June 10, 2019 16:28:51
Gonna be in for the long haul on this one. o7
Venues Completed wrote:
Training Fields | Woodland Path | Scorched Forest | Sandswept Delta | Blooming Grove | Forgotten Cave | Bamboo Falls | Thunderhead Savannah | Redrock Cove | Waterway | Arena | Volcanic Vents | Rainsong Jungle | Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire | Golem Workshop | Kelp Beds
Forgotten Cave wrote:
Forgotten Cave
Goal:
91/99
Notable Drops:
Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Sherushi.)
Goal:
Nickel Ore
Minerals & Ores
Perhaps the most disappointing of ores, nickel still has its uses.
15
91/99
Notable Drops:
Bloodscale Bracers
Apparel
Forged in blood, these bracers are pieced together from the trophies of vanquished foes.
4000
Bloodscale Shoulder Guards
Apparel
Forged in blood, these shoulder guards are pieced together from the trophies of vanquished foes.
5000
Bloody Arm Bandages
Apparel
Two rolls of white material designed to adorn a dragon's arms, providing support to their wrists and elbows. These have been protecting some nasty cuts.
900
Bookworm Plushie
Apparel
Depending on a dragon's size, this is either a big plushie, or a REALLY big plushie.
1500
Copper Steampunk Goggles
Apparel
Tinted goggles of polished copper. They're perfect for shielding a dragon's eyes from soot, smoke, or water. That is, until they get steamed up. The color is purely cosmetic.
1000
Crimson Rogue Footpads
Apparel
A pair of close-fitting footpads for the nighttime wanderer.
900
Crimson Rogue Hood
Apparel
A hood to conceal the identity of the nighttime wanderer.
1100
Crimson Rogue Mask
Apparel
A mask to conceal the identity of the nighttime wanderer.
800
Crimson Rogue Tail Binding
Apparel
A close-fitting tail binding for the nighttime wanderer.
1100
Crimson Rogue Bracers
Apparel
A pair of leather bracers with a concealed inner sleeve.
850
Crimson Rogue Trousers
Apparel
A pair of close-fitting trousers for the nighttime wanderer.
1400
Crimson Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Dented Iron Gauntlets
Apparel
Two lobstered gauntlets, styled for protection over comfort. This set is old and dented.
500
Dented Iron Gorget
Apparel
Quite possibly the most futile piece of the set, this gorget does not do much to protect the other seventy-eight percent of the neck. This one is old and dented.
350
Dented Iron Tail Cuffs
Apparel
A series of linked metal segments, perfect for protecting the tail. This set is old and dented.
350
Elaborate Sandwastes Socks
Apparel
A pair of shimmering lime-colored socks, edged with purple velvet. They're embroidered with golden thread.
1400
Emerald Aviator Boots
Apparel
A pair of rugged leather boots.
900
Forest Green Tail Wrap
Apparel
Strips of forest green material designed to be wrapped around the wearer's tail. There is plenty of material in this roll to accommodate spines of any length.
700
Midnight Cape
Apparel
This voluminous cape allows the wearer to see in the dark.
800
Nebula Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
Nebula Starsilk Circlet
Apparel
A circlet of metal stars, accented by a flowing stretch of celestial fabric.
1800
Nebula Starsilk Earrings
Apparel
A dangling star-shaped earring of polished metal. The surface catches the light and reflects back a galactic spectrum of colors.
1300
Nebula Starsilk Scarf
Apparel
This glittery band of fabric is wrapped several times around the neck of the wearer and held in place by star-shaped metal brooches.
1850
Nebula Starsilk Shawl
Apparel
A shimmering drape of iridescent material designed to be draped over the shoulders. It is embellished with a clasp of metal stars.
1850
Nebula Starsilk Sleeves
Apparel
Iridescent cuts of cloth that wrap around the arms, accented by star-shaped jewelry.
1900
Nebula Starsilk Socks
Apparel
Iridescent cuts of cloth that wrap around the legs, accented by star-shaped jewelry.
1900
Nebula Starsilk Tailwrap
Apparel
A beautiful run of galaxy-patterned silk that covers the length of the tail. It is decorated with reflective star-shaped pins.
1800
Nebula Starsilk Wingdrapes
Apparel
A collection of radiating silk bands, held together on the wearer's wings by star and moon clasps.
1925
Pathfinder's Gloves
Apparel
A pair of flashy leather gloves designed to keep a dragon's claws free.
1000
Pretty Aqua Arm Bow
Apparel
Aqua is in this season! Show off your good fashion sense with a soft and shimmering aqua ribbon tied into the perfect bow.
650
Pretty Aqua Leg Bow
Apparel
Aqua is in this season! Show off your good fashion sense with a soft and shimmering aqua ribbon tied into the perfect bow.
650
Pretty Pink Tail Bow
Apparel
A soft and shimmering pink ribbon tied into the perfect bow.
500
Simple Darksteel Wing Bangles
Apparel
Ring bling for your wings. These bangles seem to absorb the light.
400
Simple Darksteel Wing Cuffs
Apparel
The perfect complement to any outfit, these darksteel wing cuffs appear to absorb the light.
500
Skulking Arm Chitin
Apparel
Bracers made of a strong, iridescent chitin.
500
Skulking Chitin Breastplate
Apparel
Multiple segments of chitin provide an armored defense for the wearer.
500
Skulking Leg Chitin
Apparel
Leg guards made of strong, iridescent chitin.
500
Skulking Mandible Helmet
Apparel
An intimidating way to enter the battlefield, or eat a meal.
500
Skulking Tail Segments
Apparel
Segmented chitin is strapped to the length of the tail.
500
Skulking Wing Segments
Apparel
Fragments of chitin and wings create additional protection and lift.
500
Teardrop Citrine Anklet
Apparel
A cheerful anklet of gleaming citrines.
660
Teardrop Citrine Belt
Apparel
A cheerful belt strung with gleaming citrines.
660
Teardrop Citrine Choker
Apparel
A cheerful choker strung with gleaming citrine.
660
Teardrop Citrine Earrings
Apparel
A cheerful pair of earrings crafted from gleaming citrine.
650
Teardrop Citrine Ring
Apparel
A cheerful ring set with a gleaming citrine.
640
Teardrop Citrine Tail Ring
Apparel
A cheerful tail ring of gleaming citrines.
660
Teardrop Citrine Wing Loop
Apparel
A cheerful wing loop of gleaming citrines.
660
Teardrop Pearl Ring
Apparel
A refined ring set with a luminescent pearl.
670
Tropical Birdskull Legband
Apparel
An ornamental legband decorated with pink feathers and bones. It is held together with braided twine and sinew.
1450
Tropical Birdskull Necklace
Apparel
A loose-hanging fetish of skulls and pink charms. The feathers are said to have medicinal properties for the wearer if held close to the heart.
1350
Tropical Birdskull Wingpiece
Apparel
A long spindle of twine beaded with pink baubles and trinkets. There are feathers strung along each thread.
1550
Veteran's Eye Scar
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scar to prove it.
4000
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
White Wooly Antennae
Apparel
A pair of sensitive white antennae. Wearing them may or may not increase a dragon's sense of smell.
700
White Wooly Coat
Apparel
No tundras were harmed in the making of this wooly coat.
775
Winterwatcher's Arctic Bags
Apparel
A satchel of rations and a flask of hot cocoa.
1100
Winterwatcher's Arctic Goggles
Apparel
A pair of thick glass goggles.
1100
Ancient Fungus
Familiar
The most crotchety of fungi. As it ages the outer shell becomes crackled and hard as stone.
2100
Bell Goat
Familiar
While the little poofs that dangle from its ears are notable, it's the chiming sound hooves on stone make that give this creature its name.
2100
Blueband Duelist
Familiar
Though Serthis are dangerous enough with their unmatched cunning and lightning fast reflexes, they're even more deadly with the right weaponry.
2100
Blue Dragon Reef Snail
Familiar
This cannibalistic snail produces a powerful venom.
2100
Bramble Guardian
Familiar
A colony of bramble guardians is sure to keep any lair warded from tiny intruders.
2100
Burrow Bear
Familiar
Known for creating extensive burrows, these ursine creatures can undermine otherwise solid construction efforts.
4500
Cave Lantern
Familiar
The light at the end of the tunnel is not quite as appealing when it's a parasitic fungus!
2100
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Chillriver Bucktooth
Familiar
Rather than building dams, these clever beavers construct an elaborate series of nets that span the width of their chosen river or stream.
250
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Corpse Cleaner
Familiar
An unfortunate creature makes for a fortunate corpse cleaner.
2150
Creeping Cluster
Familiar
Creeping clusters traverse dark expanses, silently looking for warm bodies to infect.
2100
Crimson Reef Snail
Familiar
The shell of this snail is covered in a variety of colorful coral and anemones. In its reef environment this snail is perfectly camouflaged.
2100
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
2100
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
Dire Claw
Familiar
As if normal bears were not troublesome enough!
4500
Djamor Bat
Familiar
The fluted shells of fungus direct sound, allowing this bat an even greater range of echolocation.
2100
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Fenfisher Flattail
Familiar
Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to barter with shoreline Ridgeback families for nuts, grains, and grasses.
250
Mossy Beetleboar
Familiar
Prone to bad jokes and flatulence, the beetleboar spends its days hunting for its favorite snack: beetles.
250
Ostreatus Bat
Familiar
A symbiotic relationship in action, the bat provides the fungus with travelling access to food and moisture, while the fungus provides the bat with insulation against the elements.
2100
Parasitic Fungus
Familiar
Parasitic Fungus releases spores into the air that control the creatures they root in. The chances for a spore successfully blooming are small.
2150
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
Polarized Bell Goat
Familiar
This goat's static accumulating properties are shocking!
2100
Runescar Lynx
Familiar
At home in the blistering heat of the Ashfall Waste, these hot-footed felines commonly have the hunting grounds to themselves, until challenged by daring dragon clans.
250
Runic Bat
Familiar
Runic bats feed exclusively off of the mana thieves of Crystalspine Reaches.
2150
Scorchpaw Prowler
Familiar
Dragonkind have stiff competition during the summer hunts, and it can be hard to pick off smaller game with these bobcats slinking around.
250
Stonestomp Spearmaiden
Familiar
Spiked horseshoes allow these warriors to traverse rocky terrain with ease.
2100
Swiftfoot Slayer
Familiar
It is usually uncommon to see Centaur beastclans inhabit caves.
2000
Swiftstride Soldier
Familiar
Centaur are capable of patrolling large territories. These soldiers ensure trading paths stay safely accessible for the rest of the herd.
2100
Undergrowth Shovelsnout
Familiar
This enterprising boar wriggles its way into the forest floor undergrowth to get the very best creepy crawlers.
250
Venomblade Assassin
Familiar
It is often far too late when one notices a Venomblade Assassin in their midst. If you're really lucky, a heap of treasure might turn into a mercenary partnership.
2100
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Field Manual
Accessory Stone
The Field Manual gives its wearer insight to the battle readiness of all opponents. (Grants vision of enemy ability/breath bars.)
500
Required Level: 9
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Accent: Centaur Berserker
Imperial Male Only
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Sunparched Prowl
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Vista: Forgotten Cave
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Vista: Forgotten Cave II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Vista: Sunparched Prowl
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Glittering Geode
Chests
Treasure is plentiful for those who know where to look!
0
Randomized Fishpot
Chests
This basket is being used for testing new internal tools for making randomized chest items! You're a part of history!
0
Ancient Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Corpse Cleaner Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Crimson Reef Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Deepmine Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Deepmine Aardvark Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Dwarf Truffle Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Parasitic Fungus Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Peacevine Aardvark Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Runic Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
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Runic Bat Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
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Exalted Chest
Chests
This chest glows with a steady light until you touch it.
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Prismatic Sunrise Chest
Chests
This chest glows with a steady light until you touch it.
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Blazing Necromancer Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Braseira Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Golden Cicada Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Heat Pits Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Iris Alight Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Tete Brule Chest
Chests
The metal of this chest is scalding-hot. When handled it burns and sizzles, then goes cold.
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Starlight Guardian Chest
Chests
The runic script on this chest swirls and shifts before your eyes. When the chest is handled the runes flare, then wink out.
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Curse of the Slain Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
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Mushroom Bloom Chest
Chests
A fine membrane encases this object. When handled, the membrane rips open, revealing a fungus-covered chest.
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Embellished Alabaster Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
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Gleaming Cavewyrm Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
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Gravedigger Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
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Lined to Life Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
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Patinaed Paladin Chest
Chests
This box is encased in stone. When given a sharp tap, the stone crumbles, revealing a dusty chest.
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Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
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Crevice Chest
Chests
A chest almost completely cased in ice. After several hours, it thaws, ready to be pried open.
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Frost Unicorn Chest
Chests
A chest almost completely cased in ice. After several hours, it thaws, ready to be pried open.
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Moths to Smoke Chest
Chests
This box is surrounded by a clinging, mysterious mist. As you approach, the lock begins to glow and the mist dissipates.
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Nethersent Chest
Chests
This box is surrounded by a clinging, mysterious mist. As you approach, the lock begins to glow and the mist dissipates.
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Cartografae Chest
Chests
This box is surrounded by a fresh, playful breeze. As you approach, the lock begins to hum a merry tune and the air goes still.
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Fast as the Wind Chest
Chests
This box is surrounded by a fresh, playful breeze. As you approach, the lock begins to hum a merry tune and the air goes still.
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Paper Airplane Chest
Chests
This box is surrounded by a fresh, playful breeze. As you approach, the lock begins to hum a merry tune and the air goes still.
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Rainbow Lightning Chest
Chests
This chest hums with potential. When handled, a small arc of energy crackles, and the chest goes silent.
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Spirit of the Shore Chest
Chests
This box is filled with liquid and encrusted by barnacles. As you pry off the last barnacle the water rushes out, leaving behind the contents of the chest...
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The Dweller Chest
Chests
This box is filled with liquid and encrusted by barnacles. As you pry off the last barnacle the water rushes out, leaving behind the contents of the chest…
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Mossy Greens Chest
Chests
This wooden chest is covered in moss. Opening the chest causes the living decoration to wilt and fall away.
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Unhatched Earth Egg
Dragon Eggs
A rough unhatched boulder of an egg. It is extremely heavy, and pebbles fall away every time it shakes. The hatchling within must be very strong.
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Unhatched Ice Egg
Dragon Eggs
A razor sharp egg crusted in hoarfrost. It is frigid and heavy, encasing a ferocious creature inside. A single crack is snaking its way along the shell.
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Unhatched Light Egg
Dragon Eggs
A beaming, crystalline egg that is nearly perfectly round. It is difficult to look straight at this egg, but something makes you want to.
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Unhatched Plague Egg
Dragon Eggs
A slimy, writhing pustule, complete with a stench to match. This egg is dangerous, for it incubates a twisted, twitching, virulent creature inside its translucent membranes.
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Unhatched Shadow Egg
Dragon Eggs
A murky, swampy egg that is pulsating with a strange purple glow. The egg feels as though it might just be full of fluid, but now and again, a dark form can be seen moving within.
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Unhatched Water Egg
Dragon Eggs
A rough, porous egg that is covered in barnacles. Bubbles are forming at the cracks and crevices that make up its shell, which is soaked through with seawater.
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Last edited on Dec 18, 2023 17:54:11 by DarbyAllin