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TOPIC | [Lore Thread] Mystic Sanctuary
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[center][size=5][b][font=courier new]Mystic Sanctuary[/b][/size][/font] [font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://i.imgur.com/n9ARJhk.png[/img] From the Shrieking Wilds to Wispwillow Grove, the clan has remained hidden from prying eyes and sensory magic alike. Taking in refugees from every corner of the world, dragonic or Beastclan, the Mystic Sanctuary acts as a safe haven and home to many residents. Cloaked in magical wards and surrounded by harsh brambles and vegetation, only those they take in are allowed entrance. Holding those from both Sornieth and other worlds, its residents are a peculiar bunch that manage to tolerate others, most choosing to be reclusive and conversing only when strictly necessary. Given time, one can grow to befriend a small group--rarely does anyone manage to juggle the friendship of the entire clan. Granted entrance by the rather powerless Parriarch [b][url=http://flightrising.com/main.php?p=lair&id=285045&tab=dragon&did=29166161]Nialatic[/url][/b], you've been given a small lair to call your own if you choose to stay. Seeing as you're already here, why not browse the records. Might as well acquaint yourself with our history during your stay. [img]https://78.media.tumblr.com/fd3576fe0f4e0566d346c1a86b482c70/tumblr_inline_o25fwfri1v1r3lvtf_500.png[/img] This shall hold the lore for my clan. [b]Please do not post in this thread, and direct any comments to either my Profile Page or my Personal Messages. Thank you![/b][/font][/center]
Mystic Sanctuary

Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits

n9ARJhk.png

From the Shrieking Wilds to Wispwillow Grove, the clan has remained hidden from prying eyes and sensory magic alike. Taking in refugees from every corner of the world, dragonic or Beastclan, the Mystic Sanctuary acts as a safe haven and home to many residents. Cloaked in magical wards and surrounded by harsh brambles and vegetation, only those they take in are allowed entrance.

Holding those from both Sornieth and other worlds, its residents are a peculiar bunch that manage to tolerate others, most choosing to be reclusive and conversing only when strictly necessary. Given time, one can grow to befriend a small group--rarely does anyone manage to juggle the friendship of the entire clan.

Granted entrance by the rather powerless Parriarch Nialatic, you've been given a small lair to call your own if you choose to stay.

Seeing as you're already here, why not browse the records. Might as well acquaint yourself with our history during your stay.

tumblr_inline_o25fwfri1v1r3lvtf_500.png
This shall hold the lore for my clan.
Please do not post in this thread, and direct any comments to either my Profile Page or my Personal Messages. Thank you!
vjO547Q.png6NDVAGQ.pngOwJYX7b.png
[center][font=courier new] [u]Archives[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [size=5][b]Archives[/b][/size] [img]https://dl.dropboxusercontent.com/s/1bc2oq2d0ad15a8/shadowmidsmall.png[/img] Dangerously Delightful Discovery Faeteful Encounter Wilderness Wonderland Emergency Evacuation In the Shadows of Sanctuary [img]https://dl.dropboxusercontent.com/s/1bc2oq2d0ad15a8/shadowmidsmall.png[/img] [b][size=4]Holiday Histories[/size][/b] [url=http://www1.flightrising.com/forums/cc/2483192/2#post_38382252]Forgery Forewarned[/url] Fenfisher Future [url=http://www1.flightrising.com/forums/cc/2483192/2#post_36099951]Spectral Spectacle[/url] [img]https://dl.dropboxusercontent.com/s/1bc2oq2d0ad15a8/shadowmidsmall.png[/img] [b][size=4]Inhabitant Stories[/size][/b] A Deity's Call An Executioner Against Exaltion Surface of a Serthis [img]https://dl.dropboxusercontent.com/s/1bc2oq2d0ad15a8/shadowmidsmall.png[/img] [b][size=4]Intercepted Intelligence[/size][/b] Assassin Action Deceiver Dealer Defector Denial Incendiary Investigation Mith Mayhem Pseudapostle Propaganda [img]https://dl.dropboxusercontent.com/s/1bc2oq2d0ad15a8/shadowmidsmall.png[/img] [b][size=4]Research Reports[/size][/b] Ardyn Izunia|"Accursed" Hollow Knight|"Vessel" Ravus Nox Fleuret|"Shard" [img]https://78.media.tumblr.com/fd3576fe0f4e0566d346c1a86b482c70/tumblr_inline_o25fwfri1v1r3lvtf_500.png[/img] [/font][/center]

Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits

Archives
shadowmidsmall.png

Dangerously Delightful Discovery

Faeteful Encounter

Wilderness Wonderland

Emergency Evacuation

In the Shadows of Sanctuary
shadowmidsmall.png
Holiday Histories
Forgery Forewarned
Fenfisher Future
Spectral Spectacle
shadowmidsmall.png
Inhabitant Stories
A Deity's Call

An Executioner Against Exaltion

Surface of a Serthis
shadowmidsmall.png
Intercepted Intelligence
Assassin Action
Deceiver Dealer
Defector Denial
Incendiary Investigation
Mith Mayhem
Pseudapostle Propaganda
shadowmidsmall.png
Research Reports
Ardyn Izunia|"Accursed"

Hollow Knight|"Vessel"

Ravus Nox Fleuret|"Shard"
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[u]Beastclan[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://i.imgur.com/vQ6mp3w.png[/img] Relations between the Beastclan and the Sanctuary are complicated. Some members have friendly relations with certain clans, and are regarded as Ambassadors of said species. Others, however, have long been at war with dragonkind and refuse to have any connections with the members of the Sanctuary. While there's always outliers, generally most Beastclan of one species act similarly in regards to the clan. The [b]Longneck[/b] magi are on friendly terms with the residential seer. They confer bimonthly on the first and third Friday to discuss prophecies and the fate of the world. They trade secrets in hushed tones, about natural disasters soon to come and encroaching dragon or [b]Serthis[/b] attacks. [b]Centaurs[/b] are the second closest thing the clan has to allies. Hunting parties will often join Centaur packs for added protection, so long as the Centaurs get part of the share. No one dragon is an ambassador to the Centaurs, instead so long as those interacting with them are nice, the Centaurs are fine with all inhabitants. Textiles are the most traded material between the Centaurs and the Sanctuary, while supplies for weapons are given in return. Relations with the [b]Maren[/b] are closest to an alliance, although one hasn't been made official. Seafood and gemstones are traded for knowledge and armor, and Water residents will often act as dragonic scouts alongside the Maren's own. Attacking the Maren is an attack on the clan, and those who do are regarded with hatred and disdain. A colony of [b]Harpies[/b] lives a short flight from the clan. In hopes of creating neutral grounds for trade, [b][url=http://flightrising.com/main.php?p=lair&id=285045&tab=dragon&did=47093821]Harpy[/url][/b] acts as the ambassador for her species. Discussions were successful, and steady trade between the Harpies has slowly improved relations with them. As Harpy continues to converse between her jobs, an Alliance might soon be possible. The two unfriendly Beastclan species consist of the [b]Talonok[/b] and [b]Serthis[/b], the latter being more outspread. Serthis stalk most of the Tangled Wood, and residents are warned to only leave the clan with a formidable friend or a Centaur escort. Talonok rest at the border of Shadow and Plague territory as well as part of the Forum of the Obscured Crescent. Being less stealthy than the Serthis, they're treated with slightly less caution, but having a partner while traveling or hunting is still recommended. [/font][/center]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
vQ6mp3w.png

Relations between the Beastclan and the Sanctuary are complicated. Some members have friendly relations with certain clans, and are regarded as Ambassadors of said species. Others, however, have long been at war with dragonkind and refuse to have any connections with the members of the Sanctuary. While there's always outliers, generally most Beastclan of one species act similarly in regards to the clan.

The Longneck magi are on friendly terms with the residential seer. They confer bimonthly on the first and third Friday to discuss prophecies and the fate of the world. They trade secrets in hushed tones, about natural disasters soon to come and encroaching dragon or Serthis attacks.

Centaurs are the second closest thing the clan has to allies. Hunting parties will often join Centaur packs for added protection, so long as the Centaurs get part of the share. No one dragon is an ambassador to the Centaurs, instead so long as those interacting with them are nice, the Centaurs are fine with all inhabitants. Textiles are the most traded material between the Centaurs and the Sanctuary, while supplies for weapons are given in return.

Relations with the Maren are closest to an alliance, although one hasn't been made official. Seafood and gemstones are traded for knowledge and armor, and Water residents will often act as dragonic scouts alongside the Maren's own. Attacking the Maren is an attack on the clan, and those who do are regarded with hatred and disdain.

A colony of Harpies lives a short flight from the clan. In hopes of creating neutral grounds for trade, Harpy acts as the ambassador for her species. Discussions were successful, and steady trade between the Harpies has slowly improved relations with them. As Harpy continues to converse between her jobs, an Alliance might soon be possible.

The two unfriendly Beastclan species consist of the Talonok and Serthis, the latter being more outspread. Serthis stalk most of the Tangled Wood, and residents are warned to only leave the clan with a formidable friend or a Centaur escort. Talonok rest at the border of Shadow and Plague territory as well as part of the Forum of the Obscured Crescent. Being less stealthy than the Serthis, they're treated with slightly less caution, but having a partner while traveling or hunting is still recommended.
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[u]Collections[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://78.media.tumblr.com/fd3576fe0f4e0566d346c1a86b482c70/tumblr_inline_o25fwfri1v1r3lvtf_500.png[/img] [b][size=4]Alchemy[/size][/b][/font] [item=Unstable Serthis Concoction][item=Powerful Serthis Potion][item=Bonepriest Venom][item=Vial of Mysterious Toxin][item=Turkeywing Seashell][item=Leopard Coralclimber Toxin][item=Noxious Coralclimber Toxin][item=Flamerest Embers] ----- [font=courier new][b][size=4]Decorations[/size][/b][/font] [item=Painted Clay Pot][item=Intact Clay Pot][item=Potted Peacevine][item=Potted Deepmine Fungi][item=Translucent Fins][item=Glossy Frills][item=Display Frills][item=Verdant Shell][item=Terra Shell][item=Silver Pocketwatch][item=Copper Pocketwatch][item=Ornate Porcelain Jar][item=Painted Porcelain Jar][item=Multi-Lens Magnifier][item=Spoiled Landscape][item=Unfinished Painting][item=Engaging Still Life][item=Lightweaver Marble Bust][item=Tidelord Seashell Decoration][item=Windsinger Painted Vase][item=Enchanted Candle][item=Stardust Sap Lamp][item=Antique Oil Lamp][item=Pohip Planter][item=Pohip Figurine][item=Pachyderm Painting][item=Demise of the Big Game Hunter][item=Ceramic Leon Mask][item=Leon Mask][item=Lost Crown][item=Fascinator][item=Multimist Mask][item=Sparksylph Husk][item=Gold Lustre Vase][item=Cobalt Glazed Vase] ----- [font=courier new][b][size=4]Fabrics[/size][/b][/font] [item=Fuiran Hide][item=Elk Pelt][item=Snowfall Elk Pelt][item=Red Linen Fabric Scrap][item=Faded Blue Fabric][item=White Linen Fabric Scrap][item=Bronze Fabric Scrap][item=Ceremonial Sash][item=Ornamental Sash][item=Stolen Mantle][item=Intricate Weaving][item=Searing Jackalope Pelt][item=Extinguished Jackalope Pelt][item=Iguanaskin Cloth][item=Snakeskin Cloth][item=Lizardscale Cloth][item=Featherback Pelt][item=Woven Cloth][item=Brilliant Length][item=Vibrant Savannah Pelt][item=Speckled Savannah Pelt][item=Crackled Rhinohide][item=Charged Rhinohide][item=Auburn Woolly Pelt][item=Walrus Pelt][item=Soft Muff][item=Muff][item=Redfin Belt][item=Sorceress' Loopbelt][item=Igueel Leather][item=Toxic Igueel Fan][item=Tail Poof][item=Static-Charged Tail Poof][item=Burrow Bear Hide][item=Dire Claw Pelt][item=Swiftstride Tabard][item=Stonestomp Tunic] ----- [font=courier new][b][size=4]Jewels & Gemstones[/size][/b][/font] [item=Smoky Quartz][item=Rose Quartz][item=Crystal Quartz][item=Blue Quartz][item=Jasper][item=Jade][item=Labradorite][item=Sacridite][item=Impure Sacridite][item=Banded Olivine][item=Banded Ironstone][item=Eye Agate][item=Fortification Agate][item=Malachite Agate][item=Azurite][item=Kunzite][item=Bloodstone][item=Moonstone][item=Foo's Eye][item=Prehnite][item=Andesine][item=Microcline][item=Striated Rock][item=Striated Stone][item=Smokey Sphere][item=Encapsulated Mist] ----- [font=courier new][size=4][b]Materials[/b][/size][/font] [item=Seeker Brooch][item=Seeker Orb][item=Beeswax][item=Carpenter Wax][item=Fallout Streak Pinion][item=Snow Streak Pinion][item=Kamaitachi Blades][item=Vengeful Claws][item=Fluted Conch][item=Rippleconch][item=Shed Cobalt Scale][item=Shed Fuchsia Scale][item=Shed Orange Scale][item=Fungalhoof Qiriq Horn][item=Umberhorn Qiriq Horn][item=Spectral Scales][item=Armored Scales][item=Singed Webbing][item=Sticky Webbing][item=Silk Spool][item=Fine Filament][item=Birch Bark Sheet][item=Bark Paper][item=Flax Fiber][item=Splintered Reeds][item=Decorative Rasa Shard][item=Rasa Pottery Fragment][item=Malleable Graybricks][item=Hardened Clodcakes][item=Decorative Desert Tile][item=Beautiful Barrens Tile][item=Shattered Glass][item=Glass Shards][item=Copperplate Shell][item=Ceramic Plate][item=Monitor Tendril][item=Spare Tendril][item=Lurker Motherboard][item=Hunter Circuit][item=Spectre Loop][item=Void Loop][item=Snail Slime][item=Mushroom Oil] ----- [font=courier new][b][size=4]Statues[/size][/b][/font] [item=Arcanist Meteorite Miniature][item=Flamecaller Terracotta Figure][item=Shadowbinder Onyx Idol][item=Greystone Deer][item=Stag Figurine][item=Fine Woodsculpt][item=Intricate Woodsculpt][item=King of the Plains][item=Fangback Figurine][item=Aberrant Idol][item=Menacing Idol] ----- [font=courier new][b][size=4]Tools[/size][/b][/font] [item=Glass Knife][item=Stone Knife][item=Ancient Knife][item=Balanced Walking Sticks][item=Polished Walking Sticks][item=Curious Paintbrush][item=Bilworper Pinion][item=Petal Bat Spoon][item=Fluted Bat Spoon] ----- [/center]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
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Alchemy

Unstable Serthis Concoction Bonepriest Venom Vial of Mysterious Toxin Turkeywing Seashell Leopard Coralclimber Toxin Noxious Coralclimber Toxin Flamerest Embers
Decorations
Painted Clay Pot Intact Clay Pot Potted Peacevine Potted Deepmine Fungi Translucent Fins Glossy Frills Display Frills Verdant Shell Terra Shell Silver Pocketwatch Copper Pocketwatch Ornate Porcelain Jar Painted Porcelain Jar Multi-Lens Magnifier Spoiled Landscape Unfinished Painting Engaging Still Life Lightweaver Marble Bust Tidelord Seashell Decoration Windsinger Painted Vase Enchanted Candle Stardust Sap Lamp Antique Oil Lamp Pohip Planter Pohip Figurine Pachyderm Painting Demise of the Big Game Hunter Ceramic Leon Mask Leon Mask Lost Crown Fascinator Multimist Mask Sparksylph Husk Gold Lustre Vase Cobalt Glazed Vase
Fabrics
Fuiran Hide Elk Pelt Snowfall Elk Pelt Red Linen Fabric Scrap Faded Blue Fabric White Linen Fabric Scrap Bronze Fabric Scrap Ceremonial Sash Ornamental Sash Stolen Mantle Intricate Weaving Searing Jackalope Pelt Extinguished Jackalope Pelt Iguanaskin Cloth Snakeskin Cloth Lizardscale Cloth Featherback Pelt Woven Cloth Brilliant Length Charged Rhinohide Auburn Woolly Pelt Walrus Pelt Soft Muff Muff Redfin Belt Sorceress' Loopbelt Igueel Leather Toxic Igueel Fan Tail Poof Static-Charged Tail Poof Burrow Bear Hide Dire Claw Pelt Swiftstride Tabard Stonestomp Tunic
Jewels & Gemstones
Smoky Quartz Rose Quartz Crystal Quartz Blue Quartz Jasper Jade Labradorite Sacridite Impure Sacridite Banded Olivine Banded Ironstone Eye Agate Fortification Agate Malachite Agate Azurite Kunzite Bloodstone Moonstone Foo's Eye Prehnite Andesine Microcline Striated Rock Striated Stone Encapsulated Mist
Materials
Seeker Brooch Seeker Orb Beeswax Carpenter Wax Fallout Streak Pinion Snow Streak Pinion Kamaitachi Blades Vengeful Claws Fluted Conch Rippleconch Shed Cobalt Scale Shed Fuchsia Scale Shed Orange Scale Fungalhoof Qiriq Horn Umberhorn Qiriq Horn Spectral Scales Armored Scales Singed Webbing Sticky Webbing Silk Spool Fine Filament Birch Bark Sheet Bark Paper Flax Fiber Splintered Reeds Decorative Rasa Shard Rasa Pottery Fragment Malleable Graybricks Hardened Clodcakes Decorative Desert Tile Beautiful Barrens Tile Shattered Glass Glass Shards Copperplate Shell Ceramic Plate Monitor Tendril Spare Tendril Lurker Motherboard Hunter Circuit Spectre Loop Void Loop Snail Slime Mushroom Oil
Statues
Arcanist Meteorite Miniature Flamecaller Terracotta Figure Shadowbinder Onyx Idol Greystone Deer Stag Figurine Fine Woodsculpt Intricate Woodsculpt King of the Plains Fangback Figurine Aberrant Idol Menacing Idol
Tools
Glass Knife Stone Knife Ancient Knife Balanced Walking Sticks Polished Walking Sticks Curious Paintbrush Bilworper Pinion Petal Bat Spoon Fluted Bat Spoon
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[u]Eye Flowers[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://i.imgur.com/vQ6mp3w.png[/img] [b]Eye Flowers[/b] [i]oculi flores[/i] [b]Origins:[/b] First discovered in the [b]Tangled Wood[/b] and later having been sighted in the [b]Starfall Isles[/b], these ocular flowers have been around for centuries, hiding in plain sight. Despite having what's been coined as 'swapped appearances', their ability to blend in with their surroundings and mimic the texture patterns of other plants has kept them hidden until now. [b]Appearance:[/b] Starfall Eye Flowers have deep purple petals and yellow eyes, hiding among the trees of the [b]Starwood Strand[/b]. Tangled Eye Flowers appear with pink petals and light blue eyes, but manage to conceal their colors by living in heavy shrubbery or coiled up in Shimmering Pinecones. Tiny, sharp teeth line the border of the inside of their outer petals, appearing as a simple white spotted pattern when viewed from afar. Small openings covered by flaps lie in the middle of the petals, which allow grinded down insects to travel to the plant's stomach and get digested. Said flaps match the color of the petal and often have a pattern on them to further hide them from view when closed. Smaller petals surround the plant's eye, acting as a protective shield when closed over it. [b]Diet:[/b] Insectivorous, Eye Flowers will close their outer petals upon prey that lands inside, and can extend their main body in short, launching bursts to snap those that fly near. The protective eye petals will close over the eye while the larger, teethed petals fold in slightly to grind the insect down. Afterwards the mush is sent through the petal's openings and into the stomach, where it is digested [b]Breeding:[/b] Smaller openings in the plant's petals allow seeds to fall out, granted the petals curl outwards enough to let them slide away. These seed expulsions leave them vulnerable for a short period of time, enough to spare the life of a few insects should they pass by at the right time. [b]Behavior:[/b] Eye Flowers enter dormancy during the Winter due to lack of food and heat. The protective eye petals fold over the eye while the outer petals curl into themselves, and when possible the plant retracts further into cover. Waking up in Spring, they're deterred slightly by rain as it irritates the main eye and can cause temporary blindness, leaving them vulnerable to predators. Once Summer hits they emerge from their shelter, and they're most active in the early Fall, snapping up insects left and right and thriving in the perfect amount of heat. As the temperature starts to drop, they grow more and more lethargic until they sleep for the Winter, and the cycle repeats. [b]Use:[/b] Eye Flowers tangled in the clan's bramble border are used as a natural defense, able to see and otherwise sense danger. Mystics are able to gain temporary vision through them and attune themselves to them, with the dragon acting like the 'manager' of them. This allows ample time to warn the clan and ready defenses, or if anything put their guard up. [/center][/font]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
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Eye Flowers
oculi flores

Origins: First discovered in the Tangled Wood and later having been sighted in the Starfall Isles, these ocular flowers have been around for centuries, hiding in plain sight. Despite having what's been coined as 'swapped appearances', their ability to blend in with their surroundings and mimic the texture patterns of other plants has kept them hidden until now.

Appearance: Starfall Eye Flowers have deep purple petals and yellow eyes, hiding among the trees of the Starwood Strand. Tangled Eye Flowers appear with pink petals and light blue eyes, but manage to conceal their colors by living in heavy shrubbery or coiled up in Shimmering Pinecones.

Tiny, sharp teeth line the border of the inside of their outer petals, appearing as a simple white spotted pattern when viewed from afar. Small openings covered by flaps lie in the middle of the petals, which allow grinded down insects to travel to the plant's stomach and get digested. Said flaps match the color of the petal and often have a pattern on them to further hide them from view when closed. Smaller petals surround the plant's eye, acting as a protective shield when closed over it.

Diet: Insectivorous, Eye Flowers will close their outer petals upon prey that lands inside, and can extend their main body in short, launching bursts to snap those that fly near. The protective eye petals will close over the eye while the larger, teethed petals fold in slightly to grind the insect down. Afterwards the mush is sent through the petal's openings and into the stomach, where it is digested

Breeding: Smaller openings in the plant's petals allow seeds to fall out, granted the petals curl outwards enough to let them slide away. These seed expulsions leave them vulnerable for a short period of time, enough to spare the life of a few insects should they pass by at the right time.

Behavior: Eye Flowers enter dormancy during the Winter due to lack of food and heat. The protective eye petals fold over the eye while the outer petals curl into themselves, and when possible the plant retracts further into cover. Waking up in Spring, they're deterred slightly by rain as it irritates the main eye and can cause temporary blindness, leaving them vulnerable to predators. Once Summer hits they emerge from their shelter, and they're most active in the early Fall, snapping up insects left and right and thriving in the perfect amount of heat. As the temperature starts to drop, they grow more and more lethargic until they sleep for the Winter, and the cycle repeats.

Use: Eye Flowers tangled in the clan's bramble border are used as a natural defense, able to see and otherwise sense danger. Mystics are able to gain temporary vision through them and attune themselves to them, with the dragon acting like the 'manager' of them. This allows ample time to warn the clan and ready defenses, or if anything put their guard up.
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[u]Friends & Foes[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url][/font] ----- [font=courier new][size=4][b]Friends & Foes[/b][/size] [img]https://78.media.tumblr.com/456c4c8274fbae9edeafc9aefaaea69c/tumblr_inline_o21bm3kZFq1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/f00c9d6ab9a5873183cf5b8d774627e3/tumblr_inline_o21bmea1tM1r3lvtf_400.png[/img] [b][url=http://flightrising.com/main.php?p=lair&tab=userpage&id=206209]Clan of the Red Armored Griffins[/url][/b] Status: Allies Each clan knows each other's residents by name, and they both meet biannually to discuss what's happened since the last one. Nialatic and Tavros often discuss Daemon Dealership. [img]https://78.media.tumblr.com/fadd3b9e13b59fddaba6f4fb4cb9e95d/tumblr_inline_o21bmouvOp1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/f7d654d2648aa8ce6a71cf869c9d61e4/tumblr_inline_o21bn2e4fq1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/a0fa1d61bcae9958302ba5d141d07963/tumblr_inline_o21bn7Jdxd1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/1472d40b5a1c39406f28a5a6638fd134/tumblr_inline_o21bmtn7Oz1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/9577cc75dc5dccc458cea868c97edf48/tumblr_inline_o21bm9FwdX1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/23a991657ffe5c64c567c36fa383517c/tumblr_inline_o21bmybIsc1r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/07e1c7ac89be50df692657358be3c657/tumblr_inline_o21bmjI1M91r3lvtf_400.png[/img] [img]https://78.media.tumblr.com/13b1306299052bd8661bad92febbdde9/tumblr_inline_o21bnbQvyI1r3lvtf_400.png[/img] [/center][/font]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
Friends & Foes

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Clan of the Red Armored Griffins
Status: Allies
Each clan knows each other's residents by name, and they both meet biannually to discuss what's happened since the last one. Nialatic and Tavros often discuss Daemon Dealership.

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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[u]Inhabitants[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://orig07.deviantart.net/4bd1/f/2016/277/8/f/shadow_shield_divider3_by_starkindlerstudio-dajul4e.png[/img] [size=4][b]A[/b][/size] |[url=http://flightrising.com/main.php?dragon=45059247]Aidan[/url]|[url=https://flightrising.com/main.php?dragon=60069937]Akimori[/url]|[url=http://flightrising.com/main.php?dragon=48670558]Ardyn[/url]| [size=4][b]B[/b][/size] [size=4][b]C[/b][/size] [url=https://flightrising.com/main.php?dragon=56927239]Caessi[/url]| [size=4][b]D[/b][/size] [size=4][b]E[/b][/size] [size=4][b]F[/b][/size] [size=4][b]G[/b][/size] |[url=http://flightrising.com/main.php?dragon=53705275]Grimm[/url]| [size=4][b]H[/b][/size] |[url=http://flightrising.com/main.php?dragon=40622576]Hitoshi[/url]|[url=http://flightrising.com/main.php?dragon=41649372]Hollow Knight[/url]| [size=4][b]I[/b][/size] [size=4][b]J[/b][/size] [url=https://flightrising.com/main.php?dragon=53363955]Jhin the Virtuoso[/url]| [size=4][b]K[/b][/size] [url=https://flightrising.com/main.php?dragon=57860307]Keres[/url]| [size=4][b]L[/b][/size] Ladle Landallas| [size=4][b]M[/b][/size] |[url=https://flightrising.com/main.php?dragon=58043895]Malyck[/url]| [size=4][b]N[/b][/size] [url=http://flightrising.com/main.php?dragon=29166161]Nialatic[/url]| [size=4][b]O[/b][/size] [size=4][b]P[/b][/size] [url=https://flightrising.com/main.php?dragon=55012130]Pyke[/url]| [size=4][b]Q[/b][/size] [size=4][b]R[/b][/size] [size=4][b]S[/b][/size] [url=http://flightrising.com/main.php?dragon=38672787]Snatcher[/url]|[url=http://flightrising.com/main.php?dragon=44334070]Snowbelle[/url]| [size=4][b]T[/b][/size] [url=http://flightrising.com/main.php?dragon=40304611]Tamaki Amajiki[/url]|[url=https://flightrising.com/main.php?dragon=45765581]Tesseract[/url] [size=4][b]U[/b][/size] [size=4][b]V[/b][/size] |[url=http://flightrising.com/main.php?dragon=46611144]Vilmar[/url]|[url=http://flightrising.com/main.php?dragon=29166162]Vitalus[/url]| [size=4][b]W[/b][/size] [size=4][b]X[/b][/size] [url=https://flightrising.com/main.php?dragon=55539223]Xiet[/url]| [size=4][b]Y[/b][/size] [size=4][b]Z[/b][/size] [url=http://flightrising.com/main.php?dragon=33093643]Zanita Collura[/url]|[url=http://flightrising.com/main.php?dragon=48431368]Zulf[/url] [/center][/font]
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[u]Lair[/u]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url] [img]https://i.imgur.com/n9ARJhk.png[/img] [size=5][b]Lair[/b][/size][/font] ----- [font=courier new][size=4][b]Kitchen[/b][/size] Upon entering the main area, the first thing noticeable is a spacious kitchen to the left. Nature and Shadow magic has allowed the dark wood cabinets and drawers to be directly connected to the surrounding trees, keeping them strong and steady. By default the marble countertops have a galactic design to them, but magic can heat or cool small sections to keep meals at the right temperature. Alongside that, the color and design can shift around certain residents to maintain a state of sensorial calmness. The floor is made of smooth marble, with an island in the middle of the kitchen. A two-door fridge doubles as a freezer, while a microwave, oven, and toaster oven are available to heat up food.[/font] ----- [font=courier new][size=4][b]Living Room[/b][/size] Across from the kitchen is a large living room containing multiple couches and loveseats, a coffee table in the middle, fold-out single tables, a few decorative plants and candles, and bookshelves with a multitude of books, including those with games like Sudoku and crossword puzzles. A short staircase to an upper floor leads to a loft with bean bag chairs, pillows, and more lounge space. Lit up by a built in ceiling light, it can be turned off at will. Once off, small glow-in-the-dark baubles will light up in its place. ----- [font=courier new][size=4][b]Library[/b][/size] Past the living room and kitchen lies the clan library. Attended to primarily by Ignis, it hosts a vast array of books from almost every genre, topic, and flight. Couches and beanbag chairs are strewn about in a few main reading areas, along with some at the end of bookshelves yet out of the way. Small reading coves are available for an even more private reading experience, though at least a few hour's notice is needed to reserve one. Soft lights and candles illuminate the room, and low amounts of light and shadow magic are allowed to adjust the light around a reader to their preference. ----- [font=courier new][size=4][b]Rooms[/b][/size] Starting at the library lie a few of the many occupied rooms in the clan. One staircase splits into two, and then more as it heads up into the trees, where Nature magic has carved and created homes out of the wood. Due to the clan's massive bramble border, some rooms are able to be outside the center of the clan, many leading to where an occupant works. For example, Scarecrow's is directly connected to the Gardens, and Stein has easy access to the alchemy section. Other rooms lie underground through various tunnels, some near the edge by the sea and others deep underneath the other faculties. ----- [font=courier new][size=4][b]Gardens[/b][/size] Outside the clan center are the gardens, close to the kitchen and a short distance from the alchemy section. Tended to by Scarecrow, it's filled with vegetables, fruits, and flowers of all kinds. Fresh fruits and vegetables are sent to the kitchen, while rotting or otherwise unwell ones are sent to the cauldron of the alchemy section. Simple fences separate different sections of the garden, often covered with the flowers and vines of clingy plants. Hanging lanterns and bauble-shaped lights cover the area in a warm glow at night, making it a wondrous experience to walk through--provided Scarecrow is awake to both supervise and explain the details of every species. ----- [font=courier new][size=4][b]Alchemy Section[/b][/size] A safe distance from both the clan center and the gardens is the alchemy section, dedicated to the brewing and experimentation of potions, poisons, and other bottled goods. Most often used by Stein and to a lesser amount Zanita, the cauldron brews apparel, familiars, and other decor alongside the usual battle potions. Explosions of any kind are limited to this area, with the floors and walls made of resilient obsidian. Tables, bookshelves, and chests with various supplies lay by the wall, with the cauldron front and center. Decorative statues and pictures settle on the shelves, and the amount of skulls presented leave the place radiating a haunting aura, only entered by those of a troubled mind and a blank face. [/center]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits

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Lair

Kitchen
Upon entering the main area, the first thing noticeable is a spacious kitchen to the left. Nature and Shadow magic has allowed the dark wood cabinets and drawers to be directly connected to the surrounding trees, keeping them strong and steady. By default the marble countertops have a galactic design to them, but magic can heat or cool small sections to keep meals at the right temperature. Alongside that, the color and design can shift around certain residents to maintain a state of sensorial calmness. The floor is made of smooth marble, with an island in the middle of the kitchen. A two-door fridge doubles as a freezer, while a microwave, oven, and toaster oven are available to heat up food.

Living Room
Across from the kitchen is a large living room containing multiple couches and loveseats, a coffee table in the middle, fold-out single tables, a few decorative plants and candles, and bookshelves with a multitude of books, including those with games like Sudoku and crossword puzzles. A short staircase to an upper floor leads to a loft with bean bag chairs, pillows, and more lounge space. Lit up by a built in ceiling light, it can be turned off at will. Once off, small glow-in-the-dark baubles will light up in its place.

Library
Past the living room and kitchen lies the clan library. Attended to primarily by Ignis, it hosts a vast array of books from almost every genre, topic, and flight. Couches and beanbag chairs are strewn about in a few main reading areas, along with some at the end of bookshelves yet out of the way. Small reading coves are available for an even more private reading experience, though at least a few hour's notice is needed to reserve one. Soft lights and candles illuminate the room, and low amounts of light and shadow magic are allowed to adjust the light around a reader to their preference.

Rooms
Starting at the library lie a few of the many occupied rooms in the clan. One staircase splits into two, and then more as it heads up into the trees, where Nature magic has carved and created homes out of the wood. Due to the clan's massive bramble border, some rooms are able to be outside the center of the clan, many leading to where an occupant works. For example, Scarecrow's is directly connected to the Gardens, and Stein has easy access to the alchemy section. Other rooms lie underground through various tunnels, some near the edge by the sea and others deep underneath the other faculties.

Gardens
Outside the clan center are the gardens, close to the kitchen and a short distance from the alchemy section. Tended to by Scarecrow, it's filled with vegetables, fruits, and flowers of all kinds. Fresh fruits and vegetables are sent to the kitchen, while rotting or otherwise unwell ones are sent to the cauldron of the alchemy section. Simple fences separate different sections of the garden, often covered with the flowers and vines of clingy plants. Hanging lanterns and bauble-shaped lights cover the area in a warm glow at night, making it a wondrous experience to walk through--provided Scarecrow is awake to both supervise and explain the details of every species.

Alchemy Section
A safe distance from both the clan center and the gardens is the alchemy section, dedicated to the brewing and experimentation of potions, poisons, and other bottled goods. Most often used by Stein and to a lesser amount Zanita, the cauldron brews apparel, familiars, and other decor alongside the usual battle potions. Explosions of any kind are limited to this area, with the floors and walls made of resilient obsidian. Tables, bookshelves, and chests with various supplies lay by the wall, with the cauldron front and center. Decorative statues and pictures settle on the shelves, and the amount of skulls presented leave the place radiating a haunting aura, only entered by those of a troubled mind and a blank face.
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[u]Notes[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34650932]Rules[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url][/font] [img]https://i.imgur.com/n9ARJhk.png[/img] [font=courier new][size=4][b]FR Headcanons[/b][/size] [b]I.[/b] Eggs are made when two or more adult dragons combine their magic with the intent to create an egg. This can be done between dragons of any gender and of any amount, so long as everyone in the relationship consents. Egg creation takes little to no time, and while they require a steady amount of heat for incubation, magical heat can be used as a temporary substitute. [b]II.[/b] Progenitors are immortal, as the magic that brought them into existence can slowly but surely heal deadly wounds and expel disease. Their immortality allows them to create a new clan should the old one be entirely destroyed. While not as powerful as the Deities themselves, they're still a step above regular dragons. The magic of a Progenitor is passive, but with enough dedication, one can learn to wield it as easily as elemental magic. [b]III.[/b] Mastering elemental magic of an element outside one's own is possible. As with anything, immense study and dedication is required, and some of the most powerful dragons in all of dragonkind were elemental dual-wielders. Nowadays, the concept of using another element's magic is scoffed at and hushed. Most elemental teachers have forbade talk of such concept, and rumor has it that some deities are actively trying to prevent and erase dual-wielders and such concept from existence. [b]IV.[/b] Switching one's flight origin is an exhausting, painful process. Dragons vocal about their changes or even admitting dislike of their birth deity are mocked and laughed at, and those especially of the dragon's birth element will often call them 'betrayers to X's name.' No dragon knows if one's ever been successful at switching, but whether it's because it's never been recorded or if records of it have been destroyed, no one knows. [b]V.[/b] 1000t equals 1g. [size=4][b]Notes[/b][/size] [b]1.[/b] Most of the lair's residents have a human origin form, but can switch to their dragon form at will. Exceptions include those with a different racial origin (Grimm, Snatcher, etc) in which they'll stay as a dragon, and those with a different but still humanoid origin, in which they'll stay in that form. [b]2.[/b] Despite scattered origins, there is no major language gap between inhabitants. Common (or 'English', according to some) is the main language, with other ones mostly used in private conversations. The residents share an astounding amount of respect with each other, as said private conversations are hardly ever asked about. When they are, whoever asked never pries if declined, followed by an 'understood' or 'my apologies'. [b]3.[/b] Residents from other worlds are often travelers, their stays being temporary as they go to and from their homeland for various reasons. Longer stays have been named 'vacations', while short ones are called 'hop-ins.' [/font][/center]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
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FR Headcanons

I. Eggs are made when two or more adult dragons combine their magic with the intent to create an egg. This can be done between dragons of any gender and of any amount, so long as everyone in the relationship consents. Egg creation takes little to no time, and while they require a steady amount of heat for incubation, magical heat can be used as a temporary substitute.

II. Progenitors are immortal, as the magic that brought them into existence can slowly but surely heal deadly wounds and expel disease. Their immortality allows them to create a new clan should the old one be entirely destroyed. While not as powerful as the Deities themselves, they're still a step above regular dragons. The magic of a Progenitor is passive, but with enough dedication, one can learn to wield it as easily as elemental magic.

III. Mastering elemental magic of an element outside one's own is possible. As with anything, immense study and dedication is required, and some of the most powerful dragons in all of dragonkind were elemental dual-wielders. Nowadays, the concept of using another element's magic is scoffed at and hushed. Most elemental teachers have forbade talk of such concept, and rumor has it that some deities are actively trying to prevent and erase dual-wielders and such concept from existence.

IV. Switching one's flight origin is an exhausting, painful process. Dragons vocal about their changes or even admitting dislike of their birth deity are mocked and laughed at, and those especially of the dragon's birth element will often call them 'betrayers to X's name.' No dragon knows if one's ever been successful at switching, but whether it's because it's never been recorded or if records of it have been destroyed, no one knows.

V. 1000t equals 1g.

Notes

1. Most of the lair's residents have a human origin form, but can switch to their dragon form at will. Exceptions include those with a different racial origin (Grimm, Snatcher, etc) in which they'll stay as a dragon, and those with a different but still humanoid origin, in which they'll stay in that form.

2. Despite scattered origins, there is no major language gap between inhabitants. Common (or 'English', according to some) is the main language, with other ones mostly used in private conversations. The residents share an astounding amount of respect with each other, as said private conversations are hardly ever asked about. When they are, whoever asked never pries if declined, followed by an 'understood' or 'my apologies'.

3. Residents from other worlds are often travelers, their stays being temporary as they go to and from their homeland for various reasons. Longer stays have been named 'vacations', while short ones are called 'hop-ins.'
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[center][font=courier new][url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253519]Archives[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34253993]Beastclan[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34273063]Collections[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34281608]Eye Flowers[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34287397]Friends & Foes[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34306332]Inhabitants[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/1#post_34325724]Lair[/url]||[url=http://www1.flightrising.com/forums/cc/2483192#post_34637281]Notes[/url]||[u]Rules[/u]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_34690261]Services[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35467134]Tradition[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35584799]Weather & Wildlife[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35609273]Worlds[/url]||[url=http://www1.flightrising.com/forums/cc/2483192/2#post_35651201]Credits[/url][/font] [img]https://78.media.tumblr.com/fd3576fe0f4e0566d346c1a86b482c70/tumblr_inline_o25fwfri1v1r3lvtf_500.png[/img] [font=courier new][size=4][b]Rules[/b][/size] [b]1.[/b] Never harm another resident, dragonic, humanoid, bestial or otherwise on purpose. This includes emotional and mental harm. [b]2.[/b] Do not enter a resident's lair unless explicitly given permission. [b]3.[/b] Causing chaos in the Alchemy, Garden, or Library sections of the lair will result in temporary or permanent bans from those places. Show respect to the inhabitants and the Sanctuary. [b]4.[/b] Insulting or negatively judging a resident based on their race, identity, orientation, beliefs, illnesses and its results and accommodations, harmless hobbies and habits, and speech pattern is not tolerated. Either accept the residents or accept being kicked from the clan. [b]5.[/b] Magic shall not be used to disrupt or harm others. Magic use is allowed for defense, healing, and self-accommodation. [b]6.[/b] Theft is forbidden. Ask before taking something or don't take it at all. [b]7.[/b] Hogging public and shared spaces including electronics, books, seats etc is frowned upon. Share or use what is in one's own room. [b]8.[/b] The Parriarch and the residential majority's combined word is final. [b]9.[/b] Revealing clan secrets/information to outsiders can and will result in consequences, up to and including permanent exile and death depending on the severity of the information revealed. [/center]
Archives||Beastclan||Collections||Eye Flowers||Friends & Foes||Inhabitants||Lair||Notes||Rules||Services||Tradition||Weather & Wildlife||Worlds||Credits
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Rules

1. Never harm another resident, dragonic, humanoid, bestial or otherwise on purpose. This includes emotional and mental harm.

2. Do not enter a resident's lair unless explicitly given permission.

3. Causing chaos in the Alchemy, Garden, or Library sections of the lair will result in temporary or permanent bans from those places. Show respect to the inhabitants and the Sanctuary.

4. Insulting or negatively judging a resident based on their race, identity, orientation, beliefs, illnesses and its results and accommodations, harmless hobbies and habits, and speech pattern is not tolerated. Either accept the residents or accept being kicked from the clan.

5. Magic shall not be used to disrupt or harm others. Magic use is allowed for defense, healing, and self-accommodation.

6. Theft is forbidden. Ask before taking something or don't take it at all.

7. Hogging public and shared spaces including electronics, books, seats etc is frowned upon. Share or use what is in one's own room.

8. The Parriarch and the residential majority's combined word is final.

9. Revealing clan secrets/information to outsiders can and will result in consequences, up to and including permanent exile and death depending on the severity of the information revealed.
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