[center]
Intro & Requirements | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[center]
[img]https://cdn.discordapp.com/attachments/602541474537537536/602541503390154806/image0.png[/img]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Welcome![/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
Welcome to the official Ghouls subspecies thread! Ghouls are a lore-based subspecies; while they do have certain gene and color restrictions, on occasion I may be able to permit certain dragons that do not fit the requirements based on how ghoulish they look. The Ghouls are going to be more lore-centric than anything else.
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Basic Requirements[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
These are the basic requirements for a dragon to be considered a Ghoul:
• [b]Breed:[/b] Any
• [b]Flight/Element:[/b] Any
• [b]Eye Type:[/b] Any
• [b]Genes:[/b]
⇒ [i]Primary:[/i] Falcon, Savannah, Clown, Ripple, Pinstripe, Vipera, Lionfish (Recommended, but not required)
⇒ [i]Secondary:[/i] Bee, Alloy, Shimmer (Recommended, but not required)
⇒ [i]Tertiary:[/i] Any
• [b]Colors:[/b] This is where it gets... complicated
⇒ [b]Ghouls come in many shades and colors. However, they all share a common theme: creepy. Blacks, reds, browns, dark colors, dull colors... these are what you usually find in a Ghoul.[/b]
Have a possible Ghoul that doesn't fit the requirements or that you aren't sure about? PM me with the subject "Ghouls" and we'll figure it out!
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Pinglists[/u][/i][/b][/color][/size][/font][/right]
[center]
[quote=Updates]
@Pufferheart @kenjirou @Meilkor @MeraHunt @NerdySnivy @smeraldo @Cattafang @Sidia @Starbrite @Yuubi @MalusNight @serron @FelinaeFatale @Necessity4Fun @EmeraldJubilee @LionHeart27 @AuAndromedus @JayChirps @ThatOneJay @BlueRaspberryl @banii @Perry321 @Lyko @Celestia912 @kyoi @locallitporeon @Ragsy
[/quote]
[quote=Sales]
@Pufferheart @WitchHunt @MeraHunt @NerdySnivy @smeraldo @MaplesHaiku @Cattafang @Starbrite @Yuubi @CrystalFall @EmeraldJubilee @LionHeart27 @AuAndromedus @JayChirps @ThatOneJay @BlueRaspberryl @Perry321 @Lyko @Celestia912 @kyoi @waterbend @Ragsy
| Specifics |
@kenjirou (PC, SD, Imp, Noc, & Tundra)
@Necessity4Fun (Coatls)
[/quote]
[quote=Events]
@Pufferheart @kenjirou @Meilkor @MeraHunt @NerdySnivy @smeraldo @Cattafang @Sidia @Starbrite @Yuubi @MalusNight @CrystalFall @FelinaeFatale @Necessity4Fun @EmeraldJubilee @LionHeart27 @AuAndromedus @JayChirps @BlueRaspberryl @banii @Perry321 @Lyko @Celestia912 @kyoi @waterbend @Ragsy
[/quote]
Welcome to the official Ghouls subspecies thread! Ghouls are a lore-based subspecies; while they do have certain gene and color restrictions, on occasion I may be able to permit certain dragons that do not fit the requirements based on how ghoulish they look. The Ghouls are going to be more lore-centric than anything else.
Basic Requirements
These are the basic requirements for a dragon to be considered a Ghoul:
• Breed: Any
• Flight/Element: Any
• Eye Type: Any
• Genes:
⇒ Primary: Falcon, Savannah, Clown, Ripple, Pinstripe, Vipera, Lionfish (Recommended, but not required)
⇒ Secondary: Bee, Alloy, Shimmer (Recommended, but not required)
⇒ Tertiary: Any
• Colors: This is where it gets... complicated
⇒ Ghouls come in many shades and colors. However, they all share a common theme: creepy. Blacks, reds, browns, dark colors, dull colors... these are what you usually find in a Ghoul.
Have a possible Ghoul that doesn't fit the requirements or that you aren't sure about? PM me with the subject "Ghouls" and we'll figure it out!
[center][url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | Ghoul Lore | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Ghoul Lore[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
As a bounty of elemental power surged across Sornieth, something else was spreading along with it. A dark energy found root in each of the eleven flights. It seeped into the steady hearts of unborn hatchlings, changing their chemistry and dulling their sentience. These hatchlings, when they emerged, were no longer pure dragons. They did not feel as the rest did; they were emotionless, and had no moral compass, seeming to take joy on the pain of others. When the clans slept, these unholy abominations would stay by the slumbering dragons, creating nightmares to feed off of. After weeks of sleepless nights and out of pure fear of the hatchlings, the clans would eventually banish them, casting them out into the dark to fend for themselves. But the hatchlings didn't care. They were Ghouls, created from the darkest energies, be it natural or dragon-made. They would never die. They did not need anyone to care for them. They could grow and learn on their own. And there was always fear to feed them.
[u][b]Ghoul Behavior & Characterization[/b][/u]
[i]Appearance:[/i] Ghouls can be easily recognized by their dark and/or muted colors, their striped bodies, and their glittering wings. They tend to have a dark, eerie vibe about them.
[b][i]**Unusual Ghouls**[/i][/b] Ghouls that don't have the striped bodies and shimmering wings of the average Ghoul are considered Unusuals. They are just as dangerous and frightening as any other Ghoul.
[i]Diet & Feeding:[/i] Ghouls will feed on plants, meat, insects, and seafood just like their dragon counterparts. However, their true nutrition lies in the fear or other creatures. A Ghoul must feed on fear in order to survive. Without fear, a Ghoul will not die, but instead wither away, losing whatever remains of their sentience and becoming mindless monsters.
[i]Social:[/i] Ghouls are either one of two extremes: extremely social or extremely independent. Some Ghouls prefer to live and hunt alone, keeping all the fear to themselves. Others find benefit in surrounding themselves with other Ghouls, as they will be able to create and harvest more fear than they could alone. If they don't live in Ghoul clans, a Ghoul may trick a normal clan into letting it live there, where it will feed off of the fear of its clanmates.
[i]Breeding:[/i] Ghouls don't necessarily need to breed, since they can be created by magic, alchemy, and other artificial sources. However, some Ghouls do find a mate and breed. These are often not permanent mates, but some Ghouls will seek out a lifemate.
[i]Communication:[/i] Ghouls typically cannot form words. They communicate through various other noises, such as clicks and growls. Ghouls are also capable of telepathic communication, though it is not often needed. It is possible to try and teach a Ghoul to speak. However, it is a long and tedious process, and requires a Ghoul that still retains some of its dragon qualities (i.e. a Ghoul with memories from its old life, a recently turned Ghoul).
[i]Hoarding:[/i] Ghouls are often found surrounded by a pile of broken and decaying items. This includes, but is not limited to: skulls, bones, broken glass/ceramics, animal hides, garbage, claws, teeth, and more.[/font]
[item=squirrel skull] [item=broken bottle] [item=bone fragments] [item=tattered parchment]
[font=century][i]Dressing:[/i] Just like what they collect, Ghouls will adorn themselves in rags and skulls. Whatever a Ghoul can find is usually included in its outfit. The goal of a Ghoul's outfit is always to up its fear factor. The scarier the outfit, the better it is.[/font]
[item=white raven armor] [item=black wolf cape] [item=bleak birdskull headdress] [item=Sanddune Rags]
[font=century][i]Companionship:[/i] Ghouls prefer to keep an intimidating familiar handy. Often, these familiars have some part of their skeletal structure exposed. They add an important fear factor to the Ghoul's appearance. These familiars range from decaying monstrosities to vicious freaks.[/font]
[item=greybeak reaper] [item=Wraith Hound] [item=Shattered Serpent] [item=Malevolent Spirit]
As a bounty of elemental power surged across Sornieth, something else was spreading along with it. A dark energy found root in each of the eleven flights. It seeped into the steady hearts of unborn hatchlings, changing their chemistry and dulling their sentience. These hatchlings, when they emerged, were no longer pure dragons. They did not feel as the rest did; they were emotionless, and had no moral compass, seeming to take joy on the pain of others. When the clans slept, these unholy abominations would stay by the slumbering dragons, creating nightmares to feed off of. After weeks of sleepless nights and out of pure fear of the hatchlings, the clans would eventually banish them, casting them out into the dark to fend for themselves. But the hatchlings didn't care. They were Ghouls, created from the darkest energies, be it natural or dragon-made. They would never die. They did not need anyone to care for them. They could grow and learn on their own. And there was always fear to feed them.
Ghoul Behavior & Characterization
Appearance: Ghouls can be easily recognized by their dark and/or muted colors, their striped bodies, and their glittering wings. They tend to have a dark, eerie vibe about them. **Unusual Ghouls** Ghouls that don't have the striped bodies and shimmering wings of the average Ghoul are considered Unusuals. They are just as dangerous and frightening as any other Ghoul.
Diet & Feeding: Ghouls will feed on plants, meat, insects, and seafood just like their dragon counterparts. However, their true nutrition lies in the fear or other creatures. A Ghoul must feed on fear in order to survive. Without fear, a Ghoul will not die, but instead wither away, losing whatever remains of their sentience and becoming mindless monsters.
Social: Ghouls are either one of two extremes: extremely social or extremely independent. Some Ghouls prefer to live and hunt alone, keeping all the fear to themselves. Others find benefit in surrounding themselves with other Ghouls, as they will be able to create and harvest more fear than they could alone. If they don't live in Ghoul clans, a Ghoul may trick a normal clan into letting it live there, where it will feed off of the fear of its clanmates.
Breeding: Ghouls don't necessarily need to breed, since they can be created by magic, alchemy, and other artificial sources. However, some Ghouls do find a mate and breed. These are often not permanent mates, but some Ghouls will seek out a lifemate.
Communication: Ghouls typically cannot form words. They communicate through various other noises, such as clicks and growls. Ghouls are also capable of telepathic communication, though it is not often needed. It is possible to try and teach a Ghoul to speak. However, it is a long and tedious process, and requires a Ghoul that still retains some of its dragon qualities (i.e. a Ghoul with memories from its old life, a recently turned Ghoul).
Hoarding: Ghouls are often found surrounded by a pile of broken and decaying items. This includes, but is not limited to: skulls, bones, broken glass/ceramics, animal hides, garbage, claws, teeth, and more.
Squirrel Skull
Organics
It looks like it's mocking you.
15
Broken Bottle
Trinkets
A broken bottle. Whatever it once held has been removed.
20
Bone Fragments
Organics
These are evidence of either unnecessary roughness or extreme carelessness.
15
Tattered Parchment
Dragonmade
It's bound to be good for something.
15
Dressing: Just like what they collect, Ghouls will adorn themselves in rags and skulls. Whatever a Ghoul can find is usually included in its outfit. The goal of a Ghoul's outfit is always to up its fear factor. The scarier the outfit, the better it is.
White Raven Armor
Apparel
For the edgy loner in every clan that no one likes to talk about.
0
Black Wolf Cape
Apparel
A thick, warm black wolf pelt fashioned into a cape.
2000
Bleak Birdskull Headdress
Apparel
A hefty skull headdress, decorated with black tribal ribbons, threads, feathers, and beads. Wise dragons warn against the mystical and primal energies that surround pieces like this.
1300
Sanddune Rags
Apparel
Scavenged clothing may sometimes be all that's available. Make do.
0
Companionship: Ghouls prefer to keep an intimidating familiar handy. Often, these familiars have some part of their skeletal structure exposed. They add an important fear factor to the Ghoul's appearance. These familiars range from decaying monstrosities to vicious freaks.
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
2750
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
2750
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
Malevolent Spirit
Familiar
A lumbering mass of bones. This shambling horror is draped in rotting cloth and surrounded by a shroud of thick mist.
7500
[center][url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | Breed Rarity | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
---------------
[right][font=timesnewroman][size=7][color=darkred][b][i][u]Breed Rarity[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
[img]https://cdn.discordapp.com/attachments/602541474537537536/602546392145068072/image0.png[/img]
[i][b]Common breeds[/b] are the most likely to be or become Ghouls. They are often, but not always, born as Ghouls opposed to other methods of creation.[/i]
[b]Imperials:[/b] An Imperial's massive size and deadly potential make it the perfect candidate for a Ghoul. These Ghouls will often seek out other Imperials, Ghoul or not, in order to create an Emperor. Watch out: if a Ghoul manages to form an Emperor, it will have full control over the creature's body. And a Ghoul's intentions are never good...
[b]Nocturnes:[/b] What better dragon for a Ghoul than the offspring of Shadow? These Ghouls are often the trickiest to pin down; once they're loose, it's near impossible to stop or slow them down. Their bat-like appearance helps to trick dragons from a distance away, allowing a Ghoul to fly overhead unnoticed and drop quickly to attack.
[b]Gaolers:[/b] With it’s large size and intimidating horns, Gaolers have joined the ranks of the common Ghoul. These Ghouls lumber around in search of fear, more often than not catching and containing their victims. Instead of wandering around and gathering fear from the dragon’s of Sornieth, these dragons prefer to “farm fear,” keeping a select group of dragons hostage in their lairs.
[img]https://cdn.discordapp.com/attachments/602541474537537536/602546400508641292/image0.png[/img]
[i][b]Uncommon breeds[/b] are less likely to be or become Ghouls. They are often, but not always, born as Ghouls or turned by alchemy opposed to other methods of creation.[/i]
[b]Wildclaws:[/b] With their quick feet and sharp claws, these Ghouls are a terror to Sornieth. They stalk their prey, feeding on the fear created by doubt and anxiety. They often travel in groups, working together to capture and torture dragons for their fear.
[b]Mirrors:[/b] With two sets of eyes, these Ghouls double their fear factor. They are especially good at harvesting fear from dragons. With their extra set of eyes, they can process a dragon's deepest fears. They then use these fears to their advantage, often increasing the fear they can obtain from a dragon.
[b]Guardians:[/b] Large and intimidating, these Ghouls are the most determined of the lot. Their charge is often found in a normal dragon, one with plenty of fear to keep the Ghoul strong and healthy. Scaredy-dragons beware: you don't want to have a clingy Ghoul following you for the rest of your life.
[b]Ridgebacks:[/b] A Ridgeback's sharp hide provides for the perfect defense. It's no wonder why these Ghouls tend to frighten their prey by charging at full speed. To be in the path of one of these Ghouls is a sure fright, and makes a perfect meal for them.
[img]https://cdn.discordapp.com/attachments/602541474537537536/602546409085861948/image0.png[/img]
[i][b]Rare breeds[/b] are rarely able to be or become Ghouls. They are often, but not always, turned into Ghouls by alchemy or magic opposed to other methods of creation.[/i]
[b]Bogsneaks:[/b] Slow and steady wins the race. Or at least, that's how these Ghouls see it. They lie in wait in swamps, bogs, and murky waters for an unsuspecting dragon to wander by. A quick jumpscare once a week is enough to keep them satisfied. So what do they do for the other six days? Nobody has gotten close enough to find out...
[b]Pearlcatchers:[/b] Only one thing is more attached to a Pearlcatcher's pearl than the dragon itself. These Ghouls get their fill of fear by stealing and keeping a pearl from their respective dragons. While in possession of it, they feed off of the fear and worry emitted from the Pearlcatcher victim.
[b]Spirals:[/b] The large eyes of a Spiral sure come in handy during the night. With their night vision, these Ghouls sneak into a dragon's den while they sleep, feeding off of nightmares and bad dreams. When they aren't dream-eating, these dragons instead wait in thick brush, creating unease with their large, reflective eyes.
[b]Snappers:[/b] While they may not have the sharpest teeth, Snappers make up for it in jaw strength. Possibly the most dangerous of any breed, these Ghouls won't hesitate to snap their jaws shut on a dragon. After all, it's pretty scary to have a Snapper's jaws close down on your head...
[img]https://cdn.discordapp.com/attachments/602541474537537536/602546423367598110/image0.png[/img]
[i][b]Limited breeds[/b] are the least likely to be or become Ghouls. They are often, but not always, turned into Ghouls through black magic opposed to other methods of creation.[/i]
[b]Skydancers:[/b] Don't let their dainty appearance fool you; these Ghouls are anything but elegant. They lure dragons deep into their homes, using the familiar turf to their advantage. Dragons who have encountered these Ghouls can assure you that it is by no means a fun game of hide-and-seek.
[b]Coatls:[/b] With fluffy feathers and short limbs, Coatls are far from Ghoul material. However those that become Ghoul make the perfect deceivers. Their soft appearance and charming smiles will fool any dragon into letting them into their clans. But once they're in, look out: these Ghouls won't hesitate to inflict pain in order to create fear.
[b]Faes:[/b] Considering that the Fae are the smallest of the dragons, it's no wonder that there are barely any that become Ghouls. For those that do, they've found their own methods of attack. In swarms, they cling to a dragon's side, biting, clawing, and scratching in order to create overwhelming fear. You don't want to be on the receiving end of their attacks.
[b]Tundras:[/b] Like the Coatl, Tundras are a soft, fluffy breed. Not many would suspect them to become a Ghoul. Those that are tend to keep their distance from dragons. To get the fear they need, they instead steal it from another Ghoul's prey. These Ghouls are often a cause of conflict within the subspecies.
[/font][/center]
Common breeds are the most likely to be or become Ghouls. They are often, but not always, born as Ghouls opposed to other methods of creation.
Imperials: An Imperial's massive size and deadly potential make it the perfect candidate for a Ghoul. These Ghouls will often seek out other Imperials, Ghoul or not, in order to create an Emperor. Watch out: if a Ghoul manages to form an Emperor, it will have full control over the creature's body. And a Ghoul's intentions are never good...
Nocturnes: What better dragon for a Ghoul than the offspring of Shadow? These Ghouls are often the trickiest to pin down; once they're loose, it's near impossible to stop or slow them down. Their bat-like appearance helps to trick dragons from a distance away, allowing a Ghoul to fly overhead unnoticed and drop quickly to attack.
Gaolers: With it’s large size and intimidating horns, Gaolers have joined the ranks of the common Ghoul. These Ghouls lumber around in search of fear, more often than not catching and containing their victims. Instead of wandering around and gathering fear from the dragon’s of Sornieth, these dragons prefer to “farm fear,” keeping a select group of dragons hostage in their lairs.
Uncommon breeds are less likely to be or become Ghouls. They are often, but not always, born as Ghouls or turned by alchemy opposed to other methods of creation.
Wildclaws: With their quick feet and sharp claws, these Ghouls are a terror to Sornieth. They stalk their prey, feeding on the fear created by doubt and anxiety. They often travel in groups, working together to capture and torture dragons for their fear.
Mirrors: With two sets of eyes, these Ghouls double their fear factor. They are especially good at harvesting fear from dragons. With their extra set of eyes, they can process a dragon's deepest fears. They then use these fears to their advantage, often increasing the fear they can obtain from a dragon.
Guardians: Large and intimidating, these Ghouls are the most determined of the lot. Their charge is often found in a normal dragon, one with plenty of fear to keep the Ghoul strong and healthy. Scaredy-dragons beware: you don't want to have a clingy Ghoul following you for the rest of your life.
Ridgebacks: A Ridgeback's sharp hide provides for the perfect defense. It's no wonder why these Ghouls tend to frighten their prey by charging at full speed. To be in the path of one of these Ghouls is a sure fright, and makes a perfect meal for them.
Rare breeds are rarely able to be or become Ghouls. They are often, but not always, turned into Ghouls by alchemy or magic opposed to other methods of creation.
Bogsneaks: Slow and steady wins the race. Or at least, that's how these Ghouls see it. They lie in wait in swamps, bogs, and murky waters for an unsuspecting dragon to wander by. A quick jumpscare once a week is enough to keep them satisfied. So what do they do for the other six days? Nobody has gotten close enough to find out...
Pearlcatchers: Only one thing is more attached to a Pearlcatcher's pearl than the dragon itself. These Ghouls get their fill of fear by stealing and keeping a pearl from their respective dragons. While in possession of it, they feed off of the fear and worry emitted from the Pearlcatcher victim.
Spirals: The large eyes of a Spiral sure come in handy during the night. With their night vision, these Ghouls sneak into a dragon's den while they sleep, feeding off of nightmares and bad dreams. When they aren't dream-eating, these dragons instead wait in thick brush, creating unease with their large, reflective eyes.
Snappers: While they may not have the sharpest teeth, Snappers make up for it in jaw strength. Possibly the most dangerous of any breed, these Ghouls won't hesitate to snap their jaws shut on a dragon. After all, it's pretty scary to have a Snapper's jaws close down on your head...
Limited breeds are the least likely to be or become Ghouls. They are often, but not always, turned into Ghouls through black magic opposed to other methods of creation.
Skydancers: Don't let their dainty appearance fool you; these Ghouls are anything but elegant. They lure dragons deep into their homes, using the familiar turf to their advantage. Dragons who have encountered these Ghouls can assure you that it is by no means a fun game of hide-and-seek.
Coatls: With fluffy feathers and short limbs, Coatls are far from Ghoul material. However those that become Ghoul make the perfect deceivers. Their soft appearance and charming smiles will fool any dragon into letting them into their clans. But once they're in, look out: these Ghouls won't hesitate to inflict pain in order to create fear.
Faes: Considering that the Fae are the smallest of the dragons, it's no wonder that there are barely any that become Ghouls. For those that do, they've found their own methods of attack. In swarms, they cling to a dragon's side, biting, clawing, and scratching in order to create overwhelming fear. You don't want to be on the receiving end of their attacks.
Tundras: Like the Coatl, Tundras are a soft, fluffy breed. Not many would suspect them to become a Ghoul. Those that are tend to keep their distance from dragons. To get the fear they need, they instead steal it from another Ghoul's prey. These Ghouls are often a cause of conflict within the subspecies.
[center][url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | Variations: Tertiary Gene | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Variations: Tertiary Gene[/u][/i][/b][/color][/size][/font][/right]
[center]
[item=remove gene: tertiary] [item=tertiary gene: contour] [item=tertiary gene: underbelly] [item=tertiary gene: underbelly (Gaoler)] [item=tertiary gene: stained] [item=tertiary gene: thylacine] [item=tertiary gene: thylacine (Gaoler)] [item=tertiary gene: okapi] [item=tertiary gene: wintercoat (Gaoler)]
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[b]Basic/Underbelly/Okapi/Contour/Thylacine/Stained/Wintercoat:[/b] These genes neither help nor harm the Ghoul; no difference is observed.
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[item=tertiary gene: circuit]
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[b]Circuit:[/b] Circuit is often a sign of an unnatural origin. These Ghouls may have mechanical parts, and may even be androids. They may or may not be in pain depending on how well-constructed their mechanical parts are.
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[item=tertiary gene: crackle] [item=tertiary gene: smirch] [item=tertiary gene: capsule]
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[b]Crackle/Smirch/Capsule:[/b] These genes are the sign of a venomous Ghoul. Crackle denotes a venomous bite. Smirch Ghouls can spit venom. And Ghouls with capsule have venomous blood.
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[item=tertiary gene: smoke] [item=tertiary gene: smoke (Gaoler)]
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[b]Smoke:[/b] Ghouls with smoke are often sharing a vessel with another entity. This entity can be a demon, the Shade, a spirit, or another Ghoul.
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[item=tertiary gene: lace] [item=tertiary gene: filigree] [item=tertiary gene: ringlets] [item=tertiary gene: ringlets (Gaoler)] [item=tertiary gene: blossom (Gaoler)]
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[b]Lace/Filigree/Ringlets/Blossom:[/b] These three genes tell the tale of a Ghoul's previous life as royalty or high rank. Ghouls are often ashamed of these genes and will do their best to hide them. They decrease a dragon's fear factor.
[/font]
[item=tertiary gene: scales] [item=tertiary gene: opal] [item=tertiary gene: opal (Gaoler)] [item=tertiary gene: gembond] [item=tertiary gene: scorpion (Gaoler)]
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[b]Scales/Opal/Gembond/Scorpion:[/b] These genes are physical diseases, though they don't affect a Ghoul's health. The only real issue comes with the scales gene, in which a Ghoul will shed more than average. All four genes harden a Ghoul's hide and form an armor of sorts.
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[item=tertiary gene: ghost] [item=tertiary gene: ghost (Gaoler)] [item=tertiary gene: weathered (Gaoler)]
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[b]Ghost/Weathered:[/b] A Ghoul with ghost or weathered is one of two things. It can be decaying, and as a result has its bones exposed. Or it was once the corpse of a normal dragon, resurrected and changed into a Ghoul with black magic. Neither choice is very pretty.
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[item=tertiary gene: runes] [item=tertiary gene: runes (Gaoler)] [item=tertiary gene: firefly] [item=tertiary gene: glimmer]
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[b]Firefly/Runes/Glimmer:[/b] Ghouls with these genes typically have a magical origin, but whether it was good or evil that made them is unclear. They have a heightened skill in magic, but the glow of the genes greatly decreases their stealth.
[/font]
[item=tertiary gene: spines] [item=tertiary gene: shardflank (Gaoler)] [item=tertiary gene: gnarlhorns (Gaoler)]
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[b]Spines/Shardflank/Gnarlhorns:[/b] A Ghoul with spines is something to avoid. The sharp ridges are the result of reverting to their primal instincts. These creatures have no remaining sentience; stay away.
[/font]
[item=tertiary gene: peacock]
[font=century]
[b]Peacock:[/b] This tertiary gene allows a Ghoul to deceive it's victim. Often, it causes onlookers to experience severe ommetaphobia, anxiety, and an overwhelming sense that something's watching you...
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A scroll that will reset the Tertiary gene of one dragon back to its Basic color. (NOTE: This item does NOT allow you to select a new Tertiary gene color.)
1000
Tertiary Gene: Contour
Specialty Items
A scroll that will change the tertiary gene of one dragon to Contour. This item can only be used once and will disappear after it has been applied.
15000
Tertiary Gene: Underbelly
Specialty Items
A scroll that will change the tertiary gene of one dragon to Underbelly. This item can only be used once and will disappear after it has been applied.
15000
Tertiary Gene: Stained
Specialty Items
A scroll that will change the tertiary gene of one dragon to Stained. This item can only be used once and will disappear after it has been applied.
0
Tertiary Gene: Thylacine
Specialty Items
A scroll that will change the tertiary gene of one dragon to Thylacine. This item can only be used once and will disappear after it has been applied.
15500
Tertiary Gene: Okapi
Specialty Items
A scroll that will change the tertiary gene of one dragon to Okapi. This item can only be used once and will disappear after it has been applied.
19000
Basic/Underbelly/Okapi/Contour/Thylacine/Stained/Wintercoat: These genes neither help nor harm the Ghoul; no difference is observed.
Tertiary Gene: Circuit
Specialty Items
A scroll that will change the tertiary gene of one dragon to Circuit. This item can only be used once and will disappear after it has been applied.
0
Circuit: Circuit is often a sign of an unnatural origin. These Ghouls may have mechanical parts, and may even be androids. They may or may not be in pain depending on how well-constructed their mechanical parts are.
Tertiary Gene: Crackle
Specialty Items
A scroll that will change the tertiary gene of one dragon to Crackle. This item can only be used once and will disappear after it has been applied.
19000
Tertiary Gene: Smirch
Specialty Items
A scroll that will change the tertiary gene of one dragon to Smirch. This item can only be used once and will disappear after it has been applied.
0
Tertiary Gene: Capsule
Specialty Items
A scroll that will change the tertiary gene of one dragon to Capsule. This item can only be used once and will disappear after it has been applied.
250
Crackle/Smirch/Capsule: These genes are the sign of a venomous Ghoul. Crackle denotes a venomous bite. Smirch Ghouls can spit venom. And Ghouls with capsule have venomous blood.
Tertiary Gene: Smoke
Specialty Items
A scroll that will change the tertiary gene of one dragon to Smoke. This item can only be used once and will disappear after it has been applied.
19000
Smoke: Ghouls with smoke are often sharing a vessel with another entity. This entity can be a demon, the Shade, a spirit, or another Ghoul.
Tertiary Gene: Lace
Specialty Items
A scroll that will change the tertiary gene of one dragon to Lace. This item can only be used once and will disappear after it has been applied.
15500
Tertiary Gene: Filigree
Specialty Items
A scroll that will change the tertiary gene of one dragon to Filigree. This item can only be used once and will disappear after it has been applied.
0
Tertiary Gene: Ringlets
Specialty Items
A scroll that will change the tertiary gene of one dragon to Ringlets. This item can only be used once and will disappear after it has been applied.
15500
Lace/Filigree/Ringlets/Blossom: These three genes tell the tale of a Ghoul's previous life as royalty or high rank. Ghouls are often ashamed of these genes and will do their best to hide them. They decrease a dragon's fear factor.
Tertiary Gene: Scales
Specialty Items
A scroll that will change the tertiary gene of one dragon to Scales. This item can only be used once and will disappear after it has been applied.
250
Tertiary Gene: Opal
Specialty Items
A scroll that will change the tertiary gene of one dragon to Opal. This item can only be used once and will disappear after it has been applied.
0
Tertiary Gene: Gembond
Specialty Items
A scroll that will change the tertiary gene of one dragon to Gembond. This item can only be used once and will disappear after it has been applied.
20000
Scales/Opal/Gembond/Scorpion: These genes are physical diseases, though they don't affect a Ghoul's health. The only real issue comes with the scales gene, in which a Ghoul will shed more than average. All four genes harden a Ghoul's hide and form an armor of sorts.
Tertiary Gene: Ghost
Specialty Items
A scroll that will change the tertiary gene of one dragon to Ghost. This item can only be used once and will disappear after it has been applied.
16000
Ghost/Weathered: A Ghoul with ghost or weathered is one of two things. It can be decaying, and as a result has its bones exposed. Or it was once the corpse of a normal dragon, resurrected and changed into a Ghoul with black magic. Neither choice is very pretty.
Tertiary Gene: Runes
Specialty Items
A scroll that will change the tertiary gene of one dragon to Runes. This item can only be used once and will disappear after it has been applied.
19000
Tertiary Gene: Firefly
Specialty Items
A scroll that will change the tertiary gene of one dragon to Firefly. This item can only be used once and will disappear after it has been applied.
0
Tertiary Gene: Glimmer
Specialty Items
A scroll that will change the tertiary gene of one dragon to Glimmer. This item can only be used once and will disappear after it has been applied.
0
Firefly/Runes/Glimmer: Ghouls with these genes typically have a magical origin, but whether it was good or evil that made them is unclear. They have a heightened skill in magic, but the glow of the genes greatly decreases their stealth.
Tertiary Gene: Spines
Specialty Items
A scroll that will change the tertiary gene of one dragon to spines. This item can only be used once and will disappear after it has been applied.
19000
Spines/Shardflank/Gnarlhorns: A Ghoul with spines is something to avoid. The sharp ridges are the result of reverting to their primal instincts. These creatures have no remaining sentience; stay away.
Tertiary Gene: Peacock
Specialty Items
A scroll that will change the tertiary gene of one dragon to Peacock. This item can only be used once and will disappear after it has been applied.
15000
Peacock: This tertiary gene allows a Ghoul to deceive it's victim. Often, it causes onlookers to experience severe ommetaphobia, anxiety, and an overwhelming sense that something's watching you...
[center]
[url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| Variations: Element | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Variations: Element[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
[img]http://orig15.deviantart.net/3594/f/2016/277/1/4/plague_shield_divider3alt_by_starkindlerstudio-dajum2s.png[/img]
[b]Plague:[/b] Plague is the most common element for a Ghoul. Plague Ghouls can turn other dragons into Ghouls by feeding the dragon a Ghoul's blood.
[img]http://orig07.deviantart.net/4bd1/f/2016/277/8/f/shadow_shield_divider3_by_starkindlerstudio-dajul4e.png[/img]
[b]Shadow:[/b] Second to Plague is Shadow. If a Shadow Ghoul figures out a dragon's greatest fear, it can create illusions to better scare its prey.
[img]http://orig08.deviantart.net/352d/f/2016/277/e/1/fireshield_divider3_by_starkindlerstudio-dajul4r.png[/img]
[b]Fire:[/b] Fire Ghouls are certainly a sight to behold. Their scales can burn eternally without ever injuring the Ghoul, making these Ghouls the perfect walking bonfires.
[img]http://orig03.deviantart.net/b31a/f/2016/276/3/a/lightshield_divider3_by_starkindlerstudio-dajt6gi.png[/img]
[b]Light:[/b] While it may seem strange for Light to seem so high on the list, Light Ghouls have a surprising advantage. These Ghouls have perfected their light tricks, and can fool a dragon into seeing something that isn't there, similar to their Shadow counterparts.
[img]http://orig13.deviantart.net/2226/f/2016/277/5/2/iceshield_divider3alt_by_starkindlerstudio-dajul4j.png[/img]
[b]Ice:[/b] Ice Ghouls are a chilling bunch. They freeze dragons into place, pinning them down in order to feed on their fear.
[img]http://orig05.deviantart.net/dad1/f/2016/277/6/d/earth_shield_divider3_by_starkindlerstudio-dajuoyt.png[/img]
[b]Earth:[/b] The Earth element makes for a hardy, loyal Ghoul. These Ghouls can make the ground crack and quake, trapping unsuspecting dragons in deep canyons.
[img]http://orig11.deviantart.net/f911/f/2016/277/0/c/arcane_shield_divider3alt_by_starkindlerstudio-dajun3g.png[/img]
[b]Arcane:[/b] Arcane Ghouls have a useful tool for catching prey. These Ghouls can teleport, making ot all the easier to catch a runaway dragon.
[img]http://orig11.deviantart.net/8988/f/2016/277/d/6/nature_shield_divider3_by_starkindlerstudio-dajuoyn.png[/img]
[b]Nature:[/b] Ghouls of the Nature flight tend to be few and far between. While they can't turn existing dragons into Ghouls like their Plague cousins, they can use bones and plants to create an army of Ghoul eggs.
[img]http://orig05.deviantart.net/279d/f/2016/277/d/f/water_shield_divider3altb_by_starkindlerstudio-dajuqm9.png[/img]
[b]Water:[/b] Water Ghouls are often dark-colored to match the depths of the sea. They can manipulate the clouds and the rain, as well as the water inside of a dragon's body (ouch).
[img]http://orig01.deviantart.net/e89b/f/2016/277/9/9/wind_shield_divider3alt_by_starkindlerstudio-dajuqlt.png[/img]
[b]Wind:[/b] While they may seem useless, Wind Ghouls have their strengths. They can create terrible storms and can fly long distances without tiring.
[img]http://orig12.deviantart.net/5834/f/2016/277/e/4/lightningshield_divider3_by_starkindlerstudio-dajuoyp.png[/img]
[b]Lightning:[/b] Seeing as the Lightning flight is loyal to their orders, Lightning Ghouls are quite rare. The Ghouls that can overcome their lightning instincts have the powerful ability to summon thunder and lightning, as well as use their bodies as conductors.
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[size=1]Shield Dividers were found [url=http://www1.flightrising.com/forums/cc/1997330#post_1997330]here[/url][/size]
Plague: Plague is the most common element for a Ghoul. Plague Ghouls can turn other dragons into Ghouls by feeding the dragon a Ghoul's blood.
Shadow: Second to Plague is Shadow. If a Shadow Ghoul figures out a dragon's greatest fear, it can create illusions to better scare its prey.
Fire: Fire Ghouls are certainly a sight to behold. Their scales can burn eternally without ever injuring the Ghoul, making these Ghouls the perfect walking bonfires.
Light: While it may seem strange for Light to seem so high on the list, Light Ghouls have a surprising advantage. These Ghouls have perfected their light tricks, and can fool a dragon into seeing something that isn't there, similar to their Shadow counterparts.
Ice: Ice Ghouls are a chilling bunch. They freeze dragons into place, pinning them down in order to feed on their fear.
Earth: The Earth element makes for a hardy, loyal Ghoul. These Ghouls can make the ground crack and quake, trapping unsuspecting dragons in deep canyons.
Arcane: Arcane Ghouls have a useful tool for catching prey. These Ghouls can teleport, making ot all the easier to catch a runaway dragon.
Nature: Ghouls of the Nature flight tend to be few and far between. While they can't turn existing dragons into Ghouls like their Plague cousins, they can use bones and plants to create an army of Ghoul eggs.
Water: Water Ghouls are often dark-colored to match the depths of the sea. They can manipulate the clouds and the rain, as well as the water inside of a dragon's body (ouch).
Wind: While they may seem useless, Wind Ghouls have their strengths. They can create terrible storms and can fly long distances without tiring.
Lightning: Seeing as the Lightning flight is loyal to their orders, Lightning Ghouls are quite rare. The Ghouls that can overcome their lightning instincts have the powerful ability to summon thunder and lightning, as well as use their bodies as conductors.
[center]
[url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | Variations: Eye Type | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Variations: Eye Type[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=177&bodygene=8&breed=2&element=11&eyetype=3&gender=0&tert=121&tertgene=15&winggene=17&wings=158&auth=db69686d962ff001e040c89a5de6e8fc653f92c9&dummyext=prev.png[/img]
[b]Common, Uncommon, Unusual, & Rare:[/b] Ghouls with these eye types have no special abilities.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=142&bodygene=16&breed=11&element=10&eyetype=4&gender=0&tert=157&tertgene=12&winggene=20&wings=154&auth=8d995bad2ea0373fe7bc46ff4c33347b25705d6a&dummyext=prev.png[/img]
[b]Faceted:[/b] These Ghouls tend to have difficulty seeing in their juvenile years. As they mature, their faceted eyes are used to catch the smallest movement.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=96&bodygene=3&breed=13&element=3&eyetype=5&gender=0&tert=36&tertgene=18&winggene=1&wings=36&auth=71b58f56ac1648d10d4cf46ffa3774950b26f355&dummyext=prev.png[/img]
[b]Multi-Gaze:[/b] Ghouls with multi-gaze are able to see in a full 360 view if they so choose. However, it is quite difficult to maneuver when you can hit your eye with the slightest shift. These Ghouls will often wear armor to protect the extra eyes.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=10&bodygene=16&breed=7&element=2&eyetype=6&gender=0&tert=116&tertgene=11&winggene=20&wings=22&auth=5a71f7b2b282dd675ed8947e1aefdd62c4eb37e9&dummyext=prev.png[/img]
[b]Primal:[/b] Primal Ghouls are more connected to their element than normal Ghouls. They can tap into the pure power of their element, and are often more likely to harvest fear from dragons of the same flight.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=81&bodygene=18&breed=8&element=1&eyetype=7&gender=0&tert=35&tertgene=19&winggene=17&wings=162&auth=f617265e7736145f59ab546b7d459f61dba98921&dummyext=prev.png[/img]
[b]Glowing:[/b] Ghouls with glowing eyes are often more intelligent than other Ghouls. Their fear factor is increased, and they are capable of building traps for their prey.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=59&bodygene=5&breed=14&element=2&eyetype=8&gender=1&tert=10&tertgene=18&winggene=20&wings=60&auth=8a2b8bab4d44a6d98d3c7d5c7391167099fd6dbf&dummyext=prev.png[/img]
[b]Dark Sclera:[/b] These Ghouls are at their full potential for extracting fear; if an unsuspecting dragon looks into the eyes of a Ghoul with Dark Sclera, they will freeze in fear, rendering them helpless to the monster...
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=10&bodygene=5&breed=6&element=9&eyetype=9&gender=1&tert=170&tertgene=14&winggene=17&wings=170&auth=905d78b44651bf863c8ae871ec0130da77266802&dummyext=prev.png[/img]
[b]Goat:[/b] A Ghoul with goat eyes is often much more agile and capable of scaling great heights with ease. However, with their newfound acrobatics comes a cost: they are often less intelligent and more primitive than other ghouls.
[img]http://flightrising.com/dgen/preview/dragon?age=0&body=83&bodygene=16&breed=3&element=11&eyetype=10&gender=1&tert=48&tertgene=15&winggene=25&wings=172&auth=23a8766a1b45e24c7a55223da27604fb8ed04350&dummyext=prev.png[/img]
[b]Swirl:[/b] These Ghouls are capable of weak telekinesis, as well as mind control. They’ll often lure unsuspecting victims in through manipulation, and are capable of creating small armies of beasts or even other Ghouls through their mind control.
Common, Uncommon, Unusual, & Rare: Ghouls with these eye types have no special abilities.
Faceted: These Ghouls tend to have difficulty seeing in their juvenile years. As they mature, their faceted eyes are used to catch the smallest movement.
Multi-Gaze: Ghouls with multi-gaze are able to see in a full 360 view if they so choose. However, it is quite difficult to maneuver when you can hit your eye with the slightest shift. These Ghouls will often wear armor to protect the extra eyes.
Primal: Primal Ghouls are more connected to their element than normal Ghouls. They can tap into the pure power of their element, and are often more likely to harvest fear from dragons of the same flight.
Glowing: Ghouls with glowing eyes are often more intelligent than other Ghouls. Their fear factor is increased, and they are capable of building traps for their prey.
Dark Sclera: These Ghouls are at their full potential for extracting fear; if an unsuspecting dragon looks into the eyes of a Ghoul with Dark Sclera, they will freeze in fear, rendering them helpless to the monster...
Goat: A Ghoul with goat eyes is often much more agile and capable of scaling great heights with ease. However, with their newfound acrobatics comes a cost: they are often less intelligent and more primitive than other ghouls.
Swirl: These Ghouls are capable of weak telekinesis, as well as mind control. They’ll often lure unsuspecting victims in through manipulation, and are capable of creating small armies of beasts or even other Ghouls through their mind control.
If the title says closed, then I'm busy and am not accepting registrations. If it says open, then it's safe to register.
To register a Ghoul, simply copy, paste, and complete the form below. PM me with any questions about registration!
Code:
[b]Username:[/b]
[b]Dragon Name:[/b]
[b]Dragon Image/Link:[/b]
[b]A Bit About Your Ghoul (optional!)[/b]
[b]Pinglist For Updates?:[/b]
[b]Pinglist For Sales and/or Events? (include specifics, if any):[/b]
Winifred
Cadaver
Haema
Beginning
Lewin
Peponis
Ammut
Fester
Keane
Andeddo
Cyrus
Larkin
Wendigo
Necromancer
Antoinette
Nighthaunt
Lich
Hydra
Luis
Lyre
Acanthus
Finna
Disease
Coralle
Hush
Jesse
Lilitu
Wiatt
Cotil
Effluvium
Parhelion
Sunday
Pain
SCP-096
Michael Myers
Vail
Acrux
Fel
Gharrl
Deimos
Tekhar
Surge
Alise
Enoch
Revenant
Satin
Emma
Hollow
Hush
Bob
Spookweed
Deathspeaker
Shibo
Nephthys
Deciduous
Takumi
Squid
Morrison
Hagsmire
Hagsfiend
VILE
Obscure
Paste name
[center]
[url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | Breeding Pairs | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34406000]Affiliates[/url][/center]
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[right][font=timesnewroman][size=7][color=darkred][b][i][u]Breeding Pairs[/u][/i][/b][/color][/size][/font][/right]
[center][font=century]
You can find Ghoul breeding pairs here. Contact the pair's owner for any purchase info. To register a breeding pair, please fill out the form below:
[code]
[b]Username:[/b]
[b]1st Dragon's Image/Link:[/b]
[b]2nd Dragon's Image/Link[/b]
[b]Pair Name:[/b]
[/code][/font][/center]
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[img]https://orig00.deviantart.net/d9a7/f/2018/225/5/2/raise_the_dead_by_pricklygoose-dck25jr.png[/img]
Raise the Dead | [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=46409]Sydia[/url]
[img]https://orig00.deviantart.net/ac5b/f/2018/225/3/b/undeath_by_pricklygoose-dck2ihv.png[/img]
Undeath | [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=27733]Yuubi[/url]
[img]https://orig00.deviantart.net/3ab7/f/2018/231/a/1/lost_souls_by_pricklygoose-dcklv6k.png[/img]
Lost Souls | [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=325229]Starbrite[/url]
[img]https://orig00.deviantart.net/5158/f/2018/244/8/a/murkwater_by_pricklygoose-dclqojh.png[/img]
Murkwater | [url=http://www1.flightrising.com/clan-profile/79544]Meilkor[/url]
[center][url=http://www1.flightrising.com/forums/baz/2490175][img]https://orig00.deviantart.net/6cc6/f/2018/206/1/8/simple_sales_button_by_pricklygoose-dci9f7z.png[/img][/url]
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Click the button above to go to the Sales thread! There, you can sell and/or trade Ghouls!
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Want to be more involved with the Ghoul community? Why not write some lore, make a raffle, or start a roleplay? If you have something special that you'd like to share with the community, PM me a link to it with the subject "Ghouls" and I'll put it here!
Want to be more involved with the Ghoul community? Why not write some lore, make a raffle, or start a roleplay? If you have something special that you'd like to share with the community, PM me a link to it with the subject "Ghouls" and I'll put it here!
- No links yet -
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[url=http://www1.flightrising.com/forums/drs/2489068#post_2489068]Intro & Requirements[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405981]Ghoul Lore[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405985]Breed Rarity[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405987]Variations: Tertiary Gene [/url]| [url=http://www1.flightrising.com/forums/drs/2489068#post_34405988]Variations: Element[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405992]Variations: Eye Type[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405993]Registered Ghouls[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405995]Breeding Pairs[/url] | [url=http://www1.flightrising.com/forums/drs/2489068#post_34405996]Get Involved[/url] | Affiliates[/center]
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Want to be affiliates? PM me with the subject "Ghouls" and send your banner code! You can put any of the following in your shop:[/font]
[url=http://www1.flightrising.com/forums/drs/2489068][img]https://orig00.deviantart.net/d882/f/2018/204/d/0/simple_ghouls_button_by_pricklygoose-dci3pek.png[/img][/url]
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[url=http://www1.flightrising.com/forums/drs/2244205][img]https://i.imgur.com/czMaKN9.png[/img][/url]
[url=http://www1.flightrising.com/forums/drs/2317227#post_2317227][img]https://i.imgur.com/65waHus.png[/img][/url]
[url=http://www1.flightrising.com/forums/drs/2416895][img]https://cdn.discordapp.com/attachments/433437992783446017/433845357412352012/Ink-Banner.jpg[/img][/url]
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