9:1
TOPIC | Baldwin's Bubbling Brew Visual Guide 3.0
9:7
Google Docs
Chance of Drops
Where do I find X item?
Materials
Food
Familiars
Skins/Specialty/Other
Battle Items
Apparel 1-5
Apparel 6-10
Apparel 11-15
Ice
Shadow
[url=][/url]
[url=][/url]
[url=][/url]
[url=][/url]
[url=][/url]
9:7
Google Docs
Chance of Drops
Where do I find X item?
Materials
Food
Familiars
Skins/Specialty/Other
Battle Items
Apparel 1-5
Apparel 6-10
Apparel 11-15
Ice
Shadow
[url=][/url]
[url=][/url]
[url=][/url]
[url=][/url]
[url=][/url]
9:8
[columns][item=] [nextcol]
[b]Total Items Used:[/b]
[b]Total Time:[/b] Hr. Min. !!!!
[b]Total Cost:[/b] !!!!
[b]Total XP:[/b] !!!!
[b]Total XPpMin:[/b] [/columns]
XPpMin:
Food/Goo: =
Materials/Ooze: =
Apparel/Slime: =
Familiars/Muck: =
Other/Sludge: =
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-------------------
[color=#6B0000]#6B0000[/color]
[color=Blue][b]Blue[/b][/color] # [color=Blue][b]Glass Beaker[/b] x2[/color]
[color=#CC7A29][b]CC7A29[/b][/color] # [color=#CC7A29][b]Coarse Alchemical Reduction[/b][/color]
[color=red][b]Red[/b][/color] # [color=red][b]Sizzling Phosphorus[/b][/color]
[color=green][b]green[/b][/color] # [color=green][b]Irradiated Alchemical Reduction[/b][/color]
[color=009A88][b]009A88[/b] [/color] # [color=009A88][b]Infused Fragment[/b] [/color]
[b][color=brown]brown[/color][/b] # [b][color=brown]Reinforced Glass Beaker[/color][/b]
[color=493E4C][b]493E4C[/b] [/color] # [color=493E4C][b]Fine Alchemical Reduction[/b] [/color]
[b][color=8EA100]8EA100[/color][/b] # [b][color=8EA100]Imbued Sulfur[/color][/b]
-------------------
-------------------
[color=Blue][b]Glass Beaker[/b] x2[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color]- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
----------------------
[color=#CC7A29][b]Coarse Alchemical Reduction[/b][/color]
[indent][color=#CC7A29]Other/Sludge: 1 = 1 Green[/color]
[color=#CC7A29][b]Smoky Quartz[/b] x3 [i](Digging=Fire/Plague/Shadow)[/i][/color]
[color=Blue][b]Glass Beaker[/b] x1[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color][/indent]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-------------
[color=red][b]Sizzling Phosphorus[/b][/color]
[indent][color=red]Other/Sludge: 2 = 1 Yellow + 1 Red[/color]
[color=Blue][b]Glass Beaker[/b] x1[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/indent][/color]- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--------
[color=green][b]Irradiated Alchemical Reduction[/b][/color]
[indent][color=green]Food/Goo: 2 = 2 Green
Materials/Ooze: 1 = 1 Yellow[/color]
[color=Blue][b]Glass Beaker[/b] x1[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/indent][/color] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
---------
[color=009A88][b]Infused Fragment[/b] [/color]
[indent][color=009A88]Other/Sludge: 4 = 2 Yellow + 2 Red[/color]
[color=Blue][b]Glass Beaker[/b] x1[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/indent][/color] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--------------------
--------------------
[color=brown][b]Reinforced Glass Beaker[/b] x2
[indent][color=brown]Food/Goo: 4 = 2 Orange + 2 Red
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/color][/indent]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--------------
[color=493E4C][b]Fine Alchemical Reduction[/b][/color]
[indent][color=493E4C]Food/Goo: 2 = 2 Yellow
Other/Sludge: 2 = 2 Purple
[color=brown][b]Reinforced Glass Beaker[/b] x1[/color]
[indent][color=brown]Food/Goo: 4 = 2 Orange + 2 Red
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/indent]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-------------------
[color= 8EA100][b]Imbued Sulfur[/b] [/color]
[indent][color= 8EA100]Food/Goo: 1 = 1 Blue
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 2 = 1 Black + 1 White
[color=493E4C][b]Fine Alchemical Reduction x2[/b]
[indent][color=493E4C]Food/Goo: 2 = 2 Yellow
Other/Sludge: 2 = 2 Purple
[color=brown][b]Reinforced Glass Beaker[/b] x1[/color]
[indent][color=brown]Food/Goo: 4 = 2 Orange + 2 Red
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/indent][/indent]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9:8
XPpMin:
Food/Goo: =
Materials/Ooze: =
Apparel/Slime: =
Familiars/Muck: =
Other/Sludge: =
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#6B0000
Blue # Glass Beaker x2
CC7A29 # Coarse Alchemical Reduction
Red # Sizzling Phosphorus
green # Irradiated Alchemical Reduction
009A88 # Infused Fragment
brown # Reinforced Glass Beaker
493E4C # Fine Alchemical Reduction
8EA100 # Imbued Sulfur
Glass Beaker x2
Coarse Alchemical Reduction
Sizzling Phosphorus
Irradiated Alchemical Reduction
Infused Fragment
Reinforced Glass Beaker x2
Fine Alchemical Reduction
Imbued Sulfur
Total Items Used: Total Time: Hr. Min. !!!! Total Cost: !!!! Total XP: !!!! Total XPpMin: |
Food/Goo: =
Materials/Ooze: =
Apparel/Slime: =
Familiars/Muck: =
Other/Sludge: =
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#6B0000
Blue # Glass Beaker x2
CC7A29 # Coarse Alchemical Reduction
Red # Sizzling Phosphorus
green # Irradiated Alchemical Reduction
009A88 # Infused Fragment
brown # Reinforced Glass Beaker
493E4C # Fine Alchemical Reduction
8EA100 # Imbued Sulfur
Glass Beaker x2
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Coarse Alchemical Reduction
Other/Sludge: 1 = 1 Green
Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Smoky Quartz x3 (Digging=Fire/Plague/Shadow)
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Sizzling Phosphorus
Other/Sludge: 2 = 1 Yellow + 1 Red
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Irradiated Alchemical Reduction
Food/Goo: 2 = 2 Green
Materials/Ooze: 1 = 1 Yellow
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 1 = 1 Yellow
Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Infused Fragment
Other/Sludge: 4 = 2 Yellow + 2 Red
Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Glass Beaker x1
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Reinforced Glass Beaker x2
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Fine Alchemical Reduction
Food/Goo: 2 = 2 Yellow
Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Imbued Sulfur
Food/Goo: 1 = 1 Blue
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 2 = 1 Black + 1 White
Fine Alchemical Reduction x2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Materials/Ooze: 3 = 3 Green
Apparel/Slime: 2 = 1 Black + 1 White
Fine Alchemical Reduction x2
Food/Goo: 2 = 2 Yellow
Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
Other/Sludge: 2 = 2 Purple
Reinforced Glass Beaker x1
Food/Goo: 4 = 2 Orange + 2 Red
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Broken Bottle x4 (Digging/Scavenging/Coliseum)
9:9
Sizes that there be in FR 0-7
0000
0101
0202
0303
0404
0505
0606
0707
Total Items Used:
Total Time: Hr. Min. !!!!
Total Cost: !!!!
Total XP: !!!!
XPpMin:
Food/Goo: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Materials/Ooze: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Apparel/Slime: = Gray x0,White x0, Black x0
Familiars/Muck: = Copper x0,Silver x0,Gold x0
Other/Sludge : = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yellow x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
How to link to certain posts [new] (if i forget)
[url=http://www1.flightrising.com/forums/gde/1461458/1 #11477901 [Apparel [/url]
1 #11477901
1 =Page (2 would be next page)
11477901 = post's ID number (fid ID# by Ctrl+Shift+i "Hit button top Left" hilit post)
Apparel with a ' in it may need to use this
EX/EQ: Peacebringer's Mantle
(item=Peacebringer's Mantle)
insert '
for the Apostrophe
Sizes that there be in FR 0-7
0000
0101
0202
0303
0404
0505
0606
0707
Total Items Used:
Total Time: Hr. Min. !!!!
Total Cost: !!!!
Total XP: !!!!
XPpMin:
Food/Goo: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Materials/Ooze: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Apparel/Slime: = Gray x0,White x0, Black x0
Familiars/Muck: = Copper x0,Silver x0,Gold x0
Other/Sludge : = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yellow x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
How to link to certain posts [new] (if i forget)
[url=http://www1.flightrising.com/forums/gde/1461458/1 #11477901 [Apparel [/url]
1 #11477901
1 =Page (2 would be next page)
11477901 = post's ID number (fid ID# by Ctrl+Shift+i "Hit button top Left" hilit post)
Apparel with a ' in it may need to use this
EX/EQ: Peacebringer's Mantle
(item=Peacebringer's Mantle)
insert '
for the Apostrophe
9:9
Sizes that there be in FR 0-7
0000
0101
0202
0303
0404
0505
0606
0707
Total Items Used:
Total Time: Hr. Min. !!!!
Total Cost: !!!!
Total XP: !!!!
XPpMin:
Food/Goo: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Materials/Ooze: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Apparel/Slime: = Gray x0,White x0, Black x0
Familiars/Muck: = Copper x0,Silver x0,Gold x0
Other/Sludge : = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yellow x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
How to link to certain posts [new] (if i forget)
[url=http://www1.flightrising.com/forums/gde/1461458/1 #11477901 [Apparel [/url]
1 #11477901
1 =Page (2 would be next page)
11477901 = post's ID number (fid ID# by Ctrl+Shift+i "Hit button top Left" hilit post)
Apparel with a ' in it may need to use this
EX/EQ: Peacebringer's Mantle
(item=Peacebringer's Mantle)
insert '
for the Apostrophe
Sizes that there be in FR 0-7
0000
0101
0202
0303
0404
0505
0606
0707
Total Items Used:
Total Time: Hr. Min. !!!!
Total Cost: !!!!
Total XP: !!!!
XPpMin:
Food/Goo: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Materials/Ooze: = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
Apparel/Slime: = Gray x0,White x0, Black x0
Familiars/Muck: = Copper x0,Silver x0,Gold x0
Other/Sludge : = Green x0,Yellow x0,Orange x0,Red x0,Purple x0,Blue x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yellow x0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
How to link to certain posts [new] (if i forget)
[url=http://www1.flightrising.com/forums/gde/1461458/1 #11477901 [Apparel [/url]
1 #11477901
1 =Page (2 would be next page)
11477901 = post's ID number (fid ID# by Ctrl+Shift+i "Hit button top Left" hilit post)
Apparel with a ' in it may need to use this
EX/EQ: Peacebringer's Mantle
(item=Peacebringer's Mantle)
insert '
for the Apostrophe
9:10
[img]http://flightrising.com/images/icons/earth_rune_20.png[/img][img]http://flightrising.com/images/icons/fire_rune_20.png[/img][img]http://flightrising.com/images/icons/wind_rune_20.png[/img][img]http://flightrising.com/images/icons/water_rune_20.png[/img][img]http://flightrising.com/images/icons/shadow_rune_20.png[/img][img]http://flightrising.com/images/icons/ice_rune_20.png[/img][img]http://flightrising.com/images/icons/lightning_rune_20.png[/img][img]http://flightrising.com/images/icons/light_rune_20.png[/img][img]http://flightrising.com/images/icons/nature_rune_20.png[/img][img]http://flightrising.com/images/icons/plague_rune_20.png[/img][img]http://flightrising.com/images/icons/arcane_rune_20.png[/img]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AAAAAAAA
[indent][color=#CC7A29]BBBBBBBBB[/color]
[indent][color=Blue]CCCCCCC[/color]
[indent][color=blue]DDDDDDDDD
ddddddddd
[indent]EEEEEEEEE
[indent]FFFFFF[/indent][/color][/indent][/indent][/indent][/indent]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-------------------
-------
[code=][columns] [nextcol] [/columns] [/code]
-------------
[code=] [color=Color Hex #]Text[/color] [/code]
[color=#6B0000]#6B0000[/color]
--------
[code=] [code=] (/code] [/code]
-------------------
[color=Blue][b]Glass Beaker[/b] x2[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color]
[code=] [color=Blue][b]Glass Beaker[/b] x2[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color][/code]
[b]WHY I CANT SIMPLY Ctrl+Alt+C/V[/b]
[color=Blue][b]Glass Beaker[/b] x2[/color] [indent][color=blue]Materials/Ooze: 1 = 1 Green Other/Sludge: 1 = 1 Green [b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Figering out LvLing LvL's
take the XP from the lower XP
AKA
1100 XP - 700 XP = [b]400[/b]
1600 XP - 1100 XP =[b]500[/b]
2200 XP - 1600 XP = [b]600[/b]
See how the (totel/end #) is 100 more then the last?
Every LvL follows this rule of adding 100 to the - ###XP
[img]http://flightrising.com/dropbox/logo_bldwin2.png[/img]
[url=http://www1.flightrising.com/forums/gde/1461458/1]
Old Baldwin's Bubbling Brew Visual Guide Link[/url]
[img]http://flightrising.com/dropbox/2kjh34g2j3hgkwjf.png[/img]
[img]http://flightrising.com/dropbox/button_story.png[/img]
[img]http://flightrising.com/images/wiki/story_banner.png[/img]
[url=http://flightrising.com/main.php?p=wiki&article=78]The Bogsneak Mutagen[/url] A short story about an amazing discovery.
- - - - - - - - - - - - - - - - - - -
[url=http://www1.flightrising.com/forums/frd/1976668] What is happening to Baldwin?![/url] BY @ DeadBattery
Old Baldwin
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin.png[/img]
Baldwin - Sep 14, 2016
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_01_K7Vjkl4OlSVNTeVlaDfx2e.png[/img]
Baldwin - Sep 15, 2016
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_02_1WklfFvnxEFnmZVcTbCNyC.png[/img]
Baldwin - Sep 16, 2016
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_03_Pfi4mTbdZZh3teDr6O1XZm.png[/img]
Baldwin - Sep 17, 2016
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_04_kgOorvrCxwXs2X7teQs7wp.png[/img]
Baldwin - Sep 18, 2016
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_05_xB3vIN3YKevowY3blvsuth.png[/img]
Baldwin - Sep 19, 2016 FINAL FORM
[img]http://www1.flightrising.com/static/layout/baldwin/baldwin_transformed.png[/img]
[img]https://pp.vk.me/c636424/v636424893/287ce/VZBQWJ3LiAA.jpg[/img]
[img]http://img.photobucket.com/albums/v428/Starrats/baldwin3.gif[/img]
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Coliseum code
[columns]Pik
[center]Name[/center]
[item=][item=]
[item=][item=]
Space if needed
.
[nextcol]
[center]l________________________l
l
l
l
l
l
l
l
l
l
l
l
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#6B0000
Glass Beaker x2
WHY I CANT SIMPLY Ctrl+Alt+C/V
Glass Beaker x2
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Figering out LvLing LvL's
take the XP from the lower XP
AKA
1100 XP - 700 XP = 400
1600 XP - 1100 XP =500
2200 XP - 1600 XP = 600
See how the (totel/end #) is 100 more then the last?
Every LvL follows this rule of adding 100 to the - ###XP
Old Baldwin's Bubbling Brew Visual Guide Link
The Bogsneak Mutagen A short story about an amazing discovery.
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What is happening to Baldwin?! BY @ DeadBattery
Old Baldwin
Baldwin - Sep 14, 2016
Baldwin - Sep 15, 2016
Baldwin - Sep 16, 2016
Baldwin - Sep 17, 2016
Baldwin - Sep 18, 2016
Baldwin - Sep 19, 2016 FINAL FORM
Coliseum code
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[code=] (/code]
Glass Beaker x2
Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Other/Sludge: 1 = 1 Green
Broken Bottle x4 (Digging/Scavenging/Coliseum)
Code:
[color=Blue][b]Glass Beaker[/b] x2[/color]
[indent][color=blue]Materials/Ooze: 1 = 1 Green
Other/Sludge: 1 = 1 Green
[b]Broken Bottle[/b] x4 [i](Digging/Scavenging/Coliseum)[/i][/indent][/color]
Glass Beaker x2
Materials/Ooze: 1 = 1 Green Other/Sludge: 1 = 1 Green Broken Bottle x4 (Digging/Scavenging/Coliseum)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Figering out LvLing LvL's
take the XP from the lower XP
AKA
1100 XP - 700 XP = 400
1600 XP - 1100 XP =500
2200 XP - 1600 XP = 600
See how the (totel/end #) is 100 more then the last?
Every LvL follows this rule of adding 100 to the - ###XP
Old Baldwin's Bubbling Brew Visual Guide Link
The Bogsneak Mutagen A short story about an amazing discovery.
- - - - - - - - - - - - - - - - - - -
What is happening to Baldwin?! BY @ DeadBattery
Old Baldwin
Baldwin - Sep 14, 2016
Baldwin - Sep 15, 2016
Baldwin - Sep 16, 2016
Baldwin - Sep 17, 2016
Baldwin - Sep 18, 2016
Baldwin - Sep 19, 2016 FINAL FORM
Coliseum code
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