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TOPIC | [Guide] Coli Farming Build
Hello! It's me again, back with another coli build (I just really like them okay). You can also try out my [url=http://www1.flightrising.com/forums/gde/1777804]2-fodder Boreal Woods build[/url] and [url=http://www1.flightrising.com/forums/gde/1799039/1]2-fodder Pools/Dual/Roost build[/url]. Now I present an alternate farming build to the [url=http://www1.flightrising.com/forums/gde/1040710]STR 129 build suggested by Culex[/url]. While running a farmer up to STR 133 does mean that you can one-hit KO anything from the Roost downwards, I've found that with STR that high it can seriously impact your QCK. I suggest, instead, to use venue-specific fodder builds for the Woods through the Workshop, as they are optimised for their own venues in terms of strength and speed. For the Rainsong Jungle downwards, consider this: [center][img]http://i.imgur.com/iOxUKC2.png[/img] [b]STR 122 / QCK 64 / VIT 12[/b][/center] This will knock out anything (except a Boss) with a single unRallied Eliminate, up to and including all the enemies in the Rainsong Jungle. The high speed means that bringing a team of three of these guys into the coli gets you 12+ turns before the first enemy gets a hit in. Keep Sap equipped to use some of those extra turns to top up your health if it starts to get low. And that's it! If you decide to try it out, let me know how it goes!
Hello! It's me again, back with another coli build (I just really like them okay). You can also try out my 2-fodder Boreal Woods build and 2-fodder Pools/Dual/Roost build.

Now I present an alternate farming build to the STR 129 build suggested by Culex. While running a farmer up to STR 133 does mean that you can one-hit KO anything from the Roost downwards, I've found that with STR that high it can seriously impact your QCK.

I suggest, instead, to use venue-specific fodder builds for the Woods through the Workshop, as they are optimised for their own venues in terms of strength and speed.

For the Rainsong Jungle downwards, consider this:
iOxUKC2.png

STR 122 / QCK 64 / VIT 12

This will knock out anything (except a Boss) with a single unRallied Eliminate, up to and including all the enemies in the Rainsong Jungle. The high speed means that bringing a team of three of these guys into the coli gets you 12+ turns before the first enemy gets a hit in.

Keep Sap equipped to use some of those extra turns to top up your health if it starts to get low.

And that's it! If you decide to try it out, let me know how it goes!
@Redfoot I'll definitely be trying out this build for my new pair of farmers! By any chance do you know if this is the minimum QCK to get the 12 turns in rainsong? If you boosted the STR to 126 to take down the elk in boreal woods, the QCK would be 59 max, any idea if that would cut down your turns for rainsong?

Alternatively, do you know what the minimum QCK would be to get 12 turns in boreal woods?
@Redfoot I'll definitely be trying out this build for my new pair of farmers! By any chance do you know if this is the minimum QCK to get the 12 turns in rainsong? If you boosted the STR to 126 to take down the elk in boreal woods, the QCK would be 59 max, any idea if that would cut down your turns for rainsong?

Alternatively, do you know what the minimum QCK would be to get 12 turns in boreal woods?
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