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Puellafortis
Hi all, I've stepped into the Coliseum 2.0 BETA and I'm very sorry to inform you that the way we get the enemy stats
as allowed by the FR Devs has changed.
All websocket info is now attached to server command uuids and monster stats are no longer sent in legible format to the client.
If the battle damage formulae stay the same, we will be able to calculate the DEF and MND of an enemies by collecting data on the damage dealt. If DEF and MND balance and the battle damage formulae change in the future, we can start from scratch and utilize the Rated Match feature to slowly collect data on the new formulae to figure them out.
If the attack doesn't KO the monster, we can calculate the exact health! That info is still sent to the client. The top record you see is my fastest dragon (with haste). The enemy and ally stats are mixed in but you can see the health level clearly. (It updates as their health is changed; these are the pre-damage numbers.)
42["c770bf773f0818cb0fd636cabb39a1c82480d4a6bd0d37630a5616417444b193",[[993,[{"instanceId":778,"health":1150,"breath":5,"conditions":[{"instanceId":1,"icon":"ico_haste"}]},{"instanceId":454,"health":180,"breath":0,"conditions":[]},{"instanceId":369,"health":130,"breath":0,"conditions":[]}],"top of turn"]]]
I will no longer be able to update this tool with the full new monster stats (such as name of enemy, AI, and AGI levels). I am very sorry.
I
can get enough info to provide how much STR is needed to KO an enemy. It will be much,
much slower testing and I won't have the updates right away. I welcome community help gathering the data for future 2.0 release. If you are willing to be a data collection helper, please let me know and I will catch up with you again when 2.0 is released to let you know what data I need.
Thank you!