Door 1:
This door is a pastel teal in color, maybe leaning more towards the blue end of teal. You can hear splashing behind the door, and a bit of water is seeping out from underneath the door. The handle is cold when you touch it.
Door 2:
This door is a darker blue in color, almost more of a dark gray than blue, and is warm to the touch. Behind it you can hear loud woosh sounds, and something thump against the door.
Door 3:
This door is reddish-orange in color, and made out of metal instead of wood like the other two. Instead of a knob it has a simple metal handle, like ones on school doors. Behind it you can hear various beeping and whirring sounds.
Door 1:
This door is a pastel teal in color, maybe leaning more towards the blue end of teal. You can hear splashing behind the door, and a bit of water is seeping out from underneath the door. The handle is cold when you touch it.
Door 2:
This door is a darker blue in color, almost more of a dark gray than blue, and is warm to the touch. Behind it you can hear loud woosh sounds, and something thump against the door.
Door 3:
This door is reddish-orange in color, and made out of metal instead of wood like the other two. Instead of a knob it has a simple metal handle, like ones on school doors. Behind it you can hear various beeping and whirring sounds.
[b]Door One:[/b]
@DarkInsight
A small torrent of water gushes from the door as you open it, nearly sweeping you off your feet, but you hold onto the door to regain your footing. Once the water clears, many fish and sea creatures flicking at your feet, you see a beautiful golden trinket of sorts in the water.
[item=Black Tetra] x2 [item=Common Minnow] x3 [item=Bubbly Buddy] x2 [item=Blue Ooze] x2 [item=Blue Sludge] x2
[b]Door Two:[/b]
@DuskUnspoken
The moment you open the door a huge gust of air flies through you, knocking you to the ground. The torrent continues to come through the door as you attempt to pull yourself up, debris flying out the door. Just as you finally make it to your feet, a huge body slams into you, knocking you back down, and the door magically closes. It clings to you, refusing to leave.
[item=Dunewind Manticore] [item=Sweetpuff Feather] x2 [item=Harpy Masque] [item=Aviar Fragment]
[b]Door Three:[/b]
@bakugannvgims
As you open the door, you're greeted to a large room full of machines and equipment. Sitting on a small stool in front of a computer is a small hatchling, his front feet lifted up onto the panel. He swivels in the stool, excited to see you, and rushes over to you, dragging a tangled line of wires and equipment with him.
[url=http://flightrising.com/main.php?dragon=54629905]
[img]http://flightrising.com/rendern/350/546300/54629905_350.png[/img]
[/url] [item=Iron Gear] x2 [item=Tracker Engine]
Door One:
@DarkInsight
A small torrent of water gushes from the door as you open it, nearly sweeping you off your feet, but you hold onto the door to regain your footing. Once the water clears, many fish and sea creatures flicking at your feet, you see a beautiful golden trinket of sorts in the water.
Black Tetra
Seafood
During long nights even huge schools of this fish can be hard to see.
30
3
x2
Common Minnow
Seafood
It can take quite a lot of minnows to sate a dragon, good thing their schools are plentiful.
15
2
x3
Bubbly Buddy
Trinkets
Better than an actual hyena in every discernible way.
33
x2
Blue Ooze
Transmutation
A perplexing globule of vibrating blue ooze. If left unattended, it may pick itself up and slink away.
0
x2
Blue Sludge
Transmutation
A soupy puddle of blue sludge. If not properly cleaned up, it could threaten to burn a hole in its place.
0
x2
Door Two:
@DuskUnspoken
The moment you open the door a huge gust of air flies through you, knocking you to the ground. The torrent continues to come through the door as you attempt to pull yourself up, debris flying out the door. Just as you finally make it to your feet, a huge body slams into you, knocking you back down, and the door magically closes. It clings to you, refusing to leave.
Dunewind Manticore
Familiar
The venom from a Dunewind Manticore sting is potent enough to knock out an imperial dragon for several hours. (Colored by Asmo.)
1250
Sweetpuff Feather
Organics
A pillow filled with sweetpuff feathers makes for sweet dreams.
20
x2
Harpy Masque
Trinkets
This crude masque is carved from bone and decorated with feathers. Its strange, humanoid shape prevents dragons from wearing it.
47
Aviar Fragment
Trinkets
A fragment of a larger painting depicting a hunting scene.
46
Door Three:
@bakugannvgims
As you open the door, you're greeted to a large room full of machines and equipment. Sitting on a small stool in front of a computer is a small hatchling, his front feet lifted up onto the panel. He swivels in the stool, excited to see you, and rushes over to you, dragging a tangled line of wires and equipment with him.
Iron Gear
Trinkets
A trinket capable of replacing a faulty part, or accessorising a bustle.
Door 1: You are quietly stalking the most elusive door of them all. In the shrubbery, your eyes awaiting movement of this mysterious wonder. Suddenly, movement is spotted about ten feet away from you. Getting a closer look, you see what you have been waiting for. The elusive musical door. This door is a giant piano keyboard. When frightened it will play a song of random notes and volume, making others speculate how it can sneak away from hunters so easily. Making your move, you attempt to maneuver around this mystical beast to get closer. You step on a twig, the door noticed your presence and has begun hopping away! In hot pursuit, you listen to the twisted keyboard play the notes, but they fade away. You search for miles before you come across it again. Will you be successful this time?
Door 2: This door is also said to be of mystery. Secluded in illusion, nobody truly knows what the door looks like, it is said to change form for every individual. While on your great quest to search for this magnificent beast, you stumble upon a misty clearing with a light in the middle. In the center, is what you believe to be the door you've been searching for. However, it's nothing like others have described it, though that is the point to this thing. This is a plain wooden door with white feathered wings on it. It gives off a strange ominous vibe. What will you do now?
Door 3: You were fishing when you came across this thing. You managed to reel in a door that is covered in an assortment of sea animals and seaweed. The door seems to have fins of its own for some reason. When you tried to open the door, it jumped off the boat and started swimming away. Surely there must be something interesting behind it? You decide to fish for it again, using the same bait. Successful, you had the door back on the boat. Now how were you supposed to open it?
Door 1: You are quietly stalking the most elusive door of them all. In the shrubbery, your eyes awaiting movement of this mysterious wonder. Suddenly, movement is spotted about ten feet away from you. Getting a closer look, you see what you have been waiting for. The elusive musical door. This door is a giant piano keyboard. When frightened it will play a song of random notes and volume, making others speculate how it can sneak away from hunters so easily. Making your move, you attempt to maneuver around this mystical beast to get closer. You step on a twig, the door noticed your presence and has begun hopping away! In hot pursuit, you listen to the twisted keyboard play the notes, but they fade away. You search for miles before you come across it again. Will you be successful this time?
Door 2: This door is also said to be of mystery. Secluded in illusion, nobody truly knows what the door looks like, it is said to change form for every individual. While on your great quest to search for this magnificent beast, you stumble upon a misty clearing with a light in the middle. In the center, is what you believe to be the door you've been searching for. However, it's nothing like others have described it, though that is the point to this thing. This is a plain wooden door with white feathered wings on it. It gives off a strange ominous vibe. What will you do now?
Door 3: You were fishing when you came across this thing. You managed to reel in a door that is covered in an assortment of sea animals and seaweed. The door seems to have fins of its own for some reason. When you tried to open the door, it jumped off the boat and started swimming away. Surely there must be something interesting behind it? You decide to fish for it again, using the same bait. Successful, you had the door back on the boat. Now how were you supposed to open it?