pinglist clipped
Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agillity). Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass.
Outcome: Marcel had six spaces to move today. He failed his roll of Agility, but passed his roll of strength moving him back two spaces and causing him to lose three bars of health. He then used his Major Health Potion. Leaving him at space #19 and tying for third place (currently) with 7 bars of health out of 8 possible.
Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Obstacle (Agility). Space Five: Pass.
Outcome: Dahlia had five spaces to move today. She passed all three of her rolls leaving her at space #22 and in second place (currently) with 6 bars of health. Her Maren's Sharkskin Breastplate broke.
Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Strength). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (agility). Space Six: Pass.
Outcome: Hestia had six spaces to move today. She failed her first test of Strength dropping, but was saved by her Talisman of Divine Intervention. Her centaur's longbow broke. She then passed her Agillty Roll. Leaving her at space #25 and in First Place (so far) with 6 bars of Health.
Aehobak moves six spaces today! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Agility). Space Five: Pass. Space Six: Pass.
Outcome: Aehobak had six spaces to move today. He passed his first test of Agility, but failed his second one. He was saved by his Talisman of Divine Intervention. Leaving him at space #19 and in Third Place (currently) with 5 bars of health.
I also have some overdue stories for you! Here are Hestia and Marcel's adventures from Sunday! Aehobak and Dahlia's are coming :)
Daily Challenge
Thursday's Daily Challenge: Do you have a hobby or interest that you think is particularly suited to your House? What is it? Why does it fit your house?
There's no need to ping me as I'm subscribed! Remember, you can only earn a ticket for the daily challenge is you've sent in at least one dragon since the start of the event!
There's no need to ping me as I'm subscribed! Remember, you can only earn a ticket for the daily challenge is you've sent in at least one dragon since the start of the event!
Wednesday
Marcel has six spaces to move today thanks to his Flask of Fleet Feet and his Major Flask of Fleet Feet. Space One: Pass. Space Two: Pass. Space Three: Obstacle (Agillity). Space Four: Pass. Space Five: Obstacle (Strength). Space Six: Pass.
Outcome: Marcel had six spaces to move today. He failed his roll of Agility, but passed his roll of strength moving him back two spaces and causing him to lose three bars of health. He then used his Major Health Potion. Leaving him at space #19 and tying for third place (currently) with 7 bars of health out of 8 possible.
Wednesday
Dahlia moves five spaces today, thanks to a Major Flask of Fleet Feet! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Obstacle (Intelligence). Space Four: Obstacle (Agility). Space Five: Pass.
Outcome: Dahlia had five spaces to move today. She passed all three of her rolls leaving her at space #22 and in second place (currently) with 6 bars of health. Her Maren's Sharkskin Breastplate broke.
Wednesday
Hestia moves six spaces today thanks to a Flask of Fleet Feet and a Major Flask of Fleet Feet! Space One: Pass. Space Two: Obstacle (Strength). Space Three: Pass. Space Four: Pass. Space Five: Obstacle (agility). Space Six: Pass.
Outcome: Hestia had six spaces to move today. She failed her first test of Strength dropping, but was saved by her Talisman of Divine Intervention. Her centaur's longbow broke. She then passed her Agillty Roll. Leaving her at space #25 and in First Place (so far) with 6 bars of Health.
Wednesday
Aehobak moves six spaces today! Space One: Obstacle (Agility). Space Two: Pass. Space Three: Pass. Space Four: Obstacle (Agility). Space Five: Pass. Space Six: Pass.
Outcome: Aehobak had six spaces to move today. He passed his first test of Agility, but failed his second one. He was saved by his Talisman of Divine Intervention. Leaving him at space #19 and in Third Place (currently) with 5 bars of health.
I also have some overdue stories for you! Here are Hestia and Marcel's adventures from Sunday! Aehobak and Dahlia's are coming :)
Marcel's Sunday Adventure wrote:
The path drifted slowly downward as Marcel unhesitatingly followed its meandering course. Becoming aware of the ground gradually becoming sloppier he slows his steps and looks around more closely. The landscape has shifted to a wetter…. Looser consistency. There’s water seeping between his claws and damp veil has obscured the trees. Taking a hesitant step forward he stutters to a halt when a sighing voice calls from above him, “I’m not sure you should do that... but then I’m not sure of what your aim is... so perhaps you should do as you will…”
Whirling around in alarm, his staff raised defensively the Skydance spies a misty and torn presence perched upon the mossy branch some feet above his head.
“Oh, that’s hardly necessary… You see I have no ability to touch you… or much of anything at all…” each small sentence is punctuated by a soft whistling sigh.
Skeptical Marcel keeps his staff raised, but asks, “What do you mean by that?”
“I’m not sure really, but I haven’t been able to feel or move anything... but the branches and reeds here in this bog in… oh, forever I guess…”
Intrigued he steps a little closer, “This is a bog? It was surely a woodland path but a few moments ago.”
“Oh yes, and do you go back the way you came, it may still be a path… or a bog… or nothing at all… I have no way of knowing... It’s always a bog here, but other travelers say it’s other things…”
“Hmm. And why are you here?”
“I lived here. Or I did. Then I died… maybe. I’m not sure of that. I’m not really sure of much except that I’m here and here is a bog... Some days there’s wind and some days there’s not... Sometimes someone will pass through and talk to me. Sometimes they make it back out…” the misty presence shifts and trails off again.
“What happens when they don’t make it back out?”
“Oh, the bog gets them… The bog gets everyone... Eventually. Sometimes they stay there. Sometimes they don’t…”
Faintly alarmed Marcel asks, “Were you a traveler as well?”
“Not at all. This is my bog. This is my place!” The voice becomes stronger and a little indignant, but then quickly sags and continues quieter than ever, “or it was… of course there was life and there was death… but both were ever present and they knew nothing of time… or maybe they knew everything of it… Now I’m forever with the bog…” shifting towards the north slightly the tattered shape makes a vague gesture, “there's a pulsing… a presence that came the few days leading up to my… demise that may or may not have happened…”
Thinking quickly he offers, “I could possibly help you. Were I to make it safely through the Labyrinth I could bring back a few talented magical practitioners that I know who may be able to help you out.”
“...I don’t know that anyone can help… I don’t even know that I need help… maybe this is what I’m meant to be? ...I don’t remember… But for your kindness and for stopping to speak with me… I will tell you the surest way through… (Intelligence Roll: Pass) It’s no guarantee… but it’s the better route as opposed to… others.”
“I would be greatly in your debt, were you to extend that kindness to me,” sincerity thrumming quietly through his voice Marcel promises, “and I will be back with help.”
Explaining the most sure directions and offering the best possible warnings against dangers the wisp waves him off and drifts back among the dripping mosses.
Following the perfect directions Marcel navigates the treacherous mounds and sucking mud carefully. A few hours later he breathes a sigh of relief as he steps to the very edge of the marshy ground. Taking his last step off the very last tuft of rough-edged grass he lets out a surprised grunt as he slips off the side (Agility Roll: Fail) and steps straight down onto the razored edge of an abandoned and rusty sword.
Dragging his injured limb the rest of the way free of the treacherous land he downs a health potion and takes a few moments to regain his equilibrium and to forget the memory of the sword meeting his foot...
Whirling around in alarm, his staff raised defensively the Skydance spies a misty and torn presence perched upon the mossy branch some feet above his head.
“Oh, that’s hardly necessary… You see I have no ability to touch you… or much of anything at all…” each small sentence is punctuated by a soft whistling sigh.
Skeptical Marcel keeps his staff raised, but asks, “What do you mean by that?”
“I’m not sure really, but I haven’t been able to feel or move anything... but the branches and reeds here in this bog in… oh, forever I guess…”
Intrigued he steps a little closer, “This is a bog? It was surely a woodland path but a few moments ago.”
“Oh yes, and do you go back the way you came, it may still be a path… or a bog… or nothing at all… I have no way of knowing... It’s always a bog here, but other travelers say it’s other things…”
“Hmm. And why are you here?”
“I lived here. Or I did. Then I died… maybe. I’m not sure of that. I’m not really sure of much except that I’m here and here is a bog... Some days there’s wind and some days there’s not... Sometimes someone will pass through and talk to me. Sometimes they make it back out…” the misty presence shifts and trails off again.
“What happens when they don’t make it back out?”
“Oh, the bog gets them… The bog gets everyone... Eventually. Sometimes they stay there. Sometimes they don’t…”
Faintly alarmed Marcel asks, “Were you a traveler as well?”
“Not at all. This is my bog. This is my place!” The voice becomes stronger and a little indignant, but then quickly sags and continues quieter than ever, “or it was… of course there was life and there was death… but both were ever present and they knew nothing of time… or maybe they knew everything of it… Now I’m forever with the bog…” shifting towards the north slightly the tattered shape makes a vague gesture, “there's a pulsing… a presence that came the few days leading up to my… demise that may or may not have happened…”
Thinking quickly he offers, “I could possibly help you. Were I to make it safely through the Labyrinth I could bring back a few talented magical practitioners that I know who may be able to help you out.”
“...I don’t know that anyone can help… I don’t even know that I need help… maybe this is what I’m meant to be? ...I don’t remember… But for your kindness and for stopping to speak with me… I will tell you the surest way through… (Intelligence Roll: Pass) It’s no guarantee… but it’s the better route as opposed to… others.”
“I would be greatly in your debt, were you to extend that kindness to me,” sincerity thrumming quietly through his voice Marcel promises, “and I will be back with help.”
Explaining the most sure directions and offering the best possible warnings against dangers the wisp waves him off and drifts back among the dripping mosses.
Following the perfect directions Marcel navigates the treacherous mounds and sucking mud carefully. A few hours later he breathes a sigh of relief as he steps to the very edge of the marshy ground. Taking his last step off the very last tuft of rough-edged grass he lets out a surprised grunt as he slips off the side (Agility Roll: Fail) and steps straight down onto the razored edge of an abandoned and rusty sword.
Dragging his injured limb the rest of the way free of the treacherous land he downs a health potion and takes a few moments to regain his equilibrium and to forget the memory of the sword meeting his foot...
Hestia's Sunday Adventure wrote:
Hestia moves five spaces today! Space One: Pass. Space Two: Pass. Space Three: Obstacle (Strength). Space Four: Pass. Space Five: Pass
Pacing down the stately corridor of thick trunks and the occasional outcropping of stone, Hestia takes in her surroundings, attempting to catalogue every species of tree and insect. Completely oblivious to her surroundings that aren’t in direct relation to her studies so bumps into a hard and bony figure towering above her by a good measure.
Startled she hops back and raises her magics in preparation for attack. The sight greeting her horrified gaze seems to meet all the possibilities of violence that her mind immediately conjures. A tall skeletal centaur leers at her, fingering the empty weapons belt around it’s waist.
Letting out a squeak the Coatl determinedly raises her hands and begins to cast a powerful offensive spell.
“Now, now little one!” A booming voice erupts from the decaying visage in front of her, “That’s not quite fair! You see I lost my weapon long ago and I have no capacity for your dragon-cursed magic,” the centaur cackles a little madly at that, “‘Dragon-cursed’, what a good one!” Continuing to laugh it trails off in amusement at a joke that Hestia doesn’t grasp.
Abruptly gaining control it straightens, “Now, to keep this fair how about we use weapons we both possess, eh?” It flexes its arms, but the muscle is long gone and only sagging skin ripples over bone. “We’ll arm wrestle for right to this passage! If it was good enough to become clan chief it’s good enough for a fancy little dragon! What do you say?”
“Uhm… yeah, I guess that’s fair?” Hesitantly Hestia moves forward to the rock the centaur-lich indicates.
“This rock has a flattish top! And it’s a good compromise for our heights! As I am tall and strong and you are… not.” It begins laughing again, “Ahahaha. I’ve not lost my wit!”
Disconcerted Hestia grasps her warm claw to the dry and shriveled hand proffered to her.
She braces against the ground and puts forth all her strength only to hear a snap and fall forward into the stone (Strength Roll: Pass). Confused she looks up to see the centaur regarding its arm in bafflement where it dangles at a sharp angle. Scrambling backwards she prepares to defend herself from the wrath of the undead creature.
Another booming laugh shakes the branches above her and the centaur doubles over in laughter. “Ah! You are indeed the strongest here! If I could just find my clan... “ It trails off and looks around in confusion, “Ah well, I’m sure they’re around here somewhere! And once they arrive I’ll crown you the new chieftain! I’ll go fetch them.” After strapping its arm to its side the centaur crashes off into the bushes in a side-ways manner.
Hestia gazes after the galloping beastclan in confused horror as she notices that the centaur is missing more of its parts than it seems to realize. She hurries down the path hoping to put a good chunk of distance between herself and the addled lich.
Pacing down the stately corridor of thick trunks and the occasional outcropping of stone, Hestia takes in her surroundings, attempting to catalogue every species of tree and insect. Completely oblivious to her surroundings that aren’t in direct relation to her studies so bumps into a hard and bony figure towering above her by a good measure.
Startled she hops back and raises her magics in preparation for attack. The sight greeting her horrified gaze seems to meet all the possibilities of violence that her mind immediately conjures. A tall skeletal centaur leers at her, fingering the empty weapons belt around it’s waist.
Letting out a squeak the Coatl determinedly raises her hands and begins to cast a powerful offensive spell.
“Now, now little one!” A booming voice erupts from the decaying visage in front of her, “That’s not quite fair! You see I lost my weapon long ago and I have no capacity for your dragon-cursed magic,” the centaur cackles a little madly at that, “‘Dragon-cursed’, what a good one!” Continuing to laugh it trails off in amusement at a joke that Hestia doesn’t grasp.
Abruptly gaining control it straightens, “Now, to keep this fair how about we use weapons we both possess, eh?” It flexes its arms, but the muscle is long gone and only sagging skin ripples over bone. “We’ll arm wrestle for right to this passage! If it was good enough to become clan chief it’s good enough for a fancy little dragon! What do you say?”
“Uhm… yeah, I guess that’s fair?” Hesitantly Hestia moves forward to the rock the centaur-lich indicates.
“This rock has a flattish top! And it’s a good compromise for our heights! As I am tall and strong and you are… not.” It begins laughing again, “Ahahaha. I’ve not lost my wit!”
Disconcerted Hestia grasps her warm claw to the dry and shriveled hand proffered to her.
She braces against the ground and puts forth all her strength only to hear a snap and fall forward into the stone (Strength Roll: Pass). Confused she looks up to see the centaur regarding its arm in bafflement where it dangles at a sharp angle. Scrambling backwards she prepares to defend herself from the wrath of the undead creature.
Another booming laugh shakes the branches above her and the centaur doubles over in laughter. “Ah! You are indeed the strongest here! If I could just find my clan... “ It trails off and looks around in confusion, “Ah well, I’m sure they’re around here somewhere! And once they arrive I’ll crown you the new chieftain! I’ll go fetch them.” After strapping its arm to its side the centaur crashes off into the bushes in a side-ways manner.
Hestia gazes after the galloping beastclan in confused horror as she notices that the centaur is missing more of its parts than it seems to realize. She hurries down the path hoping to put a good chunk of distance between herself and the addled lich.