Clan Leader. Deputies organize patrols, oversee hunting groups, and give permission for cats to visit The Stone Shore. HillClan has two deputies, one of which does have the same amount of influence as their Leader chosen counterpart.

Expletives and Insults: Gull dung (expletive and insult), fish/finch brain(a foolish or careless cat), cactus heart(mean spirited individual), rabbit heart (for promiscuous individuals), coyote breath (ill groomed or fowl smelling cat, WalkerClan tends not to use it as they hear it a lot), "what from under stone...?", "by SunClan/MoonClan", "by The Stone Shore". (Feel free to make up your own :}} )

Far Swimmers: The best swimmers of ShoalClan who are used to hunt marine prey far from the shore. They are also a special force used to rescue drowning cats of any clan. They work closely with Medicine cats because of this.

Feather Speaker: A ShoalClan cat who has learned to communicate with sea birds, Feather Speakers spend their lives monitoring the ocean weather, hunting these animals, and protecting them during their nesting periods. Because of their odd lives, Feather Speakers are often alienated from their own clan and prefer the company of birds and other Feather Speakers. Only a feather speaker may kill a sea bird in ShoalClan.

Felil: A cat who identifies as neither male nor female.

High-Walker Bones: The unfinished condominium ruins where WalkerClan lives, considered a curse by all but WalkerClan.

High-Walkers: The Clans' name for humans. Contact with High-Walkers is considered a curse in all the Clans except WalkerClan.

Leader: A cat who is responsible for making the more difficult decisions for the good of their Clan, a leader is appointed either when the current leader dies and their deputy takes over or, in rare cases of a deputy and leader dying before the deputy can receive their nine lives, by the wisdom of a Sunwatcher (in ShoalClan, this task falls on the most experienced Medicine cat). Each Leader is given nine lives, each of these lives belonging to a former leader of their Clan that resides in SunClan. When they receive their nine lives, a Leader gives up the second half of their name to show their identity now belongs partially to the Clan as a whole (i.e. a new Leader named Coyotefoot would just become Coyote).

A leader may not take on a mate or have kits while they are leading, as they must love each Clan member equally and without bias. Cats who have had kits and mates in the past may still become leaders, but at the cost of these relationships. Leaders who are exceptional or help their Clan in an extraordinary way join SunClan when they die. Otherwise a Leader joins MoonClan or, if they defied The Warrior Code, they become Under Stone Dwellers.

Lee: A cat that identifies as multiple genders.

Medicine cat: A cat who has dedicated their life to the healing and well being of others. Medicine cats are duty bond to help those in need and share a special connection with MoonClan, though this connection is only regarding as being sacred in ShoalClan.

Molly/She-Cat: A cat who identifies as female.

MoonClan: The afterlife for code abiding Clan cats apart from exceptional Leaders. Here the memory of identity fades into a fulfilling oneness with the rest of a cat's Clan. While cats in MoonClan retain separate consciousness they forget their names and share memories of all other past Clan members forming one collective memory. These memories are not shared between Clans, though, keeping the four of them separate even in the afterlife. All relationships outside of the Clan become weakened and, eventually, irrelevant in the afterlife. While they often speak with one voice to Medicine cats from their corresponding Clans, only ShoalClan regards these words as valuable and sacred. MoonClan cats cannot manifest physically in the world and can only be heard in the dreams of Medicine cats and the occasional Leader or Queen.

Neverdry Pool: A half constructed hot-tub that the Clans use to store fresh water. Considered to belong to no Clan and somewhat sacred, Pool Fillers tend to the upkeep and guarding of this vital landmark.

Nursery: Where kits are born and raised. Only Queens and kits may sleep here.

Pool Fillers: Cats from EdgeClan who are tasked with guarding, cleaning, and monitoring the water levels in the Neverdry Pool. In times of drought they will journey with Rough Foots to search for water sources to replenish the pool.

Queen: A cat who is raising or is going to raise kits. A Queen may not even be the one who birthed the kits they are raising. Queens can be any gender but still use the title Queen regardless of how they identify.

Rainstay: Late summer to mid-fall. When monsoons and autumn storms provide the Clans with the majority of their fresh water.

Rockheads: A deragatory term for HillClan cats. It refers to the stereotype that HillClan cats are fools who fight first and think later.

Rough Foots: Members of HillClan named for their calloused paw pads who explore the areas surrounding the Clans in search of more inhabitable and accessible territory for HillClan and, in times of drought, water.

Saltdrinker: A derogatory term for ShoalClan cats. It comes from the stereotype that ShoalClan is so isolated they will resort to drinking sea-water to avoid interaction with other clans.

Small Sun: A deputy to a Sunwatcher that is exclusive to EdgeClan. A Small Sun lives their life as a Sunwatcher but cannot receive prophecies, etc. because they have not stared at the Sun until they have gone blind. Their main task is make sure the Sunwatcher is well taken care of and keep a record of recently given omens and visions.

Stonerunner: A special warrior position in HillClan, Stonerunners are trained to defend their hill territory by creating controlled rock-slides to rain down on their opponents. Many warriors cycle through being Stonerunners to avoid unnecessary injuries.

SunClan: The afterlife for notable and infamous Leaders. Separated from the rest of their passed Clanmates for eternity, they are tasked to guide their Clan during the day and make sure their legacies are upheld along with the sacred Warrior Code. They can only be seen and heard by Sunwatchers, though they will appear in front of dying notable Leaders to guide them to SunClan. When a member of SunClan gives a life to a Leader, their greatness fades and they are reincarnated back into the physical world to live an anonymous life and eventually join MoonClan.

Sunlast: Spring to early summer. Considered a sacred time for Sunwatchers. Also known as the hotnight season.

Sunwatcher: A cat who is made blind by staring at the sun so that they may receive prophecies, advice, omens, etc from SunClan. Regarded as sacred individuals in all the Clans except ShoalClan where they share these duties with Medicine cats. Sunwatcher may not take on mates or raise kits, and generally live lonely, duty filled lives. They are said to long for MoonClan where, at last, they can experience true relationships with others.

The Stone Shore: The rocky beach of the bay in which the four Clans dwell, The Stone Shore is neutral territory making it against the Code to hunt, fight, sleep on, or live there. The Stone Shore is where the Neverdry Pool is located.

Tom: A cat who identifies as male.

Under Stone Dweller: A cat whose spirit dwells Under Stone.

Under Stone: The place where cats who have broken or defied the Warrior Code on repeated occasions or in a very serious way go when they pass. Here they are immobile and isolated, said to be set into stone itself with the constant feeling of being crushed. Despite their horrid fate, it is said that these cats hold up the earth so that life may continue and their evil doings may be undone by their living Clanmates. Occasionally an Under Stone Dweller may manage to move into the dreams of a cat, but this has only happened once in the history of The Clans. Most Under Stone Dwellers are Leaders, deputies, and cats who held special positions of power, as they should have been the ones who knew and upheld The Code above all else.

Walkermates: A very derogatory term for WalkerClan cats. It refers to the stereotype that WalkerClan cats worship and love High-Walkers to the point that they would betray the Code to be with or even become like them.
I N D E X

Airhearts: A derogatory term for EdgeClan cats. It refers to the stereotype that EdgeClan has no loyalty to anything or anyone.

Coldsea: Late fall to late winter. The cold season. Frost is possible, as is scarcity of prey and the occasional winter storm.

Defts: A secret position in WalkerClan that only the Leader, deputy, and Sunwatcher are aware of, Defts are cats who drive prey from other Clan territories into WalkerClan. If a Deft is caught, their Leader denies knowledge of them and turns them over to the Clan who caught them for punishment. A Deft does not automatically go Under Stone, as they are essential to their Clan.

Deputy: A helper to their Clan Leader. Deputies organize patrols, oversee hunting groups, and give permission for cats to visit The Stone Shore. HillClan has two deputies, one of which does have the same amount of influence as their Leader chosen counterpart.

Expletives and Insults: Gull dung (expletive and insult), fish/finch brain(a foolish or careless cat), cactus heart(mean spirited individual), rabbit heart (for promiscuous individuals), coyote breath (ill groomed or fowl smelling cat, WalkerClan tends not to use it as they hear it a lot), "what from under stone...?", "by SunClan/MoonClan", "by The Stone Shore". (Feel free to make up your own :}} )

Far Swimmers: The best swimmers of ShoalClan who are used to hunt marine prey far from the shore. They are also a special force used to rescue drowning cats of any clan. They work closely with Medicine cats because of this.

Feather Speaker: A ShoalClan cat who has learned to communicate with sea birds, Feather Speakers spend their lives monitoring the ocean weather, hunting these animals, and protecting them during their nesting periods. Because of their odd lives, Feather Speakers are often alienated from their own clan and prefer the company of birds and other Feather Speakers. Only a feather speaker may kill a sea bird in ShoalClan.

Felil: A cat who identifies as neither male nor female.

High-Walker Bones: The unfinished condominium ruins where WalkerClan lives, considered a curse by all but WalkerClan.

High-Walkers: The Clans' name for humans. Contact with High-Walkers is considered a curse in all the Clans except WalkerClan.

Leader: A cat who is responsible for making the more difficult decisions for the good of their Clan, a leader is appointed either when the current leader dies and their deputy takes over or, in rare cases of a deputy and leader dying before the deputy can receive their nine lives, by the wisdom of a Sunwatcher (in ShoalClan, this task falls on the most experienced Medicine cat). Each Leader is given nine lives, each of these lives belonging to a former leader of their Clan that resides in SunClan. When they receive their nine lives, a Leader gives up the second half of their name to show their identity now belongs partially to the Clan as a whole (i.e. a new Leader named Coyotefoot would just become Coyote).

A leader may not take on a mate or have kits while they are leading, as they must love each Clan member equally and without bias. Cats who have had kits and mates in the past may still become leaders, but at the cost of these relationships. Leaders who are exceptional or help their Clan in an extraordinary way join SunClan when they die. Otherwise a Leader joins MoonClan or, if they defied The Warrior Code, they become Under Stone Dwellers.

Lee: A cat that identifies as multiple genders.

Medicine cat: A cat who has dedicated their life to the healing and well being of others. Medicine cats are duty bond to help those in need and share a special connection with MoonClan, though this connection is only regarding as being sacred in ShoalClan.

Molly/She-Cat: A cat who identifies as female.

MoonClan: The afterlife for code abiding Clan cats apart from exceptional Leaders. Here the memory of identity fades into a fulfilling oneness with the rest of a cat's Clan. While cats in MoonClan retain separate consciousness they forget their names and share memories of all other past Clan members forming one collective memory. These memories are not shared between Clans, though, keeping the four of them separate even in the afterlife. All relationships outside of the Clan become weakened and, eventually, irrelevant in the afterlife. While they often speak with one voice to Medicine cats from their corresponding Clans, only ShoalClan regards these words as valuable and sacred. MoonClan cats cannot manifest physically in the world and can only be heard in the dreams of Medicine cats and the occasional Leader or Queen.

Neverdry Pool: A half constructed hot-tub that the Clans use to store fresh water. Considered to belong to no Clan and somewhat sacred, Pool Fillers tend to the upkeep and guarding of this vital landmark.

Nursery: Where kits are born and raised. Only Queens and kits may sleep here.

Pool Fillers: Cats from EdgeClan who are tasked with guarding, cleaning, and monitoring the water levels in the Neverdry Pool. In times of drought they will journey with Rough Foots to search for water sources to replenish the pool.

Queen: A cat who is raising or is going to raise kits. A Queen may not even be the one who birthed the kits they are raising. Queens can be any gender but still use the title Queen regardless of how they identify.

Rainstay: Late summer to mid-fall. When monsoons and autumn storms provide the Clans with the majority of their fresh water.

Rockheads: A deragatory term for HillClan cats. It refers to the stereotype that HillClan cats are fools who fight first and think later.

Rough Foots: Members of HillClan named for their calloused paw pads who explore the areas surrounding the Clans in search of more inhabitable and accessible territory for HillClan and, in times of drought, water.

Saltdrinker: A derogatory term for ShoalClan cats. It comes from the stereotype that ShoalClan is so isolated they will resort to drinking sea-water to avoid interaction with other clans.

Small Sun: A deputy to a Sunwatcher that is exclusive to EdgeClan. A Small Sun lives their life as a Sunwatcher but cannot receive prophecies, etc. because they have not stared at the Sun until they have gone blind. Their main task is make sure the Sunwatcher is well taken care of and keep a record of recently given omens and visions.

Stonerunner: A special warrior position in HillClan, Stonerunners are trained to defend their hill territory by creating controlled rock-slides to rain down on their opponents. Many warriors cycle through being Stonerunners to avoid unnecessary injuries.

SunClan: The afterlife for notable and infamous Leaders. Separated from the rest of their passed Clanmates for eternity, they are tasked to guide their Clan during the day and make sure their legacies are upheld along with the sacred Warrior Code. They can only be seen and heard by Sunwatchers, though they will appear in front of dying notable Leaders to guide them to SunClan. When a member of SunClan gives a life to a Leader, their greatness fades and they are reincarnated back into the physical world to live an anonymous life and eventually join MoonClan.

Sunlast: Spring to early summer. Considered a sacred time for Sunwatchers. Also known as the hotnight season.

Sunwatcher: A cat who is made blind by staring at the sun so that they may receive prophecies, advice, omens, etc from SunClan. Regarded as sacred individuals in all the Clans except ShoalClan where they share these duties with Medicine cats. Sunwatcher may not take on mates or raise kits, and generally live lonely, duty filled lives. They are said to long for MoonClan where, at last, they can experience true relationships with others.

The Stone Shore: The rocky beach of the bay in which the four Clans dwell, The Stone Shore is neutral territory making it against the Code to hunt, fight, sleep on, or live there. The Stone Shore is where the Neverdry Pool is located.

Tom: A cat who identifies as male.

Under Stone Dweller: A cat whose spirit dwells Under Stone.

Under Stone: The place where cats who have broken or defied the Warrior Code on repeated occasions or in a very serious way go when they pass. Here they are immobile and isolated, said to be set into stone itself with the constant feeling of being crushed. Despite their horrid fate, it is said that these cats hold up the earth so that life may continue and their evil doings may be undone by their living Clanmates. Occasionally an Under Stone Dweller may manage to move into the dreams of a cat, but this has only happened once in the history of The Clans. Most Under Stone Dwellers are Leaders, deputies, and cats who held special positions of power, as they should have been the ones who knew and upheld The Code above all else.

Walkermates: A very derogatory term for WalkerClan cats. It refers to the stereotype that WalkerClan cats worship and love High-Walkers to the point that they would betray the Code to be with or even become like them.
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MYTHS AND STORIES FROM THE CLANS


Creation Myth
The story of how Sunsight split the darkness by curling themself into a ball and shaped the world with their shadow. Soon they grew tired of the position and straightened out-- only to find their shadow had taken solid shape and was coated in slick, black mud. They descended onto this strange new planet and decided that it could be improved by raking their claws and kneading the mud into various shapes.

They grew so fond of these shapes, Sunsight bestowed on them names and they were transformed into trees, animals, water, and every other thing on earth. They were delighted by all the things they had done and decided to remain on the earth, sleeping in the sky when they grew tired.


Sunsight and the Two Moons
Once, when the earth was still young, two aimless moons appeared in the sky-- looking for something to do. Sunsight was wary of them at first and watched them while cleverly disguised as a piece of mica. The two aimless moons eventually stumbled upon Sunsight's clever disguise and the larger of the two began to bat them about, laughing at the way they glittered while the other watched in curious silence.

Sunsight, angry at having been humiliated so, leapt into the heavens and revealed themself to the two moons. They punished them by giving them each another name-- one that would bind them to the earth and keep them from being aimless forever: Laughingmoon and Littlemoon. And the two, no longer aimless, moons settled into the sky during the night as they were too afraid to venture out while Sunsight roamed the earth.

Laughingmoon and the Ocean in the Clouds
Laughingmoon, tired of Sunsight's rules and teasing, hovered low along the earth and found there was nothing that could be hidden from him. He thought to himself: "Aha this is how Sunsight may know and see everything we do! But if I were to cover the sky in something, then we moons could at least aimlessly wander the earth!"

But what was big enough to block out Sunsight's endless view of the earth?

Laughingmoon thought-- he thought for seven days and then another seven days. On the 15th day, he saw himself reflected in the ocean below and was admiring his pale coat when some foam drifted over his reflection. At first, he was furious at this! But his anger passed when he realized he had been given his answer. Swooping down to the earth, Laughingmoon swept up as much of the ocean's foam as he could and placed it in the heavens-- creating the first clouds.

Laughingmoon went to Littlemoon and said, "Sister, now we may move aimlessly about the earth!"

But Littlemoon had become sad. She could hear the ocean's foam wailing because it missed the place it had come from. Littlemoon went to Sunsight and told them what Laughingmoon had done and Sunsight became furious with anger, but Littlemoon's pleas to aid the clouds softened their heart and they made a deal with the clouds and the Two Moons.

As punishment for Laughingmoon's imputence, Littlemoon would continue to feel the sadness of the clouds and would be unable to frolic under their cover but every now and then the clouds could return to earth in the form of their tears to be eventually reunited with the sea.

And so, rain was created.


Littlemoon and the Cormorant
One day, Littlemoon was sitting on a rock that stretched out over the ocean when a gangly bird, the color of slick black mud, landed beside her. In an instant, Littlemoon grew to love the creature as she loved herself and named the bird Cormorant. Having been given a name, Cormorant opened her mouth and thanked the moon, saying: "I am the bird who discovers the depths of the oceans, but never have I been given anything in return. But you have named me, Moon, and for that you shall always have the aid of me and my cousins and my cousins' cousins."

Happiness swelled in Littlemoon and she told Cormorant, "I know the songs of the tides and I will teach them to you, Cormorant, so that you may always find me by following the patterns of the ocean."

And so Littlemoon tamed and riled the seas so that Cormorant and her cousins and her cousins' cousins would always know where Littlemoon was and where she was going to.


Sunsight and the Four Strangers
Sunsight was busy shaping another part of the earth when four creatures made of mud surrounded them. Sunsight was surprised. These creatures looked so familiar and yet they had no true form. In many voices the Four Strangers cried out to Sunsight: "Sunsight, we were given names and shapes by you but then we grew arrogant-- We tried to find the beginning of the sky and fell into the slick, black mud and now we have forgotten who we are!"

Sunsight took pity on the Four Strangers and was so moved by their honesty that they opened their mouth as wide as they could and sang: "Take my form, so you shall remember who has shaped you and who has given you names."

The mud dripped down from them and the Four strangers remembered they were not Strangers at all! They were Hill Wanderer, the Walker of Nothing, the One That Crosses Each Edge, and Faraway Shoal.

"Oh thank you! Thank you!" The once Strangers cried but Sunsight reminded them,

"Because I have restored you in my form, I will require that you remain in this new place I am shaping and help me decide it's shape. And, once this has been decided, watch over it in my absence. So that you may never forget what I have done or the debt you have to me, I will also take half of your names and sew them into this part of the earth-- so that you may not wander aimlessly from this place."

And so Hill, Walker, Edge, and Shoal came to live and shape the place we know as home.


Hill, Thornfeather, and the Seven Stones of Fear
One day Hill was exploring the edges of his territory when he spotted a small shape on the horizon. As it came closer, Hill recognized it to be Thornfeather, one of Walker's many hungry-eyed daughters. She came boldly towards Hill and said,

"Hill, I am Thornfeather and I have come from Walker's territory to tell you that I have fallen in love with the rocky hills and ocotillo that you wander. Though you do not know me, I intend to stay here and will not be persuaded otherwise."

Hill looked at Thornfeather. He looked at her up and down. He looked at her sideways. He turned a circle and looked at her all around. And when he had finished looking at her he realized he had fallen quite in love with her.

"Thornfeather," he said, "I would let you wander the rocks and ocotillo forever, but I am afraid your name binds you to where Walker created you. Surely, if we steal away together, Walker will grow angry and they will try to take you back."

Thornfeather just flicked her tail, "Walker has many daughters, they will not notice."

She was so convincing that Hill agreed and the two spent many days together in the hills. On the 8th day after Thornfeather had joined Hill in his territory, the two of them were basking on the red, red rocks together when Walker approached them with their tail needled out into perfect points.

"Hill!" they snarled, "How dare you take one of my daughters away from me! Without asking! Without even letting me say goodbye!"

Hill felt his throat jump into his mouth and was silent with fear, but Thornfeather stood up to her full height and reminded her parent,

"I have chosen to remain here, Walker. You have many other daughters, but I have fallen in love with these hills and I intend to stay here."

Walker was furious but did not want to anger their daughter further, and went away with their eyes spinning in thought. Thornfeather was satisfied and went back to basking, but Hill could feel a stone of fear forming in his belly. Each day he could feel it grow larger and louder, and each day he grew more afraid. Eventually, Hill sought out the advice of Edge, who was always poking their nose into other territories, and asked,

"Edge, how is it you travel so freely without feeling afraid?"

Edge, who was swimming in Shoal's sea, poked up her head and said, "I could not tell you, Hill. Crossing over things is just what I do. It is how Sunsight has made me and how I have found myself in the world."

Hill scratched his head and went away, feeling the stone had gotten larger. After three days of head scratching, Hill went to Shoal, who was always keeping to herself and did not fear the opinions of others, and asked,

"Shoal, how do you stay true to your decisions without feeling afraid?"

Shoal, who was preening with Cormorant and watching storms gathering across the ocean, said,

"I do not know how to describe such things, Hill. Having pride in myself is just what I do. It is how Sunsight has made me and how I have found myself in the world."

Hill shook his head and went away, feeling the stone of fear had gotten even larger. After six days of shaking his head, Hill left Thornfeather in the early morning and climbed up into a young smoke tree on the highest point of the highest hill in his territory to ask Sunsight about how he could be made less afraid. But as he climbed he attracted the attention of Laughingmoon, who was wandering below the clouds.

"Now there, Hill," said Laughingmoon, "Why do you look so scared and so sad?"

"Laughingmoon, you would not understand," Hill said with his whiskers drooping, "For I have fallen in love with one of Walker's daughters but Walker will surely come for me if I do not tell her to return to them. There is a stone of fear in my belly that grows daily but I do not know what to do or how to be less afraid. So I must ask Sunsight to remake me so that I do not find myself so uncertain and afraid in the world."

Laughingmoon grinned wide and said, "Dear, Hill, you do not need to be remade! How silly a thought! Your answer lies in your stone of fear, which Thornfeather and Walker have put into you, and if you agree to leave everything to me, Hill, you will not have it much longer."

Hill was uncertain but finally agreed. Laughingmoon then told him,

"Climb down from the smoke tree and lie on your side. I will bring Thornfeather and Walker to where you rest."

Hill did as he was told and waited, lying in his side until Thornfeather and Walker were brought.

"What is the meaning of this!" Walker roared, "Are you mocking me, Hill?"

"What is the meaning of this!" Thornfeather hissed, "Why have you brought Walker here?"

"What are you doing?" Laughingmoon suddenly shouted, leaping at Hill's face, "Hill, this was a terrible idea!"

Hill was so overcome by fear that the stone of fear grew seven times its size and burst out into the world from inside Hill. It hit the ground and split seven ways, into seven small kits who began to mew and cry. Laughingmoon grinned,

"Now Walker," he said, "Take four of Hill's children to replace the daughter he has taken from you. And Thornfeather, take the remaining three and name them so that you and they may be bound to these hills."

Thornfeather scooped up the largest of Hill's children, leaving the four sickly ones for Walker, who begrudgingly took them and went back to their territory. Hill, who had just caught his breath, tried to thank Laughingmoon but found that he had already left to find his sister.

Thornfeather curled against Hill and said,

"How did you know that would work, Hill?"

And Hill said, "I will not be able to tell you, Thornfeather. Fearing consequences is just what I do. It is how Sunsight has made me and how I have found myself in the world. But now we are together and I have no need to worry about such things any more."

And he was right.


Walker Makes a Drought
There was a time when the rains had become more common and Sunsight rarely showed their face, which made Hill, Walker, Edge, and Shoal more irritable than each of them had ever been.

"Why is Sunsight doing this to us?" cried Hill, "Have we done something wrong?"

"Perhaps this is a sign? Perhaps Sunsight has died and we must mourn him?" offered Edge.

"Edge, you head is full of air," growled Shoal, "Rain is rain. I only wish it would keep the ocean from swelling so. Soon I and my kin will be without a home!"

But Walker remained silent in anger and, finally growing tired of the others' theories and whining, stalked off through the mud. When they were far away from them and deep into their own territory, Walker sat under the downpour and grumbled,

"They complain and complain but I suffer the most from this rain! At least Hill may hide in his smoke tree and Edge under his creosote! Shoal doesn't even mind all that much, anyways! She just wants to seem important-- But me! Me-- I have nothing in the space Sunsight gave to me: no trees or bushes to take cover under and no love for water."

Thunder shook Walker's bony body and they cried out in anger, "It is not right! It is not fair!"

Now Laughingmoon had been very busy in this season of endless rain, since the clouds kept him from Sunsight's prying eyes, and heard Walker's outburst.

"Walker, oh, Walker," Laughingmoon said, covering them with his silvery body, "What is the matter?"

"Laughingmoon, this rain is endless but Sunsight has not provided any way that I may take shelter from it-- as they did with Hill, Edge, and Shoal. Yet they talk as if they are so long suffering, when I and my children may truly die if we cannot find relief!"

Laughingmoon turned this over in his head a few times but suddenly was struck with an idea.

"But, Walker, you are wrong! Sunsight has given you the best relief of all," and he pointed to the dark, barren mud that surrounded Walker.

"Give me permission to take some of your territory and I will make something up out of the mud-- as Sunsight did in the beginning-- that will give you relief from this endless rain."

Walker thought it over and then finally nodded, "If you truly can create as Sunsight has, then I give you half of my territory to do what it is you need to."

"Wait here then-- do not move or speak to anyone," said Laughingmoon, "And I will return with a solution."

For 13 days, Walker remained motionless in the rain. On the second day, Hill approached them from the right and said, "Walker, why are you so quiet and still? Don't you know the world is ending!?"

But Walker did not speak and did not move.

On the 7th day, Shoal approached Walker from the left and said, "Walker, why have you been so scarce and silent? Shouldn't you be learning to swim for when the world floods-- which it most certainly will!"

But Walker did not speak and did not move.

On the 12th day, Edge approached Walker from the front and said, "Walker, is this where you have been? I have been all over, giving my goodbyes, because soon there will be nothing but water and I will have to cross over into the afterlife!"

But Walker did not speak and did not move.

Then, at the end of the 13th day, Laughingmoon returned and tapped Walker on the shoulder from behind.

"Thank you for doing as I have asked," he said, "Come and follow me, and I will show you what I have created."

Walker followed Laughingmoon to the edge of their territory where they saw 13 figures that were sculpted out of the mud. Walker tried to greet them but, as they approached, saw that there was no life in the figures' eyes. Livid, Walker turned to Laughingmoon and roared,

"I waited for 13 days, did not say goodbye to my children who have probably all drowned or starved, and will be known to the others as a fool and these are all you can give me!"

Laughingmoon shrugged, "If that is how you wish to see it, then I suppose that is what happened."

Walker was so angry that they struck down 8 of the lifeless mud figures but as they made to destroy the others, Laughingmoon blocked them off, saying,

"For a creature made in the likeness of Sunsight, you are not very grateful and you are also not very smart. But I do pity you, so I will tell you how to give these remaining figures life. Remember how you were first created, Walker-- You must give them names."

"No," said Walker, "You are tricking me again!" And destroyed another mud figure.

Laughingmoon clicked his tongue, "Alright, Walker, I will name them then, but now they will only listen to me-- as I will be their creator. And though they will provide you and your children with shelter now, one day they will return and destroy you and the others, as you have first destroyed them."

And he spoke a name into the mud-- High-Walkers. For they were of Walker's land but towered so high above it. The High-Walkers' eyes glittered with life and then traveled into Walker's land and, with help from Laughingmoon, made massive monuments in his name where Walker and their children could find the driest, safest cover from the rain.

Walker was astounded by the High-Walker's abilities and tried to apologize to them, but they could not understand them as they had not been told of language yet by Laughingmoon. Then they and Laughingmoon went away.

Walker gathered their children under the monuments and, for a time, was content. Until one day, the clouds split and Sunsight appeared searing above them.

"Walker! I told you build this part of the earth in my name-- for I gave you form and restored your knowledge of your name-- but I return to find you have decided to dedicate yourself to an aimless moon instead."

Walker trembled but raised their head high to explain, "Sunsight, we did not mean any disrespect against you, but the rain was relentless and we--"

"No," said Sunsight, "I will not hear excuses. You did not once try to tell me of your suffering and instead relied on trickery and sneaking. Because of this I will punish you and all the others-- If you all despise the rain so much, then I will take it away from you for 13 times the 13 days you followed Laughingmoon's advice. On these days, and then some, the sun will dry up your doubt and wither the land. The land will be so starved for rain that when it does come, the earth will soak it up and neither you nor any of the others will be able to catch a drop on your ungrateful tongues."

And it was as Sunsight said and the land was withered by the first drought.


Edge and the Boundaries
In the days of The Drought, which Walker had made, the land was so scorched by the sun that the four who were made in Sunsight's likeness began to forget the divisions between them. Hill came down into the dying creosote forest, Shoal rolled in the dust beneath the High-Walker monuments, and Walker hid their shame among the red stones in the hills. But Edge carried on much the same: splashing in Shoal's ocean, climbing Hill's smoke tree, and carving her name into the soft parts of Walker's barren territory.

Each day he would wake up to the unbearable heat of the drought and wande out across the fading boundaries to find something else to understand and explore.

"I quite like the drought," they thought, as they bothered the sea fowl on Shoal's island, "Usually by now someone would be scolding me about going back to where I have come from but the drought has scrambled everyone's brains and now I may do as I like, and go where I please."

This carried on for many days and many days after that, and Edge continued to cross over into where she did not belong. He might have gone on crossing borders to this day if, on a particularly hot and horrible day, he had not stumbled upon Hill, who was wading in Shoal's ocean.

"Hello, Hill," said Edge and went to join him, but Hill looked at Edge with his eyes spinning in confusion, saying,

"Oh, friend, I think you are confused. I cannot be Hill, who lives up in the highest rocky parts of this land-- No, no. I am clearly splashing down in the coolness of the sea and must, therefore, be Shoal!"

Edge scratched their head but could not think of any reason to dispute this and said,

"Very well then, Shoal."

And spent the day splashing and wading with him.

The following day, which was even more hot and horrid than the one before, Edge was ambling through Walker's dusty land when she spotted Shoal chasing scorpions in the shade of one of Laughingmoon's monuments.

"Hello there, Shoal," said Edge, "You would not believe what I saw Hill doing yesterday-- He was wading in your ocean and claiming to be you!"

And Edge laughed because they found it very funny. But Shoal was silent and gave Edge a frustrated look,

"Oh, friend, I think you are confused. I cannot be Shoal, who spends her days swimming in the sharp waves of the ocean-- I am very clearly kicking up dust in this barren land and must, therefore, be Walker."

Edge twitched his tail for a time but could not think of any reason to dispute this and said,

"Alright then, Walker"

And spent the rest of the day hunting scorpions and grumbling in the shade with her.

The very next day, which was even more hot and horrid than the even more hot and horrid day that came before it, Edge was bouncing from rock to rock in the highest parts of Hill's land when he spotted Walker wandering between the red stones, looking afraid.

"Hello there, Walker," said Edge, but decided to avoid telling them about Shoal or Hill since it might only make Walker angry. But Walker quickly ducked out of sight and hid until Edge came over.

"Walker? You certainly are acting strange," said Edge, "In fact the others are also acting very odd--"

"Oh, I'm sorry, friend, but I think you are confused. I am certainly not Walker, who crawls along the dust under the High-Walker's shelters and cannot hold their anger for more than 13 heartbeats. Ah, no, see-- I am braving the sharp stones and spiky brush in the high hills and must, therefore, be Hill."

Edge shook her head but could not find any reason to dispute this and said,

"I guess you are Hill then, Hill."

And spent the rest of the day wandering the hills with them.

That night, Edge returned to his withered creosote forest-- Only to find that Hill, Shoal, and Walker were all there as well and sleeping soundly in his nest! Edge was quite confused and very tired and sprang at them shouting,

"Hill, Shoal, and Walker, wake up! Don't you have nests of your own to sleep in?!"

The others blinked up at Edge though and said,

"I think you are confused, stranger. We are very clearly sleeping in the cool shadows of the creosote and must, therefore, be Edge. Now if you would go back to where you have come from as we are trying to sleep away the heat of this terrible Drought."

Edge was angrier than they had ever been in their life and lashed their tail and hissed at the sky but could not think of any way to dispute this. And so they went to the edge of the ocean and called up to Laughingmoon, saying,

"Sunsight is nowhere to be found, but I know you have helped the others in the past and I think it is time to set this nonsense right!"

The once aimless moon drifted low over the waters and smiled at Edge,

"This Drought certainly has everyone's brains tangled up, now doesn't it? But, Edge, you are right-- I have helped the others and it is time I helped you: If you collect a piece of each part of this land and bring them to this very spot, I promise I will set everything right for you."

So Edge spent the night gathering a piece of each of the others' lands: taking a mussel shell filled with sea-water, a chipped piece of the monuments the High-Walkers had built, and the smallest, roughest, reddest stone she could find in the hills. Then they returned to where they had met with Laughingmoon and were so focused on finding the exact spot they forgot to bring a piece of their own land.

Edge called out to Laughingmoon again and said,

"I have done what you asked, Laughingmoon."

And Laughingmoon took the objects and flung them at his feet saying-- "As it should be, be again!"

The earth shook and shook and shook. It shook so loudly that it woke Hill, Shoal, and Walker, who bolted out of the creosote to see what was making the earth shake so. It shook so deeply that the ocean pulled herself back from the shore, leaving lifeless stones in her absence. It shook and did not stop. Laughingmoon called above the shaking,

"Edge didn't you do what I had asked?"

"Yes, I did!" said Edge.

"Are you certain you did what I had asked?" Laughingmoon asked again.

"Yes, I did what you asked me to do!"

"Can you claim that you, without a doubt, did exactly what I asked?"

"Yes," cried Edge who was getting tired of all the shaking, "I swear I did exactly as you asked! I swear it, absolutely, by all of my edge-crossing!"

Just then the earth stopped shaking and was so confused by itself that it split a large, smooth hole in the corner of the stone shore the ocean had left behind. The split bucked Hill, Shoal, and Walker high in the air and each of them landed hard in the places where they had come from and realized, again, who they were.

Laughingmoon shook his head and laughed and said, "See, Edge, everything is right and as it should be." And he went away laughing at what had taken place.

Sunsight, who had been watching all of these events from the tops of the ocotillo, came to Edge and said,

"Edge, I am disappointed that you have caused the earth to shake and change so, but because you tried to set things back the way that I had shaped them, I will not punish you as I have punished Walker. From now on, you and all the others created in my image must remain on the land that I have given them-- And you must stick close to yours to make sure no one falls into this hole you have created-- At least until I find something better for you to do. "

Edge looked down into the hole and felt ashamed, but Sunsight took pity on her and said,

"But, I will also spread your land so that it touches each of the places you loved to cross over into-- so you will also have no need of crossing into them again. And, so that you may still see each other, I will allow you and all the others to walk this lifeless shore whenever you choose, as long as none of you settle onto it."

"Thank you, Sunsight," cried Edge and puffed out their chest, "I swear by the rest of my name that I always come to you first when I find myself in such tricky trouble again."

And it was so.


Shoal and the Last Moon
In the final days of The Drought, which Walker had made, the Earth had grown wrinkled and brittle from the heat and the Ocean lapped low against the beaches and cliffs. Cormorant, often who dove recklessly into the sea, came to Shoal with a broken wing and said,

"Shoal, you and I are greater friends than dearest friends and I know you are of Sunsight's own image. Their Drought has sent the Ocean into fitz and withered the Earth-- perhaps you could approach them and ask if The Drought might end?"

But Shoal shook her head sadly, "Cormorant, I am afraid me and all the others may have to suffer longer through this-- for even in The Drought we forgot who we were and angered Sunsight even more."

Now Littlemoon, who had become smaller and paler from the crying of the clouds and the desperate songs of the sea, happened to be gliding across the waters when she heard Shoal say this and grew even smaller and paler and sadder.

"Shoal," she said, "Cormorant. I have heard your suffering and I shall speak to Sunsight on your behalf. Tonight, please wait in the Ocean, for my return."

And so Littlemoon climbed high into the sky, leaving Shoal and Cormorant to do as she had told them to, and threw herself before Sunsight.

"Sunsight, I know you have given this world both form and name, but I ask that you bring The Drought to an end. The Earth has become withered and Ocean becomes smaller each day. The inhabitants cry out for relief and their songs hurt me and cause me to shrink away from my own form and name. Please, Sunsight, listen to this world-- can you not see that Shoal and all the others are sorry for what they have done?"

But Sunsight only shook their head, saying, "Though you are not as aimless of crafty as your brother, and have not tried to undo what i have set in place on the Earth, I cannot grant you this request."

And they went away, leaving Littlemoon alone.

Now Laughingmoon had been spying on his sister and found that he was suddenly emboldened with anger at Sunsight's treatment of her.

"Littlemoon!" he said, "Though we are bound to this world and no longer aimless moons, free to wander through the darkness, we are still born of the same place as Sunsight and might be able to change things in our own way."

But Littlemoon said, "No, Laughingmoon, I do not want your help. Please do not do whatever you have set out to and, for once, Brother, be still and listen as I do."

Then she went away and Laughingmoon began to think. He thought for half a heartbeat and then went off to find the 7 children who had been split from Hill's Stone of Fear. When he found them, he said to them,

"How can you know where you come from, when you have been split from a thing that no longer exists?"

And the 7 children were very puzzled by this and scratched their heads. But Laughingmoon continued, "Follow me and I will end Sunsight's Drought and unify you once more, so you shall know who you are and where you have come from."

And the 7 agreed, though they did not fully understand. So Laughingmoon sewed into them Edge's ability to cross, which she had mistakenly sworn over to him in her forgetfulness, and they crossed into Walker's land and climbed to the tips of the monuments the High Walkers had made. The 7 could feel the tips of the sky brushing their whiskers and were excited for what was to come.

"Shortly, Sunsight will come this way, as they often do while wandering the sky, and when you see them do as I do," said Laughingmoon and coiled himself back, ready to spring.

Just then, Sunsight appeared on the horizon and Laughingmoon leapt into air and the 7 followed after him. Sunsight was so surprised they curled into a ball and Laughingmoon and the 7 covered them entirely, creating a new shadow that began to hollow out the Earth into the slick black mud it had first been. Laughingmoon cried out to Littlemoon,

"Littlemoon! Now we may make this our own world and never cause it the same suffering as Sunsight has!"

But as the Earth was un-made, the clouds cried out in fear and the Ocean in pain, and Littlemoon could not hear her brother over their crying. She became so overwhelmed by their suffering, she shrank until she was little more than a pale pebble and fell out of the sky. She might have fallen into the Ocean and sank into nothingness, but Shoal, who was still waiting with Cormorant as Littlemoon had asked them to, saw the flash of something in the air and caught Littlemoon in her paws.

She swam to the Stone Shore and called to the others,

"Walker! Hill! Tell the 7 to come back to earth-- They are your kin and should listen to you!"

But Hill shuddered with fear and hid and Walker shook their head angrily and claimed the Shoal would not understand. Shoal felt her own anger rise in her, but she called to Edge,

"Edge! Call out to Sunsight and tell them what is happening to the world! Surely they will listen to you!"

But Edge too preoccupied watching the hole they had created, so that their kin would not accidentally run into it. Shoal felt as hollow as the Earth was becoming but, suddenly, Littlemoon spoke to her softly,

"Shoal, if you can take me to my brother, I will be able to set this right."

Shoal was afraid and angry and uncertain but she called out to her kin, "Sing the songs of the Ocean, which Cormorant and Littlemoon have taught you!"

And her kin listened to Shoal and brought stillness to the Ocean with her own soothing songs. Shoal turned to Cormorant and said, "Cormorant, you are very gangly but if you call to you cousins and your cousins' cousins, surely enough will come that they may lift me and Littlemoon up into the sky."

So Cormorant called out to her cousins and her cousins' cousins, and Gull and Albatross and Osprey came saying, "It may be the end of all things, but we will trust you, Cormorant."

So the sea birds carried Shoal and Littlemoon high and higher still-- up past the wailing clouds and to where Laughingmoon and the 7 covered Sunsight.

"Laughingmoon!" cried Littlemoon, "I told you to wait and listen, but now you are destroying the Earth and soon I will be gone with it!"

Laughingmoon saw what had become of his sister and stopped laughing.

"Sister, I am sorry, I was not thinking-- But now the world is already un-becoming itself and we must leave it before you and I are unmade with it!"

"No," said Littlemoon, "I love too much of this world-- The Ocean, Cormorant, and Shoal-- to leave it to become nothing but mud. If you are truly sorry, you will undo this thing you have done: you and the 7 must go into the shadow and brace up the world so that it does not cave back into slick, black mud!"

Laughingmoon saw that his sister was serious and became sad, as she was, since they would not be able to see each other again, but he agreed and took the 7 down into the new shadow and braced up the world so that it did not fall into nothingness. Then Sunsight, who had been freed, looked at Littlemoon and said,

"Because you have done this thing at the cost of your Brother, I will not leave you to be lonely forever. Take your original form and fly high into the heavens, where you may always see The Ocean and Cormorant. As for you, Shoal, you may speak freely with Littlemoon, since so much good has come from your connection, and, when your time comes to die, you and your family shall be united within her for all of eternity."

So Littlemoon grew back to what she had been and carried Shoal and the sea birds down to the Earth, but did not ascend into the heavens right away, as she wanted to rest with those she loved as she loved herself.

And Sunsight was so moved, they let the clouds bring forth rain and, because they wept so much, they filled up the hole Edge had made and brought an end to the Drought.


The First Sunwatcher
Now one of Walker's children, whose name was Longroot, was always worrying about whether or not Sunsight would punish Walker and the others with another unbearable Drought. He spent his days pacing the borders of Walker's land with his claws raking at the clay, tail twitching in fear.

"How can we be certain?" he asked Walker, who had learned to grow less angry in their final days, "Sunsight might find us foolish or disobedient again and this time we shall surely die!"

But Walker shook their head and said, "Faith and patience, Longroot, faith and patience."

Longroot was not satisfied with this answer, though, and made his way down to the Stone Shore where he met with one of Hill's sons, who was lonely and liked to talk endlessly. His name was Ratchaser and he felt much the same as Longroot did.

"I too have talked to Hill," Ratchaser said, "And he told me that I must trust Sunsight and be still. It's all different ways to say that neight of them know anything!"

"It is very worrisome," said Longroot, "But I must think about it more. Please, Ratchaser, tell me if there is a secluded place in the hills where I might do so-- I cannot keep pacing Walker's land or I am certain I will become quite mad with worry."

"I know of just the place, Longroot, and I will take you there myself."

So the two set off into the hills beyond Hill's land, until they found the wide, high stone that Ratchaser was thinking of. For 13 days, Longroot sat on the wide, high stone and called up for Sunsight to speak with him. Ratchaser, though he was bothered by the same questions Longroot had, found himself growing more tired each day and, on the 12th day, curled up beside Longroot and fell asleep. Longroot longed to join him but kept calling out to Sunsight.

On the 13th day, Longroot's cries reached Sunsight and they turned their eyes to Longroot.

"Son of Walker, what is it you need to ask me?" they said.

"Please, Sunsight," Longroot said, bowing his head low, "I am very afraid for the future. I am afraid we in Walker's clan and the others may one day anger you again and be punished with another Drought. I ask for a way to reach you-- to know what you are thinking and what may come, so that we can continue to live in the land you have made for us."

Sunsight was very pleased by Longroot's concern and offered, "For your love of my will and your clanmates, I will share with you half of my name, so that you may know half of my will-- But be warned, should you choose to receive it, you will have to give me half of your own will in return."

Longroot was very troubled by this and tried to wake Ratchaser, to ask what he thought.

"Your own will?" said Ratchaser, "Even to know Sunsight's will-- no, that is too much. Do not do this thing, Longroot."

But Longroot shook his head sadly and said, "I love you as I love myself, Ratchaser, but, for Walker and the others and all that come after them, I must do this."

Then he looked back to Sunsight and said, "I will sacrifice part of my own will, my eyes that see the world and my future with Ratchaser, and I will dedicate myself to your ways as Longsun."

And in that moment, Sunsight's ways became clear to Longsun, and his eyes grew dim and sightless and Ratchaser sadly lead him back to Walker's land, so that he could share what he had learned.


Those Who Live Under the Stone
A daughter of Edge was once so wicked and turned away from the laws of Sunsight that, when she died, Littlemoon would not allow her into herself to be with the rest of Edge's clan.

"Well," said the wicked she-cat, whose name was Whiteheart, "Where am I to go then? I cannot go back to my body, because it lies cold and stiff under the sun, and I certainly cannot go to Sunsight's council because I have no interest in their ways."

But Littlemoon shook her head, "You cannot dwell with those you have so hurt by your deeds. Now leave this place."

So Whiteheart left Littlemoon and began to wander the earth without form, doing more wickedness. One day, Sunsight caught a glimpse of her carrying out her cruel deeds and descended upon her saying,

"What are you doing behaving so wickedly past your time?"

Whiteheart was very angry and snapped, "I would like to retire with my clan in Littlemoon but she will not let me in! And my body has long since turned to sand, so there is no use living in it anymore. I don't know what I am to do, so I will just do as I have always done and do wickedness throughout the Earth."

Sunsight was perplexed by this: never before had they encountered this problem. Just then the earth split open and the voice of Laughingmoon called up from under the stones,

"Sunsight," he said, "Let her come to dwell with me and the 7, for there are still many parts of the Earth that must be kept from caving in."

Before Sunsight could say anything, though, Whiteheart dove into the split earth, saying, "That's good enough for me!"

And Sunsight decided that those who followed Whiteheart's path of wickedness would go to dwell Under Stone since Littlemoon and themself would not take them.
MYTHS AND STORIES FROM THE CLANS


Creation Myth
The story of how Sunsight split the darkness by curling themself into a ball and shaped the world with their shadow. Soon they grew tired of the position and straightened out-- only to find their shadow had taken solid shape and was coated in slick, black mud. They descended onto this strange new planet and decided that it could be improved by raking their claws and kneading the mud into various shapes.

They grew so fond of these shapes, Sunsight bestowed on them names and they were transformed into trees, animals, water, and every other thing on earth. They were delighted by all the things they had done and decided to remain on the earth, sleeping in the sky when they grew tired.


Sunsight and the Two Moons
Once, when the earth was still young, two aimless moons appeared in the sky-- looking for something to do. Sunsight was wary of them at first and watched them while cleverly disguised as a piece of mica. The two aimless moons eventually stumbled upon Sunsight's clever disguise and the larger of the two began to bat them about, laughing at the way they glittered while the other watched in curious silence.

Sunsight, angry at having been humiliated so, leapt into the heavens and revealed themself to the two moons. They punished them by giving them each another name-- one that would bind them to the earth and keep them from being aimless forever: Laughingmoon and Littlemoon. And the two, no longer aimless, moons settled into the sky during the night as they were too afraid to venture out while Sunsight roamed the earth.

Laughingmoon and the Ocean in the Clouds
Laughingmoon, tired of Sunsight's rules and teasing, hovered low along the earth and found there was nothing that could be hidden from him. He thought to himself: "Aha this is how Sunsight may know and see everything we do! But if I were to cover the sky in something, then we moons could at least aimlessly wander the earth!"

But what was big enough to block out Sunsight's endless view of the earth?

Laughingmoon thought-- he thought for seven days and then another seven days. On the 15th day, he saw himself reflected in the ocean below and was admiring his pale coat when some foam drifted over his reflection. At first, he was furious at this! But his anger passed when he realized he had been given his answer. Swooping down to the earth, Laughingmoon swept up as much of the ocean's foam as he could and placed it in the heavens-- creating the first clouds.

Laughingmoon went to Littlemoon and said, "Sister, now we may move aimlessly about the earth!"

But Littlemoon had become sad. She could hear the ocean's foam wailing because it missed the place it had come from. Littlemoon went to Sunsight and told them what Laughingmoon had done and Sunsight became furious with anger, but Littlemoon's pleas to aid the clouds softened their heart and they made a deal with the clouds and the Two Moons.

As punishment for Laughingmoon's imputence, Littlemoon would continue to feel the sadness of the clouds and would be unable to frolic under their cover but every now and then the clouds could return to earth in the form of their tears to be eventually reunited with the sea.

And so, rain was created.


Littlemoon and the Cormorant
One day, Littlemoon was sitting on a rock that stretched out over the ocean when a gangly bird, the color of slick black mud, landed beside her. In an instant, Littlemoon grew to love the creature as she loved herself and named the bird Cormorant. Having been given a name, Cormorant opened her mouth and thanked the moon, saying: "I am the bird who discovers the depths of the oceans, but never have I been given anything in return. But you have named me, Moon, and for that you shall always have the aid of me and my cousins and my cousins' cousins."

Happiness swelled in Littlemoon and she told Cormorant, "I know the songs of the tides and I will teach them to you, Cormorant, so that you may always find me by following the patterns of the ocean."

And so Littlemoon tamed and riled the seas so that Cormorant and her cousins and her cousins' cousins would always know where Littlemoon was and where she was going to.


Sunsight and the Four Strangers
Sunsight was busy shaping another part of the earth when four creatures made of mud surrounded them. Sunsight was surprised. These creatures looked so familiar and yet they had no true form. In many voices the Four Strangers cried out to Sunsight: "Sunsight, we were given names and shapes by you but then we grew arrogant-- We tried to find the beginning of the sky and fell into the slick, black mud and now we have forgotten who we are!"

Sunsight took pity on the Four Strangers and was so moved by their honesty that they opened their mouth as wide as they could and sang: "Take my form, so you shall remember who has shaped you and who has given you names."

The mud dripped down from them and the Four strangers remembered they were not Strangers at all! They were Hill Wanderer, the Walker of Nothing, the One That Crosses Each Edge, and Faraway Shoal.

"Oh thank you! Thank you!" The once Strangers cried but Sunsight reminded them,

"Because I have restored you in my form, I will require that you remain in this new place I am shaping and help me decide it's shape. And, once this has been decided, watch over it in my absence. So that you may never forget what I have done or the debt you have to me, I will also take half of your names and sew them into this part of the earth-- so that you may not wander aimlessly from this place."

And so Hill, Walker, Edge, and Shoal came to live and shape the place we know as home.


Hill, Thornfeather, and the Seven Stones of Fear
One day Hill was exploring the edges of his territory when he spotted a small shape on the horizon. As it came closer, Hill recognized it to be Thornfeather, one of Walker's many hungry-eyed daughters. She came boldly towards Hill and said,

"Hill, I am Thornfeather and I have come from Walker's territory to tell you that I have fallen in love with the rocky hills and ocotillo that you wander. Though you do not know me, I intend to stay here and will not be persuaded otherwise."

Hill looked at Thornfeather. He looked at her up and down. He looked at her sideways. He turned a circle and looked at her all around. And when he had finished looking at her he realized he had fallen quite in love with her.

"Thornfeather," he said, "I would let you wander the rocks and ocotillo forever, but I am afraid your name binds you to where Walker created you. Surely, if we steal away together, Walker will grow angry and they will try to take you back."

Thornfeather just flicked her tail, "Walker has many daughters, they will not notice."

She was so convincing that Hill agreed and the two spent many days together in the hills. On the 8th day after Thornfeather had joined Hill in his territory, the two of them were basking on the red, red rocks together when Walker approached them with their tail needled out into perfect points.

"Hill!" they snarled, "How dare you take one of my daughters away from me! Without asking! Without even letting me say goodbye!"

Hill felt his throat jump into his mouth and was silent with fear, but Thornfeather stood up to her full height and reminded her parent,

"I have chosen to remain here, Walker. You have many other daughters, but I have fallen in love with these hills and I intend to stay here."

Walker was furious but did not want to anger their daughter further, and went away with their eyes spinning in thought. Thornfeather was satisfied and went back to basking, but Hill could feel a stone of fear forming in his belly. Each day he could feel it grow larger and louder, and each day he grew more afraid. Eventually, Hill sought out the advice of Edge, who was always poking their nose into other territories, and asked,

"Edge, how is it you travel so freely without feeling afraid?"

Edge, who was swimming in Shoal's sea, poked up her head and said, "I could not tell you, Hill. Crossing over things is just what I do. It is how Sunsight has made me and how I have found myself in the world."

Hill scratched his head and went away, feeling the stone had gotten larger. After three days of head scratching, Hill went to Shoal, who was always keeping to herself and did not fear the opinions of others, and asked,

"Shoal, how do you stay true to your decisions without feeling afraid?"

Shoal, who was preening with Cormorant and watching storms gathering across the ocean, said,

"I do not know how to describe such things, Hill. Having pride in myself is just what I do. It is how Sunsight has made me and how I have found myself in the world."

Hill shook his head and went away, feeling the stone of fear had gotten even larger. After six days of shaking his head, Hill left Thornfeather in the early morning and climbed up into a young smoke tree on the highest point of the highest hill in his territory to ask Sunsight about how he could be made less afraid. But as he climbed he attracted the attention of Laughingmoon, who was wandering below the clouds.

"Now there, Hill," said Laughingmoon, "Why do you look so scared and so sad?"

"Laughingmoon, you would not understand," Hill said with his whiskers drooping, "For I have fallen in love with one of Walker's daughters but Walker will surely come for me if I do not tell her to return to them. There is a stone of fear in my belly that grows daily but I do not know what to do or how to be less afraid. So I must ask Sunsight to remake me so that I do not find myself so uncertain and afraid in the world."

Laughingmoon grinned wide and said, "Dear, Hill, you do not need to be remade! How silly a thought! Your answer lies in your stone of fear, which Thornfeather and Walker have put into you, and if you agree to leave everything to me, Hill, you will not have it much longer."

Hill was uncertain but finally agreed. Laughingmoon then told him,

"Climb down from the smoke tree and lie on your side. I will bring Thornfeather and Walker to where you rest."

Hill did as he was told and waited, lying in his side until Thornfeather and Walker were brought.

"What is the meaning of this!" Walker roared, "Are you mocking me, Hill?"

"What is the meaning of this!" Thornfeather hissed, "Why have you brought Walker here?"

"What are you doing?" Laughingmoon suddenly shouted, leaping at Hill's face, "Hill, this was a terrible idea!"

Hill was so overcome by fear that the stone of fear grew seven times its size and burst out into the world from inside Hill. It hit the ground and split seven ways, into seven small kits who began to mew and cry. Laughingmoon grinned,

"Now Walker," he said, "Take four of Hill's children to replace the daughter he has taken from you. And Thornfeather, take the remaining three and name them so that you and they may be bound to these hills."

Thornfeather scooped up the largest of Hill's children, leaving the four sickly ones for Walker, who begrudgingly took them and went back to their territory. Hill, who had just caught his breath, tried to thank Laughingmoon but found that he had already left to find his sister.

Thornfeather curled against Hill and said,

"How did you know that would work, Hill?"

And Hill said, "I will not be able to tell you, Thornfeather. Fearing consequences is just what I do. It is how Sunsight has made me and how I have found myself in the world. But now we are together and I have no need to worry about such things any more."

And he was right.


Walker Makes a Drought
There was a time when the rains had become more common and Sunsight rarely showed their face, which made Hill, Walker, Edge, and Shoal more irritable than each of them had ever been.

"Why is Sunsight doing this to us?" cried Hill, "Have we done something wrong?"

"Perhaps this is a sign? Perhaps Sunsight has died and we must mourn him?" offered Edge.

"Edge, you head is full of air," growled Shoal, "Rain is rain. I only wish it would keep the ocean from swelling so. Soon I and my kin will be without a home!"

But Walker remained silent in anger and, finally growing tired of the others' theories and whining, stalked off through the mud. When they were far away from them and deep into their own territory, Walker sat under the downpour and grumbled,

"They complain and complain but I suffer the most from this rain! At least Hill may hide in his smoke tree and Edge under his creosote! Shoal doesn't even mind all that much, anyways! She just wants to seem important-- But me! Me-- I have nothing in the space Sunsight gave to me: no trees or bushes to take cover under and no love for water."

Thunder shook Walker's bony body and they cried out in anger, "It is not right! It is not fair!"

Now Laughingmoon had been very busy in this season of endless rain, since the clouds kept him from Sunsight's prying eyes, and heard Walker's outburst.

"Walker, oh, Walker," Laughingmoon said, covering them with his silvery body, "What is the matter?"

"Laughingmoon, this rain is endless but Sunsight has not provided any way that I may take shelter from it-- as they did with Hill, Edge, and Shoal. Yet they talk as if they are so long suffering, when I and my children may truly die if we cannot find relief!"

Laughingmoon turned this over in his head a few times but suddenly was struck with an idea.

"But, Walker, you are wrong! Sunsight has given you the best relief of all," and he pointed to the dark, barren mud that surrounded Walker.

"Give me permission to take some of your territory and I will make something up out of the mud-- as Sunsight did in the beginning-- that will give you relief from this endless rain."

Walker thought it over and then finally nodded, "If you truly can create as Sunsight has, then I give you half of my territory to do what it is you need to."

"Wait here then-- do not move or speak to anyone," said Laughingmoon, "And I will return with a solution."

For 13 days, Walker remained motionless in the rain. On the second day, Hill approached them from the right and said, "Walker, why are you so quiet and still? Don't you know the world is ending!?"

But Walker did not speak and did not move.

On the 7th day, Shoal approached Walker from the left and said, "Walker, why have you been so scarce and silent? Shouldn't you be learning to swim for when the world floods-- which it most certainly will!"

But Walker did not speak and did not move.

On the 12th day, Edge approached Walker from the front and said, "Walker, is this where you have been? I have been all over, giving my goodbyes, because soon there will be nothing but water and I will have to cross over into the afterlife!"

But Walker did not speak and did not move.

Then, at the end of the 13th day, Laughingmoon returned and tapped Walker on the shoulder from behind.

"Thank you for doing as I have asked," he said, "Come and follow me, and I will show you what I have created."

Walker followed Laughingmoon to the edge of their territory where they saw 13 figures that were sculpted out of the mud. Walker tried to greet them but, as they approached, saw that there was no life in the figures' eyes. Livid, Walker turned to Laughingmoon and roared,

"I waited for 13 days, did not say goodbye to my children who have probably all drowned or starved, and will be known to the others as a fool and these are all you can give me!"

Laughingmoon shrugged, "If that is how you wish to see it, then I suppose that is what happened."

Walker was so angry that they struck down 8 of the lifeless mud figures but as they made to destroy the others, Laughingmoon blocked them off, saying,

"For a creature made in the likeness of Sunsight, you are not very grateful and you are also not very smart. But I do pity you, so I will tell you how to give these remaining figures life. Remember how you were first created, Walker-- You must give them names."

"No," said Walker, "You are tricking me again!" And destroyed another mud figure.

Laughingmoon clicked his tongue, "Alright, Walker, I will name them then, but now they will only listen to me-- as I will be their creator. And though they will provide you and your children with shelter now, one day they will return and destroy you and the others, as you have first destroyed them."

And he spoke a name into the mud-- High-Walkers. For they were of Walker's land but towered so high above it. The High-Walkers' eyes glittered with life and then traveled into Walker's land and, with help from Laughingmoon, made massive monuments in his name where Walker and their children could find the driest, safest cover from the rain.

Walker was astounded by the High-Walker's abilities and tried to apologize to them, but they could not understand them as they had not been told of language yet by Laughingmoon. Then they and Laughingmoon went away.

Walker gathered their children under the monuments and, for a time, was content. Until one day, the clouds split and Sunsight appeared searing above them.

"Walker! I told you build this part of the earth in my name-- for I gave you form and restored your knowledge of your name-- but I return to find you have decided to dedicate yourself to an aimless moon instead."

Walker trembled but raised their head high to explain, "Sunsight, we did not mean any disrespect against you, but the rain was relentless and we--"

"No," said Sunsight, "I will not hear excuses. You did not once try to tell me of your suffering and instead relied on trickery and sneaking. Because of this I will punish you and all the others-- If you all despise the rain so much, then I will take it away from you for 13 times the 13 days you followed Laughingmoon's advice. On these days, and then some, the sun will dry up your doubt and wither the land. The land will be so starved for rain that when it does come, the earth will soak it up and neither you nor any of the others will be able to catch a drop on your ungrateful tongues."

And it was as Sunsight said and the land was withered by the first drought.


Edge and the Boundaries
In the days of The Drought, which Walker had made, the land was so scorched by the sun that the four who were made in Sunsight's likeness began to forget the divisions between them. Hill came down into the dying creosote forest, Shoal rolled in the dust beneath the High-Walker monuments, and Walker hid their shame among the red stones in the hills. But Edge carried on much the same: splashing in Shoal's ocean, climbing Hill's smoke tree, and carving her name into the soft parts of Walker's barren territory.

Each day he would wake up to the unbearable heat of the drought and wande out across the fading boundaries to find something else to understand and explore.

"I quite like the drought," they thought, as they bothered the sea fowl on Shoal's island, "Usually by now someone would be scolding me about going back to where I have come from but the drought has scrambled everyone's brains and now I may do as I like, and go where I please."

This carried on for many days and many days after that, and Edge continued to cross over into where she did not belong. He might have gone on crossing borders to this day if, on a particularly hot and horrible day, he had not stumbled upon Hill, who was wading in Shoal's ocean.

"Hello, Hill," said Edge and went to join him, but Hill looked at Edge with his eyes spinning in confusion, saying,

"Oh, friend, I think you are confused. I cannot be Hill, who lives up in the highest rocky parts of this land-- No, no. I am clearly splashing down in the coolness of the sea and must, therefore, be Shoal!"

Edge scratched their head but could not think of any reason to dispute this and said,

"Very well then, Shoal."

And spent the day splashing and wading with him.

The following day, which was even more hot and horrid than the one before, Edge was ambling through Walker's dusty land when she spotted Shoal chasing scorpions in the shade of one of Laughingmoon's monuments.

"Hello there, Shoal," said Edge, "You would not believe what I saw Hill doing yesterday-- He was wading in your ocean and claiming to be you!"

And Edge laughed because they found it very funny. But Shoal was silent and gave Edge a frustrated look,

"Oh, friend, I think you are confused. I cannot be Shoal, who spends her days swimming in the sharp waves of the ocean-- I am very clearly kicking up dust in this barren land and must, therefore, be Walker."

Edge twitched his tail for a time but could not think of any reason to dispute this and said,

"Alright then, Walker"

And spent the rest of the day hunting scorpions and grumbling in the shade with her.

The very next day, which was even more hot and horrid than the even more hot and horrid day that came before it, Edge was bouncing from rock to rock in the highest parts of Hill's land when he spotted Walker wandering between the red stones, looking afraid.

"Hello there, Walker," said Edge, but decided to avoid telling them about Shoal or Hill since it might only make Walker angry. But Walker quickly ducked out of sight and hid until Edge came over.

"Walker? You certainly are acting strange," said Edge, "In fact the others are also acting very odd--"

"Oh, I'm sorry, friend, but I think you are confused. I am certainly not Walker, who crawls along the dust under the High-Walker's shelters and cannot hold their anger for more than 13 heartbeats. Ah, no, see-- I am braving the sharp stones and spiky brush in the high hills and must, therefore, be Hill."

Edge shook her head but could not find any reason to dispute this and said,

"I guess you are Hill then, Hill."

And spent the rest of the day wandering the hills with them.

That night, Edge returned to his withered creosote forest-- Only to find that Hill, Shoal, and Walker were all there as well and sleeping soundly in his nest! Edge was quite confused and very tired and sprang at them shouting,

"Hill, Shoal, and Walker, wake up! Don't you have nests of your own to sleep in?!"

The others blinked up at Edge though and said,

"I think you are confused, stranger. We are very clearly sleeping in the cool shadows of the creosote and must, therefore, be Edge. Now if you would go back to where you have come from as we are trying to sleep away the heat of this terrible Drought."

Edge was angrier than they had ever been in their life and lashed their tail and hissed at the sky but could not think of any way to dispute this. And so they went to the edge of the ocean and called up to Laughingmoon, saying,

"Sunsight is nowhere to be found, but I know you have helped the others in the past and I think it is time to set this nonsense right!"

The once aimless moon drifted low over the waters and smiled at Edge,

"This Drought certainly has everyone's brains tangled up, now doesn't it? But, Edge, you are right-- I have helped the others and it is time I helped you: If you collect a piece of each part of this land and bring them to this very spot, I promise I will set everything right for you."

So Edge spent the night gathering a piece of each of the others' lands: taking a mussel shell filled with sea-water, a chipped piece of the monuments the High-Walkers had built, and the smallest, roughest, reddest stone she could find in the hills. Then they returned to where they had met with Laughingmoon and were so focused on finding the exact spot they forgot to bring a piece of their own land.

Edge called out to Laughingmoon again and said,

"I have done what you asked, Laughingmoon."

And Laughingmoon took the objects and flung them at his feet saying-- "As it should be, be again!"

The earth shook and shook and shook. It shook so loudly that it woke Hill, Shoal, and Walker, who bolted out of the creosote to see what was making the earth shake so. It shook so deeply that the ocean pulled herself back from the shore, leaving lifeless stones in her absence. It shook and did not stop. Laughingmoon called above the shaking,

"Edge didn't you do what I had asked?"

"Yes, I did!" said Edge.

"Are you certain you did what I had asked?" Laughingmoon asked again.

"Yes, I did what you asked me to do!"

"Can you claim that you, without a doubt, did exactly what I asked?"

"Yes," cried Edge who was getting tired of all the shaking, "I swear I did exactly as you asked! I swear it, absolutely, by all of my edge-crossing!"

Just then the earth stopped shaking and was so confused by itself that it split a large, smooth hole in the corner of the stone shore the ocean had left behind. The split bucked Hill, Shoal, and Walker high in the air and each of them landed hard in the places where they had come from and realized, again, who they were.

Laughingmoon shook his head and laughed and said, "See, Edge, everything is right and as it should be." And he went away laughing at what had taken place.

Sunsight, who had been watching all of these events from the tops of the ocotillo, came to Edge and said,

"Edge, I am disappointed that you have caused the earth to shake and change so, but because you tried to set things back the way that I had shaped them, I will not punish you as I have punished Walker. From now on, you and all the others created in my image must remain on the land that I have given them-- And you must stick close to yours to make sure no one falls into this hole you have created-- At least until I find something better for you to do. "

Edge looked down into the hole and felt ashamed, but Sunsight took pity on her and said,

"But, I will also spread your land so that it touches each of the places you loved to cross over into-- so you will also have no need of crossing into them again. And, so that you may still see each other, I will allow you and all the others to walk this lifeless shore whenever you choose, as long as none of you settle onto it."

"Thank you, Sunsight," cried Edge and puffed out their chest, "I swear by the rest of my name that I always come to you first when I find myself in such tricky trouble again."

And it was so.


Shoal and the Last Moon
In the final days of The Drought, which Walker had made, the Earth had grown wrinkled and brittle from the heat and the Ocean lapped low against the beaches and cliffs. Cormorant, often who dove recklessly into the sea, came to Shoal with a broken wing and said,

"Shoal, you and I are greater friends than dearest friends and I know you are of Sunsight's own image. Their Drought has sent the Ocean into fitz and withered the Earth-- perhaps you could approach them and ask if The Drought might end?"

But Shoal shook her head sadly, "Cormorant, I am afraid me and all the others may have to suffer longer through this-- for even in The Drought we forgot who we were and angered Sunsight even more."

Now Littlemoon, who had become smaller and paler from the crying of the clouds and the desperate songs of the sea, happened to be gliding across the waters when she heard Shoal say this and grew even smaller and paler and sadder.

"Shoal," she said, "Cormorant. I have heard your suffering and I shall speak to Sunsight on your behalf. Tonight, please wait in the Ocean, for my return."

And so Littlemoon climbed high into the sky, leaving Shoal and Cormorant to do as she had told them to, and threw herself before Sunsight.

"Sunsight, I know you have given this world both form and name, but I ask that you bring The Drought to an end. The Earth has become withered and Ocean becomes smaller each day. The inhabitants cry out for relief and their songs hurt me and cause me to shrink away from my own form and name. Please, Sunsight, listen to this world-- can you not see that Shoal and all the others are sorry for what they have done?"

But Sunsight only shook their head, saying, "Though you are not as aimless of crafty as your brother, and have not tried to undo what i have set in place on the Earth, I cannot grant you this request."

And they went away, leaving Littlemoon alone.

Now Laughingmoon had been spying on his sister and found that he was suddenly emboldened with anger at Sunsight's treatment of her.

"Littlemoon!" he said, "Though we are bound to this world and no longer aimless moons, free to wander through the darkness, we are still born of the same place as Sunsight and might be able to change things in our own way."

But Littlemoon said, "No, Laughingmoon, I do not want your help. Please do not do whatever you have set out to and, for once, Brother, be still and listen as I do."

Then she went away and Laughingmoon began to think. He thought for half a heartbeat and then went off to find the 7 children who had been split from Hill's Stone of Fear. When he found them, he said to them,

"How can you know where you come from, when you have been split from a thing that no longer exists?"

And the 7 children were very puzzled by this and scratched their heads. But Laughingmoon continued, "Follow me and I will end Sunsight's Drought and unify you once more, so you shall know who you are and where you have come from."

And the 7 agreed, though they did not fully understand. So Laughingmoon sewed into them Edge's ability to cross, which she had mistakenly sworn over to him in her forgetfulness, and they crossed into Walker's land and climbed to the tips of the monuments the High Walkers had made. The 7 could feel the tips of the sky brushing their whiskers and were excited for what was to come.

"Shortly, Sunsight will come this way, as they often do while wandering the sky, and when you see them do as I do," said Laughingmoon and coiled himself back, ready to spring.

Just then, Sunsight appeared on the horizon and Laughingmoon leapt into air and the 7 followed after him. Sunsight was so surprised they curled into a ball and Laughingmoon and the 7 covered them entirely, creating a new shadow that began to hollow out the Earth into the slick black mud it had first been. Laughingmoon cried out to Littlemoon,

"Littlemoon! Now we may make this our own world and never cause it the same suffering as Sunsight has!"

But as the Earth was un-made, the clouds cried out in fear and the Ocean in pain, and Littlemoon could not hear her brother over their crying. She became so overwhelmed by their suffering, she shrank until she was little more than a pale pebble and fell out of the sky. She might have fallen into the Ocean and sank into nothingness, but Shoal, who was still waiting with Cormorant as Littlemoon had asked them to, saw the flash of something in the air and caught Littlemoon in her paws.

She swam to the Stone Shore and called to the others,

"Walker! Hill! Tell the 7 to come back to earth-- They are your kin and should listen to you!"

But Hill shuddered with fear and hid and Walker shook their head angrily and claimed the Shoal would not understand. Shoal felt her own anger rise in her, but she called to Edge,

"Edge! Call out to Sunsight and tell them what is happening to the world! Surely they will listen to you!"

But Edge too preoccupied watching the hole they had created, so that their kin would not accidentally run into it. Shoal felt as hollow as the Earth was becoming but, suddenly, Littlemoon spoke to her softly,

"Shoal, if you can take me to my brother, I will be able to set this right."

Shoal was afraid and angry and uncertain but she called out to her kin, "Sing the songs of the Ocean, which Cormorant and Littlemoon have taught you!"

And her kin listened to Shoal and brought stillness to the Ocean with her own soothing songs. Shoal turned to Cormorant and said, "Cormorant, you are very gangly but if you call to you cousins and your cousins' cousins, surely enough will come that they may lift me and Littlemoon up into the sky."

So Cormorant called out to her cousins and her cousins' cousins, and Gull and Albatross and Osprey came saying, "It may be the end of all things, but we will trust you, Cormorant."

So the sea birds carried Shoal and Littlemoon high and higher still-- up past the wailing clouds and to where Laughingmoon and the 7 covered Sunsight.

"Laughingmoon!" cried Littlemoon, "I told you to wait and listen, but now you are destroying the Earth and soon I will be gone with it!"

Laughingmoon saw what had become of his sister and stopped laughing.

"Sister, I am sorry, I was not thinking-- But now the world is already un-becoming itself and we must leave it before you and I are unmade with it!"

"No," said Littlemoon, "I love too much of this world-- The Ocean, Cormorant, and Shoal-- to leave it to become nothing but mud. If you are truly sorry, you will undo this thing you have done: you and the 7 must go into the shadow and brace up the world so that it does not cave back into slick, black mud!"

Laughingmoon saw that his sister was serious and became sad, as she was, since they would not be able to see each other again, but he agreed and took the 7 down into the new shadow and braced up the world so that it did not fall into nothingness. Then Sunsight, who had been freed, looked at Littlemoon and said,

"Because you have done this thing at the cost of your Brother, I will not leave you to be lonely forever. Take your original form and fly high into the heavens, where you may always see The Ocean and Cormorant. As for you, Shoal, you may speak freely with Littlemoon, since so much good has come from your connection, and, when your time comes to die, you and your family shall be united within her for all of eternity."

So Littlemoon grew back to what she had been and carried Shoal and the sea birds down to the Earth, but did not ascend into the heavens right away, as she wanted to rest with those she loved as she loved herself.

And Sunsight was so moved, they let the clouds bring forth rain and, because they wept so much, they filled up the hole Edge had made and brought an end to the Drought.


The First Sunwatcher
Now one of Walker's children, whose name was Longroot, was always worrying about whether or not Sunsight would punish Walker and the others with another unbearable Drought. He spent his days pacing the borders of Walker's land with his claws raking at the clay, tail twitching in fear.

"How can we be certain?" he asked Walker, who had learned to grow less angry in their final days, "Sunsight might find us foolish or disobedient again and this time we shall surely die!"

But Walker shook their head and said, "Faith and patience, Longroot, faith and patience."

Longroot was not satisfied with this answer, though, and made his way down to the Stone Shore where he met with one of Hill's sons, who was lonely and liked to talk endlessly. His name was Ratchaser and he felt much the same as Longroot did.

"I too have talked to Hill," Ratchaser said, "And he told me that I must trust Sunsight and be still. It's all different ways to say that neight of them know anything!"

"It is very worrisome," said Longroot, "But I must think about it more. Please, Ratchaser, tell me if there is a secluded place in the hills where I might do so-- I cannot keep pacing Walker's land or I am certain I will become quite mad with worry."

"I know of just the place, Longroot, and I will take you there myself."

So the two set off into the hills beyond Hill's land, until they found the wide, high stone that Ratchaser was thinking of. For 13 days, Longroot sat on the wide, high stone and called up for Sunsight to speak with him. Ratchaser, though he was bothered by the same questions Longroot had, found himself growing more tired each day and, on the 12th day, curled up beside Longroot and fell asleep. Longroot longed to join him but kept calling out to Sunsight.

On the 13th day, Longroot's cries reached Sunsight and they turned their eyes to Longroot.

"Son of Walker, what is it you need to ask me?" they said.

"Please, Sunsight," Longroot said, bowing his head low, "I am very afraid for the future. I am afraid we in Walker's clan and the others may one day anger you again and be punished with another Drought. I ask for a way to reach you-- to know what you are thinking and what may come, so that we can continue to live in the land you have made for us."

Sunsight was very pleased by Longroot's concern and offered, "For your love of my will and your clanmates, I will share with you half of my name, so that you may know half of my will-- But be warned, should you choose to receive it, you will have to give me half of your own will in return."

Longroot was very troubled by this and tried to wake Ratchaser, to ask what he thought.

"Your own will?" said Ratchaser, "Even to know Sunsight's will-- no, that is too much. Do not do this thing, Longroot."

But Longroot shook his head sadly and said, "I love you as I love myself, Ratchaser, but, for Walker and the others and all that come after them, I must do this."

Then he looked back to Sunsight and said, "I will sacrifice part of my own will, my eyes that see the world and my future with Ratchaser, and I will dedicate myself to your ways as Longsun."

And in that moment, Sunsight's ways became clear to Longsun, and his eyes grew dim and sightless and Ratchaser sadly lead him back to Walker's land, so that he could share what he had learned.


Those Who Live Under the Stone
A daughter of Edge was once so wicked and turned away from the laws of Sunsight that, when she died, Littlemoon would not allow her into herself to be with the rest of Edge's clan.

"Well," said the wicked she-cat, whose name was Whiteheart, "Where am I to go then? I cannot go back to my body, because it lies cold and stiff under the sun, and I certainly cannot go to Sunsight's council because I have no interest in their ways."

But Littlemoon shook her head, "You cannot dwell with those you have so hurt by your deeds. Now leave this place."

So Whiteheart left Littlemoon and began to wander the earth without form, doing more wickedness. One day, Sunsight caught a glimpse of her carrying out her cruel deeds and descended upon her saying,

"What are you doing behaving so wickedly past your time?"

Whiteheart was very angry and snapped, "I would like to retire with my clan in Littlemoon but she will not let me in! And my body has long since turned to sand, so there is no use living in it anymore. I don't know what I am to do, so I will just do as I have always done and do wickedness throughout the Earth."

Sunsight was perplexed by this: never before had they encountered this problem. Just then the earth split open and the voice of Laughingmoon called up from under the stones,

"Sunsight," he said, "Let her come to dwell with me and the 7, for there are still many parts of the Earth that must be kept from caving in."

Before Sunsight could say anything, though, Whiteheart dove into the split earth, saying, "That's good enough for me!"

And Sunsight decided that those who followed Whiteheart's path of wickedness would go to dwell Under Stone since Littlemoon and themself would not take them.
.. 52030.png miles
{he/they}
{fr +0}
{lore}
.
SEASON
Mid Coldsea

CURRENT WEATHER
Slightly overcast and chilly. In the early morning some of the ground and plants are covered in frost, but this melts by afternoon.

PREY STATUS/CLAN GUIDE

key: bold = common, bold-italic = available but scarce, italic = not available currently

Hillclan/Edgeclan
Status: Fair
--snakes and lizards in the area are in hibernation
--insects are either dead or scarce
--woodpeckers, cactus wrens, quail, roadrunners, desert doves, hummingbirds, and sea fowl that strays inland
--rabbits, kangaroo rats, and jackrabbits occasionally
--mussels, crabs, and other small fish from the rockpools (EDGECLAN ONLY)


Walkerclan
Status: Poor
--snakes and lizards in the area are in hibernation
--insects find warmth in the abandoned buildings
--no toads or tadpoles can survive in the fountain
--quail and desert doves occasionally
--kangaroo rats occasionally


Shoalclan
Status: Fair
--cactus wrens, desert doves, hummingbirds
--gulls and brown pelicans (only feather speakers can hunt these)
--mussels, crabs, sea stars, and other small fish from the rockpools
--juvenile yellowfin tuna, sea hares, eels, and blackgill rockfish
--octopus
SEASON
Mid Coldsea

CURRENT WEATHER
Slightly overcast and chilly. In the early morning some of the ground and plants are covered in frost, but this melts by afternoon.

PREY STATUS/CLAN GUIDE

key: bold = common, bold-italic = available but scarce, italic = not available currently

Hillclan/Edgeclan
Status: Fair
--snakes and lizards in the area are in hibernation
--insects are either dead or scarce
--woodpeckers, cactus wrens, quail, roadrunners, desert doves, hummingbirds, and sea fowl that strays inland
--rabbits, kangaroo rats, and jackrabbits occasionally
--mussels, crabs, and other small fish from the rockpools (EDGECLAN ONLY)


Walkerclan
Status: Poor
--snakes and lizards in the area are in hibernation
--insects find warmth in the abandoned buildings
--no toads or tadpoles can survive in the fountain
--quail and desert doves occasionally
--kangaroo rats occasionally


Shoalclan
Status: Fair
--cactus wrens, desert doves, hummingbirds
--gulls and brown pelicans (only feather speakers can hunt these)
--mussels, crabs, sea stars, and other small fish from the rockpools
--juvenile yellowfin tuna, sea hares, eels, and blackgill rockfish
--octopus
.. 52030.png miles
{he/they}
{fr +0}
{lore}
.
[center][b]Clan Camps[/b][/center] [b]Hillclan[/b] At the top of the highest hill in Hillclan's territory is a giant smoke tree. Many of the trees larger, older roots are exposed from years of rain and wind creating a semicircle of small caves underneath the tree. The [b]smaller caves[/b] are used as dens for the Leader, Deputies, and Sunwatcher, while[b] the three largest [/b]serve as a joint Medicine Den for patients and supply storage only, the Edlders' Den, and the Nursery. All other clan members (Warriors, Rough Foots, Stonerunners, Apprentices, and Medicine Cats sleep in [b]the low hanging, covered branches of the smoke tree[/b] itself. Across from the semi-circle of caves the top of the hill is flatter and boasts scattered stones, desert shrubs and cacti, and a large pile of red rock boulders. At the base of these boulders, [b]fresh kill[/b] is stored in small indents dug by Hillclan warriors and covered with loose smoke tree branches, to keep it from going bad in the sun. When making an announcement, the Leader will climb to the highest boulder in this pile of red rock, known as [b]The Red Peak[/b], and address the clan from this vantage. [b]Walkerclan[/b] In the central most building of Walkerclan a series of crucifixion thorns have overgrown most of the building's inner and outer structure-- growing up along the sides, over the top, and obsuring the incomplete windows. While building place lacks a completed wall on it's [b]east end, the thorns create a veil[/b] that makes it difficult to enter, and Walkerclan cats are often disheveled because they crawl through this thorny wall when entering and exiting the camp. Walkclan cats sleep all together in a [b]large pile underneath the partially completed roof[/b], with the Warriors, Apprentices, Medicine Cats, Leader, and Deputy sleeping on[b] the outer edges [/b]and the Sunwatcher, Queens, Elders, and Kits clearing spaces for themselves[b] closer to the northern wall [/b]of the building. All [b]herbs, supplies, and fresh kill[/b] are stored [b]under the thickest, low hanging thorns[/b] to keep them safe from weather and from thieves. The Leader uses an old spool (made for steel cables) that is turned on its side to make announcements from. This is called [b]The Talking Stump[/b]. [b]Edgeclan[/b] Deep in the shadowy "forest" of creosote is a clearing where two small elephant trees rise above the other desert foliage. [b]Under the thickest cover of these trees' wide branches[/b], Leaders, Deputies, Queens and their Kits, the Sunwatcher, the Small Sun, and Elders make nests out of moss, leaves, and the soft black earth that grows at the base of the creosote, while Warriors, Medicine Cats, Pool Fillers, and Apprentices sleep in [b]the branches of the tree itself[/b]. During intensive storms, the clan moves back [b]under the cover of the creosote[/b], making close nests to each other for warmth and protection. In the clearing around the elephant trees,[b] fresh kill is stored on a long flat stone[/b] and sea prey and all other prey are placed on separate ends (as sea prey spoils faster). The Medicine Den is [b]a grove created by two of the larger creosote bushes[/b] where patients are treated and herbs and supplies are stored. In the branches of the elephant trees, there is a point where [b]two of the thickest branches run against each other (slowly grafting together)[/b], creating a walkway from which the Leader and Sunwatcher give announcements. These branches are lower to the ground, making them easily accessible to the Sunwatcher, and are called [b]One Branch[/b]. [b]Shoalclan[/b] On the farthest point of Shoalclan's island, a [b]large ring of stones, cacti, and ocotillo[/b] enclose Shoalclan's camp. [b]The terrain is angled towards the highest point of the island[/b] and in this slope Shoalclan cats have cleared away [b]shallow dens [/b]where they sleep. These dens are small, meaning there are scattered dens for Warriors, Far Swimmers, Apprentices, Elders, Nursing Queens, the Deputy, and Medicine Cat usage all along the incline. At the highest point of the island, [b]three large rocks with dried ocotillo jammed between them[/b] to form a roof serve as the Leader's den. Feather Speakers [b]sleep close by in burrows[/b] used by sea fowl from long, long ago on the highest part of the island, giving all three of these cats the best vantage to observe the ocean and weather patterns. [b]Fresh kill[/b] is also sorted by whether or not it has come from the sea-- though Shoalclan cats use the ocean as their main hunting ground and only occasionally catch desert birds, insects, rodents, and lizards-- and is [b]stored under strips of wet kelp[/b] that are changed by Warriors and Far Swimmers throughout the day. Herbs that dry out quickly or are being stored for the long term are [b]wrapped in kelp and buried around camp[/b] as Medicine Cats see fit. In the center of the sloped ring of ocotillo and stones, is a[b] squat, bush-like palo verde tree that has grown into a high pillar of white sea rock.[/b] Using the warped tree, the Leader climbs to the top of the pillar to make announcements, but can use the trunk of the palo verde instead if they are injured or elderly. This landmark is called [b]Stone Tree[/b]. [center][b]Territories Explored[/b][/center] Below you will find some examples of the terrain and foliage in each clan. (none of these photos belong to me) For a more extensive look at the setting, [url=https://www.pinterest.com/merridouche/warriors-of-the-sun/]check this out[/url]. [center][b]GENERAL[/b][/center] [img]http://c8.alamy.com/comp/B118ER/isla-angel-de-la-guarda-sea-of-cortez-baja-california-mexico-desert-B118ER.jpg[/img] [img]http://media2.trover.com/T/527a3fc5d6bdd44f15000b70/fixedw_large_4x.jpg[/img] [center][b]HILLCLAN[/b][/center] [img]http://adventureblog.nationalgeographic.com/files/2012/08/04-landscape-sea-of-cortez-baja-mexico.jpg[/img] [img]https://www.europcar.com.mx/resources/images/landing/offices/renta-de-autos-la-paz.jpg[/img] [img]http://laquintamary.com/image_store/uploads/8/4/3/9/4/ar127077487449348.jpg[/img] [center][b]WALKERCLAN[/b][/center] [img]https://lh3.googleusercontent.com/-RhYG4-HSghY/VzxwCjiUdzI/AAAAAAAACSo/ZZRymjzRjAc/1463438089165.jpg[/img] [img]http://l7.alamy.com/zooms/a9bdf34ba8764d36b22681825ecde5db/abandoned-buildings-ey4y2f.jpg[/img] [img]http://us.123rf.com/450wm/underworld/underworld1512/underworld151202407/49579757-picture-of-an-abandoned-desert-house-exterior.jpg[/img] [img]http://www.abdnha.org/images/03_flora/family/simaroubaceae/crucifixion_thorn.jpg[/img] [center][b]EDGECLAN[/b][/center] [img]https://c2.staticflickr.com/4/3452/3384689536_3d9eef44c6.jpg[/img] [img]http://mojavedesert.net/desert-habitats/cbs-380-2424.jpg[/img] [img]http://archive.bio.ed.ac.uk/jdeacon/desertecology/pachy.jpg[/img] [center][b]SHOALCLAN[/b][/center] [img]http://thebajapost.com/wp-content/uploads/2015/05/sea-of-cortez-island-russ-harris.jpg[/img] [img]http://www.interpacyachtcharters.com/slides/bajasea-of-cortez.jpg[/img] [img]http://www.charterworld.com/images/yachts/NORTHERN%20SONG%20-%20Sea%20of%20Cortez%20in%20Mexico.jpg[/img] [center][b]THE STONE SHORE[/b][/center] [img]https://www.rei.com/graphics/adventures/photos/BAJ_01.jpg[/img] [img]http://www.bajaairventures.com/wp-content/uploads/2015/01/WhyChooseBaja550.jpg[/img]
Clan Camps

Hillclan
At the top of the highest hill in Hillclan's territory is a giant smoke tree. Many of the trees larger, older roots are exposed from years of rain and wind creating a semicircle of small caves underneath the tree. The smaller caves are used as dens for the Leader, Deputies, and Sunwatcher, while the three largest serve as a joint Medicine Den for patients and supply storage only, the Edlders' Den, and the Nursery. All other clan members (Warriors, Rough Foots, Stonerunners, Apprentices, and Medicine Cats sleep in the low hanging, covered branches of the smoke tree itself.

Across from the semi-circle of caves the top of the hill is flatter and boasts scattered stones, desert shrubs and cacti, and a large pile of red rock boulders. At the base of these boulders, fresh kill is stored in small indents dug by Hillclan warriors and covered with loose smoke tree branches, to keep it from going bad in the sun.

When making an announcement, the Leader will climb to the highest boulder in this pile of red rock, known as The Red Peak, and address the clan from this vantage.


Walkerclan
In the central most building of Walkerclan a series of crucifixion thorns have overgrown most of the building's inner and outer structure-- growing up along the sides, over the top, and obsuring the incomplete windows. While building place lacks a completed wall on it's east end, the thorns create a veil that makes it difficult to enter, and Walkerclan cats are often disheveled because they crawl through this thorny wall when entering and exiting the camp.

Walkclan cats sleep all together in a large pile underneath the partially completed roof, with the Warriors, Apprentices, Medicine Cats, Leader, and Deputy sleeping on the outer edges and the Sunwatcher, Queens, Elders, and Kits clearing spaces for themselves closer to the northern wall of the building.

All herbs, supplies, and fresh kill are stored under the thickest, low hanging thorns to keep them safe from weather and from thieves.

The Leader uses an old spool (made for steel cables) that is turned on its side to make announcements from. This is called The Talking Stump.


Edgeclan
Deep in the shadowy "forest" of creosote is a clearing where two small elephant trees rise above the other desert foliage. Under the thickest cover of these trees' wide branches, Leaders, Deputies, Queens and their Kits, the Sunwatcher, the Small Sun, and Elders make nests out of moss, leaves, and the soft black earth that grows at the base of the creosote, while Warriors, Medicine Cats, Pool Fillers, and Apprentices sleep in the branches of the tree itself.

During intensive storms, the clan moves back under the cover of the creosote, making close nests to each other for warmth and protection.

In the clearing around the elephant trees, fresh kill is stored on a long flat stone and sea prey and all other prey are placed on separate ends (as sea prey spoils faster). The Medicine Den is a grove created by two of the larger creosote bushes where patients are treated and herbs and supplies are stored.

In the branches of the elephant trees, there is a point where two of the thickest branches run against each other (slowly grafting together), creating a walkway from which the Leader and Sunwatcher give announcements. These branches are lower to the ground, making them easily accessible to the Sunwatcher, and are called One Branch.


Shoalclan
On the farthest point of Shoalclan's island, a large ring of stones, cacti, and ocotillo enclose Shoalclan's camp. The terrain is angled towards the highest point of the island and in this slope Shoalclan cats have cleared away shallow dens where they sleep. These dens are small, meaning there are scattered dens for Warriors, Far Swimmers, Apprentices, Elders, Nursing Queens, the Deputy, and Medicine Cat usage all along the incline. At the highest point of the island, three large rocks with dried ocotillo jammed between them to form a roof serve as the Leader's den. Feather Speakers sleep close by in burrows used by sea fowl from long, long ago on the highest part of the island, giving all three of these cats the best vantage to observe the ocean and weather patterns.

Fresh kill is also sorted by whether or not it has come from the sea-- though Shoalclan cats use the ocean as their main hunting ground and only occasionally catch desert birds, insects, rodents, and lizards-- and is stored under strips of wet kelp that are changed by Warriors and Far Swimmers throughout the day. Herbs that dry out quickly or are being stored for the long term are wrapped in kelp and buried around camp as Medicine Cats see fit.

In the center of the sloped ring of ocotillo and stones, is a squat, bush-like palo verde tree that has grown into a high pillar of white sea rock. Using the warped tree, the Leader climbs to the top of the pillar to make announcements, but can use the trunk of the palo verde instead if they are injured or elderly. This landmark is called Stone Tree.


Territories Explored


Below you will find some examples of the terrain and foliage in each clan.
(none of these photos belong to me)


For a more extensive look at the setting, check this out.


GENERAL
isla-angel-de-la-guarda-sea-of-cortez-baja-california-mexico-desert-B118ER.jpg
fixedw_large_4x.jpg

HILLCLAN
04-landscape-sea-of-cortez-baja-mexico.jpg
renta-de-autos-la-paz.jpg
ar127077487449348.jpg

WALKERCLAN
1463438089165.jpg
abandoned-buildings-ey4y2f.jpg
49579757-picture-of-an-abandoned-desert-house-exterior.jpg
crucifixion_thorn.jpg


EDGECLAN
3384689536_3d9eef44c6.jpg
cbs-380-2424.jpg
pachy.jpg


SHOALCLAN
sea-of-cortez-island-russ-harris.jpg
bajasea-of-cortez.jpg
NORTHERN%20SONG%20-%20Sea%20of%20Cortez%20in%20Mexico.jpg

THE STONE SHORE
BAJ_01.jpg
WhyChooseBaja550.jpg
.. 52030.png miles
{he/they}
{fr +0}
{lore}
.
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