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TOPIC | Shut up already! (Mafia game thread)
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This is a mafia game I've named 'Shut up already!' due to the nature of the ruleset~

> This game features advanced roles and is not meant for new players. That said, the basics of mafia gameplay won’t be explained in-depth here.
> When the game begins, roles will be distributed via PM, where the player will be given their role and a link to a personal QuickTopic where they will be able to send in their actions and ask questions about their role.
> Day/Night functions as follows: Players can vote to lynch during the day, as well as send in their role’s actions via QT. Night will essentially be lockdown, where no votes or action changes will be accepted (I WILL be checking edit times), and actions will occur AFTER the day’s lynch is resolved.
> When Day begins, all dead players will be listed along with various sections of text detailing the events that had occurred that day. Most actions in this game will by default be considered illuminated, and thusly appear at the start of the day. For the most part, names will be omitted.
> This is a closed setup, roles are not revealed until the end of the game.
> There is to be no out-of-thread communication about this game. The only exceptions is that there will be a group QT for the dead players, and certain roles will be given a group QT.
> The town’s win condition is simply to eliminate all players who cannot win with the town.
> This game contains hidden, unexpected elements in action resolution. Take care when trying to parse the EoTD as such.
> Each Day/Night cycle will last 24 hours, with days lasting between 1:00 and 22:00 FR time, and Nights taking up the hours between them. Night can end early to give players more time if I complete the EoTD before 1:00 FR time, but Day will not end early.
> Player may vote to extend the day once, essentially having it count as a no lynch where no abilities are allowed to take place.

Lorewise, this is a game about robots and a 'big brother' monitoring system that won't shut up.

Players:
@Tsaiah
@CinnabarCobra
@PandaMimi
@kirkfan2255
@AureaImperatrix
@FloatingInSpace
@LordAlois
@wbq
@Shadowlugia711

Substitutes:
@Ninjacatblue

Spectate I guess:
@Detroness @Avirein @keraunic @Stanari @RedDragonD

The game shall begin at 1:00 FR time, at which point you may send actions and vote. Until then, feel free to get to know each other better or somesuch.
This is a mafia game I've named 'Shut up already!' due to the nature of the ruleset~

> This game features advanced roles and is not meant for new players. That said, the basics of mafia gameplay won’t be explained in-depth here.
> When the game begins, roles will be distributed via PM, where the player will be given their role and a link to a personal QuickTopic where they will be able to send in their actions and ask questions about their role.
> Day/Night functions as follows: Players can vote to lynch during the day, as well as send in their role’s actions via QT. Night will essentially be lockdown, where no votes or action changes will be accepted (I WILL be checking edit times), and actions will occur AFTER the day’s lynch is resolved.
> When Day begins, all dead players will be listed along with various sections of text detailing the events that had occurred that day. Most actions in this game will by default be considered illuminated, and thusly appear at the start of the day. For the most part, names will be omitted.
> This is a closed setup, roles are not revealed until the end of the game.
> There is to be no out-of-thread communication about this game. The only exceptions is that there will be a group QT for the dead players, and certain roles will be given a group QT.
> The town’s win condition is simply to eliminate all players who cannot win with the town.
> This game contains hidden, unexpected elements in action resolution. Take care when trying to parse the EoTD as such.
> Each Day/Night cycle will last 24 hours, with days lasting between 1:00 and 22:00 FR time, and Nights taking up the hours between them. Night can end early to give players more time if I complete the EoTD before 1:00 FR time, but Day will not end early.
> Player may vote to extend the day once, essentially having it count as a no lynch where no abilities are allowed to take place.

Lorewise, this is a game about robots and a 'big brother' monitoring system that won't shut up.

Players:
@Tsaiah
@CinnabarCobra
@PandaMimi
@kirkfan2255
@AureaImperatrix
@FloatingInSpace
@LordAlois
@wbq
@Shadowlugia711

Substitutes:
@Ninjacatblue

Spectate I guess:
@Detroness @Avirein @keraunic @Stanari @RedDragonD

The game shall begin at 1:00 FR time, at which point you may send actions and vote. Until then, feel free to get to know each other better or somesuch.

Praise the sun! \o/
-Important links post-

Signups thread:
http://www1.flightrising.com/forums/forga/1822809

Game thread:
http://www1.flightrising.com/forums/forga/1823608

Lynch thread:
http://www1.flightrising.com/forums/forga/1823611

EoTD 0:
http://www1.flightrising.com/forums/forga/1823608/1#post_19247689
EoTD 1:
http://www1.flightrising.com/forums/forga/1823608/10#post_19271726
EoTD 2:
http://www1.flightrising.com/forums/forga/1823608/17#post_19293317
EoTD 3:
http://www1.flightrising.com/forums/forga/1823608/25#post_19316571
EoTD 4:
http://www1.flightrising.com/forums/forga/1823608/31#post_19361373
EoTD 5:
http://www1.flightrising.com/forums/forga/1823608/46#post_19361748
EoTD 6:
http://www1.flightrising.com/forums/forga/1823608/52#post_19381725
EoTD 7:
http://www1.flightrising.com/forums/forga/1823608/59#post_19401987
EoTD 8:
http://www1.flightrising.com/forums/forga/1823608/65#post_19421655
EoTD 9:
http://www1.flightrising.com/forums/forga/1823608/74#post_19443367

Final result:
Town Wins

Setup Documentation:
https://docs.google.com/document/d/1eMDfNavQo60j92qrMxIEo8GEFk8XlibSIBCHvHqMfgY/
Actions Spreadsheet:
https://docs.google.com/spreadsheets/d/1XaoNzX6euT_KV8RvqQHxvVVfgb86WlvFmmkigzdv4Q8/
Dead Chat: (Other QTs listed in Actions Spreadsheet)
http://www.quicktopic.com/52/H/EyqDRjsMjS6
-Important links post-

Signups thread:
http://www1.flightrising.com/forums/forga/1822809

Game thread:
http://www1.flightrising.com/forums/forga/1823608

Lynch thread:
http://www1.flightrising.com/forums/forga/1823611

EoTD 0:
http://www1.flightrising.com/forums/forga/1823608/1#post_19247689
EoTD 1:
http://www1.flightrising.com/forums/forga/1823608/10#post_19271726
EoTD 2:
http://www1.flightrising.com/forums/forga/1823608/17#post_19293317
EoTD 3:
http://www1.flightrising.com/forums/forga/1823608/25#post_19316571
EoTD 4:
http://www1.flightrising.com/forums/forga/1823608/31#post_19361373
EoTD 5:
http://www1.flightrising.com/forums/forga/1823608/46#post_19361748
EoTD 6:
http://www1.flightrising.com/forums/forga/1823608/52#post_19381725
EoTD 7:
http://www1.flightrising.com/forums/forga/1823608/59#post_19401987
EoTD 8:
http://www1.flightrising.com/forums/forga/1823608/65#post_19421655
EoTD 9:
http://www1.flightrising.com/forums/forga/1823608/74#post_19443367

Final result:
Town Wins

Setup Documentation:
https://docs.google.com/document/d/1eMDfNavQo60j92qrMxIEo8GEFk8XlibSIBCHvHqMfgY/
Actions Spreadsheet:
https://docs.google.com/spreadsheets/d/1XaoNzX6euT_KV8RvqQHxvVVfgb86WlvFmmkigzdv4Q8/
Dead Chat: (Other QTs listed in Actions Spreadsheet)
http://www.quicktopic.com/52/H/EyqDRjsMjS6

Praise the sun! \o/
EoTD 0
~~~~~
>Unit {polygone} has been terminated. Reason: ERROR.
>Sector {6C} put on lockdown until further notice.
>Scans determine {8} units remaining in the area.
>ERROR: Corrupted code detected.
>Initializing protocol {14F}.
-Unit inhibitors disabled on {8} units.
-Charging field disabled in Sector {6C}.
-Solar modules enabled on {8} units.
>Anomaly detected.
-Singularity detected.
-Unidentified unit model: {Unknown} detected.
>Initializing protocol {27B}.
-IDPD notified.
-Emergency sensors enabled in Sector {6C}.
~~~~~
Morgue Log:
{polygone}

(Reminder: Game begins at 1:00 FR time.)
EoTD 0
~~~~~
>Unit {polygone} has been terminated. Reason: ERROR.
>Sector {6C} put on lockdown until further notice.
>Scans determine {8} units remaining in the area.
>ERROR: Corrupted code detected.
>Initializing protocol {14F}.
-Unit inhibitors disabled on {8} units.
-Charging field disabled in Sector {6C}.
-Solar modules enabled on {8} units.
>Anomaly detected.
-Singularity detected.
-Unidentified unit model: {Unknown} detected.
>Initializing protocol {27B}.
-IDPD notified.
-Emergency sensors enabled in Sector {6C}.
~~~~~
Morgue Log:
{polygone}

(Reminder: Game begins at 1:00 FR time.)

Praise the sun! \o/
@Tsaiah
@CinnabarCobra
@PandaMimi
@kirkfan2255
@AureaImperatrix
@FloatingInSpace
@LordAlois
@wbq
@Shadowlugia711

The game has officially began, you have until 22:00 FR time to vote and send in your actions.
@Tsaiah
@CinnabarCobra
@PandaMimi
@kirkfan2255
@AureaImperatrix
@FloatingInSpace
@LordAlois
@wbq
@Shadowlugia711

The game has officially began, you have until 22:00 FR time to vote and send in your actions.

Praise the sun! \o/
-falls alseep before game can start and still gets first post-


Arrite, gang--

We got 21 hour days.

We do have an extension we can vote for.

Let's get this show robotic chaos on the road!



Come at me, scum. >:3
-falls alseep before game can start and still gets first post-


Arrite, gang--

We got 21 hour days.

We do have an extension we can vote for.

Let's get this show robotic chaos on the road!



Come at me, scum. >:3
TCC_04-sig.png Millennium Merchant Mafia NPeGYYg.png GFQXkBh.png
Gooooooooooooooooooooood morning everybody!

Thanks for pointing out the 21 hour days, @Tsaiah! /throwbacks to SCP/

Which means that as soon as more people have checked in for the day, we should be either figuring out an extension idea OR finding someone to vote for. Two people...not enough info to go on right now.

I think I've played with most everyone, just remember that the numbers are two 2s and two 5s, or else I won't see the ping.
Gooooooooooooooooooooood morning everybody!

Thanks for pointing out the 21 hour days, @Tsaiah! /throwbacks to SCP/

Which means that as soon as more people have checked in for the day, we should be either figuring out an extension idea OR finding someone to vote for. Two people...not enough info to go on right now.

I think I've played with most everyone, just remember that the numbers are two 2s and two 5s, or else I won't see the ping.
3bMwIy2.png
Kirk, FR +2
I kinda just want to throw a big fat questionnaire everyone's way. I| feel like it's a good idea, and looking at other mafia games on fr, its common to see.
I kinda just want to throw a big fat questionnaire everyone's way. I| feel like it's a good idea, and looking at other mafia games on fr, its common to see.
@Shadowlugia711
It's commonplace, but I have a big issue with questionnaires because no one takes them seriously, so overall it ends up not accomplishing anything other than establishing preferred pronouns and nicknames. There's usually nothing to trap players later, which is the intent of questionnaires.
@Shadowlugia711
It's commonplace, but I have a big issue with questionnaires because no one takes them seriously, so overall it ends up not accomplishing anything other than establishing preferred pronouns and nicknames. There's usually nothing to trap players later, which is the intent of questionnaires.
3bMwIy2.png
Kirk, FR +2
There useful for getting the conversations started up, I guess, but with Cretaceous's day 1 disaster fresh in my mind, we may not have time for a questionairre
There useful for getting the conversations started up, I guess, but with Cretaceous's day 1 disaster fresh in my mind, we may not have time for a questionairre
If you had a single flaw
You just could not last forever, could you?
You just could not last for me
Oh, goodness! It has started?
Well, Hello everyone! I hope I can participate here more than the last!
Oh, goodness! It has started?
Well, Hello everyone! I hope I can participate here more than the last!
Moths. MOthsss. MoOOOOoOOooTHS.
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