[center][font=Candara][size=7][size=5][color=green][b]sleepyhat tries the Long Drop Coliseum Challenge[/b][/color][/size][/size][/font][/center]
[center][img]http://orig04.deviantart.net/4213/f/2016/277/3/d/nature_shield_divider3alt_by_starkindlerstudio-dajuoym.png[/img]
If you've poked around in the Quests & Challenges Forum, you already know about the Long Drop Coliseum Challenge. I've only poked my nose in here a few weeks ago, and learned about it then. It looked like fun, so I decided to try it myself.
[size=5][font=Candara][b][color=green]The rules I play by[/color][/b][/font][/size]
The first 3 come from [url=http://www1.flightrising.com/forums/qnc/1971573]the original thread[/url] by Oria.
[LIST=1]
[*]Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
[*] The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
[*]To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
[*](*Personal Rule) Any Venue from the Training Fields up to the Mire have to be visited to complete this Challenge. Kelp Beds and Golem Workshop will not be visited since this is for fun, not for stressing yourself out.
[*](*Personal Rule) Interesting Drops will only be posted once a Venue is finished.
[/LIST]
If you've poked around in the Quests & Challenges Forum, you already know about the Long Drop Coliseum Challenge. I've only poked my nose in here a few weeks ago, and learned about it then. It looked like fun, so I decided to try it myself.
Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
(*Personal Rule) Any Venue from the Training Fields up to the Mire have to be visited to complete this Challenge. Kelp Beds and Golem Workshop will not be visited since this is for fun, not for stressing yourself out.
(*Personal Rule) Interesting Drops will only be posted once a Venue is finished.
Check out BLOSSOM BUDDIES
by clicking the badge!
[font=Candara][size=6][color=green][b]Badges[/b][/color][/size][/font]
[quote]
[center][img]http://i66.tinypic.com/2880ef8.jpg[/img] [img]http://i64.tinypic.com/21mcd48.jpg[/img] [img]http://i68.tinypic.com/s3hgrc.jpg[/img] [img]http://i66.tinypic.com/16ks5eh.jpg[/img] [img]http://i65.tinypic.com/fctkjr.jpg[/img]
[img]http://i65.tinypic.com/fp1qpt.jpg[/img] [img]http://i64.tinypic.com/jp7wud.jpg[/img][/center]
[size=2]all badges from the original thread[/size][/quote]
[center][img]http://orig00.deviantart.net/228f/f/2016/277/3/c/wind_shield_divider3_by_starkindlerstudio-dajuqm1.png[/img][/center]
[font=Candara][size=6][color=green][b]Credits[/b][/color][/size][/font]
[url=http://www1.flightrising.com/forums/qnc/1971573]Original Thread[/url] by Oria
[url=http://www1.flightrising.com/forums/cc/1997330]Dividers [/url]by Starkindler
I use a modified copy of the [url=http://www1.flightrising.com/forums/link?url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1BFG9dYCaHaECDmHqe1espTtJDqFoS5k1CqOp74TGolU%2Fedit%23gid%3D0]spreadsheet[/url] from kataclysm13 to track my progress
Assembled from woven vines and tough broad leaves. There's something inside.
0
17
Green Lace Wristlet
Apparel
A fresh rose pinned to a delicate lace netting.
400
2
Dented Iron Pauldrons
Apparel
A pair of hardened metal pauldrons. These would totally come in handy if dragons actually had defined shoulders. This set is old and dented.
500
1
Battle Items
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
12
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
1
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
1
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
1
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
1
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
1
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
2
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
1
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
1
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
1
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
1
Familiars
1
3
1
1
1
1
2
2
1
Personal Interest
5
2
63
90
32
78
34
33
This one went by quite quickly. And it was absolutely swarming with bumbles! I don't think I've ever seen so many when I was actively looking for them...
Woodland Path
To Collect
Strangling Vine
Count: 99
Quote:
Notable Items
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
54
Sakura Owl Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Basilisk Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Date Plumed Tuft
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
1
Date Plumed Corsage
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
1
Date Plumed Anklets
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
1
Vial of Scattersight
Specialty Items
Randomly applies either Uncommon, Unusual, Rare, Faceted, Multi-gaze, or Primal eye type to one dragon. Eye type probabilities vary based on rarity. This item disappears when used.
0
10
Date Plumed Jabbot
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
1
Date Plumed Headdress
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
1
Gladewalker Cape
Apparel
This voluminous cape repels insects and protects against thorns.
800
1
Blushing Pink Rose
Apparel
A vibrant, pink rose with a sweet fragrance. Pink roses are seen at the onset of spring, but quickly die out.
750
1
Broken Flower Pot
Chests
Someone treasured these plants.
0
1
Battle Items
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
26
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
3
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
1
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
1
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
3
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
3
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
1
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
1
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
1
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
2
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
4
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
1
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
1
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
1
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
2
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
1
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
1
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
1
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
1
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
1
Familiars
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
2
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
1
Coral Basilisk
Familiar
While unable to turn a dragon to stone, a coral basilisk's steely gaze can hold foolish dragons captive.
1650
1
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
1
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
2
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
1
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
2
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
3
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
2
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
1
Scorched Forest
To Collect
Centaur Ration Pouch
Plant
This leather pouch is filled with harvested oats that have been tossed in sugar and honey. Makes for a hearty, balanced breakfast.
20
2
Centaur Ration Pouch
Count: 99
Quote:
Notable Items
Vial of Scattersight
Specialty Items
Randomly applies either Uncommon, Unusual, Rare, Faceted, Multi-gaze, or Primal eye type to one dragon. Eye type probabilities vary based on rarity. This item disappears when used.
0
17
1
Ruby Ring
Trinkets
A burnished gold ring, complemented by an illustrious ruby. Be careful not to drop it!
125
1
Remove Gene: Primary
Specialty Items
A scroll that will reset the Primary gene of one dragon back to its Basic color. (NOTE: This item does NOT allow you to select a new primary gene color.)
1000
1
Extinguished Jackalope Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Bloodscale Bracers
Apparel
Forged in blood, these bracers are pieced together from the trophies of vanquished foes.
4000
1
Battle Items
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
12
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
1
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
4
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
2
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
2
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
2
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
1
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
1
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
2
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
1
Familiars
Wintermane Spearman
Familiar
The wintermane clan is not named for their snow-white mane and tail, but for the leader of their herd.
1800
1
Red-Winged Owlcat
Familiar
The male red-winged owlcat displays vibrant red plumage across its wings. The female is much plainer, but much more deadly for its camouflage.
1900
1
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
1
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
1
Steam Gyre
Familiar
This spirit hovers around The Great Furnace. It is only visible as a manifestation in the vapors of the steam produced by the forges.
1800
1
Wintermane Bowman
Familiar
A good eye and a steady hand are required to shoot while galloping.
1800
1
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
1
Zeeba
Familiar
During the winter months, Zeebas grow a long, thick, woolen coat. This coat has no stripes, and the Zeeba's striking coloring is obscured until late spring.
1900
1
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
1
Check out BLOSSOM BUDDIES
by clicking the badge!
[center][font=Candara][b][size=6][color=green]Sandswept Delta[/color][/font][/size][/b][/center]
[color=green]To Collect[/color]
[columns][item=Fragrant Orchid][nextcol][indent]Fragrant Orchid
Count: 99[/indent][/columns]
[quote] [color=green]Notable Items[/color]
[columns] [item="Vial of Scattersight"][indent]8[/indent]
[nextcol] [item="Fishscale Basket"][indent]18[/indent]
[nextcol][item="Bonepriest Crate"][indent]1[/indent][/columns]
[color=green]Battle Items[/color]
[columns] [item="Zephyr Might Fragment"][indent]1[/indent]
[item="Aquatic Might Fragment"][indent]1[/indent]
[item="Minor Health Potion"][indent]18[/indent]
[item="Dark Might Fragment"][indent]3[/indent]
[nextcol][item="Scholar"][indent]1[/indent]
[item="Shred"][indent]1[/indent]
[item="Magical Might Fragment"][indent]1[/indent]
[item="Enamor"][indent]1[/indent]
[nextcol] [item="Aid"][indent]1[/indent]
[item="Fiery Acuity Fragment"][indent]1[/indent]
[item="Dark Bolt"][indent]3[/indent]
[item="Shroud"][indent]1[/indent]
[nextcol] [item="Jungle Slash"][indent]3[/indent]
[item="Haste"][indent]2[/indent]
[item="Dark Acuity Fragment"][indent]1[/indent]
[item="Shale Hybrid Fragment"][indent]1[/indent]
[nextcol][item="Magical Acuity Fragment"][indent]2[/indent]
[item="Earthen Acuity Fragment"][indent]3[/indent]
[item="Obsidian Hybrid Fragment"][indent]1[/indent]
[item="Aquatic Acuity Fragment"][indent]2[/indent][/columns][columns] [item="Natural Acuity Fragment"][indent]3[/indent]
[nextcol] [item="Ward"][indent]1[/indent][/columns]
[color=green]Familiars[/color]
[columns] [item="Shattered Serpent"][indent]1[/indent]
[nextcol] [item="Fan Scorpion"][indent]2[/indent]
[nextcol] [item="Serthis Alchemist"][indent]2[/indent]
[nextcol][item="Iridescent Scaleback"][indent]1[/indent][/columns][/quote]
This one was definitely the most tiresome so far. There was just something off all the time while grinding here...
[center][img]http://orig04.deviantart.net/4213/f/2016/277/3/d/nature_shield_divider3alt_by_starkindlerstudio-dajuoym.png[/img][/center]
[center][font=Candara][b][size=6][color=green]Blooming Grove[/color][/font][/size][/b][/center]
[color=green]To Collect[/color]
[columns][item=Flat Bug][nextcol][indent]Flat Bug
Count: 100[/indent][/columns]
[quote] [color=green]Notable Items[/color]
[columns] [item="Treasured Planter"][indent]30[/indent]
[nextcol] [item="Blooming Woodtreads"][indent]1[/indent]
[nextcol] [item="Blooming Woodmask"][indent]1[/indent]
[nextcol] [item="Blooming Woodwing"][indent]1[/indent]
[nextcol][item="Unhatched Water Egg"][indent]1[/indent]
[/columns]
[color=green]Battle Items[/color]
[columns] [item="Minor Health Potion"][indent]30[/indent]
[item="Mana Bolt"][indent]1[/indent]
[nextcol] [item="Health Potion"][indent]16[/indent]
[item="Leaf Bolt"][indent]1[/indent]
[nextcol] [item="Envenom"][indent]1[/indent]
[item="Charged Acuity Fragment"][indent]2[/indent]
[nextcol] [item="Frozen Might Fragment"][indent]1[/indent]
[item="Flame Bolt"][indent]1[/indent]
[nextcol][item="Aquatic Might Fragment"][indent]1[/indent]
[item="Rune Slash"][indent]1[/indent][/columns]
[columns][item="Shock Bolt"][indent]1[/indent]
[nextcol][item="Charged Might Fragment"][indent]1[/indent][/columns]
[color=green]Familiars[/color]
[columns] [item="Petalmane Floron"][indent]1[/indent]
[item="Frostbite Dryad"][indent]1[/indent]
[nextcol] [item="Barkskin Watcher"][indent]4[/indent]
[item="Maned Cerdae"][indent]1[/indent]
[nextcol] [item="Aspen Gall Dryad"][indent]1[/indent]
[item="Venomtooth Pilco"][indent]2[/indent]
[nextcol] [item="Wood Ear Deer"][indent]1[/indent]
[item="Five-toed Pilco"][indent]1[/indent]
[nextcol][item="Myosotis Fox"][indent]1[/indent]
[item="Moonlight Fungi"][indent]1[/indent][/columns]
[columns] [item="Alstroemeria Fox"][indent]1[/indent]
[nextcol] [item="Lilium Floron"][indent]1[/indent]
[nextcol] [item="Terra Tortoise"][indent]1[/indent][/columns]
[color=green]Personal Interest[/color]
[columns] [item="Stuffed Alstroemeria Fox"][indent]48[/indent]
[nextcol] [item="Flowering Vulpine Plushie"][indent]47[/indent][/columns][/quote]
I got an Egg..? That never happens, like, ever! This was a pleasant venue, and also one that I haven't really visited yet. I was on a hiatus, after all.
[center][img]http://orig04.deviantart.net/4213/f/2016/277/3/d/nature_shield_divider3alt_by_starkindlerstudio-dajuoym.png[/img][/center]
[center][font=Candara][b][size=6][color=green]Forgotten Cave[/color][/font][/size][/b][/center]
[color=green]To Collect[/color]
[columns][item=Blue Entoloma][nextcol][indent]Blue Entoloma
Count: 99[/indent][/columns]
[quote] [color=green]Notable Items[/color]
[columns][item="Secondary Gene: Morph"][indent]1[/indent]
[nextcol][item="Blushing Pink Rose"][indent]1[/indent]
[nextcol][item="Dwarf Truffle Crate"][indent]1[/indent]
[nextcol][item="Crimson Reef Crate"][indent]1[/indent]
[/columns]
[color=green]Battle Items[/color]
[columns][item="Minor Health Potion"][indent]23[/indent]
[item="Zephyr Might Fragment"][indent]1[/indent]
[nextcol][item="Acuity Fragment"][indent]1[/indent]
[item="Charged Might Fragment"][indent]1[/indent]
[nextcol][item="Earthen Acuity Fragment"][indent]1[/indent]
[item="Shock Bolt"][indent]1[/indent]
[nextcol][item="Might Fragment"][indent]1[/indent]
[item="Freezing Slash"][indent]1[/indent]
[nextcol][item="Fiery Acuity Fragment"][indent]1[/indent]
[item="Berserker"][indent]1[/indent][/columns]
[color=green]Familiars[/color]
[columns][item="Citrine Cave Jewel"][indent]2[/indent]
[nextcol][item="Swiftfoot Slayer"][indent]3[/indent]
[nextcol][item="Blue Dragon Reef Snail"][indent]1[/indent]
[nextcol][item="Dwarf Truffle"][indent]1[/indent]
[nextcol][item="Parasitic Fungus"][indent]1[/indent][/columns]
[columns][item="Peacevine Aardvark"][indent]1[/indent]
[nextcol][item="Cursed Bat"][indent]1[/indent][/columns][/quote]
Once again, very slow progress. I didn't like it here. Also, barely profiable.
The most pungent blossom of the Sandswept Delta unfortunately smells of rotting meat. (Special thanks HailSmoothie.)
25
2
Fragrant Orchid
Count: 99
Quote:
Notable Items
Vial of Scattersight
Specialty Items
Randomly applies either Uncommon, Unusual, Rare, Faceted, Multi-gaze, or Primal eye type to one dragon. Eye type probabilities vary based on rarity. This item disappears when used.
0
8
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
18
Bonepriest Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Battle Items
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
1
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
18
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
3
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
1
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
1
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
1
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
1
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
3
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
1
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
3
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
2
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
1
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
1
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
2
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
3
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
1
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
2
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
3
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
1
Familiars
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
1
Fan Scorpion
Familiar
Arachnids that grow this large ain't right.
1950
2
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
2
Iridescent Scaleback
Familiar
Iridescent Scalebacks are a more lovely version of the disgruntled Scaleback. They're still fueled by malcontent.
2000
1
This one was definitely the most tiresome so far. There was just something off all the time while grinding here...
Blooming Grove
To Collect
Flat Bug
Insect
It could be flatter, if you know what I'm saying.
25
3
Flat Bug
Count: 100
Quote:
Notable Items
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
30
Blooming Woodtreads
Apparel
Tread carefully in the forest...
500
1
Blooming Woodmask
Apparel
The face of the forest.
500
1
Blooming Woodwing
Apparel
It is an unusual dragon that would take the adornments of a woodland with them into the sky.
500
1
Unhatched Water Egg
Dragon Eggs
A rough, porous egg that is covered in barnacles. Bubbles are forming at the cracks and crevices that make up its shell, which is soaked through with seawater.
0
1
Battle Items
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
30
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
1
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
16
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
1
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
1
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
2
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
1
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
1
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
1
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
1
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
1
Familiars
Petalmane Floron
Familiar
This elusive feline prowls within flower beds, using its natural camouflage for the perfect strike.
2000
1
Frostbite Dryad
Familiar
Frostbite dryads are rumored to guide cold-afflicted travelers into deep snowbank traps. Watch your step!
2000
1
Barkskin Watcher
Familiar
It's not unheard of for dryads to form alliances with nature dragon clans.
2000
4
Maned Cerdae
Familiar
House as far away from Ashscale Ophiotaurus as possible, or this may be your last cerdae.
2000
1
Aspen Gall Dryad
Familiar
Dryads will attack dragons that attempt to cut or harvest any piece of their grove.
2000
1
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
2
Wood Ear Deer
Familiar
This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.
2000
1
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
1
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
1
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
1
Alstroemeria Fox
Familiar
The happiest fox.
2000
1
Lilium Floron
Familiar
Colloquially known as the 'Bramblepelt', this territorial species of floron is covered in a thick brown outer coat of thorns for the majority of the year. It sheds this coat in the spring.
2000
1
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
1
Personal Interest
Stuffed Alstroemeria Fox
Trinkets
They said all those pressed flowers you were hoarding would never be useful. They were wrong, and now they will never have a plush as posh as you do!
27
48
Flowering Vulpine Plushie
Trinkets
Store it between your favorite mammertee and deity.
27
47
I got an Egg..? That never happens, like, ever! This was a pleasant venue, and also one that I haven't really visited yet. I was on a hiatus, after all.
Forgotten Cave
To Collect
Blue Entoloma
Plant
This cave-dwelling fungus emits sweet-smelling spores that are said to induce sleepiness upon nearby fauna. Often used as a mild sleep aid.
25
3
Blue Entoloma
Count: 99
Quote:
Notable Items
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
1
Blushing Pink Rose
Apparel
A vibrant, pink rose with a sweet fragrance. Pink roses are seen at the onset of spring, but quickly die out.
750
1
Dwarf Truffle Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Crimson Reef Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Battle Items
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
23
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
1
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
1
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
1
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
1
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
1
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
1
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
1
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
1
Familiars
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
2
Swiftfoot Slayer
Familiar
It is usually uncommon to see Centaur beastclans inhabit caves.
2000
3
Blue Dragon Reef Snail
Familiar
This cannibalistic snail produces a powerful venom.
2100
1
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
1
Parasitic Fungus
Familiar
Parasitic Fungus releases spores into the air that control the creatures they root in. The chances for a spore successfully blooming are small.
2150
1
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
1
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
2100
1
Once again, very slow progress. I didn't like it here. Also, barely profiable.
Check out BLOSSOM BUDDIES
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[center][font=Candara][b][size=6][color=green]Bamboo Falls[/color][/font][/size][/b][/center]
[color=green]To Collect[/color]
[columns][item=Baku Tusk][nextcol][indent]Baku Tusk
Count: 101[/indent][/columns]
[quote][color=green]Notable Items[/color]
[columns][item="Burlap Sack"][indent]5[/indent]
[nextcol][item="Fishscale Basket"][indent]27[/indent]
[nextcol][item="Veteran's Leg Scars"][indent]1[/indent]
[nextcol][item="Broken Penny Jar"][indent]7[/indent]
[nextcol][item="Raptorik Crate"][indent]1[/indent]
[/columns]
[color=green]Battle Items[/color]
[columns][item="Minor Health Potion"][indent]13[/indent]
[item="Blazing Slash"][indent]2[/indent]
[item="Magical Might Fragment"][indent]1[/indent]
[item="Aquatic Might Fragment"][indent]3[/indent]
[nextcol][item="Glass Hybrid Fragment"][indent]6[/indent]
[item="Obsidian Hybrid Fragment"][indent]3[/indent]
[item="Zephyr Acuity Fragment"][indent]3[/indent]
[item="Earthen Might Fragment"][indent]2[/indent]
[nextcol][item="Drown"][indent]1[/indent]
[item="Zephyr Might Fragment"][indent]1[/indent]
[item="Mist Slash"][indent]1[/indent]
[item="Gust Slash"][indent]1[/indent]
[nextcol][item="Fiery Might Fragment"][indent]1[/indent]
[item="Shining Might Fragment"][indent]3[/indent]
[item="Vile Bolt"][indent]1[/indent]
[item="Ambush"][indent]1[/indent]
[nextcol][item="Aquatic Acuity Fragment"][indent]1[/indent]
[item="Shroud"][indent]1[/indent]
[item="Dark Acuity Fragment"][indent]1[/indent]
[item="Dark Might Fragment"][indent]2[/indent][/columns]
[columns][item="Magical Acuity Fragment"][indent]1[/indent]
[nextcol][item="Shale Hybrid Fragment"][indent]1[/indent]
[nextcol][item="Earthen Acuity Fragment"][indent]1[/indent]
[nextcol][item="Scholar"][indent]1[/indent][/columns]
[color=green]Familiars[/color]
[columns][item="Baku"][indent]3[/indent]
[nextcol][item="Red-Breasted Hainu"][indent]2[/indent]
[nextcol][item="Dreameater"][indent]1[/indent]
[nextcol][item="Mantled Foo"][indent]1[/indent]
[nextcol][item="Wandering Surgepriest"][indent]4[/indent][/columns]
[columns][item="Ethereal Trickster"][indent]1[/indent]
[nextcol][item="Blacktalon Striker"][indent]1[/indent][/columns]
[color=green]Personal Interest[/color]
[columns][item="Skein of Silky Yarn"][indent]63[/indent]
[nextcol][item="Jasper"][indent]16[/indent]
[nextcol][item="Umbral Yarn"][indent]51[/indent][/columns]
[/quote]
This looks like I had a great time getting all the drops, but in reality, I spent sooo much time here, because Baku Tusks don't drop on a reguar basis. It required so much patience
[center][img]http://orig04.deviantart.net/4213/f/2016/277/3/d/nature_shield_divider3alt_by_starkindlerstudio-dajuoym.png[/img][/center]
[center][font=Candara][b][size=6][color=green]Redrock Cove[/color][/font][/size][/b][/center]
[color=green]To Collect[/color]
[columns][item=Giant Kelp][nextcol][indent]Giant Kelp
Count: 34[/indent][/columns]
[center][img]http://orig04.deviantart.net/4213/f/2016/277/3/d/nature_shield_divider3alt_by_starkindlerstudio-dajuoym.png[/img][/center]
[center][font=Candara][b][size=6][color=green]Waterway[/color][/font][/size][/b][/center]
The rough, stained material of this sack is scratchy to the touch.
0
5
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
27
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
1
Broken Penny Jar
Chests
A long buried penny jar. This one has shattered, but there's a few remaining pennies in the bottom.
0
7
Raptorik Crate
Chests
After cutting your way through to Bamboo Falls, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
1
Battle Items
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
13
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
2
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
1
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
3
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
6
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
3
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
3
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
2
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
1
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
1
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
1
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
1
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
1
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
3
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
1
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
1
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
1
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
1
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
1
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
2
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
1
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
1
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
1
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
1
Familiars
Baku
Familiar
Baku are able to walk both the physical and ethereal plane.
2250
3
Red-Breasted Hainu
Familiar
The alpha of each flock leads the yearly migration, taking the lead position in the V-formation.
2300
2
Dreameater
Familiar
Despite its fearsome appearance, having a dream eater visit you in your sleep can be a boon, as it will consume your nightmares.
2350
1
Mantled Foo
Familiar
The ornamental clothes worn by these foo are typically bestowed when they have done a great service to the Talonok beastclans.
2250
1
Wandering Surgepriest
Familiar
Many have wondered when this tengu will finally wander home.
2250
4
Ethereal Trickster
Familiar
Catching a trickster in the midst of its trick is much easier than catching the spirit itself. It vanishes as soon as it's been spotted.
2300
1
Blacktalon Striker
Familiar
Raptorik warriors make up for their lack of size with an abundance of ferocity.
2250
1
Personal Interest
Skein of Silky Yarn
Dragonmade
A bundle of mint-colored yarn, spun from the soft hair of the Gale Wolf. Don't envy the craftsman who had to collect it...
32
63
Jasper
Minerals & Ores
The vibrant red has earned this variety the nickname ''Bloodstone''.
120
16
Umbral Yarn
Dragonmade
A coil of dusky yarn, spun from the silky hair of the Umbral Wolf. It produces a faint howling sound as it unravels.
33
51
This looks like I had a great time getting all the drops, but in reality, I spent sooo much time here, because Baku Tusks don't drop on a reguar basis. It required so much patience
Finished the Blooming Grove! And already started with the Forgotten Cave. So far, I've gotten pretty lucky with drops.
Also, I like the drop odds for the Blue Entoloma, I think I'll finish that venue soon.
Finished the Blooming Grove! And already started with the Forgotten Cave. So far, I've gotten pretty lucky with drops.
Also, I like the drop odds for the Blue Entoloma, I think I'll finish that venue soon.