On September 19th we launched Mistral Mahjong, our newest Fairgrounds game!
As part of a planned technical balancing period, we're reviewing ways to continue to improve the game. Specific updates will be gathered below for easier reference.
*It may be necessary to clear your browser's cache to view some of these changes.
As part of a planned technical balancing period, we're reviewing ways to continue to improve the game. Specific updates will be gathered below for easier reference.
September 24th
- Several tiles have been updated to reduce visual similarities. This include some coin tiles (7 & 8) and most of the slash tiles.
- The Wind Rune layout has been updated to match the other layouts in difficulty.
- The "shuffle required" indicator will no longer display when the final tiles in a level are in a single stack. Clicking a stack containing all remaining tiles will complete the level.
- The high score screen no longer requires reloading the entire game to display the most current high scores.
- The victory screen is less likely to be dismissed with an accidental double click when completing a level.
November 12th
- The payout for completing the Bamboo layout has been increased to match the other layouts.
- A bug causing iPads to repeatedly alert players while in full screen mode has been fixed.
- The How to Play screen now includes the four seasonal tiles. Seasonal tiles can be removed by clicking any other seasonal tile, even if the season is different.
*It may be necessary to clear your browser's cache to view some of these changes.
~ Flight Rising Engineering Team ~
- Do you want to hear what I said again? Hoot hoot!
Flight Rising
Knowledge Base
Flight Rising Rules & Policies
- Do you want to hear what I said again? Hoot hoot!
Flight Rising
Knowledge Base
Flight Rising Rules & Policies