Since often times dragons will live in clans different than their birth element and/or be a different element from their breed's original element, I thought it might be helpful lore-wise to figure out how multiple elements might affect a dragon. So I went through and tried to come up with a list of what each flight/element has in common with the others. (I started with ice because most of my dragons are ice and then from there went by how easy it was to think of commonalities for that element, the traits themselves are in random order).
Please let me know if you have any ideas I should add!
ice/earth - tradition, reverence, rigid, focus on past/preservation, subjects of deity, dormant/distant deity
ice/light - study things, like wealth, justice, logical, judgemental, clarity, proud
ice/plague - focus on survival in whatever environment, competitive, proud
ice/arcane - catalog things, have islands
ice/lightning - practical, competitive, organized, order/efficiency, scientific
ice/nature - wilderness, hardiness, alienating, is/have islands, hospitality, will fight you, distant/dormant deity
ice/fire - money, practical, efficiency
ice/water - remoteness, isolated/aloof/unsociable/avoid outsiders, secrets, spiritual, distant deity
ice/wind - hospitality, ignored by deity
ice/shadow - magic/spirituality/ritual, subtle sinister undertones, like winning
light/arcane - scholars, pursue/seek knowledge, teachers, like sparkly things
light/wind - children of deity, optimistic, explorers
light/water - philosophers, peaceful
light/shadow - like winning, value wit/intelligence, clever
light/lightning - study things, clever, logical
light/plague - like winning, proud
light/fire - like money
light/earth - explorers/wanderers, history, archaeology
light/nature - warm, vibrant, alienating/judgemental
lightning/fire - practical, efficient, workers, exploit environment, work for deity, intense, fast-moving, innovative
lightning/shadow - quick witted/clever, cunning, do whatever it takes to get what they want
lightning/nature - rampant/unstoppable progress, change environment
lightning/arcane - research/science, change, work for deity
lightning/wind - charismatic, storms
lightning/plague - expansive/unstoppable progress, adaptation
lightning/water - deity talks to them, adaptable, pirates, future-oriented
lightning/earth - task/goal oriented, architects, workers/miners, use land resources
nature/earth - dormant deity part of land, hardy, reliable/loyal, families, preserve land
nature/shadow - swamps, deep/thick/dangerous/dark/dense wilderness, alienating/isolated
nature/plague - life, rampant progress, unstoppable, seeds/spawn of deity, cultivate life, wild/primal/savage, strength/ferocity, rebirth, gatherers/scavengers
nature/water - wildlife, ostracizing/aloof/isolated, nature (including seas, lakes, rivers, etc.)
nature/wind - hospitality/tending/cultivating, lively, unconnected/aloof
nature/fire - capable, dangerous/aggressive, passionate
nature/arcane - dedication, focused outward, natural world/universe
plague/fire - strong-willed, explosive, intense, aggressive, weapons, strength, work for deity, work with dangerous substances
plague/arcane - discovering new things, change, independent, work for deity
plague/shadow - dark humor, adaptable, inscrutable, bad reputation, interact with deity
plague/water - fluid/adaptable, pessimistic, realistic, independent, focused/dedicated
plague/wind - lively, flexible, change, roaming
plague/earth - realistic, stubborn
shadow/water - oracles/fortune tellers, dreams, mysterious/secretive/cryptic/unpredictable, change
shadow/arcane - direct interaction with deity, dreams, magic/witchcraft, secretive
shadow/wind - change, irreverent, good-humored, impulsive/impatient, games
shadow/earth - underground caves, hidden, maintain monuments (ex. Forum of the Obscured Crescent)
shadow/fire - fortune, change quickly
wind/fire - crafting things, artistry, talented, impatient
wind/water - fluid, go with the flow, relaxed/laid back, distant deity
wind/earth - monuments to honor deity (ex. kites/Cloudsong), good-natured, travelers/wanderers, carpenters/architects, distant deity
wind/arcane - change, imaginative, friendly/tolerant, absent-minded/careless, pursue adventure/theories, free
fire/earth - use land resources, miners, stubborn, tenacity, focused, value precious stones/ores
fire/arcane - dedicated/focused, intense, prone to tunnel vision, work for deity, change
fire/water - focused, change, negative
water/arcane - change, dedicated/focused, visionary
water/earth - divers/miners, distant deity, time
earth/arcane - tolerant, friendly, persistant
Please let me know if you have any ideas I should add!
ice/earth - tradition, reverence, rigid, focus on past/preservation, subjects of deity, dormant/distant deity
ice/light - study things, like wealth, justice, logical, judgemental, clarity, proud
ice/plague - focus on survival in whatever environment, competitive, proud
ice/arcane - catalog things, have islands
ice/lightning - practical, competitive, organized, order/efficiency, scientific
ice/nature - wilderness, hardiness, alienating, is/have islands, hospitality, will fight you, distant/dormant deity
ice/fire - money, practical, efficiency
ice/water - remoteness, isolated/aloof/unsociable/avoid outsiders, secrets, spiritual, distant deity
ice/wind - hospitality, ignored by deity
ice/shadow - magic/spirituality/ritual, subtle sinister undertones, like winning
light/arcane - scholars, pursue/seek knowledge, teachers, like sparkly things
light/wind - children of deity, optimistic, explorers
light/water - philosophers, peaceful
light/shadow - like winning, value wit/intelligence, clever
light/lightning - study things, clever, logical
light/plague - like winning, proud
light/fire - like money
light/earth - explorers/wanderers, history, archaeology
light/nature - warm, vibrant, alienating/judgemental
lightning/fire - practical, efficient, workers, exploit environment, work for deity, intense, fast-moving, innovative
lightning/shadow - quick witted/clever, cunning, do whatever it takes to get what they want
lightning/nature - rampant/unstoppable progress, change environment
lightning/arcane - research/science, change, work for deity
lightning/wind - charismatic, storms
lightning/plague - expansive/unstoppable progress, adaptation
lightning/water - deity talks to them, adaptable, pirates, future-oriented
lightning/earth - task/goal oriented, architects, workers/miners, use land resources
nature/earth - dormant deity part of land, hardy, reliable/loyal, families, preserve land
nature/shadow - swamps, deep/thick/dangerous/dark/dense wilderness, alienating/isolated
nature/plague - life, rampant progress, unstoppable, seeds/spawn of deity, cultivate life, wild/primal/savage, strength/ferocity, rebirth, gatherers/scavengers
nature/water - wildlife, ostracizing/aloof/isolated, nature (including seas, lakes, rivers, etc.)
nature/wind - hospitality/tending/cultivating, lively, unconnected/aloof
nature/fire - capable, dangerous/aggressive, passionate
nature/arcane - dedication, focused outward, natural world/universe
plague/fire - strong-willed, explosive, intense, aggressive, weapons, strength, work for deity, work with dangerous substances
plague/arcane - discovering new things, change, independent, work for deity
plague/shadow - dark humor, adaptable, inscrutable, bad reputation, interact with deity
plague/water - fluid/adaptable, pessimistic, realistic, independent, focused/dedicated
plague/wind - lively, flexible, change, roaming
plague/earth - realistic, stubborn
shadow/water - oracles/fortune tellers, dreams, mysterious/secretive/cryptic/unpredictable, change
shadow/arcane - direct interaction with deity, dreams, magic/witchcraft, secretive
shadow/wind - change, irreverent, good-humored, impulsive/impatient, games
shadow/earth - underground caves, hidden, maintain monuments (ex. Forum of the Obscured Crescent)
shadow/fire - fortune, change quickly
wind/fire - crafting things, artistry, talented, impatient
wind/water - fluid, go with the flow, relaxed/laid back, distant deity
wind/earth - monuments to honor deity (ex. kites/Cloudsong), good-natured, travelers/wanderers, carpenters/architects, distant deity
wind/arcane - change, imaginative, friendly/tolerant, absent-minded/careless, pursue adventure/theories, free
fire/earth - use land resources, miners, stubborn, tenacity, focused, value precious stones/ores
fire/arcane - dedicated/focused, intense, prone to tunnel vision, work for deity, change
fire/water - focused, change, negative
water/arcane - change, dedicated/focused, visionary
water/earth - divers/miners, distant deity, time
earth/arcane - tolerant, friendly, persistant