@
ectochoir
I really want to get back into DnD. I used to be part of a pretty active group but then said group dwindled down to three people - me, my mom, and the DM. I need to find people to play with - I'm in college so there are a lot of people who are likely game candidates, but I'm incredibly timid unless I have context and time to talk to someone about DnD. There are people who play it in the cafeteria, but I'm not gonna run up into them in the middle of a game and say HEY I C U LIKE DND CAN U PLAY WITH ME AND MY FRANDZ?
Anyway, when I played it more often, it was a blast. We played a lot of Pathfinder and 4th edition with my DM and out of the two I prefer 4th because it's more...streamlined? Easier to understand and more balanced. Basically you didn't have 3 half-elf rangers in one party because that was the best race/class combo to play (as it was in Pathfinder).
Our longest-running campaign had its share of weird stories and fun moments. One of our party members was an 82-year-old warlock who worshiped the Void (he was a star pact warlock) and handed out pamphlets like a Jehovah's Witness. He also had the body of a 17-year-old for a while but reverted to his aged state when we fought some monsters that sapped arcane power.
Other notable stars: Rhogar the dragonborn fighter aka The True MVP, Aurelia the paladin of the Raven Queen who vowed to serve because of an ancient curse on her family laid by the Raven Queen herself (the character I played), Roswynn the gnome bard who at some point got a pet fey owlbear from a bunch of friendly goblins (more on that later), who was played by my mom, and a shifter runepriest named Rock who spoke broken Common but impeccable Goblin whose favorite word was "Trap" (played by the warlock's player after a certain point in the story).
At one point in the game, our entire party ended up sucked into a time portal in a forest that took us 10 years into the future. The warlock managed to keep himself in the present, but in a fit of rage stapled a bunch of his little Void pamphlets to the forest's trees and burned down the entire forest with a miniature sun of radiant energy. During the 10 years that we had missed, the warlock married one of our recurring villains, a she-goblin hexer, converted her entire goblin village into star-worshiping not-evil goblins, and had a half-goblin daughter named Starr. Oh, and he became the Goblin King.
Notable fails:
- During a fight with skeletons, the warlock wanted to use Dread Star, which unleashes a miniature sun to shoot a death ray at the target. Another player, who was playing a bard (note: this was not my mom's gnome bard), said that if the warlock rolled a 1, he would let the warlock smite him with the death ray. The warlock rolled a one. Surprisingly, it was not the death ray that killed the bard, but rather a piece from an exploding boneshard skeleton.
- We were navigating a puzzle dungeon to retrieve a magical item known as the MacGuffin Stone to perform a ritual to banish an evil titan to his home domain (a perfect example of my DM's sense of humor) and we ended up swimming for it through a flooded section of the dungeon after we got the stone. Problem is, the paladin was a crap swimmer, and there was a whirlpool that was messing with our athletics (swim) checks. So True MVP Dragonborn Fighter played lifeguard and constantly dragged the poor paladin out of danger until we all decided to go back to dry land and go back the way we came. It was less difficult navigating the fire jet traps on the way back than swimming for it.
- During the climax of the story, we were performing the banishing ritual to rid this world of the evil titan. So all the spellcasters were near a statue with the MacGuffin Stones and Plot Device Stones (totally separate objects btw), leaving the fighter and paladin to guard their backs. Then, black puddings oozed onto the scene. At this point, it should be made clear that black puddings split into smaller and smaller black puddings when hit with melee attacks. We had two melee fighters who had to face these puddings and no magical backup. The paladin died one turn before the fighter could shove a health potion down her throat, smothered to death by tiny black puddings. What a way to die.
After the paladin died I played a Minotaur ranger whose combination of feats and weaponry allowed her to shoot an arrow across the entire board without penalty, but I didn't get to play her for long because it was around this time people stopped showing up and we ran out of players.