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TOPIC | Clan Lore! :)
Personal clan lore! I'm still expanding so if anyone has commentary that's also cool :P

- - -

The expansive, horribly dark cave before you seems to have an eerie pulsing light from within its depths. Lining the walls are weaves of star moss and glowshrooms, a small stream of water trickling down over them to a rut in the floor, flowing lightly over glow stars and feeding life into the flora woven into the craggy walls. The cavern is almost reminiscent of the Shadowbinder's domain.

Two skydancers guard the entrance.
- - -

The Zephyrine are a proud clan structured in strict hierarchy. And, of course, legally registered.

Hailing originally from the Tangled Woods, the first two founders of the clan, War and Caribbean, made the long journey to the Windswept Plateau as mere hatchlings in order to find a better life for themselves. In their beginnings they met the start of their new rag-tag family: Boneyard, at the time just an egg, and the skydancers Harbinger, Crystaline, and Aurora. Their stories can be found on their pages.

Bio-written dragons:
Wisp, War, Harbinger, Boneyard, Crystaline, Aurora, Lattisimus

WIP bios:
Glimpse, Arial, Leafy, Owleye, Arid, Sharp
- - -

Dignitary: Harbinger
Crescendo: War, Scourge, Pestilence, Boneyard

Emissaries:
Crystaline (Ice)
Breeze (Wind)
Dusk (Water)
Duskriser (Nature)
Regence (Light)
Hematite (Lightning)
Amber (Fire)
Marina (Arcane)
Assassin (Plague)
Gem (Earth)
New Shadow Emissary Brushlight currently in training due to the sudden absence of the former Shadow Emissary in light of The Incident.

Overseer: Life
Angels: Crepe and Vitality

Communers: Spiritwalker, Spiritmaster, Spiritriser, Spiritguider
Healers: Leafy, Dream, Moonpool, Shimmer

Herald: Ripple

Commander: Harbinger
Second: Aurora
Third: Crystaline
Combat Mentor: Sharp
Warriors: Spiritmaster, Assassin, Dusk, Caribbean, Hematite, Owleye



The Crescendo

The ruling group, the Crescendo, contains five members, one of which is the active Dignitary. The entire Crescendo discusses an issue, but the Dignitary brings these issues into debate and has the final say on matters affecting the clan. The Dignitary also serves as the figurehead of the clan, and often serves, depending on their talents, as Commander among the warriors or as a Healer.

The Dignitary is chosen based on unanimous decision of the Crescendo from among current members of the Crescendo, and is removed if half of the remaining Crescendo decides that the active Dignitary is no longer representing the needs of the Zephyrine properly. New Dignitaries are assigned logically with previous Dignitaries stepping down as they see talent that can bring a new energy to the clan. Those deemed to be seeking power are executed without mercy.



The Emissaries

Emissaries are speakers of the flights. When interacting with, or addressing issues with, various differing flights, the Emissary of that flight must be present. Emissaries bring distinct local knowledge, and are selected from among clan members having originated from the region. They are entrusted with maintaining good relations with their particular home flight.

One Emissary is selected per existing flight, must hold no position in the Crescendo or amongst the Angels, and serves as a diplomat for their home region. The Wind Emissary is more a figurehead than a diplomat of Wind, but is entrusted to meet with other Emissaries, direct their work, and attend debates, discussions, decisions, and other important matters attended by other Emissaries to act as an aid and secondary opinion.



The Angels

The Angels are the law enforcers, but primarily peace keepers, of the clan. Intraclan disputes are settled by Angels. The Overseer is the technical head of the group and guides focus as a whole, while the remaining members are paired based on complementary personalities in order for one to keep the other's actions in check. The partnership is close enough to render the pair inseparable. Traditionally, all Angels have been Coatl.



The Communers

Caught off-guard by The Incident, the clan came to the realization that they had no established means through which to commune with spirits. The position came to be through such a need. Communers regularly reach out to spirits, speaking with the few resident in the lair and traveling, particularly to the Sea of a Thousand Currents, to seek information that is then shared with the Crescendo, discussed, and shared with the clan when necessary. Communers take on the name Spirit.



The Healers

The Healers are the medicine dragons of the clan. They are well practiced in a variety of remedies for various ailments, and some of the more eccentric can be found experimenting with poultices on their own hides. Healers are the gatherers of the clan, collecting food, medical ingredients, and various useful materials. They are chosen for their particular interest and caring shown to other dragons. The Healers, being the most knowledgeable of spirits prior to the establishment of the Communers, can often be found consulting with them.



The Warriors

Warrior is a simple position within the clan. Though they hold only minimal power, they are highly trained in the art of combat. Warriors are the fighters of the clan, gathering more dangerous resources within Beastclan territories. They aid Healers in the gathering of food and materials. They are headed by their Commander and their Second and Third in Command, who are generally their trainers.



The Herald

Each year, as is tradition, new Nocturne eggs are hatched within the clan. The firstborn of the year is known as the Herald. Within the clan, the child's growth throughout the next year is viewed as prophetic to the success and well-being of the clan in the following year. They tend to grow up doted upon.
Personal clan lore! I'm still expanding so if anyone has commentary that's also cool :P

- - -

The expansive, horribly dark cave before you seems to have an eerie pulsing light from within its depths. Lining the walls are weaves of star moss and glowshrooms, a small stream of water trickling down over them to a rut in the floor, flowing lightly over glow stars and feeding life into the flora woven into the craggy walls. The cavern is almost reminiscent of the Shadowbinder's domain.

Two skydancers guard the entrance.
- - -

The Zephyrine are a proud clan structured in strict hierarchy. And, of course, legally registered.

Hailing originally from the Tangled Woods, the first two founders of the clan, War and Caribbean, made the long journey to the Windswept Plateau as mere hatchlings in order to find a better life for themselves. In their beginnings they met the start of their new rag-tag family: Boneyard, at the time just an egg, and the skydancers Harbinger, Crystaline, and Aurora. Their stories can be found on their pages.

Bio-written dragons:
Wisp, War, Harbinger, Boneyard, Crystaline, Aurora, Lattisimus

WIP bios:
Glimpse, Arial, Leafy, Owleye, Arid, Sharp
- - -

Dignitary: Harbinger
Crescendo: War, Scourge, Pestilence, Boneyard

Emissaries:
Crystaline (Ice)
Breeze (Wind)
Dusk (Water)
Duskriser (Nature)
Regence (Light)
Hematite (Lightning)
Amber (Fire)
Marina (Arcane)
Assassin (Plague)
Gem (Earth)
New Shadow Emissary Brushlight currently in training due to the sudden absence of the former Shadow Emissary in light of The Incident.

Overseer: Life
Angels: Crepe and Vitality

Communers: Spiritwalker, Spiritmaster, Spiritriser, Spiritguider
Healers: Leafy, Dream, Moonpool, Shimmer

Herald: Ripple

Commander: Harbinger
Second: Aurora
Third: Crystaline
Combat Mentor: Sharp
Warriors: Spiritmaster, Assassin, Dusk, Caribbean, Hematite, Owleye



The Crescendo

The ruling group, the Crescendo, contains five members, one of which is the active Dignitary. The entire Crescendo discusses an issue, but the Dignitary brings these issues into debate and has the final say on matters affecting the clan. The Dignitary also serves as the figurehead of the clan, and often serves, depending on their talents, as Commander among the warriors or as a Healer.

The Dignitary is chosen based on unanimous decision of the Crescendo from among current members of the Crescendo, and is removed if half of the remaining Crescendo decides that the active Dignitary is no longer representing the needs of the Zephyrine properly. New Dignitaries are assigned logically with previous Dignitaries stepping down as they see talent that can bring a new energy to the clan. Those deemed to be seeking power are executed without mercy.



The Emissaries

Emissaries are speakers of the flights. When interacting with, or addressing issues with, various differing flights, the Emissary of that flight must be present. Emissaries bring distinct local knowledge, and are selected from among clan members having originated from the region. They are entrusted with maintaining good relations with their particular home flight.

One Emissary is selected per existing flight, must hold no position in the Crescendo or amongst the Angels, and serves as a diplomat for their home region. The Wind Emissary is more a figurehead than a diplomat of Wind, but is entrusted to meet with other Emissaries, direct their work, and attend debates, discussions, decisions, and other important matters attended by other Emissaries to act as an aid and secondary opinion.



The Angels

The Angels are the law enforcers, but primarily peace keepers, of the clan. Intraclan disputes are settled by Angels. The Overseer is the technical head of the group and guides focus as a whole, while the remaining members are paired based on complementary personalities in order for one to keep the other's actions in check. The partnership is close enough to render the pair inseparable. Traditionally, all Angels have been Coatl.



The Communers

Caught off-guard by The Incident, the clan came to the realization that they had no established means through which to commune with spirits. The position came to be through such a need. Communers regularly reach out to spirits, speaking with the few resident in the lair and traveling, particularly to the Sea of a Thousand Currents, to seek information that is then shared with the Crescendo, discussed, and shared with the clan when necessary. Communers take on the name Spirit.



The Healers

The Healers are the medicine dragons of the clan. They are well practiced in a variety of remedies for various ailments, and some of the more eccentric can be found experimenting with poultices on their own hides. Healers are the gatherers of the clan, collecting food, medical ingredients, and various useful materials. They are chosen for their particular interest and caring shown to other dragons. The Healers, being the most knowledgeable of spirits prior to the establishment of the Communers, can often be found consulting with them.



The Warriors

Warrior is a simple position within the clan. Though they hold only minimal power, they are highly trained in the art of combat. Warriors are the fighters of the clan, gathering more dangerous resources within Beastclan territories. They aid Healers in the gathering of food and materials. They are headed by their Commander and their Second and Third in Command, who are generally their trainers.



The Herald

Each year, as is tradition, new Nocturne eggs are hatched within the clan. The firstborn of the year is known as the Herald. Within the clan, the child's growth throughout the next year is viewed as prophetic to the success and well-being of the clan in the following year. They tend to grow up doted upon.
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