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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [TC] Cursed Dice Dungeon Crawl - [Ended]
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Username: brighteningskies
Day of the week: Thursday
Choice: (letter): b
Username: brighteningskies
Day of the week: Thursday
Choice: (letter): b
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[quote=DM's Note]I'll have to get you some proper entry into the game lore later, but for now here's your Friday prompt.[/quote] [center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@HelianthusNox[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You gather all the dice in your claws. Admiring them, you shift them back and forth. As they click together, a faint light in the dice grows stronger and stronger until it’s blinding. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything is white, then you descend into shadows as a portal envelops you once again. Rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. You don’t see the dice anywhere. [center][size=5][Cages] [img]https://imgur.com/DLkCPGY.png[/img][/center] The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own. A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling. You can:[List=a] [*] Throw snacks at the creatures to slow them down [size=2]([i] Quest: Send 10 food items.[/i])[/size] [*] Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. [size=2]([i] Quest: Send a Shadowbinder idol.[/i])[/size]
DM's Note wrote:
I'll have to get you some proper entry into the game lore later, but for now here's your Friday prompt.

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@HelianthusNox

Day 6 - Friday

You gather all the dice in your claws. Admiring them, you shift them back and forth. As they click together, a faint light in the dice grows stronger and stronger until it’s blinding.

SQXEwty.png Boss Battle | WIN




Everything is white, then you descend into shadows as a portal envelops you once again. Rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. You don’t see the dice anywhere.

[Cages]
DLkCPGY.png

The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own.

A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling.

You can:
  1. Throw snacks at the creatures to slow them down ( Quest: Send 10 food items.)
  2. Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. ( Quest: Send a Shadowbinder idol.)
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[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@Disillusionist[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You gather all the dice in your claws. There seems to be some kind of change in the dice as they are put with the Pinecones. It’s like they’re resonating. There’s a gently pulsing red light and one falls from your claws. The last thing you remember is the sound of the die hitting the tile floor. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | LOSE[/size][/font][/columns] ----- You black out and awaken in another room. You don’t see the dice anywhere. [center][size=5][Cages] [img]https://imgur.com/DLkCPGY.png[/img][/center] The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own. A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling. You can:[List=a] [*] Throw snacks at the creatures to slow them down [size=2]([i] Quest: Send 10 food items.[/i])[/size] [*] Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. [size=2]([i] Quest: Send a Shadowbinder idol.[/i])[/size]
aLwbMKA.png
@Disillusionist

Day 6 - Friday

You gather all the dice in your claws. There seems to be some kind of change in the dice as they are put with the Pinecones. It’s like they’re resonating. There’s a gently pulsing red light and one falls from your claws. The last thing you remember is the sound of the die hitting the tile floor.

SQXEwty.png Boss Battle | LOSE




You black out and awaken in another room. You don’t see the dice anywhere.

[Cages]
DLkCPGY.png

The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own.

A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling.

You can:
  1. Throw snacks at the creatures to slow them down ( Quest: Send 10 food items.)
  2. Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. ( Quest: Send a Shadowbinder idol.)
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[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@Saraceaser @drwombat[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do. Whatever you were expecting, it wasn’t this. The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you reach out for the helmet, so close. Then you’re pulled rapidly away. The creature flings you away, and into some kind of portal. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | LOSE[/size][/font][/columns] ----- You black out and awaken in another room. The 8-sided die is in your claw. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Options:[List=a] [*] Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. [size=2]([i] Quest: Send 10 Glittering Sphinxbands[/i])[/size] [*] There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. [size=2]([i] Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] The dice are kind of glowing. It’s pretty. You pick up the dice.
aLwbMKA.png
@Saraceaser @drwombat

Day 6 - Friday

The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do.

Whatever you were expecting, it wasn’t this.

The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you reach out for the helmet, so close. Then you’re pulled rapidly away. The creature flings you away, and into some kind of portal.

SQXEwty.png Boss Battle | LOSE


You black out and awaken in another room. The 8-sided die is in your claw.

[Slime Laboratory]
7X86Af5.png


You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.

Options:
  1. Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. ( Quest: Send 10 Glittering Sphinxbands)
  2. There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. ( Quest: Send 10 Shimmering Pinecones)
  3. The dice are kind of glowing. It’s pretty. You pick up the dice.
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Username: tsukisasaki Day of the week: Friday Choice: a Roleplay: [url=http://flightrising.com/main.php?dragon=28498130] [img]http://flightrising.com/rendern/350/284982/28498130_350.png[/img] [/url] Shadowbinder! Finally! Kaleth waved before noticing that she wanted him to push the red shiny button. Aren't red shiny buttons NOT supposed to be pressed? Kaleth could have sworn that pushing them was a Bad Thing. Oh well, Mother wanted it pushed sooo.... [b][i]*PUSH*[/i][/b] Her cage opened! That was good. But now there were creatures swarming in? That's not so good? Kaleth fumbled for a moment, unsure what to do, but knowing that he wanted to get out of here, and take Shadowbinder with him. A distraction! He got out some bugs, the only snacks he would have, and threw them at the creatures that were swarming in.
Username: tsukisasaki
Day of the week: Friday
Choice: a
Roleplay:


28498130_350.png


Shadowbinder! Finally! Kaleth waved before noticing that she wanted him to push the red shiny button. Aren't red shiny buttons NOT supposed to be pressed? Kaleth could have sworn that pushing them was a Bad Thing. Oh well, Mother wanted it pushed sooo....

*PUSH*

Her cage opened! That was good. But now there were creatures swarming in? That's not so good? Kaleth fumbled for a moment, unsure what to do, but knowing that he wanted to get out of here, and take Shadowbinder with him. A distraction! He got out some bugs, the only snacks he would have, and threw them at the creatures that were swarming in.
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[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@BlackSherruk @Solstices @ShatteredSeraph @Kawaiicoco789 @defenestrating @Korpinsiipi @LadySiren @RubieKanary @jbapple @Ophionyx @Katsuokai @FoxOwl @Jeneva @Welgan @cordifolium @MoonlitCacti @LavenderAmethyst @fidothehoarder @Xolrit @tigressRising @Leucoss @Stanzascale @Juri01 @MissMokushiroku @SammySepticEye @GuardianDragonak @RemanLT @0phidian @Yuubi @tsukisasaki @AzureDreaming @HermitQueen @Yes @Adriel @XilusWeb @Xevallah @Saraceaser @sockmonkeygerald @Dandydots @alyblaith @Idha @TheAwesoMew @felistopaz [/size][/size] [font=gabriola][size=6]Day 5 - Thursday[/center] Quite a few dice were found over the course of the day, and strange things followed... [center][size=5][Attic] [img]https://imgur.com/KAIujsq.png[/img][/center] [columns]The cat gets up and stretches, revealing a key it was laying on. You give it one last pet before unlocking the door on the far end of the room and passing through.[color=transparent]____________[/color][nextcol][color=transparent]_[/color][nextcol]Getting the door open while balancing on dragons was quite the struggle, but you manage to pull yourself up and into the room above.[/columns] You find an 8-sided die lying in the middle of an empty room. It looks suspiciously like a piece of Shadowbinder's new dice set. Upon picking up the die, you suddenly become aware of a large set of double doors you hadn’t noticed previously. After pocketing the die, you slowly, cautiously, open the wooden doors. They’re heavier than they look, but exactly as creaky as expected. You’re straining hard against the doors when suddenly they are yanked open from the other side. You stumble to the ground and find yourself looking at a pair of very large feet. As your eyes scan upward, there is a pair of armored knees, a torso covered in heavy plate, and finally a head with glowing blue eyes set behind an armored helmet. A great golem made of iron stares down at you. To stop the golem, you must steal its helmet. Or at least, you’re pretty sure that’s how it works. Where was that bestiary? Your thoughts are interrupted by the golem as it reaches out toward you. There’s no time to come up with another plan. Fifteen (15) dragons tried to distract the golem with pinecones, while six (6) dragons decided to go for the golem's helmet with only their own two claws. [center][size=5][Cages] [img]https://imgur.com/DLkCPGY.png[/img][/center] [columns]The creature immediately turns on you, growling. Perhaps this wasn’t as well thought out as you had anticipated moments ago. You flap your wings and make it on top of the creature’s cage. The door that was open before is the only way out. To escape the razor sharp claws of the beast, you dive through the open door and shut it behind you. [nextcol][color=transparent]_[/color][nextcol]The door slams shut as soon as you touch the handle. You take a few steps back, taking in the scene. That’s when you hear the growl. The previously sad looking creature now looks quite angry. And those are some… very nice teeth it has. You tell it so. It thanks you, looking a little embarrassed. It apologizes for its rude behavior and opens the door for you into the next room. [nextcol][color=transparent]_[/color][nextcol]You haphazardly shove a claw between two gears. The pressure hurts a little but the gears stop moving. Somewhere within the door there is a heavy grinding sound. You remove your claw, just in case, but as you do a trap door opens beneath your feet and you fall, finding yourself in a dark room.[/columns] The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own. A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling. Four (4) dragons threw snacks at the critters to slow them down. Eight (8) tried to replace Shadowbinder with an Onyx Shadowbinder Idol. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] [columns]You click your gears into place and, miraculously, they fit. The gears on the door turn faster and somewhere behind the door there is a click. The door swings open. [color=transparent]______________[/color][nextcol][color=transparent]_[/color][nextcol]You haphazardly shove a claw between two gears. The pressure hurts a little but the gears stop moving. There is a click somewhere behind the door, and it swings open. It takes another minute to get your claw unstuck from between the gears. [color=transparent]______________[/color][nextcol][color=transparent]_[/color][nextcol]You pick the lock on the door and move forward. The creature in the previous room continues watching you until you close the door. [color=transparent]______________[/color][nextcol][color=transparent]_[/color][nextcol]The cat thinks you are playing, it takes the key and runs through a hole you can't possibly fit through. You try to pick the lock and set off a trap. You manage to avoid it, but now there's a space where a panel opened for the trap. It's just big enough to squeeze into the space [/columns] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Eleven (11) dragons attempted to protect themselves using the wards on Glittering Sphinxbands. Nine (9) of the adventurers tried to attune the dice to the Tangled Wood using Shimmering Pinecones, in the hopes that the dice could send them home. Three (3) dragons thought the dice were pretty and decided to take a closer look. [center][font=gabriola][size=6]To be continued…[/size][/font][/center] ----- Below you will find the collection of in-character choices offered by adventurers. ----- [b]Throw pinecones at a golem made of iron[/b] [quote=RubieKanary][columns][url=http://flightrising.com/main.php?dragon=31882937][img]http://flightrising.com/rendern/avatars/318830/31882937.png[/img][/url][nextcol]Roxy backed away from the golem slowly, concerned. "[i]...If I'm going to make a grab for its helmet, I should probably make sure that it's attention isn't directed at me...[/i]" Roxy thought to himself. He took his hat off- It was where he kept his emergency stash! "[i]Hopefully, this works...![/i]" Reaching into his hat, Roxy threw several pinecones he had in it, the items making soft tinking noises as they bounced off the floor. Roxy hoped it would be enough to distract the golem. [/quote] [quote=BlackSherruk][columns][url=http://flightrising.com/main.php?dragon=6813577][img]http://flightrising.com/rendern/avatars/68136/6813577.png[/img][/url][nextcol]Belladonna jumps back as she finds her self facing off against the giant Golem and tries to think fast as she reaches into her satchel grabbing the first thing he claws met it was more pinecones that she had been gathering for her clan. Although it was meant for the clan it was really all she had left as she tosses them as a distraction before lunging for the helmet.[/quote] [quote=tsukisasaki][columns][url=http://flightrising.com/main.php?dragon=28498130][img]http://flightrising.com/rendern/avatars/284982/28498130.png[/img][/url][nextcol]Kaleth reluctantly separates himself from the cat, bringing the key with him. That was a good petting session, but he does need to find Shadowbinder! There is clan business to attend to! Hopefully the kitty likes it here--he didn't seem inclined to follow Kaleth at least. Flittering into the next room, Kaleth finds it to be... empty? No, wait. A d8. He picks it up and notices the huge doors that were most definitely not there before. It takes some effort, but Kaleth is able to open them, coming face to face with the golem. Being a fae really sucks sometimes. Especially when things are made in relation to much larger dragons. He panics, but remembers something about removing the helm? Maybe.... Kaleth reaches into his pocket and pulls out leftover pinecones from going through the door earlier, throwing them into the air in an attempt to distract the golem with shinies. He then darts for the golem's helm to try to remove it.[/quote] [quote=fidothehoarder] Pinecones seemed to have worked before - let's see if they're still effective![/quote] [quote=Nargeorgicorn]Wobbling a bit atop the gears of the door, Crystalline finally managed to open the shape in the ceiling, pushing through into the attic beyond. The dice on the floor was suspicious looking, but Crys picked it up just to be safe; maybe it'd come in handy later. As soon as he did, he noticed a huge set of double doors and trotted over to them. "What is it with this place and big doors?" he muttered, as he cautiously opened them, wincing as they creaked loudly. Still mumbling under his breath, he looked up -- and froze. In front of him was the largest golem he'd ever seen, looming over him with glowing eyes, and slowly reaching towards him. Crys sprung into action -- he had some shimmering pinecones in his bag, maybe he could distract it? He threw them to the side and hoped their glow would be enough to keep the creature's attention away from him as he made a grab for its helmet. That was how these things were defeated, right? He certainly hoped so -- if not, he was in deep shade.[/quote] [quote=Thewarywatcher13][columns][url=http://flightrising.com/main.php?dragon=2414739][img] http://flightrising.com/rendern/coliseum/portraits/24148/2414739.png [/img][/url][nextcol] It would seem his friendliness paid off- that was a key it had been sitting on, and it fit smoothly into the other door in the room. A single die sat in the middle of the new room. Xolotl approached it suspiciously, lowering his head to the floor to get a good look at it before he picked it up. It looked an awful lot like something the Shadowbinder might own, and had a magic aura about it that would suggest that was the case. Of course, his antennae had been detecting all manner of shadow magic since falling into this strange place, so there was no guarantee that it was coming from this particular die. He glanced up at the enormous wooden door before him. They were probably important- a good indication that he should go there next. He gently put the die in a pocket- hoping it wouldn’t explode on him or something- and stepped up to the doors. Only for them to open without his help. He jumped back, hissing, already drawing on his breath and flaring out his feathers protectively. A golem was a little out of his expertise, but as near as he could guess this was the sort that would stop working if its helmet was removed. It started to reach for him. [i]Oh, no you don’t![/i] Xolotl fell back on the sort of magic he knew best: illusions and distractions.[/quote] [quote=MandragoraAutumn][columns][url=http://flightrising.com/main.php?dragon=45942844][img] http://flightrising.com/rendern/avatars/459429/45942844.png [/img][/url][nextcol] Veris contemplates the Sphinxbands for a moment, but they would have been more useful to scare off that cat, if at all. Since those are dice, not felines & he has to deal with shadow magic, maybe the pinecones will help. It's worth a try.[/quote] [quote=Welgan][columns][url=http://flightrising.com/main.php?dragon=43290565][img] http://flightrising.com/rendern/avatars/432906/43290565.png[/img][/url][nextcol] Letheilen gasps and does the very first thing that came to her mind. Throwing glowing pinecones... ? [i]I knew I needed a party....[/i][/quote] [quote=Sidegrinder][columns][url=http://flightrising.com/main.php?dragon=37676886][img] http://flightrising.com/rendern/avatars/376769/37676886.png [/img][/url][nextcol][i] Oh no. Yuuri scrambles back from the creature, edging along one of the farther walls as it turns and begins to amble towards him. Sweat beads along Yuuri's face, and his gaze flies around the room for something,[b] anything[/b] to protect himself with. He could try running by through the open door, but he has the feeling that this thing would be on his tail from here on out. No, he had to incapacitate it. Somehow. Yuuri's hands fly across his pouches, desperation mounting as he simultaneously sprints around the creature, who had suddenly decided to break out into a charge. He quickly eyes the imposing silhouette, and wonders... Perhaps it's helmet could be its weak point? It wasn't as heavily armored, so he may be able to rip it off. At this point, it was pretty much the only thing he could try. Yuuri yanks out two fistfuls of Shimmering Pinecones - not dwelling on why he even has any - and tosses them in the creature's path, praying to whomever may be listening that it'll work out in his favour...[/i][/quote] [quote=OceanPuppy][columns][img] http://www1.flightrising.com/rendern/avatars/490668/49066725.png [/img][nextcol] Kaho thinks he could maybe take the Golem, but he decide's not to risk it. He tosses the pinecones.[/quote] [quote=Saraceaser][columns][url=http://flightrising.com/main.php?dragon=31108249][img] http://flightrising.com/rendern/avatars/311083/31108249.png[/img][/url][nextcol] Dusk was relieved when the cat did nothing more than stand up after a few pets; he really didn't want to be scratched on top of everything else that has happened, that would have been exactly what he needed in his day. Thankfully, the key was the shiny thing that the cat had been laying on, and he gave the cat another pet before unlocking the door, half-wondering if he should bring the cat along, but decided it was probably fine considering it was there to begin with. When he saw that the next room had a random die sitting on the floor, he was immediately suspicious. It looked like one from a brand new dice set, and picking it up he realized it was eight-sided. He blinked when he realized there was a set of double-doors he was positive weren't there moment before. Frowning - this place was really starting to get to him - he opened the door with a grumble after stowing the die in his pouch, hoping this might be the way to an exit. Or at least, that had been the plan. When the very heavy door opened by itself, he refused to admit that he let out a yelp in surprise and fell forward before he could catch himself. And of course, there was a golem on the other side. Before he could react, the golem reached for him. Moving on instinct, he immediately dodged to the side, reaching into his pouch for something that could help. What he grabbed were some more of his Pinecones. Without a second thought, he threw them, hoping to distract the golem as he made for the helmet; he thinks that how they were supposed to work... right?![/quote] [b]Steal the helmet[/b] [quote=Disillusionist][columns][url=http://flightrising.com/main.php?dragon=49618731][img]http://flightrising.com/rendern/avatars/496188/49618731.png[/img][/url][nextcol]"EEEEEEEEEEE" Butcher lets out a freaky little high-pitched screech. He bounces away from the golem's hand and rolls off to the side, trying to get around it. He doesn't know how, but he's going to steal that helmet! It is a very nice-looking helmet.[/quote] [quote=GuardianDragonak][columns][url=http://flightrising.com/main.php?dragon=45306097][img] http://flightrising.com/rendern/avatars/453061/45306097.png[/img][/url][nextcol] Lune hissed, flaring her wings and planting her feet wide. Magic probably wouldn't be useful against the thing, she thinks, considering where she was at the moment. She didn't know how it was controlled or made either, so that left her with few options. She dodged to the side, sprinting behind it. Eying it's helmet, she prepared to make the leap.[/quote] [quote=BrookInTheMeadow][columns][url=http://flightrising.com/main.php?dragon=41971396][img] http://flightrising.com/rendern/avatars/419714/41971396.png[/img][/url][nextcol] Honeycrisp was up in the air hopefully before anything could touch him, tail safely curled around his pearl and his bow knocked and poised at the golem. [i]These things are stupid, right?[/i] he wondered as he continued to dodge. [i]It looks stupid.[/i] He let one of his arrows fly. It whistled just past the golem's head and it watched the direction the arrow went in for several seconds. [i]It's definitely stupid. Maybe I can distract or overwhelm it with my arrows?[/i] he thought as he let one or two hit the golem this time, staying on the defense for now. [i]How do I stop a golem again? The helmet right . . .? God I wish I was at the library right now . . .[/i] With a leap of faith, Honeycrisp let his arrows whorl just past the golem's head, waiting for an opportunity to steal the helmet.[/quote] [quote=Zamirathe][columns][url=http://flightrising.com/main.php?dragon=8925238][img] http://flightrising.com/rendern/avatars/89253/8925238.png[/img][/url][nextcol] Idalyn is actually smiling as she leaves the cat behind and unlocks the door to the next room. After closing it behind her, the first thing she notices is the die in the middle of the room. Without thinking, she runs up and picks it up without looking first. "I think I'm on the right track." She mutters and looks up, now seeing the double doors to her right. Now cautious, a look around revels there is nothing else here. She approaches the doors and finds them not locked, but stuck. Trying and failing for a third time to move the doors, she is suddenly flung to the ground as they come flying open. A look at the giant feet, and then slowly upward to come face to face with a golem. [i]Curses, I didn't do proper checks.[/i] She mutters something under her breath and rolls to the side, however she has cast Mirror Image. Now there is one of her still where she had been. With this, she sneaks around to the side to try to get around him. Once around him, both her and mirror image stand and then take to the air. She comes at the golem from the side and front at the same time. His helmet will be hers.[/quote] [quote=defenestrating][columns][url=http://flightrising.com/main.php?dragon=13837999][img] http://flightrising.com/rendern/avatars/138380/13837999.png[/img][/url][nextcol] As the golem swipes a heavily armored gauntlet, it nearly hits one of Lieja's resident frogs, and the skydancer sees red. She glares furiously, gaze promising wrath. It might simply be the blood rushing to her head, but it feels as though a storm is brewing - the air pressure has noticeably dropped, sparks crackle off her wingtips, and the distinctive sound of crashing waves can be heard. Lieja enters her rage, and the promised storm comes to a head. Almost immediately, there's a flash of lightning - though coming from where, it's impossible to say. It's quite clear what the target is, however. Lieja wastes no time observing and flies at the charred and slightly smoking golem, aiming for its head with her enhanced claws.[/quote] [b]Throw food at your problems[/b] [quote=Yuubi][columns][url=http://flightrising.com/main.php?dragon=43933066][img]http://flightrising.com/rendern/avatars/439331/43933066.png[/img][/url][nextcol]It was a massiv jump! fantastic, beautiful, amazing, absolutely magnific- *BAAM* Gecko landed on his butt when his jump was just a clawlength too short to reach the opening, it hurt, but is leftover tadpole tail caugth him. Checking how his family is doing, they all seem fine but very, very proud how high thier Gecko could jump! Even his littel brother, Red-Eye Tree Frog had to congrats him! While the family celebrated that small victory, a grinding of metal caught thier attention as Calypso had jammed the gears with his claws as he got distracted by Geckos display. "Are you okay, Calypso?" asked Gecko worried, he wouldnt want the dragon to be hurt, they just met! After the check on him, Gecko and his family fellowed Calypso down the now opend room. A lever and some strange found die revealed the Shadowbinder! In a very spooky bright room that has moving shadows! Awesome! "Oh! Shadowbinder made friends!" said the giant Frog and put his hand on the big, shiny button to open the cage, as the Deity emerges, Gecko noticed the shadows moving, fellowing. His family gave warning croaks and Gecko acted quick. When the doors wanted pinecorns, the floor ate mucus, then this creatures must be hungry as well! Gecko threw his Lunch box/leaves in hopes it would distract them.[/quote] [quote=XilusWeb][columns][url=http://flightrising.com/main.php?dragon=23426593][img]http://flightrising.com/rendern/avatars/234266/23426593.png[/img][/url][nextcol]As is common with Galeru's "plans", this wasn't very well thought out. He had set his weapons down to open the cage and ended up having to leave them behind.. he'll be cleaning Pythagoras' armory for the next month at least. No time to worry about that though! He's found Her! It's time to leave this weird place for good. All it takes is a push of a button.. or not. Although he doesn't want to share his snacks, it's better than becoming one.[/quote] [quote=RemanLT][columns][url=http://flightrising.com/main.php?dragon=29032161][img]http://flightrising.com/rendern/avatars/290322/29032161.png[/img][/url][nextcol]Clearly, this creature wasn't as easily scared as the previous one, as Nightshade soon found herself under attack. Frantically, she made a dash for the open door, slamming it shut behind her and weaving a spell of locking to seal it. Hopefully she would be able to find another way out, as she wasn't eager to face off against that monster again. She was a mage, not a fighter! Nightshade took a moment to study the room she now found herself in, and she soon spotted a four-sided die floating above a lever. Oddly enough, though, when she reached out to take it, she found herself pulling the lever, almost as if something had compelled her to do it. How odd. The Imperial decided to hold onto the die for now. Maybe it would be of some value if she ever got out of this place. Whatever the case, pulling the lever had caused a pair of giant doors to open, and there, locked in the biggest cage of all, was the Shadowbinder. Once again, Nightshade found herself trembling in the presence of one of the Eleven. "Sh- Sh- Shadowbinder!" she yelped, nearly tripping over herself as she quickly bowed down in reverence. No, this wasn't the Arcanist, but the Imperial knew to show some respect to a goddess, especially during their festival! "How... how did you end up trapped in here? Ah... hold on, let me get you out of there!" Wordlessly, the Shadowbinder gestured towards a nearby button, and lacking any better ideas, Nightshade pressed it. Sure enough, the cage doors slowly slid open, but as the Shadowbinder emerged, she was followed by countless tiny creatures. Nightshade didn't know what they were, but they didn't seem too friendly. Fortunately, she'd brought a few snacks along, and she quickly threw them at the creatures. "Here! Munch on these instead!" she yelled. Well, she'd found the Shadowbinder. Now it was time to try and locate an escape route![/quote] [b]Pull an Indiana Jones[/b] [quote=0phidian] " OFF OFF" the last spear-tip whizzed through the air and plunged into something shrieking through the dark. THAT WAS BRUTAL. Fortunately, Draupnir had no one to recall such a violent encounter to. Clawed hands wrung blood out of her new coat. The Wildclaw was completely alone. Patting a door- one now being consumed, restrained by pitch-black tendrils which barred petulant claws that scored against it; Draupnir eyed the chamber. A lever ? Perfect ! No more locked doors! click, click, click; raptor claws strutted across the long hallway, a victory skip here and there. Crossing scot-free, a sinister shape loomed over the lever; notice a die- and o h ohhhhhhhhhhhhh there goes the lever. Draupnir leaned over herself, using the lever's platform as a catch-yourself-elbow-rest as h i d d e n d o o r s groaned to life, swinging open slowly with each stone-breath. Draupnir no longer liked doors. Lavender eyes widened as violet ones peered down, leaking an insidious substance from their ducts. "M-m-mot- I MEAN. Lady Shadowbinder~" Draupnir preformed an out of practice bow, noticing the cage's bars past the storm of shadows for the first time. [i]Doors had conspired to abduct her deity.[/i] Lavender eyes blinked- the single, titanic claw having been hanging in the air since the part of the doors. Draupnir followed it to the red button. This was it ! This was it ! A thousand thoughts entwined upon each other, nearly as tangled as the woods themselves. She would release the Shadowbinder, pass her test and earn her question. Earn her [b]return home.[/b][i]More ideas were twisting through- infiltrating and climbing to the top.[/i] In what world would her mother be tricked like so- betrayed like so. Her eyes were beady little chips of obsidian, cooled by the hate that came with the memory of her deposition. Of the messenger and how they now seemed traitorous; a coup ? The obscured crescent should be razed of its traitors. [b]she should raze it...[/b] After The Shadowbinder was rescued, of course! At the push of one, big red button; interloping thoughts jettisoned away. Her mother is free and so is the devil creature that drops at her feet, along with its extended family. Her claws work to find something, quickly- no wait. Her polished idol is held in shaking hands " n-no.." Yes. It had to be done. [b]" DEAR MOTHER I AM SO SORRY FOR THIS ACT OF SACRILEGE "[/b] Draupnir shouted through the tears, her personal onyx idol being thrown as sacrifice[/quote] [quote=Solstices][columns][url=http://flightrising.com/main.php?dragon=42493562][img] http://flightrising.com/rendern/coliseum/portraits/424936/42493562.png [/img][/url][nextcol] “I’m okay, nothing too major,” Calypso says, right before he falls through a hole that wasn’t there before. “Well, now my pride is hurt.” Pushing himself back up, he looks around and notices the Shadowbinder in a cage. She motions towards a big red button, as if requesting he push it, so he does. Suddenly, little skittering things are coming at him from all directions! In his blind panic, Calypso stumbles into both Gecko and the Shadowbinder, before calming down enough to spot an idol of Her and hide behind it.[/quote] [quote=PlantQueen]Indiana Jones theme song plays as FireCoral darts forward and places his Shadowbinder idol where she once stood before turning and preparing to follow her.[/quote] [b]Guardian kitty[/b] [quote=Anukite][columns][url=http://flightrising.com/main.php?dragon=44456475][img]http://flightrising.com/rendern/avatars/444565/44456475.png[/img][/url][nextcol]The end was in sight! Yeehaw reached for the dice--not quite desperate to get out of this strange shadow-realm, but close--but hesitated. His experience with cursed objects told him it was probably best if he donned some sort of protective item. He rummaged around in his satchel and pulled out a handful of glittering rings thrumming with gentle protection energy. He put a few of them on, and then a few extra for good measure. Hopefully this would work...[/quote] [quote=Katsuokai][columns][url=http://flightrising.com/main.php?dragon=14969459][img]http://www1.flightrising.com/rendern/avatars/149695/14969459.png[/img][/url][nextcol]If they really saw The Shadowbinder in the Tangled Woods, which they most certainly did - 'cause the magic she emanated was unlike any other, then it would truly be wise to not upset The Shadowbinder and play the game by her rules. But why had they been taken with her? Was it 'cause she noticed they were following her? Sadly, Gloomwillow isn't of much help - having grown up in The Starwood Forest, they only know of folktales, myths, and stories told among their fellow Gloomwillow Guides about their home forest. Unknown is displeased, his Arcane Magic doesn't seem to properly work here, and as much as he's used to dungeons and dangerous missions, the dice in front of him in this room makes him wary. He can't help but think about what happened last time he touched a cursed item in The Shifting Emporium, and he's not willing to run that risk again. He studies the scattered dice on the floor for a while, he can sense Shadow Magic emanating from them; are they cursed, or harmless? The tile mosaic on the floor depicts an image of The Shadowbinder, so this could be a clue. For some reason the amethyst he picked up earlier begins to pulsate in his claw, and he's temporarily teleported to The Tangled Wood, without Gloomwllow, just to be back in the same room again. ''That item must be a teleporter!'' Gloomwillow says to to him telephatically as soon as he's back in the room, which leads him to experiment for a while. For how long can he remain in another location? Apparently not for long, not at all long enough to escape or call for help as the teleporter isn't too exact and won't let him go anywhere he wants to, the only places it seems to let him willingly visit is The Tangle Woods, and his room back at the Clan, and of course, any place the whims of the amethyst decides, but it is enough to stock up on some goods in whichever location he ends up in. The amethyst don't appear to teleport back all the items he tries to pick up in his room, though, so he reaches the conclusion that if this is a game, he has to play by the rules - whichever those rules are, and not try to cheat the game. He thinks hard while clutching the amethyst that he wants to go somewhere useful, somewhere that will help him find items that wards him and Gloomwillow against harm if the dice are cursed, maybe somewhere else in his Clan. This time the amethyst starts glowing, but does not transport him anywhere, instead ten Glittering Sphinxband rings appears in his claw, and he decides to put them on, one ring on each finger. Now, he has no other choice but to pick up a die and see what happens next... [/quote] [quote=Stanzascale][columns][url=http://flightrising.com/main.php?dragon=812948][img]http://flightrising.com/rendern/portraits/8130/812948p.png[/img][/url][url=http://flightrising.com/main.php?dragon=812950][img]http://flightrising.com/rendern/portraits/8130/812950p.png[/img][/url][nextcol]The die quickly caught the two Skydancers' attention. It seemed a bizarre thing to find in a dungeon, but it was true that such things were favoured tokens of the Shadowbinder. Kellmite reached out and jumped when it disappeared. After a few moments, he started tapping over the table and at the floor under and around it, in case it had turned invisible and rolled off. Meanwhile, Eada turned to watch a set of doors open, seemingly in response to the die being interacted with. The next room presents them with what looked to be the full set of divine dice. Kellmite quickly forgot about the possible invisible die and was drawn to take a closer look, but Eada called out before he could get too close. “I'm pretty sure those're magic. Whoever they are, it's best to be careful when touching someone else's magic belongings. Is there anything in the charm bag that'll help?” “I'll take a look!” Eada tossed him the amethyst and after a short while Kellmite reappeared. Apparently the warp back had caught him by surprise as a handful of rings and a couple of amulets scattered to the floor. The striped Skydancer spotted a few rings already on her brother's fingers. “Found something? Here, let me tidy up while you finish getting ready.” Kellmite nodded and gave the amethyst back. He then focussed on hunting specific rings to add to the set he was putting on. Eada carefully gathered up the rest of the charms, paused to admire the mosaic, and then went to return the items.[/quote] [quote=Delcat][columns][url=http://flightrising.com/main.php?dragon=46463843][img] http://flightrising.com/rendern/avatars/464639/46463843.png[/img][/url][nextcol] Could have been expected that an alchemist's supplies would lead Moonside to an alchemist's table. Less expected, and more intriguing, that there'd be magic at the heart of it. She feels quite more comfortable with this angle, being both resident and residence at Beachrock Boardwalk, haven for anyone with a deck of cards and an angle, not least because of the proprietor's supply and sundry shop. Tock likes Moonside well enough to set aside more enchanted stock for when she stops in, and so she has plenty of rings--it's more a question of where her claws have gotten to at the moment. This could take some rearranging...[/quote] [quote=Juri01][columns][url=http://flightrising.com/main.php?dragon=49533095][img]http://flightrising.com/rendern/avatars/495331/49533095.png[/img][/url][nextcol] Entry 5 - Glittering Sphinxbands, or just fancy dressing material? Date: Feb 28, 2019 Location: The other world - Slime Laboratory III After the last gear clicked into place, all of them started to turn faster … and with a ‘click’-sound, the door swung open. I entered yet another room where I couldn’t miss that table standing in the middle of it. A single 12 sided die was sitting on top of it as well, utterly resembling those Shadowbinder was carrying around. I thought about picking it up, but when I reached toward it, the die just vanished. Well, it could have been my imagination playing tricks on me… Right after that strange experience some bars suddenly lowered themselves and the door to the other side slowly swung open on its own. Creepy, but this place gave me the willies anyways. Going with the flow, I had a look inside, where I spotted a great tile mosaic of the Shadowbinder on the floor. Some impressive work – it still made me think about the one running this place once more: transporting dragons Gawd-knows-where, having obvious trust issues along with some strange floor monsters, not to forget that absent cleaning crew, and now an art piece of the shadow deity. It’s getting stranger by the minute. That’s when I noticed all of Shadowbinder’s dice scattered on top of of! And as those things might be potentially dangerous to whoever coming by, I decided to take them in until the original owner would put a claim them. Somewhat remembering the other dice disappearing after trying to touch it with my bear hands, I decided to use some Glittering Sphinxbands to cover each finger with before trying to gather them all.[/quote] [quote=LynterriaHatake][columns][url=http://flightrising.com/main.php?dragon=15870608][img] http://flightrising.com/rendern/avatars/158707/15870608.png[/img][/url][nextcol] Kuutamo began reaching for the dice, then pulled back. [i]Probably should be more careful around these...I've no idea what they might do if I touch them unprotected.[/i]Thinking for a bit, he decides that some protection is better than no protection, and grabs some rings to arm himself with.[/quote] [b]Pinecone resonance[/b] [quote=Korpinsiipi][columns][url=http://flightrising.com/main.php?dragon=12274098][img]http://flightrising.com/rendern/avatars/122741/12274098.png[/img][/url][nextcol]The dice are glowing. It sends... a chill down her spine. The die are laced with magic, powerful magic. She has this odd feeling of wanting to pick them up, but her Arcane instincts tell her it is a Bad Idea. Teensy looks at the die curiously and lumbers toward them. Before he can reach out she stops him with her wing, shaking her head in denial. Who knows what would happen if one were to touch the die without protection. Soyonzur digs into her bags and gathers the Shimmering Pinecones she had come across on her hunt. She cannot know for certain if they will work, but her instincts tell her this is the right answer. A small, lingering voice of doubt whispers in her ear that maybe not, but she ignores it, trusting in the Pinecones.[/quote] [quote=Leucoss][columns][url=http://flightrising.com/main.php?dragon=19371563][img] http://flightrising.com/rendern/avatars/193716/19371563.png [/img][/url][nextcol] Oh. Oh, well. To the door then. This time Linden is ready and when he triggers the magic lock and a Dark Bolt shoots out of a hatch, he ducks easily then crawls into the space revealed. He pat, pats the table then applies pressure until it crumbles. That seemed real at least. Linden startles when the bars go down but goes through the door nevertheless. Linden brings over some Pinecones; Shadowbinder, Trickmurk time, in the Tangled Wood - makes sense, right? He places the Pinecones near each die and if the Shadowbinder mosaic now seems to have Pinecone eyes instead, he figures the trickery flight might like that.[/quote] [quote=HermitQueen][columns][url=http://flightrising.com/main.php?dragon=30045934][img] http://flightrising.com/rendern/avatars/300460/30045934.png [/img][/url][nextcol] Ahhh, dice. Chance. This is where Fortuna thrived. Hopefully, these dice weren't illusions like the d12 she saw on the table just moments before. She pulled out a supply of pinecones, those she hadn't used on the door from before. If the shadowy energies from the pinecones interacted with the dice in just the right way, perhaps she could find her way back to the Tangled Wood in time to hit the festival market before it closed. Time to roll the dice, so to speak. Holding the pinecones in one hand, se reached across the beautiful mosaic for the dice with the other.[/quote] [quote=tigressRising][columns][url=http://flightrising.com/main.php?dragon=15935751][img] http://flightrising.com/rendern/avatars/159358/15935751.png[/img][/url][nextcol] Coppice scooped up the dice with a reverent gasp. These were Shadowbinder's dice. These were [i]Shadowbinder's[/i] dice. Coppice could feel the magic emanating from the tiny pieces. If they were able to open a portal to this strange labyrinth, surely they would be able to send her home! Or at the very least, back to the Tangled Wood and civilization. After giving it some thought, Coppice pulled out some Shimmering Pinecones and surrounded the dice with them. Having something to attune the dice to her destination couldn't hurt.[/quote] [b]So pretty...[/b] [quote=HelianthusNox][columns][url=http://flightrising.com/main.php?dragon=45988735][img] http://flightrising.com/rendern/avatars/459888/45988735.png[/img][/url][nextcol] She didn't even think about it twice - the shining just looks to beautiful. Feeling calmed down she grabs the dice. Even at this place there's some light. Could it be the Lightweaver guarding her home...?[/quote] [right][img]https://i.imgur.com/zr5nbid.png[/img][/right]

Quite a few dice were found over the course of the day, and strange things followed...
[Attic]
KAIujsq.png

The cat gets up and stretches, revealing a key it was laying on. You give it one last pet before unlocking the door on the far end of the room and passing through.____________ _ Getting the door open while balancing on dragons was quite the struggle, but you manage to pull yourself up and into the room above.

You find an 8-sided die lying in the middle of an empty room. It looks suspiciously like a piece of Shadowbinder's new dice set. Upon picking up the die, you suddenly become aware of a large set of double doors you hadn’t noticed previously. After pocketing the die, you slowly, cautiously, open the wooden doors. They’re heavier than they look, but exactly as creaky as expected. You’re straining hard against the doors when suddenly they are yanked open from the other side. You stumble to the ground and find yourself looking at a pair of very large feet. As your eyes scan upward, there is a pair of armored knees, a torso covered in heavy plate, and finally a head with glowing blue eyes set behind an armored helmet. A great golem made of iron stares down at you.

To stop the golem, you must steal its helmet. Or at least, you’re pretty sure that’s how it works. Where was that bestiary? Your thoughts are interrupted by the golem as it reaches out toward you. There’s no time to come up with another plan.


Fifteen (15) dragons tried to distract the golem with pinecones, while six (6) dragons decided to go for the golem's helmet with only their own two claws.

[Cages]
DLkCPGY.png

The creature immediately turns on you, growling. Perhaps this wasn’t as well thought out as you had anticipated moments ago. You flap your wings and make it on top of the creature’s cage. The door that was open before is the only way out. To escape the razor sharp claws of the beast, you dive through the open door and shut it behind you. _ The door slams shut as soon as you touch the handle. You take a few steps back, taking in the scene. That’s when you hear the growl. The previously sad looking creature now looks quite angry. And those are some… very nice teeth it has. You tell it so. It thanks you, looking a little embarrassed. It apologizes for its rude behavior and opens the door for you into the next room. _ You haphazardly shove a claw between two gears. The pressure hurts a little but the gears stop moving. Somewhere within the door there is a heavy grinding sound. You remove your claw, just in case, but as you do a trap door opens beneath your feet and you fall, finding yourself in a dark room.

The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own.

A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling.


Four (4) dragons threw snacks at the critters to slow them down. Eight (8) tried to replace Shadowbinder with an Onyx Shadowbinder Idol.

[Slime Laboratory]
7X86Af5.png

You click your gears into place and, miraculously, they fit. The gears on the door turn faster and somewhere behind the door there is a click. The door swings open.
______________
_ You haphazardly shove a claw between two gears. The pressure hurts a little but the gears stop moving. There is a click somewhere behind the door, and it swings open. It takes another minute to get your claw unstuck from between the gears.
______________
_ You pick the lock on the door and move forward. The creature in the previous room continues watching you until you close the door.
______________
_ The cat thinks you are playing, it takes the key and runs through a hole you can't possibly fit through. You try to pick the lock and set off a trap. You manage to avoid it, but now there's a space where a panel opened for the trap. It's just big enough to squeeze into the space

You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.


Eleven (11) dragons attempted to protect themselves using the wards on Glittering Sphinxbands. Nine (9) of the adventurers tried to attune the dice to the Tangled Wood using Shimmering Pinecones, in the hopes that the dice could send them home. Three (3) dragons thought the dice were pretty and decided to take a closer look.
To be continued…

Below you will find the collection of in-character choices offered by adventurers.


Throw pinecones at a golem made of iron

RubieKanary wrote:
31882937.png Roxy backed away from the golem slowly, concerned.

"...If I'm going to make a grab for its helmet, I should probably make sure that it's attention isn't directed at me..." Roxy thought to himself. He took his hat off- It was where he kept his emergency stash!

"Hopefully, this works...!" Reaching into his hat, Roxy threw several pinecones he had in it, the items making soft tinking noises as they bounced off the floor. Roxy hoped it would be enough to distract the golem.
BlackSherruk wrote:
6813577.png Belladonna jumps back as she finds her self facing off against the giant Golem and tries to think fast as she reaches into her satchel grabbing the first thing he claws met it was more pinecones that she had been gathering for her clan. Although it was meant for the clan it was really all she had left as she tosses them as a distraction before lunging for the helmet.
tsukisasaki wrote:
28498130.png Kaleth reluctantly separates himself from the cat, bringing the key with him. That was a good petting session, but he does need to find Shadowbinder! There is clan business to attend to! Hopefully the kitty likes it here--he didn't seem inclined to follow Kaleth at least.

Flittering into the next room, Kaleth finds it to be... empty? No, wait. A d8. He picks it up and notices the huge doors that were most definitely not there before. It takes some effort, but Kaleth is able to open them, coming face to face with the golem. Being a fae really sucks sometimes. Especially when things are made in relation to much larger dragons.

He panics, but remembers something about removing the helm? Maybe.... Kaleth reaches into his pocket and pulls out leftover pinecones from going through the door earlier, throwing them into the air in an attempt to distract the golem with shinies. He then darts for the golem's helm to try to remove it.
fidothehoarder wrote:
Pinecones seemed to have worked before - let's see if they're still effective!
Nargeorgicorn wrote:
Wobbling a bit atop the gears of the door, Crystalline finally managed to open the shape in the ceiling, pushing through into the attic beyond. The dice on the floor was suspicious looking, but Crys picked it up just to be safe; maybe it'd come in handy later.
As soon as he did, he noticed a huge set of double doors and trotted over to them. "What is it with this place and big doors?" he muttered, as he cautiously opened them, wincing as they creaked loudly. Still mumbling under his breath, he looked up -- and froze. In front of him was the largest golem he'd ever seen, looming over him with glowing eyes, and slowly reaching towards him.
Crys sprung into action -- he had some shimmering pinecones in his bag, maybe he could distract it? He threw them to the side and hoped their glow would be enough to keep the creature's attention away from him as he made a grab for its helmet. That was how these things were defeated, right? He certainly hoped so -- if not, he was in deep shade.
Thewarywatcher13 wrote:
2414739.png It would seem his friendliness paid off- that was a key it had been sitting on, and it fit smoothly into the other door in the room.

A single die sat in the middle of the new room. Xolotl approached it suspiciously, lowering his head to the floor to get a good look at it before he picked it up. It looked an awful lot like something the Shadowbinder might own, and had a magic aura about it that would suggest that was the case. Of course, his antennae had been detecting all manner of shadow magic since falling into this strange place, so there was no guarantee that it was coming from this particular die. He glanced up at the enormous wooden door before him. They were probably important- a good indication that he should go there next. He gently put the die in a pocket- hoping it wouldn’t explode on him or something- and stepped up to the doors.

Only for them to open without his help. He jumped back, hissing, already drawing on his breath and flaring out his feathers protectively. A golem was a little out of his expertise, but as near as he could guess this was the sort that would stop working if its helmet was removed. It started to reach for him. Oh, no you don’t! Xolotl fell back on the sort of magic he knew best: illusions and distractions.
MandragoraAutumn wrote:
45942844.png Veris contemplates the Sphinxbands for a moment, but they would have been more useful to scare off that cat, if at all.
Since those are dice, not felines & he has to deal with shadow magic, maybe the pinecones will help. It's worth a try.
Welgan wrote:
43290565.png Letheilen gasps and does the very first thing that came to her mind.

Throwing glowing pinecones... ?


I knew I needed a party....
Sidegrinder wrote:
37676886.png Oh no.

Yuuri scrambles back from the creature, edging along one of the farther walls as it turns and begins to amble towards him. Sweat beads along Yuuri's face, and his gaze flies around the room for something, anything to protect himself with. He could try running by through the open door, but he has the feeling that this thing would be on his tail from here on out. No, he had to incapacitate it. Somehow.

Yuuri's hands fly across his pouches, desperation mounting as he simultaneously sprints around the creature, who had suddenly decided to break out into a charge. He quickly eyes the imposing silhouette, and wonders... Perhaps it's helmet could be its weak point? It wasn't as heavily armored, so he may be able to rip it off. At this point, it was pretty much the only thing he could try. Yuuri yanks out two fistfuls of Shimmering Pinecones - not dwelling on why he even has any - and tosses them in the creature's path, praying to whomever may be listening that it'll work out in his favour...
OceanPuppy wrote:
49066725.png Kaho thinks he could maybe take the Golem, but he decide's not to risk it. He tosses the pinecones.
Saraceaser wrote:
31108249.png Dusk was relieved when the cat did nothing more than stand up after a few pets; he really didn't want to be scratched on top of everything else that has happened, that would have been exactly what he needed in his day. Thankfully, the key was the shiny thing that the cat had been laying on, and he gave the cat another pet before unlocking the door, half-wondering if he should bring the cat along, but decided it was probably fine considering it was there to begin with.

When he saw that the next room had a random die sitting on the floor, he was immediately suspicious. It looked like one from a brand new dice set, and picking it up he realized it was eight-sided.

He blinked when he realized there was a set of double-doors he was positive weren't there moment before. Frowning - this place was really starting to get to him - he opened the door with a grumble after stowing the die in his pouch, hoping this might be the way to an exit.

Or at least, that had been the plan.

When the very heavy door opened by itself, he refused to admit that he let out a yelp in surprise and fell forward before he could catch himself. And of course, there was a golem on the other side.

Before he could react, the golem reached for him. Moving on instinct, he immediately dodged to the side, reaching into his pouch for something that could help. What he grabbed were some more of his Pinecones.

Without a second thought, he threw them, hoping to distract the golem as he made for the helmet; he thinks that how they were supposed to work... right?!

Steal the helmet

Disillusionist wrote:
49618731.png "EEEEEEEEEEE" Butcher lets out a freaky little high-pitched screech. He bounces away from the golem's hand and rolls off to the side, trying to get around it. He doesn't know how, but he's going to steal that helmet! It is a very nice-looking helmet.
GuardianDragonak wrote:
45306097.png Lune hissed, flaring her wings and planting her feet wide. Magic probably wouldn't be useful against the thing, she thinks, considering where she was at the moment. She didn't know how it was controlled or made either, so that left her with few options.
She dodged to the side, sprinting behind it. Eying it's helmet, she prepared to make the leap.
BrookInTheMeadow wrote:
41971396.png Honeycrisp was up in the air hopefully before anything could touch him, tail safely curled around his pearl and his bow knocked and poised at the golem. These things are stupid, right? he wondered as he continued to dodge. It looks stupid.
He let one of his arrows fly. It whistled just past the golem's head and it watched the direction the arrow went in for several seconds. It's definitely stupid. Maybe I can distract or overwhelm it with my arrows? he thought as he let one or two hit the golem this time, staying on the defense for now. How do I stop a golem again? The helmet right . . .? God I wish I was at the library right now . . .
With a leap of faith, Honeycrisp let his arrows whorl just past the golem's head, waiting for an opportunity to steal the helmet.
Zamirathe wrote:
8925238.png Idalyn is actually smiling as she leaves the cat behind and unlocks the door to the next room. After closing it behind her, the first thing she notices is the die in the middle of the room. Without thinking, she runs up and picks it up without looking first. "I think I'm on the right track." She mutters and looks up, now seeing the double doors to her right. Now cautious, a look around revels there is nothing else here.

She approaches the doors and finds them not locked, but stuck. Trying and failing for a third time to move the doors, she is suddenly flung to the ground as they come flying open. A look at the giant feet, and then slowly upward to come face to face with a golem. Curses, I didn't do proper checks.

She mutters something under her breath and rolls to the side, however she has cast Mirror Image. Now there is one of her still where she had been. With this, she sneaks around to the side to try to get around him. Once around him, both her and mirror image stand and then take to the air. She comes at the golem from the side and front at the same time. His helmet will be hers.
defenestrating wrote:
13837999.png As the golem swipes a heavily armored gauntlet, it nearly hits one of Lieja's resident frogs, and the skydancer sees red. She glares furiously, gaze promising wrath. It might simply be the blood rushing to her head, but it feels as though a storm is brewing - the air pressure has noticeably dropped, sparks crackle off her wingtips, and the distinctive sound of crashing waves can be heard. Lieja enters her rage, and the promised storm comes to a head.

Almost immediately, there's a flash of lightning - though coming from where, it's impossible to say. It's quite clear what the target is, however. Lieja wastes no time observing and flies at the charred and slightly smoking golem, aiming for its head with her enhanced claws.

Throw food at your problems

Yuubi wrote:
43933066.png It was a massiv jump! fantastic, beautiful, amazing, absolutely magnific- *BAAM*
Gecko landed on his butt when his jump was just a clawlength too short to reach the opening, it hurt, but is leftover tadpole tail caugth him.
Checking how his family is doing, they all seem fine but very, very proud how high thier Gecko could jump! Even his littel brother, Red-Eye Tree Frog had to congrats him!
While the family celebrated that small victory, a grinding of metal caught thier attention as Calypso had jammed the gears with his claws as he got distracted by Geckos display.
"Are you okay, Calypso?" asked Gecko worried, he wouldnt want the dragon to be hurt, they just met!

After the check on him, Gecko and his family fellowed Calypso down the now opend room.
A lever and some strange found die revealed the Shadowbinder! In a very spooky bright room that has moving shadows! Awesome!
"Oh! Shadowbinder made friends!" said the giant Frog and put his hand on the big, shiny button to open the cage, as the Deity emerges, Gecko noticed the shadows moving, fellowing.
His family gave warning croaks and Gecko acted quick.

When the doors wanted pinecorns, the floor ate mucus, then this creatures must be hungry as well!
Gecko threw his Lunch box/leaves in hopes it would distract them.
XilusWeb wrote:
23426593.png As is common with Galeru's "plans", this wasn't very well thought out. He had set his weapons down to open the cage and ended up having to leave them behind.. he'll be cleaning Pythagoras' armory for the next month at least. No time to worry about that though!

He's found Her! It's time to leave this weird place for good. All it takes is a push of a button.. or not. Although he doesn't want to share his snacks, it's better than becoming one.
RemanLT wrote:
29032161.png Clearly, this creature wasn't as easily scared as the previous one, as Nightshade soon found herself under attack. Frantically, she made a dash for the open door, slamming it shut behind her and weaving a spell of locking to seal it. Hopefully she would be able to find another way out, as she wasn't eager to face off against that monster again. She was a mage, not a fighter!

Nightshade took a moment to study the room she now found herself in, and she soon spotted a four-sided die floating above a lever. Oddly enough, though, when she reached out to take it, she found herself pulling the lever, almost as if something had compelled her to do it. How odd. The Imperial decided to hold onto the die for now. Maybe it would be of some value if she ever got out of this place.

Whatever the case, pulling the lever had caused a pair of giant doors to open, and there, locked in the biggest cage of all, was the Shadowbinder. Once again, Nightshade found herself trembling in the presence of one of the Eleven. "Sh- Sh- Shadowbinder!" she yelped, nearly tripping over herself as she quickly bowed down in reverence. No, this wasn't the Arcanist, but the Imperial knew to show some respect to a goddess, especially during their festival! "How... how did you end up trapped in here? Ah... hold on, let me get you out of there!"

Wordlessly, the Shadowbinder gestured towards a nearby button, and lacking any better ideas, Nightshade pressed it. Sure enough, the cage doors slowly slid open, but as the Shadowbinder emerged, she was followed by countless tiny creatures. Nightshade didn't know what they were, but they didn't seem too friendly.

Fortunately, she'd brought a few snacks along, and she quickly threw them at the creatures. "Here! Munch on these instead!" she yelled. Well, she'd found the Shadowbinder. Now it was time to try and locate an escape route!

Pull an Indiana Jones

0phidian wrote:
" OFF OFF" the last spear-tip whizzed through the air and plunged into something shrieking through the dark. THAT WAS BRUTAL. Fortunately, Draupnir had no one to recall such a violent encounter to. Clawed hands wrung blood out of her new coat.
The Wildclaw was completely alone.

Patting a door- one now being consumed, restrained by pitch-black tendrils which barred petulant claws that scored against it; Draupnir eyed the chamber. A lever ? Perfect ! No more locked doors!
click, click, click; raptor claws strutted across the long hallway, a victory skip here and there. Crossing scot-free, a sinister shape loomed over the lever; notice a die- and o h ohhhhhhhhhhhhh there goes the lever. Draupnir leaned over herself, using the lever's platform as a catch-yourself-elbow-rest as h i d d e n d o o r s groaned to life, swinging open slowly with each stone-breath. Draupnir no longer liked doors.
Lavender eyes widened as violet ones peered down, leaking an insidious substance from their ducts.
"M-m-mot- I MEAN. Lady Shadowbinder~" Draupnir preformed an out of practice bow, noticing the cage's bars past the storm of shadows for the first time. Doors had conspired to abduct her deity. Lavender eyes blinked- the single, titanic claw having been hanging in the air since the part of the doors. Draupnir followed it to the red button.

This was it ! This was it ! A thousand thoughts entwined upon each other, nearly as tangled as the woods themselves. She would release the Shadowbinder, pass her test and earn her question. Earn her return home.More ideas were twisting through- infiltrating and climbing to the top. In what world would her mother be tricked like so- betrayed like so. Her eyes were beady little chips of obsidian, cooled by the hate that came with the memory of her deposition. Of the messenger and how they now seemed traitorous; a coup ? The obscured crescent should be razed of its traitors. she should raze it... After The Shadowbinder was rescued, of course! At the push of one, big red button; interloping thoughts jettisoned away.
Her mother is free and so is the devil creature that drops at her feet, along with its extended family. Her claws work to find something, quickly- no wait. Her polished idol is held in shaking hands " n-no.." Yes. It had to be done.

" DEAR MOTHER I AM SO SORRY FOR THIS ACT OF SACRILEGE " Draupnir shouted through the tears, her personal onyx idol being thrown as sacrifice
Solstices wrote:
42493562.png “I’m okay, nothing too major,” Calypso says, right before he falls through a hole that wasn’t there before.

“Well, now my pride is hurt.” Pushing himself back up, he looks around and notices the Shadowbinder in a cage. She motions towards a big red button, as if requesting he push it, so he does. Suddenly, little skittering things are coming at him from all directions!

In his blind panic, Calypso stumbles into both Gecko and the Shadowbinder, before calming down enough to spot an idol of Her and hide behind it.
PlantQueen wrote:
Indiana Jones theme song plays as FireCoral darts forward and places his Shadowbinder idol where she once stood before turning and preparing to follow her.

Guardian kitty

Anukite wrote:
44456475.png The end was in sight! Yeehaw reached for the dice--not quite desperate to get out of this strange shadow-realm, but close--but hesitated. His experience with cursed objects told him it was probably best if he donned some sort of protective item.

He rummaged around in his satchel and pulled out a handful of glittering rings thrumming with gentle protection energy. He put a few of them on, and then a few extra for good measure.

Hopefully this would work...
Katsuokai wrote:
14969459.png If they really saw The Shadowbinder in the Tangled Woods, which they most certainly did - 'cause the magic she emanated was unlike any other, then it would truly be wise to not upset The Shadowbinder and play the game by her rules. But why had they been taken with her? Was it 'cause she noticed they were following her?

Sadly, Gloomwillow isn't of much help - having grown up in The Starwood Forest, they only know of folktales, myths, and stories told among their fellow Gloomwillow Guides about their home forest.

Unknown is displeased, his Arcane Magic doesn't seem to properly work here, and as much as he's used to dungeons and dangerous missions, the dice in front of him in this room makes him wary. He can't help but think about what happened last time he touched a cursed item in The Shifting Emporium, and he's not willing to run that risk again.

He studies the scattered dice on the floor for a while, he can sense Shadow Magic emanating from them; are they cursed, or harmless? The tile mosaic on the floor depicts an image of The Shadowbinder, so this could be a clue.

For some reason the amethyst he picked up earlier begins to pulsate in his claw, and he's temporarily teleported to The Tangled Wood, without Gloomwllow, just to be back in the same room again. ''That item must be a teleporter!'' Gloomwillow says to to him telephatically as soon as he's back in the room, which leads him to experiment for a while. For how long can he remain in another location?

Apparently not for long, not at all long enough to escape or call for help as the teleporter isn't too exact and won't let him go anywhere he wants to, the only places it seems to let him willingly visit is The Tangle Woods, and his room back at the Clan, and of course, any place the whims of the amethyst decides, but it is enough to stock up on some goods in whichever location he ends up in.

The amethyst don't appear to teleport back all the items he tries to pick up in his room, though, so he reaches the conclusion that if this is a game, he has to play by the rules - whichever those rules are, and not try to cheat the game.

He thinks hard while clutching the amethyst that he wants to go somewhere useful, somewhere that will help him find items that wards him and Gloomwillow against harm if the dice are cursed, maybe somewhere else in his Clan. This time the amethyst starts glowing, but does not transport him anywhere, instead ten Glittering Sphinxband rings appears in his claw, and he decides to put them on, one ring on each finger. Now, he has no other choice but to pick up a die and see what happens next...
Stanzascale wrote:
812948p.png812950p.png The die quickly caught the two Skydancers' attention. It seemed a bizarre thing to find in a dungeon, but it was true that such things were favoured tokens of the Shadowbinder. Kellmite reached out and jumped when it disappeared. After a few moments, he started tapping over the table and at the floor under and around it, in case it had turned invisible and rolled off. Meanwhile, Eada turned to watch a set of doors open, seemingly in response to the die being interacted with.

The next room presents them with what looked to be the full set of divine dice. Kellmite quickly forgot about the possible invisible die and was drawn to take a closer look, but Eada called out before he could get too close.
“I'm pretty sure those're magic. Whoever they are, it's best to be careful when touching someone else's magic belongings. Is there anything in the charm bag that'll help?”
“I'll take a look!” Eada tossed him the amethyst and after a short while Kellmite reappeared. Apparently the warp back had caught him by surprise as a handful of rings and a couple of amulets scattered to the floor. The striped Skydancer spotted a few rings already on her brother's fingers.
“Found something? Here, let me tidy up while you finish getting ready.”
Kellmite nodded and gave the amethyst back. He then focussed on hunting specific rings to add to the set he was putting on. Eada carefully gathered up the rest of the charms, paused to admire the mosaic, and then went to return the items.
Delcat wrote:
46463843.png Could have been expected that an alchemist's supplies would lead Moonside to an alchemist's table. Less expected, and more intriguing, that there'd be magic at the heart of it. She feels quite more comfortable with this angle, being both resident and residence at Beachrock Boardwalk, haven for anyone with a deck of cards and an angle, not least because of the proprietor's supply and sundry shop. Tock likes Moonside well enough to set aside more enchanted stock for when she stops in, and so she has plenty of rings--it's more a question of where her claws have gotten to at the moment. This could take some rearranging...
Juri01 wrote:
49533095.png Entry 5 - Glittering Sphinxbands, or just fancy dressing material?
Date: Feb 28, 2019
Location: The other world - Slime Laboratory III

After the last gear clicked into place, all of them started to turn faster … and with a ‘click’-sound, the door swung open. I entered yet another room where I couldn’t miss that table standing in the middle of it. A single 12 sided die was sitting on top of it as well, utterly resembling those Shadowbinder was carrying around. I thought about picking it up, but when I reached toward it, the die just vanished. Well, it could have been my imagination playing tricks on me…

Right after that strange experience some bars suddenly lowered themselves and the door to the other side slowly swung open on its own. Creepy, but this place gave me the willies anyways. Going with the flow, I had a look inside, where I spotted a great tile mosaic of the Shadowbinder on the floor. Some impressive work – it still made me think about the one running this place once more: transporting dragons Gawd-knows-where, having obvious trust issues along with some strange floor monsters, not to forget that absent cleaning crew, and now an art piece of the shadow deity. It’s getting stranger by the minute. That’s when I noticed all of Shadowbinder’s dice scattered on top of of! And as those things might be potentially dangerous to whoever coming by, I decided to take them in until the original owner would put a claim them. Somewhat remembering the other dice disappearing after trying to touch it with my bear hands, I decided to use some Glittering Sphinxbands to cover each finger with before trying to gather them all.
LynterriaHatake wrote:
15870608.png Kuutamo began reaching for the dice, then pulled back. Probably should be more careful around these...I've no idea what they might do if I touch them unprotected.Thinking for a bit, he decides that some protection is better than no protection, and grabs some rings to arm himself with.

Pinecone resonance

Korpinsiipi wrote:
12274098.png The dice are glowing. It sends... a chill down her spine. The die are laced with magic, powerful magic. She has this odd feeling of wanting to pick them up, but her Arcane instincts tell her it is a Bad Idea.

Teensy looks at the die curiously and lumbers toward them. Before he can reach out she stops him with her wing, shaking her head in denial. Who knows what would happen if one were to touch the die without protection.

Soyonzur digs into her bags and gathers the Shimmering Pinecones she had come across on her hunt. She cannot know for certain if they will work, but her instincts tell her this is the right answer. A small, lingering voice of doubt whispers in her ear that maybe not, but she ignores it, trusting in the Pinecones.
Leucoss wrote:
19371563.png Oh. Oh, well. To the door then.

This time Linden is ready and when he triggers the magic lock and a Dark Bolt shoots out of a hatch, he ducks easily then crawls into the space revealed.

He pat, pats the table then applies pressure until it crumbles. That seemed real at least. Linden startles when the bars go down but goes through the door nevertheless.

Linden brings over some Pinecones; Shadowbinder, Trickmurk time, in the Tangled Wood - makes sense, right? He places the Pinecones near each die and if the Shadowbinder mosaic now seems to have Pinecone eyes instead, he figures the trickery flight might like that.
HermitQueen wrote:
30045934.png Ahhh, dice. Chance. This is where Fortuna thrived. Hopefully, these dice weren't illusions like the d12 she saw on the table just moments before. She pulled out a supply of pinecones, those she hadn't used on the door from before. If the shadowy energies from the pinecones interacted with the dice in just the right way, perhaps she could find her way back to the Tangled Wood in time to hit the festival market before it closed. Time to roll the dice, so to speak. Holding the pinecones in one hand, se reached across the beautiful mosaic for the dice with the other.
tigressRising wrote:
15935751.png Coppice scooped up the dice with a reverent gasp. These were Shadowbinder's dice. These were Shadowbinder's dice. Coppice could feel the magic emanating from the tiny pieces. If they were able to open a portal to this strange labyrinth, surely they would be able to send her home! Or at the very least, back to the Tangled Wood and civilization.

After giving it some thought, Coppice pulled out some Shimmering Pinecones and surrounded the dice with them. Having something to attune the dice to her destination couldn't hurt.

So pretty...
HelianthusNox wrote:
45988735.png She didn't even think about it twice - the shining just looks to beautiful. Feeling calmed down she grabs the dice.
Even at this place there's some light. Could it be the Lightweaver guarding her home...?
zr5nbid.png
shadow_smol.png
[b]Username:[/b] Korpinsiipi [b]Day of the week:[/b] Friday [b]Choice:[/b] A [b]Roleplay:[/b] [columns][url=http://flightrising.com/main.php?dragon=12274098] [img]http://flightrising.com/rendern/350/122741/12274098_350.png[/img] [/url][nextcol][img]http://flightrising.com/images/cms/familiar/7328.png[/img] [size=3]Well the pinecones seemed to have done... Something. Though fighting a golemn wasn't exactly at the top of Soyonzur's to do list. Teensy was growling beside her, hunched low and flashing his impressive fangs at the golemn. Despite his readiness to fight, Soy wasn't certain a direct attack would do much good.[/size][/columns] Distraction. This called for a distraction. The pinecones had worked before. Perhaps they would do so again? That is, at least, what Soy hoped for when she tossed ten more of those things at the golemn and made a quick dash for the helmet.
Username: Korpinsiipi
Day of the week: Friday
Choice: A
Roleplay:

12274098_350.png
7328.png

Well the pinecones seemed to have done... Something. Though fighting a golemn wasn't exactly at the top of Soyonzur's to do list.

Teensy was growling beside her, hunched low and flashing his impressive fangs at the golemn. Despite his readiness to fight, Soy wasn't certain a direct attack would do much good.

Distraction. This called for a distraction. The pinecones had worked before. Perhaps they would do so again? That is, at least, what Soy hoped for when she tossed ten more of those things at the golemn and made a quick dash for the helmet.
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Username: brighteningskies
Day of the week: Friday
Choice: A
Username: brighteningskies
Day of the week: Friday
Choice: A
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Username: DrWombat
Day of the week: Thursday
Choice: (letter): A

@FeralRookie
Username: DrWombat
Day of the week: Thursday
Choice: (letter): A

@FeralRookie
Username: Xolrit
Day of the Week: Friday
Choice: A
Username: Xolrit
Day of the Week: Friday
Choice: A
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