TOPIC | [P] LDCC
[center]Making a thread to keep track of my [url=http://www1.flightrising.com/forums/qnc/1971573]Long Drop Coliseum Challenge[/url]!
[b]Venues completed:[/b]
[img]http://i66.tinypic.com/2880ef8.jpg[/img][img]http://i64.tinypic.com/21mcd48.jpg[/img][img]http://i68.tinypic.com/s3hgrc.jpg[/img][img]http://i66.tinypic.com/16ks5eh.jpg[/img]
[b]Notable Drops:[/b]
[item=primary gene: python][item=secondary gene: morph]
[item=unhatched lightning egg][/center]
[quote][u]Rules[/u]
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)[/quote]
Quote:
Rules
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)
[center][size=4][b]Training Fields[/b][/size]
[item=beeswax]
99/99
[b]Notable Drops:[/b]
[item=broken flower pot] x70 [item=leafy pack] x32
[rule]
[item=ancient golem chest]x2 [item=corporate warfare chest]x4 [item=thunder armor chest]x3 [item=snappy conductor chest] [item=Amaranth crate] [item=leafy moth crate]
[rule]
[item=bright bolt] [item=minor health potion] x21 [item=dark acuity fragment]x3 [item=earthen might fragment]x3 [item=zephyr might fragment]x2 [item=frozen might fragment] [item=meditate]x3 [item=earthen acuity fragment]x2 [item=wave slash] [item=reflect] [item=rally]x2 [item=natural acuity fragment] [item=magical acuity fragment] [item=leaf bolt] [item=shining acuity fragment]x3 [item=diseased acuity fragment]x2 [item=zephyr acuity fragment][item=frozen acuity fragment] [item=enfeeble] [item=ambush] [item=boulder bolt] [item=magical might fragment][item=aquatic acuity fragment]
[rule]
[item=brown-spotted mith] [item=ruby webwing]x2 [item=emerald webwing] x2 [item=bumble] [item=ember mouse] [item=bluelight chipskink]x3 [item=frosted pocketmouse] x4 [item=sweetpuff] x4 [item=crimson emperor] [item=luna mith]x5 [item=glowing pocket mouse]x2 [item=webwing alpha]x3 [item=leafy moth]x3 [item=amaranth moth]x2 [item=Primrose mith]
[rule]
[item=green lace ribbons] [item=green-edged claw]x2 [item=green lace headpiece] [item=green lace tail ornament][item=pauper's brown fez]
[rule]
[item=primary gene: python]
[rule]
[item=vista: training fields II][item=vista: training fields]
[/center]
Training Fields
99/99
Notable Drops:
x70 x32
x2 x4 x3
x21 x3 x3 x2 x3 x2 x2 x3 x2
x2 x2 x3 x4 x4 x5 x2 x3 x3 x2
x2
99/99
Notable Drops:
x70 x32
x2 x4 x3
x21 x3 x3 x2 x3 x2 x2 x3 x2
x2 x2 x3 x4 x4 x5 x2 x3 x3 x2
x2
[center][size=4][b]Woodland Path[/b][/size]
[item=bamboo leaves]
99/99
[b]Notable Drops:[/b]
[item=leafy pack]x40 [item=broken flower pot] [item=broadleaf pack]
[rule]
[item=minor health potion]x10 [item=natural acuity fragment][item=charged might fragment] [item=gust slash] [item=zephyr might fragment]x5 [item=fiery acuity fragment] [item=frozen might fragment]x2 [item=contuse][item=pestilent slash][item=envenom][item=shred] [item=boulder bolt] [item=fiery might fragment][item=earthen acuity fragment][item=zephyr acuity fragment]
[rule]
[item=grouse basilisk][item=wildwood owl]x3 [item=clown charger][item=coral basilisk] [item=autumn dryad]x3 [item=janustrap] [item=basilisk] [item=blooming strangler]x2 [item=strangler]x2
[rule]
[item=date plumed cover]x2
[/center]
Woodland Path
99/99
Notable Drops:
x40
x10 x5 x2
x3 x3 x2 x2
x2
99/99
Notable Drops:
x40
x10 x5 x2
x3 x3 x2 x2
x2
[center][size=4][b]Scorched Forest[/b][/size]
[item=expertly-crafted spear]
99/99
[b]Notable Drops:[/b]
[item=broken penny jar]x2
[rule]
[item=minor health potion]x14 [item=earthen acuity fragment][item=fossilize][item=fiery might fragment]x2 [item=shining acuity fragment][item=zephyr acuity fragment][item=scholar][item=zephyr might fragment]x2 [item=berserker]
[rule]
[item=death's-head stag][item=wintermane bowman]x2 [item=searing jackalope][item=augite protector]x2 [item=extinguished jackalope]x2 [item=steam gyre]
[rule]
[item=green lace anklet]
[rule]
[item=secondary gene: morph][item=ruby ring][/center]
Scorched Forest
99/99
Notable Drops:
x2
x14 x2 x2
x2 x2 x2
99/99
Notable Drops:
x2
x14 x2 x2
x2 x2 x2
[center][size=4][b]Sandswept Delta[/b][/size]
[item=broadback pleco]
99/99
[b]Notable Drops:[/b]
[item=fishscale basket]x17 [item=iridescent scaleback crate] [item=ancestor chest] [item=hydra scales crate]
[rule]
[item=minor health potion]x25 [item=earthen might fragment]x2 [item=might fragment]x2 [item=natural acuity fragment]x2 [item=aquatic acuity fragment][item=frozen acuity fragment]x2 [item=zephyr might fragment]x2 [item=jungle bolt][item=shroud]x3 [item=shock bolt][item=dark might fragment]x2 [item=shale hybrid fragment] [item=disorient] [item=aid]x2 [item=zephyr acuity fragment] [item=magical might fragment] [item=dark acuity fragment]x2 [item=shining acuity fragment] [item=berserker] [item=enamor]x2 [item=obsidian hybrid fragment] [item=mist slash] [item=leaf bolt]
[rule]
[item=fuiran][item=serthis potionmaster][item=opheodrys serthis]x4 [item=fan scorpion]x2 [item=storm seeker] [item=iridescent scaleback] [item=shattered serpent] [item=greatshell]x2
[rule]
[item=tropical birdskull legband] [item=forest green wing wraps]x2
[rule]
[item=unhatched lightning egg]
[/center]
Sandswept Delta
99/99
Notable Drops:
x17
x25 x2 x2 x2 x2 x2 x3 x2 x2 x2 x2
x4 x2 x2
x2
99/99
Notable Drops:
x17
x25 x2 x2 x2 x2 x2 x3 x2 x2 x2 x2
x4 x2 x2
x2
[center][size=4][b]Blooming Grove[/b][/size]
[item=grove fern]
99/99
[b]Notable Drops:[/b]
[item=minor health potion] x33 [item=treasured planter] x33 [item=health potion] x25
[rule]
[item=charged might fragment][item=dark bolt][item=mist slash][item=acuity fragment]x5[item=might fragment]x2[item=thunder slash][item=rock slash]x2[item=earthern might fragment][item=magical might fragment][item=charged might fragment][item=zephyr might fragment][item=frozen acuity fragment][item=enamor][item=pestilent slash]
[rule]
[item=ruffletail tadhop]x2[item=myosotis fox][item=sunbeam dryad]x3[item=traveling garden][item=lilium floron][item=five-toed pilco][item=fungi sage]x3[item=alstroemeria fox][item=barkskin watcher][item=flora cerdae]x3[item=wood ear deer]x4[item=rosaline strangler]x2[item=white rot deer]x2[item=moonlight fungi]x2[item=buttercup strangler]x2[item=aspen gall dryad][item=frostbite dryad]x2[item=petalmane floron]x2
[rule]
[item=dented iron gauntlets][item=blooming woodwing][item=blooming woodbasket]x2[item=blooming woodtrail]
[rule]
[item=primary gene: python]x2
[/center]
Blooming Grove
99/99
Notable Drops:
x33 x33 x25
x5 x2 x2
x2 x3 x3 x3 x4 x2 x2 x2 x2 x2 x2
x2
x2
99/99
Notable Drops:
x33 x33 x25
x5 x2 x2
x2 x3 x3 x3 x4 x2 x2 x2 x2 x2 x2
x2
x2