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TOPIC | [LORE]Dragon Variants by Flight
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[center][img]http://i.imgur.com/XoCwhUT.png[/img][/center] [center][img]http://flightrising.com/images/cms/familiar/art/3176.png[/img] [i]"Hey there, no I'm not behind you, look at your feet. Hello! I am Doku, Sunny's Assistant. After a long time of writing and star gazing, we got a thinkin'. Certain dragons have become rather out of place haven't they? Dragons far from their native flights. There has to be changes right? Well we are here to find out and document it!!" [/i] [/center] [center][b]Welcome to the Dragon Variation Hub![/b][/center] [b]Ice Coatls, fire Tundras, wind Snappers, water Ridgebacks If we read the Encyclopedia we know why these are a [i]bad idea[/i]. So I figure there must be variations by flight. Short haired tundras? penguin coatls? water proof ridgies, bumble bee snipsnaps? This is where it will be kept track of by Flight :D I will be adding my own head-canons and art work over time! And will be searching all over the Forums in search for already discussed ideas. You may also submit your own as well! or if you saw something cool somewhere let me know! Names will be noted with the headcanons, and if you have submitted your name will be put in the contributors section! [Size=4]Also! You can submit an entry even if there is already something for the section, different perspectives are welcome!![/size] If you have any questions feel free to ask here or pm me if necessary.[/b] Badge: [url=http://www1.flightrising.com/forums/gde/1902333][img]http://i.imgur.com/w0o1M5w.png[/img][/url] [code][url=http://www1.flightrising.com/forums/gde/1902333][img]http://i.imgur.com/w0o1M5w.png[/img][/url][/code] [center][Size=5][b]Announcements [/b][/size][/center] [LIST] [*]Submissions open! [*]Accepting Affiliates! [*]NEW BOGSNEAK SECTION [*]Open for business again! - I AM considering making a new thread for this, organized differently. [/LIST] [center] [center][size=5][b]Updates[/b][/size][/center][LIST] [*]Banner and badges will be added at a later date. [*]Title and breed banners have all been added [*]My headcanons and art will be added alittle at a time [*]Post links complete! [*]New Realivant links section added on the Arcane Page [*]New earth, light, ice, wind and shadow submissions 7/1/16 12:33pm [*]Banner and badge !! 7/8/16 [*]Bringing back to life. Bogsneaks added and new entries+affiliates [*] Adding Gaoler! [*] Bane Scales To be added! [*] BeastClan Added to Arcane post! [*] To reduce image issues and to make it easy for me to tell what catergory i am listing under when editting, section Titles will be replaced with Relavent emojis! (as emotes label the breeds right in the bbcode!! [*]Relevant links relocated to the same section as affiliates! [/LIST] [center][b]Submission Form[/b][/center] [quote]@SunnyToxicBunny Flight: Breed: Headcanons or art work: **For art work, please make it no taller than 350 pixels. I want to keep it a little bit manageable.[/quote] You may submit more than one at a time but only ping me once please .o. You may also submit a form again at a later date or ask info to be updated if your opinion changes. [b]Want to be a Affiliate?[/b] If you have a hub of your own, or any other kind of service, be it hatchery, art ect. Please do the following -Ping me saying you want to affiliate -Give me a badge or banner with a link to your post and i will put it in the affiliates section -put the badge or banner with a link of this Hub in your shop/hub [center][b]Post links[/b] [url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Beast clan[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates and Relevant Links [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]
XoCwhUT.png
3176.png
"Hey there, no I'm not behind you, look at your feet. Hello! I am Doku, Sunny's Assistant. After a long time of writing and star gazing, we got a thinkin'. Certain dragons have become rather out of place haven't they? Dragons far from their native flights. There has to be changes right? Well we are here to find out and document it!!"

Welcome to the Dragon Variation Hub!


Ice Coatls, fire Tundras, wind Snappers, water Ridgebacks
If we read the Encyclopedia we know why these are a bad idea.
So I figure there must be variations by flight. Short haired tundras? penguin coatls? water proof ridgies, bumble bee snipsnaps?
This is where it will be kept track of by Flight :D I will be adding my own head-canons and art work over time! And will be searching all over the Forums in search for already discussed ideas.

You may also submit your own as well! or if you saw something cool somewhere let me know!
Names will be noted with the headcanons, and if you have submitted your name will be put in the contributors section!
Also! You can submit an entry even if there is already something for the section, different perspectives are welcome!!
If you have any questions feel free to ask here or pm me if necessary.


Badge:
w0o1M5w.png
Code:
[url=http://www1.flightrising.com/forums/gde/1902333][img]http://i.imgur.com/w0o1M5w.png[/img][/url]



Announcements
  • Submissions open!
  • Accepting Affiliates!
  • NEW BOGSNEAK SECTION
  • Open for business again! - I AM considering making a new thread for this, organized differently.

Updates
  • Banner and badges will be added at a later date.
  • Title and breed banners have all been added
  • My headcanons and art will be added alittle at a time
  • Post links complete!
  • New Realivant links section added on the Arcane Page
  • New earth, light, ice, wind and shadow submissions 7/1/16 12:33pm
  • Banner and badge !! 7/8/16
  • Bringing back to life. Bogsneaks added and new entries+affiliates
  • Adding Gaoler!
  • Bane Scales To be added!
  • BeastClan Added to Arcane post!
  • To reduce image issues and to make it easy for me to tell what catergory i am listing under when editting, section Titles will be replaced with Relavent emojis! (as emotes label the breeds right in the bbcode!!
  • Relevant links relocated to the same section as affiliates!

Submission Form
Quote:
@SunnyToxicBunny
Flight:
Breed:
Headcanons or art work:
**For art work, please make it no taller than 350 pixels. I want to keep it a little bit manageable.
You may submit more than one at a time but only ping me once please .o.
You may also submit a form again at a later date or ask info to be updated if your opinion changes.

Want to be a Affiliate?
If you have a hub of your own, or any other kind of service, be it hatchery, art ect.
Please do the following
-Ping me saying you want to affiliate
-Give me a badge or banner with a link to your post and i will put it in the affiliates section
-put the badge or banner with a link of this Hub in your shop/hub

Revamp 3.0!
p0c3JDft.png
Other Things by Me
Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][b]Post links[/b] [url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Beast clan[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates and Relevant Links [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=earth runestone][size=7][b]EARTH[/b][/size][Item=earth runestone][/center] [center][emoji=fae happy size=2][size=6][b]FAE[/b][/size][emoji=fae happy size=2][/center] [quote name="IronPen" date=2016-07-07 21:08:38] In their relentless expansion the Fae in Earth have had to resort to vastly different techniques to build homes for their colonies though like all Fae they settle in magically rich places by instinct, the leylines in Earth are well known because of this. They will carve out small basins and niches to roost in the Greatwyrn's Breach and infest whole catacombs in the Cairnstone Rest using their magic to subdue any skeletons. In the Shattered Plain Earth Fae dragons are known for making massive structures similar to termite mounds to hold their vast numbers. While colonies are smaller in size then their native Arcane cousins that does not mean hundreds of Fae in one colony are an uncommon sight. To survive they make elaborate insect traps if they aren't close to a regular food source. Small numbers making journeys will often hitch rides with other breeds in exchange for getting rid of any pests. Like all other Fae breeds it is noted they have crest motions unique to their Flight. [/quote] [center][emoji=guardian happy size=2][size=6][b]GUARDIAN[/b][/size][emoji=guardian happy size=2][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Earth Guardians are some of the most dedicated to their charges, and the most likely to fall into mourning and die should that charge be lost. It didn't take very long for some of the less...... Morally solid individuals of the world to think up a way to take advantage of this. And thus was created the practice of "Charge-Trapping", a brutal form of slave trafficking in which a Guardian's charge is held hostage and threatened with destruction in order to ensure their total cooperation, the psychological stress of which alone can easily cause them to snap, to say nothing of what other forms of torment they may be subjected to. All guardians of the world are legitimately threatened by this and live in fear of it every day but none moreso than the Guardians of Earth, who's particularly strong dedication to their charges makes them ideal captives. Victims of this practice are typically called "Charge-Thralls".[/quote] [center][emoji=mirror happy size=2][size=6][b]MIRROR[/b][/size][emoji=mirror happy size=2][/center] [quote name="IronPen" date=2016-06-30 17:53:34] Earth Mirrors are some of the most practical of all Mirror types. They only ever carry what they absolutely need and their monuments serve as both historical landmarks and lairs for the roaming packs. Their packs are more stable and smaller with swarms only taking place when prey is abundant and for mating. Packs will cross ways with each other to exchange information on where prey has already been hunted so they don't waste time going where there's no food. They are also amongst the most amiable Mirrors as they often will be found in the company of Snappers following their ancestral routes. They stick mainly to the borders of other lands and the coastline where they fish, the Shattered Plain is the least populated area for Earth Mirrors. Several packs have been known to actually settle for long periods of time around the Cairnstone Rest to mine or lend their battle prowess to those unlucky enough to have woken the dead. [/quote] [center][emoji=pearlcatcher happy size=2][size=6][b]PEARLCATCHER[/b][/size][emoji=pearlcatcher happy size=2][/center] [quote=CartelSaide]Earthen born Pearlcatchers tend to be bigger in size, and as a result, typically are found with larger pearls and horns than most other elemental Pearlcatchers. These thicker horns are used to carve directly into the tough rock when their claws aren't enough, assisting in their natural architectural skills. Earth born or otherwise, pearlcatchers oftentimes thrive in Earthhome. Due to the flatter landscape of the Shattered Plain, newer Pearlcatcher lairs oftentimes begin with burrowed holes dug intimidatingly deep into the ground in order to find necessary resources, and then topped over with their usual towers, thus doubling the height of livable tower space. If not made in this way, then towers are simply carved directly into the rock of mountains, plateaus, or other such structures. Pearlcatchers sent to serve the Earthshaker are invaluable to him in preserving the Pillar of the World.[/quote] [center][emoji=imperial size=1][size=6][b]IMPERIAL[/b][/size][emoji=imperial size=1][/center] [center][emoji=tundra happy size=2][size=6][b]TUNDRA[/b][/size][emoji=tundra happy size=2][/center] [center][emoji=spiral happy size=2][size=6][b]SPIRAL[/b][/size][emoji=spiral happy size=2][/center] [quote name="Harbinger" date=2016-06-28 10:02:33] The term "noodle" is especially appropriate for Earth Spirals - they tend to be much, much more slender than their kin in other flights. They use their lean bodies and large eyes to wriggle through the smallest of cracks in the bedrock of Dragonhome, exploring and excavating where other dragons wouldn't fit.[/quote] [center][emoji=snapper happy size=2][size=6][b]SNAPPER[/b][/size][emoji=snapper happy size=2][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=23]Encyclopedia Article[/url][/center] [center][emoji=wildclaw size=1][size=6][b]WILDCLAW[/b][/size][emoji=wildclaw size=1][/center] [quote name="IronPen" date=2016-07-07 21:08:38] Most Earth Wildclaw clans can trace their roots to the east cliffs of Dragonhome where Nature Wildclaws first made landfall from across the strait. Many migrated or journeyed westward to the Cairnstone Rest where they would become well known for being mercenaries to fight skeletal wyrms or grave robbers. Of the eleven types of Wildclaws they have some of the best relations with their Nature cousins. With Ancestor Worship being a cornerstone of Earth dragons of all breeds elaborate family trees are often carves into the floor and walls of their dens and they will do so for anyone who had won their respect. In mixed breed clans they can often recite every member who has been even vaguely connected to their clan from memory. Hospitality is big to Earth Wildclaws because unlike Nature cousins they have become adept at traveling long distances and so providing room to the travelers is a way to improve their status. Many a pair of Wildclaws have been employed as runners, messengers and delivery dragons when Courier dragons can't be found. [/quote] [center][emoji=nocturne happy size=2][size=6][b]NOCTURNE[/b][/size][emoji=nocturne happy size=2][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Dragonhome is a dangerous place for Nocturnes. With nothing but themselves and an endless expanse of sand and rocks for miles around, many simply lie down to mimic the rocks in desperation and die. Nocturnes travelling through Dragonhome are always strongly advised to take at least one guide to prevent this.[/quote] [center][emoji=skydancer size=1][size=6][b]SKYDANCER[/b][/size][emoji=skydancer size=1][/center] [quote name="Mediscoot" date=2016-07-22 07:28:20] Skydancers of the Earth variety are vastly different than their Wind cousins. Most Skydancers living in Dragonhome choose to remain earth-bound most of their time, choosing instead to map ancient ley lines and uncover secrets in ancient tombs. Their sensitivity to magical energies makes these tasks very easy, and helps them not to disturb the slumbering skeletal wyrms. The Skydancers living in this harsh region choose to nest near the borders (where food is plentiful), or deep underground where water is less scarce and subterranean plants can be grown. Since flight amongst this branch is less common, it is not uncommon to see Skydancers here sporting crystalline feathers, and those with high magical aptitude often have crystals growing from their bodies (Crystalhide items) [/quote] [center][emoji=coatl happy size=2][size=6][b]COATL[/b][/size][emoji=coatl happy size=2][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Though far from the forges of the waste, Coatls of Dragonhome still posess an affinity for heat and metals. Instead of spending their time at the forge, they spend it down in the mines, hard at work digging for precious metals and jewels. It is for this reason that Coatl miners are highly valued. When not otherwise occupied they will often sun themselves on rocks or roll around in the sand to "Bathe" themselves.[/quote] [quote name="Tanagwal" date=2016-12-19 10:23:24] [img]http://orig14.deviantart.net/a061/f/2016/354/f/3/earthcoatl_by_tanagwal-das9cpu.png[/img] a dusty boy fresh from the mines some bonus physical differences - the [b]head crest[/b] is usually lowered for easy travel through tunnels. the [b]buttwings[/b] (?) are unusually dexterous, and are used as an extra pair of back legs to move dirt. the [b]claws[/b] are more blunt than the average coatl's, but only because they're worn down while digging. earth coatls remain in close contact with their fire cousins, so there [b]aren't any vast physical differences.[/b] [/quote] [center][emoji=ridgeback happy size=2][size=6][b]RIDGEBACK[/b][/size][emoji=ridgeback happy size=2][/center] [center][emoji=bogsneak happy size=2][size=6][b]BOGSNEAK[/b][/size][emoji=bogsneak happy size=2][/center] [quote name="Harbinger" date=2016-09-20 10:13:19] Earth Bogsneaks are even more rarely found than others of their kind; in order to find the damp environments they prefer, they burrow deep into the rock of Dragonhome to the water tables below. In these dank caverns, it can be months or years before a Bogsneak sees another of its kind, let alone any other species of Dragon. They make excellent hydrogeologists and are often recruited to help parched clans find aquifers below the rocky desert.[/quote] [center][emoji=gaoler happy size=2][size=6][b]GAOLER[/b][/size][emoji=gaoler happy size=2][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Earth Gaolers help contain skeletal wyrms when dragons accidentally break into old crypts without damaging the bones so they don't desecrate the ancestors. [/quote] [center][emoji=banescale happy size=2][size=6][b]BANESCALE[/b][/size][emoji=banescale happy size=2][/center] [center]______________ ______________[/center] [center][Item=fire runestone][size=7][b]FIRE[/b][/size][Item=fire runestone][/center] [center][emoji=fae happy size=2][size=6][b]FAE[/b][/size][emoji=fae happy size=2][/center] [quote name="IronPen" date=2016-07-20 09:57:47] Much like Lightning Fae, Fire Fae build their nests as amalgamations of metal and heat-resistant sap with some obsidian thrown in. Of the Fae types their lairs are the most spaced out since heat is the last thing they need to worry about even if it largely doesn't bother them, they also like the space for all their projects. They tend to be the most eccentric smiths, forging anything that crosses their mind at any moment. Many a project has gotten scrapped or shelved because half-way through the Fae had a stroke of inspiration for something completely different. Many Fire Fae clans also find themselves commissioned for the smaller but extremely necessary parts that other breeds have a harder time making. Not only that but due to their inherent grasp of elemental magic they have many forging techniques that no other breed can accomplish which lead to many new components that are exclusively Fae-made. Like all Fae they have crest motions unique to their flight.[/quote] [center][emoji=guardian happy size=2][size=6][b]GUARDIAN[/b][/size][emoji=guardian happy size=2][/center] [quote name="ClockEmpire" date="2020-01-30 12:18:56" ] While most guardians will embark on a search to find a charge that already exists, it is not uncommon for Fire guardians to end up creating their own charge. Due to their large size and immense strength, Fire guardians are often employed in large infrastructure projects, such as bridges and factories. Often when these projects are completed, the guardian will gaze upon their work and realize they have just found their charge. They will then devote their life to the continued improvement of this location. [/quote] [center][emoji=mirror happy size=2][size=6][b]MIRROR[/b][/size][emoji=mirror happy size=2][/center] [quote name="IronPen" date=2016-07-20 09:57:47] Something about the heat of the Ashfall Waste causes Fire Mirrors to act most un-Mirror like. Of all the Mirror types they are the most prone to settling in a territory, having one den and never leaving and yet not exhaust their food supply, even their eating habits and need to eat are different. That is not to say they don't feel hunger but it seems to have changed to a cyclical event that they feel more intensely then the constant but low-grade hunger that other Mirrors experience. Because of this elaborate feasts are common place instead of the whenever, whereever eating habits of other Mirror types. They also exhibit the strange need to feed everyone around them no matter species or flight, Fire Mirrors are some of the best cooks to exist. There's nothing on Sorneith like eating at a Fire Mirror pack feast, you'll always walk away full if you can walk at all. Many mixed-breed Fire clans run their clocks by the resident Mirrors hunger cycle. Other Fire breeds will say that Fire Mirrors having inherited the Flamecaller's Hearth Fire more then any other breed and that's the cause for their odd habits. Never mistake this for them being weaker then other Mirrors though, a Fire Mirror with a flared temper is as unstoppable as a raging wildfire, a whole angry pack is akin to a volcano erupting. Fire Mirrors are known to have differently structured eyes that see more variation in heat signatures to compensate for the already high temperatures in the Waste that blind other Mirrors. Contrary to rumor they can still see differences in colder temperatures rather then just seeing everything as cold, they just see it as the standard Mirror variation.[/quote] [center][emoji=pearlcatcher happy size=2][size=6][b]PEARLCATCHER[/b][/size][emoji=pearlcatcher happy size=2][/center] [quote name="IronPen" date=2017-01-11 16:49:45] It should come as no surprise that even Fire Pearlcatchers would not stoop so low as to work in an ash-ridden forge and work metal like any other dragon. Other elements might but cleary the Fire Pearlcatchers believe themselves to be in the same light as their Light cousins. Yet the forge still calls to them, so where can they turn to fulfill both sides of their nature? This quest has led them to the art of glass making. The precision and finesse of the art and the beautiful result while avoiding much of the dirt has enthralled many a Fire Pearlcatcher, some have even gone so far as to build their homes out of it or mix the molten silicate with their pearls when they add new layers! Some have taken up the art of grinding it into shape and others look to expand their craft and take it to new heights and down new routes, even if that means they have to get a little dirty. They all reach for mastery of the art, some of those masters have made art that blends the play of rainbow Light and the fine forging of Fire so seamlessly it's impossible to tell which diety had more of a hand in it's making. [/quote] [center][emoji=imperial size=1][size=6][b]IMPERIAL[/b][/size][emoji=imperial size=1][/center] [quote name="IronPen" date=2016-07-23 13:36:00] Imperials tend to fluctuate the least between flights due to their drive in taking up traditional professions being the standard. Fire Imperials are known to forge highly personalized gifts for those they care for; warriors get weapons, cooks get pots and knives, smiths and farmers get tools, etc. They practice most Imperial Funeral Rights but some have changed due to the unique environment of the Ashfall Waste...and it's forging techniques. Rumors of lava burials are the most accepted though the rumors of what they do with the bones left behind, unable to melt...if the bones are the only things left to use. There's terrible rumors of Imperials forging using blood and scales of the dead and no one can definitely prove it true or false. The reason for the rumors seems to stem from an old legend involving an Imperial being told by the Flamecaller that his afterlife would be undisturbed so long as all his bones(or 'parts', the legend in unclear) were forged anew. [/quote] [center][emoji=tundra happy size=2][size=6][b]TUNDRA[/b][/size][emoji=tundra happy size=2][/center] [quote name="SunnyToxicBunny"][columns][img]http://i.imgur.com/76OJjc8.png[/img] [nextcol]Fur very short and wiry, exposed skin is extra thick and resistant to whatever the weather conditions may be.[/columns][/quote] [center][emoji=spiral happy size=2][size=6][b]SPIRAL[/b][/size][emoji=spiral happy size=2][/center] [quote name="Tinytalkingtina" date=2017-03-30 11:37:45] Spirals, due to their burrowing instincts, make expert miners in the Ashfall Waste. They are adept at following small cracks down into the depths of the volcanic earth in order to find new veins of metals for smiths and craftsmen to work with. [/quote] [center][emoji=snapper happy size=2][size=6][b]SNAPPER[/b][/size][emoji=snapper happy size=2][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Some fire Snappers with particularly large wings are actually able to glide a little on thermals from the lava in this area. [/quote] [center][emoji=wildclaw size=1][size=6][b]WILDCLAW[/b][/size][emoji=wildclaw size=1][/center] [quote name="IronPen" date=2016-07-20 09:57:47] The strict hierarchy of Wildclaws has caused many Fire Wildclaw clans to run like well-oiled machines, many such clans have been jokingly called factories instead with how they work with almost mechanical precision, teamwork and timing to make things in bulk. In the Waste the best smiths are awarded the best positions and are allowed more freedom in forging in turn. Periodical tournaments are held to re-establish the hierarchy to see if anyone has gotten better or worse. With forging skill being one of the deciding factors it's considered especially insulting for a smith challenge to be issued and then failed badly by the challenger. Such Wildclaws are often shunned for a period for being especially foolish to not know their own measure before being allowed back into normal society. Trial by fire is the rule, though where most would expect failure or quitting to be scorned the fact that the dragon tried at all is respected as is knowing one's limits. Self-improvement is highly respected. They take the saying 'Don't ask a hammer to do a pot's job or a sword to do a necklace's.' to heart. Fire Wildclaws are surprisingly good jewelry makers and you can tell a Wildclaws status by how much they wear and how well-forged their jewelry is. You can also tell most any dragon bonded to a Fire Wildclaw because they'll be decked out in their best pieces. [/quote] [center][emoji=nocturne happy size=2][size=6][b]NOCTURNE[/b][/size][emoji=nocturne happy size=2][/center] [center][emoji=skydancer size=1][size=6][b]SKYDANCER[/b][/size][emoji=skydancer size=1][/center] [quote name="IronPen" date=2016-12-17 18:39:44] Skydancers of the Fire Flight have one noticable difference for their various counterparts, instead of their orb being translucent or gem-like it takes on a metallic color and feel. It is also noted that Fire Skydancers have more pointed antennae, it's been theorized that the naturally hot-blooded and passionate natures of Fire dragons have caused some difference in their innate empathy but all asked pointedly refuse to say. Fire Skydancers are known for their special kind of colliering where they dive into the burning woods of the Scorched Forest and retrieve coals and embers for smiths to use. Their Wind roots help them interpret the change of winds and avoid being trapped or sucked up by changing air currents and pressure. The job is highly honored because of it's dangerous nature as while their Fire element prevents damage from fire itself the potential falls from great heights are still deadly. [/quote] [center][emoji=coatl happy size=2][size=6][b]COATL[/b][/size][emoji=coatl happy size=2][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=25]Encyclopedia Article[/url][/center] [center][emoji=ridgeback happy size=2][size=6][b]RIDGEBACK[/b][/size][emoji=ridgeback happy size=2][/center] [quote name="IronPen" date=2016-11-29 21:26:01] Fire Ridgebacks are expert barters for the metals and works of the Ashfall Waste. They are one of the primary breeds that lava dives and digs out the tunnels for lava access, it's said the Blacksand Annex's giant pipes were formed by Ridgebacks and most of thier numbers are found there. And just like Lightning Ridgebacks borrow the ores found in the Molten Scar, Fire Ridgebacks borrow back the cables made from the ore to power electric tools Fire dragons use to bring their metalwork to new heights.[/quote] [center][emoji=bogsneak happy size=2][size=6][b]BOGSNEAK[/b][/size][emoji=bogsneak happy size=2][/center] [quote name="IronPen" date=2016-11-29 21:26:01] As the newest and oddest breed in Sorneith the natural swamp dwellers were hard pressed to pass the trial by fire that the Ashfall Waste imposed on them. Many struggled to switch from their instinctive need for dampness to acceptance of often thicker lava. Some retreated to the water's edges to forge a home, others finally gave in and took up with a clan regardless of their solitary nature and others still fled the Waste entirely since the Flamecaller has little room for those that can't take the heat. It's not just landscape that Fire Bogsneaks struggled with but also the culture, the Hearth Fire was rarely a solitray candle and and the Forge Fire was left unstoked entirely. Many Fire Dragons have taken a wary approach to Bogsneaks, growing whispers of terms like 'ashen cold', 'slag', 'pyrite' and 'unlit', none of which bode well for Bogsneaks unless something changes.[/quote] [center][emoji=gaoler happy size=2][size=6][b]GAOLER[/b][/size][emoji=gaoler happy size=2][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Fire Gaolers are mainly stationed in the Blacksand Annex along the coast and helping the new island so it's not overrun by all the new life flocking to it. [/quote] [quote name="Bxy26" date="2020-01-29 21:07:55" ] One would expect the Fire element to be the very antithesis of Gaoler-ness, and to some extent that is so: few Gaolers make their home in the land of their ancient enemy. Most Gaolers who end up in the Flamecaller's domain were born outside the Southern Icefields. Their offspring manage to find a unique place in the forges. Firstly, their magic retains an element of coolness to it. Gaoler smiths work best as partners with another Flameborn; their partner heats and works the metal and they temper it, perfectly gauging the evenness and temperature drop until it needs to go back in the forge. Secondly, the offspring have much shorter coats than their Ice brethren. Those Gaolers who have won the favor of the Flamecaller and work in her personal forges tend to shave off their coats entirely, though they are rather self-conscious about it when coming into contact with Gaolers from other flights. Fire Gaolers generally remain in their flight because they wanted something to be passionate about other than their ancestral calling; they choose to focus on their work instead of tracking down or guarding Shade-touched creatures or objects. While some Shade activity is present in the Ashfall Waste, the few Gaolers tasked with guarding those areas are restless and bored. Security is rather less than stellar at Fire-based prisons, which average one breakout per year. They frequently need stern reminders from the Southern Icefields to keep at their jobs. [/quote] [center][emoji=banescale happy size=2][size=6][b]BANESCALE[/b][/size][emoji=banescale happy size=2][/center] [center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]


Earth Runestone EARTH Earth Runestone
FAE
IronPen wrote on 2016-07-07:
In their relentless expansion the Fae in Earth have had to resort to vastly different techniques to build homes for their colonies though like all Fae they settle in magically rich places by instinct, the leylines in Earth are well known because of this. They will carve out small basins and niches to roost in the Greatwyrn's Breach and infest whole catacombs in the Cairnstone Rest using their magic to subdue any skeletons. In the Shattered Plain Earth Fae dragons are known for making massive structures similar to termite mounds to hold their vast numbers. While colonies are smaller in size then their native Arcane cousins that does not mean hundreds of Fae in one colony are an uncommon sight. To survive they make elaborate insect traps if they aren't close to a regular food source. Small numbers making journeys will often hitch rides with other breeds in exchange for getting rid of any pests. Like all other Fae breeds it is noted they have crest motions unique to their Flight.
GUARDIAN
Ragnarok42 wrote on 2016-08-08:
Earth Guardians are some of the most dedicated to their charges, and the most likely to fall into mourning and die should that charge be lost. It didn't take very long for some of the less...... Morally solid individuals of the world to think up a way to take advantage of this. And thus was created the practice of "Charge-Trapping", a brutal form of slave trafficking in which a Guardian's charge is held hostage and threatened with destruction in order to ensure their total cooperation, the psychological stress of which alone can easily cause them to snap, to say nothing of what other forms of torment they may be subjected to. All guardians of the world are legitimately threatened by this and live in fear of it every day but none moreso than the Guardians of Earth, who's particularly strong dedication to their charges makes them ideal captives. Victims of this practice are typically called "Charge-Thralls".
MIRROR
IronPen wrote on 2016-06-30:
Earth Mirrors are some of the most practical of all Mirror types. They only ever carry what they absolutely need and their monuments serve as both historical landmarks and lairs for the roaming packs. Their packs are more stable and smaller with swarms only taking place when prey is abundant and for mating. Packs will cross ways with each other to exchange information on where prey has already been hunted so they don't waste time going where there's no food. They are also amongst the most amiable Mirrors as they often will be found in the company of Snappers following their ancestral routes. They stick mainly to the borders of other lands and the coastline where they fish, the Shattered Plain is the least populated area for Earth Mirrors. Several packs have been known to actually settle for long periods of time around the Cairnstone Rest to mine or lend their battle prowess to those unlucky enough to have woken the dead.
PEARLCATCHER
CartelSaide wrote:
Earthen born Pearlcatchers tend to be bigger in size, and as a result, typically are found with larger pearls and horns than most other elemental Pearlcatchers. These thicker horns are used to carve directly into the tough rock when their claws aren't enough, assisting in their natural architectural skills. Earth born or otherwise, pearlcatchers oftentimes thrive in Earthhome. Due to the flatter landscape of the Shattered Plain, newer Pearlcatcher lairs oftentimes begin with burrowed holes dug intimidatingly deep into the ground in order to find necessary resources, and then topped over with their usual towers, thus doubling the height of livable tower space. If not made in this way, then towers are simply carved directly into the rock of mountains, plateaus, or other such structures. Pearlcatchers sent to serve the Earthshaker are invaluable to him in preserving the Pillar of the World.
IMPERIAL
TUNDRA
SPIRAL
Harbinger wrote on 2016-06-28:
The term "noodle" is especially appropriate for Earth Spirals - they tend to be much, much more slender than their kin in other flights. They use their lean bodies and large eyes to wriggle through the smallest of cracks in the bedrock of Dragonhome, exploring and excavating where other dragons wouldn't fit.
SNAPPER
WILDCLAW
IronPen wrote on 2016-07-07:
Most Earth Wildclaw clans can trace their roots to the east cliffs of Dragonhome where Nature Wildclaws first made landfall from across the strait. Many migrated or journeyed westward to the Cairnstone Rest where they would become well known for being mercenaries to fight skeletal wyrms or grave robbers. Of the eleven types of Wildclaws they have some of the best relations with their Nature cousins. With Ancestor Worship being a cornerstone of Earth dragons of all breeds elaborate family trees are often carves into the floor and walls of their dens and they will do so for anyone who had won their respect. In mixed breed clans they can often recite every member who has been even vaguely connected to their clan from memory. Hospitality is big to Earth Wildclaws because unlike Nature cousins they have become adept at traveling long distances and so providing room to the travelers is a way to improve their status. Many a pair of Wildclaws have been employed as runners, messengers and delivery dragons when Courier dragons can't be found.
NOCTURNE
Ragnarok42 wrote on 2016-08-08:
Dragonhome is a dangerous place for Nocturnes. With nothing but themselves and an endless expanse of sand and rocks for miles around, many simply lie down to mimic the rocks in desperation and die. Nocturnes travelling through Dragonhome are always strongly advised to take at least one guide to prevent this.
SKYDANCER
Mediscoot wrote on 2016-07-22:
Skydancers of the Earth variety are vastly different than their Wind cousins. Most Skydancers living in Dragonhome choose to remain earth-bound most of their time, choosing instead to map ancient ley lines and uncover secrets in ancient tombs. Their sensitivity to magical energies makes these tasks very easy, and helps them not to disturb the slumbering skeletal wyrms. The Skydancers living in this harsh region choose to nest near the borders (where food is plentiful), or deep underground where water is less scarce and subterranean plants can be grown. Since flight amongst this branch is less common, it is not uncommon to see Skydancers here sporting crystalline feathers, and those with high magical aptitude often have crystals growing from their bodies (Crystalhide items)
COATL
Ragnarok42 wrote on 2016-08-08:
Though far from the forges of the waste, Coatls of Dragonhome still posess an affinity for heat and metals. Instead of spending their time at the forge, they spend it down in the mines, hard at work digging for precious metals and jewels. It is for this reason that Coatl miners are highly valued. When not otherwise occupied they will often sun themselves on rocks or roll around in the sand to "Bathe" themselves.
Tanagwal wrote on 2016-12-19:
earthcoatl_by_tanagwal-das9cpu.png
a dusty boy fresh from the mines
some bonus physical differences - the head crest is usually lowered for easy travel through tunnels. the buttwings (?) are unusually dexterous, and are used as an extra pair of back legs to move dirt. the claws are more blunt than the average coatl's, but only because they're worn down while digging. earth coatls remain in close contact with their fire cousins, so there aren't any vast physical differences.
RIDGEBACK
BOGSNEAK
Harbinger wrote on 2016-09-20:
Earth Bogsneaks are even more rarely found than others of their kind; in order to find the damp environments they prefer, they burrow deep into the rock of Dragonhome to the water tables below. In these dank caverns, it can be months or years before a Bogsneak sees another of its kind, let alone any other species of Dragon. They make excellent hydrogeologists and are often recruited to help parched clans find aquifers below the rocky desert.
GAOLER
IronPen wrote on 2019-06-18 11:28:13:
Earth Gaolers help contain skeletal wyrms when dragons accidentally break into old crypts without damaging the bones so they don't desecrate the ancestors.
BANESCALE
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Fire Runestone FIRE Fire Runestone
FAE
IronPen wrote on 2016-07-20:
Much like Lightning Fae, Fire Fae build their nests as amalgamations of metal and heat-resistant sap with some obsidian thrown in. Of the Fae types their lairs are the most spaced out since heat is the last thing they need to worry about even if it largely doesn't bother them, they also like the space for all their projects. They tend to be the most eccentric smiths, forging anything that crosses their mind at any moment. Many a project has gotten scrapped or shelved because half-way through the Fae had a stroke of inspiration for something completely different. Many Fire Fae clans also find themselves commissioned for the smaller but extremely necessary parts that other breeds have a harder time making. Not only that but due to their inherent grasp of elemental magic they have many forging techniques that no other breed can accomplish which lead to many new components that are exclusively Fae-made. Like all Fae they have crest motions unique to their flight.
GUARDIAN
ClockEmpire wrote on 2020-01-30 12:18:56:

While most guardians will embark on a search to find a charge that already exists, it is not uncommon for Fire guardians to end up creating their own charge. Due to their large size and immense strength, Fire guardians are often employed in large infrastructure projects, such as bridges and factories. Often when these projects are completed, the guardian will gaze upon their work and realize they have just found their charge. They will then devote their life to the continued improvement of this location.
MIRROR
IronPen wrote on 2016-07-20:
Something about the heat of the Ashfall Waste causes Fire Mirrors to act most un-Mirror like. Of all the Mirror types they are the most prone to settling in a territory, having one den and never leaving and yet not exhaust their food supply, even their eating habits and need to eat are different. That is not to say they don't feel hunger but it seems to have changed to a cyclical event that they feel more intensely then the constant but low-grade hunger that other Mirrors experience. Because of this elaborate feasts are common place instead of the whenever, whereever eating habits of other Mirror types. They also exhibit the strange need to feed everyone around them no matter species or flight, Fire Mirrors are some of the best cooks to exist. There's nothing on Sorneith like eating at a Fire Mirror pack feast, you'll always walk away full if you can walk at all. Many mixed-breed Fire clans run their clocks by the resident Mirrors hunger cycle. Other Fire breeds will say that Fire Mirrors having inherited the Flamecaller's Hearth Fire more then any other breed and that's the cause for their odd habits. Never mistake this for them being weaker then other Mirrors though, a Fire Mirror with a flared temper is as unstoppable as a raging wildfire, a whole angry pack is akin to a volcano erupting. Fire Mirrors are known to have differently structured eyes that see more variation in heat signatures to compensate for the already high temperatures in the Waste that blind other Mirrors. Contrary to rumor they can still see differences in colder temperatures rather then just seeing everything as cold, they just see it as the standard Mirror variation.
PEARLCATCHER
IronPen wrote on 2017-01-11:
It should come as no surprise that even Fire Pearlcatchers would not stoop so low as to work in an ash-ridden forge and work metal like any other dragon. Other elements might but cleary the Fire Pearlcatchers believe themselves to be in the same light as their Light cousins. Yet the forge still calls to them, so where can they turn to fulfill both sides of their nature? This quest has led them to the art of glass making. The precision and finesse of the art and the beautiful result while avoiding much of the dirt has enthralled many a Fire Pearlcatcher, some have even gone so far as to build their homes out of it or mix the molten silicate with their pearls when they add new layers! Some have taken up the art of grinding it into shape and others look to expand their craft and take it to new heights and down new routes, even if that means they have to get a little dirty. They all reach for mastery of the art, some of those masters have made art that blends the play of rainbow Light and the fine forging of Fire so seamlessly it's impossible to tell which diety had more of a hand in it's making.
IMPERIAL
IronPen wrote on 2016-07-23:
Imperials tend to fluctuate the least between flights due to their drive in taking up traditional professions being the standard. Fire Imperials are known to forge highly personalized gifts for those they care for; warriors get weapons, cooks get pots and knives, smiths and farmers get tools, etc. They practice most Imperial Funeral Rights but some have changed due to the unique environment of the Ashfall Waste...and it's forging techniques. Rumors of lava burials are the most accepted though the rumors of what they do with the bones left behind, unable to melt...if the bones are the only things left to use. There's terrible rumors of Imperials forging using blood and scales of the dead and no one can definitely prove it true or false. The reason for the rumors seems to stem from an old legend involving an Imperial being told by the Flamecaller that his afterlife would be undisturbed so long as all his bones(or 'parts', the legend in unclear) were forged anew.
TUNDRA
SunnyToxicBunny wrote:
76OJjc8.png Fur very short and wiry, exposed skin is extra thick and resistant to whatever the weather conditions may be.
SPIRAL
Tinytalkingtina wrote on 2017-03-30:

Spirals, due to their burrowing instincts, make expert miners in the Ashfall Waste. They are adept at following small cracks down into the depths of the volcanic earth in order to find new veins of metals for smiths and craftsmen to work with.
SNAPPER
Ragnarok42 wrote on 2016-08-08:
Some fire Snappers with particularly large wings are actually able to glide a little on thermals from the lava in this area.
WILDCLAW
IronPen wrote on 2016-07-20:
The strict hierarchy of Wildclaws has caused many Fire Wildclaw clans to run like well-oiled machines, many such clans have been jokingly called factories instead with how they work with almost mechanical precision, teamwork and timing to make things in bulk. In the Waste the best smiths are awarded the best positions and are allowed more freedom in forging in turn. Periodical tournaments are held to re-establish the hierarchy to see if anyone has gotten better or worse. With forging skill being one of the deciding factors it's considered especially insulting for a smith challenge to be issued and then failed badly by the challenger. Such Wildclaws are often shunned for a period for being especially foolish to not know their own measure before being allowed back into normal society. Trial by fire is the rule, though where most would expect failure or quitting to be scorned the fact that the dragon tried at all is respected as is knowing one's limits. Self-improvement is highly respected. They take the saying 'Don't ask a hammer to do a pot's job or a sword to do a necklace's.' to heart. Fire Wildclaws are surprisingly good jewelry makers and you can tell a Wildclaws status by how much they wear and how well-forged their jewelry is. You can also tell most any dragon bonded to a Fire Wildclaw because they'll be decked out in their best pieces.
NOCTURNE
SKYDANCER
IronPen wrote on 2016-12-17:
Skydancers of the Fire Flight have one noticable difference for their various counterparts, instead of their orb being translucent or gem-like it takes on a metallic color and feel. It is also noted that Fire Skydancers have more pointed antennae, it's been theorized that the naturally hot-blooded and passionate natures of Fire dragons have caused some difference in their innate empathy but all asked pointedly refuse to say. Fire Skydancers are known for their special kind of colliering where they dive into the burning woods of the Scorched Forest and retrieve coals and embers for smiths to use. Their Wind roots help them interpret the change of winds and avoid being trapped or sucked up by changing air currents and pressure. The job is highly honored because of it's dangerous nature as while their Fire element prevents damage from fire itself the potential falls from great heights are still deadly.
COATL
RIDGEBACK
IronPen wrote on 2016-11-29:
Fire Ridgebacks are expert barters for the metals and works of the Ashfall Waste. They are one of the primary breeds that lava dives and digs out the tunnels for lava access, it's said the Blacksand Annex's giant pipes were formed by Ridgebacks and most of thier numbers are found there. And just like Lightning Ridgebacks borrow the ores found in the Molten Scar, Fire Ridgebacks borrow back the cables made from the ore to power electric tools Fire dragons use to bring their metalwork to new heights.
BOGSNEAK
IronPen wrote on 2016-11-29:
As the newest and oddest breed in Sorneith the natural swamp dwellers were hard pressed to pass the trial by fire that the Ashfall Waste imposed on them. Many struggled to switch from their instinctive need for dampness to acceptance of often thicker lava. Some retreated to the water's edges to forge a home, others finally gave in and took up with a clan regardless of their solitary nature and others still fled the Waste entirely since the Flamecaller has little room for those that can't take the heat. It's not just landscape that Fire Bogsneaks struggled with but also the culture, the Hearth Fire was rarely a solitray candle and and the Forge Fire was left unstoked entirely. Many Fire Dragons have taken a wary approach to Bogsneaks, growing whispers of terms like 'ashen cold', 'slag', 'pyrite' and 'unlit', none of which bode well for Bogsneaks unless something changes.
GAOLER
IronPen wrote on 2019-06-18 11:28:13:
Fire Gaolers are mainly stationed in the Blacksand Annex along the coast and helping the new island so it's not overrun by all the new life flocking to it.
Bxy26 wrote on 2020-01-29 21:07:55:
One would expect the Fire element to be the very antithesis of Gaoler-ness, and to some extent that is so: few Gaolers make their home in the land of their ancient enemy. Most Gaolers who end up in the Flamecaller's domain were born outside the Southern Icefields. Their offspring manage to find a unique place
in the forges.

Firstly, their magic retains an element of coolness to it. Gaoler smiths work best as partners with another Flameborn; their partner heats and works the metal and they temper it, perfectly gauging the evenness and temperature drop until it needs to go back in the forge. Secondly, the offspring have much shorter coats than their Ice brethren. Those Gaolers who have won the favor of the Flamecaller and work in her personal forges tend to shave off their coats entirely, though they are rather self-conscious about it when coming into contact with Gaolers from other flights.

Fire Gaolers generally remain in their flight because they wanted something to be passionate about other than their ancestral calling; they choose to focus on their work instead of tracking down or guarding Shade-touched creatures or objects. While some Shade activity is present in the Ashfall Waste, the few Gaolers tasked with guarding those areas are restless and bored. Security is rather less than stellar at Fire-based prisons, which average one breakout per year. They frequently need stern reminders from the Southern Icefields to keep at their jobs.
BANESCALE


Revamp 3.0!
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Other Things by Me
Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane, Beastclan and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=water runestone][size=7][b]WATER[/b][/size][Item=water runestone][/center] [center][emoji=fae happy size=2][size=6][b]FAE[/b][/size][emoji=fae happy size=2][/center] [quote name="Endeavour" date=2016-07-28 17:06:50] Water Fae, like other dragons of the Water flight, are often gifted with prophetic abilities. Due to their natural magical acumen, they are often the most trusted of seers and oracles, their monotone voices, at least as perceived by other dragons, as sounding wiser than others in the same profession. Those Fae who are not seers or oracles are often spiritual leaders or powerful mages, and are well-respected among other flights. Like all Fae, they have crest motions unique to their flight.[/quote] [quote name="SakuraOkami7" date=2016-11-30 03:54:58] [columns] [img]http://imgur.com/xtwVMfp.png[/img][nextcol]These species of Fae often look much different than the average. And unlike them, their small body and many frills actually aid them well in the water, propelling them like a fish. [/columns] Even if the Fae had not been born with spines, there is a long crest that imitates the look of it; most unsure what they are for, and even most first generation hatchlings have this unusual trait. Normally, their frills grow out to be almost twice as long, and some misguided travelers may confuse them for small sea monsters. Some are also born with fangs, but they are unnoticeable to the untrained eye - fortunately, the Fae's main diet has not changed much in spite of this; they most feed on tough underwater plants, and bugs that float near the surface. [/quote] [center][emoji=guardian happy size=2][size=6][b]GUARDIAN[/b][/size][emoji=guardian happy size=2][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=2]Encyclopedia Article[/url][/center] [center][emoji=mirror happy size=2][size=6][b]MIRROR[/b][/size][emoji=mirror happy size=2][/center] [quote name="Endeavour" date=2016-07-28 17:06:50] Water Mirrors, like other dragons of the Water flight, are gifted with prophetic abilities. Packs of Water Mirrors are often traveling storytellers, tarot card readers, or other forums of fortune-telling. Their wandering nature makes them excellent dowsers, as Mirror travel rivals any Wind dragon's. Water Mirrors are also more likely to carry the culture of various flights with them, and prevalent traditions often reflect where they have traveled most often. These Mirrors tend to be gentle in temperament, and, if they are not the seers of their clan, can often be seen looking after hatchlings, gardens, or familiars. [/quote] [quote name="Hydria" date=2016-08-25 05:18:57] Many people see packs of Mirrors acting just like real life wolves. What are the wolves of the sea? Orca whales. I see packs of Water Mirrors acting just like orcas. They roam in highly social "pods" and are split into two main types: fish-eaters (Residents) that use clever tactics to herd fish and meat-eaters (Transients) that hunt marine mammals such as seals and play with their food by lobbing it into the air, passing it around, tearing it apart, etc... Despite their seemingly savage nature, these Mirrors are quite social and loving within their own groups. [/quote] [quote name="Violetah" date=2017-04-07 20:12:19] While in other Flights the sharply defined ribs of Mirrors are just that, in Water Mirrors they are actually gill slits. They breathe in water like air, but instead of breathing the water out, it is instead pumped out of the lungs through the gill slits, and this is how they breath. They can switch to breathing air like a normal dragon when they're not in the water, but they will need to get rid of all the water in their lungs first to do so. [/quote] [center][emoji=pearlcatcher happy size=2][size=6][b]PEARLCATCHER[/b][/size][emoji=pearlcatcher happy size=2][/center] [quote name="Kumie" date="2018-03-06 18:35:04" ] Headcanon: Water Pearlcatchers have some of the most interesting pearls. Some of them look like abnormally large oyster pearls, but a lot more are semi-transparent and slightly iridescent, almost like the Tidelord's prophecy bubbles. They are also the most partial of Water dragons to pearls, and will often exchange information for interesting pearls. Surprisingly (or not, depending on your viewpoint) Water Pearlcatchers are one of the best dragons at deciphering some of the Tidelord's more cryptic mutterings. Their manes are water-proof and dry quickly, and their whiskers are one of the most sensitive, allowing them to navigate their way through pitch-black ocean canyons and silty ocean floors. Their ears and nostrils are slightly elastic and a bit stretchier than other dragons', allowing them to close both opening completely. While most of them use their elemental magic to breathe, a few that have had Water ancestors (or a direct Guardian parent) may have gills, usually shallow slits located where the neck meets the torso (although there have been cases of gills located near ribs, or, in the case of one befuddled Arcane pair, on the tail). [/quote] [center][emoji=imperial size=1][size=6][b]IMPERIAL[/b][/size][emoji=imperial size=1][/center] [center][emoji=tundra happy size=2][size=6][b]TUNDRA[/b][/size][emoji=tundra happy size=2][/center] [quote name="Violetah" date=2017-04-07 20:12:19] Water Tundras have a thick coat of hair covering their entire body. It's dense and works like the coat of a seal or sea-lion, creating a layer of trapped air that keeps them warm and makes them waterproof. I also imagine that the male's mane is not as 'floofy' as those in other flights, to make them more streamlined.[/quote] [center][emoji=spiral happy size=2][size=6][b]SPIRAL[/b][/size][emoji=spiral happy size=2][/center] [quote name="qwigoqwaga" date=2016-12-12 17:25:16] Like water skyndacers, water spirals are very strong swimmers. They are also among the fastest swimmers. Their long, flexible body and six wings allow them to propel themselves through the water and easily change directions and wriggle their way through tight cracks in underwater rocks and caves. Their relatively small surface area means they fare better than larger breeds at swimming against the currents.[/quote] [quote name="SirenMoons" date=2017-02-11 14:31:14] Water Spirals have been given the nickname "Sea Snakes" due to the way that they swim through even the strongest currents. It is said that some of the older Water Spirals migrate down into the depths of the Leviathan Trench, living like moray eels in undersea dens, waiting patiently for prey to come along. But...it's probably an old wyurm's tale. Probably. [/quote] [center][emoji=snapper happy size=2][size=6][b]SNAPPER[/b][/size][emoji=snapper happy size=2][/center] [quote name="ethanol" date=2016-12-17 18:08:15] While most Snappers are terrestrial by nature and prefer to dwell in clans that are primarily on land, it is possible for them to adapt to an aquatic environment given enough time. Snappers that live within the Water region are typically much lighter than their land-bound cousins to allow them to be buoyant in the waters they call home. They typically swim much like whales do, by undulating their body up and down and using their wings to steer. Snappers who are accustomed to living in water may be clumsy on land.[/quote] [center][emoji=wildclaw size=1][size=6][b]WILDCLAW[/b][/size][emoji=wildclaw size=1][/center] [center][emoji=nocturne happy size=2][size=6][b]NOCTURNE[/b][/size][emoji=nocturne happy size=2][/center] [quote=SunnyToxicBunny][img]http://i.imgur.com/cWSSmMn.gif[/img][/quote] [center][emoji=skydancer size=1][size=6][b]SKYDANCER[/b][/size][emoji=skydancer size=1][/center] [quote name="qwigoqwaga" date=2016-12-12 17:25:16] Like most water dragons, their fur and feathers are probably very water resistant. Instead of performing aerial acrobatics as most skydancers do, these skyndancers do so underwater. They are adept at gliding through the water and their ability to perform elaborate is not hindered at all. Their antennae can also detect vibrations though the water, and skydancers are often the first to detect when the Tidelord has released a new prophecy.[/quote] [center][emoji=coatl happy size=2][size=6][b]COATL[/b][/size][emoji=coatl happy size=2][/center] [quote name="ethanol" date=2016-12-17 18:08:15] Water-based Coatls are covered with a water-resistant down that repels water while they swim, allowing them to move through the water with relative ease. While they are rather close to the Ashfall Waste and could easily return there to rear their nest, most Coatl instead choose to hatch their nests near volcanic hot springs that line the border between the Sea of a Thousand Currents and the Ashfall Waste. This allows the offspring a greater chance of being born with the downy plumage that allows them to move through the water with such ease. [/quote] [center][emoji=ridgeback happy size=2][size=6][b]RIDGEBACK[/b][/size][emoji=ridgeback happy size=2][/center] [quote name="ethanol" date=2016-12-17 18:08:15] Ridgebacks are not commonly found within the Water region due to the species' general distaste for water, however a certain sub-group has split into the water region. These Ridgebacks have deduced that living within the Sea of a Thousand Currents is particularly useful for gathering food, however most do not live within the sea itself; instead building limestone caves along the shoreline to rest in. These Ridgebacks tend to have naturally shinier scales, minimizing the need to bask in the sun and sand.[/quote] [center][emoji=bogsneak happy size=2][size=6][b]BOGSNEAK[/b][/size][emoji=bogsneak happy size=2][/center] [quote name="ethanol" date=2016-12-17 18:08:15] As Bogsneaks prefer damp environments, they are rather common within the Water region. Bogsneaks who live here tend to build their dens out of coral reefs, using the barbed plants as protection to keep intruders at bay. They are particularly territorial over their coral nests, launching surprise attacks at anyone who ventures too close to their dwelling. Bogsneaks who live in the same area may compete with one another over the prettiest coral to make their nests in.[/quote] [center][emoji=gaoler happy size=2][size=6][b]GAOLER[/b][/size][emoji=gaoler happy size=2][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] With the disappearance of the Tidelord and the strange quiet upon the Sea of a Thousand Currents Water Gaolers don't have much to do at this point other then contain regular monsters. They're actually more likely to venture off to help the other elements. [/quote] [quote name="Bxy26" date="2020-01-29 21:07:55" ] All Waterborn Gaolers are hatched with a shiny, water-repellant coat. They are strong, graceful swimmers, but not very fast. They rarely develop gills but can hold their breaths for a couple of hours. (Gills are more likely to appear on Gaolers with the Fans gene expressed.) They are strong and merciless underwater stealth hunters, able to sense Shade activity in the depths by the way the water runs through their fur. Waterborn Gaolers are considered, by others and by themselves, to be among the weakest of mages. The dilution of Ice into its more pliable form causes the ancestral skills of freezing and entrapping enemies to be next to useless. The only exceptions to this are Water Primals, powerful mages capable of controlling the temperature of the water spells they cast, from freezing to boiling. The natural Water flight ability to prophesy is also diminished due to the contradictions between heritage and homeland. Even multigaze Gaolers are weak in this regard. They are capable of seeing into the past with great clarity and precision; but they cannot see the future and sometimes have difficulty comprehending the present as well. [/quote] [center][emoji=banescale happy size=2][size=6][b]BANESCALE[/b][/size][emoji=banescale happy size=2][/center] [quote name="Bxy26" date="2020-01-29 21:07:55" ] The immediate thought that comes to mind with Fire creatures in a Water lair is that it would never work; however, Banescales are much less resistant to this pairing than they would be in an Ice lair. Like all Banescales, they prefer the company of Coatls and would rather avoid Gaolers at all costs. Many Water Banes develop striking mottled or striped coloration, rather like the colorful fish and sea slugs that live in the Fishspine Reef. Fans is a much more common/preferred gene than Plumage; even though the feathers are waterproof, they tend to slow the Banescale down when swimming. The usually massive wings are somewhat smaller on Waterborn Banes, allowing them to effectively "fly" though the water. They tend to congregate in cliffside lairs: perching on the edges, flying out, and diving underwater to catch their prey, much like a puffin. Waterborn Banescales are still capable of breathing fire, but it doesn't work underwater for obvious reasons. Their elemental powers with Water are about average; neither weaker nor stronger than most other breeds whose ancestral origins are from other flights. A Waterborn Bane that makes its home in another flight will always attempt to orient itself near a river, stream, or the Outer Ocean; never a lake or pond. Something about the motion of the moving current calls to their ancestral blood, where they remember seeing the magma flow past their eggs. They feel stagnant and trapped when faced with a still body of water. Fortunately for permanent Water Flight Banes, the Sea of the Thousand Currents is always moving. [/quote] [center][Item=wind runestone][img]http://i.imgur.com/llgxodR.png[/img][Item=wind runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [quote name="SirenMoons" date=2017-02-11 14:31:14] Wind Fae, like other Wind dragons, are playful and outgoing. They also adopt better than any other Fae to traveling because, due to their small size and large wings, they are easily blown around by the winds of the Crescendo. They learn quickly not to resent this random means of travel, though it has led to worried Fae parents tying their hatchlings to the nest to keep them from being blown away. [/quote] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [quote name="Endeavour" date=2016-08-09 18:19:42] Wind Guardians generally have the hardest time finding a charge. Because of their natural restless nature and their need for adventure, they don't like to stay in one place for too long, making it hard for them to concentrate on finding a charge. Some Wind Guardians may even rebel against the idea of a charge. Some of them grow out of this, but only after they age. Others happily remain without a charge. Still, some others adopt the wind itself as their charge and, like the Windsinger himself, give themselves completely to the whims of the winds of Sorinth.[/quote] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="IronPen" date=2016-07-28 15:43:45] Does it come as any surprise that the nomadic Mirrors exemplify the classic Wind explorer? There's nothing a Wind Mirror loves more then a good adventure. They probably carry the most out of the Mirror types, laden down with anything and everything that could prove useful on top of all the materials to make maps. The most well known atlases are made by Wind Mirrors. Out of the Mirror types Wind Mirrors are probably the flight where a solo Mirror is less odd then usual due to them going off on personal adventures. In fact Wind Mirrors have so many adventures that they often need to make new ones for the next pack to find. Other breeds have been known to launch epic and grueling quests about treasures hundreds of years old only to find the whole thing was a packs idea of a fun time. Wind Mirrors are known to 'run with the wind' using their elemental magic on their legs to launch themselves far forward at great speeds, sometimes they go so fast that they can literally walk on air. [/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=22]Encyclopedia Article[/url][/center] [quote name="qwigoqwaga" date=2017-02-11 16:09:51] Wind spirals are the best at high-speed flying because of living in such windy areas (you know, like a hurricane) [/quote] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [center][url=http://www1.flightrising.com/forums/frd/1327998/56#post_12309459]Weekly Q&A Answers[/url][/center] [quote name="Tavvy" date=2017-02-11 08:59:48] - Wind snappers have big and strong enough wings to fly, but 99.9% of them either don't know it, deny it, or choose to stay on the ground. [/quote][center][img]http://i.imgur.com/cAODqie.png[/img][/center] [quote name="IronPen" date=2016-06-30 17:53:34] While still battle focused Wind Wildclaws have adapted elaborate and stamina draining dances to also define their hierarchy due to there being less abundant prey then in their native Nature lands. Artistic pursuits are less restricted to solely the lower ranks and respect is given to the truly gifted no matter their physical strength. Rather then stay only in the familiar bamboo forests they embraced the chance to make good use of their powerful jumps to give them air enough to glide from steppe to steppe, their wings have grown larger in return to catch more air. With all the room they also roam farther away from their lairs then usual often crossing into other clan territories before returning. They tend to play more with their prey and will often make games out of it.[/quote] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=67]Encyclopedia Article[/url][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Wind Ridgebacks often tie Kites, baloons, or various other decorations to their noses. They have also been known to dip their noses in paint to use as paintbrushes. Especially around festival time.[/quote] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [quote name="Amazonite" date="2017-06-09 13:37:20" ] Headcanon: Bogsneaks often find the Wind territory unpleasant, but some have found a home at the very bottom of the fractures in the Reedcleft Ascent. They carve out caves next to the rapids, only venturing to the surface to hunt and gather supplies. They do have the desire to roam common among all Wind dragons, but that can usually be satisfied by digging multiple caves and periodically moving moving between them. [/quote] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Wind Gaolers basically act like police because the region just doesn't have the same natural dangers the others do and most of them are ground bound, though that might actually appeal to many Shade-infected beasts. They're the second most likely to leave their region to help other Gaolers. [/quote] [center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]


Water Runestone WATER Water Runestone
FAE
Endeavour wrote on 2016-07-28:
Water Fae, like other dragons of the Water flight, are often gifted with prophetic abilities. Due to their natural magical acumen, they are often the most trusted of seers and oracles, their monotone voices, at least as perceived by other dragons, as sounding wiser than others in the same profession. Those Fae who are not seers or oracles are often spiritual leaders or powerful mages, and are well-respected among other flights. Like all Fae, they have crest motions unique to their flight.
SakuraOkami7 wrote on 2016-11-30:
xtwVMfp.png These species of Fae often look much different than the average. And unlike them, their small body and many frills actually aid them well in the water, propelling them like a fish.

Even if the Fae had not been born with spines, there is a long crest that imitates the look of it; most unsure what they are for, and even most first generation hatchlings have this unusual trait. Normally, their frills grow out to be almost twice as long, and some misguided travelers may confuse them for small sea monsters. Some are also born with fangs, but they are unnoticeable to the untrained eye - fortunately, the Fae's main diet has not changed much in spite of this; they most feed on tough underwater plants, and bugs that float near the surface.
GUARDIAN
MIRROR
Endeavour wrote on 2016-07-28:
Water Mirrors, like other dragons of the Water flight, are gifted with prophetic abilities. Packs of Water Mirrors are often traveling storytellers, tarot card readers, or other forums of fortune-telling. Their wandering nature makes them excellent dowsers, as Mirror travel rivals any Wind dragon's. Water Mirrors are also more likely to carry the culture of various flights with them, and prevalent traditions often reflect where they have traveled most often. These Mirrors tend to be gentle in temperament, and, if they are not the seers of their clan, can often be seen looking after hatchlings, gardens, or familiars.
Hydria wrote on 2016-08-25:
Many people see packs of Mirrors acting just like real life wolves. What are the wolves of the sea? Orca whales.
I see packs of Water Mirrors acting just like orcas. They roam in highly social "pods" and are split into two main types: fish-eaters (Residents) that use clever tactics to herd fish and meat-eaters (Transients) that hunt marine mammals such as seals and play with their food by lobbing it into the air, passing it around, tearing it apart, etc...
Despite their seemingly savage nature, these Mirrors are quite social and loving within their own groups.
Violetah wrote on 2017-04-07:
While in other Flights the sharply defined ribs of Mirrors are just that, in Water Mirrors they are actually gill slits. They breathe in water like air, but instead of breathing the water out, it is instead pumped out of the lungs through the gill slits, and this is how they breath. They can switch to breathing air like a normal dragon when they're not in the water, but they will need to get rid of all the water in their lungs first to do so.
PEARLCATCHER
Kumie wrote on 2018-03-06 18:35:04:
Headcanon: Water Pearlcatchers have some of the most interesting pearls. Some of them look like abnormally large oyster pearls, but a lot more are semi-transparent and slightly iridescent, almost like the Tidelord's prophecy bubbles. They are also the most partial of Water dragons to pearls, and will often exchange information for interesting pearls. Surprisingly (or not, depending on your viewpoint) Water Pearlcatchers are one of the best dragons at deciphering some of the Tidelord's more cryptic mutterings. Their manes are water-proof and dry quickly, and their whiskers are one of the most sensitive, allowing them to navigate their way through pitch-black ocean canyons and silty ocean floors. Their ears and nostrils are slightly elastic and a bit stretchier than other dragons', allowing them to close both opening completely. While most of them use their elemental magic to breathe, a few that have had Water ancestors (or a direct Guardian parent) may have gills, usually shallow slits located where the neck meets the torso (although there have been cases of gills located near ribs, or, in the case of one befuddled Arcane pair, on the tail).
IMPERIAL
TUNDRA
Violetah wrote on 2017-04-07:

Water Tundras have a thick coat of hair covering their entire body. It's dense and works like the coat of a seal or sea-lion, creating a layer of trapped air that keeps them warm and makes them waterproof. I also imagine that the male's mane is not as 'floofy' as those in other flights, to make them more streamlined.
SPIRAL
qwigoqwaga wrote on 2016-12-12:
Like water skyndacers, water spirals are very strong swimmers. They are also among the fastest swimmers. Their long, flexible body and six wings allow them to propel themselves through the water and easily change directions and wriggle their way through tight cracks in underwater rocks and caves. Their relatively small surface area means they fare better than larger breeds at swimming against the currents.
SirenMoons wrote on 2017-02-11:

Water Spirals have been given the nickname "Sea Snakes" due to the way that they swim through even the strongest currents. It is said that some of the older Water Spirals migrate down into the depths of the Leviathan Trench, living like moray eels in undersea dens, waiting patiently for prey to come along. But...it's probably an old wyurm's tale. Probably.
SNAPPER
******* wrote on 2016-12-17:
While most Snappers are terrestrial by nature and prefer to dwell in clans that are primarily on land, it is possible for them to adapt to an aquatic environment given enough time. Snappers that live within the Water region are typically much lighter than their land-bound cousins to allow them to be buoyant in the waters they call home. They typically swim much like whales do, by undulating their body up and down and using their wings to steer. Snappers who are accustomed to living in water may be clumsy on land.
WILDCLAW
NOCTURNE
SunnyToxicBunny wrote:
cWSSmMn.gif
SKYDANCER
qwigoqwaga wrote on 2016-12-12:
Like most water dragons, their fur and feathers are probably very water resistant. Instead of performing aerial acrobatics as most skydancers do, these skyndancers do so underwater. They are adept at gliding through the water and their ability to perform elaborate is not hindered at all. Their antennae can also detect vibrations though the water, and skydancers are often the first to detect when the Tidelord has released a new prophecy.
COATL
******* wrote on 2016-12-17:
Water-based Coatls are covered with a water-resistant down that repels water while they swim, allowing them to move through the water with relative ease. While they are rather close to the Ashfall Waste and could easily return there to rear their nest, most Coatl instead choose to hatch their nests near volcanic hot springs that line the border between the Sea of a Thousand Currents and the Ashfall Waste. This allows the offspring a greater chance of being born with the downy plumage that allows them to move through the water with such ease.
RIDGEBACK
******* wrote on 2016-12-17:
Ridgebacks are not commonly found within the Water region due to the species' general distaste for water, however a certain sub-group has split into the water region. These Ridgebacks have deduced that living within the Sea of a Thousand Currents is particularly useful for gathering food, however most do not live within the sea itself; instead building limestone caves along the shoreline to rest in. These Ridgebacks tend to have naturally shinier scales, minimizing the need to bask in the sun and sand.
BOGSNEAK
******* wrote on 2016-12-17:
As Bogsneaks prefer damp environments, they are rather common within the Water region. Bogsneaks who live here tend to build their dens out of coral reefs, using the barbed plants as protection to keep intruders at bay. They are particularly territorial over their coral nests, launching surprise attacks at anyone who ventures too close to their dwelling. Bogsneaks who live in the same area may compete with one another over the prettiest coral to make their nests in.
GAOLER
IronPen wrote on 2019-06-18 11:28:13:
With the disappearance of the Tidelord and the strange quiet upon the Sea of a Thousand Currents Water Gaolers don't have much to do at this point other then contain regular monsters. They're actually more likely to venture off to help the other elements.
Bxy26 wrote on 2020-01-29 21:07:55:

All Waterborn Gaolers are hatched with a shiny, water-repellant coat. They are strong, graceful swimmers, but not very fast. They rarely develop gills but can hold their breaths for a couple of hours. (Gills are more likely to appear on Gaolers with the Fans gene expressed.) They are strong and merciless underwater stealth hunters, able to sense Shade activity in the depths by the way the water runs through their fur.

Waterborn Gaolers are considered, by others and by themselves, to be among the weakest of mages. The dilution of Ice into its more pliable form causes the ancestral skills of freezing and entrapping enemies to be next to useless. The only exceptions to this are Water Primals, powerful mages capable of controlling the temperature of the water spells they cast, from freezing to boiling.

The natural Water flight ability to prophesy is also diminished due to the contradictions between heritage and homeland. Even multigaze Gaolers are weak in this regard. They are capable of seeing into the past with great clarity and precision; but they cannot see the future and sometimes have difficulty comprehending the present as well.
BANESCALE
Bxy26 wrote on 2020-01-29 21:07:55:

The immediate thought that comes to mind with Fire creatures in a Water lair is that it would never work; however, Banescales are much less resistant to this pairing than they would be in an Ice lair. Like all Banescales, they prefer the company of Coatls and would rather avoid Gaolers at all costs.

Many Water Banes develop striking mottled or striped coloration, rather like the colorful fish and sea slugs that live in the Fishspine Reef. Fans is a much more common/preferred gene than Plumage; even though the feathers are waterproof, they tend to slow the Banescale down when swimming. The usually massive wings are somewhat smaller on Waterborn Banes, allowing them to effectively "fly" though the water. They tend to congregate in cliffside lairs: perching on the edges, flying out, and diving underwater to catch their prey, much like a puffin.

Waterborn Banescales are still capable of breathing fire, but it doesn't work underwater for obvious reasons. Their elemental powers with Water are about average; neither weaker nor stronger than most other breeds whose ancestral origins are from other flights.

A Waterborn Bane that makes its home in another flight will always attempt to orient itself near a river, stream, or the Outer Ocean; never a lake or pond. Something about the motion of the moving current calls to their ancestral blood, where they remember seeing the magma flow past their eggs. They feel stagnant and trapped when faced with a still body of water. Fortunately for permanent Water Flight Banes, the Sea of the Thousand Currents is always moving.


Wind Runestone llgxodR.png Wind Runestone
omfxqL0.png
SirenMoons wrote on 2017-02-11:
Wind Fae, like other Wind dragons, are playful and outgoing. They also adopt better than any other Fae to traveling because, due to their small size and large wings, they are easily blown around by the winds of the Crescendo. They learn quickly not to resent this random means of travel, though it has led to worried Fae parents tying their hatchlings to the nest to keep them from being blown away.
DPuTHus.png
Endeavour wrote on 2016-08-09:
Wind Guardians generally have the hardest time finding a charge. Because of their natural restless nature and their need for adventure, they don't like to stay in one place for too long, making it hard for them to concentrate on finding a charge. Some Wind Guardians may even rebel against the idea of a charge. Some of them grow out of this, but only after they age. Others happily remain without a charge. Still, some others adopt the wind itself as their charge and, like the Windsinger himself, give themselves completely to the whims of the winds of Sorinth.
Sjrsi3R.png
IronPen wrote on 2016-07-28:
Does it come as any surprise that the nomadic Mirrors exemplify the classic Wind explorer? There's nothing a Wind Mirror loves more then a good adventure. They probably carry the most out of the Mirror types, laden down with anything and everything that could prove useful on top of all the materials to make maps. The most well known atlases are made by Wind Mirrors. Out of the Mirror types Wind Mirrors are probably the flight where a solo Mirror is less odd then usual due to them going off on personal adventures. In fact Wind Mirrors have so many adventures that they often need to make new ones for the next pack to find. Other breeds have been known to launch epic and grueling quests about treasures hundreds of years old only to find the whole thing was a packs idea of a fun time. Wind Mirrors are known to 'run with the wind' using their elemental magic on their legs to launch themselves far forward at great speeds, sometimes they go so fast that they can literally walk on air.
vriXAw7.png
IUeNTYG.png
F86Tvl7.png
69x6D9C.png
qwigoqwaga wrote on 2017-02-11:
Wind spirals are the best at high-speed flying because of living in such windy areas (you know, like a hurricane)
GIww9RF.png
Tavvy wrote on 2017-02-11:
- Wind snappers have big and strong enough wings to fly, but 99.9% of them either don't know it, deny it, or choose to stay on the ground.
cAODqie.png
IronPen wrote on 2016-06-30:
While still battle focused Wind Wildclaws have adapted elaborate and stamina draining dances to also define their hierarchy due to there being less abundant prey then in their native Nature lands. Artistic pursuits are less restricted to solely the lower ranks and respect is given to the truly gifted no matter their physical strength. Rather then stay only in the familiar bamboo forests they embraced the chance to make good use of their powerful jumps to give them air enough to glide from steppe to steppe, their wings have grown larger in return to catch more air. With all the room they also roam farther away from their lairs then usual often crossing into other clan territories before returning. They tend to play more with their prey and will often make games out of it.
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Ragnarok42 wrote on 2016-08-08:
Wind Ridgebacks often tie Kites, baloons, or various other decorations to their noses. They have also been known to dip their noses in paint to use as paintbrushes. Especially around festival time.
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Amazonite wrote on 2017-06-09 13:37:20:

Headcanon: Bogsneaks often find the Wind territory unpleasant, but some have found a home at the very bottom of the fractures in the Reedcleft Ascent. They carve out caves next to the rapids, only venturing to the surface to hunt and gather supplies. They do have the desire to roam common among all Wind dragons, but that can usually be satisfied by digging multiple caves and periodically moving moving between them.
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IronPen wrote on 2019-06-18 11:28:13:

Wind Gaolers basically act like police because the region just doesn't have the same natural dangers the others do and most of them are ground bound, though that might actually appeal to many Shade-infected beasts. They're the second most likely to leave their region to help other Gaolers.


Revamp 3.0!
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Other Things by Me
Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane, Beastclan and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=light runestone][img]http://i.imgur.com/sajGSh9.png[/img][Item=light runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [quote name="HerdOfTurtles" date=2016-08-25 09:54:32] the Guardians of the Sunbeam Ruins are Guardians of Knowledge, keeping the most dangerous secrets of different fights and Information worth the death of a good warrior. you can try to get the information, but you will fail. the guardian would rather die than live with the shame of failing. sadly, most light guardians will have bad eye sight. the glare and brightness of the Sunbeam ruins will damage the delicate and sea worthy eyes. tiny eyes for the dark sea often fail them, but few guardians have adapted with slightly larger eyes.... but it's a work in progress. [/quote] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="IronPen" date=2016-11-29 21:26:01] Actions speak louder then words but there's little action to take in philosophy, so Light Mirrors are even less talkative then Plague Mirrors, focusing on quiet introspection. Surprisingly most Light Mirrors think like Plague Mirrors, just a more logical take on Plague philosphy. They embrace the cycle of life, death and adaption. They are more then happy to match themselves against the unknown in pursuit of truth. Most books they make are survival oriented, battle strategies and procedural for things like lair maintence. Light Mirrors tend to stay away from the sun-drenched stone of the Terrace and Promenade, scattered amongst the woods, river and stairs to the Tangled Wood. Except for the one place in the Sunbeam Ruins where truth still eludes them, the Hewn City. Of all the Light Breeds, they're some of the most willing to venture into the gloom to try and solve it's many mysteries.[/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=21]Encyclopedia Article[/url] [/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] While the massive collective ego of Pearlcatcherkind is legendary, there are none more famous for it than the Pearlcatchers of the light flight. Making up a vast majority of the area's population and by far the most Xenophobic of all Pearlcatchers, many of them refuse to even talk to or look at dragons of other breeds and there are a concerningly large number of rumors about entire clans of "Lesser" breeds being chased out of the flight simply for "Defiling the sacred birthplace of our kind with their presence". Every once in awhile you will find bands of self-described "Paladins" venturing out in the world to "Cleanse it of corruption", AKA basically everyone else. Thankfully they rarely last long.[/quote] [quote name="eggod" date=2016-08-10 19:53:46] Pearlcatchers' pearls take on different qualities depending on where they live. Light: Hanadama - white through gold variants, perfectly round Shadow: Black Tahitian Plague: Scottish Water: Blue Abalone Arcane: Pink Freshwater - the kind that are sorta wonky Nature: Green Freshwater Lightning: White South Sea - perfectly cultured and streamlined Wind: Paua Abalone Ice: White or Grey Akoya Earth: Melo - not technically a pearl, but they just fit Earth better than any shellfish pearls I could find Fire: Red Metallic Souffle (all of the pearl types listed above can be found by googling their names + the word "pearl") [color=green]put under light pearlcatcher since they are not separate submissions][/quote] [/quote] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=29]Encyclopedia Article[/url] [/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [quote name="IronPen" date=2016-06-30 17:53:34] Despite the short distance the Light Wildclaws have changed a great degree from their Nature counterparts. Instead of emphasizing battle and hunting prowess it's gossip and family trees that define where one stands in society. They still hold duels for honor but they are more akin to debates with whole clans being split and third parties jumping in until the debate is won or shelved for later. Light Wildclaws tend to walk lighter on their feet to avoid claw marks on the floors. They also tend to ornament common rooms rather then personal rooms since they often depict historical events and philosophies in reliefs and those are much harder to carve, not that they'd want to take them down.[/quote] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [quote name="SakuraOkami7" date=2016-06-28 20:14:15] These Nocturnes are known for their reading and philosophy. They mimic scholars, and from memory can recite and rewrite books they have read. They also have a lighter coloring than their ancestors, and live in or near towers or ruins. [/quote] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [quote name="qwigoqwaga" date=2016-12-12 17:25:16] Light bogsneaks are almost exclusively found in the Hewn City. It is very rare for a bogsneak to venture out into the brightness of the rest of the realm. [/quote] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Light Gaolers are paranoid about the Hewn City, they're determined to scout and record everything inside it because they're all absolutely sure there's some kind of Shade infestation inside it. [/quote] [center][Item=shadow runestone][img]http://i.imgur.com/hx3r7Yt.png[/img][Item=shadow runestone][/center] [quote name="Tavvy" date=2017-02-11 08:59:48] - Glowshrooms effect Shadow dragons less than they effect other flights. However, Shadow dragons are still far from immune to them.[/quote] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [quote name="DeathsSpook" date=2016-07-20 10:57:44] All Guardians have a Charge, but Guardians from the land of shadows have a tendency to have more abstract Charges instead of physical ones, protected not only through tooth and claw but also guile and cunning. Shadow Guardians are loathe to disclose their Charge to anyone, for fear of giving someone a lever with which to manipulate them. Because of their need to protect their Charge, Guardians from Shadow are far more wily and deceptive than their conspecifics in other flights. In addition, their games tend to be a lot more vicious than other dragons in their flight: at the end of the day, their Charges are still the most important things in the world to them, so if their Charge might be at stake, they are willing to resort to lying, spying, and even assassination. [/quote] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="cheesypickles62" date=2016-11-29 15:57:47] Shadow mirrors tend to be some of the most deadly killers out there. Their natural wolf-like build and strong hunting instincts, combined with enhanced stealth capabilities makes them a force to be reckoned with. They also tend to be very cunning and deceptive. Few survive fights with them. They are described as having ghostlike movement and only appearing as shadows unless they wish to be seen. Many shadow mirrors are taught to let go of their morals and to do whatever is in their best interest. Because of this, it is not uncommon for shadow mirrors to become assasins, spies, mercenaries and thieves, using their dark gifts to earn a living. These mirrors tend to live in "Mercenary Bands": packs with likeminded individuals, quietly doing other's dirty work for a profit. However, not all shadow mirrors choose to use their gifts for nefarious purposes. Shadow mirrors who do not wish to lead such a life use their talents to benefit others by spying on malevolent enemies and warning others about upcoming attacks or acting as "Robin Hoods", stealing from the rich and giving to the poor. Some even become talented crafters, making some of the best traps and hidden weapons known to dragonkind. [/quote] [quote name="Starsilver" date=2017-04-05 14:35:16] "Historically, the Mirror swarms moving across the Tangled Wood wrecked just as much havoc as those elsewhere, leaving behind vast swaths of torn land, dead and dying plants, and entire regions devoid of the natural resources capable of sustaining draconic life for upwards of five or more years. However, the rise of the more complex and much larger clans in the wake of the Great Unification put a halt to this. Once Shadow clans progressed from the nomadic lifestyle of the hunter-gatherers living on the brink of starvation into multiplex structures with highly specialized jobs, they began to lay claim to the land surrounding their territories, in order to assure the growing populations enough food. No longer would the ravages of uncontrolled Mirror swarms be tolerated. Shadow Mirrors, and other Mirrors, adapted. It is what the Plaguebringer made Her children for, and they excel at it. Certain individuals brokered deals with clans: most run along the same lines. Mirror packs would limit their size to what the territory could support and agree to aid the clan in some way. In return, they would have free run of the territory of the clan and the resources within. What most clans were not expecting was the loophole Shadow Mirrors found. The number of Mirrors in a pack stay constant; however, the individual pack members rotate from clan territory to clan territory, allowing them to keep their nomadic and transitory lifestyles while diffusing the populations enough to allow regions to support Mirrors and clan dragons all year round. The Tangled Wood is the only elemental region which has this unique solution to the problem of Mirror swarms." actually, looking at what I've written, it reads a lot more like history than unique traits XD oops. sometimes my brain just goes "here yes write this like a textbook" shrugs we can call it a unique Shadow Mirror cultural trait then. Also this idea uses a lot of my personal ideas about the transition from the third age to the fourth age/ the age of dragons, and I'm always up for talking about it, so if anyone is interested give me a ping! [/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [quote name="AmnesiaDragon" date="2017-09-23 22:15:36" ] If one could forget their origins in Light and accept the Shadows, a Pearlcatcher born from the Tangled Wood would be a perfect host in the many secrets of other dragons, in or out of the Flight. Each Pearlcatcher holds a library's worth of knowledge on other dragons, all of which documented into their pearls, and at a trade off or high price, you can learn some of the most well kept secrets and truths behind common rumors on anything you wish. Even if a Shadow Pearlcatcher is far from their element's home, that doesn't stop the amount of knowledge they know on others to be lesser than others. Perhaps, just a bit more likely to be spoken of.[/quote] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] A Shadow Snapper remembers just as well as any other, but don't expect them to tell you about any of it. A Shadow dragon does not share secrets. Every single thing they know and no one else does is one more advantage they have, and one more thing others can use against them if they find out. Shadow Snappers take their knowledge to their graves, entire chunks of history often going with them.[/quote] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [quote name="IronPen" date=2016-06-30 18:52:01] Secrets and mystery are the cornerstone of Shadow Wildclaw behavior with betting and bartering on top. Much like their Light cousins they are radically different from their original Nature cousins but they go about it in the opposite manner. The name of the game is how much others don't know about any individual Wildclaw, if you want to learn anything then they have to be willing to tell you and even then sometimes what they say is a lie or a half-truth, such behavior does not breed trust but it is as it is. The only surefire way to get real information is for it to be bartered or bet as that and prank wars have taken the place of honor duels and the Shadow Wildclaws still have enough pride to hold true to them. More then most flights they tend to bond with other breeds as partners due to aforementioned trust issues and so are often seen as more solitary since they still hunt alone. They'll often chase prey into corners or disadvantageous positions before striking. [/quote] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=63]Encyclopedia Article[/url][/center] [quote name="Tavvy" date=2017-01-10 19:23:34] Since they're master mimics, some Nocturnes, like chameleons or octopi, are able to change the color of their scales to match their surroundings or moods. Some Nocturnes can change the color of their entire body (extra rare), while some can only change their primary/secondary/tertiary color. Color changing Nocs in general are uncommon. Blind Nocturnes are able to navigate almost perfectly via echolocation. Nocturnes that live in dark habitats, such as the Tangled Wood, are especially adept at echolocating. Nocturnes that live in brighter habitats tend to be worse at it. Nocturnes from different flights have very different traits and characteristics - both personality and physical. For example, an Earth-born Nocturne may have shorter/duller horns, smaller wings, shorter tails, and sturdier legs, while Nocturnes born in Arcane might have flashy frills, crystalline horns, and dexterous talons. [/quote] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Shadow Skydancers ritually pant themselves using juices from the local bioluminescent plants in preperation for their elaborate ceremonial dances.[/quote] [quote name="AmnesiaDragon" date="2017-09-23 22:15:36" ] Shadow Skydancers can be well known for their abilities to entertain other dragons. Whether it be alone by themselves, or in works with breeds like Spirals and Nocturnes, the plays and music they can produce in the night is a wonderful rival to the abilities of other flights. With their ability to sense the emotions of the crowds they play in front of, they can expand upon their stories so that no one performance will end the same as the last, even if it's the same story, and the crowd can be near perfectly involved. The only reason their shows are less publicly known about is that most are held only on special occasions, and near solely in the Tangled Wood for its atmosphere helps them have less work to do in setting up that would take away from the performance. The shows they play can become so rare, it can almost be regarded as one of the secrets the Shadow Flight has in their crescent shadows.[/quote] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [quote name="AmnesiaDragon" date=2016-10-15 16:57:06] Headcanons or art work: Coatls from the Shadow Flight are most destined to be excluded from most of the other Coatls and Flights. The vibrant colors of their plumage have been traded off for a camouflage of dark and murky colors to fit in with the style of the Tangled Wood. The closest relation they still have with the other Coatls is the occasional bright cyan spot or smudge along their body, replicating the glowing mushrooms that dot the tree's and floor of the Shadow's Domain. Because of their colors, they are seen as a bad omen to other Coatls, and confrontations with them can end unpleasantly. Some Shadow Coatls completely hide themselves from the eyes of any other dragon, Coatl or not, and their gifts are not of direct peace - it is more of a warning to leave the area. [/quote] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [quote name="AmnesiaDragon" date="2017-09-23 22:15:36" ] A Shadow Ridgeback could be a true nightmare to most breeds. Despite their large size, they can move around with little distinguishable sound, blending in with the wind circling the tree's, the movement of the water, the crumbling of the rocks in the caves they've created. A Shadow Ridgeback is rarely heard from, either. Their borrowing can never be traced back to the exact Ridgeback, and only assumptions can be made. A clans resources could be depleting faster than ever, and no matter how hard they look, the only evidence every left is a giant hole in their walls leading far out of the clan, but never the Ridgeback itself. The items they borrow are rarely ever found again, too. It's like the Shadow Ridgebacks own secrets - where their belongings are, and what they are. The only thing that can find a Shadow Ridgeback's borrowed items, is another Shadow Ridgeback. [/quote] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [quote name="Harbinger" date=2016-09-20 10:13:19] Had Bogsneaks been created by one of the Deities, it wouldn't be too far fetched to imagine they came from the Tangled Wood. The Drifwood Drag is as close to a natural habitat for the species, being perfect for their wet, rotting lairs. Because of this, Shadow Bogsneaks tend to be even more territorial. There are many Bogsneaks, regardless of Flight, that covet the muck, and so Shadow Bogsneaks will cover their territory with tricks and booby traps to keep others out. [/quote] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Shadow Gaolers have created some very tricky maze prisons in the Tangled Wood. [/quote] [center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]


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HerdOfTurtles wrote on 2016-08-25:
the Guardians of the Sunbeam Ruins are Guardians of Knowledge, keeping the most dangerous secrets of different fights and Information worth the death of a good warrior. you can try to get the information, but you will fail. the guardian would rather die than live with the shame of failing. sadly, most light guardians will have bad eye sight. the glare and brightness of the Sunbeam ruins will damage the delicate and sea worthy eyes. tiny eyes for the dark sea often fail them, but few guardians have adapted with slightly larger eyes.... but it's a work in progress.
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IronPen wrote on 2016-11-29:
Actions speak louder then words but there's little action to take in philosophy, so Light Mirrors are even less talkative then Plague Mirrors, focusing on quiet introspection. Surprisingly most Light Mirrors think like Plague Mirrors, just a more logical take on Plague philosphy. They embrace the cycle of life, death and adaption. They are more then happy to match themselves against the unknown in pursuit of truth. Most books they make are survival oriented, battle strategies and procedural for things like lair maintence. Light Mirrors tend to stay away from the sun-drenched stone of the Terrace and Promenade, scattered amongst the woods, river and stairs to the Tangled Wood. Except for the one place in the Sunbeam Ruins where truth still eludes them, the Hewn City. Of all the Light Breeds, they're some of the most willing to venture into the gloom to try and solve it's many mysteries.
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Ragnarok42 wrote on 2016-08-08:
While the massive collective ego of Pearlcatcherkind is legendary, there are none more famous for it than the Pearlcatchers of the light flight. Making up a vast majority of the area's population and by far the most Xenophobic of all Pearlcatchers, many of them refuse to even talk to or look at dragons of other breeds and there are a concerningly large number of rumors about entire clans of "Lesser" breeds being chased out of the flight simply for "Defiling the sacred birthplace of our kind with their presence". Every once in awhile you will find bands of self-described "Paladins" venturing out in the world to "Cleanse it of corruption", AKA basically everyone else. Thankfully they rarely last long.
eggod wrote on 2016-08-10:
Pearlcatchers' pearls take on different qualities depending on where they live.

Light: Hanadama - white through gold variants, perfectly round
Shadow: Black Tahitian
Plague: Scottish
Water: Blue Abalone
Arcane: Pink Freshwater - the kind that are sorta wonky
Nature: Green Freshwater
Lightning: White South Sea - perfectly cultured and streamlined
Wind: Paua Abalone
Ice: White or Grey Akoya
Earth: Melo - not technically a pearl, but they just fit Earth better than any shellfish pearls I could find
Fire: Red Metallic Souffle

(all of the pearl types listed above can be found by googling their names + the word "pearl")
put under light pearlcatcher since they are not separate submissions]
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IronPen wrote on 2016-06-30:
Despite the short distance the Light Wildclaws have changed a great degree from their Nature counterparts. Instead of emphasizing battle and hunting prowess it's gossip and family trees that define where one stands in society. They still hold duels for honor but they are more akin to debates with whole clans being split and third parties jumping in until the debate is won or shelved for later. Light Wildclaws tend to walk lighter on their feet to avoid claw marks on the floors. They also tend to ornament common rooms rather then personal rooms since they often depict historical events and philosophies in reliefs and those are much harder to carve, not that they'd want to take them down.
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SakuraOkami7 wrote on 2016-06-28:
These Nocturnes are known for their reading and philosophy. They mimic scholars, and from memory can recite and rewrite books they have read. They also have a lighter coloring than their ancestors, and live in or near towers or ruins.
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qwigoqwaga wrote on 2016-12-12:
Light bogsneaks are almost exclusively found in the Hewn City. It is very rare for a bogsneak to venture out into the brightness of the rest of the realm.
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IronPen wrote on 2019-06-18 11:28:13:

Light Gaolers are paranoid about the Hewn City, they're determined to scout and record everything inside it because they're all absolutely sure there's some kind of Shade infestation inside it.

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Tavvy wrote on 2017-02-11:
- Glowshrooms effect Shadow dragons less than they effect other flights. However, Shadow dragons are still far from immune to them.
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DeathsSpook wrote on 2016-07-20:
All Guardians have a Charge, but Guardians from the land of shadows have a tendency to have more abstract Charges instead of physical ones, protected not only through tooth and claw but also guile and cunning. Shadow Guardians are loathe to disclose their Charge to anyone, for fear of giving someone a lever with which to manipulate them. Because of their need to protect their Charge, Guardians from Shadow are far more wily and deceptive than their conspecifics in other flights. In addition, their games tend to be a lot more vicious than other dragons in their flight: at the end of the day, their Charges are still the most important things in the world to them, so if their Charge might be at stake, they are willing to resort to lying, spying, and even assassination.
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cheesypickles62 wrote on 2016-11-29:
Shadow mirrors tend to be some of the most deadly killers out there. Their natural wolf-like build and strong hunting instincts, combined with enhanced stealth capabilities makes them a force to be reckoned with. They also tend to be very cunning and deceptive. Few survive fights with them. They are described as having ghostlike movement and only appearing as shadows unless they wish to be seen.

Many shadow mirrors are taught to let go of their morals and to do whatever is in their best interest. Because of this, it is not uncommon for shadow mirrors to become assasins, spies, mercenaries and thieves, using their dark gifts to earn a living. These mirrors tend to live in "Mercenary Bands": packs with likeminded individuals, quietly doing other's dirty work for a profit.

However, not all shadow mirrors choose to use their gifts for nefarious purposes. Shadow mirrors who do not wish to lead such a life use their talents to benefit others by spying on malevolent enemies and warning others about upcoming attacks or acting as "Robin Hoods", stealing from the rich and giving to the poor. Some even become talented crafters, making some of the best traps and hidden weapons known to dragonkind.
Starsilver wrote on 2017-04-05:
"Historically, the Mirror swarms moving across the Tangled Wood wrecked just as much havoc as those elsewhere, leaving behind vast swaths of torn land, dead and dying plants, and entire regions devoid of the natural resources capable of sustaining draconic life for upwards of five or more years. However, the rise of the more complex and much larger clans in the wake of the Great Unification put a halt to this. Once Shadow clans progressed from the nomadic lifestyle of the hunter-gatherers living on the brink of starvation into multiplex structures with highly specialized jobs, they began to lay claim to the land surrounding their territories, in order to assure the growing populations enough food. No longer would the ravages of uncontrolled Mirror swarms be tolerated.

Shadow Mirrors, and other Mirrors, adapted. It is what the Plaguebringer made Her children for, and they excel at it. Certain individuals brokered deals with clans: most run along the same lines. Mirror packs would limit their size to what the territory could support and agree to aid the clan in some way. In return, they would have free run of the territory of the clan and the resources within.

What most clans were not expecting was the loophole Shadow Mirrors found. The number of Mirrors in a pack stay constant; however, the individual pack members rotate from clan territory to clan territory, allowing them to keep their nomadic and transitory lifestyles while diffusing the populations enough to allow regions to support Mirrors and clan dragons all year round. The Tangled Wood is the only elemental region which has this unique solution to the problem of Mirror swarms."

actually, looking at what I've written, it reads a lot more like history than unique traits XD oops. sometimes my brain just goes "here yes write this like a textbook" shrugs we can call it a unique Shadow Mirror cultural trait then. Also this idea uses a lot of my personal ideas about the transition from the third age to the fourth age/ the age of dragons, and I'm always up for talking about it, so if anyone is interested give me a ping!
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AmnesiaDragon wrote on 2017-09-23 22:15:36:
If one could forget their origins in Light and accept the Shadows, a Pearlcatcher born from the Tangled Wood would be a perfect host in the many secrets of other dragons, in or out of the Flight. Each Pearlcatcher holds a library's worth of knowledge on other dragons, all of which documented into their pearls, and at a trade off or high price, you can learn some of the most well kept secrets and truths behind common rumors on anything you wish. Even if a Shadow Pearlcatcher is far from their element's home, that doesn't stop the amount of knowledge they know on others to be lesser than others. Perhaps, just a bit more likely to be spoken of.
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Ragnarok42 wrote on 2016-08-08:
A Shadow Snapper remembers just as well as any other, but don't expect them to tell you about any of it. A Shadow dragon does not share secrets. Every single thing they know and no one else does is one more advantage they have, and one more thing others can use against them if they find out. Shadow Snappers take their knowledge to their graves, entire chunks of history often going with them.
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IronPen wrote on 2016-06-30:
Secrets and mystery are the cornerstone of Shadow Wildclaw behavior with betting and bartering on top. Much like their Light cousins they are radically different from their original Nature cousins but they go about it in the opposite manner. The name of the game is how much others don't know about any individual Wildclaw, if you want to learn anything then they have to be willing to tell you and even then sometimes what they say is a lie or a half-truth, such behavior does not breed trust but it is as it is. The only surefire way to get real information is for it to be bartered or bet as that and prank wars have taken the place of honor duels and the Shadow Wildclaws still have enough pride to hold true to them. More then most flights they tend to bond with other breeds as partners due to aforementioned trust issues and so are often seen as more solitary since they still hunt alone. They'll often chase prey into corners or disadvantageous positions before striking.
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Tavvy wrote on 2017-01-10:

Since they're master mimics, some Nocturnes, like chameleons or octopi, are able to change the color of their scales to match their surroundings or moods. Some Nocturnes can change the color of their entire body (extra rare), while some can only change their primary/secondary/tertiary color. Color changing Nocs in general are uncommon.


Blind Nocturnes are able to navigate almost perfectly via echolocation. Nocturnes that live in dark habitats, such as the Tangled Wood, are especially adept at echolocating. Nocturnes that live in brighter habitats tend to be worse at it.


Nocturnes from different flights have very different traits and characteristics - both personality and physical. For example, an Earth-born Nocturne may have shorter/duller horns, smaller wings, shorter tails, and sturdier legs, while Nocturnes born in Arcane might have flashy frills, crystalline horns, and dexterous talons.
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Ragnarok42 wrote on 2016-08-08:
Shadow Skydancers ritually pant themselves using juices from the local bioluminescent plants in preperation for their elaborate ceremonial dances.
AmnesiaDragon wrote on 2017-09-23 22:15:36:

Shadow Skydancers can be well known for their abilities to entertain other dragons. Whether it be alone by themselves, or in works with breeds like Spirals and Nocturnes, the plays and music they can produce in the night is a wonderful rival to the abilities of other flights. With their ability to sense the emotions of the crowds they play in front of, they can expand upon their stories so that no one performance will end the same as the last, even if it's the same story, and the crowd can be near perfectly involved. The only reason their shows are less publicly known about is that most are held only on special occasions, and near solely in the Tangled Wood for its atmosphere helps them have less work to do in setting up that would take away from the performance. The shows they play can become so rare, it can almost be regarded as one of the secrets the Shadow Flight has in their crescent shadows.
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AmnesiaDragon wrote on 2016-10-15:
Headcanons or art work:
Coatls from the Shadow Flight are most destined to be excluded from most of the other Coatls and Flights. The vibrant colors of their plumage have been traded off for a camouflage of dark and murky colors to fit in with the style of the Tangled Wood. The closest relation they still have with the other Coatls is the occasional bright cyan spot or smudge along their body, replicating the glowing mushrooms that dot the tree's and floor of the Shadow's Domain. Because of their colors, they are seen as a bad omen to other Coatls, and confrontations with them can end unpleasantly. Some Shadow Coatls completely hide themselves from the eyes of any other dragon, Coatl or not, and their gifts are not of direct peace - it is more of a warning to leave the area.
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AmnesiaDragon wrote on 2017-09-23 22:15:36:

A Shadow Ridgeback could be a true nightmare to most breeds. Despite their large size, they can move around with little distinguishable sound, blending in with the wind circling the tree's, the movement of the water, the crumbling of the rocks in the caves they've created.

A Shadow Ridgeback is rarely heard from, either. Their borrowing can never be traced back to the exact Ridgeback, and only assumptions can be made. A clans resources could be depleting faster than ever, and no matter how hard they look, the only evidence every left is a giant hole in their walls leading far out of the clan, but never the Ridgeback itself. The items they borrow are rarely ever found again, too. It's like the Shadow Ridgebacks own secrets - where their belongings are, and what they are. The only thing that can find a Shadow Ridgeback's borrowed items, is another Shadow Ridgeback.
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Harbinger wrote on 2016-09-20:
Had Bogsneaks been created by one of the Deities, it wouldn't be too far fetched to imagine they came from the Tangled Wood. The Drifwood Drag is as close to a natural habitat for the species, being perfect for their wet, rotting lairs. Because of this, Shadow Bogsneaks tend to be even more territorial. There are many Bogsneaks, regardless of Flight, that covet the muck, and so Shadow Bogsneaks will cover their territory with tricks and booby traps to keep others out.
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IronPen wrote on 2019-06-18 11:28:13:

Shadow Gaolers have created some very tricky maze prisons in the Tangled Wood.
Revamp 3.0!
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Other Things by Me
Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane, Beastclan and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=lightning runestone][img]http://i.imgur.com/Qlegi2t.png[/img][Item=lightning runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [quote name="IronPen" date=2016-07-22 06:27:46] With wood trees being scarce in the Shifting Expanse Lightning Fae have had to turn to the only other 'trees' around, the Lightning Farm. Using shock resistant sap, scrap metal, rock and even the coils themselves they'll build giant lairs around the bases of the lightning rods. That's not to say that they don't dig into the rock to form lairs but Fae have never been ones to back down from a seemingly impossible challenge, Lightning Fae even more so. Being the smallest dragon only means more ambition and intuition is packed into every form, many ideas that have revolutionized the way the Expanse is laid out were started by Lightning Fae. There's even rumors that the infamous Golem Workshop was built by Lightning Fae. They tend to be the closest to deadlines before sending in paperwork and finishing spreadsheets, their intuition often causing last minutes tweaks that would otherwise render the files moot. Like all Fae they have crest motions unique to their flight. [/quote] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="IronPen" date=2016-07-28 16:04:58] The Shifting Expanse doesn't upgrade itself and that's where Lightning Mirrors come in. They are scavengers and dismantle the old giant lightning rods and cables and machines to make way for what ever new innovation has been made. Like Earth Mirrors their packs are smaller and only swarm at certain times due to the harsh desert climate. Most packs work in coordinated cycles to shoulder the work. What doesn't get scrapped, traded, or smelted down is actually saved by the various packs due to them being valuable outside the Expanse, if one ever needs a outdated or discontinued part for an old machine then you ask a Lightning Mirror where to find it. Of course being of the Lightning flight means the native Mirrors aren't immune to tinkering themselves. Most inventions are situation-inspired, being practical in the right environment but rather useless out of it since Mirrors focus more on the present moment then the far future. [/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Lightning Pearlcatchers usually insist on getting the room closest to the top of their clan's spire. They can't stand the thought of not being above everyone else.[/quote] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [quote name="Lyathali" date=2017-06-09 01:31:59] Lightning Imperials tend to be slimmer of build, with smaller antlers and wings than those of other flights. This is for two reasons, one is ease of navigating the inspired chaos of the Lightning Farm. While the second is simple survival... Large dragons tend to attract large amounts of electricity and static. In short, large Imperials either fly low to the ground or stop flying, usually right after a loud bang or scream.[/quote] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [quote name="Lyathali" date=2017-06-09 01:31:59] Never, ever lair in Carrion Canyon. Rock + Spirals = Bad idea They love chasing small animals and scorpions through the sands of the Canyon floor and Highland Scrub though. [/quote] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] There's no better emergency replacement lab tape recorder than a Lightning Snapper. They. Will. Remember. EVERYTHING. [/quote] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [quote name="Harbinger" date=2016-06-28 10:02:33] Need an experiment done a few dozen times to verify data? Look no further than a group of Nocturnes, who will be more than happy to mimic you (and each other) to replicate the conditions of the experiment and even make duplicates of charts and graphs. [/quote] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=20]Encyclopedia Article[/url][/center] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] @SunnyToxicBunny Lightning Gaolers mainly take care of the massive cables to make sure there's no breaks. [/quote] [center][Item=ice runestone][img]http://i.imgur.com/aiBwpAH.png[/img][Item=ice runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [quote name="IronPen" date=2016-07-07 22:32:59] Of all Fae types Ice Fae have the smallest colonies. Most clans will be found in the Snowsquall Tundra and Cloudscrape Crags with the only Faes found in the Frigid Floes are part of mixed-breed clans and only the most devout or magically inclined Fae clans being found in the Fortress of Ends. They typically roost in between sap-bearing trees with their nests being attached to the non-sap trees like a giant cocoon to keep heat inside. Their lairs are said to shine like miniature suns during dawn and dusk. Unlike most Ice breeds they can't give much Hospitality but they are known to serve as caches for basic supplies and information. Due to being solely insectivores and less battle-inclined then many breeds they have more peaceful relations with the local Centaurs and Longnecks and are often called in as mediators between the beastclans and dragons. Like other Fae types they have crest mtions unique to Ice Fae.[/quote] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [quote name="qwigoqwaga" date=2016-12-12 17:25:16] Guardians are well suited to the realm of the Icewarden. Many are employed as prison guards and some guardians even claim the protection of the entire southern ice shelf as their charge. Ice guardians have been known to sometimes freeze their charges into blocks of ice in hidden locations that only they know to protect them. Some paranoid and unscrupulous ice guardians will even freeze living charges, although that is frowned upon by most of the species (and most dragons in general).[/quote] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="IronPen" date=2016-07-07 22:32:59] Ice Mirrors are traders, practical to the last to survive in the the frigid cold of the Southern Icefields even above their natural hunting instinct. Packs are usually small but well-established within territories and rarely swarm. Territories are dotted with old established lairs that are used when they are in the area. More then one pack got a free meal clearing out anything that moved in while they were gone. The one exception is anyone invoking Hospitality while in a Mirror lair or pack. With no fur or feathers to help insulate them they sleep in giant piles to maintain heat and take to wearing clothes and pelts to keep warm, while out in the open they put up hasty tents. Of all the Ice breeds they have the most split opinions when it comes to the local beastclans. Some clans trade easily, some regularly raid centaurs for their textiles, some ignore them entirely and rely solely on what pelts they get on their own. Their heat-seeking eyes are noticeably larger to see farther away heat signatures then most other Mirror types.[/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=18]Encyclopedia Article[/url][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [quote name="Endeavour" date=2016-09-06 17:15:02] Ice Spirals have adapted quite well to the frigid temperatures of The Southern Icefield. In fact, one might say they adopted a little...too well. In order to survive, they have become reverse cold-blooded, where they require colder temperatures to be active. The cooler it is, the more energetic an Ice Spiral is. Without cold temperatures, they become lethargic. Many Ice Spirals that have traveled to warmer regions, like The Ashfall Waste, for example, often learn how to keep their lairs cold, or carry the cold with them via magical spells. [/quote] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [quote name="IronPen" date=2016-07-07 22:32:59] Scared Hospitality is king for Ice Wildclaws as it is the keys to their social standing. Unlike most Wildclaws they shy away from in-fighting as it weakens the whole clan who needs every Wildclaw to always be in prime condition. They keep meticulous count of all prey's territory, movement and numbers within their territory. Of any Wildclaw type they mimic the most hunting tactics as needed going from big cats to wolves to Tundras to even Centaurs. They also heavily trade with other breeds and beastclans for extra meat supplies though it is noted in lean times that they will ingest concoctions made of other food types to trick their body or slow digestion until more prey is available. Many lower-ranked Ice Wildclaws have recently picked up some Alchemy instead of artistry to be able to brew Soylent Red in the most desperate hours. [/quote] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [quote name="SunnyToxicBunny"] Ice coatls may sport darker colors and have small sleek feathers that are water and cold resistance, similar to penguins. Their choice of communication included deep squawks and warbles and huddles in large crowds for warmth and these huddles can get toasty enough to metal snow around them. They live in areas closest to the general direction of fire flight. Instead of giving gifts of metal they give gifts of bone. [/quote] [quote name="Kurogami" date=2016-06-30 09:39:25] in response to SunnyToxicBunny Regarding the Ice Coatls, I reckon not only are they physically a little different from their Fiery kin but are also most likely more mentally disciplined than them. According to the Encyclopedia, "It takes a strong will for adult dragons to resist the urge to return "home" during mating season." http://flightrising.com/main.php?p=wiki&article=25 So my thinking is that the Ice Coatls, who live basically a short swim away from The Ashfall Waste, would have to have very strong wills to overcome their instinct to return there to mate. What do you think? [/quote] [quote name="qwigoqwaga" date=2016-06-30 18:41:45] in response to SunnyToxicBunny Kurogami To add to the ice coatl thing, do you think perhaps its possible that they're also better able to resist that urge because ice is so cold, which is the opposite of fire. Perhaps living in such a cold environment lowers their body temperature or something, so they aren't attracted to the heat of the Ashfall Waste as much (because they've become used to the cold). [/quote] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [url="http://flightrising.com/main.php?p=wiki&article=104"] Encyclopedia Article[/url] [center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]


Lightning Runestone Qlegi2t.png Lightning Runestone
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IronPen wrote on 2016-07-22:
With wood trees being scarce in the Shifting Expanse Lightning Fae have had to turn to the only other 'trees' around, the Lightning Farm. Using shock resistant sap, scrap metal, rock and even the coils themselves they'll build giant lairs around the bases of the lightning rods. That's not to say that they don't dig into the rock to form lairs but Fae have never been ones to back down from a seemingly impossible challenge, Lightning Fae even more so. Being the smallest dragon only means more ambition and intuition is packed into every form, many ideas that have revolutionized the way the Expanse is laid out were started by Lightning Fae. There's even rumors that the infamous Golem Workshop was built by Lightning Fae. They tend to be the closest to deadlines before sending in paperwork and finishing spreadsheets, their intuition often causing last minutes tweaks that would otherwise render the files moot. Like all Fae they have crest motions unique to their flight.
DPuTHus.png
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IronPen wrote on 2016-07-28:
The Shifting Expanse doesn't upgrade itself and that's where Lightning Mirrors come in. They are scavengers and dismantle the old giant lightning rods and cables and machines to make way for what ever new innovation has been made. Like Earth Mirrors their packs are smaller and only swarm at certain times due to the harsh desert climate. Most packs work in coordinated cycles to shoulder the work. What doesn't get scrapped, traded, or smelted down is actually saved by the various packs due to them being valuable outside the Expanse, if one ever needs a outdated or discontinued part for an old machine then you ask a Lightning Mirror where to find it. Of course being of the Lightning flight means the native Mirrors aren't immune to tinkering themselves. Most inventions are situation-inspired, being practical in the right environment but rather useless out of it since Mirrors focus more on the present moment then the far future.
vriXAw7.png
Ragnarok42 wrote on 2016-08-08:
Lightning Pearlcatchers usually insist on getting the room closest to the top of their clan's spire. They can't stand the thought of not being above everyone else.
IUeNTYG.png
Lyathali wrote on 2017-06-09:
Lightning Imperials tend to be slimmer of build, with smaller antlers and wings than those of other flights. This is for two reasons, one is ease of navigating the inspired chaos of the Lightning Farm. While the second is simple survival... Large dragons tend to attract large amounts of electricity and static. In short, large Imperials either fly low to the ground or stop flying, usually right after a loud bang or scream.
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Lyathali wrote on 2017-06-09:
Never, ever lair in Carrion Canyon. Rock + Spirals = Bad idea
They love chasing small animals and scorpions through the sands of the Canyon floor and Highland Scrub though.
GIww9RF.png
Ragnarok42 wrote on 2016-08-08:
There's no better emergency replacement lab tape recorder than a Lightning Snapper. They. Will. Remember. EVERYTHING.
cAODqie.png
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Harbinger wrote on 2016-06-28:
Need an experiment done a few dozen times to verify data? Look no further than a group of Nocturnes, who will be more than happy to mimic you (and each other) to replicate the conditions of the experiment and even make duplicates of charts and graphs.
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Y01TEiU.png
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IronPen wrote on 2019-06-18 11:28:13:
@SunnyToxicBunny

Lightning Gaolers mainly take care of the massive cables to make sure there's no breaks.


Ice Runestone aiBwpAH.png Ice Runestone
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IronPen wrote on 2016-07-07:
Of all Fae types Ice Fae have the smallest colonies. Most clans will be found in the Snowsquall Tundra and Cloudscrape Crags with the only Faes found in the Frigid Floes are part of mixed-breed clans and only the most devout or magically inclined Fae clans being found in the Fortress of Ends. They typically roost in between sap-bearing trees with their nests being attached to the non-sap trees like a giant cocoon to keep heat inside. Their lairs are said to shine like miniature suns during dawn and dusk. Unlike most Ice breeds they can't give much Hospitality but they are known to serve as caches for basic supplies and information. Due to being solely insectivores and less battle-inclined then many breeds they have more peaceful relations with the local Centaurs and Longnecks and are often called in as mediators between the beastclans and dragons. Like other Fae types they have crest mtions unique to Ice Fae.
DPuTHus.png
qwigoqwaga wrote on 2016-12-12:
Guardians are well suited to the realm of the Icewarden. Many are employed as prison guards and some guardians even claim the protection of the entire southern ice shelf as their charge. Ice guardians have been known to sometimes freeze their charges into blocks of ice in hidden locations that only they know to protect them. Some paranoid and unscrupulous ice guardians will even freeze living charges, although that is frowned upon by most of the species (and most dragons in general).
Sjrsi3R.png
IronPen wrote on 2016-07-07:
Ice Mirrors are traders, practical to the last to survive in the the frigid cold of the Southern Icefields even above their natural hunting instinct. Packs are usually small but well-established within territories and rarely swarm. Territories are dotted with old established lairs that are used when they are in the area. More then one pack got a free meal clearing out anything that moved in while they were gone. The one exception is anyone invoking Hospitality while in a Mirror lair or pack. With no fur or feathers to help insulate them they sleep in giant piles to maintain heat and take to wearing clothes and pelts to keep warm, while out in the open they put up hasty tents. Of all the Ice breeds they have the most split opinions when it comes to the local beastclans. Some clans trade easily, some regularly raid centaurs for their textiles, some ignore them entirely and rely solely on what pelts they get on their own. Their heat-seeking eyes are noticeably larger to see farther away heat signatures then most other Mirror types.
vriXAw7.png
IUeNTYG.png
F86Tvl7.png
69x6D9C.png
Endeavour wrote on 2016-09-06:
Ice Spirals have adapted quite well to the frigid temperatures of The Southern Icefield. In fact, one might say they adopted a little...too well. In order to survive, they have become reverse cold-blooded, where they require colder temperatures to be active. The cooler it is, the more energetic an Ice Spiral is. Without cold temperatures, they become lethargic. Many Ice Spirals that have traveled to warmer regions, like The Ashfall Waste, for example, often learn how to keep their lairs cold, or carry the cold with them via magical spells.
GIww9RF.png
cAODqie.png
IronPen wrote on 2016-07-07:
Scared Hospitality is king for Ice Wildclaws as it is the keys to their social standing. Unlike most Wildclaws they shy away from in-fighting as it weakens the whole clan who needs every Wildclaw to always be in prime condition. They keep meticulous count of all prey's territory, movement and numbers within their territory. Of any Wildclaw type they mimic the most hunting tactics as needed going from big cats to wolves to Tundras to even Centaurs. They also heavily trade with other breeds and beastclans for extra meat supplies though it is noted in lean times that they will ingest concoctions made of other food types to trick their body or slow digestion until more prey is available. Many lower-ranked Ice Wildclaws have recently picked up some Alchemy instead of artistry to be able to brew Soylent Red in the most desperate hours.
eX8h56N.png
3miQI36.png
Y01TEiU.png
SunnyToxicBunny wrote:
Ice coatls may sport darker colors and have small sleek feathers that are water and cold resistance, similar to penguins.
Their choice of communication included deep squawks and warbles and huddles in large crowds for warmth and these huddles can get toasty enough to metal snow around them.
They live in areas closest to the general direction of fire flight.
Instead of giving gifts of metal they give gifts of bone.
Kurogami wrote on 2016-06-30:
in response to SunnyToxicBunny

Regarding the Ice Coatls, I reckon not only are they physically a little different from their Fiery kin but are also most likely more mentally disciplined than them.
According to the Encyclopedia, "It takes a strong will for adult dragons to resist the urge to return "home" during mating season." http://flightrising.com/main.php?p=wiki&article=25 So my thinking is that the Ice Coatls, who live basically a short swim away from The Ashfall Waste, would have to have very strong wills to overcome their instinct to return there to mate.
What do you think?
qwigoqwaga wrote on 2016-06-30:
in response to SunnyToxicBunny Kurogami
To add to the ice coatl thing, do you think perhaps its possible that they're also better able to resist that urge because ice is so cold, which is the opposite of fire. Perhaps living in such a cold environment lowers their body temperature or something, so they aren't attracted to the heat of the Ashfall Waste as much (because they've become used to the cold).
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Encyclopedia Article
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Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane, Beastclan and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=nature runestone][img]http://i.imgur.com/XYmtgKM.png[/img][Item=nature runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [quote name="Endeavour" date=2016-08-09 18:19:42] Nature Fae are in tune with the earth more than any other dragon, except Nature Nocturnes. Their natural magical ability make them able to "communicate" with plants, giving them a natural green thumb. Faes of this flight normally bury their eggs completely at the base of large trees, or nest in holes in the trees, fighting with Wildwood and Sakura Owls for this precious space. They cover their eggs in plant matter, believing that the more the earth surrounds the eggs, the more tied to the land the hatchlings will be. Often, the parents will plant flowers, one dedicated to each child. Fae children will often take this flower with them, planting it in their new lair. Like all fae, they have crest movements unique to their flight. [/quote] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [quote name="IronPen" date=2016-08-25 06:16:37] Like Wildclaws, the Mirrors took equally well to the opposite environment, too well in fact. Nature Mirrors have actually had to dial back their hunger some because they learned the lesson of over-indulging with how abundant prey is in the Labyrinth. Likewise they've actually had trouble adapting since they qualify as an invasive species, the only thing slowing them down is a crippling weakness to fungus infections and diseases that was carried over from their Plague origins. Though that doesn't stop them from tearing up the landscape during a good hunt or a hard fight. They are often forced away from the Shrieking Wilds and Behemoth due to the large amount Wildclaw clans they often get in devastating battles with, bringing down whole sections of the jungle. Their one weakness has lead to some Mirrors becoming paranoid of them reaching an undead mindless state through some type of Fungi, this new fungi-zombie genre of horror stories has become a hit outside the Viridian Labyrinth. Unlike their Wildclaw counterparts Plague Mirrors would actually invite their Nature cousins back over the strait to the Wasteland, they firmly believe that exposure to that much pollen has caused their cousins to go loopy and they need an honest fight for survival least they grow fat and complacent. [/quote] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=5]Encyclopedia Article[/url][/center] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [quote name="Ragnarok42" date=2016-08-08 15:35:08] Nocturnes of the Shrieking Wilds have learned to perfectly mimic bird calls, allowing them to hunt by luring their avian prey to their location and quickly ambushing from the shadows. In rare times of famine or if the nearby prey bird population is no longer in mating season(And therefore unresponsive to the mimic calls) they fall back on the jungle's plentiful insects. This hunting method, too, is a bit bizarre. Typically, they will use their magic coat themselves in flowers harvested from the jungle or, if lacking the necessary magic, usually some kind of fruit juice or even honey, or they may hide in an actual flowering bush. Then, they lie completely still, sometimes for hours at a time, literally mimicking the nearby plants. What comes next is again much easier for Nature-born Nocturnes: The flowers then snap shut, trapping and killing the insects so that the Nocturne may feast at their own pace. Nocturnes of other elements are unfortunately(And, many dragons would agree, rather humorously) reduced to flailing madly trying to catch as many bugs as possible before they get away.[/quote] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [center][img]https://i.imgur.com/Gt0Mwco.png[/img] [/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Nature Gaolers have either gone completely off the rails from the Icewarden's order or serve as excellent hazardous plant handlers. [/quote] [center][Item=plague runestone][img]http://i.imgur.com/ROOcGGf.png[/img][Item=plague runestone][/center] [center][img]http://i.imgur.com/omfxqL0.png[/img][/center] [quote name="Uyi" date="2020-01-28 12:44:38" ] The Scarred Wasteland has a shocking lack of trees that grow large enough for Fae to harvest their sap for housing. Instead, the majority of Plague Fae either live inside of skeletons of fallen creatures, or inside of roosts formed by intertwining flesh, tendons, and congealed blood using their gruesome magic. The Fae are much stockier than the stereotypical one, mainly traversing the land by foot due to the abundance of predators, hungry for a snack. Their fins and wings are leathery to resist against rips and tears, of which can be effective shields for themselves. This variant of Fae is no stranger to danger, and will visciously fight when caught before giving up. It has been noted that their magic is no weaker than of other variants. A coordinated group of these Fae can take down much larger dragons using their ability to control all things meaty, not limited to only flesh, blood and bones. They also make excellent healers, since they can stitch together wounds and broken limbs without anything but a faint mark. However, they will not provide anesthetic. [/quote] [center][img]http://i.imgur.com/DPuTHus.png[/img][/center] [quote name="DoctorRosalia" date=2016-12-03 07:20:57] Guardians of the plague flight are some of the most aggressive and gruesome variations of the species. They will often develop a sense of paranoia, fearing that every little thing will either harm or take away their charge. Because of this, they will start to kill every creature the charge interacts with, even if it's the charge's family. If the charge ever finds out about this, the guardian will try to take them and hide them away, claiming that only they should be able to be with the charge. [/quote] [center][img]http://i.imgur.com/Sjrsi3R.png[/img][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=3]Encyclopedia Article[/url][/center] [center][img]http://i.imgur.com/vriXAw7.png[/img][/center] [quote name="qwigoqwaga" date=2016-12-12 17:25:16] Plague pearlcatchers value their survival skills. They see all other flights as being weaker and are certain others would not be able to adapt as well as they do. [/quote] [center][img]http://i.imgur.com/IUeNTYG.png[/img][/center] [center][img]http://i.imgur.com/F86Tvl7.png[/img][/center] [quote name="ClockEmpire" date="2020-01-30 12:18:56" ] Headcanons or art work: While most would not associate tundras with the Plague element, The Abiding Boneyard actually boasts a large and thriving tundra population. The Plague tundra's hardiness and ability to eat anything that grows including the most toxic and diseased plants make them one of the few dragon species able to live in The Abiding Boneyard long-term. They are a nocturnal species, burrowing into the ground during daytime to avoid the desert heat. Though noticeably more aggressive than other tundra elements, for the most part they are friendly and enjoy seeing the occasional traveller. [/quote] [center][img]http://i.imgur.com/69x6D9C.png[/img][/center] [center][img]http://i.imgur.com/GIww9RF.png[/img][/center] [center][img]http://i.imgur.com/cAODqie.png[/img][/center] [quote name="KallyPaige" date=2017-05-31 08:54:28] "It has been noticed by researchers that specifically wildclaws born in the plague flight. These wildclaws, when they scream, plants around them start to wilt, killing the ground and many other living things. A caution should be had when a plague wildclaw is enraged." [/quote] [center][img]http://i.imgur.com/eX8h56N.png[/img][/center] [quote name="HerdOfTurtles" date=2016-08-27 06:39:42] A Plague Nocturne is a bit... odd. they mimic that of death and swarms, hunting in large packs of Nocturne and swarming other's lairs. you often wander if they know what they are doing, though. every once in a while, a dragon will challenge a plague nocturne, only to have the opponent roll back and thump on the floor as if dead. hours later, the nocturne will wake up, look around, and wander off. [/quote] [center][img]http://i.imgur.com/3miQI36.png[/img][/center] [center][img]http://i.imgur.com/Y01TEiU.png[/img][/center] [center][img]http://i.imgur.com/tnZsDtA.png[/img][/center] [center][img]http://i.imgur.com/kk3g56q.png[/img][/center] [center][img]https://i.imgur.com/Gt0Mwco.png[/img][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Plague Gaolers are the best containment workers/officers, just the best, maybe they're helping contain the First Seed's damage [/quote] [center][url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Relevant links[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]


Nature Runestone XYmtgKM.png Nature Runestone
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Endeavour wrote on 2016-08-09:
Nature Fae are in tune with the earth more than any other dragon, except Nature Nocturnes. Their natural magical ability make them able to "communicate" with plants, giving them a natural green thumb. Faes of this flight normally bury their eggs completely at the base of large trees, or nest in holes in the trees, fighting with Wildwood and Sakura Owls for this precious space. They cover their eggs in plant matter, believing that the more the earth surrounds the eggs, the more tied to the land the hatchlings will be. Often, the parents will plant flowers, one dedicated to each child. Fae children will often take this flower with them, planting it in their new lair. Like all fae, they have crest movements unique to their flight.
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IronPen wrote on 2016-08-25:
Like Wildclaws, the Mirrors took equally well to the opposite environment, too well in fact. Nature Mirrors have actually had to dial back their hunger some because they learned the lesson of over-indulging with how abundant prey is in the Labyrinth. Likewise they've actually had trouble adapting since they qualify as an invasive species, the only thing slowing them down is a crippling weakness to fungus infections and diseases that was carried over from their Plague origins. Though that doesn't stop them from tearing up the landscape during a good hunt or a hard fight. They are often forced away from the Shrieking Wilds and Behemoth due to the large amount Wildclaw clans they often get in devastating battles with, bringing down whole sections of the jungle. Their one weakness has lead to some Mirrors becoming paranoid of them reaching an undead mindless state through some type of Fungi, this new fungi-zombie genre of horror stories has become a hit outside the Viridian Labyrinth. Unlike their Wildclaw counterparts Plague Mirrors would actually invite their Nature cousins back over the strait to the Wasteland, they firmly believe that exposure to that much pollen has caused their cousins to go loopy and they need an honest fight for survival least they grow fat and complacent.
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Ragnarok42 wrote on 2016-08-08:
Nocturnes of the Shrieking Wilds have learned to perfectly mimic bird calls, allowing them to hunt by luring their avian prey to their location and quickly ambushing from the shadows. In rare times of famine or if the nearby prey bird population is no longer in mating season(And therefore unresponsive to the mimic calls) they fall back on the jungle's plentiful insects. This hunting method, too, is a bit bizarre. Typically, they will use their magic coat themselves in flowers harvested from the jungle or, if lacking the necessary magic, usually some kind of fruit juice or even honey, or they may hide in an actual flowering bush. Then, they lie completely still, sometimes for hours at a time, literally mimicking the nearby plants. What comes next is again much easier for Nature-born Nocturnes: The flowers then snap shut, trapping and killing the insects so that the Nocturne may feast at their own pace. Nocturnes of other elements are unfortunately(And, many dragons would agree, rather humorously) reduced to flailing madly trying to catch as many bugs as possible before they get away.
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IronPen wrote on 2019-06-18 11:28:13:

Nature Gaolers have either gone completely off the rails from the Icewarden's order or serve as excellent hazardous plant handlers.
Plague Runestone ROOcGGf.png Plague Runestone
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Uyi wrote on 2020-01-28 12:44:38:

The Scarred Wasteland has a shocking lack of trees that grow large enough for Fae to harvest their sap for housing. Instead, the majority of Plague Fae either live inside of skeletons of fallen creatures, or inside of roosts formed by intertwining flesh, tendons, and congealed blood using their gruesome magic.

The Fae are much stockier than the stereotypical one, mainly traversing the land by foot due to the abundance of predators, hungry for a snack. Their fins and wings are leathery to resist against rips and tears, of which can be effective shields for themselves. This variant of Fae is no stranger to danger, and will visciously fight when caught before giving up.

It has been noted that their magic is no weaker than of other variants. A coordinated group of these Fae can take down much larger dragons using their ability to control all things meaty, not limited to only flesh, blood and bones. They also make excellent healers, since they can stitch together wounds and broken limbs without anything but a faint mark. However, they will not provide anesthetic.
DPuTHus.png
DoctorRosalia wrote on 2016-12-03:
Guardians of the plague flight are some of the most aggressive and gruesome variations of the species. They will often develop a sense of paranoia, fearing that every little thing will either harm or take away their charge. Because of this, they will start to kill every creature the charge interacts with, even if it's the charge's family. If the charge ever finds out about this, the guardian will try to take them and hide them away, claiming that only they should be able to be with the charge.
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qwigoqwaga wrote on 2016-12-12:
Plague pearlcatchers value their survival skills. They see all other flights as being weaker and are certain others would not be able to adapt as well as they do.
IUeNTYG.png
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ClockEmpire wrote on 2020-01-30 12:18:56:

Headcanons or art work: While most would not associate tundras with the Plague element, The Abiding Boneyard actually boasts a large and thriving tundra population. The Plague tundra's hardiness and ability to eat anything that grows including the most toxic and diseased plants make them one of the few dragon species able to live in The Abiding Boneyard long-term. They are a nocturnal species, burrowing into the ground during daytime to avoid the desert heat. Though noticeably more aggressive than other tundra elements, for the most part they are friendly and enjoy seeing the occasional traveller.
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GIww9RF.png
cAODqie.png
KallyPaige wrote on 2017-05-31:
"It has been noticed by researchers that specifically wildclaws born in the plague flight. These wildclaws, when they scream, plants around them start to wilt, killing the ground and many other living things. A caution should be had when a plague wildclaw is enraged."
eX8h56N.png
HerdOfTurtles wrote on 2016-08-27:
A Plague Nocturne is a bit... odd. they mimic that of death and swarms, hunting in large packs of Nocturne and swarming other's lairs. you often wander if they know what they are doing, though. every once in a while, a dragon will challenge a plague nocturne, only to have the opponent roll back and thump on the floor as if dead. hours later, the nocturne will wake up, look around, and wander off.
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IronPen wrote on 2019-06-18 11:28:13:
Plague Gaolers are the best containment workers/officers, just the best, maybe they're helping contain the First Seed's damage


Revamp 3.0!
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Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][b]Post links[/b] [url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Beast clan[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates and Relevant Links [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center] [center][Item=arcane runestone][size=7][b]ARCANE[/b][/size][Item=arcane runestone][/center] [center][emoji=fae happy size=2][size=6][b]FAE[/b][/size][emoji=fae happy size=2][/center] [center][url=http://flightrising.com/main.php?p=wiki&article=1]Encyclopedia Article[/url][/center] [center][emoji=guardian happy size=2][size=6][b]GUARDIAN[/b][/size][emoji=guardian happy size=2][/center] [center][emoji=mirror happy size=2][size=6][b]MIRROR[/b][/size][emoji=mirror happy size=2][/center] [quote name="vanilladew" date=2016-12-01 17:52:18] Mirrors of the Arcane flight are librarians, whose packs form to preserve aging texts and tools. Sometimes, Mirrors of the flight even form library lairs, where other dragons can find books on almost any subject, while the lair's inhabitants work behind the scenes, ensuring that returned books are placed back on the shelves as quickly as possible, that fines are collected, and any books that are falling apart are bound again, so that the knowledge of the cosmos may be passed down for generations. They do not swarm, unless they are in relative danger as a group. Moreover, they have enchanted some telescopes to detect the temperature of stars, mimicking their heat-sensing eyes, so that those measurements can be recorded. [/quote] [center][emoji=pearlcatcher happy size=2][size=6][b]PEARLCATCHER[/b][/size][emoji=pearlcatcher happy size=2][/center] [center][emoji=imperial size=1][size=6][b]IMPERIAL[/b][/size][emoji=imperial size=1][/center] [center][emoji=tundra happy size=2][size=6][b]TUNDRA[/b][/size][emoji=tundra happy size=2][/center] [center][emoji=spiral happy size=2][size=6][b]SPIRAL[/b][/size][emoji=spiral happy size=2][/center] [center][emoji=snapper happy size=2][size=6][b]SNAPPER[/b][/size][emoji=snapper happy size=2][/center] [center][emoji=wildclaw size=1][size=6][b]WILDCLAW[/b][/size][emoji=wildclaw size=1][/center] [quote name="IronPen" date=2016-08-07 10:58:20] Arcane Wildclaws are bizarre. They split the hierarchy by age; hatchling, adolescent and adult. The hatchlings are ranked by how much innate magic they have upon birth and that defines the first part of their lives regardless of growth. Afterward when they reach adolescent they are tasked to learn spells and re-ranked by their innate magic but this rank can be changed by the amount of spells learned. Adult Arcane Wildclaws add making spells into the mix as well as finding new uses for old spells but in return the adults are usually to distracted to care much for minute rank changes and and will merely swap rooms as needed or for favors. They also have a habit of sharing rooms with those they are collaborating with so rooms are bigger in general. It's noted of the Arcane breeds, they are perhaps one of the most well-rooted but that just means they spend just as long looking down and around as they do looking up. [/quote] [center][emoji=nocturne happy size=2][size=6][b]NOCTURNE[/b][/size][emoji=nocturne happy size=2][/center] [center][emoji=skydancer size=1][size=6][b]SKYDANCER[/b][/size][emoji=skydancer size=1][/center] [center][emoji=coatl happy size=2][size=6][b]COATL[/b][/size][emoji=coatl happy size=2][/center] [center][emoji=ridgeback happy size=2][size=6][b]RIDGEBACK[/b][/size][emoji=ridgeback happy size=2][/center] [center][emoji=bogsneak happy size=2][size=6][b]BOGSNEAK[/b][/size][emoji=bogsneak happy size=2][/center] [center][emoji=gaoler happy size=2][size=6][b]GAOLER[/b][/size][emoji=gaoler happy size=2][/center] [quote name="IronPen" date="2019-06-18 11:28:13" ] Arcane Gaolers are the closest to their Ice origins because [REDACTED] [/quote] [center][emoji=banescale happy size=2][size=6][b]BANESCALE[/b][/size][emoji=banescale happy size=2][/center] [center]______________ ______________[/center] [center][item=Aerborne Ambassador][size=7][b]BEASTCLAN[/b][/size][item=Laybrush Larcenist][/center] [center][emoji=fae happy size=2][size=6][b]FAE[/b][/size][emoji=fae happy size=2][/center] [center][emoji=guardian happy size=2][size=6][b]GUARDIAN[/b][/size][emoji=guardian happy size=2][/center] [center][emoji=mirror happy size=2][size=6][b]MIRROR[/b][/size][emoji=mirror happy size=2][/center] [center][emoji=pearlcatcher happy size=2][size=6][b]PEARLCATCHER[/b][/size][emoji=pearlcatcher happy size=2][/center] [center][emoji=imperial size=1][size=6][b]IMPERIAL[/b][/size][emoji=imperial size=1][/center] [center][emoji=tundra happy size=2][size=6][b]TUNDRA[/b][/size][emoji=tundra happy size=2][/center] [center][emoji=spiral happy size=2][size=6][b]SPIRAL[/b][/size][emoji=spiral happy size=2][/center] [center][emoji=snapper happy size=2][size=6][b]SNAPPER[/b][/size][emoji=snapper happy size=2][/center] [center][emoji=wildclaw size=1][size=6][b]WILDCLAW[/b][/size][emoji=wildclaw size=1][/center] [center][emoji=nocturne happy size=2][size=6][b]NOCTURNE[/b][/size][emoji=nocturne happy size=2][/center] [center][emoji=skydancer size=1][size=6][b]SKYDANCER[/b][/size][emoji=skydancer size=1][/center] [center][emoji=coatl happy size=2][size=6][b]COATL[/b][/size][emoji=coatl happy size=2][/center] [center][emoji=ridgeback happy size=2][size=6][b]RIDGEBACK[/b][/size][emoji=ridgeback happy size=2][/center] [center][emoji=bogsneak happy size=2][size=6][b]BOGSNEAK[/b][/size][emoji=bogsneak happy size=2][/center] [center][emoji=gaoler happy size=2][size=6][b]GAOLER[/b][/size][emoji=gaoler happy size=2][/center] [center][emoji=banescale happy size=2][size=6][b]BANESCALE[/b][/size][emoji=banescale happy size=2][/center] [center][b]Post links[/b] [url=http://www1.flightrising.com/forums/gde/1902333]Intro [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925132]Earth and Fire [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925142]Water and Wind[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925165]Light and Shadow[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925174] Lightning and Ice[/url] ||[url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925202]Nature and Plague[/url] || [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925209]Arcane and Beast clan[/url] [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925269]Contributors [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925272]Affliates and Relevant Links [/url]|| [url=http://www1.flightrising.com/forums/gde/1902333/1#post_20925275]Pinglists[/url][/center]



Arcane Runestone ARCANE Arcane Runestone
FAE
GUARDIAN
MIRROR
vanilladew wrote on 2016-12-01:

Mirrors of the Arcane flight are librarians, whose packs form to preserve aging texts and tools. Sometimes, Mirrors of the flight even form library lairs, where other dragons can find books on almost any subject, while the lair's inhabitants work behind the scenes, ensuring that returned books are placed back on the shelves as quickly as possible, that fines are collected, and any books that are falling apart are bound again, so that the knowledge of the cosmos may be passed down for generations. They do not swarm, unless they are in relative danger as a group. Moreover, they have enchanted some telescopes to detect the temperature of stars, mimicking their heat-sensing eyes, so that those measurements can be recorded.
PEARLCATCHER
IMPERIAL
TUNDRA
SPIRAL
SNAPPER
WILDCLAW
IronPen wrote on 2016-08-07:
Arcane Wildclaws are bizarre. They split the hierarchy by age; hatchling, adolescent and adult. The hatchlings are ranked by how much innate magic they have upon birth and that defines the first part of their lives regardless of growth. Afterward when they reach adolescent they are tasked to learn spells and re-ranked by their innate magic but this rank can be changed by the amount of spells learned. Adult Arcane Wildclaws add making spells into the mix as well as finding new uses for old spells but in return the adults are usually to distracted to care much for minute rank changes and and will merely swap rooms as needed or for favors. They also have a habit of sharing rooms with those they are collaborating with so rooms are bigger in general. It's noted of the Arcane breeds, they are perhaps one of the most well-rooted but that just means they spend just as long looking down and around as they do looking up.
NOCTURNE
SKYDANCER
COATL
RIDGEBACK
BOGSNEAK
GAOLER
IronPen wrote on 2019-06-18 11:28:13:
Arcane Gaolers are the closest to their Ice origins because [REDACTED]
BANESCALE
______________
______________
Aerborne Ambassador BEASTCLAN Laybrush Larcenist
FAE
GUARDIAN
MIRROR
PEARLCATCHER
IMPERIAL
TUNDRA
SPIRAL
SNAPPER
WILDCLAW
NOCTURNE
SKYDANCER
COATL
RIDGEBACK
BOGSNEAK
GAOLER
BANESCALE



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vanilladew || ******* || amazonite
Contributors
Harbinger || Ragnarok42 || Tanagwal || Violetah
SakuraOkami7 || eggod || Tavvy || StarSilver
Kurogami || Hydria || SirenMoons || KallyPaige
IronPen || HerdOfTurtles || TinyTalkingTina || Lyathali
qwigoqwaga || AmnesiaDragon | Kumie
DeathsSpook || CartelSaide
Mediscoot || cheesypickles62 || Bxy26
Endeavour || DoctorRosalia || Uyi
vanilladew || ******* || amazonite
Revamp 3.0!
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Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
[center][Size=7][b]Affiliates[/b][/size][/center] [url=http://www1.flightrising.com/forums/gde/1911186][size=5]About the Breeds[/size][/url] by NightShadeleWolf [url=http://www1.flightrising.com/forums/raf/1837788][img]http://i.imgur.com/MBt5Loa.png[/img][/url] [url=http://www1.flightrising.com/forums/raf/1837788][img]http://i.imgur.com/xpF3T3u.png[/img][/url] [center][size=6][font=impact][color=black]Relevant Links[/color][/font][/size][/center] [center][b]Onsite Links[/b] [/center] [LIST] [*][url=http://www1.flightrising.com/forums/frd/2090313]Nocturne, AKA "Spikey Bat' Headcanons[/url] by Tavvy [*]Imp Hairstyles http://www1.flightrising.com/forums/frd/2098324 [/LIST] [center][b]External Links[/b] [/center] [LIST] [*][url=http://onixea.tumblr.com/post/140712079632/eye-headcanons]Flight Eye Color Headcanons[/url] From NightShadeleWolf [*][url=http://frlorearchive.tumblr.com/tagged/all%20dragons]Flight Rising Lore Archive[/url] On Tumblr [*][url=http://clan-fuildarach.tumblr.com/tagged/my-guardian-siblings'-father-was-a-coastal-guardian-and-he-raised-them-on-a-beach]Guardian Variant (non flight specific?)[/url] From Ursus [/LIST]
Affiliates

About the Breeds by NightShadeleWolf

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Onsite Links
External Links
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Pinglist
toastings
Kurogami
SakuraOkami7
Drakespeare
Tanagwal
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Tablode
Salamanderpie
qwigoqwaga
Harbinger
VoxxVoleur
IronPen
SariStar
Airys
willowminnow
Ookamiotoko
Ezmara
CartelSaide
Tavvy
Rosekitten
StarSilver
owlisholive
Molu
Revamp 3.0!
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Clan Lore Masterpost || Kintsukuroi ice sub
Lore Hub: Dragon Variants by Flight - OPEN FOR SUBMISSIONS
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