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Mods: @Moonwater @Ingressor @HinodeTsurugi @Beheaded
That one Morale Mod that you're not supposed to ping but he helped lots: @Soulesswanderer
Players: @Vrykolakas @WinterReise @Kiraunic @MagykalWagykal @Agrina @Nerasis @Limelight @Leremis @ClockworkEclipse @LibreNoctre @BlizzardWing @StormDreamer @Anika @Ophician @Saraceaser @NicoleEirin @Nanosaur @Keryth @KathiraNarae @Cacogen @CinnabarCobra @MiniDrachin @Skeletalecho @Mismas @SilverWings47 @CraneoFlores @Leopardmask
Replacements:
@Kapara @Cognitive @Holi @LadyKnightKatsa @CrystalClaw @LunarMadness
Spectators: @LordAlois @Raiccoon @NightShire @Luzae @Journey
(PLEASE TELL ME IF I MISPINGED ANYONE)
This is it. This is the entrance to the Haunted Mansion, where the hunt will start.
And boy, you were pretty nervous. This doesn’t look like a fun adventure at all; the ambiance makes it feel like a suffocating tomb.
The moon shines high above, a comforting symbol of home, and yet no light is cascading down from the disc. The brightness? Barely able to stream through the circle of trees above your head.
And as you look down, you see the floor; littered with soft, springy grass and mushrooms galore.
Pale, glowing mushrooms.
You wonder to yourself if they’re safe to eat, unless you hail from Shadow or Plague.
Then you know.
You enter from a sort of forest, which spans in a half-circle all around you. The trees are dense and thick, and it doesn’t look like you will get very far without one of them catching you.
This is probably something of their creation; and therefore, they know the ways.
And we won’t start on the SHADOWS lurking within, now, will we? Large monstrous shapes that move with an eerie sort of surrealism. As if they aren’t even there.
There are a few dragons behind the group of you: Skaal, Ines, Arjana, and Julep. If you look at their faces, you can easily tell them apart: the amused, the curious, the bored, and the serene.
That wasn’t the point now.
Turning back around. In front of you, before the mansion’s front doorstep, are 27 bottled glasses filled to the brim with a white, glowing potion.
27 was an odd number, but according to Skaal, you shouldn’t be thinking of numbers.
(He just shouted that.)
The concoction is bubbly, with a sort of foam on top. Even from there, you can smell tar, a sort of smell that makes you wary; if not absolutely repulsed. And you were about... forty feet away?
The thick liquid seems to glow and breathe… You hope you won’t have to drink it.
Would they actually make you drink something that looks as if The Shadowbinder gained Lightweaver’s powers?
Let’s pray for the best.
Each of the bottles has a symbol on it that correlates to an elemental flight. You are positioned in front of the bottle you are to grab.
On the very edge of the table, there are four more empty drink glasses. Each has a Shadow symbol on it, except there’s an eye in the center of the purple glyph. You assume that the glasses belong to the dragons who led you here.
As you observe, the dregs are glowing purple, not white.
Beyond the table itself is the mansion. Pitch black, but with purple runes that light up in the moonlight. The doors don't seem to open through your piercing gaze.
The clock strikes midnight. It's the beginning.
It was as good a time as any.
That one Morale Mod that you're not supposed to ping but he helped lots: @Soulesswanderer
Players: @Vrykolakas @WinterReise @Kiraunic @MagykalWagykal @Agrina @Nerasis @Limelight @Leremis @ClockworkEclipse @LibreNoctre @BlizzardWing @StormDreamer @Anika @Ophician @Saraceaser @NicoleEirin @Nanosaur @Keryth @KathiraNarae @Cacogen @CinnabarCobra @MiniDrachin @Skeletalecho @Mismas @SilverWings47 @CraneoFlores @Leopardmask
Replacements:
@Kapara @Cognitive @Holi @LadyKnightKatsa @CrystalClaw @LunarMadness
Spectators: @LordAlois @Raiccoon @NightShire @Luzae @Journey
(PLEASE TELL ME IF I MISPINGED ANYONE)
This is it. This is the entrance to the Haunted Mansion, where the hunt will start.
And boy, you were pretty nervous. This doesn’t look like a fun adventure at all; the ambiance makes it feel like a suffocating tomb.
The moon shines high above, a comforting symbol of home, and yet no light is cascading down from the disc. The brightness? Barely able to stream through the circle of trees above your head.
And as you look down, you see the floor; littered with soft, springy grass and mushrooms galore.
Pale, glowing mushrooms.
You wonder to yourself if they’re safe to eat, unless you hail from Shadow or Plague.
Then you know.
You enter from a sort of forest, which spans in a half-circle all around you. The trees are dense and thick, and it doesn’t look like you will get very far without one of them catching you.
This is probably something of their creation; and therefore, they know the ways.
And we won’t start on the SHADOWS lurking within, now, will we? Large monstrous shapes that move with an eerie sort of surrealism. As if they aren’t even there.
There are a few dragons behind the group of you: Skaal, Ines, Arjana, and Julep. If you look at their faces, you can easily tell them apart: the amused, the curious, the bored, and the serene.
That wasn’t the point now.
Turning back around. In front of you, before the mansion’s front doorstep, are 27 bottled glasses filled to the brim with a white, glowing potion.
27 was an odd number, but according to Skaal, you shouldn’t be thinking of numbers.
(He just shouted that.)
The concoction is bubbly, with a sort of foam on top. Even from there, you can smell tar, a sort of smell that makes you wary; if not absolutely repulsed. And you were about... forty feet away?
The thick liquid seems to glow and breathe… You hope you won’t have to drink it.
Would they actually make you drink something that looks as if The Shadowbinder gained Lightweaver’s powers?
Let’s pray for the best.
Each of the bottles has a symbol on it that correlates to an elemental flight. You are positioned in front of the bottle you are to grab.
On the very edge of the table, there are four more empty drink glasses. Each has a Shadow symbol on it, except there’s an eye in the center of the purple glyph. You assume that the glasses belong to the dragons who led you here.
As you observe, the dregs are glowing purple, not white.
Beyond the table itself is the mansion. Pitch black, but with purple runes that light up in the moonlight. The doors don't seem to open through your piercing gaze.
The clock strikes midnight. It's the beginning.
It was as good a time as any.