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TOPIC | [HUB] DOTA2: Defense of the Flights Hub
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[center][size=3][font=system][b]Intro |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][font=georgia][size=7][b]Flight Rising Dota2 Hub[/b][img]https://i.imgur.com/BVnPSDJ.jpg[/img][/size][/font][/center] [font=calibri][size=4][b]Keywords:[/b] MOBA, Tower Defense, free-to-play, top-down, point and click, real-time strategy [b]Requires:[/b] Steam account, internet connection, mouse and keyboard [b]Discord[/b]: [url=https://discord.gg/rHruQqQ]Here![/url] Welcome to our hub! I'm hoping to make this a place for people to learn more about my favorite online game: DotA, or “Defense of the Ancients.” Dota2 is the game we're playing; it's derived from DotA, a community-made and maintained mod for Warcraft III. The game features a square map divided into two teams -- Radiant and Dire. Each team has five players, making ten players per game.[/font] [center][img]https://i.imgur.com/Zrmxv13.png[/img][/center] [font=calibri][size=4]The objective is to destroy the enemy’s Ancient. The Radiant Ancient is in the bottom lefthand corner, whereas the Dire ancient is in the upper right. As a tower defense game, there are also towers and a few other buildings to destroy. You earn gold and experience by killing creeps, (minions) buildings, and enemy heroes. Most heroes have four abilities, but some have more. The max level is 25. Purchase from a wide variety of items to make your hero stronger or give them utility. Games last between 30 and 45 minutes. [i]See the end of this post for a list of characters![/i][/font][/size] [rule] [rule] [font=georgia][color=white]__[/color][size=4][b]History of Dota2[/b][/size][/font] [font=calibri][size=4]"The first version of Defense of the Ancients was released in 2002 by Kyle Sommer. The map is based on a StarCraft map. After the release of Warcraft III's expansion “The Frozen Throne,” other mapmakers produced spinoffs that added new heroes, items, different combat features. In March 2004, mapmaker Guinsoo (real name Steve Feak) took over the development of “DotA Allstars,” the most popular of the community's efforts. On February 28, 2005, Guinsoo passed the torch to Icefrog and moved on to work as a game designer at Riot Games: the developers of League of Legends, which is based on DotA's gameplay.” Other DotA players went on to join LoL’s development, again quote Wikipedia: “A couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game." [indent][font=calibri][size=4]{condensed version from Wikipedia}[/indent] [font=calibri][size=4]It was during 2009, LoL’s sudden rise to fame, when Valve finally hired Icefrog to help make Dota2. Icefrog maintains the original DotA (or DotA Allstars, or Dota1) while also consulting with Valve for Dota2. Dota2 now has two spin-offs itself: Dota2 Auto Chess/Underlords -- which has been dominating Steam’s charts for some months now and recently earned itself a mobile game -- and Artifact. [font=georgia][color=white]__[/color][size=4][b]TL;DR[/b][/size][/font] DotA started in 2002 and DotA players went on to make League of Legends, which both popularized the genre and coined the term “MOBA,” multiplayer online battle arena. So if you like LoL, HotS, Smite or even Overwatch, you’ll probably like DotA! [font=georgia][color=white]__[/color][size=4][b]Dota2 and Blizzard[/b][/size][/font] Because DotA was shaped and formed in a mod for Warcraft III, many of the heroes and abilities resemble characters in WoW lore. This made separating Dota from Blizzard a years-long dilemma, especially when Blizzard began producing Heroes of the Storm. Dota2 has had to make legal concessions to Blizzard for heroes, some of which include Windrunner -> Windranger Kel'thuzad -> Lich Rexxar -> Beastmaster Eredar -> Shadow Demon Similarly, Mangix the Brewmaster resembled a Pandaren when the hero was first released, but was recolored to avoid copyright issues. Years later, in HotS, Chen would have a very similar skill set to Mangix. [img]https://i.imgur.com/UQled1n.png[/img] So if you recognize a hero in Dota2 from Heroes of the Storm, it’s probably because DotA copied Blizzard, and then Blizzard copied Dota2, and that makes intellectual property confusing lol. It’s funny; when Heroes of the Storm was in development, Blizzard referred to it as “Blizzard Allstars," like Dota Allstars lol [img]https://i.imgur.com/aRLDJBh.png[/img] [sub]Invoker, who was originally based off of Kael’thas (and still retains the name Kael)[/sub] [font=georgia][color=white]__[/color][size=4][b]Dota, DOTA, or DotA?[/b][/size][/font] All are correct. I believe DotA is most commonly used for Dota1. And “dota-style” is an adjective that was popular (at a time) to refer to MOBA-style games. Also in 2006 there was a [url=https://www.youtube.com/watch?v=12vh55_1ul8]tremendously popular Basshunter song that sampled Warcraft III lines [/url] that is about “sitting in Ventrilo and playing a bit of DotA.” It opens to Basshunter's actual mother scolding him for sitting in his room and playing DotA all day. [font=georgia][color=white]__[/color][size=4][b]Cost and Heroes[/b][/size][/font] The game is 100% free to play. There are no weekly rotations. You do not have to purchase the game, heroes, items, or loot. There are skins and other upgrades that can be purchased or received as drops. However, when you first begin playing, you are only allowed to pick from a pool of 20 heroes. Dota2 has a very steep learning curve, and many heroes are difficult to play even if you’re a very good player. Thus, newbies get a good variety of heroes that are also easy to learn. This also offers a good place to start if you’re overwhelmed by 117 options. The rest of the heroes become available for free as soon as you’ve played 25 games, and you can demo heroes before playing them in a real game. [font=georgia][color=white]__[/color][size=4][b]Length of Games[/b][/size][/font] The meta changes every few months. You should probably expect to spend at least thirty minutes on a game of Dota2. However, a drawn-out game can easily last over an hour. Most games are finished between 40 and 50 minutes. Game progression is divided into Early Game, Mid Game, and Late Game. The changing tempo helps keep the game interesting, making even forty minute games feel fast. Abandoning a game before it’s over can result in low priority and timed-bans from playing. There is also a version of Dota2 called “Dota2 Turbo,” where exp and gold is earned at twice the usual rate. This makes games take half as long, blurs the distinction between game stages, and can be a good way of warming up before a real game. [center][font=georgia][color=white]__[/color][size=4][b]Community[/b][/size][/font][/center] The Dota2 community has a thriving fandom full of content-makers. Every year during the International, Valve holds a Short Film contest for videos of 1:30 or less, and every year there are some truly amazing entries!! [url=https://www.youtube.com/watch?v=gJb90LJCyRc]The Sacrifice [/url]2015 Winner [url=https://www.youtube.com/watch?v=lk2oz3A2wUs]Baited [/url]2016 Winner [url=https://www.youtube.com/watch?v=1HFBwMbJVAM]What Does a Hero Truly Fear?[/url] 2017 Winner [url=https://www.youtube.com/watch?v=RGUe_P7albk]The Cliff [/url]2018 Winner One of my favorites, [url=https://www.youtube.com/watch?v=DzLRzudow4U]Essence of Vengeance[/url], tells the lore shared between Vengeful Spirit and Skywrath Mage. You can read about it in the [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind [/url]section of this hub. I must mention this astounding [url=https://www.youtube.com/watch?v=7DnpzhoZXkw]live action short film the Masked Warrior[/url]. It's so good for a fan project; quality cinematography. But my absolute favorite is [url=https://www.youtube.com/watch?v=5iCvH2CYJMU]Oh, the People You'll Meet![/url] a Dr. Seuss parody that is utterly wholesome and I think about every time I have a bad game. [center][font=georgia][size=5][b]Community Disclaimer[/b] [img]https://i.imgur.com/h5hMTM2.jpg[/img][/size][/font][/center] As with most online gaming communities, there can be some atrociously toxic people. Discrimination runs rampant in a game chat with strangers. So even though it's a team game, I often find myself playing on mute. This is why I really really [b]really [/b]want to start a Dota2 Hub here! I know that this player base is friendly and accommodating. In Dota2, knowing how to play is secondary to knowing how to be a team. I would happily play with someone who has no idea what they're doing over someone abusive. I'm happy to coach new players - there's even an option in game for me to act as a coach instead of a player, so I can devote all of my attention to teaching you the game. Tell me what kinds of heroes you like to play and I'll give you some options! I know a little about everyone. Join the [url=https://discord.gg/rHruQqQ]Discord [/url]if you'd like to learn more about playing after you've read about the [rule] [rule] [center][font=georgia][size=6][b]{ Playable Characters }[/b][/size][/font][/center] [rule] With any game of this type, it can be difficult to pick up at first. It's hard to even narrow down which hero you want to play. So I thought it'd be fun to create teams of heroes that correspond to Flights! There are 11 groups, each with five heroes. If you think someone looks interesting or fun to play, maybe you'll considering downloading Dota2 to find out? ;w; [font=georgia][size=4][b]Earth[/b][/size][/font] [list][*][font=calibri][size=4]Raigor Stonehoof, the Earthshaker • Crixalis, the Sand King • Kaolin, the Earth Spirit • Undying, the Almighty Dirge • Tiny, the Stone Giant[/list] [font=georgia][size=4][b]Fire[/b][/size][/font] [list][*][font=calibri][size=4]Davion, the Dragon Knight • Lina, the Slayer • Phoenix • Clinkz, the Bone Fletcher • Huskar, the Sacred Warrior[/list] [font=georgia][size=4][b]Wind[/b][/size][/font] [list][*][font=calibri][size=4]Lyralei, the Windranger • Mangix, the Brewmaster • Aurel, the Gyrocopter • Shendelzare, the Vengeful Spirit •Dragonus, the Skywrath Mage[/list] [font=georgia][size=4][b]Water[/b][/size][/font] [list][*][font=calibri][size=4]Kunkka, the Admiral • Leviathan, the Tidehunter • Slithice, the Naga Siren • Slark, the Nightcrawler • Morphling[/list] [font=georgia][size=4][b]Shadow[/b][/size][/font] [list][*][font=calibri][size=4]Mercurial, the Spectre • Rikimaru, the Stealth Assassin • Atropos, the Bane Elemental • Mireska Sunbreeze, the Dark Willow • Nevermore, the Shadow Fiend[/list] [font=georgia][size=4][b]Ice[/b][/size][/font] [list][*][font=calibri][size=4]Rylai, the Crystal Maiden • Ymir, the Tusk • Traxex, the Drow Ranger • Ethereain, the Lich • Auroth, the Winter Wyvern[/list] [font=georgia][size=4][b]Lightning[/b][/size][/font] [list][*][font=calibri][size=4]Zet, the Arc Warden • Disruptor, the Stormcrafter • Raijin Thunderkeg, the Storm Spirit • Zeus, the Lord of Heaven • Boush, the Tinker[/list] [font=georgia][size=4][b]Light[/b][/size][/font] [list][*][font=calibri][size=4]Tresdin, the Legion Commander • Chen, the Holy Knight • Ezalor, the Keeper of Light • Purist Thunderwrath, the Omniknight • Dazzle, the Shadow Priest[/list] [font=georgia][size=4][b]Nature[/b][/size][/font] [list][*][font=calibri][size=4]Ulfsaar, the Ursa Warrior • Aiushtha, the Enchantress • Nature's Prophet • Sun Wukong, the Monkey King • Rooftrellen, the Treant Protector[/list] [font=georgia][size=4][b]Plague[/b][/size][/font] [list][*][font=calibri][size=4]Black Arachnia, the Broodmother • Strygwyr, the Bloodseeker • Rotund'jere, the Necrophos • Lesale Deathbringer, the Venomancer • Pudge, the Butcher[/list] [font=georgia][size=4][b]Arcane[/b][/size][/font] [list][*][font=calibri][size=4]Luna, the Moon Rider • Darkterror, the Faceless Void • Rubick, the Grand Magus • Puck, the Faerie Dragon • Enigma[/list] [i][font=calibri][size=2]sidebars made by [url=http://www1.flightrising.com/forums/adopt/1471920]Nirwana[/url] Code by [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=316894]SkyDancer10[/url][/size][/font][/i]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane
Flight Rising Dota2 HubBVnPSDJ.jpg

Keywords: MOBA, Tower Defense, free-to-play, top-down, point and click, real-time strategy
Requires: Steam account, internet connection, mouse and keyboard
Discord: Here!

Welcome to our hub! I'm hoping to make this a place for people to learn more about my favorite online game: DotA, or “Defense of the Ancients.” Dota2 is the game we're playing; it's derived from DotA, a community-made and maintained mod for Warcraft III.
The game features a square map divided into two teams -- Radiant and Dire. Each team has five players, making ten players per game.

Zrmxv13.png

The objective is to destroy the enemy’s Ancient. The Radiant Ancient is in the bottom lefthand corner, whereas the Dire ancient is in the upper right.
As a tower defense game, there are also towers and a few other buildings to destroy.
You earn gold and experience by killing creeps, (minions) buildings, and enemy heroes.
Most heroes have four abilities, but some have more. The max level is 25.
Purchase from a wide variety of items to make your hero stronger or give them utility.
Games last between 30 and 45 minutes.

See the end of this post for a list of characters!


__History of Dota2
"The first version of Defense of the Ancients was released in 2002 by Kyle Sommer. The map is based on a StarCraft map. After the release of Warcraft III's expansion “The Frozen Throne,” other mapmakers produced spinoffs that added new heroes, items, different combat features. In March 2004, mapmaker Guinsoo (real name Steve Feak) took over the development of “DotA Allstars,” the most popular of the community's efforts. On February 28, 2005, Guinsoo passed the torch to Icefrog and moved on to work as a game designer at Riot Games: the developers of League of Legends, which is based on DotA's gameplay.”
Other DotA players went on to join LoL’s development, again quote Wikipedia: “A couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game."
{condensed version from Wikipedia}

It was during 2009, LoL’s sudden rise to fame, when Valve finally hired Icefrog to help make Dota2. Icefrog maintains the original DotA (or DotA Allstars, or Dota1) while also consulting with Valve for Dota2. Dota2 now has two spin-offs itself: Dota2 Auto Chess/Underlords -- which has been dominating Steam’s charts for some months now and recently earned itself a mobile game -- and Artifact.

__TL;DR
DotA started in 2002 and DotA players went on to make League of Legends, which both popularized the genre and coined the term “MOBA,” multiplayer online battle arena. So if you like LoL, HotS, Smite or even Overwatch, you’ll probably like DotA!

__Dota2 and Blizzard
Because DotA was shaped and formed in a mod for Warcraft III, many of the heroes and abilities resemble characters in WoW lore. This made separating Dota from Blizzard a years-long dilemma, especially when Blizzard began producing Heroes of the Storm. Dota2 has had to make legal concessions to Blizzard for heroes, some of which include

Windrunner -> Windranger
Kel'thuzad -> Lich
Rexxar -> Beastmaster
Eredar -> Shadow Demon

Similarly, Mangix the Brewmaster resembled a Pandaren when the hero was first released, but was recolored to avoid copyright issues. Years later, in HotS, Chen would have a very similar skill set to Mangix.

UQled1n.png

So if you recognize a hero in Dota2 from Heroes of the Storm, it’s probably because DotA copied Blizzard, and then Blizzard copied Dota2, and that makes intellectual property confusing lol. It’s funny; when Heroes of the Storm was in development, Blizzard referred to it as “Blizzard Allstars," like Dota Allstars lol

aRLDJBh.png

Invoker, who was originally based off of Kael’thas (and still retains the name Kael)


__Dota, DOTA, or DotA?
All are correct. I believe DotA is most commonly used for Dota1. And “dota-style” is an adjective that was popular (at a time) to refer to MOBA-style games.

Also in 2006 there was a tremendously popular Basshunter song that sampled Warcraft III lines that is about “sitting in Ventrilo and playing a bit of DotA.” It opens to Basshunter's actual mother scolding him for sitting in his room and playing DotA all day.

__Cost and Heroes
The game is 100% free to play. There are no weekly rotations. You do not have to purchase the game, heroes, items, or loot. There are skins and other upgrades that can be purchased or received as drops.

However, when you first begin playing, you are only allowed to pick from a pool of 20 heroes. Dota2 has a very steep learning curve, and many heroes are difficult to play even if you’re a very good player. Thus, newbies get a good variety of heroes that are also easy to learn. This also offers a good place to start if you’re overwhelmed by 117 options. The rest of the heroes become available for free as soon as you’ve played 25 games, and you can demo heroes before playing them in a real game.

__Length of Games
The meta changes every few months. You should probably expect to spend at least thirty minutes on a game of Dota2. However, a drawn-out game can easily last over an hour. Most games are finished between 40 and 50 minutes.
Game progression is divided into Early Game, Mid Game, and Late Game. The changing tempo helps keep the game interesting, making even forty minute games feel fast.
Abandoning a game before it’s over can result in low priority and timed-bans from playing.

There is also a version of Dota2 called “Dota2 Turbo,” where exp and gold is earned at twice the usual rate. This makes games take half as long, blurs the distinction between game stages, and can be a good way of warming up before a real game.

__Community

The Dota2 community has a thriving fandom full of content-makers. Every year during the International, Valve holds a Short Film contest for videos of 1:30 or less, and every year there are some truly amazing entries!!

The Sacrifice 2015 Winner
Baited 2016 Winner
What Does a Hero Truly Fear? 2017 Winner
The Cliff 2018 Winner

One of my favorites, Essence of Vengeance, tells the lore shared between Vengeful Spirit and Skywrath Mage. You can read about it in the Wind section of this hub.

I must mention this astounding live action short film the Masked Warrior. It's so good for a fan project; quality cinematography.

But my absolute favorite is Oh, the People You'll Meet! a Dr. Seuss parody that is utterly wholesome and I think about every time I have a bad game.
Community Disclaimer
h5hMTM2.jpg
As with most online gaming communities, there can be some atrociously toxic people. Discrimination runs rampant in a game chat with strangers. So even though it's a team game, I often find myself playing on mute.

This is why I really really really want to start a Dota2 Hub here! I know that this player base is friendly and accommodating. In Dota2, knowing how to play is secondary to knowing how to be a team. I would happily play with someone who has no idea what they're doing over someone abusive.

I'm happy to coach new players - there's even an option in game for me to act as a coach instead of a player, so I can devote all of my attention to teaching you the game. Tell me what kinds of heroes you like to play and I'll give you some options! I know a little about everyone.

Join the Discord if you'd like to learn more about playing after you've read about the


{ Playable Characters }


With any game of this type, it can be difficult to pick up at first. It's hard to even narrow down which hero you want to play. So I thought it'd be fun to create teams of heroes that correspond to Flights!

There are 11 groups, each with five heroes. If you think someone looks interesting or fun to play, maybe you'll considering downloading Dota2 to find out? ;w;

Earth
  • Raigor Stonehoof, the Earthshaker • Crixalis, the Sand King • Kaolin, the Earth Spirit • Undying, the Almighty Dirge • Tiny, the Stone Giant
Fire
  • Davion, the Dragon Knight • Lina, the Slayer • Phoenix • Clinkz, the Bone Fletcher • Huskar, the Sacred Warrior
Wind
  • Lyralei, the Windranger • Mangix, the Brewmaster • Aurel, the Gyrocopter • Shendelzare, the Vengeful Spirit •Dragonus, the Skywrath Mage
Water
  • Kunkka, the Admiral • Leviathan, the Tidehunter • Slithice, the Naga Siren • Slark, the Nightcrawler • Morphling
Shadow
  • Mercurial, the Spectre • Rikimaru, the Stealth Assassin • Atropos, the Bane Elemental • Mireska Sunbreeze, the Dark Willow • Nevermore, the Shadow Fiend
Ice
  • Rylai, the Crystal Maiden • Ymir, the Tusk • Traxex, the Drow Ranger • Ethereain, the Lich • Auroth, the Winter Wyvern
Lightning
  • Zet, the Arc Warden • Disruptor, the Stormcrafter • Raijin Thunderkeg, the Storm Spirit • Zeus, the Lord of Heaven • Boush, the Tinker
Light
  • Tresdin, the Legion Commander • Chen, the Holy Knight • Ezalor, the Keeper of Light • Purist Thunderwrath, the Omniknight • Dazzle, the Shadow Priest
Nature
  • Ulfsaar, the Ursa Warrior • Aiushtha, the Enchantress • Nature's Prophet • Sun Wukong, the Monkey King • Rooftrellen, the Treant Protector
Plague
  • Black Arachnia, the Broodmother • Strygwyr, the Bloodseeker • Rotund'jere, the Necrophos • Lesale Deathbringer, the Venomancer • Pudge, the Butcher
Arcane
  • Luna, the Moon Rider • Darkterror, the Faceless Void • Rubick, the Grand Magus • Puck, the Faerie Dragon • Enigma

sidebars made by Nirwana
Code by SkyDancer10


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]| Earth |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ EARTH }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/6dqYzd9.png[/img] [rule] [rule] [center][font=century][size=7]{ Raigor Stonehoof, the Earthshaker }[/size][/font] [rule] [b][i]Time to shake things up and see where they settle.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/0lhuX6S.png[/img] [font=calibri][size=4]Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]http://imgur.com/BwyScT2.gif[/img] [rule] [center] [img]https://i.imgur.com/0FOH224.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Crixalis, the Sand King }[/size][/font] [rule] [i][b]May the desert bury you.[/i][/b] [rule][/center] [columns][img]http://imgur.com/ejmi0PU.gif[/img] [rule] [center][img]https://i.imgur.com/P1gaXUD.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/eut9xs0.png[/img] [font=calibri][size=4]The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Kaolin, the Earth Spirit }[/size][/font] [rule] [b][i]I will get blood from this stone.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/eZ8n5pD.png[/img] [font=calibri][size=4]Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/VDiDxBR.gif[/img] [rule] [center][img]https://i.imgur.com/uTwy9EG.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Undying, the Almighty Dirge }[/size][/font] [rule] [i][b]No tomb will have me.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/OgTZsBA.gif[/img] [rule] [center][img]https://i.imgur.com/RMxy7AI.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/gnsJpzT.png[/img] [font=calibri][size=4]How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Tiny, the Stone Giant }[/size][/font] [rule] [center][b][i]The road ahead looks rocky, but that's alright with me.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/VGxZj2r.png[/img] [font=calibri][size=4]Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/W0epwET.gif[/img] [rule] [center][img]https://i.imgur.com/2pl90Wp.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ EARTH }

6dqYzd9.png

{ Raigor Stonehoof, the Earthshaker }
Time to shake things up and see where they settle.
___
0lhuX6S.png

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

____ BwyScT2.gif
0FOH224.png


{ Crixalis, the Sand King }
May the desert bury you.
ejmi0PU.gif
P1gaXUD.png
____
eut9xs0.png

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

____
{ Kaolin, the Earth Spirit }
I will get blood from this stone.
___
eZ8n5pD.png

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
____ VDiDxBR.gif
uTwy9EG.png

{ Undying, the Almighty Dirge }
No tomb will have me.
OgTZsBA.gif
RMxy7AI.png
____
gnsJpzT.png

How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
____
{ Tiny, the Stone Giant }
The road ahead looks rocky, but that's alright with me.

___
VGxZj2r.png

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

____ W0epwET.gif
2pl90Wp.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]| Fire |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ FIRE }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/77IOiyZ.png[/img] [rule] [rule] [center][font=century][size=7]{ Davion, the Dragon Knight }[/size][/font] [rule] [b][i]The dragon rises from the ashes it has sown.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/mfub7AI.png[/img] [font=calibri][size=4]After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight... [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/KCSW3tS.gif[/img] [rule] [center] [img]https://i.imgur.com/EsEsE4T.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Lina, the Slayer }[/size][/font] [rule] [i][b]One little spark and before you know it, the whole world is burning.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/i8Xtr2A.gif[/img] [rule] [center][img]https://i.imgur.com/j910xS5.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/VbBqQaO.png[/img] [font=calibri][size=4]The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Phoenix }[/size][/font] [rule] [b][i]. . .[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/pw2ssN2.png[/img] [font=calibri][size=4]Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/59KzWXX.gif[/img] [rule] [center][img]https://i.imgur.com/aNXXjwS.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Clinkz, the Bone Fletcher }[/size][/font] [rule] [i][b]My spark isn't so dead as it may seem.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/i8Xtr2A.gif[/img] [rule] [center][img]https://i.imgur.com/bCExsBf.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/htheLZM.png[/img] [font=calibri][size=4]Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.[/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Huskar, the Sacred Warrior }[/size][/font] [rule] [center][b][i]Praise the power that lets me offer my life again.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/E8ra37T.png[/img] [font=calibri][size=4]Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/KCSW3tS.gif[/img] [rule] [center][img]https://i.imgur.com/W6mokkO.png[/img] [/center] [rule][/columns]

{ FIRE }

77IOiyZ.png

{ Davion, the Dragon Knight }
The dragon rises from the ashes it has sown.
___
mfub7AI.png

After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight...
____ KCSW3tS.gif
EsEsE4T.png


{ Lina, the Slayer }
One little spark and before you know it, the whole world is burning.
i8Xtr2A.gif
j910xS5.png
____
VbBqQaO.png

The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame.
____
{ Phoenix }
. . .
___
pw2ssN2.png

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
____ 59KzWXX.gif
aNXXjwS.png

{ Clinkz, the Bone Fletcher }
My spark isn't so dead as it may seem.
i8Xtr2A.gif
bCExsBf.png
____
htheLZM.png

Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
____
{ Huskar, the Sacred Warrior }
Praise the power that lets me offer my life again.

___
E8ra37T.png

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
____ KCSW3tS.gif
W6mokkO.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]| Wind |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ WIND }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/flRQrZo.png[/img] [rule] [rule] [center][font=century][size=7]{ Lyralei, the Windranger }[/size][/font] [rule] [b][i]If at first you don't succeed, stand closer. Shoot again.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/Fe0Nzzx.png[/img] [font=calibri][size=4]The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/mz9zekr.gif[/img] [rule] [center] [img]https://i.imgur.com/M6yPPnX.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Mangix, the Brewmaster }[/size][/font] [rule] [i][b]Many a slip twixt the cup and lip.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/zVPo1Pb.gif[/img] [rule] [center][img]https://i.imgur.com/xW7TKuS.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/ktoG9ER.png[/img] [font=calibri][size=4]Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Aurel, the Gyrocopter }[/size][/font] [rule] [b][i]I belong in the sky, and you belong in the ground.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/PfcI941.png[/img] [font=calibri][size=4]After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/EEKVSib.gif[/img] [rule] [center][img]https://i.imgur.com/kjFramN.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Shendelzare, the Vengeful Spirit }[/size][/font] [rule] [i][b]You shall be broken like my wings.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/EAgQOYH.gif[/img] [rule] [center][img]https://i.imgur.com/kMeFsmq.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/TU3EGGY.png[/img] [font=calibri][size=4]Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to go on in that state, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: she surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Dragonus, the Skywrath Mage }[/size][/font] [rule] [center][b][i]Fly where you will; I will follow you there![/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/R8G86wB.png[/img] [font=calibri][size=4]A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery. Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.[/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/SDLZveX.gif[/img] [rule] [center][img]https://i.imgur.com/fHNZKRs.png[/img] [/center] [rule][/columns]

{ WIND }

flRQrZo.png

{ Lyralei, the Windranger }
If at first you don't succeed, stand closer. Shoot again.
___
Fe0Nzzx.png

The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
____ mz9zekr.gif
M6yPPnX.png


{ Mangix, the Brewmaster }
Many a slip twixt the cup and lip.
zVPo1Pb.gif
xW7TKuS.png
____
ktoG9ER.png

Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.
____
{ Aurel, the Gyrocopter }
I belong in the sky, and you belong in the ground.
___
PfcI941.png

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
____ EEKVSib.gif
kjFramN.png

{ Shendelzare, the Vengeful Spirit }
You shall be broken like my wings.
EAgQOYH.gif
kMeFsmq.png
____
TU3EGGY.png

Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to go on in that state, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: she surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
____
{ Dragonus, the Skywrath Mage }
Fly where you will; I will follow you there!

___
R8G86wB.png

A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
____ SDLZveX.gif
fHNZKRs.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]| Water |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ WATER }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/20Rrm9S.png[/img] [rule] [rule] [center][font=century][size=7]{ Kunkka, the Admiral }[/size][/font] [rule] [b][i]A man never steps into the same sea twice.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/vzJgJko.png[/img] [font=calibri][size=4]As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/GhBFUfI.gif[/img] [rule] [center] [img]https://i.imgur.com/Lu55bci.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Leviathan, the Tidehunter }[/size][/font] [rule] [i][b]Let's catch this tide and catch them in it.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/AHXUQvp.gif[/img] [rule] [center][img]https://i.imgur.com/gbs9dkk.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/gpGkvBK.png[/img] [font=calibri][size=4]The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Slithice, the Naga Siren }[/size][/font] [rule] [b][i]I'm just getting into the swim of things.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/7Vg9KM0.png[/img] [font=calibri][size=4]Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/ejmi0PU.gif[/img] [rule] [center][img]https://i.imgur.com/xhg2M7k.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Slark, the Nightcrawler }[/size][/font] [rule] [i][b]Your body was a cage; I just set you free.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/u94vsV4.gif[/img] [rule] [center][img]https://i.imgur.com/hrygjg2.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/sCe9yYV.png[/img] [font=calibri][size=4]Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-breed are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, and sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Morphling }[/size][/font] [rule] [center][b][i]One wave follows another.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/QivD4KR.png[/img] [font=calibri][size=4]For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/guyFzki.gif[/img] [rule] [center][img]https://i.imgur.com/67PqlNf.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ WATER }

20Rrm9S.png

{ Kunkka, the Admiral }
A man never steps into the same sea twice.
___
vzJgJko.png

As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
____ GhBFUfI.gif
Lu55bci.png


{ Leviathan, the Tidehunter }
Let's catch this tide and catch them in it.
AHXUQvp.gif
gbs9dkk.png
____
gpGkvBK.png

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
____
{ Slithice, the Naga Siren }
I'm just getting into the swim of things.
___
7Vg9KM0.png

Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
____ ejmi0PU.gif
xhg2M7k.png

{ Slark, the Nightcrawler }
Your body was a cage; I just set you free.
u94vsV4.gif
hrygjg2.png
____
sCe9yYV.png

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-breed are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, and sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
____
{ Morphling }
One wave follows another.

___
QivD4KR.png

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

____ guyFzki.gif
67PqlNf.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]| Shadow |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ SHADOW }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/DjmDNnZ.png[/img] [rule] [rule] [center][font=century][size=7]{ Mercurial, the Spectre }[/size][/font] [rule] [b][i]Among the Transcendencies, you would be thought ignoble.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/y8Vdesr.png[/img] [font=calibri][size=4]Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/EAgQOYH.gif[/img] [rule] [center] [img]https://i.imgur.com/0iO8Z9Q.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Rikimaru, the Stealth Assassin }[/size][/font] [rule] [i][b]Stealth makes wealth.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/CNsU2T3.gif[/img] [rule] [center][img]https://i.imgur.com/nu4s4Kk.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/RLAUcT4.png[/img] [font=calibri][size=4]Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped—small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Atropos, the Bane Elemental }[/size][/font] [rule] [b][i]The rebirth of my dream means the end of a myriad others.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/AzQ7Dzj.png[/img] [font=calibri][size=4]When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/zRba1D1.gif[/img] [rule] [center][img]https://i.imgur.com/Y7LCOeb.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Mireska Sunbreeze, the Dark Willow }[/size][/font] [rule] [i][b]I take what I want, and what I want now is your life.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/KJB7vQB.gif[/img] [rule] [center][img]https://i.imgur.com/7V8NbiA.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/2DOaVrq.png[/img] [font=calibri][size=4]Children love telling stories about the whimsical adventures of fairies... That's because children don't know that most fairies are spiteful jerks. And in the world of spiteful fairies there are few names spoken of with more contempt than Mireska Sunbreeze. Born to a fae merchant king, Mireska grew up in Revtel: a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring. So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Nevermore, the Shadow Fiend }[/size][/font] [rule] [center][b][i]I'll keep your soul where light cannot defile it.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/iVAYPA4.png[/img] [font=calibri][size=4]It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/59KzWXX.gif[/img] [rule] [center][img]https://i.imgur.com/i8bsLQj.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ SHADOW }

DjmDNnZ.png

{ Mercurial, the Spectre }
Among the Transcendencies, you would be thought ignoble.
___
y8Vdesr.png

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
____ EAgQOYH.gif
0iO8Z9Q.png


{ Rikimaru, the Stealth Assassin }
Stealth makes wealth.
CNsU2T3.gif
nu4s4Kk.png
____
RLAUcT4.png

Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped—small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright.
____
{ Atropos, the Bane Elemental }
The rebirth of my dream means the end of a myriad others.
___
AzQ7Dzj.png

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
____ zRba1D1.gif
Y7LCOeb.png

{ Mireska Sunbreeze, the Dark Willow }
I take what I want, and what I want now is your life.
KJB7vQB.gif
7V8NbiA.png
____
2DOaVrq.png

Children love telling stories about the whimsical adventures of fairies... That's because children don't know that most fairies are spiteful jerks. And in the world of spiteful fairies there are few names spoken of with more contempt than Mireska Sunbreeze.
Born to a fae merchant king, Mireska grew up in Revtel: a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring.
So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter.
____
{ Nevermore, the Shadow Fiend }
I'll keep your soul where light cannot defile it.

___
iVAYPA4.png

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

____ 59KzWXX.gif
i8bsLQj.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]| Ice |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ ICE }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/gBIcwzC.png[/img] [rule] [rule] [center][font=century][size=7]{ Rylai, the Crystal Maiden }[/size][/font] [rule] [b][i]When Hell freezes over, I'll start calling it Heaven.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/tsDpWjm.png[/img] [font=calibri][size=4]Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/N7JMlPl.gif[/img] [rule] [center] [img]https://i.imgur.com/rjtTTWW.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Ymir, the Tusk }[/size][/font] [rule] [i][b]It's a great day to do some squat thrusts and lift a barrel of fish, is it not?[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/8a6TOhn.gif[/img] [rule] [center][img]https://i.imgur.com/Ce3R06I.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/FKoe4Vs.png[/img] [font=calibri][size=4]It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Traxex, the Drow Ranger }[/size][/font] [rule] [b][i]I'll cut a notch with your name on it.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/BNGvl8x.png[/img] [font=calibri][size=4]Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/F3ZsrOY.gif[/img] [rule] [center][img]https://i.imgur.com/cSxC1OS.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Ethereain, the Lich }[/size][/font] [rule] [i][b]What's a little frost among friends?[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/zBB98Ur.gif[/img] [rule] [center][img]https://i.imgur.com/PxHt24W.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/v6X3CgT.png[/img] [font=calibri][size=4]In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Auroth, the Winter Wyvern }[/size][/font] [rule] [center][b][i]War and Winter travel wing in wing.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/RKqo6Sd.png[/img] [font=calibri][size=4]Like many great poets, Auroth just wants time to write, but the Winter Wyvern's life is full of interruptions. The epics of the Eldwurms have a long and colorful history, but some fear that the remaining dragon scholars are not as prolific as they once were, with few lines added to the Eldwurm Eddas since the last age of greatness. Auroth laments: "We forget that there is more to life than triumph and dominion over enemies. We must also live our lives in the pursuit of creative expression." She embarks on research expeditions, collecting books for inspiration. But all this research can be terribly distracting, and she spends less time writing than she should. Although she knows she should be lurking in her lair, adding to the Eddas, she finds herself engaged in epic battles against powerful enemies. She loots castles, raids ancient libraries... and if she happens to heap glory on herself in the process, she tells herself that it's merely a side effect of her research. The fact is, while her skill and power on the battlefield are legendary, her scholarly travails have thus far hardly been the stuff of literary acclaim. But she is not content to stand as a protagonist of heroic lore. She wishes also to create it. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/PJ5iXrt.gif[/img] [rule] [center][img]https://i.imgur.com/nuNv9Tl.png[/img] [/center] [rule][/columns]

{ ICE }

gBIcwzC.png

{ Rylai, the Crystal Maiden }
When Hell freezes over, I'll start calling it Heaven.
___
tsDpWjm.png

Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched.
____ N7JMlPl.gif
rjtTTWW.png


{ Ymir, the Tusk }
It's a great day to do some squat thrusts and lift a barrel of fish, is it not?
8a6TOhn.gif
Ce3R06I.png
____
FKoe4Vs.png

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.
____
{ Traxex, the Drow Ranger }
I'll cut a notch with your name on it.
___
BNGvl8x.png

Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
____ F3ZsrOY.gif
cSxC1OS.png

{ Ethereain, the Lich }
What's a little frost among friends?
zBB98Ur.gif
PxHt24W.png
____
v6X3CgT.png

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
____
{ Auroth, the Winter Wyvern }
War and Winter travel wing in wing.

___
RKqo6Sd.png

Like many great poets, Auroth just wants time to write, but the Winter Wyvern's life is full of interruptions. The epics of the Eldwurms have a long and colorful history, but some fear that the remaining dragon scholars are not as prolific as they once were, with few lines added to the Eldwurm Eddas since the last age of greatness. Auroth laments: "We forget that there is more to life than triumph and dominion over enemies. We must also live our lives in the pursuit of creative expression." She embarks on research expeditions, collecting books for inspiration. But all this research can be terribly distracting, and she spends less time writing than she should. Although she knows she should be lurking in her lair, adding to the Eddas, she finds herself engaged in epic battles against powerful enemies. She loots castles, raids ancient libraries... and if she happens to heap glory on herself in the process, she tells herself that it's merely a side effect of her research. The fact is, while her skill and power on the battlefield are legendary, her scholarly travails have thus far hardly been the stuff of literary acclaim. But she is not content to stand as a protagonist of heroic lore. She wishes also to create it.

____ PJ5iXrt.gif
nuNv9Tl.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]| Lightning |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ LIGHTNING }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/YN63ECw.png[/img] [rule] [rule] [center][font=century][size=7]{ Zet, the Arc Warden }[/size][/font] [rule] [b][i]Self crackles with power.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/l6ug4qL.png[/img] [font=calibri][size=4]Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood. Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew. Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further…[/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/GhBFUfI.gif[/img] [rule] [center] [img]https://i.imgur.com/oqcrpAp.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Disruptor, the Stormcrafter }[/size][/font] [rule] [i][b]I reap the storm I've sown.[/i][/b] [rule][/center] [columns][img]http://imgur.com/tQC7H2a.gif[/img] [rule] [center][img]https://i.imgur.com/f7RUHs2.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/Om2mxxg.png[/img] [font=calibri][size=4] High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Boush, the Tinker }[/size][/font] [rule] [b][i]You can keep your magic; I have laser beams![/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/kRyRKLC.png[/img] [font=calibri][size=4]Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]http://i.imgur.com/FjVoWQj.gif[/img] [rule] [center][img]https://i.imgur.com/JXThsne.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Zeus, the Lord of Heaven }[/size][/font] [rule] [i][b]You can't run from Heaven![/i][/b] [rule][/center] [columns][img]https://i.imgur.com/aUbsH7I.gif[/img] [rule] [center][img]https://i.imgur.com/5nJ7Alk.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/aYcIYFm.png[/img] [font=calibri][size=4]Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Raijin Thunderkeg, the Storm Spirit }[/size][/font] [rule] [center][b][i]I'm in a hurry-cane![/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/U839Als.png[/img] [font=calibri][size=4]Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/GhBFUfI.gif[/img] [rule] [center][img]https://i.imgur.com/sIOPOAl.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ LIGHTNING }

YN63ECw.png

{ Zet, the Arc Warden }
Self crackles with power.
___
l6ug4qL.png

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further…
____ GhBFUfI.gif
oqcrpAp.png


{ Disruptor, the Stormcrafter }
I reap the storm I've sown.
tQC7H2a.gif
f7RUHs2.png
____
Om2mxxg.png

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
____
{ Boush, the Tinker }
You can keep your magic; I have laser beams!
___
kRyRKLC.png

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
____ FjVoWQj.gif
JXThsne.png

{ Zeus, the Lord of Heaven }
You can't run from Heaven!
aUbsH7I.gif
5nJ7Alk.png
____
aYcIYFm.png

Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
____
{ Raijin Thunderkeg, the Storm Spirit }
I'm in a hurry-cane!

___
U839Als.png

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

____ GhBFUfI.gif
sIOPOAl.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]| Light |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132330]Nature[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ LIGHT }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/0uHI2sq.png[/img] [rule] [rule] [center][font=century][size=7]{ Tresdin, the Legion Commander }[/size][/font] [rule] [b][i]I crossed the world to win this day. I will not fail now.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/Cz4Nr9J.png[/img] [font=calibri][size=4]Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel. Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.[/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/4Q7Jczg.gif[/img] [rule] [center] [img]https://i.imgur.com/MXRILSx.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Chen, the Holy Knight }[/size][/font] [rule] [i][b]I have left the dark desert of my past to now walk in the light of Obelis.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/OgTZsBA.gif[/img] [rule] [center][img]https://i.imgur.com/eUynrSN.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/Ld50WL0.png[/img] [font=calibri][size=4]Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.[/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Ezalor, the Keeper of the Light }[/size][/font] [rule] [b][i]You are as old as the first day; I am as old as the first light.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/s57NNhA.png[/img] [font=calibri][size=4]Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/I5p64Yz.gif[/img] [rule] [center][img]https://i.imgur.com/eDPzYMh.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Purist Thunderwrath, the Omniknight }[/size][/font] [rule] [i][b]Let this be the last crusade. Let me find peace.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/aUbsH7I.gif[/img] [rule] [center][img]https://i.imgur.com/luLuXgV.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/GBDXboq.png[/img] [font=calibri][size=4]Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.[/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Dazzle, the Shadow Priest }[/size][/font] [rule] [center][b][i]I've been to the place where darkness is light.[/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/IOGop5v.png[/img] [font=calibri][size=4]Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/asLbxD1.gif[/img] [rule] [center][img]https://i.imgur.com/CmpA3wU.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ LIGHT }

0uHI2sq.png

{ Tresdin, the Legion Commander }
I crossed the world to win this day. I will not fail now.
___
Cz4Nr9J.png

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
____ 4Q7Jczg.gif
MXRILSx.png


{ Chen, the Holy Knight }
I have left the dark desert of my past to now walk in the light of Obelis.
OgTZsBA.gif
eUynrSN.png
____
Ld50WL0.png

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
____
{ Ezalor, the Keeper of the Light }
You are as old as the first day; I am as old as the first light.
___
s57NNhA.png

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
____ I5p64Yz.gif
eDPzYMh.png

{ Purist Thunderwrath, the Omniknight }
Let this be the last crusade. Let me find peace.
aUbsH7I.gif
luLuXgV.png
____
GBDXboq.png

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
____
{ Dazzle, the Shadow Priest }
I've been to the place where darkness is light.

___
IOGop5v.png

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.

____ asLbxD1.gif
CmpA3wU.png


[center][size=3][font=system][url=https://www1.flightrising.com/forums/gend/2518854/1#post_2518854]Intro[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132322]Earth[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132323]Fire[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132324]Wind[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132325]Water[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132326]Shadow[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132327]Ice[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132328]Lightning[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/1#post_35132329]Light[/url] [b]| Nature |[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132331]Plague[/url] [b]|[/b] [url=https://www1.flightrising.com/forums/gend/2518854/2#post_35132332]Arcane[/url] [/font][/size][/center] [center][rule] [font=century][size=7]{ NATURE }[/size][/font] [rule] [rule][/center] [img]https://i.imgur.com/zJ12Fxl.png[/img] [rule] [rule] [center][font=century][size=7]{ Ulfsaar, the Ursa Warrior }[/size][/font] [rule] [b][i]Come not near the darkwoods where my kindred sleep.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://imgur.com/pkv0k2r.png[/img] [font=calibri][size=4]Ulfsaar the warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/pUajRie.gif[/img] [rule] [center] [img]https://i.imgur.com/GhncK4M.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Aiushtha, the Enchantress }[/size][/font] [rule] [i][b]Shady lanes and sunny glades await![/i][/b] [rule][/center] [columns][img]https://i.imgur.com/yPL7vcO.gif[/img] [rule] [center][img]https://i.imgur.com/bnxPN9g.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://imgur.com/dGB2SvY.png[/img] [font=calibri][size=4]Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Nature's Prophet }[/size][/font] [rule] [b][i]New life will make its home amongst your bones.[/i][/b] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://imgur.com/ZNOzpFr.png[/img] [font=calibri][size=4]When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/zVPo1Pb.gif[/img] [rule] [center][img]https://i.imgur.com/E4J5YWp.png[/img] [/center] [rule][/columns] [center][font=century][size=7]{ Sun Wukong, the Monkey King }[/size][/font] [rule] [i][b]Well, some people ask if I'm really a king. And I always wonder why no one asks if I'm really a monkey.[/i][/b] [rule][/center] [columns][img]https://i.imgur.com/oC5paJL.gif[/img] [rule] [center][img]https://i.imgur.com/jL2sZe8.png[/img] [rule][/center][nextcol][color=white]____[/color][nextcol][center][img]https://i.imgur.com/J5vyFwO.png[/img] [font=calibri][size=4]For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die. So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed. For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old. [/size][/font][/center][nextcol][color=white]____[/color][/columns] [center][font=century][size=7]{ Rooftrellen, the Treant Protector }[/size][/font] [rule] [center][b][i]Take root. Go on; take it![/i][/b][/center] [rule][/center] [columns][color=white]___[/color][nextcol][center][img]https://i.imgur.com/b1rY8UH.png[/img] [font=calibri][size=4]Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground. [/font][/size][/center][nextcol][color=white]____[/color][nextcol][img]https://i.imgur.com/umwFr9h.gif[/img] [rule] [center][img]https://i.imgur.com/F0wSUgg.png[/img] [/center] [rule][/columns]
Intro | Earth | Fire | Wind | Water | Shadow | Ice | Lightning | Light | Nature | Plague | Arcane

{ NATURE }

zJ12Fxl.png

{ Ulfsaar, the Ursa Warrior }
Come not near the darkwoods where my kindred sleep.
___
pkv0k2r.png

Ulfsaar the warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.

____ pUajRie.gif
GhncK4M.png


{ Aiushtha, the Enchantress }
Shady lanes and sunny glades await!
yPL7vcO.gif
bnxPN9g.png
____
dGB2SvY.png

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

____
{ Nature's Prophet }
New life will make its home amongst your bones.
___
ZNOzpFr.png

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
____ zVPo1Pb.gif
E4J5YWp.png

{ Sun Wukong, the Monkey King }
Well, some people ask if I'm really a king. And I always wonder why no one asks if I'm really a monkey.
oC5paJL.gif
jL2sZe8.png
____
J5vyFwO.png

For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
____
{ Rooftrellen, the Treant Protector }
Take root. Go on; take it!

___
b1rY8UH.png

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
____ umwFr9h.gif
F0wSUgg.png


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