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TOPIC | Paranoia Mafia - Discussion
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[img]http://i.imgur.com/kLhLvUS.gif[/img] [img]http://i.imgur.com/FW471Rf.png[/img] [center][b]Daily Cycle Information[/b] All Day Cycles are 45 hours, with a three hour lockdown for the End of the Day Post. Lockdown will occur at 17:00 and End of the Day will occur at 20:00 FR [b]GM Information[/b] This game will be moderated by @Chaoticreactions. Additional support provided by: Emergency Mod @Stanari and Intern @ShadowRising [b]Lynch Thread[/b] Can be found [url=http://www1.flightrising.com/forums/forga/1621416]here[/url] Town: You win when you have eliminated all anti-town factions Mafia: You win when the Mafia equals Town players, or when town can no longer win. [b]Daily Post Links[/b] [url=http://www1.flightrising.com/forums/forga/1621184/14#post_15019820]End of Day 1[/url] [url=http://www1.flightrising.com/forums/forga/1621184/15#post_15020830]D2 Event[/url] [url=http://www1.flightrising.com/forums/forga/1621184/28#post_15062948]End of Day 2[/url] [url=http://www1.flightrising.com/forums/forga/1621184/50#post_15108179]End of Day 3[/url] [url=http://www1.flightrising.com/forums/forga/1621184/50#post_15108183]D4 Event[/url] [url=http://www1.flightrising.com/forums/forga/1621184/60#post_15144331]Day 4 Lightning Event[/url] [url=http://www1.flightrising.com/forums/forga/1621184/69#post_15158322]End of Day 4[/url] [/center] [img]http://i.imgur.com/HLH7v6M.png[/img] [s]1. @Kirkfan2255[/s] - Pilot 2. @Tsaiah [s]3. @NinjaCatBlue[/s] - IT Specialist [s]4. @Druddigon8[/s] - First Mate [s]5. @Keraunic[/s] - Chief Engineer 6. @WaterWolf600 [s]7. @Narumitsu[/s] - Translator [s]8. @Funwithaporpoise[/s] - Nurse [s]9. @AureaImperatrix[/s] - Captain's Assistant 10. @SmashedFish [s]11. @ThisOneIsBlue[/s] - Weapon's Specialist [s]12. @Amapup[/s] - Biologist 13. @Corial [s]14. @Polygone[/s] - Doctor 15. @FunfilledWTFery [s]16. @Kanariah[/s] - Janitor [s]17. @Lalona[/s] - Forensic Specialist [s]18. @Shadowrunner[/s] - Military Officer [s]19. @Bl00df0x[/s] - Mortician [s]20. @HighwayVixen[/s] - (O) Captain (my Captain)
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Daily Cycle Information
All Day Cycles are 45 hours, with a three hour lockdown for the End of the Day Post. Lockdown will occur at 17:00 and End of the Day will occur at 20:00 FR

GM Information
This game will be moderated by @Chaoticreactions.

Additional support provided by:
Emergency Mod @Stanari and Intern @ShadowRising

Lynch Thread
Can be found here

Town: You win when you have eliminated all anti-town factions
Mafia: You win when the Mafia equals Town players, or when town can no longer win.

Daily Post Links
End of Day 1
D2 Event
End of Day 2
End of Day 3
D4 Event
Day 4 Lightning Event
End of Day 4

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1. @Kirkfan2255 - Pilot
2. @Tsaiah
3. @NinjaCatBlue - IT Specialist
4. @Druddigon8 - First Mate
5. @Keraunic - Chief Engineer
6. @WaterWolf600
7. @Narumitsu - Translator
8. @Funwithaporpoise - Nurse
9. @AureaImperatrix - Captain's Assistant
10. @SmashedFish
11. @ThisOneIsBlue - Weapon's Specialist
12. @Amapup - Biologist
13. @Corial
14. @Polygone - Doctor
15. @FunfilledWTFery
16. @Kanariah - Janitor
17. @Lalona - Forensic Specialist
18. @Shadowrunner - Military Officer
19. @Bl00df0x - Mortician
20. @HighwayVixen - (O) Captain (my Captain)
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[img]http://i.imgur.com/pmJkUb1.png[/img] This is not your typical game of Mafia. Those of you who have experience might know this as a B.astard game. What that means is that you cannot trust everything I say. What I won’t do: [LIST] [*] I will not lie about who has died. [*] I will not give you fake items. [*] I will not answer game clarification questions in misleading ways (ie I won’t tell you a mechanic is passive with it’s actually active) [*] I will not change the rules without informing players [/LIST] What I WILL do [LIST] [*] I will mislead you with the flavor text. [*] I will have more than one miller [*] I will have more than one Godfather [*] I will have hidden mechanics to the game. [*] I will have mechanics that give false information. [*] I will have unforeseen consequences to actions [*] I will screw with you. This may include graphic concepts, images and writing. If you are uncomfortable with that, do not sign up. [/LIST] Be ye warned. [b]General[/b] [LIST] [*][b]THERE WILL BE NO OUT OF THREAD COMMUNICATION[/b] unless otherwise stated in your rolesheet. This does not include your daily actions, which will be submitted by Quicktopic. No PMs, no QT groups. Anyone found violating this will be Modkilled immediately. I am not kidding on this. All communications and organizing must be [b]in the discussion thread.[/b] [*]On the subject of Quicktopics, please post at least once per Day Cycle. Anyone who does not post at least an ‘I’m active but I won’t be doing anything tonight’ or doesn’t post in the thread will be replaced the next Day. If you need to be replaced without notification, you will not be allowed to sign up for my next game. [*]Days will be 45 hours, with a three hour lockdown. During the lockdown you may continue to post until you see the ‘Reserved’ posts, at which time all conversation must stop until End of the Day is up. [*]Do not edit or delete any posts in the thread. In some cases, this can lead to a Modkill. [*]Make sure to obey basic Flight Rising Board rules. [*]Do not directly copy-and-paste anything from the moderator, except through quoting in the thread (ie you can copy over the rules if you need clarification or copy the EotD post). You may paraphrase what I say. Also, no screenshotting of what a Mod says. If I see my exact words in your post, you won’t be happy. [*]Wincons will be public. Because that’s an annoying way to scumhunt. [*]Upon death, I will NOT reveal alignment. [*]There will be no RP in this game. You can get into your role, but no dragons. Having RP and non-RP in the same game only makes everyone confused. [*]Days will be 45 hours, with three hours for lockdown. During lockdown, you may post until I reserve posts for the EotD. [*]After death, DO NOT post in the thread. There will be no will or last goodbye posts. [/LIST] [b]Lynch[/b] [LIST] [*]Vote in the separate thread [url=http://www1.flightrising.com/forums/forga/1621416]here[/url] [*]At least 20 percent of the total possible vote is needed to lynch (at start of the game, this means 4 players) [EDITED FOR ACCURACY) [*]If two players are tied, there is no lynch. [/LIST] [img]http://i.imgur.com/dZLjUzY.png[/img] When a player is Sick, they must be visited by at least three healthy players in order to be cured. However, each of those players has a chance to be infected when they help. Sick players will not be able to help other sick players. The greater number of players who visit, the lower the chance of individual infection. However, if less than the minimum number of people visit that player, they will all be infected. To help a sick player, one must post that they’re visiting in their QT. Posting it in the thread will not count. If not helped, Sick players will die the next day. Sick players are allowed to still use their actions, but due to their fevers and delusions, they may hit the wrong person.
pmJkUb1.png

This is not your typical game of Mafia. Those of you who have experience might know this as a B.astard game. What that means is that you cannot trust everything I say.

What I won’t do:
  • I will not lie about who has died.
  • I will not give you fake items.
  • I will not answer game clarification questions in misleading ways (ie I won’t tell you a mechanic is passive with it’s actually active)
  • I will not change the rules without informing players

What I WILL do

  • I will mislead you with the flavor text.
  • I will have more than one miller
  • I will have more than one Godfather
  • I will have hidden mechanics to the game.
  • I will have mechanics that give false information.
  • I will have unforeseen consequences to actions
  • I will screw with you. This may include graphic concepts, images and writing. If you are uncomfortable with that, do not sign up.

Be ye warned.



General
  • THERE WILL BE NO OUT OF THREAD COMMUNICATION unless otherwise stated in your rolesheet. This does not include your daily actions, which will be submitted by Quicktopic. No PMs, no QT groups. Anyone found violating this will be Modkilled immediately. I am not kidding on this. All communications and organizing must be in the discussion thread.
  • On the subject of Quicktopics, please post at least once per Day Cycle. Anyone who does not post at least an ‘I’m active but I won’t be doing anything tonight’ or doesn’t post in the thread will be replaced the next Day. If you need to be replaced without notification, you will not be allowed to sign up for my next game.
  • Days will be 45 hours, with a three hour lockdown. During the lockdown you may continue to post until you see the ‘Reserved’ posts, at which time all conversation must stop until End of the Day is up.
  • Do not edit or delete any posts in the thread. In some cases, this can lead to a Modkill.
  • Make sure to obey basic Flight Rising Board rules.
  • Do not directly copy-and-paste anything from the moderator, except through quoting in the thread (ie you can copy over the rules if you need clarification or copy the EotD post). You may paraphrase what I say. Also, no screenshotting of what a Mod says. If I see my exact words in your post, you won’t be happy.
  • Wincons will be public. Because that’s an annoying way to scumhunt.
  • Upon death, I will NOT reveal alignment.
  • There will be no RP in this game. You can get into your role, but no dragons. Having RP and non-RP in the same game only makes everyone confused.
  • Days will be 45 hours, with three hours for lockdown. During lockdown, you may post until I reserve posts for the EotD.
  • After death, DO NOT post in the thread. There will be no will or last goodbye posts.

Lynch
  • Vote in the separate thread here
  • At least 20 percent of the total possible vote is needed to lynch (at start of the game, this means 4 players) [EDITED FOR ACCURACY)
  • If two players are tied, there is no lynch.

dZLjUzY.png

When a player is Sick, they must be visited by at least three healthy players in order to be cured. However, each of those players has a chance to be infected when they help. Sick players will not be able to help other sick players. The greater number of players who visit, the lower the chance of individual infection. However, if less than the minimum number of people visit that player, they will all be infected. To help a sick player, one must post that they’re visiting in their QT. Posting it in the thread will not count. If not helped, Sick players will die the next day. Sick players are allowed to still use their actions, but due to their fevers and delusions, they may hit the wrong person.
TuEVAjZ.png
[quote=Report Day 0][font=Courier] [img]http://i.imgur.com/qa4a1nn.png[/img]FROM THE FILES OF THE UEA [size=5]Report 1[/size] [b]Arrival Upon Ambago[/b] SolarStreak class Research Vessel Crew size: 20 Last stated mission: Technology research and testing [b]Date 2645.14.2[/b] The Ambago was a UEA ship that had gone static on date 2645.4.14. It was discovered during a routine cycle patrol, floating in the Charlie sector of the Pinwheel Galaxy. Initial scans showed no lifesigns, and while a distress signal was active, it was weak and thus difficult to detect from any significant range. Team 15 was sent from the nearest Station to investigate. It was quickly found that the ship was still structurally sound, and that emergency life support was still running on the ship. Power seemed to be operating at lower levels, but that was found within normal parameters after having been floating free for such a period of time. There seemed to be no other damage from it’s time in the black. After remotely accessing the controls, Team 15 was able to access the beaming technology on board. The early team was sent in preservation wear, but they quickly found the conditions on Ambago to be within acceptable parameters, and the rest of the team was signaled in. Investigation began immediately, as each member of the team began work on their specialization. The bodies of the original crew were found on board, though not all are accounted for. Two bodies have not been found yet, but the ship has not been completely explored at the time of this writing. Upon accessing the system, it was found that one of the final actions taken by the computer was opening the emergency Lock vents in the bottom right section of the ship. It may be possible that items, cargo, or even personnel may be unrecoverable. The bodies showed advanced signs of deterioration after their time in the black. Most had mostly rotted to the point where the life support systems cleaned out the contamination they created. This means that much of the evidence of what went wrong on the ship has been lost, but in most cases, cause of death is still apparent. All the remains show signs of struggle and violence, mostly defensive. All were killed brutally. It is still not clear if this was done to each other or by a third party. Further investigation in required, but DNA evidence will be difficult to obtain at this point, until we can return to base. Next report will be submitted within several hours, when the ship has been thoroughly searched. At this point, no further action is recommended until we have more chance to understand what went wrong. [img]http://i.imgur.com/qa4a1nn.png[/img][Font=Goudy Old Style]"Nothing is more important that the pursuit of truth"[/font] [/font][/quote]
Report Day 0 wrote:


qa4a1nn.pngFROM THE FILES OF THE UEA

Report 1
Arrival Upon Ambago
SolarStreak class Research Vessel
Crew size: 20
Last stated mission: Technology research and testing

Date 2645.14.2



The Ambago was a UEA ship that had gone static on date 2645.4.14. It was discovered during a routine cycle patrol, floating in the Charlie sector of the Pinwheel Galaxy. Initial scans showed no lifesigns, and while a distress signal was active, it was weak and thus difficult to detect from any significant range.

Team 15 was sent from the nearest Station to investigate. It was quickly found that the ship was still structurally sound, and that emergency life support was still running on the ship. Power seemed to be operating at lower levels, but that was found within normal parameters after having been floating free for such a period of time. There seemed to be no other damage from it’s time in the black.

After remotely accessing the controls, Team 15 was able to access the beaming technology on board. The early team was sent in preservation wear, but they quickly found the conditions on Ambago to be within acceptable parameters, and the rest of the team was signaled in.

Investigation began immediately, as each member of the team began work on their specialization. The bodies of the original crew were found on board, though not all are accounted for. Two bodies have not been found yet, but the ship has not been completely explored at the time of this writing. Upon accessing the system, it was found that one of the final actions taken by the computer was opening the emergency Lock vents in the bottom right section of the ship. It may be possible that items, cargo, or even personnel may be unrecoverable.

The bodies showed advanced signs of deterioration after their time in the black. Most had mostly rotted to the point where the life support systems cleaned out the contamination they created. This means that much of the evidence of what went wrong on the ship has been lost, but in most cases, cause of death is still apparent. All the remains show signs of struggle and violence, mostly defensive.

All were killed brutally. It is still not clear if this was done to each other or by a third party. Further investigation in required, but DNA evidence will be difficult to obtain at this point, until we can return to base.

Next report will be submitted within several hours, when the ship has been thoroughly searched. At this point, no further action is recommended until we have more chance to understand what went wrong.

qa4a1nn.png"Nothing is more important that the pursuit of truth"
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[img]http://i.imgur.com/709VAoi.png[/img] GAME HAS BEGUN
709VAoi.png

GAME HAS BEGUN
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[quote=Report Day .5][font=Courier] [img]http://i.imgur.com/qa4a1nn.png[/img]FROM THE FILES OF THE UEA [size=5]Report 1.5[/size] [b]Ambago Investigation[/b] SolarStreak class Research Vessel Crew size: 20 Last stated mission: Technology research and testing [b]Date 2645.14.2[/b] Request immediate rescue. Slightly more then 5 hours after arriving, transportation systems were found to be offline. Investigation found a problem in the security of the main transport room. Upon investigation, it was found that the technician in charge of the systems was the problem. More specifically, their body was. Someone had tied them in to the delicate circuitry and then electrocuted them. The amount of electricity was probably immediately fatal, though signs of struggle show that they may have tried to fight back during the process or after having been attacked. The transport systems are now completely offline. We cannot return to our ship anymore. Immediate rescue is required, as is the necessary personnel to contain those responsible. Investigations will commence to find the assailant before rescue arrives. Also, request medical aid. While no one has become seriously ill, members of the team have begun showing odd symptoms. At this time, they are similar to being over stressed - headaches, slight fever, irritability - but the consistency between almost all crew members suggest this may be more significant, possibly related to whatever killed everyone on the ship originally. We will do our best to subdue the assailants now, but quick rescue is the best chance of avoiding further disaster. [img]http://i.imgur.com/qa4a1nn.png[/img][Font=Goudy Old Style]"Nothing is more important that the pursuit of truth"[/font] [/font][/quote]
Report Day .5 wrote:


qa4a1nn.pngFROM THE FILES OF THE UEA

Report 1.5
Ambago Investigation
SolarStreak class Research Vessel
Crew size: 20
Last stated mission: Technology research and testing

Date 2645.14.2


Request immediate rescue.

Slightly more then 5 hours after arriving, transportation systems were found to be offline. Investigation found a problem in the security of the main transport room. Upon investigation, it was found that the technician in charge of the systems was the problem. More specifically, their body was.

Someone had tied them in to the delicate circuitry and then electrocuted them. The amount of electricity was probably immediately fatal, though signs of struggle show that they may have tried to fight back during the process or after having been attacked.

The transport systems are now completely offline. We cannot return to our ship anymore. Immediate rescue is required, as is the necessary personnel to contain those responsible. Investigations will commence to find the assailant before rescue arrives.

Also, request medical aid. While no one has become seriously ill, members of the team have begun showing odd symptoms. At this time, they are similar to being over stressed - headaches, slight fever, irritability - but the consistency between almost all crew members suggest this may be more significant, possibly related to whatever killed everyone on the ship originally.

We will do our best to subdue the assailants now, but quick rescue is the best chance of avoiding further disaster.

qa4a1nn.png"Nothing is more important that the pursuit of truth"
TuEVAjZ.png
1. @Kirkfan2255
2. @Tsaiah
3. @NinjaCatBlue
4. @Druddigon8
5. @Keraunic
6. @WaterWolf600
7. @Narumitsu
8. @Funwithaporpoise
9. @AureaImperatrix
10. @SmashedFish
11. @ThisOneIsBlue
12. @Amapup
13. @Corial
14. @Polygone
15. @FunfilledWTFery
16. @Kanariah
17. @Lalona
18. @Shadowrunner
19. @Bl00df0x
20. @HighwayVixen

You may now post
1. @Kirkfan2255
2. @Tsaiah
3. @NinjaCatBlue
4. @Druddigon8
5. @Keraunic
6. @WaterWolf600
7. @Narumitsu
8. @Funwithaporpoise
9. @AureaImperatrix
10. @SmashedFish
11. @ThisOneIsBlue
12. @Amapup
13. @Corial
14. @Polygone
15. @FunfilledWTFery
16. @Kanariah
17. @Lalona
18. @Shadowrunner
19. @Bl00df0x
20. @HighwayVixen

You may now post
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First! Welcome, fellow players. I look forwards to working with you. :)
First! Welcome, fellow players. I look forwards to working with you. :)
n0vnSpk.png 3bMwIy2.png
Hello again everyone! Looking forward to a fun game c:
Hello again everyone! Looking forward to a fun game c:
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@SmashedFish
Awww, so close to being first post! D:<

Anyway, I'm kirkfan2255 (please remember two 2s and two 5s when pinging, it makes the world go round!), this is not my first rodeo in a game Chao has hosted, and I brought extra salt!
@SmashedFish
Awww, so close to being first post! D:<

Anyway, I'm kirkfan2255 (please remember two 2s and two 5s when pinging, it makes the world go round!), this is not my first rodeo in a game Chao has hosted, and I brought extra salt!
3bMwIy2.png
Kirk, FR +2
Oooh yes! This will certainly be a good time. The premise is interesting, the game will be confusing and this will be very fun! Nice!
Oooh yes! This will certainly be a good time. The premise is interesting, the game will be confusing and this will be very fun! Nice!
If you had a single flaw
You just could not last forever, could you?
You just could not last for me
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