@EeveeDream No worries, just thought I'd mention that! This is a great build, I've been really impressed with it! Also I have a spare tincture or two if I need to reset him, so no harm done~.
TOPIC | [GUIDE] The Sedona Build | NO ELIMINATE!
@EeveeDream No worries, just thought I'd mention that! This is a great build, I've been really impressed with it! Also I have a spare tincture or two if I need to reset him, so no harm done~.
hey yall i've noticed there's nothing about the mire on the first post so i went and tested my favorite venue!
@EeveeDream i'm pinging you in case you are looking for mire info i guess
FODDER LEVELING
my team was made of a nature battle cleric in the left, an earth messy sedona (str 105, def 25, qck 80, vit 30) in the middle and fodder on the right
typical battle beginning went like this:
i actively used the cleric to fight (as it was meant to). my sedona has rally so sometimes i'd meditate/meditate, meditate/attack or attack/attack
my sedona also has sap but regenerate wasn't redundant - i used both depending on the situation
about stones:
i only timed leveling one dragon (since the first one was already level 2 when i started) so there's not a lot of data, but
GRINDING
then i tested a three dragon team: cleric, earth messy sedona, light messy sedona.
my light sedona has sap, shred, a slash and guard. guard wasn't used at all since i had two saps and one regen, but if i got unlucky i'd prolly use it to protect my cleric while she heals
average battle time was 35 seconds. using just the cleric and a flyer had an avg of 18 seconds (WOW)
typical turn order:
is the sedona time efficient? not as much as the flyer - which takes half the time and is much more straightforward. however, a mire flyer is A) expensive B) not really versatile. i've found from experience that it can't really handle the ruins or the beds, much less the workshop. it's good for lazy people like me to level up quick, but if speed is not priority then a flyer is A+
also, the battle cleric is a fantastic mage along the sedona! it's a little glassy in comparison, but still good. mages are cool peeps
oh, and give ur sedonas shred. the extra damage is neat
i still wanna test leveling in the workshop, to see if a sedona is an alright replacement for the warrior tank (the str is the same and i think the sedona's higher qck would compensate for the lower def)
i experimented a bit on the ruins using the grinding team and it was pretty good, back to back bosses weren't an issue at all. it also seems fine to level fodder with the cleric + the light sedona
this is my info for now :)
@EeveeDream i'm pinging you in case you are looking for mire info i guess
FODDER LEVELING
my team was made of a nature battle cleric in the left, an earth messy sedona (str 105, def 25, qck 80, vit 30) in the middle and fodder on the right
typical battle beginning went like this:
- CLERIC: meditate/contuse/envenom
- CLERIC: rally sedona*
- SEDONA: scratch/sap
- SEDONA: scratch/sap
- SEDONA: scratch/sap
- CLERIC: meditate/contuse/envenom
- i often needed to rally again using either the cleric or the sedona
- *when facing mobs weak to nature, i'd envenom twice (different enemies) and use the sedona to scratch/scratch/rally
i actively used the cleric to fight (as it was meant to). my sedona has rally so sometimes i'd meditate/meditate, meditate/attack or attack/attack
my sedona also has sap but regenerate wasn't redundant - i used both depending on the situation
about stones:
- the sedona also has reflect and haste. i didn't feel the need to use either. it may be my style tho (i like to attac)
- what i really wanted was shred and a slash! earth is a good element on the mire and the extra damage from shred would be very useful
i only timed leveling one dragon (since the first one was already level 2 when i started) so there's not a lot of data, but
- taking the fodder to level 5 took me 2'57". my flyer on her own can take two dragons to level 5 in 2 minutes. so it wasn't that bad of a time, considering there's no eliminate going on
- i got to level 6 with it before reaching a wartoad (and couldn't handle it bc my mage had died the round before) - i never manage to time myself from 1-7, something always happens. anyway, average battle time was 36 seconds. with a flyer that's 20 seconds
GRINDING
then i tested a three dragon team: cleric, earth messy sedona, light messy sedona.
my light sedona has sap, shred, a slash and guard. guard wasn't used at all since i had two saps and one regen, but if i got unlucky i'd prolly use it to protect my cleric while she heals
average battle time was 35 seconds. using just the cleric and a flyer had an avg of 18 seconds (WOW)
typical turn order:
- CLERIC: meditate/contuse/envenom
- CLERIC: rally sedona 2*
- SEDONA 1: rally self
- SEDONA 1: scratch/sap
- SEDONA 2: scratch/sap/shred/slash
- SEDONA 2: scratch/sap/shred/slash
- SEDONA 1: scratch/sap
- SEDONA 2: scratch/sap/shred/slash
- CLERIC: meditate/contuse/envenom
- *same as when leveling fodder
is the sedona time efficient? not as much as the flyer - which takes half the time and is much more straightforward. however, a mire flyer is A) expensive B) not really versatile. i've found from experience that it can't really handle the ruins or the beds, much less the workshop. it's good for lazy people like me to level up quick, but if speed is not priority then a flyer is A+
also, the battle cleric is a fantastic mage along the sedona! it's a little glassy in comparison, but still good. mages are cool peeps
oh, and give ur sedonas shred. the extra damage is neat
i still wanna test leveling in the workshop, to see if a sedona is an alright replacement for the warrior tank (the str is the same and i think the sedona's higher qck would compensate for the lower def)
i experimented a bit on the ruins using the grinding team and it was pretty good, back to back bosses weren't an issue at all. it also seems fine to level fodder with the cleric + the light sedona
this is my info for now :)
hey yall i've noticed there's nothing about the mire on the first post so i went and tested my favorite venue!
@EeveeDream i'm pinging you in case you are looking for mire info i guess
FODDER LEVELING
my team was made of a nature battle cleric in the left, an earth messy sedona (str 105, def 25, qck 80, vit 30) in the middle and fodder on the right
typical battle beginning went like this:
i actively used the cleric to fight (as it was meant to). my sedona has rally so sometimes i'd meditate/meditate, meditate/attack or attack/attack
my sedona also has sap but regenerate wasn't redundant - i used both depending on the situation
about stones:
i only timed leveling one dragon (since the first one was already level 2 when i started) so there's not a lot of data, but
GRINDING
then i tested a three dragon team: cleric, earth messy sedona, light messy sedona.
my light sedona has sap, shred, a slash and guard. guard wasn't used at all since i had two saps and one regen, but if i got unlucky i'd prolly use it to protect my cleric while she heals
average battle time was 35 seconds. using just the cleric and a flyer had an avg of 18 seconds (WOW)
typical turn order:
is the sedona time efficient? not as much as the flyer - which takes half the time and is much more straightforward. however, a mire flyer is A) expensive B) not really versatile. i've found from experience that it can't really handle the ruins or the beds, much less the workshop. it's good for lazy people like me to level up quick, but if speed is not priority then a flyer is A+
also, the battle cleric is a fantastic mage along the sedona! it's a little glassy in comparison, but still good. mages are cool peeps
oh, and give ur sedonas shred. the extra damage is neat
i still wanna test leveling in the workshop, to see if a sedona is an alright replacement for the warrior tank (the str is the same and i think the sedona's higher qck would compensate for the lower def)
i experimented a bit on the ruins using the grinding team and it was pretty good, back to back bosses weren't an issue at all. it also seems fine to level fodder with the cleric + the light sedona
this is my info for now :)
@EeveeDream i'm pinging you in case you are looking for mire info i guess
FODDER LEVELING
my team was made of a nature battle cleric in the left, an earth messy sedona (str 105, def 25, qck 80, vit 30) in the middle and fodder on the right
typical battle beginning went like this:
- CLERIC: meditate/contuse/envenom
- CLERIC: rally sedona*
- SEDONA: scratch/sap
- SEDONA: scratch/sap
- SEDONA: scratch/sap
- CLERIC: meditate/contuse/envenom
- i often needed to rally again using either the cleric or the sedona
- *when facing mobs weak to nature, i'd envenom twice (different enemies) and use the sedona to scratch/scratch/rally
i actively used the cleric to fight (as it was meant to). my sedona has rally so sometimes i'd meditate/meditate, meditate/attack or attack/attack
my sedona also has sap but regenerate wasn't redundant - i used both depending on the situation
about stones:
- the sedona also has reflect and haste. i didn't feel the need to use either. it may be my style tho (i like to attac)
- what i really wanted was shred and a slash! earth is a good element on the mire and the extra damage from shred would be very useful
i only timed leveling one dragon (since the first one was already level 2 when i started) so there's not a lot of data, but
- taking the fodder to level 5 took me 2'57". my flyer on her own can take two dragons to level 5 in 2 minutes. so it wasn't that bad of a time, considering there's no eliminate going on
- i got to level 6 with it before reaching a wartoad (and couldn't handle it bc my mage had died the round before) - i never manage to time myself from 1-7, something always happens. anyway, average battle time was 36 seconds. with a flyer that's 20 seconds
GRINDING
then i tested a three dragon team: cleric, earth messy sedona, light messy sedona.
my light sedona has sap, shred, a slash and guard. guard wasn't used at all since i had two saps and one regen, but if i got unlucky i'd prolly use it to protect my cleric while she heals
average battle time was 35 seconds. using just the cleric and a flyer had an avg of 18 seconds (WOW)
typical turn order:
- CLERIC: meditate/contuse/envenom
- CLERIC: rally sedona 2*
- SEDONA 1: rally self
- SEDONA 1: scratch/sap
- SEDONA 2: scratch/sap/shred/slash
- SEDONA 2: scratch/sap/shred/slash
- SEDONA 1: scratch/sap
- SEDONA 2: scratch/sap/shred/slash
- CLERIC: meditate/contuse/envenom
- *same as when leveling fodder
is the sedona time efficient? not as much as the flyer - which takes half the time and is much more straightforward. however, a mire flyer is A) expensive B) not really versatile. i've found from experience that it can't really handle the ruins or the beds, much less the workshop. it's good for lazy people like me to level up quick, but if speed is not priority then a flyer is A+
also, the battle cleric is a fantastic mage along the sedona! it's a little glassy in comparison, but still good. mages are cool peeps
oh, and give ur sedonas shred. the extra damage is neat
i still wanna test leveling in the workshop, to see if a sedona is an alright replacement for the warrior tank (the str is the same and i think the sedona's higher qck would compensate for the lower def)
i experimented a bit on the ruins using the grinding team and it was pretty good, back to back bosses weren't an issue at all. it also seems fine to level fodder with the cleric + the light sedona
this is my info for now :)
@soII -
Nice update and explanations and times given. You are correct that the Sedona build isn't meant to be as fast as any dragon equipped with eliminate; it is meant to allow people without eliminate to be able to level and farm at their leisure at a much lower price point.
Possibly mix in an eliminate equipped dragon and watch the farming/grinding times really drop down from what you posted.
As you mentioned about the battle cleric, it is a little on the glassy side, but the option to that is to stat and stone a cleric like the Sedona build.
Another option that I am polishing up for presentation is: a support dragon specifically for farming/grinding sessions - High QCK and INT, kind of Sedona-like numbers (leaning towards a cleric and/or mage ( what's in a name?)) that can throw a regen or heal to the fighter or battle mage... I will have other people testing for me to provide feedback.
Nice update and explanations and times given. You are correct that the Sedona build isn't meant to be as fast as any dragon equipped with eliminate; it is meant to allow people without eliminate to be able to level and farm at their leisure at a much lower price point.
Possibly mix in an eliminate equipped dragon and watch the farming/grinding times really drop down from what you posted.
As you mentioned about the battle cleric, it is a little on the glassy side, but the option to that is to stat and stone a cleric like the Sedona build.
Another option that I am polishing up for presentation is: a support dragon specifically for farming/grinding sessions - High QCK and INT, kind of Sedona-like numbers (leaning towards a cleric and/or mage ( what's in a name?)) that can throw a regen or heal to the fighter or battle mage... I will have other people testing for me to provide feedback.
@soII -
Nice update and explanations and times given. You are correct that the Sedona build isn't meant to be as fast as any dragon equipped with eliminate; it is meant to allow people without eliminate to be able to level and farm at their leisure at a much lower price point.
Possibly mix in an eliminate equipped dragon and watch the farming/grinding times really drop down from what you posted.
As you mentioned about the battle cleric, it is a little on the glassy side, but the option to that is to stat and stone a cleric like the Sedona build.
Another option that I am polishing up for presentation is: a support dragon specifically for farming/grinding sessions - High QCK and INT, kind of Sedona-like numbers (leaning towards a cleric and/or mage ( what's in a name?)) that can throw a regen or heal to the fighter or battle mage... I will have other people testing for me to provide feedback.
Nice update and explanations and times given. You are correct that the Sedona build isn't meant to be as fast as any dragon equipped with eliminate; it is meant to allow people without eliminate to be able to level and farm at their leisure at a much lower price point.
Possibly mix in an eliminate equipped dragon and watch the farming/grinding times really drop down from what you posted.
As you mentioned about the battle cleric, it is a little on the glassy side, but the option to that is to stat and stone a cleric like the Sedona build.
Another option that I am polishing up for presentation is: a support dragon specifically for farming/grinding sessions - High QCK and INT, kind of Sedona-like numbers (leaning towards a cleric and/or mage ( what's in a name?)) that can throw a regen or heal to the fighter or battle mage... I will have other people testing for me to provide feedback.
@quattronius
yeah, i shouldn't really compare builds with different purposes but it's a bit inevitable. i think the only way to speed it up would be to pick a good element and add a slash
mages can be rather tricky to balance; too much DEF/VIT and you lose INT and have to rely too much on contuse :/ we should have a mage elim ig. anyway, good luck w your build!
yeah, i shouldn't really compare builds with different purposes but it's a bit inevitable. i think the only way to speed it up would be to pick a good element and add a slash
mages can be rather tricky to balance; too much DEF/VIT and you lose INT and have to rely too much on contuse :/ we should have a mage elim ig. anyway, good luck w your build!
@quattronius
yeah, i shouldn't really compare builds with different purposes but it's a bit inevitable. i think the only way to speed it up would be to pick a good element and add a slash
mages can be rather tricky to balance; too much DEF/VIT and you lose INT and have to rely too much on contuse :/ we should have a mage elim ig. anyway, good luck w your build!
yeah, i shouldn't really compare builds with different purposes but it's a bit inevitable. i think the only way to speed it up would be to pick a good element and add a slash
mages can be rather tricky to balance; too much DEF/VIT and you lose INT and have to rely too much on contuse :/ we should have a mage elim ig. anyway, good luck w your build!
I'm thinking of statting two non-Tinctured Level 10 fighter dragons. How does 52 STR and 22 QCK sound at this level?
@radiantace
Do they have any augments? That changes what their stats can be at level 10!
Do they have any augments? That changes what their stats can be at level 10!
@radiantace
Culex's guide recommends stats of 50 STR and 25 QCK at level 10, but I'm not sure how the lower QCK would affect your dragons.
Culex's guide recommends stats of 50 STR and 25 QCK at level 10, but I'm not sure how the lower QCK would affect your dragons.
@radiantace
Culex's guide recommends stats of 50 STR and 25 QCK at level 10, but I'm not sure how the lower QCK would affect your dragons.
Culex's guide recommends stats of 50 STR and 25 QCK at level 10, but I'm not sure how the lower QCK would affect your dragons.