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How to Train Your Dragon, By Duke
Feb 21, 2014 19:25:39

Culex

1360

56

47

3478
nEs2eGh.png

Duke's Leveling Guide by Culex
header image courtesy Isti
banner images courtesy Secretsaver


Most Recent Edits
August 19 2017: Blooming Grove added.
May 5 2017: Training Fields II, Arena didn't change I guess? Added the non-finishing battle bug, and updated the mage end-stat-total image.
February 5 2017: Volcanic Vents; Arena NOT fixed yet.
October 26 2016: Redrock Cove, Waterway boost, cat golems in Scorched Forest.
June 14 2016: Updated Cloud Dancer.





Links
Skip to section: The Actual Guide and Farming the Golem Workshop
Skip to section: Making Money by Farming and Exalting, and Charts
Culex's simple damage calculator, based on Sylvandyr's work
Sylvandyr's enemy stats tool
Sylvandyr's dragon stat calculator
French translation by Edra








vCb8qnw.png

The coliseum is a dark, dirty place, and who wants to spend untold hours slaving away for nothing amazing? I'm here to teach you how to train your dragons!

This guide features, at its essence, a way to train your dragons with the least amount of fuss, in a very min-max way. This has nothing to do with role-playing, just getting the morass of leveling down to the fastest, simplest method. This boils down to “glass cannons.” While this guide does recommend three stat builds, you don't need to pick exactly what you want until nearly the end, so don't worry about it.



Quote:
What's a glass cannon?
It's a dragon with just enough defenses to survive, fast enough and strong enough to defeat enemies before they can hit back. In Flight Rising, this means that you blaze through to level 25 as fast as possible, leaving you in a perfect position to farm the coliseum for loot to sell to help fund geneing dragons, buying your dream dragon, etc.



Quote:
What's wrong with mages?
The coliseum system in Flight Rising is very unbalanced at the moment. Physical fighters can use Eliminate to do extreme damage without using up breath! When it's used to finish off an enemy, your expended breath is refunded, letting you use Eliminate again, and again, and again... Meanwhile, mages do use up breath when they attack, so they have to rebuild it continually, wasting turns and letting the enemies hit back in those turns. They also have to deal with elemental resistances (and weaknesses, true), where your prize dragon may only do half damage against several enemies in a zone.



Quote:
How about tanks?
Tanks have it even worse, as they have no way to make the enemies attack only them, and there is no way to defeat an enemy by taking its hits. On top of that, DEF and MND only work on physical and magical attacks respectively, and before spending dozens of points in them, you get more survivability with investing in VIT.



Quote:
Healers?
If you're using glass cannons, you simply won't be hit once you get an Ambush or two on your team. Fully kitted out dragons? You'll almost never get defeated, excepting a very unlucky miss streak! Without taking damage, there's no reason to heal up!




The overall best build, for farming any zone for loot, is this:
IuGxpUQ.png
ZRjRuCB.png With this much STR, you can take out almost any enemy in two or fewer attacks, excepting boss enemies. Your high QCK gives your team of three dragons the advantage to get eight turns in before an enemy gets even one! (See what I mean about not taking damage?) The Rally isn't necessary, by the way, just helpful when fighting those bosses.

(129 STR, 8 AGI, 13 VIT, 50 QCK, 5 INT, 5 DEF, 5 MND; Scratch, Eliminate, Rally, Berserker x3, Ambush x2, optional Shred)




If you have a single level 25 dragon, and want to make mad exalt money or help out your flight in dominance, this is the primo build:
SvmCVMv.png
JJupiqe.png This is for a single dragon, training up two unleveled dragons in the Mire only! It has just enough STR to defeat any non-boss enemy in the Mire in 4 Scratches, or a Scratch+Eliminate, or a Rallied Eliminate, with plenty of QCK to get as many turns as possible. The stones are Rally, Eliminate, Sap, and Haste. How this build works is given in-depth later in the guide!

(117 STR, 8 AGI, 25 VIT, 70 QCK, 5 INT, 5 DEF, 5 MND, Scratch, Rally, Eliminate, Berserker x3, Ambush x2, optional Haste and Sap)




Some people prefer this build:
IkIMWqm.png
AF5oHAf.png Only a few enemies will require two Scratches and an Eliminate, and you have enough QCK to still get those eight turns. This is best used on two dragons, training a third unleveled dragon in the Kelp Beds. When you encounter a boss there, have your training dragons throw a Reflect on themselves, and they will take 0 damage from the bosses! Regardless, the Mire training build is faster, so I can't really recommend this build.

(126 STR, 8 AGI, 6 VIT, 59 QCK, 5 INT, 5 DEF, 5 MND, Scratch, Shred, Eliminate, Reflect, Berserker x3, Ambush x2)




There's an extra potential useful build, albeit for only one dragon:
abWMdiU.png
5fB3ckH.png This is the mage/healer build. It's a total drag to use outside of the Golem Workshop, but if you put this dragon on your leftmost slot so it goes first, it can Rally one of your fighters. Here are some explicit details. Suffice to say, you can use any element, so Enamor could be Drown or Disorient or whatever. Aid is a must, Contuse is a must, and of course Meditate (apologies for my silver one).

(5 STR, 8 AGI, 13 VIT, 50 QCK, 129 INT, 5 DEF, 5 MND, Meditate, Contuse, Aid, Rally, Scholar x3, Ambush x2, optional third tier magic attack)








pc3eROR.png

It can be difficult to get started in the coliseum, with so many stats, so many stones, so many venues! If you know what you're doing, you certainly can skip ahead, though!

To start out, pick out three dragons you'd like to see get leveled up! They need to be fed, named, adults. It's easier if they're all starting out at the same level!

Go to the coliseum, and click Organize Party. Scroll through the list on the right and drag the three dragons you like over to the ovals on the left. The dragon in the oval to the far left will be on top, and go first! When you're done, hit Back.

Now, click on the Abilities & Stats button. You can scroll through your three dragons with the arrows near the top of the pane. Do any have Meditate (a blue Pearlcatcher icon) or Anticipate (a grey Guardian icon)? If so, you'll need to buy each of them an ability called Scratch, from the Auction House. It's quite cheap! You can see what these “battle stones” look like below!

Once you've bought any Scratch battle stones you might need, go back to the Abilities & Stats pane, to the appropriate dragon(s). See the Scratch stone you bought? Click and drag it into the top square on the left, then hit Lock Stones at the bottom and then click the checkmark. Now they're ready for battle!

What you've just done is vital to fighters, since when your fighters grow in level, they can sometimes equip new battle stones, and you'll have to go back to that pane and equip them in the same way, albeit into different squares that will open up over time, which will glow yellow while you're dragging the right stone.

Hit the button labeled Monster Battle, and pick the Training Fields. Click Abilities, then the Scratch icon, then an enemy. Scratch everything! You're now a successful fighter! When you level up, you can Fight On! if you're still healthy, or go back to the Main Menu if you want to level up your stats.

When in the Abilities & Stats pane, you may see a big yellow button over a dragon who has leveled up. This means that you can increase their stats by clicking the button. Each stat costs points, and you get only so many stat points per level, so they must be spent wisely -- the point of the guide!

You can bump up dragon stats without spending points by adding Might Fragments. What you can equip depends on the dragon's element -- their eye color. Hover your mouse over any of these elemental Might Fragments to see which element each takes, and buy the correct ones for your dragons! Do keep in mind, however, that “Might Fragment” does not boost your stats very much at all, and should be avoided.
The last one, the Obsidian Hybrid Fragment, bumps up a dragon's STR just as much as an elemental Might Fragment, is quite cheap, but can only be equipped on Earth, Fire, Plague, and Shadow dragons, and only at level 10 or up! So in a pinch, these can be handy!




At some point, a Tincture of Dissolution will be super handy to use on your dragons, plus they only cost 25,500 treasure after a dominance discount! It resets all of a dragon's stats to their base of 5, so you don't have points automatically wasted in stats like AGI, INT, DEF, or MND. You can then spend those points on important stats!
When you're in the Abilities & Stats pane, you can either click the big yellow Stat Points Available! button, or the dragon itself if you aren't able to spend points at the moment. You will see a tiny button with a picture of the Tincture on it, so click that, then the check mark. Hit Confirm, then you can click the yellow button again to assign your stats!








lVJ4YYg.png

It costs a lot to get a dragon from a hatchling to a seasoned warrior, and most of us don't start off with everything we need to get going!

Every dragon will need to be equipped with Scratch, Eliminate, 3 elemental Might Fragments, 3 Berserkers, and 2 Ambushes, and most of these cost exorbitant amounts from the Auction House. One of the best ways to fund this addiction we have is to farm the coliseum. Even super low-leveled dragons can farm the coliseum, as Eliminate, Berserker, and Ambush all drop from very low-leveled areas, and while you try to get them as a lucky drop, you can still try daily to get one from Pinkerton, and selling your coliseum loot.

At the absolute minimum, you will need all your dragons with Scratch, and one with Eliminate, positioned in the final slot, to finish off enemies quickly. Once a dragon has Eliminate, your speed in the coliseum should be increased enough to let you properly farm for treasure. A second Eliminate (to another dragon) is the next-best stone to add, followed by the Ambushes, then the final Eliminate. Most elemental Might Fragments and Berserkers are quite cheap.

For your convenience, here is a simple chart of where the main stones are dropped, if you want to farm for the lucky drop. Keep in mind that they are quite rare to drop!

Training Fields
Woodland Path
Scorched Forest
Sandswept Delta
Blooming Grove
Forgotten Cave
Bamboo Falls
Redrock Cove
Waterway
Arena
Rainsong Jungle
Boreal Wood

Harpy's Roost
Ghostlight Ruins

Kelp Beds
Golem Workshop
xxxxx
Training Fields




Forgotten Cave
Bamboo Falls



Rainsong Jungle
Boreal Wood

Harpy's Roost

Mire
Kelp Beds
Golem Workshop
xxxxx

Woodland Path
Scorched Forest
Sandswept Delta

Forgotten Cave
Bamboo Falls

Waterway
Arena
Rainsong Jungle
Boreal Wood

Harpy's Roost



Golem Workshop








Fts3sd2.png

Hoping for some tips and tricks to get the most out of your coliseum experience? Here's some common tips for those new at battling.


  • If one of your fighters has been defeated, but you can still win the fight, keep going. The defeated dragon will come back in the next match, with a moderate amount of health and their breath intact.
  • If all of your fighters are on the brink of defeat, to avoid losing energy, try reloading the coliseum. If you can do it before all the enemies get their turns, generally you will not lose your energy.
  • Did a dragon get Contused by an enemy? Don't let that dragon use Eliminate until the Contuse debuff wears off, which you can see when the white icon above their head leaves. Contused dragons deal only three quarters as much damage as they normally do, so don't count their Scratches as part of the Scratch+Eliminate combo.
  • If one of your fighters misses an Eliminate and hasn't got enough breath for another, put them on Scratch duty, and the next dragon on Eliminate duty, until their breath is regained.
  • Any enemy whose description in the zone guide says they require 2 Scratches only requires 1 Scratch if it's a crit, as crits do double damage.
  • When starting a new team, elements can matter. If you want to farm in the Golem Workshop, or train dragons in the Kelp Beds, make your dragons Plague-element, as that will make them resist the most elemental attacks. If you want to train dragons in the Mire, use an Arcane-element dragon.








iYk1i2j.png

Seeing some weird behavior in the coliseum? Wondering if it's just you? Here's a list of the most common bugs with the coliseum, and how to work around them if possible.


Quote:
I used Eliminate, and it defeated the enemy, but I didn't get my breath back!
Eliminate's breath refunding requires the enemy's HP to reduced below zero, and a few enemies, at a few points of STR, will only be put at zero HP after a Scratch+Eliminate. The only solution is to use two Scratches, or get a crit, or using Shred, or using Rally on a dragon that will be using the Scratch or Eliminate. The most common enemy this appears on is Construction Mith in the Golem Workshop.


Quote:
I used Eliminate, and the battle ended, and now I have less breath!
This happens when the dragon that ends the battle has more than 85 breath. This will only happen to the dragon who ends the battle, and only if they used Eliminate. Granted, it's not a big deal - if you're keeping your dragons consistently in the >85 breath area anyway, you have plenty of breath-generating going on.


Quote:
I equipped an Ambush stone, but it's not doing anything!
The coliseum is currently bugged with regard to turn order. Whichever entity, dragon or enemy, should be attacking first in a match, will lose their turn. Ambush forces first-turn on dragons it is equipped on, so it becomes very visible. But it is still working! It will be less nasty once you have a second Ambush on your team.


Quote:
I have the stats you want me to put, but I'm not able to two-shot these enemies!
I bet your flight has Dominance! This is a broken mechanic from the old form of Dominance, where the best flight would get +1 to every stat during the week. The stats are still visibly given on stat screens, but they actually don't work! To assign stats correctly while you are dominant, just subtract 1 from your stats to see your real stats.


Quote:
Sometimes the coliseum kinda spins off and away into space???
This is a known, strange bug with I guess HTML5 compatibility with some old browsers. If possible, I recommend using Google Chrome for the coliseum, as it is the fastest at processing the HTML5, therefore battles go the quickest. {Fact check me here!}


Quote:
I killed everything but the battle didn't end!
The site's servers have 3 'ticks' during the day, when dragons become hungrier: 8 AM dragon-time, 4 PM, and 12 AM (well, the entire site goes down then). If you end a battle at one of these ticks, the battle will just sit for a few seconds to a few minutes, depending on how busy the server is (such as Night of the Nocturne). Usually it will have given you your XP and any items won, if you want to just refresh the entire page, but usually it will come back on its own. Pressing Defend or anything won't make it happen any faster. If you try to up and load the coliseum during these ticks, it also won't load until the server is done making everyone hungry.
How to Train Your Dragon, By Duke
Feb 21, 2014 19:27:51

Culex

1360

56

47

3478
AkiUBbP.png

This guide, once you get past level 7, will assume that all enemies need one usage of Scratch, and one of Eliminate, AKA a Scratch+Eliminate combo, to be defeated. Some enemies will require more Scratches; these enemies will be denoted with 'uGstWuT.pnguGstWuT.png STR #', meaning that until your STR reaches the given number, or is higher, you'll have to use 2 Scratches. Some enemies will require only an Eliminate to be defeated; these are denoted with hqlQWEj.png, or 'hqlQWEj.png STR #' when you can only one-shot them with a certain STR. This is why leveling with these stats and stones is the most efficient: almost every spawn of enemies will be defeated before your dragons get harmed.

The other major benefit to this guide is the addition of priority lists: numbered lists indicating the most dangerous enemies in each zone, descending to the least-dangerous ones. If you defeat enemies in the order listed (depending on which appear, of course), you'll generally avoid taking damage for entire zones. This is scaled by how easy they are to defeat, how much damage they do, how fast they will be compared to your dragons, and whether they are physical attackers or must use Meditate to gain breath, and which use Contuse (if enemies use Contuse, they also use Meditate). Enemies that have to use Meditate are marked with S54wthY.png, and those who will use Contuse are marked with oq8V71L.png.

The most important thing for having this guide work, though, is to only put points into the stats listed at each levelup, and to equip battle stones as soon as you can afford them. This ensures that you have the proper STR to defeat enemies in the right amount of hits -- if you aren't at this point, staying in a previous zone is recommended, so the difficulty of enemies doesn't increase too much for you.



FG1nfcr.png
Training Fields

Don't worry about anything other than having three dragons with Scratch on your team. All you can do is use Scratch on the enemies, and back out when your dragons level up so that you can give them better stats. You'll want to stay here until level 5, where it's nice and easy and you still get XP.


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  1. Ruby Webwing 6dEvCwS.png
  2. Dark Sparrowmouse 6dEvCwS.png
  3. Frosted Pocketmouse 6dEvCwS.png
  4. Ragepuff 6dEvCwS.png
  5. Satin Pocketmouse 6dEvCwS.png
  6. Silky Webwing 6dEvCwS.png
  7. Sweetpuff 6dEvCwS.png
  8. Webwing Alpha 6dEvCwS.png
  9. Yellow Sparrowmouse 6dEvCwS.png
  10. Amaranth Moth 6dEvCwS.png
  11. Bluelight Chipskink 6dEvCwS.png
  12. Ceanothus Brawler 6dEvCwS.png
  13. Chipskink 6dEvCwS.png
  14. Mith Bruiser 6dEvCwS.png
  15. Emerald Webwing 6dEvCwS.png
  16. Leafy Moth 6dEvCwS.png
  17. Bumble oq8V71L.png
  18. Coral Carpenter oq8V71L.png
  19. Death's-Head Stag oq8V71L.png
  20. Brown-Spotted Mith oq8V71L.png
  21. Primrose Mith oq8V71L.png
  22. Ember Mouse oq8V71L.png
  23. Glowing Pocket Mouse oq8V71L.png
  24. Luna Mith oq8V71L.png
  25. Crimson Emperor oq8V71L.png
At level 2, make sure your dragons have 10 STR and 10 QCK. If they have any points left over to spend, throw more into STR. Do not put points into any other stat, even if you are able to. This will hurt your ability to deal damage later on.

At level 3, get their STR as high as you can push it. This should be somewhere between 16 (ie. Faes) and 21 (a Tinctured dragon).

At level 4, get their STR to 20 (if they're already exceeded it, read on), and their QCK to 15 or as close as you can manage (ie. Faes can only hit 14). If you have accomplished both, more STR is always welcome.

At level 5, the first thing you want to do is add an Elemental Might Fragment onto each dragon. Once you have one of those slotted, get their QCK to 15 if it wasn't, then everything else into STR. That'll be a STR between 27 and 30.





CVA3N1G.png
Woodland Path

This level is enough of a jump in difficulty that I recommend getting to level 5 in the Training Fields first. The monsters are a lot faster, and will generally take 3 or 5 Scratches to defeat. Make sure that if all three of your dragons are very low on health that you back out, then re-enter. You'll be here until your dragons tick over to level 7.


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  1. Clown Charger 6dEvCwS.png
  2. Grouse Basilisk 6dEvCwS.png
  3. Basilisk 6dEvCwS.png
  4. Coral Basilisk 6dEvCwS.png
  5. Cockatrice 6dEvCwS.png
  6. Sakura Owl 6dEvCwS.png
  7. Bamboo Phytocat 6dEvCwS.png
  8. Greenroot Janustrap 6dEvCwS.png
  9. Blooming Strangler 6dEvCwS.png
  10. Bluefin Charger 6dEvCwS.png
  11. Strangler 6dEvCwS.png
  12. Wildwood Owl 6dEvCwS.png
  13. Leafy Moth oq8V71L.png
  14. Autumn Dryad oq8V71L.png
  15. Janustrap oq8V71L.png
  16. Dryad oq8V71L.png
  17. Crimson Emperor oq8V71L.png
  18. Death's-Head Stag oq8V71L.png
At level 6, get QCK to 20, and add to STR as much as you can, which should be between 29 and 32.

At level 7, add an Eliminate to each dragon. As noted before, this is vital, so I hope you have already farmed the lower zones until you have enough money to buy at least one. Then, add another elemental Might Fragment to each dragon. After all of that, all points go into STR. That'll put your dragons between 37 and 40 STR, and 20 QCK.




HfRNNLa.png
Scorched Forest

You will be quite jazzed with Eliminate: it utterly changes the gameplay you've encountered so far. It takes a spawn or two to build up the breath to use it, but then almost all enemies (sans bosses) will be defeated in one to three hits for the rest of your journey to level 25.

Enemies from here on out automatically require one Scratch and one Eliminate unless otherwise specified.


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  1. Death's-Head Stag oq8V71L.png, hqlQWEj.png
  2. Wintermane Spearman uGstWuT.pnguGstWuT.png STR 39
  3. Painted Centaur uGstWuT.pnguGstWuT.png STR 38
  4. Augite Protector uGstWuT.pnguGstWuT.png STR 38
  5. Moss-Covered Golem uGstWuT.pnguGstWuT.png STR 38
  6. Umberhorn Qiriq hqlQWEj.png STR 43+
  7. Steam Gyre 6dEvCwS.png
  8. Extinguished Jackalope 6dEvCwS.png
  9. Red-Winged Owlcat 6dEvCwS.png
  10. Searing Jackalope 6dEvCwS.png
  11. Smoke Gyre 6dEvCwS.png
  12. Rambra hqlQWEj.png STR 38+
  13. Banded Owlcat hqlQWEj.png STR 43+
  14. Zeeba hqlQWEj.png
  15. Clown Charger hqlQWEj.png
  16. Centaur Archer S54wthY.png, uGstWuT.pnguGstWuT.png STR 39
  17. Wintermane Bowman S54wthY.png, uGstWuT.pnguGstWuT.png STR 39
  18. Crowned Bonepriest S54wthY.png, hqlQWEj.png STR 40+
At level 8, get your STR to 43, and anything left over goes into QCK.

At level 9, get your STR to 47, and anything left over goes into QCK. Hopefully you've saved up for some Ambush stones, as you'll want to add an Ambush to each dragon at this point. As many as possible, as soon as possible!




EBhioJ3.png
Sandswept Delta

Assuming you have three Ambushes, you are now able to sweep through enemies before taking any hits. If not, keep working at it! Once you have them, you'll be able to level up significantly faster and even skip zones. You can stay here for just a level and move on.


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  1. Greatshell uGstWuT.pnguGstWuT.png
  2. Peacock Scorpion hqlQWEj.png
  3. Iridescent Scaleback 6dEvCwS.png
  4. Fuiran hqlQWEj.png
  5. Nightsky Fuiran hqlQWEj.png STR 50
  6. Fan Scorpion 6dEvCwS.png
  7. Scaleback hqlQWEj.png STR 49
  8. Shattered Serpent 6dEvCwS.png
  9. Storm Seeker hqlQWEj.png
  10. Shadow Serpent hqlQWEj.png
  11. Serthis Potionmaster S54wthY.png, uGstWuT.pnguGstWuT.png STR 49
  12. Serthis Alchemist S54wthY.png, uGstWuT.pnguGstWuT.png STR 48
  13. Crowned Bonepriest S54wthY.png, hqlQWEj.png
  14. Opheodrys Serthis S54wthY.png
  15. Carmine Serthis S54wthY.png
At level 10, get your STR to 50, your QCK to 25, and everything else goes into STR.




g7bcLyl.png
Blooming Grove

Only the foxes are somewhat quick, and plenty in this zone use Meditate, so if it pleases you I'd recommend staying here and forgetting the Forgotten Cave (unless you want the Swipp goods, but you can always come back later). Make sure you're coming in with 50 STR.


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  1. Myosotic Fox 6dEvCwS.png
  2. Alstroemeria Fox 6dEvCwS.png
  3. Petalmane Floron 6dEvCwS.png
  4. Lilium Floron 6dEvCwS.png
  5. White Rot Deer 6dEvCwS.png
  6. Wood Ear Deer 6dEvCwS.png
  7. Rosaline Strangler 6dEvCwS.png
  8. Ruffletail Tadhop 6dEvCwS.png
  9. Palefoot Tadhop 6dEvCwS.png
  10. Buttercup Strangler 6dEvCwS.png
  11. Spotted Faun 6dEvCwS.png
  12. Fungi Sage 6dEvCwS.png
  13. Terra Tortoise uGstWuT.pnguGstWuT.png STR 57
  14. Travelling Garden uGstWuT.pnguGstWuT.png STR 55
  15. Venomtooth Pilco uGstWuT.pnguGstWuT.png STR 52
  16. Five-Toed Pilco uGstWuT.pnguGstWuT.png STR 52
  17. Frostbite Dryad S54wthY.png
  18. Flora Cerdae S54wthY.png
  19. Moonlight Fungi S54wthY.png
  20. Sunbeam Dryad S54wthY.png
  21. Barkskin Watcher S54wthY.png
  22. Grove Piper S54wthY.png
  23. Maned Cerdae S54wthY.png
  24. Aspen Gall Dryad S54wthY.png, uGstWuT.pnguGstWuT.png STR 51
  25. Flowering Pohip (boss) 6dEvCwS.png
  26. Mossy Pohip (boss) 6dEvCwS.png
At level 11, get your STR as high as you can. That'll mean STR 56 or 57.

At level 12, get your STR to 60, and everything else into QCK.

At level 13, add your third elemental might Fragment and get your dragons' QCK to 35. If you have any points left over, extra points to STR.




h2wMBUK.png
Forgotten Cave

A few enemies here have higher QCK than you, so after your initial Ambush turns, they'll get to hit you. They're your first priority. You'll be here until level 13 if you bother coming here at all.


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  1. Emerald Jewel 6dEvCwS.png
  2. Cursed Bat hqlQWEj.png STR 57
  3. Bramble Guardian 6dEvCwS.png
  4. Runic Bat hqlQWEj.png
  5. Deepmine Aardvark uGstWuT.pnguGstWuT.png STR 57
  6. Peacevine Aardvark uGstWuT.pnguGstWuT.png STR 57
  7. Blueband Duelist 6dEvCwS.png
  8. Venomblade Assassin 6dEvCwS.png
  9. Citrine Jewel hqlQWEj.png STR 60
  10. Centaur Berserker 6dEvCwS.png
  11. Swiftfoot Slayer 6dEvCwS.png
  12. Corpse Cleaner 6dEvCwS.png
  13. Parasitic Fungus 6dEvCwS.png
  14. Crimson Reef Snail oq8V71L.png, hqlQWEj.png STR 60
  15. Ancient Fungus S54wthY.png
  16. Blue Dragon Snail S54wthY.png, uGstWuT.pnguGstWuT.png STR 58
  17. Dwarf Truffle S54wthY.png, uGstWuT.pnguGstWuT.png STR 57
At level 12, get your STR to 60, and everything else into QCK.

At level 13, add your third elemental might Fragment and get your dragons' QCK to 35. If you have any points left over, extra points to STR.




bZB16mu.png
Bamboo Falls

By the time you're ready to leave this zone, you should have been able to scrounge up to have Ambushes on each dragon, and at least two Eliminates. It's only 2 levels at least!


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  1. Tengu oq8V71L.png, hqlQWEj.png STR 66
  2. Blacktalon Striker uGstWuT.pnguGstWuT.png STR 67
  3. Gale Wolf 6dEvCwS.png
  4. Hainu 6dEvCwS.png
  5. Fungalhoof Qiriq 6dEvCwS.png
  6. Tigerblood Foo 6dEvCwS.png
  7. Mantled Foo 6dEvCwS.png
  8. Dream Eater 6dEvCwS.png
  9. Red-Breasted Hainu 6dEvCwS.png
  10. Umbra Wolf uGstWuT.pnguGstWuT.png STR 63
  11. Baku uGstWuT.pnguGstWuT.png STR 65
  12. Raptorik Warrior S54wthY.png, uGstWuT.pnguGstWuT.png STR 67
  13. Ethereal Trickster S54wthY.png
  14. Trick-of-the-Light S54wthY.png
  15. Wandering Surge Priest S54wthY.png
  16. Carmine Serthis S54wthY.png, hqlQWEj.png
  17. Opheodrys Serthis S54wthY.png, hqlQWEj.png
At level 14, all points go into STR, so you'll have 68 or 69 STR along with your 35 QCK.

At level 15, add your last Ambush to each dragon. This will mean you are almost immune to being damaged. Push STR as high as you can, meaning 73 to 74.




5FOTwcp.png
Redrock Cove

This zone is a little easier than it might look. Even though many enemies take an extra Scratch, half of them are Meditators, so they're far easier. The bosses might be painful depending on your ability to have scored Ambushes & Eliminates. I suggest staying here for two levels and skipping the Waterway entirely, as it has too many physical attackers, but do as you please!


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  1. Murkbottom Gull 6dEvCwS.png
  2. Tradewinds Gull 6dEvCwS.png
  3. Highfin Sea Serpent 6dEvCwS.png
  4. Mottled Sea Serpent 6dEvCwS.png
  5. Maren Defender uGstWuT.pnguGstWuT.png STR 74
  6. Maren Spearmaiden uGstWuT.pnguGstWuT.png STR 74
  7. Riptide Clipper uGstWuT.pnguGstWuT.png STR 76
  8. Sandshore Snipper uGstWuT.pnguGstWuT.png STR 76
  9. Waveswell Sorcerer oq8V71L.png
  10. Mirage Puffer oq8V71L.png
  11. Leopard Coralclimber S54wthY.png
  12. Noxious Coralclimber S54wthY.png
  13. Oceansurf Mage S54wthY.png
  14. Dainty Wavehopper S54wthY.png
  15. Vivid Wavehopper S54wthY.png
  16. Daydream Puffer S54wthY.png
  17. Deeprealm Hunter (boss) 6dEvCwS.png
  18. Spiney Whale (boss) 6dEvCwS.png
At level 16, get your STR to 77, and push your QCK up as high as you can, which will be 37 to 40.

At level 17, replace your Might Fragments with Berserkers. It's not very expensive! Also, get your QCK to 50, with any extra points into STR, which will be 89 or 90.





XwNAytf.png
Waterway

This zone has far too many physical attackers, so feel free to stay in Redrock Cove until level 16 when you can skip to the Arena. Do not bother entering this zone until level 15, and even then be cautious of the 4-Thresher spawns.


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  1. Noggle hqlQWEj.png STR 77
  2. Grey River Flight 6dEvCwS.png
  3. Sunset Lasher 6dEvCwS.png
  4. Brown River Flight 6dEvCwS.png
  5. Granite Thresher 6dEvCwS.png
  6. Cumulus Seal 6dEvCwS.png
  7. River Muck 6dEvCwS.png
  8. Maren Currentfinder 6dEvCwS.png
  9. Maren Shark Hunter 6dEvCwS.png
  10. Dappled Seal uGstWuT.pnguGstWuT.png STR 75
  11. Greater Sandstrike uGstWuT.pnguGstWuT.png STR 77
  12. Shale Thresher uGstWuT.pnguGstWuT.png STR 82
  13. Blueridge Greatshell uGstWuT.pnguGstWuT.png STR 87
  14. Everglade Lasher oq8V71L.png
  15. Radioactive Slime oq8V71L.png
  16. Scarlet Flycatcher S54wthY.png
  17. Rainbow Sprite S54wthY.png, hqlQWEj.png STR 71

At level 16, get your STR to 77, and push your QCK up as high as you can, which will be 37 to 40.

At level 17, replace your Might Fragments with Berserkers. It's not very expensive! Also, get your QCK to 50, with any extra points into STR, which will be 89 or 90.




Gu3ZNAk.png
Arena

Now that you are able to get here, you can farm any festival's currency super fast. You'll only be here one level for training, however. The bosses are not too nasty, as usual for low-level zone bosses.


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  1. Double-Tailed Warcat 6dEvCwS.png
  2. Charcoal Sprangyroo uGstWuT.pnguGstWuT.png
  3. Chimera uGstWuT.pnguGstWuT.png
  4. Sprangyroo uGstWuT.pnguGstWuT.png
  5. Boran Veteran 6dEvCwS.png
  6. Spellwall Boran 6dEvCwS.png
  7. Warcat Protector 6dEvCwS.png
  8. Longneck Interloper 6dEvCwS.png
  9. Longneck Skirmisher 6dEvCwS.png
  10. Celestial Antelope oq8V71L.png
  11. Longneck Mender oq8V71L.png
  12. Longneck Magi S54wthY.png
  13. Goldenplains Poodle Mith S54wthY.png
  14. Marshland Poodle Mith S54wthY.png
  15. Silver Springbok S54wthY.png
  16. Featherback Boar (boss) 6dEvCwS.png
  17. Undying Featherback (boss) 6dEvCwS.png
At level 17, replace your Might Fragments with Berserkers. It's not very expensive! Also, get your QCK to 50, with any extra points into STR, which will be 89 or 90.





gQfqxtJ.png
Volcanic Vents

A nice little zone for nice little leveling! Head in at level 17 once you've gotten your Berserkers put in, and you can Scratch+Eliminate all but the bosses. Feel free to stay a good while, or skip around to Boreal Wood or Rainsong Jungle.

The bosses are Meditate users, so you may have luck defeating them, and they're super easy to farm. Just use up all your breath on Eliminates and you should be good.


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  1. Ghost Manticore 6dEvCwS.png
  2. Ashspine Widow 6dEvCwS.png
  3. Flamescale Lancer 6dEvCwS.png
  4. Flamescale Spearman 6dEvCwS.png
  5. Firemane Manticore 6dEvCwS.png
  6. Chillwind Harpy 6dEvCwS.png
  7. Stormcloud Harpy 6dEvCwS.png
  8. Fiendcat 6dEvCwS.png
  9. Firebelly Weaver 6dEvCwS.png
  10. Flamerest Fiendcat 6dEvCwS.png
  11. Ophiotaurus 6dEvCwS.png
  12. Ashscale Ophiotaurus 6dEvCwS.png
  13. Dreadram 6dEvCwS.png
  14. Ultraram 6dEvCwS.png
  15. Armored Duskflapper oq8V71L.png
  16. Flamescale Illusionist oq8V71L.png
  17. Basalt Vent Hop oq8V71L.png
  18. Nightfall Imp S54wthY.png
  19. Ignited Imp S54wthY.png
  20. Spectral Duskflapper S54wthY.png
  21. Flamescale Venomcaster S54wthY.png
  22. Magma Runner S54wthY.png
  23. Serthis Loremaster S54wthY.png
  24. Serthis Archivist S54wthY.png
  25. Hydra S54wthY.png (boss)
  26. Tunnel Hydra S54wthY.png (boss)
At level 18, all points go into STR, leaving it at 94 to 95.

At level 19, all points go into STR, leaving it at 99 to 100.




GfNj4dq.png
Rainsong Jungle

There's three options after visiting the Arena: here, Volcanic Vents, and Boreal Wood. It's entirely up to you. Since you'll be in these three zones until level 19, you can switch around, too, but the Vents are definitely the easiest to start at.

When fighting you'll find bossess rarely, the Overcharged Silverbeast and the Goldenbeast. Hit the monkey bosses with all your stored Eliminates, since they're so tough.


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  1. King Parda uGstWuT.pnguGstWuT.png STR 95
  2. Deadwood Boar uGstWuT.pnguGstWuT.png STR 95
  3. Barkback Boar uGstWuT.pnguGstWuT.png STR 95
  4. Proto Manticore uGstWuT.pnguGstWuT.png STR 90
  5. Manticore Screamer uGstWuT.pnguGstWuT.png STR 90
  6. Ringlet Amphithere 6dEvCwS.png
  7. Ultramel Amphithere 6dEvCwS.png
  8. Zalis 6dEvCwS.png
  9. Paradise Zalis 6dEvCwS.png
  10. Parda 6dEvCwS.png
  11. Hippocampus oq8V71L.png
  12. Clown Hippocampus S54wthY.png
  13. Petal Jumper S54wthY.png
  14. Budwing Morpho S54wthY.png, uGstWuT.pnguGstWuT.png STR 90
  15. Overcharged Silverbeast (boss) 6dEvCwS.png
  16. Goldenbeast (boss) 6dEvCwS.png
At level 18, all points go into STR, leaving it at 94 to 95.

At level 19, all points go into STR, leaving it at 99 to 100.




hULvnmk.png
Boreal Wood

There's three options after visiting the Arena: here, Volcanic Vents, and Rainsong Jungle. It's entirely up to you. Since you'll be in these three zones until level 19, you can switch around, too, but the Vents are definitely the easiest to start at.

When fighting you'll find the boss Coarsefur Yeti on occasion. It is not very strong, so use it to build back breath if need be.


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  1. Elk uGstWuT.pnguGstWuT.png
  2. Maned Rasa 6dEvCwS.png
  3. Permafrost Impaler uGstWuT.pnguGstWuT.png STR 93
  4. Nochnyr uGstWuT.pnguGstWuT.png STR 93
  5. Poultrygeist 6dEvCwS.png
  6. Snowfall Elk uGstWuT.pnguGstWuT.png STR 91
  7. Winter Wolf 6dEvCwS.png
  8. Cloud Dancer 6dEvCwS.png
  9. Hoarfrost Mauler 6dEvCwS.png
  10. Black Wolf 6dEvCwS.png
  11. Longneck Hunter 6dEvCwS.png
  12. Squall Rasa 6dEvCwS.png
  13. Shalebuck 6dEvCwS.png
  14. Venerable Shalebuck 6dEvCwS.png
  15. Longneck Wanderer S54wthY.png, uGstWuT.pnguGstWuT.png STR 93
  16. Coarsefur Yeti (boss) 6dEvCwS.png
At level 18, all points go into STR, leaving it at 94 to 95.

At level 19, all points go into STR, leaving it at 99 to 100.




ysCOyN8.png
Crystal Pools

This zone will keep you occupied for one or two levels, depending on how you feel. At level 20, you can definitely head to Harpy's Roost.

Watch out for the bosses, Crystalhide Jester and Hawksbill Goliath. Use all your breath on Eliminates on them.


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  1. Arctic Hippalectryon 6dEvCwS.png
  2. Crystalplate Stinger 6dEvCwS.png
  3. Hippalectryon 6dEvCwS.png
  4. Sparkling Stinger 6dEvCwS.png
  5. Chalcedony Snipper 6dEvCwS.png
  6. Moonbeam Crayfish 6dEvCwS.png
  7. Windcarve Fugitive uGstWuT.pnguGstWuT.png STR 101
  8. Almandine Sturgeon uGstWuT.pnguGstWuT.png STR 104
  9. Amber Gulper uGstWuT.pnguGstWuT.png STR 104
  10. Rhodochrosite Crane S54wthY.png
  11. Apatite Fisher S54wthY.png
  12. Clearwater Oracle oq8V71L.png, uGstWuT.pnguGstWuT.png STR 100
  13. Maren Warlock S54wthY.png, uGstWuT.pnguGstWuT.png STR 100
  14. Stonewatch Prince S54wthY.png, uGstWuT.pnguGstWuT.png STR 101
  15. Crystalhide Jester (boss) S54wthY.png
  16. Hawksbill Goliath (boss) 6dEvCwS.png
At level 20, get your STR as high as you can, which will be 104 or 105.

At level 21, all points go into STR, bringing it to 109 or 110.




vx0EjDb.png
Harpy's Roost

This zone is pretty tough nowadays, but it is full of so many good things to farm for Swipp and Baldwin! Regardless, make sure your dragons have at least STR 100 before entering, such as being level 19 and Tinctured, or level 20. You can head on to the next zone at 21, but no earlier.


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  1. Dodo 6dEvCwS.png
  2. Snow Streak 6dEvCwS.png
  3. Brush Dodo 6dEvCwS.png
  4. Death Seeker 6dEvCwS.png
  5. Stonewatch Harpy 6dEvCwS.png
  6. Fallen Streak 6dEvCwS.png
  7. Cloud Dancer 6dEvCwS.png
  8. Masked Harpy uGstWuT.pnguGstWuT.png STR 102
  9. Blue Moon Aviar uGstWuT.pnguGstWuT.png STR 106
  10. Hooded Dodo uGstWuT.pnguGstWuT.png STR 101
  11. Sunspot Clouddancer uGstWuT.pnguGstWuT.png STR 101
  12. Renegade Aviar uGstWuT.pnguGstWuT.png STR 106
  13. Blue Tang Hippogriff S54wthY.png, uGstWuT.pnguGstWuT.png STR 101
  14. Mesacliff Harpy S54wthY.png
  15. Windcarve Harpy S54wthY.png
  16. Cardinal Hippogriff S54wthY.png, uGstWuT.pnguGstWuT.png STR 101
  17. Storm Seeker hqlQWEj.png
  18. Roc (boss) 6dEvCwS.png
  19. Crowned Roc (boss) 6dEvCwS.png
At level 20, get your STR as high as you can, which will be 104 or 105.

At level 21, all points go into STR, bringing it to 109 or 110.

At level 22, all points go into STR, bringing it to 114 or 115.




RG217yz.png
Ghostlight Ruins

This zone is great to come in as soon as your dragons hit level 21, whether they have 109 STR or 110. You can certainly stay here extra levels, too.


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  1. Longneck Medium oq8V71L.png, uGstWuT.pnguGstWuT.png STR 112
  2. Carrioncorn 6dEvCwS.png
  3. Nightmare 6dEvCwS.png
  4. Pronghorn Stomper 6dEvCwS.png
  5. Wendigo 6dEvCwS.png
  6. Infestation Hound 6dEvCwS.png
  7. Wraith Hound uGstWuT.pnguGstWuT.png STR 111
  8. Greybeak Reaper 6dEvCwS.png
  9. Shatterbone Vulture 6dEvCwS.png
  10. Tatterwing Carcass 6dEvCwS.png
  11. Tengu Caller uGstWuT.pnguGstWuT.png STR 112
  12. Aer Phantom S54wthY.png
  13. Lux Spectre S54wthY.png
  14. Otherworldly Aura S54wthY.png
  15. Somber Spirit S54wthY.png
  16. Longneck Scholar S54wthY.png, uGstWuT.pnguGstWuT.png STR 112
  17. Disoriented Spirit (boss) 6dEvCwS.png
  18. Malevolent Spirit (boss) 6dEvCwS.png
At level 22, all points go into STR, bringing it to 114 or 115.

At level 23, all points go into STR, bringing it to 119 or 120.




Q4ZBX8o.png
Mire

Only two enemies here are faster than you, but they're both Meditate-users. The boss Wartoads are not too tough for their size, given a full team of dragons. Just make sure that your dragons' STR is at least 110 when visiting the Mire.


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  1. Salve Kamaitachi oq8V71L.png
  2. Wetland Unicorn oq8V71L.png
  3. Scythe Kamaitachi uGstWuT.pnguGstWuT.png STR 111
  4. Venomous Toridae uGstWuT.pnguGstWuT.png STR 113
  5. Poisonous Toridae uGstWuT.pnguGstWuT.png STR 113
  6. Shellion 6dEvCwS.png
  7. Sickle Kamaitachi 6dEvCwS.png
  8. Southmarsh Podid uGstWuT.pnguGstWuT.png STR 111
  9. Mistwatch Shellion S54wthY.png
  10. Blackwing Croaker S54wthY.png
  11. Common Podid S54wthY.png, uGstWuT.pnguGstWuT.png STR 111
  12. Mossy Cerdae S54wthY.png, uGstWuT.pnguGstWuT.png STR 115
  13. Brilliant Psywurm S54wthY.png, uGstWuT.pnguGstWuT.png STR 115
  14. Heartred Croaker S54wthY.png
  15. Psywurm S54wthY.png
  16. Wartoad (boss) 6dEvCwS.png
  17. Molten Wartoad (boss) 6dEvCwS.png
At level 22, all points go into STR, bringing it to 114 or 115.

At level 23, all points go into STR, bringing it to 119 or 120.




nIyjDBs.png
Kelp Beds

While these enemies are fast, a lot of them use Meditate. If you're here at 25, with QCK 59 dragons, only the Eels will be faster, though. If you're leveling and encounter a boss Mantarune or Wave Sweeper, you may wish to reset, as their magical attacks are very nasty.


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  1. Corrosive Depin 6dEvCwS.png
  2. Maren Scout 6dEvCwS.png
  3. Relic Eel 6dEvCwS.png
  4. Depin uGstWuT.pnguGstWuT.png STR 126
  5. Mammertee uGstWuT.pnguGstWuT.png STR 126
  6. Kelp Tender uGstWuT.pnguGstWuT.png STR 124
  7. Maren Warrior uGstWuT.pnguGstWuT.png STR 120
  8. Golden Porpoise 6dEvCwS.png
  9. Cloud Chaser S54wthY.png
  10. Octoflyer S54wthY.png
  11. Maren Wavesinger S54wthY.png
  12. Abyss Striker S54wthY.png
  13. Jeweled Octoflyer S54wthY.png
  14. Maren Ambusher S54wthY.png
  15. Wave Sweeper (boss) S54wthY.png
  16. Mantarune (boss) S54wthY.png
At level 24, all points go into STR, bringing it to 124 or 125.

At level 25, see this post for statting your dragons.

Short version: you'll probably want two dragons at 129 STR, 50 QCK, 13 VIT, and one dragon at 117 STR, 70 QCK, 25 VIT, using a Tincture of Dissolution. Then, the first two can farm any zone efficiently, and the third can train fodder for raffles and exalting.




MHDTwdY.png

Mj1unRF.png
Golem Workshop

The Golem Workshop is a very tough zone, and one you will never step foot in until your dragons are level 25, and the easiest way of managing to farm there requires a, dare I say it, mage-healer INT-based dragon, plus special tactics compared to the cakewalk levels 7 through 25 have been.

There are two bosses, and they are really tough.


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  1. Black Iron Creeper 6dEvCwS.png
  2. Coppercoil Creeper 6dEvCwS.png
  3. Clattercog Engineer 6dEvCwS.png
  4. Sentinel Mith 6dEvCwS.png
  5. Construction Mith uGstWuT.pnguGstWuT.png
  6. Scrapmetal Tracker uGstWuT.pnguGstWuT.png
  7. Steelhound uGstWuT.pnguGstWuT.png
  8. Monkey Wrench uGstWuT.pnguGstWuT.png
  9. Sentry Squawker oq8V71L.png, uGstWuT.pnguGstWuT.png
  10. Chromefeather Lookout S54wthY.png
  11. Swift Lumen S54wthY.png
  12. Swift Volt S54wthY.png
  13. Mistral Minion S54wthY.png
  14. Spellbound Golem S54wthY.png
  15. Frost Delver (boss) 6dEvCwS.png
  16. Stone Borer (boss) 6dEvCwS.png
Two dragons at: 129 STR, 50 QCK, 13 VIT, with Scratch, Eliminate, Rally, Berserkers, and Ambushes

One dragon at: 129 INT, 50 QCK, 13 VIT, with Meditate, Contuse, Rally, Aid, Scholars, and Ambushes (your INT dragon, now - can also be mid-leveled with appropriate stats/stones)


Why an INT dragon for this? It's annoying, but to be able to use your 129 STR dragons to fight here for a protracted amount of time, they need to be Rallied, and often healed back up. The bosses are very easy once you use Contuse on them, too. Once your INT dragon is level 25, too, its Contuse will do a smidge more damage than your STR dragons' Scratches, so a Contuse + Eliminate will get rid of the Construction Mith, who otherwise will be reduced to 0 HP and not refund your breath!

The very basic of farming this zone with this build is to make your INT dragon the first dragon - ie. putting it in the leftmost slot while forming your team. The INT dragon will eat the first turn bug, and can if necessary cast Rally on either of your other dragons to defeat the 2 Scratch enemies, or it can cast Contuse on the bosses, or use Aid on any dragon that's fairly damaged.

To start out, you'll want to restart until your first turn is all Meditate-users, or only one physical attacker anyway, so you can gather breath without taking too much damage. You'll be able to get 36 breath on both of your STR dragons, and max out your breath on your INT dragon, on the first spawn.

Here's some spawn-by-spawn tips, for ones that require more work than the standard procedure:

Any spawn with ONLY 1 Construction Mith, OR 1 Steelhound, OR 1 Scrapmetal Tracker, OR 1 Sentry Squawker, OR 1 Monkey Wrench:
Have your INT dragon use Contuse on the strong (listed) enemy. Scratch + Eliminate everything else that's a physical attacker, then the Contused enemy, then any Meditate-users.

Any spawn with 2 or more of: Construction Mith, Steelhound, Scrapmetal Tracker, Monkey Wrench, or Sentry Squawker:
Have your INT dragon Rally either of your STR dragons (it does not matter which!). The next dragon will Scratch each listed enemy once, and the third dragon will use Eliminate on them.

Any boss:
Have your INT dragon Contuse the boss, and each STR dragon Rally themselves before attacking. Keep everyone's health up with Aid, and spam Eliminate; you'll be able to get your breath back quickly.
How to Train Your Dragon, By Duke
Feb 21, 2014 20:37:26

Culex

1360

56

47

3478
GuS434q.png

Trying to save up for those dreadfully expensive Ambushes, Tinctures, Eliminates, etc.? Or just wanting to become rich? There's plenty of methods, of course, but many are based off of, or at least greatly enhanced by, farming in the coliseum, at any venue.

You'll want to keep up to date on what items are used by Swipp and Baldwin, so that you know what to keep around to sell for high prices or use yourself. Anything not in this list, from your Materials or Other hoard tabs, can be autosold for quick bucks.

Anything from the Apparel, Familiars, Battle Items, or Skins tabs should be sold on the Auction House if you're not keeping them. The same goes for all those Swipp and Baldwin items.

You should be able to feed your dragons easily on what you gather and with some of your coliseum drops, but any other Food items can be sold on the Auction House, for much higher than they go for in the Items For Sale forum! Put large quantities up for sale for just a day, for treasure, such as in 99x, 50x, and 33x stacks. Those sell fairly fast! Meat will sell for a good 50 treasure per point, so for instance a 99x stack of 4-point meat can be sold for 19,800 treasure. Plants are not in favor, but can go for 35 or 40 treasure a point. Insects and seafood usually go for 60 to 75 treasure per point!

Once you have some level 25 dragons, you can multitask - farming food from the high-end venues, while leveling dragons for exalting!








7MrsORm.png

You can serve your flight, your deity, and your coffers all at the same time. The very basic idea is to take dragons that you don't want, level them up, and exalt them for some straight-up deity treasure. When just going for maximum profit at maximum speed, don't buy dragons above 9,000 treasure that you are going to exalt, and train them up to level 6 before exalting. If you can get dragons cheap enough, ie. under 8,000 treasure, only level them up to 5.

The simplest way is to use the above-mentioned 126 STR build on two level 25 dragons, and add an untrained dragon to your team. Make sure both of your 'trainer' dragons have a Reflect battle stone, and go into the Kelp Beds. You'll defeat enemies normally, excepting the Mantarune and Wave Sweeper bosses. When you see those, have your trainers use Reflect on themselves, and re-apply it whenever it wears off. Don't bother using Eliminate, just Scratch and Reflect. Your trainers will take no damage, and you can continue your streak. This will be fairly slow, however, compared to the next:

The ultimate method is the 117 STR double-fodder Mire build. You only need one level 25 dragon for this, which is at least a boon. It's a little complicated, but works out to be the fastest. If you have an Arcane dragon, it's even easier, as they can take hits better than other elements in the Mire.


With 117 STR, your dragon can defeat any enemy, minus the Wartoads, in 4 Scratches. It takes 6 Scratches to have enough breath to use Eliminate, so in the first spawn you will be capable of using Eliminate. Just make sure that your first spawn is not comprised of a Wartoad, or of 3 physical attackers (Toridae, Shellions, Scythe and Sickle Kamaitachi). You should be able to get to speed without being defeated.

Once your breath is up, for the next batches of enemies, have your trainer use Rally on itself on the first turn, then Eliminate the enemies. Only Mossy Cerdae and Brilliant Psywurms require a Scratch+Eliminate combo; therefore, if a spawn is entirely these, you don't need to use Rally.

You'll want to target Scythe Kamaitachi and Venomous Toridae first, followed by Salve Kamaitachi and Wetland Unicorns due to their Contuse. After that, just go by physical attackers followed by magical attackers. If your dragon is not Arcane-element, you'll want to be aware of your elemental weaknesses, and target those specific magic users before others.

Keep in mind that you will not be gaining an XP chain bonus, so there's no harm in refreshing the coliseum to get a better spawn, or to restart, especially since it only takes one spawn of enemies to regain your breath. Wartoads are a big reason to restart, in fact. Unless you are leveling up dragons far higher than mere exalt fodder, so they can take more hits from the Wartoad, you'll not be able to handle them. If a fodder has, and lives long enough to use, Contuse, then use it as much as you can. This is where having Haste and Sap on your trainer can come in handy. Sap restores a small amount of HP on use, using up your practically infinite stores of breath, and Haste makes you quicker for a few turns. A combination of all of these can help you defeat Wartoads with, really, just a single dragon.


As a final note, if you are training up dragons in the Mire, but at least one is going to be a keeper (or will be sold), put an Ambush on and put that dragon in the first, left-most slot on your team. Then that dragon will eat the first-turn bug, and let your trainer get even more turns in.








26XS339.png

So you've Tinctured your dragon and want to get it up to speed? Here's a chart that lists the stats you'll want, with and without appropriate augment stones. Only Tinctured dragons can reach these stats, mind you, until level 24 or 25! Also note that if you've got Dominance, you need to subtract one from your stats to see your actual stats; so if you have 103 STR but it's your 1st dom, you really only have 102.


LEVEL
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25 farm
25 train
25 2-fod*
xxx
STR, QCK no Augments
10, 10
21, 10
23, 15
28, 15
30, 20
36, 20
39, 23
43, 25
48, 25
53, 25
56, 30
58, 35
63, 35
68, 35
71, 40
75, 41
80, 41
85, 41
90, 41
95, 41
100, 41
105, 41
110, 41
114, 41, VIT 13
111, 50, VIT 6
102, 61, VIT 25
xxx
STR, QCK with Augments
10, 10
21, 10
23, 15
30, 15 (1 elemental Might, +2 STR)
32, 20
40, 20 (2 elemental Might, +4 STR)
43, 23
47, 25
52, 25
57, 25
60, 30
64, 35 (3 elemental Might, +6 STR)
69, 35
74, 35
77, 40
90, 50 (3 Berserkers, +15 STR, +9 QCK)
95, 50
100, 50
105, 50
110, 50
115, 50
120, 50
125, 50
129, 50, VIT 13
126, 59, VIT 6
117, 70, VIT 25

*I recommend only tincturing to this build at level 25, since it's extremely hard to level with in the upper levels!




Just a simple chart.

To get to level X, you need Y total experience points:

2
3
4
5
6
7
8
9
10
11
12
13
xxxxx
245
886
2,287
6,314
11,859
20,239
32,120
48,129
69,655
97,331
131,595
170,551
xxxxxxxxx
14
15
16
17
18
19
20
21
22
23
24
25
xxxxx
216,227
270,388
331,269
403,235
484,854
577,289
681,852
793,539
921,048
1,057,258
1,204,710
1,363,652




This is a list of enemies in each zone, and what you need to one-shot them, or two-shot them. If you had to stay back some due to lack of Might Fragments, but you're still leveling up and getting stats, this will show you want you can more easily defeat.

This is also good if you want to farm before you're level 25! Sometimes you just want to earn money, even if your dragons aren't level 25. But to have FUN farming, it's nice to only have to build up breath, then hit Eliminate over and over, not thinking about anything. Then you can watch TV or whatever at the same time.

Please keep in mind, that if you want to 1-shot Eliminate higher leveled enemies, Rally gives you 5 STR, plus as many STR as the casting dragon has levels (ie. a 25 dragon gives 30 STR; a 15 dragon gives 20). So for unattainable STRs listed, you can always use Rally to be able to 1-shot in an area! For example, 115 STR on a dragon who's been Rallied by a level 25 dragon (or themselves at level 25, since you can self-cast it) will be able to 1-shot Eliminate everything except the bosses in Ghostlight Ruins!

If this chart seems messed up, please hold down CTRL and press F5 on your keyboard to reload your cache of this page!

Training Fields
Ruby Webwing
Bumble
Coral Carpenter
Dark Sparrowmouse
Death's-Head Stag
Frosted Pocketmouse
Ragepuff
Satin Pocketmouse
Silky Webwing
Sweetpuff
Webwing Alpha
Brown-Spotted Mith
Primrose Mith
Yellow Sparrowmouse
Amaranth Moth
Bluelight Chipskink
Ceanothus Brawler
Chipskink
Mith Bruiser
Ember Mouse
Glowing Pocket Mouse
Luna Mith
Crimson Emperor
Emerald Webwing
Leafy Moth

Woodland Path
Death's-Head Stag
Crimson Emperor
Leafy Moth
Wildwood Owl
Grouse Basilisk
Strangler
Bluefin Charger
Dryad
Bamboo Phytocat
Blooming Strangler
Greenroot Janustrap
Janustrap
Sakura Owl
Autumn Dryad
Painted Marionette
Basilisk
Cockatrice
Clown Charger
Coral Basilisk

Scorched Forest
Death's-Head Stag
Clown Charger
Zeeba
Snarling Mimic
Rambra
Crowned Bonepriest
Banded Owlcat
Umberhorn Qiriq
Steam Gyre
Searing Antelope
Smoke Gyre
Extinguished Jackalope
Red-Winged Owlcat
Augite Protector
Moss-Covered Golem
Painted Centaur
Centaur Archer
Wintermane Bowman
Wintermane Spearman

Sandswept Delta
Crowned Bonepriest
Peacock Scorpion
Fuiran
Shadow Serpent
Storm Seeker
Unlikely Alliance
Scaleback
Nightsky Fuiran
Fan Scorpion
Opheodrys Serthis
Shattered Serpent
Iridescent Scaleback
Carmine Serthis
Serthis Alchemist
Serthis Potionmaster
Greatshell

Blooming Grove
Buttercup Strangler
Palefoot Tadhop
Ruffletail Tadhop
Rosaline Strangler
Alstroemeria Fox
Frostbite Dryad
Wood Ear Deer
Flora Cerdae
Fungi Sage
Myosotis Fox
Moonlight Fungi
Sunbeam Dryad
White Rot Deer
Barkskin Watcher
Grove Piper
Maned Cerdae
Spotted Faun
Lilium Floron
Petalmane Floron
Aspen Gall Dryad
Five-Toed Pilco
Venomtoed Pilco
Travelling Garden
Terra Tortoise
Flowering Pohip
Mossy Pohip

Forgotten Cave
Runic Bat
Cursed Bat
Crimson Reef Snail
Citrine Jewel
Centaur Berserker
Swiftfoot Slayer
Emerald Jewel
Bramble Guardian
Ancient Fungus
Corpse Cleaner
Parasitic Fungus
Blueband Duelist
Animated Statue
Venomblade Assassin
Deepmine Aardvark
Peacevine Aardvark
Dwarf Truffle
Blue Dragon Snail

Bamboo Falls
Opheodrys Serthis
Carmine Serthis
Tengu
Wandering Surge Priest
Dream Eater
Trick-of-the-Light
Gale Wolf
Red-Breasted Hainu
Hainu
Ethereal Trickster
Mantled Foo
Tigerblood Foo
Fungalhoof Qiriq
Ensorcelled Volume
Umbra Wolf
Baku
Blacktalon Striker
Raptorik Warrior

Redrock Cove
Leopard Coralclimber
Noxious Coralclimber
Oceansurf Mage
Waveswell Sorcerer
Dainty Wavehopper
Vivid Wavehopper
Murkbottom Gull
Tradewinds Gull
Highfin Sea Serpent
Mottled Sea Serpent
Daydream Puffer
Mirage Puffer
Maren Defender
Maren Spearmaiden
Riptide Clipper
Sandshore Snipper
Deeprealm Hunter
Spiney Whale

Waterway
Rainbow Sprite
Noggle
Grey River Flight
Scarlet Flycatcher
Sunset Lasher
Brown River Flight
Everglade Lasher
Granite Thresher
Radioactive Slime
Cumulus Seal
River Muck
Maren Currentfinder
Maren Shark Hunter
Dappled Seal
Greater Sandstrike
Shale Thresher
Blueridge Greatshell
Ectoplasmime

Arena
Double-Tailed Warcat
Longneck Magi
Longneck Skirmisher
Longneck Interloper
Goldenplains Poodle Mith
Marshland Poodle Mith
Spellwall Boran
Celestial Antelope
Boran Veteran
Silver Springbok
Longneck Mender
Warcat Protector
Sprangyroo
Chimera
Magic Mirror
Charcoal Sprangyroo
Featherback Boar
Undying Featherback

Volcanic Vents
Nightfall Imp
Ignited Imp
Armored Duskflapper
Spectral Duskflapper
Flamescale Illusionist
Flamescale Venomcaster
Ghost Manticore
Ashspine Widow
Basalt Vent Hop
Magma Runner
Flamescale Lancer
Flamescale Spearman
Chillwind Harpy
Firemane Manticore
Stormcloud Harpy
Fiendcat
Firebelly Weaver
Flamerest Fiendcat
Serthis Loremaster
Ophiotaurus
Serthis Archivist
Ashscale Ophiotaurus
Dreadram
Ultraram
Hydra
Tunnel Hydra

Rainsong Jungle
Hippocampus
Parda
Wooden Marionette
Clown Hippocampus
Paradise Zalis
Zalis
Ringlet Amphithere
Ultramel Amphithere
Petal Jumper
Budwing Morpho
Manticore Screamer
Proto Manticore
Barkback Boar
Deadwood Boar
King Parda
Goldenbeast
Overcharged Silverbeast

Boreal Wood
Poultrygeist
Maned Rasa
Hoarfrost Mauler
Squall Rasa
Longneck Hunter
Spellbound Tome
Winter Wolf
Black Wolf
Shalebuck
Venerable Shalebuck
Woodland Turkey
Snowfall Elk
Longneck Wanderer
Nochnyr
Permafrost Impaler
Elk
Coarsefur Yeti

Crystal Pools
Apatite Fisher
Rhodochrosite Crane
Arctic Hippalectryon
Crystalplate Stinger
Hippalectryon
Sparkling Stinger
Chalcedony Snipper
Moonbeam Crayfish
Clearwater Oracle
Maren Warlock
Opposing Forces
Stonewatch Prince
Windcarve Fugitive
Almandine Sturgeon
Amber Gulper
Crystalhide Jester
Hawksbill Goliath

Harpy's Roost
Storm Seeker
Cloud Dancer
Snow Streak
Fallen Streak
Death Seeker
Windcarve Harpy
Dodo
Stonewatch Harpy
Brush Dodo
Mesacliff Harpy
Sunspot Clouddancer
Hooded Dodo
Blue Tang Hippogriff
Cardinal Hippogriff
Deadly Reflection
Masked Harpy
Blue Moon Aviar
Renegade Aviar
Roc
Crowned Roc

Ghostlight Ruins
Aer Phantom
Lux Spectre
Otherworldly Aura
Somber Spirit
Carrioncorn
Nightmare
Greybeak Reaper
Infestation Hound
Pronghorn Stomper
Shatterbone Vulture
Tatterwing Carcass
Wendigo
Wraith Hound
Longneck Medium
Longneck Scholar
Tengu Caller
Disoriented Spirit
Malevolent Spirit

Mire
Wetland Unicorn
Heartred Croaker
Psywurm
Blackwing Croaker
Salve Kamaitachi
Mistwatch Shellion
Shellion
Sickle Kamaitachi
Common Podid
Scythe Kamaitachi
Southmarsh Podid
Venomous Toridae
Poisonous Toridae
Brilliant Psywurm
Mossy Cerdae
Molten Wartoad
Wartoad

Kelp Beds
Maren Scout
Abyss Striker
Corrosive Depin
Maren Wavesinger
Relic Eel
Maren Ambusher
Cloud Chaser
Golden Porpoise
Maren Warrior
Jeweled Octoflyer
Octoflyer
Kelp Tender
Depin
Mammertee
Jawlocker
Mantarune
Wave Sweeper

Golem Workshop
Mistral Minion
Spellbound Golem
Chromefeather Lookout
Swift Lumen
Swift Volt
Black Iron Creeper
Clattercog Engineer
Coppercoil Creeper
Sentinel Mith
Construction Mith
Monkey Wrench
Jawlocker
Scrapmetal Tracker
Sentry Squawker
Steelhound
Frost Delver
Stone Borer

STR for 1-shot Eliminate
6
7
7
7
7
8
8
8
8
8
8
8
8
8
10
10
10
10
10
10
10
11
11
11
16

STR for 1-shot Eliminate
7
11
16
23
23
24
25
26
27
27
27
27
29
32
34
34
34
35
35

STR for 1-shot Eliminate
7
35
36
37
38
40
43
43
44
45
45
45
45
50
50
50
52
52
52

STR for 1-shot Eliminate
40
43
45
45
47
49
49
50
53
53
54
57
59
63
64
69

STR for 1-shot Eliminate
59
59
59
61
61
62
63
63
63
63
63
63
64
65
65
65
65
65
65
66
68
68
73
74
365
365

STR for 1-shot Eliminate
56
57
60
60
62
62
64
64
66
67
67
68
70
70
74
74
75
76

STR for 1-shot Eliminate
53
59
66
73
73
73
73
74
74
76
79
80
80
82
83
85
87
87

STR for 1-shot Eliminate
89
89
90
90
91
91
91
91
91
91
94
94
96
96
98
98
496
496

STR for 1-shot Eliminate
71
77
79
80
82
84
86
88
92
93
94
95
95
97
100
107
113
113

STR for 1-shot Eliminate
84
88
88
91
92
92
94
95
97
97
100
100
103
106
109
110
not today
not tomorrow

STR for 1-shot Eliminate
98
99
102
102
103
103
103
104
104
104
105
105
105
105
107
108
109
110
113
114
114
115
115
117
--
--

STR for 1-shot Eliminate
102
102
102
108
108
108
112
112
113
116
117
117
122
122
122
haw
silly

STR for 1-shot Eliminate
98
99
108
110
110
110
110
110
113
114
117
117
121
121
121
126
174

STR for 1-shot Eliminate
119
119
122
122
122
122
123
123
129
129
129
130
130
135
135
you wish
*I* wish

STR for 1-shot Eliminate
47
114
124
126
128
128
129
130
130
130
131
131
132
132
132
133
138
138
ain't no way
ain't no how

STR for 1-shot Eliminate
137
137
137
137
138
138
142
142
142
142
142
142
143
145
145
145
can't
won't

STR for 1-shot Eliminate
139
139
140
141
143
143
143
143
144
144
144
146
146
149
149
no way
jose

STR for 1-shot Eliminate
144
145
145
145
145
150
151
153
155
155
155
162
163
163
170
no way
nada

STR for 1-shot Eliminate
153
153
161
161
161
165
165
165
168
168
170
173
173
173
173
haha
no really
xxxx

STR for 1-shot Scratch
31
32
32
32
32
36
36
36
36
36
36
36
36
36
41
41
41
41
41
41
41
44
44
44
59

STR for 1-shot Scratch
32
44
59
76
76
80
83
86
88
88
88
88
93
104
107
109
109
112
112

STR for 2-shot Scr+Elim
5
27
27
28
29
31
32
33
33
34
34
34
34
38
38
38
39
39
39

STR for 2-shot Scr+Elim
31
33
34
34
36
38
38
39
40
40
41
43
45
48
49
53

STR for 2-shot Scr+Elim
45
45
45
47
47
47
48
48
48
48
49
49
49
49
49
49
49
50
50
51
52
52
55
57
276
276

STR for 2-shot Scr+Elim
43
43
46
46
48
48
49
49
50
51
51
52
54
54
57
57
57
58

STR for 2-shot Scr+Elim
40
45
51
55
56
56
57
57
57
58
61
61
62
63
63
65
67
67

STR for 2-shot Scr+Elim
68
68
69
69
70
70
70
70
70
70
72
72
74
74
76
76
375
375

STR for 2-shot Scr+Elim
54
59
61
61
63
65
67
68
70
72
72
73
73
75
77
82
87
87

STR for 2-shot Scr+Elim
65
67
68
70
71
71
73
73
75
74
76
77
79
81
84
84
oodles
poodles

STR for 2-shot Scr+Elim
75
76
78
78
79
79
79
79
80
80
80
80
81
81
82
83
83
84
87
87
87
88
88
89
--
--

STR for 2-shot Scr+Elim
78
78
78
83
83
83
86
86
87
90
90
90
95
95
95
no chance
plenty

STR for 2-shot Scr+Elim
76
76
83
84
85
85
85
85
87
88
90
91
93
93
93
97
134

STR for 2-shot Scr+Elim
92
92
94
94
94
94
96
96
100
100
100
101
101
104
104
not today
not ever

STR for 2-shot Scr+Elim
36
88
96
97
98
99
100
100
100
100
101
101
101
101
101
102
106
106
zip
zilch

STR for 2-shot Scr+Elim
106
106
106
106
107
107
109
109
109
109
109
109
111
112
112
112
won't
can't

STR for 2-shot Scr+Elim
107
108
108
109
110
110
110
110
111
111
111
113
113
115
115
not in
your life

STR for 2-shot Scr+Elim
110
111
111
111
111
115
116
117
119
119
119
124
126
126
131
sorry
not even close

STR for 2-shot Scr+Elim
118
118
124
124
124
127
127
127
129
129
131
133
133
133
133
nope
no way
How to Train Your Dragon, By Duke
Feb 21, 2014 21:27:02

Cranberry

1385

60

233

3718
I ENDORSE THIS MESSAGE

(Seriously though, I used pretty much these numbers when leveling three wildclaws over the past couple of days, and we finished level 23-24 in 30ish minutes and level 24-25 in 37 minutes. This works.)
IceFlightBanner3_zps8fa468f3.png
How to Train Your Dragon, By Duke
Feb 22, 2014 02:17:31

Vendrus

1180

174

578

5881
@Culex
EDIT: Deleted most of post because I hadn't twigged this was to make a grinding team not an exalt levelling team! You can get away with low speed for a full team.

Oh - one thing you really need to edit - Psywurms do do damage with Enfeeble. It just doesn't show up on the damage bar until after the fight - you can end up with a dead dragon that looks like it's still alive, but can't compete. I generally kill them before Salve Kamaitachi, because Kamaitachi have a significant chance of using Heal rather than an attack.
Kr3oP2r.png
How to Train Your Dragon, By Duke
Feb 22, 2014 09:03:34

Cranberry

1385

60

233

3718
@Vendrus The wildclaws I just trained up (Riff, Riot, and Sway) all only have 40 quick! (They all have 114 str.) It didn't make as big of a difference as I thought it would -- only a couple of casters got to go before them, really, and they just meditated. I'm not sure they'd be great for leveling up a third dragon in The Mire (I will test that at some point soon), but they are great for farming. And once berserkers work, they'll have 129 str (enough to one-shot everything in the Roost) and 49 quick (definitely good enough for Mire), and will be great all-around dragons.
IceFlightBanner3_zps8fa468f3.png
How to Train Your Dragon, By Duke
Feb 22, 2014 09:10:12

Vendrus

1180

174

578

5881
@Cranberry
Yeah, with a full team it's fine - I twigged while I was out today that this is about levelling a grinding team, not an exalt levelling team xD. My bad!
Oh man, I'm REALLY looking forward to having Beserk and the first turn stuff fixed...
Kr3oP2r.png
How to Train Your Dragon, By Duke
Feb 22, 2014 22:35:14

Culex

1360

56

47

3478
I want to apologize to anyone before, a Chrome plugin I used caused all my "Clouds" to turn into "Butts" and this is now fixed.

Edit: TRULY ALL BUTTS ARE CONQUERED THIS TIME
How to Train Your Dragon, By Duke
Feb 24, 2014 08:06:29

goosepantaloons

1035

40

65

1667
Thanks, this is really helpful!
tumblr_inline_njviwmxG231qg2i5p.png
How to Train Your Dragon, By Duke
Feb 25, 2014 12:02:12

Blowinginthewind

1245

148

526

1805
Thanks for a great guide.