Quote:
Day 5 starts on page 31
~[BGM]~
The sign had been tacked to a bulletin board in the center of the crossroads, and it stands out awkwardly beside more the professional looking advertisements and notices that fill the rest of the space. Its... enthusiastic appearance draws grins and snickers from many passerby, but only one dragon apart from yourself has actually stopped to read the message.
"..."
The skydancer's expression is hard to read under their hood, but you catch the slight curve of a frown on their snout, and their body language is rigid.
You tentatively ask if something is wrong.
The stranger turns suddenly, as if only just then realizing you were there. They fix you with a long, hard look before letting out a soft sigh.
"Trying to stop the foolish is a fool's errand in itself, but..."
"Everyone who goes into that forest is going to die."
This is an RP-style mafia game! There will be some graphic descriptions of violence and death, so please take caution. Special thanks to SoulSorbet for
Roles
The Corrupted:
They say those who remain in the forest long enough will become part of it. These dragons have fallen victim to the Witchwood's curse, and will stop at nothing to destroy the innocent.
The Raven: A natural trickster, the Raven can select two dragons of the same affiliation per night and swap their roles.
The Owl: The cold, calculating spirit of the night. The Owl arrives on silent wings when summoned by the sacrifice of a living Corrupted and can choose one dragon to kill per night. Note: the Owl cannot be summoned by a dragon who has already been slated to die.
The Parrot: Capricious and intelligent, the Parrot is capable of imitating the ability of any other role each night. However, the role they mimic is completely random.
The Crow: Birds of a feather flock together. When the Crow dies, the rest of the murder is sure to seek retribution on the killer...
The Magpie: A dragon who's made a habit of collecting shiny bits and bobs. They are able to use their resources to create one fake piece of evidence per night.
The Myna: This dragon is good at impressions. So good, in fact, that they can imitate one other dragon per night and change their vote.
The Lovebird: The Lovebirds are an inseparable pair, torn apart by unfortunate circumstance. They both win if they make it to the end together, but if one dies, the other will surely perish of heartbreak.
The Imprisoned:
Innocent dragons who have become trapped within the Witchwood. Their goal is to escape and to eliminate the corrupted who would hinder their flight.
The Hummingbird: Small but steadfast, the Hummingbird draws strength from the vitality of the nature around it. Once per night, they can attempt to heal another dragon or themself, shielding their target from all potential attacks. Additionally, every three nights they can bargain with the forest to bring a dragon of their choosing back to life.
The Road Runner: Impossible to catch alone, the Road Runner cannot be killed by the Corrupted’s night vote and can only be lynched during the day.
The Hawk:Sharp-eyed and sharp-witted, the hawk notices every little detail. Each night, they can watch one dragon to learn their role. When the hawk dies, all they’ve learned will be revealed.
The Eagle: A powerful predator, the Eagle can kill one dragon of their choosing per night.
The Dove: Determined to keep the peace, the Dove is able to target another dragon and prevent them from using their role abilities each night.
The Peacock: A flashy and extravagant dragon, the Peacock uses their fabulous appearance to distract onlookers and sneak in a second vote.
The Mockingbird: The Mockingbird is a master of deception. Each night, they can borrow one role ability of their choosing.
The Lovebird: The Lovebirds are an inseparable pair, torn apart by unfortunate circumstance. They both win if they make it to the end together, but if one dies, the other will surely perish of heartbreak.