Flight Rising Discussion
Discuss everything and anything Flight Rising.
TOPIC | Coliseum: AGI Update
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After considering the feedback and discussing it as a team, we have decided to hold off on making any changes to Agility (AGI) for the upcoming Coliseum Technical Beta and the rewrite launch shortly thereafter. Thanks to everyone who contributed to the discussion.

We recognize that balancing stats is a process that needs to be approached in a more focused manner, and that including it in what is actually a functional rewrite of the feature brings with it some risks; risks that we feel should not overshadow the important testing we need to perform with regards to functionality, performance, and compatibility. The technical beta needs to remain focused on those goals, and could easily be overwhelmed with feedback and discussion about stats. Going forward, you should not notice differences in crit or dodge rates -- if you do, please report them, as they may be bugs.

That being said, we are still planning to address Agility (and likely other stats) in a future Coliseum milestone. We have development plans to balance certain aspects of the feature to better allow for it to scale and expand, and it makes the most sense to us to address stats alongside that.

We still plan on providing all accounts with three (3) Tinctures of Dissolution when the rewritten Coliseum launches, even though we are not going to be making changes to dragon or enemy stats as part of that release.
After considering the feedback and discussing it as a team, we have decided to hold off on making any changes to Agility (AGI) for the upcoming Coliseum Technical Beta and the rewrite launch shortly thereafter. Thanks to everyone who contributed to the discussion.

We recognize that balancing stats is a process that needs to be approached in a more focused manner, and that including it in what is actually a functional rewrite of the feature brings with it some risks; risks that we feel should not overshadow the important testing we need to perform with regards to functionality, performance, and compatibility. The technical beta needs to remain focused on those goals, and could easily be overwhelmed with feedback and discussion about stats. Going forward, you should not notice differences in crit or dodge rates -- if you do, please report them, as they may be bugs.

That being said, we are still planning to address Agility (and likely other stats) in a future Coliseum milestone. We have development plans to balance certain aspects of the feature to better allow for it to scale and expand, and it makes the most sense to us to address stats alongside that.

We still plan on providing all accounts with three (3) Tinctures of Dissolution when the rewritten Coliseum launches, even though we are not going to be making changes to dragon or enemy stats as part of that release.
Flight Rising Developer
Project Management | Engineering Team Cheerleader | UI Designer
@Xhaztol you rock. Thank you for listening to us. That is all.

EDIT: holy crap I was finally first to comment on one of these things
@Xhaztol you rock. Thank you for listening to us. That is all.

EDIT: holy crap I was finally first to comment on one of these things
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Oh dear, I am glad.
Oh dear, I am glad.
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the seas are lovely, dark and deep...
but we have promises to keep, and miles to go before we sleep


velsim #52577, the not-quite-drowned. - wishlist | sales | accents
Thank you so much for listening to player feedback on this matter!
Thank you so much for listening to player feedback on this matter!

Near-Completed Bestiary Progress
(Username is REDLASUNSHOWERS)
THANK YOU SO MUCH!!! You have spared us from unneeded stress at the time!
THANK YOU SO MUCH!!! You have spared us from unneeded stress at the time!
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*Wind Council Leader
*Legends Guild
*Whirlwind
*Bamboo Buy!
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holy crap thank you
holy crap thank you
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astro
she/her
wishlist
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B L E S S
B L E S S
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• She/Her
• I collect Mossy Cerdae's and Cerdae Sparkle!
• "Current" count: Mossy: 484 | Sparkle: 8133


Great!



Great!

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Thank you!!!
Thank you!!!
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YAY!
YAY!
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Username was previously Xythus
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