Back

Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | [G&G] Strategy Hub
1 2 3 4 5 6
[quote name="LicianDragon" date="2018-07-05 13:08:11" ] [img]https://orig00.deviantart.net/711f/f/2018/186/6/5/capture_by_liciandragon-dcgdajz.png[/img] Does anyone have a strategy for how to beat it when you get have that one middle tile left? I get this outcome a lot. [/quote] Do the rightmost middle one, then just the middle on the left. Or the reverse order, either works <: [img]https://i.imgur.com/wkHQ5Gi.png[/img]
LicianDragon wrote on 2018-07-05 13:08:11:
capture_by_liciandragon-dcgdajz.png
Does anyone have a strategy for how to beat it when you get have that one middle tile left? I get this outcome a lot.
Do the rightmost middle one, then just the middle on the left. Or the reverse order, either works <:
wkHQ5Gi.png
@InkWings

I'm still struggling bit with the Special layouts, but I have been wondering, is the payout higher on the Special levels?
@InkWings

I'm still struggling bit with the Special layouts, but I have been wondering, is the payout higher on the Special levels?
x0rhUsB.gifFZxDcvW.gif0pkMif2.gif
@Evarinya [url=http://www1.flightrising.com/forums/frd/2476523/2#post_34079997]Someone upthread[/url] said 2kt. Piggybacking on a post above, this: [img]https://i.imgur.com/aPjpeYS.png[/img] turns to this: [img]https://i.imgur.com/JuDaVTl.png[/img] then this: [img]https://i.imgur.com/xDJtNq3.png[/img] Which you can complete with an inverse of @BezimiennyRaptor 's [url=http://www1.flightrising.com/forums/frd/2476523/2#post_34079752]solve here[/url]: [img]https://i.imgur.com/D6qdxEh.png[/img]
@Evarinya

Someone upthread said 2kt.

Piggybacking on a post above, this:

aPjpeYS.png

turns to this:

JuDaVTl.png

then this:

xDJtNq3.png

Which you can complete with an inverse of @BezimiennyRaptor 's solve here:

D6qdxEh.png
Y2CN2aK.png wc26tNn.png
[img]https://i.imgur.com/X4aH2SL.png[/img] what do
X4aH2SL.png
what do
yIQVmdN.png
@/grimhound Working on it. In the meantime, here's a solvable configuration: [img]https://i.imgur.com/8M4BkIN.png[/img] and several ways to get to it: [img]https://i.imgur.com/IOIfwYX.png[/img] [img]https://i.imgur.com/fNlWfd5.png[/img] [img]https://i.imgur.com/2blFiuI.png[/img] [img]https://i.imgur.com/rx5c5we.png[/img] [img]https://i.imgur.com/EqYYTDI.png[/img] [img]https://i.imgur.com/MJq4acD.png[/img] [img]https://i.imgur.com/qYjp2Sy.png[/img] [img]https://i.imgur.com/knhSOQK.png[/img] [img]https://i.imgur.com/syBu5RW.png[/img]
@/grimhound Working on it.

In the meantime, here's a solvable configuration:

8M4BkIN.png

and several ways to get to it:

IOIfwYX.png

fNlWfd5.png

2blFiuI.png

rx5c5we.png
EqYYTDI.png

MJq4acD.png

qYjp2Sy.png
knhSOQK.png
syBu5RW.png
Y2CN2aK.png wc26tNn.png
@grimhound Okay, got it! First four steps: [img]https://i.imgur.com/EBuzrwm.png[/img] [img]https://i.imgur.com/ZNKAPay.png[/img] [img]https://i.imgur.com/heTPE3M.png[/img] [img]https://i.imgur.com/n0YgCTQ.png[/img] That gets you to this: [img]https://i.imgur.com/wMPiRM4.png[/img] Which is rotationally identical to one of my solves in the post above, so if you apply the same steps: [img]https://i.imgur.com/w371HGY.png[/img] (There's probably a faster way than 8 steps, but...)
@grimhound

Okay, got it! First four steps:

EBuzrwm.png
ZNKAPay.png
heTPE3M.png
n0YgCTQ.png

That gets you to this:

wMPiRM4.png

Which is rotationally identical to one of my solves in the post above, so if you apply the same steps:

w371HGY.png

(There's probably a faster way than 8 steps, but...)
Y2CN2aK.png wc26tNn.png
For this configuration of special mode: [img]https://i.imgur.com/tjIc3re.png[/img] the middle hex should only take a few clicks at most, then since the outside half-hexes are all rotiationally identical, mess around with them until you get something symmetrical and then solve them with something like this: [img]https://i.imgur.com/GbemMq5.png[/img] or this: [img]https://i.imgur.com/D4Df8Hz.png[/img] or this: [img]https://i.imgur.com/4sa7qvC.png[/img] and so on: [img]https://i.imgur.com/XQlW95m.png[/img] [img]https://i.imgur.com/wKa94tc.png[/img] [img]https://i.imgur.com/11GvX6d.png[/img]
For this configuration of special mode:

tjIc3re.png

the middle hex should only take a few clicks at most, then since the outside half-hexes are all rotiationally identical, mess around with them until you get something symmetrical and then solve them with something like this:

GbemMq5.png

or this:

D4Df8Hz.png

or this:

4sa7qvC.png

and so on:

XQlW95m.png

wKa94tc.png

11GvX6d.png
Y2CN2aK.png wc26tNn.png
i'm not experienced in game theory or solving puzzles like these mathematically but i've got some ideas.... i've noticed on the hexagonal boards, you can change 7 spaces in the center, 5 spaces on an edge, or 4 spaces at a time. the amount of tiles on each board is as follows: easy: 10 (3-4-3) medium: 15 (3-4-5-4-3) hard: 37 (4-5-6-7-6-5-4) very hard: 61 (5-6-7-8-9-8-7-6-5) the maths to solving, i would guess, would have something to do with these sums? something to do with flipping an even number of times = same tile, flipping an odd number of times = opposite tile. that might help someone to think about What Flipping A Tile Means... idk. easy is unique in that it's an even amount of squares in the center row. each other difficulty has a single center tile. on medium difficulty, there is a win state where if you have the single center tile opposite the other tiles, you can click on two opposite edges and the other two opposite corners. i haven't found a similar win state for the other larger puzzles but they might exist. to fit like that, the tiles you want to change would have to be a sum using 4, 5 and 7 without any overlap. i haven't found any particular win-states in the higher difficulties but there is this elimination pattern, which can happen on any of the corners: [img]https://i.imgur.com/IqHKNqg.png[/img] click B to turn the seven tiles light, click A-B or B-A to turn them shadow. below in the blue box is this pattern an extra step away from the edge. click C then A-B. i generally try to chase tiles together two form a hexagon (7 tiles) or to the edges to be the partial-hexagons (4 or 5) but i don't have any reliable method :m i can't wrap my head around how to chase tiles to these sorts of positions tho without making everything else a mess, haha EDIT: thought some more about the way shapes overlap across two clicks! these are all possible overlap combinations of two clicks (rotations aren't unique). sorry it's crude as hell lol [img]https://i.imgur.com/n0O0eMS.png[/img] black dots/lines indicate edges, grey = non-overlap tiles i.e. tiles that are changed (flipped once) the only generalized idea i can make from this is that, when using only two clicks, edges and corners are essential for eliminating an odd number of tiles. since all the three higher difficulty boards have an odd number of total tiles... hm.
i'm not experienced in game theory or solving puzzles like these mathematically but i've got some ideas.... i've noticed on the hexagonal boards, you can change 7 spaces in the center, 5 spaces on an edge, or 4 spaces at a time. the amount of tiles on each board is as follows:

easy: 10 (3-4-3)
medium: 15 (3-4-5-4-3)
hard: 37 (4-5-6-7-6-5-4)
very hard: 61 (5-6-7-8-9-8-7-6-5)

the maths to solving, i would guess, would have something to do with these sums? something to do with flipping an even number of times = same tile, flipping an odd number of times = opposite tile. that might help someone to think about What Flipping A Tile Means... idk.

easy is unique in that it's an even amount of squares in the center row. each other difficulty has a single center tile. on medium difficulty, there is a win state where if you have the single center tile opposite the other tiles, you can click on two opposite edges and the other two opposite corners. i haven't found a similar win state for the other larger puzzles but they might exist. to fit like that, the tiles you want to change would have to be a sum using 4, 5 and 7 without any overlap.

i haven't found any particular win-states in the higher difficulties but there is this elimination pattern, which can happen on any of the corners:

IqHKNqg.png

click B to turn the seven tiles light, click A-B or B-A to turn them shadow. below in the blue box is this pattern an extra step away from the edge. click C then A-B.

i generally try to chase tiles together two form a hexagon (7 tiles) or to the edges to be the partial-hexagons (4 or 5) but i don't have any reliable method :m i can't wrap my head around how to chase tiles to these sorts of positions tho without making everything else a mess, haha



EDIT: thought some more about the way shapes overlap across two clicks!

these are all possible overlap combinations of two clicks (rotations aren't unique). sorry it's crude as hell lol

n0O0eMS.png

black dots/lines indicate edges, grey = non-overlap tiles i.e. tiles that are changed (flipped once)

the only generalized idea i can make from this is that, when using only two clicks, edges and corners are essential for eliminating an odd number of tiles. since all the three higher difficulty boards have an odd number of total tiles... hm.

@snugglebug
#165006
he
I'm working on a quick guide being built here. So far easy is solved for every permutation, and I'm working on getting images up.

Medium will follow, not sure about hard or special.
I'm working on a quick guide being built here. So far easy is solved for every permutation, and I'm working on getting images up.

Medium will follow, not sure about hard or special.
Wishlist collecting All the things!. Oh dear... Total quest on track!

Always looking for holiday toned UMAs.
@sraben If you're accumulating a pinglist for when it's finally finished, I'd love a ping.

Thank you for your services!
@sraben If you're accumulating a pinglist for when it's finally finished, I'd love a ping.

Thank you for your services!
1 2 3 4 5 6