Introduction & Rules - Index - The Dragons
The Traveller's Cards
A Pinkerlocke
Hello and welcome to my Pinkerlocke.
This is a Pinkerlocke using all of the basic rules with a few minor changes and some additions.
I'll also be trying to do a short paragraph for each day as an extra.
This Pinkerlocke will follow a merchant group after they gain a cursed set of cards.
The Traveller's Cards
A Pinkerlocke
Hello and welcome to my Pinkerlocke.
This is a Pinkerlocke using all of the basic rules with a few minor changes and some additions.
I'll also be trying to do a short paragraph for each day as an extra.
This Pinkerlocke will follow a merchant group after they gain a cursed set of cards.
Rules
Basic Rules
~When the dragon dies in the coliseum, it must be exalted.
~Any loot gained through the coliseum or gathering is irrelevent.
~There are no restrictions about applying apparel or familiars to your dragons.
~All nuzlocke activity must correspond with the loot gotten from pinkerton's Plundered Pile.
~When a dragon reaches level 25, it is 'retired' and is no longer able to battle or breed as part of the nuzlocke, however it may still be used in writing in the nuzlocke.
~The only money used will be whatever is earned from selling items gained through gathering, the coliseum and Pinkerton's Pile along with 10,000 starting treasure.
Drops
Food - Coliseum
xxPlants: 10-20 matches
xxInsects: 20-30 matches
xxSeafood: 30-40 matches
xxMeat: 40-50 matches
Challengers are chosen via random number generator. If the dragons are the same level, the venue is the highest one for the dragons. If there are mixed levels, it is the venue one tier down from the highest level. Fleeing and leaving to refresh health is allowed as is staying in the venue the entire day.
Materials And Trinkets - Creative
xxMaterials: Writing
xxTrinkets: Art
Familiars - New Dragon
Using a random number generator, the breed will be chosen. A dragon of that breed will be bought off the Auction House.
xx1. Fae
xx2. Guardian
xx3. Mirror
xx4. Pearlcatcher
xx5. Ridgeback
xx6. Tundra
xx7. Spiral
xx8. Imperial
xx9. Snapper
xx10. Wildclaw
xx11. Nocturne
xx12. Coatl
xx13. Skydancer
xx14. Bogsneak
Apparel - Breeding
Two dragons will be bred, chosen via random number generator for each gender. When the eggs hatch, a coin will be thrown to decide whether it lives or dies.
xxHeads: Dies
xxTails: Lives
All living hatchlings will be added to the nuzlocke. Instead of breeding, a dragon can also be gened or scattered. If breeding or geneing a dragon is not possible at the time of an apparel pull, a hatchling must be bought off the Auction House within at least the parents' colour range, preferably matching a possible outcome of if the parents bred.
Battle Items - Death Streak
A coin will be flipped to decide what happens.
xxHeads: Death Streak
xxTails: Nothing
Challengers will be chosen using a random number generator and taken to the highest venue possible. 10 rounds in that venue with no health items and no leaving. If a dragon dies, the death streak has ended.
The claws of autumn pulled tightly against the grip of summer. The weather was unpredictable, as were the fauna and flora that relied on the change of the seasons. One day was as hot as the ashfall waste yet the next could be wet and freezing. The usually lively merchant route between the jungles of the nature flight and the wastelands of the plague flight was unnervingly quiet. This, however, did not faze the three old friends making the popular trip.
There was quite an even mix of disease lovers and plant lovers in each territory, though many dragons stayed in the opposite one for one reason or another. This is why it’s a popular trip, among merchants, anyway. The amount of profit in selling plants and vials of diseases was enormous and growing and was a great opportunity to increase your wealth if you didn’t mind being trapped in by plants or the strangely squelchy ground of the wasteland.
The three travelers in question were childhood friends from very different clans and it was often a struggle to meet up at the same time, even as adults responsibilities called them back. The merchant route was the perfect excuse. After all, the most popular plants only flowered for a short amount of time and even the most stubborn of clan leaders would be persuaded by the riches eventually.
Their talk eventually turned to complaining about what little they had to do when they managed to meet up when not on the route. As usual they paid little attention to the glares they got for being too loud or the tuts and huffs as other merchants passed, hurrying along and almost seeming to shiver. One dragon, dressed in a ragged brown cloak with the hood drawn up over its face. It was almost impossible to tell what species it was, but its stiff feathered wings gave it away as a coatl.
Its voice seemed to echo as it spoke, not quite male yet not quite female. “Good day, I heard you were wondering what to do when you next meet off this track?” For a second the trio looked suspicious of how this dragon could have known what they were talking about before, one by one, they each realised they were being quite loud. Again. A small, dull green mirror spoke up from behind the other two, squeezing past as she spoke. “Hi, yes, we were, do you have any suggestions?”
“In fact, I have something better, how about this old pack of playing cards?” It held out a small box, the dimensions of a playing card yet much taller than the normal height of a box of them. “Ah, yes, the height. It’s not the original packing, it contains a small booklet I made of fun games to play,” it said, almost as if reading their minds before their faces even could. The mirror looked back at the others, all nodding in agreement. “That sounds like a wonderful idea!” The mirror chirped, her mouth wide in a clumsy, toothy smile.
“How much do we owe you?” Another asked, a pale blue bogsneak with his flesh turned to shimmering blue stone. It laughed, waving away their concerns, “Oh, nothing at all! I’d just be happy to help! Good luck on your travels, my friends!” It tossed the cards in their general direction. The third dragon caught it, a shiny black imperial with a similar condition to the bogsneak, though his was a dark brown.
Almost immediately after it touched him, their world went black. Yet even though there were hundreds of other merchants, not one noticed them disappear. A few minutes later, normal chatter resumed on the route.
Pinglist: @/Jaspernoir