@Sceptre It should be fixed now, but clearing cache is required. (Used to be able to get away with the deployment updating the cache immediately, but I clearly haven't found the new setting that it wants to force the cached code to update.)
Please let me know if there's any other issue. Thank you :)
@Sceptre It should be fixed now, but clearing cache is required. (Used to be able to get away with the deployment updating the cache immediately, but I clearly haven't found the new setting that it wants to force the cached code to update.)
Please let me know if there's any other issue. Thank you :)
@Sceptre Yay, thank you so much for alerting me to the issue!
@Sylvandyr
Have you recently tested Clobber? It seems the chance to stun is 100% and the tooltip is wrong, same as Meditate (3 turns instead of 2) and Reflect (always reflects magic attacks).
[item=Clobber][item=Meditate][item=Reflect]
Have you recently tested Clobber? It seems the chance to stun is 100% and the tooltip is wrong, same as Meditate (3 turns instead of 2) and Reflect (always reflects magic attacks).
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
@Maki I just hopped into some venues with Meditate (for faster Breath) + Clobber. Like you mentioned, I haven't missed the Clobber stun yet. I purposely went to higher level venues in case level is factored into the %.
@Maki I just hopped into some venues with Meditate (for faster Breath) + Clobber. Like you mentioned, I haven't missed the Clobber stun yet. I purposely went to higher level venues in case level is factored into the %.
thanks now I can do better in the colosseum knowing this stuff.after all i am a monster hunter
@Sylvandyr Would you happen to have any information on how critical chance is calculated? Can't seem to find any info on it anywhere. (Specifically, how AGI affects crit chance)
@Sylvandyr Would you happen to have any information on how critical chance is calculated? Can't seem to find any info on it anywhere. (Specifically, how AGI affects crit chance)
@RowanofRohan No, not enough data, sorry. It used to involve the difference in levels and AGI in 1.0, but I haven't tested to see if the diference in levels affects it anymore. They also have an AGI patch on the backburner that might shake up the formula too.
@RowanofRohan No, not enough data, sorry. It used to involve the difference in levels and AGI in 1.0, but I haven't tested to see if the diference in levels affects it anymore. They also have an AGI patch on the backburner that might shake up the formula too.