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Liesbet
I'm glad you like my builds, and hopefully you like this one :) this is my favorite of them because of how well it works.
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Liesbet
I'm glad you like my builds, and hopefully you like this one :) this is my favorite of them because of how well it works.
I've been using it a bit now and I'm very satisfied. From my experience it's pretty much safe to set up on any 3-pack, which is very convenient for the Ruins. A bit of lost health isn't a huge deal for me personally when resetting is more convenient overall. Some users may still want to avoid the 3 melee packs if they want to minimize damage, but the fact that it's possible is rather nice.
Longneck Scholars are an exception to this though, because their Contuse renders the trainer unable to one-shot the enemies. It's not a real problem mid-run, because they won't land a hit unless you get super unlucky, but I prefer to avoid them for starting packs.
I also quite like the extra VIT points. I've noticed basically no change in turn order that impacts efficiency, so the QCK is not missed.
On that note, lately I've noticed that many builds use a lot more QCK than is really necessary, and more users looking into minimizing the stat as much as possible can increase survivability of other fodder builds. I am not sure how much the QCK decrease impacts the initial breath building process when using Scratch, but I think that the stats of popular builds can be tweaked at least a little bit. Meditate builds aren't to everyone's tastes, but your builds are a nice take on the concept while also optimizing the QCK stat more than most builds do. Great job.
I've been using it a bit now and I'm very satisfied. From my experience it's pretty much safe to set up on any 3-pack, which is very convenient for the Ruins. A bit of lost health isn't a huge deal for me personally when resetting is more convenient overall. Some users may still want to avoid the 3 melee packs if they want to minimize damage, but the fact that it's possible is rather nice.
Longneck Scholars are an exception to this though, because their Contuse renders the trainer unable to one-shot the enemies. It's not a real problem mid-run, because they won't land a hit unless you get super unlucky, but I prefer to avoid them for starting packs.
I also quite like the extra VIT points. I've noticed basically no change in turn order that impacts efficiency, so the QCK is not missed.
On that note, lately I've noticed that many builds use a lot more QCK than is really necessary, and more users looking into minimizing the stat as much as possible can increase survivability of other fodder builds. I am not sure how much the QCK decrease impacts the initial breath building process when using Scratch, but I think that the stats of popular builds can be tweaked at least a little bit. Meditate builds aren't to everyone's tastes, but your builds are a nice take on the concept while also optimizing the QCK stat more than most builds do. Great job.
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pepsiblue for bookmarking! this is rlly interesting, i now have 2 builds id like to try for 2 diff venues ^^
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pepsiblue for bookmarking! this is rlly interesting, i now have 2 builds id like to try for 2 diff venues ^^
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demonimpala67 pinging myself so I don't lose this
I got bored playing in the Mire all the time, so I added Panaryth to my team. She does a fantastic job! I rarely have to restart and I’ve used her against even 4 packs right off the bat. She’s a gem.
Thanks for this build :)
[url=http://flightrising.com/main.php?dragon=48296140]
[img]http://flightrising.com/rendern/350/482962/48296140_350.png[/img]
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I got bored playing in the Mire all the time, so I added Panaryth to my team. She does a fantastic job! I rarely have to restart and I’ve used her against even 4 packs right off the bat. She’s a gem.
Thanks for this build :)
Ooh, she's pretty! I'm glad you're enjoying the build :)
Ooh, she's pretty! I'm glad you're enjoying the build :)
I'm 100% doing this build next (after or while I'm figuring out what I want for a third Kelp Beds specialist.)
What do you think of adding Discipline in one of the ambush slots?
I'm in love with Discipline as a stone because it works wonders on my mages.
I'm 100% doing this build next (after or while I'm figuring out what I want for a third Kelp Beds specialist.)
What do you think of adding Discipline in one of the ambush slots?
I'm in love with Discipline as a stone because it works wonders on my mages.
Dragons am I right
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katha053
I would say don't add Discipline. This build is made to take less damage, and taking away an Ambush means losing a turn that could be used to defend or kill another enemy.
Assuming I did my math right...
2 Ambushes are best if you use Meditate 4 or less times per battle
1 Ambush + 1 Discipline is best if you use Meditate 4-7 times per battle
2 Discipline is best if you use Meditate 7 or more time per battle
This build only uses Meditate 1-2 times the first battle, then doesn't usually use it again until it misses. Ambush helps the first battle and all following battles whereas Discipline only helps the first battle (but it also hurts it since it removes one of the turns)
Hopefully this helps you :)
If you're curious, I do have a 2 fod mage build for GLR, it doesn't use Eliminate, but does use 2 Disciplines (it's an interesting build, but not very practical to use since it takes 5-ish minutes per battle)
http://www1.flightrising.com/forums/gde/2639855
(All my builds are linked in my clan bio)
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katha053
I would say don't add Discipline. This build is made to take less damage, and taking away an Ambush means losing a turn that could be used to defend or kill another enemy.
Assuming I did my math right...
2 Ambushes are best if you use Meditate 4 or less times per battle
1 Ambush + 1 Discipline is best if you use Meditate 4-7 times per battle
2 Discipline is best if you use Meditate 7 or more time per battle
This build only uses Meditate 1-2 times the first battle, then doesn't usually use it again until it misses. Ambush helps the first battle and all following battles whereas Discipline only helps the first battle (but it also hurts it since it removes one of the turns)
Hopefully this helps you :)
If you're curious, I do have a 2 fod mage build for GLR, it doesn't use Eliminate, but does use 2 Disciplines (it's an interesting build, but not very practical to use since it takes 5-ish minutes per battle)
http://www1.flightrising.com/forums/gde/2639855
(All my builds are linked in my clan bio)
Thanks so much for the explanation- since discipline is so cheap I'll try one ambush, one discipline first- can't hurt- but I'll probably take your advice long term and use two ambushes, since I like the shortest battles possible.
Thanks so much for the explanation- since discipline is so cheap I'll try one ambush, one discipline first- can't hurt- but I'll probably take your advice long term and use two ambushes, since I like the shortest battles possible.
Dragons am I right