[center][img]http://i.imgur.com/apDkt2J.gif[/img][/center]
Vincent was angry. It was in the slight twitch of his brow and the smallest downturn of his lips. In his hands was the latest proclamation from Syndicate, a new 'political party' that had formed in secret. It wasn't the message that got to him. It was their methods. They hid themselves behind cloak and dagger, removing the opposition with blackmail and throat cutting.
"Cowards," he hissed under his breath and he crushed the paper in his hands. It was quickly rescued by another, the Aliud, as the city called her.
She flattened out the flyer and began to read it out loud. "'Monsters shouldn't be allowed to rule this city'. Hm, sounds like they're talking about you."
He gritted his teeth, not the mood to deal with her childish banter. "Idiots, the lot of them."
"They're afraid of you," she said as she fixed the collar of his shirt. He swatted her hand away after a moment, striding towards the window. She followed him, continuing on unperturbed. "The Magistrate, capable of rendering any mage inert. The only way they can fight you is through subterfuge. I am sure their more prominent members are some of the bitter elders on the council, angry such a young upstart took the position they've been vying for ages."
"Are you suggesting we turn against the council? He turned around, eyebrow raised.
The Aliud smiled a wide and fakely innocent smile. "I am merely suggesting we use that bitterness against our enemies. Surely the promise of heading the council will tempt the others into joining your cause."
He only took a moment to think about it. "Yes, yes you're right. I hate to use their methods, but it's the only way I can stifle this 'revolution' before it gets out of hand, hopefully without resorting to violence."
She clapped her hands together, her smile brightening. "Good good. And will that mean I get to clean up the stragglers?"
"Do what you will," he said dismissively, waving a hand at her. "I have to summon the others and start cleaning up this mess."
Vincent walked out of the room, leaving the Aliud behind. "You've forgotten your place, my dear friend," she said to no one. "It would be a shame if others did the same."
[center][img]http://i.imgur.com/Yp9qs1g.png[/img][/center]
The City of Ammos is under threat of civil war. The Syndicate, an underground revolution disguised as a political party, hopes to stage a coup against the current Magistrate and his ally, the Aliud. They feed into the fears that Vincent is playing god, not only with his powerful magic but by also earning the loyalty of an eldritch being. Posters and fliers proclaim that it's only a matter of time before Vincent shows his true intentions and takes over the city as dictator.
Most of the council waves the Magistrate's flag either out of respect, fear or both. He has done nothing so far to incite these fears, other than revealing his closest ally. While his choice of companionship shook their resolves, it is not enough to push them into the arms of the Syndicate. And even if they don't agree on Vincent's rule, the possible destruction caused by fighting convinces the ones sitting on the fence to take his side.
Even worse are those who see the revolution as a way to enact their own plans. They hope the chaos will allow them to go unnoticed until it's too late.
Either way, the strongest mages gather their magics and ready their spells. There may not have been any magical wars in over a century but it never hurts to be prepared, especially when your greatest enemy is sitting next to you.
Vincent was angry. It was in the slight twitch of his brow and the smallest downturn of his lips. In his hands was the latest proclamation from Syndicate, a new 'political party' that had formed in secret. It wasn't the message that got to him. It was their methods. They hid themselves behind cloak and dagger, removing the opposition with blackmail and throat cutting.
"Cowards," he hissed under his breath and he crushed the paper in his hands. It was quickly rescued by another, the Aliud, as the city called her.
She flattened out the flyer and began to read it out loud. "'Monsters shouldn't be allowed to rule this city'. Hm, sounds like they're talking about you."
He gritted his teeth, not the mood to deal with her childish banter. "Idiots, the lot of them."
"They're afraid of you," she said as she fixed the collar of his shirt. He swatted her hand away after a moment, striding towards the window. She followed him, continuing on unperturbed. "The Magistrate, capable of rendering any mage inert. The only way they can fight you is through subterfuge. I am sure their more prominent members are some of the bitter elders on the council, angry such a young upstart took the position they've been vying for ages."
"Are you suggesting we turn against the council? He turned around, eyebrow raised.
The Aliud smiled a wide and fakely innocent smile. "I am merely suggesting we use that bitterness against our enemies. Surely the promise of heading the council will tempt the others into joining your cause."
He only took a moment to think about it. "Yes, yes you're right. I hate to use their methods, but it's the only way I can stifle this 'revolution' before it gets out of hand, hopefully without resorting to violence."
She clapped her hands together, her smile brightening. "Good good. And will that mean I get to clean up the stragglers?"
"Do what you will," he said dismissively, waving a hand at her. "I have to summon the others and start cleaning up this mess."
Vincent walked out of the room, leaving the Aliud behind. "You've forgotten your place, my dear friend," she said to no one. "It would be a shame if others did the same."
The City of Ammos is under threat of civil war. The Syndicate, an underground revolution disguised as a political party, hopes to stage a coup against the current Magistrate and his ally, the Aliud. They feed into the fears that Vincent is playing god, not only with his powerful magic but by also earning the loyalty of an eldritch being. Posters and fliers proclaim that it's only a matter of time before Vincent shows his true intentions and takes over the city as dictator.
Most of the council waves the Magistrate's flag either out of respect, fear or both. He has done nothing so far to incite these fears, other than revealing his closest ally. While his choice of companionship shook their resolves, it is not enough to push them into the arms of the Syndicate. And even if they don't agree on Vincent's rule, the possible destruction caused by fighting convinces the ones sitting on the fence to take his side.
Even worse are those who see the revolution as a way to enact their own plans. They hope the chaos will allow them to go unnoticed until it's too late.
Either way, the strongest mages gather their magics and ready their spells. There may not have been any magical wars in over a century but it never hurts to be prepared, especially when your greatest enemy is sitting next to you.
[b][size=6][color=#4400FF]R[/color][color=#6900CC]u[/color][color=#8E0099]l[/color][color=#B40066]e[/color][color=#D90033]s[/color][/size][/b]
[img]http://i.imgur.com/Yp9qs1g.png[/img]
[size=4]General[/size]
[size=5]»[/size] The game starts on March 30th.
[size=5]»[/size] There are two main factions, the Syndicate |[color=purple]Mafia[/color]| and the Council |[color=blue]Town[/color]|. The game ends when a faction's win condition is met.
[size=5]»[/size] The [color=purple]Syndicate[/color] must eliminate all enemy factions and outnumber the [color=blue]Council[/color]. The [color=blue]Council[/color] must eliminate all enemy factions including the [color=purple]Syndicate[/color]. Either faction can win with true neutral factions.
[size=5]»[/size] This is a role madness game, meaning all players will have abilities. Each player will either have two abilities or an ability and a passive. Abilities can be only used during the day or night. If your ability has no time specification, it is a night ability.
[size=5]»[/size] The game runs on a day and night cycle. Each phase lasts 21 hours with 3 hour lockdowns between. Lockdown starts at 20:00 FRT. Votes and day abilities must be submitted before the End of Day. Night abilities must be submitted before the End of Night.
[size=5]»[/size] No out of thread communication. Players may only talk in the discussion thread and any provided quick topics. This means no spreadsheets as well.
[size=5]»[/size] Do not copypaste or screenshot information the mod sends you privately and/or posts in your QT’s.
[size=5]»[/size] Do not edit or delete posts without express permission.
[size=5]»[/size] Dead players are dead. They can no longer talk, vote or use abilities.
[size=4]Activity[/size]
[size=5]»[/size] Players must post at least five times per phase. Posts within private quick topics do not count towards this.
[size=5]»[/size] Players who fail to meet this requirement will be punished. Punishment is as follows: roleblock, jail and then mod killed.
[size=5]»[/size]Please note that all game abandoners, that is any player who leaves a game without notifying me and/or only dropping after repeated inactivity warnings will suffer a one game ban.
Rules
General
» The game starts on March 30th.
» There are two main factions, the Syndicate |
Mafia| and the Council |
Town|. The game ends when a faction's win condition is met.
» The
Syndicate must eliminate all enemy factions and outnumber the
Council. The
Council must eliminate all enemy factions including the
Syndicate. Either faction can win with true neutral factions.
» This is a role madness game, meaning all players will have abilities. Each player will either have two abilities or an ability and a passive. Abilities can be only used during the day or night. If your ability has no time specification, it is a night ability.
» The game runs on a day and night cycle. Each phase lasts 21 hours with 3 hour lockdowns between. Lockdown starts at 20:00 FRT. Votes and day abilities must be submitted before the End of Day. Night abilities must be submitted before the End of Night.
» No out of thread communication. Players may only talk in the discussion thread and any provided quick topics. This means no spreadsheets as well.
» Do not copypaste or screenshot information the mod sends you privately and/or posts in your QT’s.
» Do not edit or delete posts without express permission.
» Dead players are dead. They can no longer talk, vote or use abilities.
Activity
» Players must post at least five times per phase. Posts within private quick topics do not count towards this.
» Players who fail to meet this requirement will be punished. Punishment is as follows: roleblock, jail and then mod killed.
»Please note that all game abandoners, that is any player who leaves a game without notifying me and/or only dropping after repeated inactivity warnings will suffer a one game ban.
[b][size=6][color=#4400FF]M[/color][color=#6900CC]a[/color][color=#8E0099]g[/color][color=#B40066]e[/color][color=#D90033]s[/color][/size][/b]
[img]http://i.imgur.com/Yp9qs1g.png[/img]
Black images to be replaced with custom pixel badges! Ran outta time. Thanks maintenance.
[columns][center][img]http://i.imgur.com/oQ8nI7A.png[/img]
[b]The Umbramancer[/b]
[i]The Shadow Mage[/i]
The Umbramancer owns the darkness, controlling the shadows with the same ease a puppet master controls his puppets. Their formidable magics can even linger after death, giving an eerie life-like sentience to what is usually inanimate.
[img]http://i.imgur.com/4J8Idxt.png[/img]
[b]The Geomancer[/b]
[i]The Stone Mage[/i]
Not only are they a powerful mage, but their physical prowess is one of the best in the council. They can send enemies crumbling to their knees, all the while taking spells to the chest without even flinching. It would take at least three mages before they'd have a chance at winning.
[img]http://i.imgur.com/qbxyUaW.png[/img]
[b]The Thelgomancer[/b]
[i]The Enchanter[/i]
Most underestimate the power of an enchanter. Their magics only apply to objects, limiting their ability to simply cast spells at enemies. But none expect to attack them, only to find their magics simply bouncing off magical robes or absorbed and tossed right back.
[img]http://i.imgur.com/qDV5rXU.png[/img]
[b]The Moiramancer[/b]
[i]The Seer[/i]
The future can be a million things, changed by even the simplest outcome but the seer can see all of them. They outweigh the pros and cons of both, before pushing those around them into making the 'correct' decision. Thus they shape to future to their own liking.
[img]http://i.imgur.com/3GT0FlG.png[/img]
[b]The Luxmancer[/b]
[i]The Light Mage[/i]
Their magic burns in hot flashes, like standing in the center of the sun for a brief moment. They illuminate the darkness, revealing those hidden in the shadows. With their power they hope to discover the truth of all things and judge those who hinder their progress.
[img]http://i.imgur.com/0inaU2e.png[/img]
[b]The Lunamancer[/b]
[i]The Lunar Mage[/i]
The moon has always thought to have some innate power over the magical world. They have learned to tap into this magic. Their power waxes and wanes as the moon does. None dare challenge them on the night of the full moon least they discover why the lunar mage is on the council.
[img]http://i.imgur.com/QLwaQQm.png[/img]
[b]The Dicendumancer[/b]
[i]The Demon[/i]
It is very clear that they are not human. The slitted pupils and glowing red ring around their eyes states their otherworldly origins. They appeared the same time the Klisimancer did, climbing up the ranks rapidly due to their joint power. While demons aren't allowed council positions, it's too late to argue.
[img]http://i.imgur.com/5FoxQGN.png[/img]
[b]The Chronomancer[/b]
[i]The Time Mage[/i]
Time is easily manipulated. They can go forwards and backwards through the river of time, even stop it if they so wish. They can also freeze their helpless victims indefinitely, creating statues out of living people. There are rumors that they have an entire garden dedicated to once enemies.
[img]http://i.imgur.com/XMPt85U.png[/img]
[b]The Runemancer[/b]
[i]The Rune Mage[/i]
Runes are a forgotten magic in the City. They are the only one dedicated to the craft and as such, have no equal. Their knowledge lead to the magic bubble that surrounds the city, keeping it safe from the occasional sandstorm. Their wards can keep anything out, including an army of mages.
[img]http://i.imgur.com/3BX4cBj.png[/img]
[b]The Rerumancer[/b]
[i]The Spacial Mage[/i]
From shifting things around to creating shortcuts between large distances, they can do it all. Not only that, but the barriers between one world and another are nothing. Dimensional travel is child's play and they have visited many others. Their home is filled with the resulting trinkets from their travels.
[nextcol][center][img]http://i.imgur.com/fy81vYZ.png[/img]
[b]The Nullumancer[/b]
[i]The Void Mage[/i]
In their grasp, even the most powerful mage falls helpless, unable to access his pool of mana. They are an ever moving field of nothing. Anything of magical nature fails, shuddering to a stop until they pass on.
[img]http://i.imgur.com/ZHtz6lm.png[/img]
[b]The Ludicromancer[/b]
[i]The Thief Mage[/i]
A mage can spend their entire life dedicated to the mastery of a single form a magic. The Thief Mage cares little about that effort. With a snap of their fingers and a hand on another's shoulder, they've suddenly gained years of knowledge.
[img]http://i.imgur.com/4wKeieR.png[/img]
[b]The Ichomancer[/b]
[i]The Bard[/i]
Often times bards are the laughing stock of wayside adventures. 'A musician has no right on the battle field,' they'd say to which they'd quickly regret. Imagine their surprise when a pluck of the lute forces them to dance.
[img]http://i.imgur.com/da7lKAQ.png[/img]
[b]The Physimancer[/b]
[i]The Shaman[/i]
The natural world holds everything they need. From the animals to the plants, they borrow their strength from all. Transformations and thrashing plants are some of the things they're capable of, but it is not everything.
[img]http://i.imgur.com/5WVWxAG.png[/img]
[b]The Herbomancer[/b]
[i]The Potion Master[/i]
They mix together seemingly mundane ingredients and create potions capable of healing any wound and felling any foe. Many have attempted to find their secret but no formulas or explanations can be found.
[img]http://i.imgur.com/LzdQBqN.png[/img]
[b]The Leximancer[/b]
[i]The Wordsmith[/i]
The mastery of words can create a multitude of effects. Knowing one's true name, for example, will leave that person helpless to your every whim. Even more, understanding the very words of creation can tear reality apart.
[img]http://i.imgur.com/FpjWQ9V.png[/img]
[b]The Solmancer[/b]
[i]The Solar Mage[/i]
The sun can be a powerful tool if used correctly. They know how to convert the energy it emits into mana. As long at it's daylight, their magic pool is endless, allowing them to fling spells until nightfall without tiring.
[img]http://i.imgur.com/WVvnH4y.png[/img]
[b]The Aeromancer[/b]
[i]The Wind Mage[/i]
They are an agile mage, unlike their opposite. They dance like a leaf in the wind, twisting this way and that as they avoid spells and sling their own. Trying to hit them is nigh impossible, leaving opponents floundering miss after miss.
[img]http://i.imgur.com/UXuQheU.png[/img]
[b]The Animancer[/b]
[i]The Soul Mage[/i]
Souls, they know, are a strong tool in the hands of a knowledgeable mage. In their hands, it gives them unlimited spell casting potential. Even the spark from a mere songbird can summon a storm of lightning.
[img]http://i.imgur.com/mHBLwz4.png[/img]
[b]The Vitamancer[/b]
[i]The Holy Mage[/i]
Their magic could be considered saintly. Unlike the Necromancer, their resurrection brings the dead fully back to life and independent of the Holy Mage. They are a crusader against the dark arts, using their magic to smite their foes.
[nextcol][center][img]http://i.imgur.com/z9c3N1B.png[/img]
[b]The Necromancer[/b]
[i]The Unholy Mage[/i]
They dabble in the unfavorable magic of the undead, raising the recently fallen to serve them in battle. Their dark magics are looked down upon by the rest of the council, but none dare to say anything in fear of becoming a thrall.
[img]http://i.imgur.com/NoGyHud.png[/img]
[b]The Armamancer[/b]
[i]The Weapon Mage[/i]
Who needs a blacksmith when you can simply summon weapons out of thin air? Shields, swords, spears and bows materialize in their hand, allowing them to dispatch enemies with ease. If one weapon doesn't work, they have a million more waiting.
[img]http://i.imgur.com/jreWyDV.png[/img]
[b]The Technomancer[/b]
[i]The Artificer[/i]
Magic and technology can create wonderful things. From buildings with impossible architecture to golems with whirring gears, the possibilities are endless. They have been the spearhead of all the revolutionary projects, making the impossible possible.
[img]http://i.imgur.com/fR7ZaxL.png[/img]
[b]The Cryromancer[/b]
[i]The Ice Mage[/i]
They are the master of cold, stopping enemies dead in their tracks with a blast of freezing air. Controlled and calculating, they aim to decimate their foes before they can strike back. A few more sculptures couldn't hurt too.
[img]http://i.imgur.com/8rOSytc.png[/img]
[b]The Voodoomancer[/b]
[i]The Bokor[/i]
Imploring the power of the Loa, they can bring either harm or health to whomever they so choose. Curses and blessings are merely a ritual away. They know how to deal with the fickleness of their patrons, using fate as a tool instead of a hindrance.
[img]http://i.imgur.com/uwr52jT.png[/img]
[b]The Sanguimancer[/b]
[i]The Blood Mage[/i]
A banned magic due to how dangerous it is for both the user and the victim, they are the only mage allowed to use this magic. Draining blood only to turn it into a weapon, every little cut an enemy receives is more ammo for the Blood Mage.
[img]http://i.imgur.com/2utQGHX.png[/img]
[b]The Klisimancer[/b]
[i]The Witch[/i]
Forming pacts with demons is common practice for those with little magical talent, but they were a powerful mage before the deal was struck. Using both witch spells and demons means they can come from multiple fronts.
[img]http://i.imgur.com/Wk8RwH4.png[/img]
[b]The Pyromancer[/b]
[i]The Fire Mage[/i]
Their fire burns hotter than any star and flares up wildly when they cast their magic. The longer a battle goes on, the higher the temperature climbs. They tire foes with unrelenting offense and heat exhaustion, making them collapse in defeat.
[img]http://i.imgur.com/vNmYHni.png[/img]
[b]The Somniummancer[/b]
[i]The Illusionist[/i]
Illusions can bewilder and perplex any not prepared to face them. The Illusionist forces all to subject to their power, turning one man into a perceived army or a simple drop into a fall into the abyss. Weaker minds break under their spells.
[img]http://i.imgur.com/gY5NvkB.png[/img]
[b]The Telemancer[/b]
[i]The Mentalist[/i]
Minds are nothing but toys to them, easy to control and even easier to shatter. With their overwhelming will they can push any mage to do what they command, from stealing secrets to murdering an ally in cold blood.
[/columns]
Mages
Black images to be replaced with custom pixel badges! Ran outta time. Thanks maintenance.
The Umbramancer
The Shadow Mage
The Umbramancer owns the darkness, controlling the shadows with the same ease a puppet master controls his puppets. Their formidable magics can even linger after death, giving an eerie life-like sentience to what is usually inanimate.
The Geomancer
The Stone Mage
Not only are they a powerful mage, but their physical prowess is one of the best in the council. They can send enemies crumbling to their knees, all the while taking spells to the chest without even flinching. It would take at least three mages before they'd have a chance at winning.
The Thelgomancer
The Enchanter
Most underestimate the power of an enchanter. Their magics only apply to objects, limiting their ability to simply cast spells at enemies. But none expect to attack them, only to find their magics simply bouncing off magical robes or absorbed and tossed right back.
The Moiramancer
The Seer
The future can be a million things, changed by even the simplest outcome but the seer can see all of them. They outweigh the pros and cons of both, before pushing those around them into making the 'correct' decision. Thus they shape to future to their own liking.
The Luxmancer
The Light Mage
Their magic burns in hot flashes, like standing in the center of the sun for a brief moment. They illuminate the darkness, revealing those hidden in the shadows. With their power they hope to discover the truth of all things and judge those who hinder their progress.
The Lunamancer
The Lunar Mage
The moon has always thought to have some innate power over the magical world. They have learned to tap into this magic. Their power waxes and wanes as the moon does. None dare challenge them on the night of the full moon least they discover why the lunar mage is on the council.
The Dicendumancer
The Demon
It is very clear that they are not human. The slitted pupils and glowing red ring around their eyes states their otherworldly origins. They appeared the same time the Klisimancer did, climbing up the ranks rapidly due to their joint power. While demons aren't allowed council positions, it's too late to argue.
The Chronomancer
The Time Mage
Time is easily manipulated. They can go forwards and backwards through the river of time, even stop it if they so wish. They can also freeze their helpless victims indefinitely, creating statues out of living people. There are rumors that they have an entire garden dedicated to once enemies.
The Runemancer
The Rune Mage
Runes are a forgotten magic in the City. They are the only one dedicated to the craft and as such, have no equal. Their knowledge lead to the magic bubble that surrounds the city, keeping it safe from the occasional sandstorm. Their wards can keep anything out, including an army of mages.
The Rerumancer
The Spacial Mage
From shifting things around to creating shortcuts between large distances, they can do it all. Not only that, but the barriers between one world and another are nothing. Dimensional travel is child's play and they have visited many others. Their home is filled with the resulting trinkets from their travels.
|
The Nullumancer
The Void Mage
In their grasp, even the most powerful mage falls helpless, unable to access his pool of mana. They are an ever moving field of nothing. Anything of magical nature fails, shuddering to a stop until they pass on.
The Ludicromancer
The Thief Mage
A mage can spend their entire life dedicated to the mastery of a single form a magic. The Thief Mage cares little about that effort. With a snap of their fingers and a hand on another's shoulder, they've suddenly gained years of knowledge.
The Ichomancer
The Bard
Often times bards are the laughing stock of wayside adventures. 'A musician has no right on the battle field,' they'd say to which they'd quickly regret. Imagine their surprise when a pluck of the lute forces them to dance.
The Physimancer
The Shaman
The natural world holds everything they need. From the animals to the plants, they borrow their strength from all. Transformations and thrashing plants are some of the things they're capable of, but it is not everything.
The Herbomancer
The Potion Master
They mix together seemingly mundane ingredients and create potions capable of healing any wound and felling any foe. Many have attempted to find their secret but no formulas or explanations can be found.
The Leximancer
The Wordsmith
The mastery of words can create a multitude of effects. Knowing one's true name, for example, will leave that person helpless to your every whim. Even more, understanding the very words of creation can tear reality apart.
The Solmancer
The Solar Mage
The sun can be a powerful tool if used correctly. They know how to convert the energy it emits into mana. As long at it's daylight, their magic pool is endless, allowing them to fling spells until nightfall without tiring.
The Aeromancer
The Wind Mage
They are an agile mage, unlike their opposite. They dance like a leaf in the wind, twisting this way and that as they avoid spells and sling their own. Trying to hit them is nigh impossible, leaving opponents floundering miss after miss.
The Animancer
The Soul Mage
Souls, they know, are a strong tool in the hands of a knowledgeable mage. In their hands, it gives them unlimited spell casting potential. Even the spark from a mere songbird can summon a storm of lightning.
The Vitamancer
The Holy Mage
Their magic could be considered saintly. Unlike the Necromancer, their resurrection brings the dead fully back to life and independent of the Holy Mage. They are a crusader against the dark arts, using their magic to smite their foes.
|
The Necromancer
The Unholy Mage
They dabble in the unfavorable magic of the undead, raising the recently fallen to serve them in battle. Their dark magics are looked down upon by the rest of the council, but none dare to say anything in fear of becoming a thrall.
The Armamancer
The Weapon Mage
Who needs a blacksmith when you can simply summon weapons out of thin air? Shields, swords, spears and bows materialize in their hand, allowing them to dispatch enemies with ease. If one weapon doesn't work, they have a million more waiting.
The Technomancer
The Artificer
Magic and technology can create wonderful things. From buildings with impossible architecture to golems with whirring gears, the possibilities are endless. They have been the spearhead of all the revolutionary projects, making the impossible possible.
The Cryromancer
The Ice Mage
They are the master of cold, stopping enemies dead in their tracks with a blast of freezing air. Controlled and calculating, they aim to decimate their foes before they can strike back. A few more sculptures couldn't hurt too.
The Voodoomancer
The Bokor
Imploring the power of the Loa, they can bring either harm or health to whomever they so choose. Curses and blessings are merely a ritual away. They know how to deal with the fickleness of their patrons, using fate as a tool instead of a hindrance.
The Sanguimancer
The Blood Mage
A banned magic due to how dangerous it is for both the user and the victim, they are the only mage allowed to use this magic. Draining blood only to turn it into a weapon, every little cut an enemy receives is more ammo for the Blood Mage.
The Klisimancer
The Witch
Forming pacts with demons is common practice for those with little magical talent, but they were a powerful mage before the deal was struck. Using both witch spells and demons means they can come from multiple fronts.
The Pyromancer
The Fire Mage
Their fire burns hotter than any star and flares up wildly when they cast their magic. The longer a battle goes on, the higher the temperature climbs. They tire foes with unrelenting offense and heat exhaustion, making them collapse in defeat.
The Somniummancer
The Illusionist
Illusions can bewilder and perplex any not prepared to face them. The Illusionist forces all to subject to their power, turning one man into a perceived army or a simple drop into a fall into the abyss. Weaker minds break under their spells.
The Telemancer
The Mentalist
Minds are nothing but toys to them, easy to control and even easier to shatter. With their overwhelming will they can push any mage to do what they command, from stealing secrets to murdering an ally in cold blood.
|
[b][size=6][color=#4400FF]S[/color][color=#5B00DF]i[/color][color=#7200BF]g[/color][color=#8A009F]n[/color] [color=#B8005F]U[/color][color=#D0003F]p[/color][color=#E7001F]s[/color][/size][/b]
[img]http://i.imgur.com/Yp9qs1g.png[/img]
There are thirty slots to fill. The game needs at least twenty-five players to start and three to five substitutes.
When signing up for a slot, please pick five of the above mages. You are guaranteed to get at least one of your choices, unless everyone fights over the same five. These mages will be the roles of the game. Alignments are hidden and abilities are implied.
Remember when picking your mages, that I don't make things obvious. What roles may seem like roleblockers or investigators, might be something else entirely.
[u][size=4]Players[/size][/u]
1. [b]Fil[/b]
2. [b]Leremis[/b]
3. [b]demoliceros[/b]
4. [b]Shadowlugia711[/b]
5. [b]MagykalWagykal[/b]
6. [b]StormDreamer[/b]
7. [b]Winterreise[/b]
8. [b]Rosetta248[/b]
9. [b]FloatingInSpace[/b]
10. [b]TyrianCallows[/b]
11. [b]ThisOneIsBlue[/b]
12. [b]luxmold[/b]
13. [b]Limelight[/b]
14. [b]8uny[/b]
15. [b]Cognitive[/b]
16. [b]blanketgender[/b]
17. [b]Mue[/b]
17. [b]Nerasis[/b]
18. [b]Rangiku[/b]
19. [b]LibreNoctre[/b]
20. [b]VivaFariy[/b]
21. [b]xspideray[/b]
22. [b]Chillyfoot[/b]
23. [b]Gwendolyn[/b]
24. [b]ShockZephyr[/b]
25. [b]Nudiustertian[/b]
26. [b]ChaoticKagura[/b]
27. [b]Alphadragon[/b]
28. [b]Beheaded[/b]
29. ---
30.[b]Agrina[/b]
[u][size=4]Substitutes[/size][/u]
[LIST]
[*]SilverNight104
[*]ophician
[*]YaBoiGuzma
[*]DuskyFlareon
[*]Tristess
[*]Crowlich
[/LIST]
[u][size=4]Spectators[/size][/u]
[LIST]
[*]candyninja101
[*]SmashedFish
[*]Moonwater
[*]Luzae
[/LIST]
Sign Ups
There are thirty slots to fill. The game needs at least twenty-five players to start and three to five substitutes.
When signing up for a slot, please pick five of the above mages. You are guaranteed to get at least one of your choices, unless everyone fights over the same five. These mages will be the roles of the game. Alignments are hidden and abilities are implied.
Remember when picking your mages, that I don't make things obvious. What roles may seem like roleblockers or investigators, might be something else entirely.
Players
1.
Fil
2.
Leremis
3.
demoliceros
4.
Shadowlugia711
5.
MagykalWagykal
6.
StormDreamer
7.
Winterreise
8.
Rosetta248
9.
FloatingInSpace
10.
TyrianCallows
11.
ThisOneIsBlue
12.
luxmold
13.
Limelight
14.
8uny
15.
Cognitive
16.
blanketgender
17.
Mue
17.
Nerasis
18.
Rangiku
19.
LibreNoctre
20.
VivaFariy
21.
xspideray
22.
Chillyfoot
23.
Gwendolyn
24.
ShockZephyr
25.
Nudiustertian
26.
ChaoticKagura
27.
Alphadragon
28.
Beheaded
29. ---
30.
Agrina
Substitutes
- SilverNight104
- ophician
- YaBoiGuzma
- DuskyFlareon
- Tristess
- Crowlich
Spectators
- candyninja101
- SmashedFish
- Moonwater
- Luzae
[b][size=6][color=#4400FF]I[/color][color=#5000EE]m[/color][color=#5C00DD]p[/color][color=#6900CC]o[/color][color=#7500BB]r[/color][color=#8200AA]t[/color][color=#8E0099]a[/color][color=#9B0088]n[/color][color=#A70077]t[/color] [color=#C00055]L[/color][color=#CD0044]i[/color][color=#D90033]n[/color][color=#E60022]k[/color][color=#F20011]s[/color][/size][/b]
[img]http://i.imgur.com/Yp9qs1g.png[/img]
[b]IMH[/b]
[url=http://www1.flightrising.com/forums/forga/1542251]Interflight Mafia Hub[/url]
[url=https://docs.google.com/spreadsheets/d/17ytM1XE4H-Q_y3lBjvWPJXurSbzIy7x8T9XznVeOVTo/edit#gid=1103753297]Interflight Mafia Spreadsheet
[/url]
[b]Magic Mayhem[/b]
[s]Discussion Thread[/s]
[s]Lynch Thread[/s]
[b]Other[/b]
[url=https://discord.gg/2cy49hU]Journey's Mafia / Flight Rising Discord[/url]
[i]Will be functioning as both spectator and dead player chat.[/i]
[url=http://www1.flightrising.com/forums/forga/2117964]Eye of the Storm - Monster Hunter Mafia[/url]
[i]A game I'm co-modding! Sign up and play Rangiku's game while waiting for mine to start.[/i]
Important Links
IMH
Interflight Mafia Hub
Interflight Mafia Spreadsheet
Magic Mayhem
Discussion Thread
Lynch Thread
Other
Journey's Mafia / Flight Rising Discord
Will be functioning as both spectator and dead player chat.
Eye of the Storm - Monster Hunter Mafia
A game I'm co-modding! Sign up and play Rangiku's game while waiting for mine to start.
[b][size=6][color=#4400FF]P[/color][color=#6900CC]i[/color][color=#8E0099]n[/color][color=#B40066]g[/color][color=#D90033]s[/color][/size][/b]
[img]http://i.imgur.com/Yp9qs1g.png[/img]
Ping Me They Said, Okay I Said
@8uny, @blanketgender, @demoliceros, @Vrykolakas, @Chillyfoot, @xspideray, @Winterreise, @luxmold, @Tristess, @Rangiku, @Leremis, @Nerasis
[b]Non-RP Style Mafia[/b]: [size=1]@MathGirl277, @Chaoticreactions, @passingavery, @Tsaiah, @Firo, @Leucoss, @Varikset, @kirkfan2255, @IndigoPi, @ashestoashes, @Stanari, @AureaImperatrix, @Chuck, @wbq, @InuKimi, @OblitusBellum, @WolfSong, @earendils, @DJFeather, @Geoff, @RedDragonD, @FloatingInSpace, @Shadowlugia711, @LordAlois, @Detroness, @Fallencrow, @Mithent, @KathiraNarae, @marchhare, @NekoNikki, @Valheru, @ChaoticKagura, @Nightlock, @Bequerel, @Peroxides, @Imraldera, @Kalideoscope, @ChibiKittens, @Nerasis, @GrimMistress, @Bearclaw, @TanakaTheWarlock, @Blizzardwing, @yogsloth, @ExoticBacoe, @Ravenwolf, @SmolPeridot, @Gwendolyn, @Raya36, @nsts, @FretfulSardines, @Rangiku, @skeletalecho, @Fil, @raiccoon, @JackalJames, @Silverfrost, @polygone, @Ninjacatblue, @keraunic, @ZolfJKimbleeXME, @Narumitsu, @Elroking, @Kahvinporo, @ophician, @Casiope, @WaterWolf600, @TheSpine, @Shengrila, @WilltayC, @amapup, @MurasakiSama, @Wolfpack1216r, @SmashedFish, @FunFilledWTFery, @Corial, @JohnWatsGoingOn, @WolfSong, @DreamAlex, @CrazyRedFire, @Wintrymix, @MystRunner, @kalhalla, @Holi, @Werelynx, @WynterDragen, @ThisOneIsBlue, @CakeOn, @EccentricElf23, @PandaMimi, @marchhare, @Ambrose, @Beheaded, @tinydobes, @CinnabarCobra, @starseer, @YaBoiGuzma, @Valgami, @AnonEclipse, @crateshya, @Percifrax, @TheMemeTeam, @Cacogen, @chiono, @Fortuna, @Duracraft27, @SilverWinter, @Cosmopoeia, @Leremis, @StormDreamer, @Epioth, @Rosetta248, @PaintingWithFire, @Rocnix, @anika, @LittleFirefly, @Craneoflores, @/Tristess, @VivaFariy, @Frayxing, @Kapara, @/Winterreise, @/8uny, @DerpKing52, @/Vrykolakas, @Moonwater, @84inch, @Limelight, @MagykalWagykal, @xspideray, @TheNightDancer, @Kallistrate, @SilverNight104, @/demoliceros, @WestWindSentinel, @Mue[/size]
Sorry if I pinged you twice. The list is so gosh darn long now.
Pings
Ping Me They Said, Okay I Said
@
8uny, @
blanketgender, @
demoliceros, @
Vrykolakas, @
Chillyfoot, @
xspideray, @
Winterreise, @
luxmold, @
Tristess, @
Rangiku, @
Leremis, @
Nerasis
Non-RP Style Mafia:
@MathGirl277, @Chaoticreactions, @passingavery, @Tsaiah, @Firo, @Leucoss, @Varikset, @kirkfan2255, @IndigoPi, @ashestoashes, @Stanari, @AureaImperatrix, @Chuck, @wbq, @InuKimi, @OblitusBellum, @WolfSong, @earendils, @DJFeather, @Geoff, @RedDragonD, @FloatingInSpace, @Shadowlugia711, @LordAlois, @Detroness, @Fallencrow, @Mithent, @KathiraNarae, @marchhare, @NekoNikki, @Valheru, @ChaoticKagura, @Nightlock, @Bequerel, @Peroxides, @Imraldera, @Kalideoscope, @ChibiKittens, @Nerasis, @GrimMistress, @Bearclaw, @TanakaTheWarlock, @Blizzardwing, @yogsloth, @ExoticBacoe, @Ravenwolf, @SmolPeridot, @Gwendolyn, @Raya36, @nsts, @FretfulSardines, @Rangiku, @skeletalecho, @Fil, @raiccoon, @JackalJames, @Silverfrost, @polygone, @Ninjacatblue, @keraunic, @ZolfJKimbleeXME, @Narumitsu, @Elroking, @Kahvinporo, @ophician, @Casiope, @WaterWolf600, @TheSpine, @Shengrila, @WilltayC, @amapup, @MurasakiSama, @Wolfpack1216r, @SmashedFish, @FunFilledWTFery, @Corial, @JohnWatsGoingOn, @WolfSong, @DreamAlex, @CrazyRedFire, @Wintrymix, @MystRunner, @kalhalla, @Holi, @Werelynx, @WynterDragen, @ThisOneIsBlue, @CakeOn, @EccentricElf23, @PandaMimi, @marchhare, @Ambrose, @Beheaded, @tinydobes, @CinnabarCobra, @starseer, @YaBoiGuzma, @Valgami, @AnonEclipse, @crateshya, @Percifrax, @TheMemeTeam, @Cacogen, @chiono, @Fortuna, @Duracraft27, @SilverWinter, @Cosmopoeia, @Leremis, @StormDreamer, @Epioth, @Rosetta248, @PaintingWithFire, @Rocnix, @anika, @LittleFirefly, @Craneoflores, @/Tristess, @VivaFariy, @Frayxing, @Kapara, @/Winterreise, @/8uny, @DerpKing52, @/Vrykolakas, @Moonwater, @84inch, @Limelight, @MagykalWagykal, @xspideray, @TheNightDancer, @Kallistrate, @SilverNight104, @/demoliceros, @WestWindSentinel, @Mue
Sorry if I pinged you twice. The list is so gosh darn long now.
@
Journey Put me in slot 7, please! We send you our choices via PM right?
@
Journey Put me in slot 7, please! We send you our choices via PM right?