The Gifted Kids:
Turned by The leaders themselves, they were thought to be the leaders' young, turned and forever frozen in the hatchling faze, forced to learn the most powerful arts of dark magic. Don't underestimate them, as their prophecy of one day being more powerful then the O ' mighty ones, they are what will keep you awake at night, the ones where Sorneith has no chance of fighting against, but for now they train and gather in large numbers, each with their own individual abilities.
Criteria:
Permababies only
Primary:Dark colours, pinks, purples, blues.
Any
Secondary: Same as above for colours
Tertiary: Contrasting colours, Stands out/Bright colours
Any
Element Any
Eye Type: Any
Breed: Any
The Leaders:
The leaders are the most powerful Dark Magicians, they are believed to be the creators of the dark circle and date back to before the elements were established. They can have children, but only with other leaders, but there comes a price, their children will age just like a normal dragons, so they will have to be turned once they reach adulthood. The leaders cannot turn their own children when they are hatchlings, due to their strong magician blood, the hatchlings create a barrier to protect themselves from magical forces.
Criteria:
Primary: Midnight to Mulberry
Wasp, Iridescent, Starmap, Metallic,
Secondary: Midnight to Mulberry
Bee, Shimmer, butterfly
Tertairy: Shadow to Grape, Cottoncandy to Pink
Glimmer, Runes, Firefly, Filigree, Circuit, Ringlets
Breed: Skydancer, Spiral, Pearlcatcher, Nocturne, Coatl, Imperial
Element: Shadow, Arcane, Lightning
Eye Type: Any Expect for common
The Diviners:
They have been in contact with the The Obelisk Of Iteyna, it is said only the ones with true evilness can hold it and make it out alive. After coming into contact they hold Two powers, that will help the dark circle conquer Sorneith. They are also the only ones to see the leaders of the circles, they work for them and only the leaders can order The Diviners around.
Criteria:
Primary: Midnight to Mulberry
Wasp, Iridescent, Starmap, Metallic, petals
Secondary: Midnight to Mulberry
Bee, Shimmer, butterfly, Alloy
Tertairy: Midnight to Eggplant
Glimmer, Runes, Firefly, Filigree, Circuit, Opal, Capsule, Ringlets
Breed: Skydancer, Spiral, Imperial, Nocturne, Coatl, Wildclaw, Pearlcatcher
Element: Any
Eye Type: Any
The Warlocks:
They are watchers over the The Catalyst Pillar, they practice all types of magic in the The Lookout Of Zuronin. They use their magic to slowly curse dragons into becoming their minions and later one they will serve under the dark circle.
Turned into their dark magic self, by their own venture into the profession, a spell in which only the worthy ones can practice and preform successfully.
Criteria:
Primary: Obsidian
Wasp, Iridescent, Starmap, Metallic,
Secondary: Purple to Eggplant
Bee, Shimmer, Alloy
Tertairy: Purple to Eggplant
Capsule, Firefly, Runes, Opal, Ringlets
Breed: Skydancer, Imperial, Coatl, Wildclaw
Element: Any
Eye Type: Any
Shaman
They can reach altered states of consciousness by engaging in certain dark magical practices. When a Shaman enters a trance state, they have access to the spirit realm, and they can communicate with and sometimes even influence both benevolent and malevolent spirits. They can channel their messages, as well as performing divination and healing.
Criteria:
Primary:Oilslick to Midnight
Python, Wasp, Metallic, Starmap, Poision
Secondary: Oilslick to Midnight
Morph, Alloy, Bee, Butterfly, Toxin, Spinner
Tertiary: Maize to Orca, Mist, Sky, Carribean to Aqua, Crimson to Berry, Coral to Pearl
Filigree, Firefly, Glimmer, Runes, Capsule, Ringlets
Element Any
Eye Type: Any except for common
Breed: Any
The Cosmic Ones
A cosmic one, incorporates astrology and astronomy into their witchcraft. They most likely closely follow the alignment of the planets and they will often will coordinate their spells and rituals based on the location of the planets and the moon.
Criteria:
Primary:Space themed colours
Python, Wasp, Starmap, Crystal, Metallic
Secondary: space themed colours
Morph, Bee, Butterfly, Alloy, Facet
Tertiary: Any
Runes, Firefly, Filigree, Opal, Glimmer, Ringlets
Breeds: Imperial, Skydancer, Pearlcatcher, Coatl, Spiral, Wildclaw
Element Any
Eye Type: Any
Blood Goliaths
These magical dragons, bring blood and deaths to however crosses their path, they are believed to be able to do both blood and death rituals on a mass scale, but they need numbers to be able to do this. Red in color, they shine like rubies in the moonlight. They also can be stopped easily when on their own, by a Woodland Wisp as they have the opposite power.
Criteria
Primary Crimson - Maroon
Metallic, Wasp, Starmap, Iridescent
Secondary Ruby - Crimson Berry - Strawberry
Alloy, Bee, Butterfly, Current, Shimmer, Stripes, Noxitide
Tertiary Vermilion - Strawberry
Glimmer, Stained, Filigree, Ghost, Ringlets, Opal
Element Plague Only
Eye Type: Any
Woodland Wisps
The power of nature kneels at the wisp's claws, they have the power of life, bringing an army of trees in seconds. But, the Blood Goliaths can defeat their army in seconds, they can also bring down their army of death. They are more powerful on their own when defeating the Blood creatures, but when they are up against a group of them, they won't stand a chance.
Criteria
Primary Green Range colors
Cherub, Iridescent, Metallic, pinstripe(I will be picky about this one), Python, Starmap, Tapir, Wasp, Crystal
Secondary Green range colors
Alloy, Bee, Butterfly, Current, Shimmer, Stripes, Noxitide, Facet
Tertiary Green Range Colors
Glimmer, Stained, Filigree, Ringlets, Opal, Runes, Firefly, Contour, Capsule
Element Nature Only
Eye Type: Any